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Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…

Forum Index > Dota 2 General
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
Last Edited: 2014-01-28 19:26:40
January 27 2014 20:02 GMT
#1
From http://www.dota2.com/newbloom/day3/

Phoenix


For aeons beyond count, the stars above coalesced their energy, each in time bursting forth the cataclysmic fires of supernova to mark the sky with stellar progeny. By this ageless crucible the star called Phoenix collapsed into being. Over long cycles this conscious light inquired and studied, and through chance learned of an enduring conflict of cosmic consequence. Thus an infant son of suns has taken terrestrial form, eager to shine its warmth wherever events seem their darkest.

Icarus Dive - Swoop forward in a fierce arc, slowing and damaging all enemies in your path.

Fire Spirits - Spend health to summon spirits which can be launched at your foes to burn them over time.

Sun Ray - Sacrifice vitality to blast your enemies, and heal your allies, with a beam of searing light.

Supernova - Become a core of fusing energy that burns nearby enemies which, if allowed to detonate, will stun foes and renew your strength.




Replay Takeover


Grab your friends and rewrite history! Now you can take control in any replay created after the New Bloom update, then act out the rest of the match from that moment forward. During a replay, hit the Takeover button to create a lobby where everyone can choose which hero to portray. Resume the match, and become the one to turn the tide of a favorite pro play, discover a way to escape an impossible setup, or relive a cherished team fight again and again.

Takeovers are considered a new match and have separate replays, which are recorded from the moment you assume control.




Additional Features


Items that have been purchased while dead can now be sold, if that item was bought during the same death. Previously, no items could be sold while dead.

Highlighting an allied Ward will now display its effective range.

Holding ALT and clicking on an ability will now issue a context-sensitive ping for that ability. This can be used to indicate whether the pinged ability is ready for use, if you do not have enough mana to use this ability, or to indicate the number of seconds remaining on that ability’s cooldown.




From http://www.dota2.com/newbloom/day2/

Terrorblade


Terrorblade is the demon marauder—an outlaw hellion whom even other demons fear. He stole from the Demon Lords and for his crimes was taught this lesson: even Hell has a hell. He was incarcerated in Foulfell, a dark mirror of reality where demons are sentenced to gaze into twisted reflections of their own souls. But instead of suffering, Terrorblade mastered his reflected worst self and turned his terror loose upon creation.

Reflection - Create a double of your foe, which then attacks its original as it slows their movement.

Conjure Image - Summon forth an illusion of yourself to aid you in battle.

Metamorphosis - Embrace the darkness within, trading your melee attack for a ranged strike while granting additional damage.

Sunder - Sever the soul of an ally or enemy, exchanging your health for theirs.




Patch 6.80



GENERAL

You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick
All Pick selection time increased from 60 to 75
All Pick pre-creep time reduced from 90 to 75

Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%
Roshan bounty rescaled from 105-600 to 150-400


HEROES

+ Show Spoiler +
Alchemist
Night vision reduced from 1400 to 800
Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]
Unstable Concoction no longer continues to get stronger while it is in the air


Ancient Apparition
Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30
Ice Vortex duration increased from 12 to 16
Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value


Anti-Mage
Mana Void radius increased from 300 to 450
Added AoE targeting cursor for Mana Void


Axe
Base HP regen increased from 2 to 3
Berserker's Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2
Berserker's Call cooldown rescaled from 10 to 16/14/12/10


Batrider
Attack animation time improved from 0.5 to 0.3


Beastmaster
Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
Call of the Wild Boar duration reduced from 70/80/90 to 60
Call of the Wild no longer destroys previous summons on cast


Bloodseeker
Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies


Brewmaster
Primal Split cooldown reduced from 180/160/140 to 140/120/100


Bristleback
Base damage reduced by 4


Broodmother
Can no longer leave the map boundaries [?]
Spin Web no longer provides 200 vision
Free pathing is now removed when enemies have vision over you [?]


Bunker
Build time reduced by 5 seconds


Centaur Warrunner
Stampede cooldown reduced from 120/90/60 to 90/75/60


Clockwerk
Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3


Crystal Maiden
Base intelligence reduced by 3


Dark Seer
Ion Shell cooldown reduced from 10 to 9


Dazzle
Weave duration increased from 20 to 24


Death Prophet
Exorcism cooldown increased from 100 to 115
Silence AoE increased from 350 to 425


Dragon Knight
Dragon Tail cooldown rescaled from 9 to 12/11/10/9


Drow Ranger
Reworked Silence [?]

Earth Spirit
Stone Remnant recharge timer increased from 25 to 35
Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
Boulder Smash damage rescaled from 100/150/200/250 to 125
Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
Boulder Smash radius from 225 to 200
Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
Geomagnetic Grip now kills trees along the path of a dragged allied hero
Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
Fixed being able to cast Geomagnetic Grip on magic immune allies
Fixed Boulder Smash being able to target Magic Immune units
Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll


Earthshaker
Base movement speed increased from 300 to 310
Strength gain increased from 2.5 to 2.9


Enchantress
Base armor reduced by 1


Enigma
Black Hole AoE increased from 375 to 400
Black Hole cast range increased from 250 to 275


Faceless Void
Chronosphere cooldown reduced from 120/110/100 to 120/100/80
You now have 1000 movement speed and phase while you are in Chronosphere
Timewalk manacost reduced from 120 to 90


Huskar
Burning Spear duration increased from 7 to 8
Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
Inner Vitality cast range increased from 450 to 550


Invoker
Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
Forge Spirits attack range reduced from 300->900 to 300->690
EMP burn increased from 100->400 to 100->550
EMP delay from 3.7->2 to 2.6
Alacrity manacost reduced from 75 to 45
Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30


Jakiro
Ice Path damage rescaled from 25/50/75/100 to 50
Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30
Dual Breath burn and slow duration increased from 4 to 5 seconds
Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76
Dual Breath damage interval improved from every 1 second to every 0.5 seconds
Dual Breath Attack Speed slow increased from -20 to -30
Removed initial impact damage from Dual Breath [?]


Juggernaut
Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21


Keeper of the Light
Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3


Legion Commander
Moment of Courage now only procs one extra lifesteal attack [?]
Moment of Courage buff grace period increased from 0.5 to 1.0 seconds
Moment of Courage cooldown reduced from 1.2 to 0.9


Leshrac
Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
Lightning Storm damage from 80/145/205/265 to 80/140/200/260
Lightning Storm cooldown reduced from 5.5 to 4
Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120


Lina
Dragon Slave Initial/Final AoE increased from 275/150 to 275/200
Fiery Soul duration increased from 7 to 9
Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%


Lion
Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target


Lone Druid
Spirit Bear's Entangle is no longer an Orb Effect


Lycan
Wolves Fade Time decreased from 3 to 1.7
Level 3 Lycan Wolves now have Invisibility
Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen


Magnus
Base intelligence increased by 2


Medusa
Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5


Meepo
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
Divided We Stand now passively reduces your revive timer by 10%/20%/30%


Morphling
You can now cast and attack while in Waveform


Nature's Prophet
Wrath of Nature manacost increased from 150/200/250 to 175/225/275


Necrophos
Death Pulse now hits units in Fog of War


Night Stalker
Crippling Fear's night miss chance increased from 40 to 50%


Nyx Assassin
Cast Range on Impale now matches the travel range [?]


Ogre Magi
Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?]


Omni Knight
Degen Aura stickiness increased from 1.0 to 2.0 seconds [?]


Outworld Devourer
Astral Imprisonment cast range reduced from 550 to 500


Phantom Assassin
Invisible heroes now trigger Blur
Blur delay reduced from 1.5 to 0.75



Phoenix
Fire Spirits Attack Speed slow reduced from 150 to 80/100/120/140
Fire Spirits can now be cast during Icarus Dive
Fire Spirits DPS reduced from 20/40/60/80 to 15/35/55/75
Icarus Dive is now interrupted if you are stunned during it


Queen of Pain
Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40


Riki
Base HP regen increased from 0.75 to 1.5


Sand King
Sand Storm radius rescaled from 275/325/375/525 to 525


Shadow Demon
Shadow Poison max effective stacks increased from 4 to 5


Shadow Shaman
Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
Mass Serpent Wards can no longer trap Roshan


Silencer
Global Silence cooldown reduced from 140 to 130


Skywrath Mage
Mystic Flare damage increased from 600/900/1200 to 600/1000/1400


Slardar
Bash damage increased from 40/50/60/70 to 40/60/80/100


Slark
Pounce damage reduced from 70/140/210/280 to 60/120/180/240
Shadow Dance cooldown reduced from 65 to 60


Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400


Spirit Breaker
You now gain vision over your target while you are casting Netherstrike


Storm Spirit
Base movement speed reduced from 295 to 290


Sven
Base armor increased by 3
Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14


Terrorblade
Sunder cooldown reduced from 160/110/60 to 120/80/40
Sunder is no longer partially blocked by Magic Immunity
Reflection cast range increased from 250 to 275


Tidehunter
Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450
Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40


Timbersaw
Base strength reduced from 25 to 22


Tinker
Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count


Treant Protector
Overgrowth AoE increased from 625 to 675
Nature's Guise cast range increased from 300 to 600


Troll Warlord
Fervor max stacks rescaled from 2/3/4/5 to 4
Fervor attack speed per stack rescaled from 20 to 16/22/28/34


Tusk
Secondary units hit by the Snowball now take the same impact as the primary unit [?]
Removed 50% threshold mechanic from Walrus Punch
Walrus Punch base crit increased from 3x to 3.5x


Undying
Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6


Vengeful Spirit
Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6


Venomancer
Base damage reduced by 5
Base HP regen reduced from 0.75 to the default 0.25


Visage
Base movement speed reduced by 5
Grave Chill manacost rescaled from 70/80/90/100 to 100
Familiars are now properly magic immune [?]


Warlock
Upheaval max duration increased from 12 to 16


Windranger
Focus Fire manacost reduced from 200/300/400 to 150
Focus Fire no longer has a cast animation


Witch Doctor
Maledict AoE increased from 150 to 165
Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50
Paralyzing Casks can now bounce to units in Fog of War


Wraith King
Reincarnation slow increased from 50 to 75%
Reincarnation slow duration increased from 4 to 5


Zeus
Arc Lightning cast range increased from 700 to 850




ITEMS

+ Show Spoiler +
Animal Courier
Ground Courier bounty per player reduced from 175 to 150 [?]


Arcane Boots
Manacost increased by 10


Battle Fury
Cleave AoE increased from 225 to 250


Blink Dagger
Blink no longer has a manacost [?]


Bottle
Can now be used on your allies by holding down the Control key [?]


Bunker
Build time increased by 5 seconds


Diffusal Blade
Agility bonus increased from 22/26 to 25/30


Drums of Endurance
Number of charges increased from 4 to 5
Recipe cost increased from 800 to 875


Eul's Scepter of Divinity
Cyclone cooldown reduced from 25 to 23


Force Staff
Force travel speed is reduced [?]


Iron Branch
Gold cost reduced from 53 to 50


Mask of Madness
Lifesteal increased from 17% to 20%


Mjollnir
Changed the area type that is used when Static Charge hit units [?]


Necronomicon
Necronomicon units bounty increased from 100/125/150 to 100/150/200
Necronomicon units armor reduced from 6/8/10 to 4
Necronomicon cooldown increased from 80 to 95


Observer Ward
Can be targeted on allies to transfer one charge


Radiance
Attack damage bonus increased from 60 to 65


Refresher Orb
Recipe cost reduced from 1875 to 1800


Ring of Aquila
Agility bonus increased from 6 to 9


Rod of Atos
HP bonus increased from 325 to 350


Sange and Yasha
Sange and Yasha slow duration increased from 4 to 5 seconds
Sange and Yasha slow increased from 30 to 32%


Sentry Ward
Can be targeted on allies to transfer one charge


Shadow Amulet
Fade delay improved from 1.8 to 1.5
Can now be used on allies [?]


Shiva's Guard
Arctic Blast range increased from 719 to 900
Arctic Blast speed increased from 300 to 350


Smoke of Deceit
Duration decreased from 40 to 35


Teleport Scrolls
Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5
Max targeting range increased from 525 to 575 [?]


Tranquil Boots
Movement speed increased from 85 to 90
HP Regen increased from 10 to 12 [?]


Veil of Discord
Strength/Agility/Damage bonus increased from 3 to 6






Random Ability Draft


Trade the organized chaos of Dota 2 for a taste of pure bedlam! Unlocked at level 11, in this mode each player is randomly assigned a hero, and each hero's abilities are placed into a pool. Players then take turns choosing which abilities their hero will bring into battle. Behold the majesty of a Pouncing Pudge, witness Axe fumbling with Psi Blades, and experience the terror of Illusory Orb Magnus.
Moderator
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 27 2014 20:05 GMT
#2
I always believed in you Icefrog, all hail this patch will be glorious
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
January 27 2014 20:07 GMT
#3
Oh dear lord this patch is the tits
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
January 27 2014 20:07 GMT
#4
On January 28 2014 05:05 Kuroeeah wrote:
I always believed in you Icefrog, all hail this patch will be glorious

sick patches that really rejuvenate the game and doesnt take 6 months

fucking amazing
SKC
Profile Joined October 2010
Brazil18828 Posts
January 27 2014 20:08 GMT
#5
Best thing of this patch is the addition of OMG/LoD
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
January 27 2014 20:09 GMT
#6
I'm dying to see the new void chronosphere in action. Sounds awesome
tadL
Profile Joined September 2010
Croatia679 Posts
January 27 2014 20:10 GMT
#7
Terrorblade remembers me on the darkest days of 4 protect 1
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 27 2014 20:10 GMT
#8
my guides t__________________________________________t

Love the all pick timer change and the bottle!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
January 27 2014 20:11 GMT
#9
Crystal Maiden now hits as hard as a SF with no souls. Poor thing.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
dravernor
Profile Blog Joined May 2013
Netherlands6192 Posts
Last Edited: 2014-01-27 20:12:03
January 27 2014 20:11 GMT
#10
sweet goodness, i hate this patching business. new hero sounds interesting though, also looks like a hero i will be awful with.
<3
Logo
Profile Blog Joined April 2010
United States7542 Posts
January 27 2014 20:13 GMT
#11
I love the Earth Spirit changes. He retains all the flavor and fun of the hero, but now you need a little more finesse and help in getting ganks.
Logo
TheAvatar
Profile Joined September 2013
Sweden11 Posts
January 27 2014 20:13 GMT
#12
seems like good changes to me i hope sniper will be usfull now whit this buff
"Balance change over time and is never perfect"
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
January 27 2014 20:14 GMT
#13
What are thoughts on the new ES? He doesn't look significantly weaker damagewise
Fatalize
Profile Joined January 2011
France5210 Posts
Last Edited: 2014-01-27 20:18:52
January 27 2014 20:14 GMT
#14
Earth spirit nerfed to the ground, still decent but no longer a tard hero with instant stun which allowed him to get free kills at level 3

"Blink no longer has a manacost" Good buff to heroes like Sand King / Tide / Pudge / Magnus

Also, Lion and Skywrath are now the most ridiculous nukers

Also, thank god Brood free pathing has been nerfed, shit was fucking annoying to play against
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 27 2014 20:15 GMT
#15
TERRORBLADE

AAWWW YEAH
WriterXiao8~~
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
Last Edited: 2014-01-27 20:16:10
January 27 2014 20:15 GMT
#16
My favourite changes:

Meepo
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
Divided We Stand now passively reduces your revive timer by 10%/20%/30%

Tinker
Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count

Bottle
Can now be used on your allies by holding down the Control key

Iron Branch
Gold cost reduced from 53 to 50

Observer Ward
Can be targeted on allies to transfer one charge


And of course all the Earth Spirit stuff.
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
January 27 2014 20:17 GMT
#17
Tinker's Aghs does look pretty sick
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
January 27 2014 20:17 GMT
#18
Facless:
You now have 1000 movement speed and phase while you are in Chronosphere

1000??? Wasn't something 522 the maximum?
There can only be one Geisterkarle
Galek
Profile Blog Joined December 2010
Poland234 Posts
January 27 2014 20:17 GMT
#19
Meepo changes!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 27 2014 20:17 GMT
#20
it's OMG mode!!! ability draft!!!!!
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SandwichApoc
Profile Blog Joined December 2009
United States115 Posts
January 27 2014 20:18 GMT
#21
AOE Lion ult sounds amazing.
SKC
Profile Joined October 2010
Brazil18828 Posts
January 27 2014 20:18 GMT
#22
On January 28 2014 05:17 Geisterkarle wrote:
Facless:
You now have 1000 movement speed and phase while you are in Chronosphere

1000??? Wasn't something 522 the maximum?

It still is. Except for Bloodseeker and Void inside Chrono
kju
Profile Joined September 2010
6143 Posts
January 27 2014 20:19 GMT
#23
OMG FINALLY

I had to endure all these new bullshit heroes and now I can play one of my favorites
Grettin
Profile Joined April 2010
42383 Posts
January 27 2014 20:19 GMT
#24
Morphling
You can now cast and attack while in Waveform


shiiiiiiiit.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Byyk
Profile Joined December 2004
457 Posts
January 27 2014 20:20 GMT
#25
Volvo & Ice Frog, I love you! :-D
Nice patch.
Ma Jae Yoon, sAviOr, the greatest player of all time.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 27 2014 20:21 GMT
#26
Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

Keep buffing his range and eventually he will get picked

lawl.
WriterXiao8~~
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-01-27 20:24:52
January 27 2014 20:23 GMT
#27
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's unnecessary considering its strength is setting up easy damage for your teammates. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 27 2014 20:23 GMT
#28
not sure what icefrog is trying to achieve with all those random agha introductions hes been doing the last few patches

somehow i dont like the idea of every hero having an aghanims upgrade
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
January 27 2014 20:24 GMT
#29
Such lone druid buffs

so happy to see weaver untouched <3
In the woods, there lurks..
SKC
Profile Joined October 2010
Brazil18828 Posts
January 27 2014 20:25 GMT
#30
On January 28 2014 05:23 CosmicSpiral wrote:
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's so unnecessary. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.

Quite often there's no logic in Dota patching. You throw shit at the wall and see what sticks.
govie
Profile Blog Joined November 2012
9334 Posts
January 27 2014 20:25 GMT
#31
TQ-boots+Atos combo gets better each patch.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
January 27 2014 20:25 GMT
#32
Brewmaster ult cooldown decreased by 40 seconds? Maybe we'll see a bit more of him in competitive play.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 27 2014 20:27 GMT
#33
On January 28 2014 05:18 SKC wrote:
Show nested quote +
On January 28 2014 05:17 Geisterkarle wrote:
Facless:
You now have 1000 movement speed and phase while you are in Chronosphere

1000??? Wasn't something 522 the maximum?

It still is. Except for Bloodseeker and Void inside Chrono

And for Bara's charge
On January 28 2014 05:21 Kipsate wrote:
Show nested quote +
Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

Keep buffing his range and eventually he will get picked

lawl.

He's already bonkers mid if you can't roam or threaten him
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
TheYango
Profile Joined September 2008
United States47024 Posts
January 27 2014 20:27 GMT
#34
On January 28 2014 05:17 ahswtini wrote:
it's OMG mode!!! ability draft!!!!!

Random heroes makes it really unfair because so much of OMG is decided by who got the heroes with the better base model. When everyone picks from the same pool of abilities, animation/base stats/etc. become extremely deciding.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-01-27 20:32:49
January 27 2014 20:29 GMT
#35
On January 28 2014 05:14 See.Blue wrote:
What are thoughts on the new ES? He doesn't look significantly weaker damagewise


There are a lot of implications though. If you want to be able to re-position enemies and knock them into allies or towers (a big source of Kaolin's ganking power) you need to skill up boulder smash which now doesn't scale on damage AND if you are knocking someone around you aren't stunning them. So now Kaolins have to choose between ganking by repositioning with boulder smash and ganking by maxing grip for damage. They can't have it all in the mid game anymore. By 14 they'll be in roughly the same place, but late game Koalin was never really the problem to begin with (and even then they have to choose between a stun and repositioning an enemy).

Kaolin also now needs to choose between repositioning an enemy and stunning them. Overall the changes seem focused around an understanding of how strong being able to control an enemy's position is.

To me overall it also seems like it's prodding Kaolins to have a bit of an item timing now. Having something to help with initiating reliably seems important.
Logo
Fatalize
Profile Joined January 2011
France5210 Posts
January 27 2014 20:29 GMT
#36
On January 28 2014 05:27 TheYango wrote:
Show nested quote +
On January 28 2014 05:17 ahswtini wrote:
it's OMG mode!!! ability draft!!!!!

Random heroes makes it really unfair because so much of OMG is decided by who got the heroes with the better base model. When everyone picks from the same pool of abilities, animation/base stats/etc. become extremely deciding.

Pugna with Sanity's Eclipse

ez rares
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
January 27 2014 20:31 GMT
#37
The change to Mjollnir actually sounds really good.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Kishin2
Profile Joined May 2011
United States7534 Posts
January 27 2014 20:35 GMT
#38
Wow, great changes all around, new hero, and an interesting new mode.
SpiZe
Profile Joined December 2010
Canada3640 Posts
January 27 2014 20:35 GMT
#39
Terrorblade ? Hell yeah !
OMG DotA ? Oh yeah !

Seems like a great patch overall, overall gameplay shouldn't change much, only some balance and a lot of really neat things like Wards and bottle, really happy about them.
HaXxorIzed
Profile Blog Joined June 2007
Australia8434 Posts
January 27 2014 20:37 GMT
#40
All these Hard Carry buffs ... I am so happy. Also, TB!
http://steamcommunity.com/id/HaXxorIzed
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 27 2014 20:37 GMT
#41
Oke so WHEN DOES THIS HIT THE CLIENT OMGOMGOMG
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Velr
Profile Blog Joined July 2008
Switzerland10870 Posts
January 27 2014 20:38 GMT
#42
fake.

No Vacuum nerf.
govie
Profile Blog Joined November 2012
9334 Posts
January 27 2014 20:38 GMT
#43
On January 28 2014 05:31 CosmicSpiral wrote:
The change to Mjollnir actually sounds really good.


sadly, dont understand the change....
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
SpiZe
Profile Joined December 2010
Canada3640 Posts
January 27 2014 20:39 GMT
#44
On January 28 2014 05:37 Sn0_Man wrote:
Oke so WHEN DOES THIS HIT THE CLIENT OMGOMGOMG


Since the Arcana item for Terrorblade hits Feb 6th... maybe a couple of days earlier I guess :S
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
Last Edited: 2014-01-27 20:39:36
January 27 2014 20:39 GMT
#45
On January 28 2014 05:38 Velr wrote:
fake.

No Vacuum nerf.

Neither wc3 nor source engine support negative aoe values
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
CxWiLL
Profile Joined May 2013
China830 Posts
January 27 2014 20:40 GMT
#46
On January 28 2014 05:21 Kipsate wrote:
Show nested quote +
Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

Keep buffing his range and eventually he will get picked

lawl.

950 is already cool enough.
larger than most heroes night vision already.
Velr
Profile Blog Joined July 2008
Switzerland10870 Posts
January 27 2014 20:40 GMT
#47


And if this goes on with these patches Death Prophet will soon have screenwide silence :p
Azurues
Profile Joined March 2011
Malaysia5612 Posts
January 27 2014 20:40 GMT
#48
wtf meepo users must be crying with happiness now.

lvl 3 for second meepo is too insane.
OzVelas
Profile Joined September 2011
Bulgaria516 Posts
January 27 2014 20:41 GMT
#49
TB!!
pahndah
Profile Joined August 2009
1193 Posts
January 27 2014 20:42 GMT
#50
Time to play tinker and only tinker. Who needs dagon anymore now that you can get aghs.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 27 2014 20:42 GMT
#51
Patch 6.90

Meepo
You now start with 3 Meepo clones.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Azurues
Profile Joined March 2011
Malaysia5612 Posts
January 27 2014 20:43 GMT
#52
Surprisingly no viper's nerf.

Felt like he is just a little too strong at the moment.

And slark ulti buff is not fun at all.
mnck
Profile Joined April 2010
Denmark1518 Posts
January 27 2014 20:43 GMT
#53
Morphling slowly and quietly returning, I miss that hero so much He is the embodiment of dota and everything that makes it better than any other game. Big buff!
@Munck
SilverStar
Profile Joined January 2012
Sweden18511 Posts
January 27 2014 20:44 GMT
#54
W.O.W.
sacrilegious
Profile Joined September 2012
Canada863 Posts
January 27 2014 20:46 GMT
#55
Wonder if the good old farm and jungle till < 100HP, then go invis and sunder full hp opponents strategy still works like I used to do it lol

Finally much deserved nerfs on Broodmother and Earth Spirit. But seriously, buffing take aim on sniper?... just another encouragement for newbs to pick this low skill cap hero to feed on my team, or camp in base and own us in base late game...
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 27 2014 20:46 GMT
#56
Looking good overall
Meepo
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
Divided We Stand now passively reduces your revive timer by 10%/20%/30%

Fly, you better give N0tail Meepo now!
EZ4ENCE
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 27 2014 20:47 GMT
#57
Oh yeah I never thought about how much better at fountain farming this makes sniper.

LOL

The riki buff this patch is awful but I suppose diffusal buff helps him a bit as well.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
tpmraven
Profile Blog Joined May 2011
United States833 Posts
January 27 2014 20:47 GMT
#58
that tinker aghs...

Not looking forward to that shit.
(⌐■_■) Like a boss
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 27 2014 20:50 GMT
#59
I don't really see how Tinker's Aghs is that big of a deal.
ForTehDarkseid
Profile Joined April 2013
8139 Posts
January 27 2014 20:51 GMT
#60
Blink without manacost, Lion's Aghs and Void's Chrono upgrades are way over board, in my opinion.
I think their strategy is to dumpster bad Western teams (c) uriel
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
January 27 2014 20:52 GMT
#61
this patch looks to be amazing. alot of small nerfs and buffs that were necessary!
im excited
FTD
SilverStar
Profile Joined January 2012
Sweden18511 Posts
January 27 2014 20:52 GMT
#62
Just finished reading through and ... Wow! Holy shit! Cant wait to see this in competitive play. Also gonna buy that arcana for terror.
Kreb
Profile Joined September 2010
4834 Posts
January 27 2014 20:53 GMT
#63
So what happend when you run around with multiple Agha-buffed spells in the new mode, does both get buffed? :p

I'll take that Calldown + Ice Blast Agha combo!
synapse
Profile Blog Joined January 2009
China13814 Posts
January 27 2014 20:53 GMT
#64
I like all the changes except the brood... just give us her old web back with the tree-breaking but let it go over cliffs and stuff >.>
:)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 27 2014 20:53 GMT
#65
Lion aghs upgrade is pretty useless still unless you have magnus on your team. not even close to "overboard".

Blink without manacost is very interesting and sounds a bit too good I agree, but I'm excited to see it in action. Can't really pass judgement yet.

Void Chrono buff is really small actually. His time-walk cost change is actually bigger and I think its amazing. Now he can do a reasonable facsimile of anti-mage in the jungle with a battlefury. I *love* it.

TBH, I think void is approaching legit now.

LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SpiZe
Profile Joined December 2010
Canada3640 Posts
January 27 2014 20:54 GMT
#66
Bunker
Build time increased by 5 seconds


Gets me every time hahaha
Latham
Profile Blog Joined May 2007
9572 Posts
January 27 2014 20:54 GMT
#67
Bunker
Build time increased by 5 seconds

wait wat? what game am I playing...
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Kittan
Profile Joined April 2012
Poland3999 Posts
January 27 2014 20:54 GMT
#68
Wow, those carry buffs.

Also where is Comeh? With the Morphling buff he must be crying tears of happiness
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
Thienan567
Profile Blog Joined November 2010
United States670 Posts
January 27 2014 20:55 GMT
#69
DARK SEER BUFF
OMG FINALLY A DARK SEER BUFF?

ICEFROG PLS DONT LIE TO ME PLS!!!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 27 2014 20:55 GMT
#70
I don't think a lvl 3 ult on meepo will change anything. You can't clear camps and the net is really low range.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
FlyingSteaks
Profile Joined April 2012
Brazil433 Posts
January 27 2014 20:56 GMT
#71
On January 28 2014 05:08 SKC wrote:
Best thing of this patch is the addition of OMG/LoD


We still need it in AP and AR
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-01-27 21:05:27
January 27 2014 20:57 GMT
#72
On January 28 2014 05:53 Sn0_Man wrote:
Lion aghs upgrade is pretty useless still unless you have magnus on your team. not even close to "overboard".

Blink without manacost is very interesting and sounds a bit too good I agree, but I'm excited to see it in action. Can't really pass judgement yet.

Void Chrono buff is really small actually. His time-walk cost change is actually bigger and I think its amazing. Now he can do a reasonable facsimile of anti-mage in the jungle with a battlefury. I *love* it.

TBH, I think void is approaching legit now.



I think Void was always legit, pro players were just enraptured with the combination of BF + taking a long time to fulfill his hard carry role. That passive farming style didn't do too hot but he could play Maelstrom-based builds just fine. It's not like these changes are going to alter what made him ineffective in 6.79 anyway (besides the Time Walk buff, which has a lot of implications regarding his skill builds, item builds, and lane presence). The Mjollnir and MoM buffs might be impactful, hard to tell.

On January 28 2014 05:38 govie wrote:
Show nested quote +
On January 28 2014 05:31 CosmicSpiral wrote:
The change to Mjollnir actually sounds really good.


sadly, dont understand the change....


Before, Chain Lightning AoE would affect units in the shape of a cone with a radius of 900. Now it's just a AoE.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Velzi
Profile Joined June 2012
Finland659 Posts
January 27 2014 20:58 GMT
#73
Omg mode, pick centaur, get mirror image and divided we stand. Items aghs,manta,hot. And then we got 22 4k hp meatshields running around. Niiiice.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Uridium
Profile Joined September 2010
United States86 Posts
January 27 2014 20:58 GMT
#74
Necronomicon armor nerf seems a little harsh with the addition of the cooldown increase, but I guess it is too strong still.
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.
Slomo
Profile Joined November 2010
Germany7198 Posts
January 27 2014 21:00 GMT
#75
Lion can flashfarm megacreeps now.

Meepo players can feed faster and more often.

Torte has to rewrite 100 guides.

Today is a good day.
RIP DOUBLE TI OG | #18 never forget
Selassie
Profile Joined April 2012
Ireland58 Posts
January 27 2014 21:00 GMT
#76
Is anyone going to do a patch breakdown stream/video today?
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 27 2014 21:02 GMT
#77
Best patch ever. I just don't like the arcane boots thing.

I want to see lion solo mid :D
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Nerevar
Profile Joined January 2013
547 Posts
January 27 2014 21:02 GMT
#78
Phoenix reveal tomorrow please?

Otherwise, I'm pretty pleased with this. Definitely will make February much more bearable being single and all.
SkelA
Profile Blog Joined January 2007
Macedonia13074 Posts
January 27 2014 21:03 GMT
#79
Magnus RP comboed with agha lion finger
Stork and KHAN fan till 2012 ...
miwi
Profile Joined April 2011
Sweden647 Posts
Last Edited: 2014-01-27 21:07:33
January 27 2014 21:03 GMT
#80
Beastmaster can now have unlimited amount of Hawks/Boars o.O New ward every 1min :o
edit: rofl forgot they have a 80s duration /Ü\
Liquipedia\Ü/
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
January 27 2014 21:04 GMT
#81
The all pick changes are stupid. To fix the problem they should auto random (with no repicking) someone who doesn't pick by the timer, and give them -100 less gold. Instead we give them longer and a laughable gold reduction?
Shoot for the Moon, Find a Star
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
January 27 2014 21:04 GMT
#82
Bunker build time reduced by 5 seconds, so needed for DvR.
SeakayKu
Profile Joined October 2010
United States128 Posts
January 27 2014 21:07 GMT
#83
i feel like any time there is AOE buff, the game focus more on "positioning"
which is indirectly nerfing meepo; then meepo ult is buffed

:7 im all happy again
It's an Art and I hope I can see beautifully fought matches.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 27 2014 21:07 GMT
#84
On January 28 2014 06:04 Schickysc wrote:
The all pick changes are stupid. To fix the problem they should auto random (with no repicking) someone who doesn't pick by the timer, and give them -100 less gold. Instead we give them longer and a laughable gold reduction?

You think the penalty of losing one gold per second of your starting gold is laughable? Funny
Noizhende
Profile Joined January 2012
Austria328 Posts
January 27 2014 21:08 GMT
#85
Bunker
Build time increased by 5 seconds


What?!
Die neuen Tempel haben schon Risse - künftige Ruinen - einst wächst Gras auch über diese Stadt - über ihre letzte Schicht
Ravensong170
Profile Joined June 2012
United States858 Posts
January 27 2014 21:09 GMT
#86
Well I'm hoping there is a day three.

Buffs look awesome. Blink buff pretty much buffs my entire dota2 playing experience, since I play ES and LC all day everyday. So life is good.

I want to learn to play phoenix, though she/he is crap in competitive, no real role, but looks fun. We shall see if there is a day three.

I assume it goes live on test client tomorrow/weds ?
"what a terrible ass game, we should all kill ourselves." -EE-Sama
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
Last Edited: 2014-01-27 21:10:18
January 27 2014 21:09 GMT
#87
15 gold lost for waiting 15 seconds after the timer.... yup laughable. That's like 9 seconds of game time gold, not even half a branch different.

They also gave people longer to pick.
Shoot for the Moon, Find a Star
speakerbox
Profile Blog Joined January 2011
Canada453 Posts
January 27 2014 21:09 GMT
#88
When does the patch go live? Loving some of the changes. Some of the item changes are very sweet, like passable wards, using bottle charges on team mates etc. Small but very nice changes. Some of the hero buffs are crazy! And cant wait for all random ability draft.

But when does it go live?!?! I work at five
twin anchors houseboats
CrugerDK
Profile Joined December 2011
Denmark323 Posts
January 27 2014 21:10 GMT
#89
im goin g to presume that you can only get one ult in the new mode


otherwise meepo ult + ravage is gonna be hilarious!
SilverStar
Profile Joined January 2012
Sweden18511 Posts
January 27 2014 21:10 GMT
#90
On January 28 2014 06:07 Kuroeeah wrote:
Show nested quote +
On January 28 2014 06:04 Schickysc wrote:
The all pick changes are stupid. To fix the problem they should auto random (with no repicking) someone who doesn't pick by the timer, and give them -100 less gold. Instead we give them longer and a laughable gold reduction?

You think the penalty of losing one gold per second of your starting gold is laughable? Funny

Well he thinks that forcing to random is a good thing. So there is that..
SilverStar
Profile Joined January 2012
Sweden18511 Posts
January 27 2014 21:11 GMT
#91
On January 28 2014 06:09 speakerbox wrote:
When does the patch go live? Loving some of the changes. Some of the item changes are very sweet, like passable wards, using bottle charges on team mates etc. Small but very nice changes. Some of the hero buffs are crazy! And cant wait for all random ability draft.

But when does it go live?!?! I work at five

Probably friday. Nothing confirmed.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
January 27 2014 21:12 GMT
#92
Bunker
Build time reduced by 5 seconds

hahahaha i love it
"losers always whine about their best, Winners go home and fuck the prom queen"
sacrilegious
Profile Joined September 2012
Canada863 Posts
January 27 2014 21:12 GMT
#93
Update will likely be this week to coincide with Chinese New Year (eve or day of). Like Wraith Night, bet there will be testing done on the test client first for bugs.
fezvez
Profile Blog Joined January 2011
France3021 Posts
January 27 2014 21:13 GMT
#94
Bunker
Build time reduced by 5 seconds


Lol =)
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
January 27 2014 21:14 GMT
#95
On January 28 2014 06:09 Schickysc wrote:
15 gold lost for waiting 15 seconds after the timer.... yup laughable. That's like 9 seconds of game time gold, not even half a branch different.

They also gave people longer to pick.


I also think 1/sec is pretty little. I would have done something like 50 + 2/sec.
Mr_Z
Profile Joined June 2011
South Africa88 Posts
January 27 2014 21:14 GMT
#96
Oh dear lord, the horror and fun of the Ability draft mode, just insane
Always last :(
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
January 27 2014 21:15 GMT
#97
On January 28 2014 06:10 SilverStar wrote:
Show nested quote +
On January 28 2014 06:07 Kuroeeah wrote:
On January 28 2014 06:04 Schickysc wrote:
The all pick changes are stupid. To fix the problem they should auto random (with no repicking) someone who doesn't pick by the timer, and give them -100 less gold. Instead we give them longer and a laughable gold reduction?

You think the penalty of losing one gold per second of your starting gold is laughable? Funny

Well he thinks that forcing to random is a good thing. So there is that..


Well what's the point of having a timer if it's gonna be laughably enforced? The counter picking till creeps spawn ruins all pick, and at worst you will lose like 15 gold.
Shoot for the Moon, Find a Star
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 27 2014 21:16 GMT
#98
The 1 gold lost per second is more for the psychological effect rather than actual punishment, people that pick late are probably some sort of minmaxers so they will pick in the last second now
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-01-27 21:19:29
January 27 2014 21:16 GMT
#99
Icefrog never disappoints. Good buffs. Deserved nerfs.

Honestly speaking I have to say everything looks sold. I do wish that taking away brood's pathing was just with dust, but I can understand why it happened. Also love that no heroes can go off the map now.

On January 28 2014 06:15 Schickysc wrote:
Show nested quote +
On January 28 2014 06:10 SilverStar wrote:
On January 28 2014 06:07 Kuroeeah wrote:
On January 28 2014 06:04 Schickysc wrote:
The all pick changes are stupid. To fix the problem they should auto random (with no repicking) someone who doesn't pick by the timer, and give them -100 less gold. Instead we give them longer and a laughable gold reduction?

You think the penalty of losing one gold per second of your starting gold is laughable? Funny

Well he thinks that forcing to random is a good thing. So there is that..


Well what's the point of having a timer if it's gonna be laughably enforced? The counter picking till creeps spawn ruins all pick, and at worst you will lose like 15 gold.


If you wait until creeps spawn that's 75 gold. You're not punished if you pick at the last minute, but if you're looking to deliberately counterpick you're losing a lot more than that.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
jormal1ty
Profile Joined November 2011
Finland72 Posts
Last Edited: 2014-01-27 21:18:34
January 27 2014 21:17 GMT
#100
Bunker build time increased by 5 seconds lol
stream warrior
Varth
Profile Joined August 2010
United States426 Posts
January 27 2014 21:18 GMT
#101
Since when did Terrorblade lose his hp drain spell? How on earth do you build him these days?
LeeDawg
Profile Joined April 2012
United States1306 Posts
January 27 2014 21:18 GMT
#102
this patch looks really good. a few changes that make me a bit sad but they're not game breaking. 10 seconds on global silence and making chronosphere stronger should be fine.

and the lycan buffs... holy fuck I have a gigantic nerd boner...
:-)
kaztah
Profile Joined September 2010
Norway1221 Posts
January 27 2014 21:19 GMT
#103
Morphling is back boys. Now we just need to slow down the game again, and everything will be nice!
I speak fluent sarcasm.
wuhan_clan
Profile Joined April 2012
United States5609 Posts
January 27 2014 21:20 GMT
#104
AP changes doesn't really solve anything. People who want to "try hard" counter pick will still wait until the last second to pick. Losing 75 gold at the start (so basically 2 gg branches) is not so bad if you are guaranteeing yourself the counter pick. It's about being disadvantaged during the first 2 min of the game versus potentially being disadvantaged for the entire game (if said person just picked whatever).
ChaZzza
Profile Joined May 2011
United Kingdom162 Posts
January 27 2014 21:22 GMT
#105
super psyched for terrorblade, illidan was the besteset in war3
"We can't whine, we can't do shit, just fucking play," EE-sama
wuhan_clan
Profile Joined April 2012
United States5609 Posts
January 27 2014 21:23 GMT
#106
On January 28 2014 06:18 Varth wrote:
Since when did Terrorblade lose his hp drain spell? How on earth do you build him these days?


Terrorblade has probably been reworked more than any other hero. Icefrog just keep cycling the same 4/5 spells every few patches. Give it another couple patches and I'm sure we'll see life drain come back to replace Reflection or something.
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
January 27 2014 21:23 GMT
#107
On January 28 2014 06:20 wuhan_clan wrote:
AP changes doesn't really solve anything. People who want to "try hard" counter pick will still wait until the last second to pick. Losing 75 gold at the start (so basically 2 gg branches) is not so bad if you are guaranteeing yourself the counter pick. It's about being disadvantaged during the first 2 min of the game versus potentially being disadvantaged for the entire game (if said person just picked whatever).


It's worded like it happens after the timer expires, so if you wait 15 seconds after the 75 seconds, you will lose 15 gold. No?

If it starts the gold reduction from the beginning like you say, that sounds more fair.
Shoot for the Moon, Find a Star
ragnorr
Profile Joined April 2011
Denmark6097 Posts
January 27 2014 21:25 GMT
#108
Sniper will stand in fountain in 2-3 patches to lasthit
wuhan_clan
Profile Joined April 2012
United States5609 Posts
Last Edited: 2014-01-27 21:30:07
January 27 2014 21:27 GMT
#109
On January 28 2014 06:23 Schickysc wrote:
Show nested quote +
On January 28 2014 06:20 wuhan_clan wrote:
AP changes doesn't really solve anything. People who want to "try hard" counter pick will still wait until the last second to pick. Losing 75 gold at the start (so basically 2 gg branches) is not so bad if you are guaranteeing yourself the counter pick. It's about being disadvantaged during the first 2 min of the game versus potentially being disadvantaged for the entire game (if said person just picked whatever).


It's worded like it happens after the timer expires, so if you wait 15 seconds after the 75 seconds, you will lose 15 gold. No?

If it starts the gold reduction from the beginning like you say, that sounds more fair.


Straight up 75 gold lost would actually be more legit. I meant 75 is the most gold you will lose to counterpick when you wait until the last possible second without missing creep waves. It's now a game of chicken, which team wants to wait longer/lose more gold just to get the counter pick. I don't really think this change does anything.

But the lose gold straight from the beginning of the pick phase does sound interesting. As in, you start with maybe like 750 gold when the game loads and everyone starts losing gold until they pick a hero, regardless of how time thresholds.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
January 27 2014 21:27 GMT
#110
Aghs on tinker is now the first upgrade that does not affect ultimate, pretty cool.

Good patch, AP is now playable again.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
January 27 2014 21:29 GMT
#111
Seems like a relatively small patch as far as balance is concerned. Favorite part is sharing bottle/wards. Now we just need a way for me to give my ring of regen to my partner and force them to give it back.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 27 2014 21:30 GMT
#112
Wait, agh on lion gives him a 20 second cool down and an AOE on his ult? That's a special level of stupid that I can totally endorse.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
andyrau
Profile Joined December 2010
13015 Posts
January 27 2014 21:33 GMT
#113
sniper change is ridiculous
bm change is kind of retarded and kind of logical at the same time. I'm not sure if it's that great of a middle ground.
rhasta changes were needed


also excited for the cosmetics, the shit I saw in the workshop were pretty nice.
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
TUski
Profile Joined April 2010
United States1258 Posts
January 27 2014 21:34 GMT
#114
this patch made my hype boner get hype boners.
"There is nothing more cool than being proud of the things that you love." - Day[9]
R3DT1D3
Profile Joined January 2012
285 Posts
January 27 2014 21:35 GMT
#115
Only change I don't get is the forcestaff change. The special note says it makes the target move in 0.4 instead of 0.3

Why and what's the push ability speed of Earth Spirit in comparison?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
January 27 2014 21:36 GMT
#116
On January 28 2014 06:35 R3DT1D3 wrote:
Only change I don't get is the forcestaff change. The special note says it makes the target move in 0.4 instead of 0.3

Why and what's the push ability speed of Earth Spirit in comparison?

They travel the same distance, but slower, and thus take 0.4 seconds to travel that distance instead of the old 0.3 seconds.
Moderator
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
January 27 2014 21:38 GMT
#117
Also, I want to do refresher beast at some point.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Tricks
Profile Joined August 2010
United States252 Posts
January 27 2014 21:40 GMT
#118
Game seems more enjoyable now
Favorite Players: Zai, Arteezy and LaNm
rudimentalfeelthelov
Profile Joined December 2013
Finland268 Posts
January 27 2014 21:40 GMT
#119
I had to check dota2 website few times during reading the change log here just to make sure it's not a troll post.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
Last Edited: 2014-01-27 21:56:36
January 27 2014 21:40 GMT
#120
This update <3

And thanks s4, Goblak and co. for helping to nerf the usage of Serpent Wards on Roshan.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-27 21:41:24
January 27 2014 21:41 GMT
#121
I think the force change came about because people are using force to initiate just like a blink. But force is more popular because it gives stats and can be used to escape too. So IceFrog is trying hard to differentiate blink (Initiation) from force (Defensive utility) by weakening force's initiation (the slower travel gives more reaction time to stun/bkb/whatever), as well as making blink a better item overall.

The recent cooldown change on blink was along a similar vein.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
miwi
Profile Joined April 2011
Sweden647 Posts
January 27 2014 21:42 GMT
#122
Bulldog is gonna be happy
Lone Druid: Spirit Bear's Entangle is no longer an Orb Effect.
Radiance: Attack damage bonus increased from 60 to 65.
Liquipedia\Ü/
R3DT1D3
Profile Joined January 2012
285 Posts
Last Edited: 2014-01-27 21:44:04
January 27 2014 21:43 GMT
#123
On January 28 2014 06:36 Firebolt145 wrote:
Show nested quote +
On January 28 2014 06:35 R3DT1D3 wrote:
Only change I don't get is the forcestaff change. The special note says it makes the target move in 0.4 instead of 0.3

Why and what's the push ability speed of Earth Spirit in comparison?

They travel the same distance, but slower, and thus take 0.4 seconds to travel that distance instead of the old 0.3 seconds.


I get that part but why the decrease of speed. They still function the same distance-wise so what does it taking 0.4 instead of 0.3 really change? Seems like a change just to have a change.

[EDIT] read above and the differentiation between blink and force makes sense.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 27 2014 21:43 GMT
#124
Oh, yeah! LoD, 6.80 and Terrorblade. Exceed my expectation by a mile!
super gg
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-27 21:44:29
January 27 2014 21:44 GMT
#125
On January 28 2014 06:43 R3DT1D3 wrote:
Show nested quote +
On January 28 2014 06:36 Firebolt145 wrote:
On January 28 2014 06:35 R3DT1D3 wrote:
Only change I don't get is the forcestaff change. The special note says it makes the target move in 0.4 instead of 0.3

Why and what's the push ability speed of Earth Spirit in comparison?

They travel the same distance, but slower, and thus take 0.4 seconds to travel that distance instead of the old 0.3 seconds.


I get that part but why the decrease of speed. They still function the same distance-wise so what does it taking 0.4 instead of 0.3 really change? Seems like a change just to have a change.

nvm
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Bayyne
Profile Joined January 2011
United States1967 Posts
January 27 2014 21:44 GMT
#126
I'm so happy about the all-pick penalty.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
WhX
Profile Joined May 2011
Germany778 Posts
January 27 2014 21:44 GMT
#127
Damn, what a patch. I'm pumped for this!
EthanKairos
Profile Joined June 2012
Philippines65 Posts
January 27 2014 21:45 GMT
#128
Bunker
Build time increased by 5 seconds


Uh, what? lol
Now, I can change almost anything.
Deathmanbob
Profile Joined December 2010
United States2356 Posts
January 27 2014 21:46 GMT
#129
Bunker build time increased by 5 seconds.... of you gem!
No Artosis, you are robin
TUski
Profile Joined April 2010
United States1258 Posts
January 27 2014 21:47 GMT
#130
Bunker
Build time reduced by 5 seconds

in the hero spoiler too
"There is nothing more cool than being proud of the things that you love." - Day[9]
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2014-01-27 21:47:33
January 27 2014 21:47 GMT
#131
do we know if aghs decreases meepo's revive time by 40% (assuming lvl 17)?
11/5/14 CATACLYSM | The South West's worst Falco main
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 27 2014 21:49 GMT
#132
Tons of awesome stuff in here :D
@RealHeyoka | ESL / DreamHack StarCraft Lead
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
January 27 2014 21:55 GMT
#133
Patch looks great =)
Slomo
Profile Joined November 2010
Germany7198 Posts
January 27 2014 21:55 GMT
#134
On January 28 2014 06:45 EthanKairos wrote:
Show nested quote +
Bunker
Build time increased by 5 seconds


Uh, what? lol

Its a common joke in the Starcraft 2 community because in the early days Blizzard kept increasing or decreasing the bunker build time by 5 seconds every patch to make it more balanced. In the end they decided that salvaging bunkers for 100% of the inicial cost was the problem and made bunkers salvagable for 75% of their cost (similar to canceling a bunker that was still building).
Once they've done this, they stopped dicking around with the build time but the joke got a 2nd life in many patch discussion threads on TL.net.

Jeez, I feel so dirty for explaining that.
RIP DOUBLE TI OG | #18 never forget
tpmraven
Profile Blog Joined May 2011
United States833 Posts
January 27 2014 21:56 GMT
#135
people who think lion aoe wont matter without a magnus are so wrong...

how many times have you stunned two heroes running in a line? and now you can ulti both of them, that shit is useful in every game. Axe/Lion combo, will be so fun. Axe to bunch them up for lion ulti then axe can ulti all the ones that live.
(⌐■_■) Like a boss
Wingblade
Profile Joined April 2012
United States1806 Posts
January 27 2014 21:56 GMT
#136
XD somebody please tell me they saw the bunker build time reduced 5 seconds "change" listed under the heroes. Lol well played!
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 27 2014 21:58 GMT
#137
On January 28 2014 06:56 Wingblade wrote:
XD somebody please tell me they saw the bunker build time reduced 5 seconds "change" listed under the heroes. Lol well played!

Only 10 people before you.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SeakayKu
Profile Joined October 2010
United States128 Posts
January 27 2014 22:01 GMT
#138
On January 28 2014 06:30 Plansix wrote:
Wait, agh on lion gives him a 20 second cool down and an AOE on his ult? That's a special level of stupid that I can totally endorse.


where is 20 cd wording? didn't see it here
It's an Art and I hope I can see beautifully fought matches.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-27 22:02:34
January 27 2014 22:02 GMT
#139
On January 28 2014 07:01 SeakayKu wrote:
Show nested quote +
On January 28 2014 06:30 Plansix wrote:
Wait, agh on lion gives him a 20 second cool down and an AOE on his ult? That's a special level of stupid that I can totally endorse.


where is 20 cd wording? didn't see it here

Thats the existing aghs effect.
Its safe to say the AoE is an addition not a change to what aghs does
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-01-27 22:07:10
January 27 2014 22:03 GMT
#140
I don't buy that the AP changes are to discourage counter-picking. People will still do that probably.

To me what it punishes are the annoying people in AP picking; that person who cycles through the whole hero pool during selection, don't pick anything, and then pick a 4th melee carry as the creeps are spawning. At least now people are encouraged, if only slightly so, to make their pick during the pick phase and not be lazy about it.
Logo
TheYango
Profile Joined September 2008
United States47024 Posts
January 27 2014 22:03 GMT
#141
On January 28 2014 06:56 tpmraven wrote:
people who think lion aoe wont matter without a magnus are so wrong...

how many times have you stunned two heroes running in a line? and now you can ulti both of them, that shit is useful in every game. Axe/Lion combo, will be so fun. Axe to bunch them up for lion ulti then axe can ulti all the ones that live.

Most games Lion doesn't end up with an Agha. Core Lion needs other items to perform his role, and support Lion never gets that kind of gold.

It's a cute addition to the Agha effect, but Lion needing an Agha to get the effect is what makes it not matter.
Moderator
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 27 2014 22:03 GMT
#142
Wait does Lion Aghs still increase damage and decrease cooldown, or has that all been replaced by the aoe.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
January 27 2014 22:04 GMT
#143
--- Nuked ---
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-27 22:07:48
January 27 2014 22:06 GMT
#144
On January 28 2014 07:04 plasmidghost wrote:
Jesus, these changes are nuts. It's like 6.79 all over again

Its not remotely close to 6.79. 6.79 passive gold changes, start gold changes, smoke changes, jungle camp spawn changes, ward duration and sentry vision changes, ALL of those are bigger than any change present in this patch.

Edit: oh yeah, regen cost changes, ranged deny XP changes, Jungle XP share changes, all of those are also bigger than anything in this patch. Also creep equilibrium changes. The list goes on.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
January 27 2014 22:06 GMT
#145
On January 28 2014 07:03 Logo wrote:
I don't buy that the AP changes are to discourage counter-picking. People will still do that probably.

To me what it punishes are the annoying people in AP picking; that person who cycles through the whole hero pool during selection, don't pick anything, and then pick a 4th melee carry as the creeps are spawning. At least now people are encouraged, if only slightly so, to make their pick during the pick phase and not be lazy about it.

Also if Skywrath can have a 0s cd ult and be balanced, Lion with 20s cd aoe ult will probably be ok.


People just pause for those people anyway when the timer runs out, "oh orange is afk it would be unfair not to wait for him".
Shoot for the Moon, Find a Star
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
Last Edited: 2014-01-27 22:08:38
January 27 2014 22:08 GMT
#146
6.80 does not change the game as drastically as 6.79 did. Pro players will most likely comment positively on this patch for the most part and approve of the changes. Hell, I think most people should be glad that so many tweaks have been made to improve the game. No change is no fun at all.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 27 2014 22:08 GMT
#147
Ogre seems fucking amazing with aghanims now. You're always going to have mana for a stun. You only have 10 mana left? Unrefined fireblast costs 6 mana. This is going to be SO MUCH FUN! I want to play a farming Ogre: Midas, Phaseboots, Aghanims, AC. Come at me bro.
super gg
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 27 2014 22:09 GMT
#148
Hell yeah Ogre for best pubstomper!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-01-27 22:10:45
January 27 2014 22:09 GMT
#149
EDIT: I should finish reading first.
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
January 27 2014 22:10 GMT
#150
On January 28 2014 05:02 Firebolt145 wrote:
Meepo
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
Divided We Stand now passively reduces your revive timer by 10%/20%/30%

Feeding efficiency increased by up to 30%!
What a player
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-27 22:11:15
January 27 2014 22:10 GMT
#151
On January 28 2014 07:09 Belisarius wrote:
Show nested quote +
Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76


Holy balls. That's 3.5x damage at the max level. That has to be one of the biggest buffs to a single spell I've ever seen.

Not that Jak is OP or anything, but.... wow lol.

Edit: yes, yes you should
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Jerom
Profile Joined April 2011
Netherlands588 Posts
January 27 2014 22:11 GMT
#152
The bunker nerf might have been too much.
VelJa
Profile Joined October 2011
France1109 Posts
January 27 2014 22:14 GMT
#153
BOOM HEADSHOT
now it will change a lot of things.
faceless void back in business
ANGRY_KOREA_MAN. -- Giff WC4 plz
Burns
Profile Blog Joined December 2010
United States2300 Posts
January 27 2014 22:15 GMT
#154
Welcome back AM, Void and Morphling

also, random ability draft wtfffffffffffffffffff
What do you mean you heard me during the night, these are quiet pants!
Belisarius
Profile Joined November 2010
Australia6233 Posts
January 27 2014 22:15 GMT
#155
Is it just me or does Terrorblade's portrait look like Iron Man?
Dubzex
Profile Joined October 2010
United States6994 Posts
January 27 2014 22:16 GMT
#156
looks like meepo players get to feed more often now
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 27 2014 22:17 GMT
#157
Any suggestions on how to build Terrorblade? Is he still a jungler?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 27 2014 22:18 GMT
#158
I expected him to look more Illidan like.
ChaZzza
Profile Joined May 2011
United Kingdom162 Posts
January 27 2014 22:20 GMT
#159
bunker biuld time lol
"We can't whine, we can't do shit, just fucking play," EE-sama
Chronos.
Profile Joined February 2012
United States805 Posts
January 27 2014 22:21 GMT
#160
Sooo excited about this! I was happy about just about every change on here, the Meepo one especially.

This new game mode looks amazing as well, the first actually different, permanent game mode since all the others are just different ways to pick.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 27 2014 22:23 GMT
#161
On January 28 2014 07:16 Dubzex wrote:
looks like meepo players get to feed more often now

thanks
11/5/14 CATACLYSM | The South West's worst Falco main
AwfuL_
Profile Joined January 2013
Netherlands6976 Posts
Last Edited: 2014-01-27 22:49:37
January 27 2014 22:23 GMT
#162
On January 28 2014 07:17 Torte de Lini wrote:
Any suggestions on how to build Terrorblade? Is he still a jungler?


Well he wins his lane every time he uses Metamorphosis I think.
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
January 27 2014 22:24 GMT
#163
On January 28 2014 07:03 ahswtini wrote:
Wait does Lion Aghs still increase damage and decrease cooldown, or has that all been replaced by the aoe.


The AOE is probably in addition to all the current stuff.
Zenniv
Profile Joined September 2011
United States545 Posts
January 27 2014 22:24 GMT
#164
About time balanced spirit got normalized. I'm scared of the new radiance tho, naga is gonna be a problem.. a new type of cancer
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
January 27 2014 22:25 GMT
#165
I like the changes in the patch. Excited to try out the new hero and the new game mode!
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
Last Edited: 2014-01-27 22:31:07
January 27 2014 22:25 GMT
#166
So all items that use Iron Branches are cheaper I hope? Always hated adding that 3 gold to buy a Mek, just feels so out of place lol.

I mean, by buying it straight from shop without building it first from its constituents.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
nojok
Profile Joined May 2011
France15845 Posts
January 27 2014 22:27 GMT
#167
I skipped terrorblade description and then I see reflection buff, wtf,! He does not have his life drain now?

Great patch, looking for all sort of mid heroes now :D
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Steffa-NO
Profile Joined April 2011
60 Posts
January 27 2014 22:30 GMT
#168
So sniper used to outrange a tower with 2 levels of take aim. Does the new patch mean he outranges the tower in 1 level now? or are 2 levels still needed?
"People say nothing is impossible, but I do nothing every day." - A.A. Milne, Winnie-the-Pooh
BadAim
Profile Joined September 2011
Norway879 Posts
January 27 2014 22:31 GMT
#169
On January 28 2014 05:02 Firebolt145 wrote:

Bunker
Build time reduced by 5 seconds




I see wat you did thar!

Venge buff hurray! CM nerf boo!

Seriously though, Tinker with scepter is a fucking menace now. And I dont think the Void Chrono does much, his laning is still ass.
My esports soul belongs to: Boxer | White-Ra | Daigo Umehara | Nazgul | IceFrog
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 27 2014 22:31 GMT
#170
On January 28 2014 07:25 NeThZOR wrote:
So all items that use Ironwood Branches are cheaper I hope? Always hated adding that 3 gold to buy a Mek, just feels so out of place lol.

I mean, by buying it straight from shop without building it first from its constituents.

Well I'm pretty sure there's no difference between manually buying each component of an item and buying the item in one go.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 27 2014 22:37 GMT
#171
There is no difference; except when buying each item individually, and said items are cheaper now but buying the completed item is more expensive (there is no mention of cost changes), then a difference does exist.

I'm just being nitpicky atm but I'd like to know anyway.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
January 27 2014 22:37 GMT
#172
Is this patch live?
Talron
Profile Joined September 2012
Germany7651 Posts
January 27 2014 22:37 GMT
#173
Not enough Morphling buffs. I am disappoint.
EHOME 2010 never forget EHOME.GIGABYTE.AAA B-God In BurNing we trust BurNing your soul DK 2011-2014
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 27 2014 22:39 GMT
#174
On January 28 2014 07:37 NeThZOR wrote:
There is no difference; except when buying each item individually, and said items are cheaper now but buying the completed item is more expensive (there is no mention of cost changes), then a difference does exist.

I'm just being nitpicky atm but I'd like to know anyway.

the only part of an item where the price is specific to it is its recipe (if it has one) so it will have gone down in price
11/5/14 CATACLYSM | The South West's worst Falco main
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 27 2014 22:43 GMT
#175
I swear wasn't possible to attack using waveform before?
yawnoC
Profile Joined December 2010
United States3704 Posts
January 27 2014 22:45 GMT
#176
I guess I need to change my aghs void build now :O

Overall a very interesting patch.
GG - UNiVeRsE is the best player in the WORLD
DavoS
Profile Blog Joined October 2012
United States4605 Posts
January 27 2014 22:47 GMT
#177
Happy with so many changes. The All Pickers who wait forever to pick a hero, the changes to Brew, Enigma, ES, Lion, LD, and the bottle change is super convenient.
And that Tinker buff. Oh my God the beautiful beautiful Tinker buff.
Also the Blink Dagger buff.
Based Ice Frog too good.
I'm not really sure the Meepo ult change helps him at all; are you even going to have t2 boots as Meepo by level 3? And I'm still a little sad that Pugna ward didn't get nerfed. And if noobs hated Riki and Sniper before, I can't imagine how many noobs are going to quit after playing against Sniper and Riki now. But all in all I think this patch is a good thing
"KDA is actually the most useless stat in the game" Aui_2000
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
January 27 2014 22:51 GMT
#178
Thank fuck the Bunker Build time got fixed man.
Red and yellow are all I see
Tuco
Profile Joined September 2010
China200 Posts
January 27 2014 22:53 GMT
#179
Can someone explain to me how the morphling change is a significant buff?
Scones
Profile Joined June 2012
Wales99 Posts
January 27 2014 22:55 GMT
#180
I'd rather have techies than terror blade, but this is so sweet.

Magnus + lion combo is gonna be so damn strong
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 27 2014 22:56 GMT
#181
I think IceFrog just wants you to use your level 1 meepo ult in the lane. If you have 2 dudes on level 3, that's really good for meepos laning. Sure, you can't jungle or gank on level 3, but you should be able to lasthit harass or runecontrol mid pretty well now.
super gg
Painiyff
Profile Joined May 2013
Canada26 Posts
January 27 2014 22:57 GMT
#182
whats a bunker???
pTrLunoxx
Profile Joined October 2011
Germany6 Posts
January 27 2014 23:01 GMT
#183
Bunker
Build time reduced by 5 seconds

poor terrans :/
You can’t understand what Bisu is doing unless you are fast enough to do it yourself.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
Last Edited: 2014-01-27 23:03:22
January 27 2014 23:01 GMT
#184
On January 28 2014 07:57 Painiyff wrote:
whats a bunker???

Bunker is old school name for vanguard. You now have to wait 5 sec before the improved block can happen. Well deserved nerf IMO.

Edit: oh, it's decreased by 5. Wtf icefraud
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 27 2014 23:03 GMT
#185
On January 28 2014 07:56 cecek wrote:
I think IceFrog just wants you to use your level 1 meepo ult in the lane. If you have 2 dudes on level 3, that's really good for meepos laning. Sure, you can't jungle or gank on level 3, but you should be able to lasthit harass or runecontrol mid pretty well now.

ive wondered if the two meepos could be used for laning beyond the marina trench
11/5/14 CATACLYSM | The South West's worst Falco main
xAdra
Profile Joined July 2012
Singapore1858 Posts
January 27 2014 23:04 GMT
#186
Want to know my least favourite part about this patch? The new hero is a hard carry who looks cool. What does this mean? In pubs, be prepared to have retards picking this guy every game, contribute nothing for an entire game, then come out with a couple of lousy items and go "noob support".

Seriously, at least Legion had great ganking power, earth spirit was OP and ember had an escape. Now my lowly life as a support player is just about to get worse with all the TB pickers. Other than that thx icefrog for lina and ds buff yay
FFGenerations
Profile Blog Joined April 2011
7088 Posts
January 27 2014 23:04 GMT
#187
my god...lion, tinker & void, 3 of my fav heroes....

the mind does boggle over the dp buffs tho
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 27 2014 23:04 GMT
#188
So...anyone feel like taking a minute to Shadow Amulet your entire team?
Average means I'm better than half of you.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 27 2014 23:04 GMT
#189
On January 28 2014 07:53 Tuco wrote:
Can someone explain to me how the morphling change is a significant buff?

I've got over 1400 games played and only 1 with Morphling (I know, it's sad) so I cannot give you the massive amount of possibilities that this opens up for the hero. A few reasons why this is a major buff popped in my head when I read the notes, and the most simple one is that now,with quick enough reflexes, you can jump to a replicate while you escape/chase with waveform.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
HaZarD242
Profile Joined January 2011
United States8 Posts
January 27 2014 23:07 GMT
#190
did any 1 else notice this in the patch notes ha-ha. Bunker
Build time reduced by 5 seconds
F it we'll do it live
Fair`
Profile Joined June 2012
United States3 Posts
January 27 2014 23:08 GMT
#191
'Bunker build time reduced by 5 seconds.'

Leave it to Terran to get a buff in a complete other game.
andyrau
Profile Joined December 2010
13015 Posts
January 27 2014 23:08 GMT
#192
On January 28 2014 07:53 Tuco wrote:
Can someone explain to me how the morphling change is a significant buff?

before you used to be able to use multiple items/abilities/autoattack during waveform, which makes his shotgun an actual shotgun. now it's really delayed because you have to queue up abilities and gives the opposing team more time to react.
also really useful for str morph during your invincibility frames while in waveform.

it was literally the biggest nerf to his abilities after ti2, even if you factor in the base animation nerfs

now he's almost back to ti2 status except for a nerf to his base damage and some other small things I'm forgetting
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 27 2014 23:12 GMT
#193
On January 28 2014 08:03 Targe wrote:
Show nested quote +
On January 28 2014 07:56 cecek wrote:
I think IceFrog just wants you to use your level 1 meepo ult in the lane. If you have 2 dudes on level 3, that's really good for meepos laning. Sure, you can't jungle or gank on level 3, but you should be able to lasthit harass or runecontrol mid pretty well now.

ive wondered if the two meepos could be used for laning beyond the marina trench

I think it definitely could. I mean, on level 3 it doesn't really matter that the clone doesn't have items or stat sharing, no heroes have too many items, anyway.
super gg
FFGenerations
Profile Blog Joined April 2011
7088 Posts
January 27 2014 23:14 GMT
#194
eh, when is this patch out then? i didnt update when i opened dota
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2014-01-27 23:15:23
January 27 2014 23:15 GMT
#195
On January 28 2014 08:08 andyrau wrote:
Show nested quote +
On January 28 2014 07:53 Tuco wrote:
Can someone explain to me how the morphling change is a significant buff?

before you used to be able to use multiple items/abilities/autoattack during waveform, which makes his shotgun an actual shotgun. now it's really delayed because you have to queue up abilities and gives the opposing team more time to react.
also really useful for str morph during your invincibility frames while in waveform.

it was literally the biggest nerf to his abilities after ti2, even if you factor in the base animation nerfs

now he's almost back to ti2 status except for a nerf to his base damage and some other small things I'm forgetting


Increased manacost on Eblade
Base dmg reduced by 5
Wave form aoe reduced
Morph cost increased

think thats about it
WriterXiao8~~
joker101
Profile Joined August 2012
United States47 Posts
Last Edited: 2014-01-27 23:16:52
January 27 2014 23:15 GMT
#196
On January 28 2014 05:23 CosmicSpiral wrote:
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's unnecessary considering its strength is setting up easy damage for your teammates. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.


You have zero clue what you're talking about. He's a melee carry with no laning presence before level 6, he has no burst or AOE damage, and he needs ungodly amounts of farm (top 3 in the game probably) but has no flash farming ability. The 80 second cooldown is at level 16, and you'll be lucky to reach that in most games.

The 1000 MS is so he doesn't walk around in Chrono with his dick in his hand for half the time.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
January 27 2014 23:18 GMT
#197
maybe change the thread title, since the patch isn't released....you just got about 500 people out of bed to turn on their PCs
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Fix637
Profile Joined February 2011
United States256 Posts
January 27 2014 23:20 GMT
#198

Bunker
Build time reduced by 5 seconds


Oh my god... I'm dying lol
hootsushi
Profile Joined August 2010
Germany3468 Posts
January 27 2014 23:23 GMT
#199
Amazing patch, thank you icefrog.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
January 27 2014 23:24 GMT
#200
aw yeah dat iron branch buff
andyrau
Profile Joined December 2010
13015 Posts
Last Edited: 2014-01-27 23:27:42
January 27 2014 23:26 GMT
#201
On January 28 2014 08:15 Kipsate wrote:
Show nested quote +
On January 28 2014 08:08 andyrau wrote:
On January 28 2014 07:53 Tuco wrote:
Can someone explain to me how the morphling change is a significant buff?

before you used to be able to use multiple items/abilities/autoattack during waveform, which makes his shotgun an actual shotgun. now it's really delayed because you have to queue up abilities and gives the opposing team more time to react.
also really useful for str morph during your invincibility frames while in waveform.

it was literally the biggest nerf to his abilities after ti2, even if you factor in the base animation nerfs

now he's almost back to ti2 status except for a nerf to his base damage and some other small things I'm forgetting


Increased manacost on Eblade
Base dmg reduced by 5
Wave form aoe reduced
Morph cost increased

think thats about it

WUTEVS SMALL CHANGES BRU BRU
actually the mana costs suk

On January 28 2014 08:15 joker101 wrote:
Show nested quote +
On January 28 2014 05:23 CosmicSpiral wrote:
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's unnecessary considering its strength is setting up easy damage for your teammates. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.


You have zero clue what you're talking about. He's a melee carry with no laning presence before level 6, he has no burst or AOE damage, and he needs ungodly amounts of farm (top 3 in the game probably) but has no flash farming ability. The 80 second cooldown is at level 16, and you'll be lucky to reach that in most games.

The 1000 MS is so he doesn't walk around in Chrono with his dick in his hand for half the time.

uh he's complaining about chronosphere, not his ability to carry

if placed correctly chronosphere is like a non channeling black hole now on an 80s cd lmao
it's an extremely strong ability
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
Shikada
Profile Joined May 2012
Serbia976 Posts
January 27 2014 23:27 GMT
#202
On January 28 2014 08:08 Fair` wrote:
'Bunker build time reduced by 5 seconds.'

Leave it to Terran to get a buff in a complete other game.


Laughed so hard at this.

Really like this patch, especially the Brewmaster buff. New hero is also always cool
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 27 2014 23:29 GMT
#203
Btw, the armor nerf to necrobooks is pretty big. 10 to 4 armor should mean you can't really force towers down with pretty much just the necroboks alone. They should get killed pretty quickly now and with the another bounty increase it rally adds up. I think we'll still see necrobook on prophet and other splitpushers, but less on pugna and other "in your face" pushers.
super gg
Kazzoo
Profile Joined October 2010
France368 Posts
January 27 2014 23:31 GMT
#204
gg branch now officially op
Aikin
Profile Joined April 2010
Austria532 Posts
January 27 2014 23:35 GMT
#205
So mjolnir now totally legit on sylla?
[A]dmiral Bulldog | Naniwa | [A]lliance
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-01-28 00:07:22
January 27 2014 23:35 GMT
#206
On January 28 2014 08:15 joker101 wrote:
Show nested quote +
On January 28 2014 05:23 CosmicSpiral wrote:
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's unnecessary considering its strength is setting up easy damage for your teammates. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.


You have zero clue what you're talking about. He's a melee carry with no laning presence before level 6, he has no burst or AOE damage, and he needs ungodly amounts of farm (top 3 in the game probably) but has no flash farming ability. The 80 second cooldown is at level 16, and you'll be lucky to reach that in most games.

The 1000 MS is so he doesn't walk around in Chrono with his dick in his hand for half the time.


Thank you for describing the weakness of my favorite character. Also, Void is only a stranded fish against ranged heroes. People forget the days when he was crushing OP Magnus in the offlane with 1-2-2 build and PMS.

Having bad lane presence and flash farming ability is fine. The character is designed around using his ganking abilities to control the map and scale into the late game. Playing him as a passive ricer was only strong with BF against certain opponents like AM.

The only 6.80 buff he really needed was the decreased mana cost to Time Walk. Unless the ability was redesigned it was not worth 120 mana a pop. It will mean a lot as players start to figure out how it affects his lane partners and skill builds. The Chrono changes are nice, unnecessary changes (except Phase, that's gosh-darn nice of Icefrog) that further emphasize his reliance on his ultimate. I'm afraid too much emphasis has been placed on his ultimate and the character's viability will be determined by how easily we can find counters to it. Icefrog still has not addressed his mediocre offensive steroid or how gimped he is terms of needs.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
January 27 2014 23:35 GMT
#207
On January 28 2014 08:35 Aikin wrote:
So mjolnir now totally legit on sylla?

Not with the massive radiance buff.
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
January 27 2014 23:37 GMT
#208
What's
Bunker
Build time increased by 5 seconds
???
I haven't played in a while
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 27 2014 23:40 GMT
#209
I just want Void picked in pro games so that my Timebreaker gets more expensive.
super gg
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 27 2014 23:45 GMT
#210
I want Void to see more play to watch more Lodaspheres.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
January 27 2014 23:50 GMT
#211
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.
buckKeefe
Profile Blog Joined October 2011
United States63 Posts
January 27 2014 23:58 GMT
#212
On January 28 2014 08:37 EnumaAvalon wrote:
What's
Bunker
Build time increased by 5 seconds
???
I haven't played in a while


it's a joke added by TL -- there was a period of time where blizzard kept messing around with terran bunkers in starcraft 2 every single patch. gotta admit that i giggled.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
January 28 2014 00:00 GMT
#213
On January 28 2014 08:50 Seiuchi wrote:
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.


60% of your current mana. Meaning no matter what amount of mana you have (You have 100 it costs 60. You have 10 it costs 6). It's awesome now, and makes Ags legit on him.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 28 2014 00:04 GMT
#214
GABEN, ICEFROG I AM NOT WORTHY.

Sick patch. Never doubting again (until next year's diretide)
You mean I just write stuff here and other people can see it?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
January 28 2014 00:06 GMT
#215
On January 28 2014 09:00 LeLoup wrote:
Show nested quote +
On January 28 2014 08:50 Seiuchi wrote:
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.


60% of your current mana. Meaning no matter what amount of mana you have (You have 100 it costs 60. You have 10 it costs 6). It's awesome now, and makes Ags legit on him.

What he's saying that if you walk into a fight with your Aghs and a 2k mana pool, Unrefined Fireblast is suddenly gonna cost a whopping 1200 mana.

Heh I'd like to see Pugna Ward + a dumb Ogre Magi happen.
Moderator
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
January 28 2014 00:08 GMT
#216
So with Sunder is Terror ungankable 1v1? I mean all he has to do is not attack you while getting ganked then ult you when hes low and hit you once or twice

Seems kind of silly. He might even be able to get kills out of a double or triple gank if he isnt stunlocked.
"losers always whine about their best, Winners go home and fuck the prom queen"
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2014-01-28 00:11:08
January 28 2014 00:08 GMT
#217
On January 28 2014 09:06 Firebolt145 wrote:
Show nested quote +
On January 28 2014 09:00 LeLoup wrote:
On January 28 2014 08:50 Seiuchi wrote:
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.


60% of your current mana. Meaning no matter what amount of mana you have (You have 100 it costs 60. You have 10 it costs 6). It's awesome now, and makes Ags legit on him.

What he's saying that if you walk into a fight with your Aghs and a 2k mana pool, Unrefined Fireblast is suddenly gonna cost a whopping 1200 mana.

Heh I'd like to see Pugna Ward + a dumb Ogre Magi happen.

It will happen, and a Youtube video will be made of it. Complete with Yakkety Sax, Dubstep, or some hellspawned union of the two.

On January 28 2014 09:08 Darpa wrote:
So with Sunder is Terror ungankable 1v1? I mean all he has to do is not attack you while getting ganked then ult you when hes low and hit you once or twice

Seems kind of silly. He might even be able to get kills out of a double or triple gank if he isnt stunlocked.


This is how Terrorblade has always been. And what this means is that you need to save a stun for when he gets low, so he can't cast Sunder. On the bright side, his level 1 HP is 435. It is easier to gank him than it is to gank, say, Slark.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Cerberus2589
Profile Joined December 2013
83 Posts
January 28 2014 00:08 GMT
#218
Are we going to see a return for Morphling? I hope so eventually. Not sure whether this patch alone will be enough to bring him back fully though, there's still that low damage.

Alchemist got a nerf but I guess his support is really strong right now. I'd like to see a nerf to his support potential and a buff to his carry. Broodmother got a nerf but it's maybe a bit too much again. Now she's going to be back to not that great I think.

I like the changes to some of those heroes though like Void, Lycan, Medusa, Morphling, Enigma and a few others.
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
January 28 2014 00:10 GMT
#219
Beast master now literally best hero in game.

I don't really like the obs change, can't explain why it just irks me.
Love the blink change though, too many combos wasted on that extra bit of mana haha
Axonn
Profile Joined April 2010
Croatia287 Posts
January 28 2014 00:12 GMT
#220
+1 for the bunker buff
Really hope to see more tinker in action, now it'll be even harder to push high ground vs tinkers rocket barrage . I hope I see that scenario in pro game. Gj Icefrog overall, very smart ES nerf imo, not killing the hero but removing the insta-stun ability, I hope that'll be enough.
Count9
Profile Blog Joined May 2009
China10928 Posts
January 28 2014 00:15 GMT
#221
I'm actually going to use focus fire now, what a thought.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 28 2014 00:17 GMT
#222
On January 28 2014 08:50 Seiuchi wrote:
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.


It's only "worse" at over 1000 mana, as long as you're smart and spamming your other spells first.
Average means I'm better than half of you.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2014-01-28 00:23:49
January 28 2014 00:23 GMT
#223
Morphling
- You can now cast and attack while in Waveform

Guess who's back?
Daray
Profile Blog Joined August 2010
6006 Posts
January 28 2014 00:25 GMT
#224
So when is the patch deployed? Thursday?
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
January 28 2014 00:26 GMT
#225
On January 28 2014 09:17 WolfintheSheep wrote:
Show nested quote +
On January 28 2014 08:50 Seiuchi wrote:
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.


It's only "worse" at over 1000 mana, as long as you're smart and spamming your other spells first.


The point is that you're going to have over 1000 mana when you cast it even after a rotation of your other spells, unless you somehow built just raw Agh's scepter.

And it's completely worse if you have a Eul's or Sheep in addition.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2014-01-28 00:35:27
January 28 2014 00:33 GMT
#226
How does the sharing the bottle trick work now?

You drag the item onto ally while holding control key?

And was Necrobook hit hard enough?
SKC
Profile Joined October 2010
Brazil18828 Posts
January 28 2014 00:41 GMT
#227
On January 28 2014 09:26 Seiuchi wrote:
Show nested quote +
On January 28 2014 09:17 WolfintheSheep wrote:
On January 28 2014 08:50 Seiuchi wrote:
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.


It's only "worse" at over 1000 mana, as long as you're smart and spamming your other spells first.


The point is that you're going to have over 1000 mana when you cast it even after a rotation of your other spells, unless you somehow built just raw Agh's scepter.

And it's completely worse if you have a Eul's or Sheep in addition.

Just for the first cast. With the extremelly short CD you may cast it 3 or more times in a fight.
520
Profile Blog Joined April 2009
United States2822 Posts
January 28 2014 00:41 GMT
#228
On January 28 2014 09:26 Seiuchi wrote:
Show nested quote +
On January 28 2014 09:17 WolfintheSheep wrote:
On January 28 2014 08:50 Seiuchi wrote:
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.


It's only "worse" at over 1000 mana, as long as you're smart and spamming your other spells first.


The point is that you're going to have over 1000 mana when you cast it even after a rotation of your other spells, unless you somehow built just raw Agh's scepter.

And it's completely worse if you have a Eul's or Sheep in addition.

Except for the subsequent casts in a longer fight because the spell only has a 6 second cooldown. Before, you could only cast it once a fight pretty much without expending the rest of your mana pool.

Now you are always guaranteed to have a chance at multicasts every 6 seconds regardless of whatever else you're doing.
Writer
Betelgeuse
Profile Joined February 2012
Canada210 Posts
January 28 2014 00:42 GMT
#229
i want meepos many many meepos. So exited.
Through victory, my chains are broken.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 28 2014 00:43 GMT
#230
a signature dota hero such as meepo always needs more playtime
thug life.                                                       MVP/ex-
JP Dayne
Profile Joined June 2013
538 Posts
January 28 2014 00:44 GMT
#231
my prayers have been answered

is it live yet btw? I might need to reinstall it
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 28 2014 00:49 GMT
#232
The Ogre aghanims is definitely a buff. Someone could do the math, but I'm pretty sure that unless you have 2 huge mana items like sheep, bloodstone or shiva, you will get to cast more fireblasts. And the thing is, he might not even have to go for mana items now. I think medallion or necrobook could be great on Ogre now, or even bigger items like AC. I would even consider phaseboots over manaboots on him, if you're going for aghanims. He probably needs to have a more farming role to pull it off, which is probably not optimal. I'm gonna definitely try to play him that way n pubs, that's for sure.
super gg
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
Last Edited: 2014-01-28 00:55:55
January 28 2014 00:52 GMT
#233
On January 28 2014 09:41 scintilliaSD wrote:
Show nested quote +
On January 28 2014 09:26 Seiuchi wrote:
On January 28 2014 09:17 WolfintheSheep wrote:
On January 28 2014 08:50 Seiuchi wrote:
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.


It's only "worse" at over 1000 mana, as long as you're smart and spamming your other spells first.


The point is that you're going to have over 1000 mana when you cast it even after a rotation of your other spells, unless you somehow built just raw Agh's scepter.

And it's completely worse if you have a Eul's or Sheep in addition.

Except for the subsequent casts in a longer fight because the spell only has a 6 second cooldown. Before, you could only cast it once a fight pretty much without expending the rest of your mana pool.

Now you are always guaranteed to have a chance at multicasts every 6 seconds regardless of whatever else you're doing.


You always had a chance at multicasts every 6 seconds with normal Fireblast at level 3 ult. Saying it's okay new Unrefined destroys your mana pool so you can cast a Fireblast every six seconds ignores the fact that without unrefined you can still do that and actually still get off Ignites and Bloodlust.

With Agh's and a decent Int/mana item before, you could actually get off a decent amount of double fireblasts, which now isn't possible. You've sacrificed that for the ability of... okay, if you just go straight Agh's with nothing else, you kinda get a buff when you run out of mana, that isn't really a buff because you could've just not built Agh's scepter and done the same thing?
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
January 28 2014 00:55 GMT
#234
Bunker
Build time reduced by 5 seconds

Hell yeah !
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
January 28 2014 01:16 GMT
#235
On January 28 2014 09:23 trinxified wrote:
Morphling
- You can now cast and attack while in Waveform

Guess who's back?

Korok #1 NA carry again?
Skol
RookerS
Profile Joined May 2013
Ivory Coast75 Posts
January 28 2014 01:26 GMT
#236
Bunker
Build time reduced by 5 seconds

terran OP
TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
January 28 2014 01:38 GMT
#237
On January 28 2014 08:58 buckKeefe wrote:
Show nested quote +
On January 28 2014 08:37 EnumaAvalon wrote:
What's
Bunker
Build time increased by 5 seconds
???
I haven't played in a while


it's a joke added by TL -- there was a period of time where blizzard kept messing around with terran bunkers in starcraft 2 every single patch. gotta admit that i giggled.

Oh thanks... I've been here for so long and I still didn't get it. :D
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
January 28 2014 01:38 GMT
#238
You got me at bunker.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 28 2014 01:38 GMT
#239
ABILITY DRAFT!!
I've been waiting for this mode!
TB is cool too.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
January 28 2014 01:38 GMT
#240
Jaw on the floor, looks brilliant (except -3 intelligence to Crystal Maiden, please don't nerf my support waifu).

Unrefined Fireblast now gives the Ogre a spammable stun that he can always use, yes? So a low-mana Ogre with Aghanim's can still chuck a disable, but an Ogre with a full mana pool will probably want to stick to his other skills if possible.
My strategy is to fork people.
gulati
Profile Blog Joined April 2007
United States2241 Posts
January 28 2014 01:44 GMT
#241
really excited for these buffs to void. hopefully we can see some more agi carries in the scene again, along with the medusa shield buff.
C r u m b l i n g
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
Last Edited: 2014-01-28 04:56:16
January 28 2014 01:45 GMT
#242
Bunker is op again.

I like these patches that keep shaking things up.
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2014-01-28 01:56:51
January 28 2014 01:56 GMT
#243
As a tinker player, I am so happy about the tinker aghanim's addition and shiva's buff. Shiva's and aghs might now be better purchases than dagon and eblade, and sheepstick is always a no-brainer, so this could finally be the death knell of rushing sheepstick dagon ethblade every single game.

Plus, we might actually see him in the proscene now!
Hagen0
Profile Joined June 2013
Germany765 Posts
January 28 2014 02:03 GMT
#244
On January 28 2014 09:08 Darpa wrote:
So with Sunder is Terror ungankable 1v1? I mean all he has to do is not attack you while getting ganked then ult you when hes low and hit you once or twice

Seems kind of silly. He might even be able to get kills out of a double or triple gank if he isnt stunlocked.


Some heroes can kill TB 1vs1. Sunder has a pretty short cast range and it has a noticable cast time. So you can kite it, especially with a strong slow. Sunder is overrated in general, it's a relatively weak ultimate. You should be more worried about Metamorphosis.
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
January 28 2014 02:10 GMT
#245
Gotta love valve and icefrog, thank GOD this game slipped out of blizzards hands. Can you imagine getting a useless patch every 2 years from david kim? I THANK THE LORD FOR GABEN AND HIS POWERS
Why drink and drive when you can smoke and fly - Bob Marley
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
January 28 2014 02:16 GMT
#246
Gotta love valve and icefrog, thank GOD this game slipped out of blizzards hands. Can you imagine getting a useless patch every 2 years from david kim? I THANK THE LORD FOR GABEN AND HIS POWERS

User was warned for this post
Why drink and drive when you can smoke and fly - Bob Marley
LA_Morello
Profile Joined July 2011
Brazil143 Posts
January 28 2014 02:24 GMT
#247
Are Anti-Mage and Terrorblade still related lore-wise?
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
January 28 2014 02:26 GMT
#248
(Divided We Stand level requirement reduced from 4/11/18 to 3/10/17) Rejoice meeporino players !
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 28 2014 02:29 GMT
#249
On January 28 2014 11:24 LA_Morello wrote:
Are Anti-Mage and Terrorblade still related lore-wise?

Yeah I'm pretty sure they'll have kept some AM's rivalry quotes in regards to them being brothers
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
Last Edited: 2014-01-28 02:30:35
January 28 2014 02:30 GMT
#250
seeing lion aghs buff, I cried for lina a little bit

+ Show Spoiler +
by a little bit I mean a lot T___________T
+ Show Spoiler +
just because I like lina and hate lion of course


but overall really nice patch, changing up a lot of things and making things seem more interesting
ELqQQT_T
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-28 02:35:39
January 28 2014 02:33 GMT
#251
On January 28 2014 11:03 Hagen0 wrote:
Show nested quote +
On January 28 2014 09:08 Darpa wrote:
So with Sunder is Terror ungankable 1v1? I mean all he has to do is not attack you while getting ganked then ult you when hes low and hit you once or twice

Seems kind of silly. He might even be able to get kills out of a double or triple gank if he isnt stunlocked.


Some heroes can kill TB 1vs1. Sunder has a pretty short cast range and it has a noticable cast time. So you can kite it, especially with a strong slow. Sunder is overrated in general, it's a relatively weak ultimate. You should be more worried about Metamorphosis.

As of his current iteration, Reflection is arguably his strongest skill. A 60% ms/60% AS slow that lasts 5 seconds and also comes with an unkillable illusion is really strong the entire game. Early game the fact that the slow has full duration/effectiveness on the first rank makes it insanely strong for ganking any hero without a natural escape. Lategame the illusion and attack speed slows just crush the effectiveness of a carry that can't stay out of range from TB.
Moderator
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2014-01-28 02:50:52
January 28 2014 02:50 GMT
#252
950 max range on Sniper now... This is outrageous.

So silly, as level 1 makes him out-range EVERY hero already.
Zenniv
Profile Joined September 2011
United States545 Posts
January 28 2014 02:53 GMT
#253
Most small buffs aren't that relevant (sniper/slarder etc). Be very scared of carry naga this patch with the diffual and radiance buff.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 28 2014 03:02 GMT
#254

Bunker
Build time reduced by 5 seconds
I laughed.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
January 28 2014 03:05 GMT
#255
On January 28 2014 11:53 Zenniv wrote:
Most small buffs aren't that relevant (sniper/slarder etc). Be very scared of carry naga this patch with the diffual and radiance buff.


Radiance buff is hardly worth mentioning.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Yoshinaka
Profile Joined July 2010
New Zealand50 Posts
January 28 2014 03:10 GMT
#256
the brood mother changes are absolutely absurd. they pretty much made her worse then she was before the patch... apart from the bm nerf seems like a pretty solid patch
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 28 2014 03:19 GMT
#257
Great patch. Somewhat tame after looking at 6.79, but addresses pretty much all concerns I had with the state of the game.
Writerdamn, i was two days from retirement
Aceace
Profile Joined June 2011
Turkey1305 Posts
January 28 2014 03:23 GMT
#258
"Bunker
Build time reduced by 5 seconds"

AHuauhahuahahuahuahuhauhauhauhauhauh jbnguıabhluıghauıghaıugahg
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
phyre112
Profile Joined August 2009
United States3090 Posts
January 28 2014 03:23 GMT
#259
Glad to see the necro nerf. That's really my least favorite phase of the game, and it seemed like the necro push was every other pro game lately.

Other than that doesn't seem to be anything huge.... can't wait to see how it all plays out.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
January 28 2014 03:26 GMT
#260
VOLVO PLZ

I CANT HANDLE THIS MUCH AWESOME
POGGERS
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 28 2014 03:32 GMT
#261
Yay necro book nerf
Yay 90% of hero nerfs

Semi-yay bottle, wards
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Kmatt
Profile Joined July 2011
United States1019 Posts
January 28 2014 03:49 GMT
#262
The ward change will actually be a lot better for safelane farmers because previously the offlaner had unspoken dibs on wards regardless of who buys. With this they can spot for ganks while the safelane can still cover the rune+entrance to their jungle.
We CAN have nice things
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
January 28 2014 04:01 GMT
#263
so how does tinker aghs rockets work? 4 targets, 1 rocket each? 2 targets, 2 rockets each?
Do yourself a favour and just STFU
Bisu-Fan
Profile Joined January 2010
Russian Federation3338 Posts
January 28 2014 04:16 GMT
#264
On January 28 2014 05:25 SKC wrote:
Show nested quote +
On January 28 2014 05:23 CosmicSpiral wrote:
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's so unnecessary. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.

Quite often there's no logic in Dota patching. You throw shit at the wall and see what sticks.

Which makes DotA such a fun game and IceFrog such a good developer. he's not afraid to drastically change the whole game up. Like the passive gold, the buyback changes, the rosh timings. It's what keeps the game so fresh in my opinion.
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
xAdra
Profile Joined July 2012
Singapore1858 Posts
January 28 2014 04:22 GMT
#265
On January 28 2014 13:16 Bisu-Fan wrote:
Show nested quote +
On January 28 2014 05:25 SKC wrote:
On January 28 2014 05:23 CosmicSpiral wrote:
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's so unnecessary. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.

Quite often there's no logic in Dota patching. You throw shit at the wall and see what sticks.

Which makes DotA such a fun game and IceFrog such a good developer. he's not afraid to drastically change the whole game up. Like the passive gold, the buyback changes, the rosh timings. It's what keeps the game so fresh in my opinion.

Helps that he can prevent overpowered crap from negatively impacting the proscene by disabling them from Captains Mode., or just leaving it to players to ban it. Seriously, whoever came up with CM mode is a genius and deserves my internets.

Imagine if you could ban things, however overpowered, in sc2.
Broodlord Infestor phase: "I ban you from building any infestors!"
tpmraven
Profile Blog Joined May 2011
United States833 Posts
January 28 2014 04:26 GMT
#266
i read this whole thing, and noone talked about how invoker gets a speed BONUS when in ghost walk... da fuc.
(⌐■_■) Like a boss
CorsairHero
Profile Joined December 2008
Canada9491 Posts
January 28 2014 04:40 GMT
#267
On January 28 2014 13:26 tpmraven wrote:
i read this whole thing, and noone talked about how invoker gets a speed BONUS when in ghost walk... da fuc.

in the pro scene i think only ice3 and dendi benefit from this
© Current year.
dreamseller
Profile Blog Joined August 2006
Australia914 Posts
January 28 2014 04:45 GMT
#268
On January 28 2014 05:10 Torte de Lini wrote:
my guides t__________________________________________t

Love the all pick timer change and the bottle!


as a noob i appreciate all your hard work, they've helped me in every new hero i've tried
PGtour admin
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
January 28 2014 04:48 GMT
#269
Damnit guys. Bunker AGAIN!
Existential
Profile Joined December 2010
Australia2107 Posts
Last Edited: 2014-01-28 04:59:25
January 28 2014 04:58 GMT
#270
Happy with all the changes but Void chrono and Lion's finger.

Also Terrorblade's model looks sick but...kinda doesn't match the premise that he's AM's brother.
Jaedong <3 | BW - The first game I ever loved
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2014-01-28 05:11:42
January 28 2014 05:03 GMT
#271
lots of good changes, love especially blink dagger, wards and bottle, the OD nerf, emp is nice as well (was a pain in the ass to use before). Finally a bunker change again!

Aghs Lion blink Magnus new meta! If Lion ever got an aghs.
On paper aghs ogre looks pretty awesome. Ever casted 1.5 second stuns with 6 secs cd from 10 mana? Tinker aghs as well, but i have only 6 item slots

Some are a little meh though, like buffs to fiery soul and ice vortex, they still wont do anything at all. Silencer also got a buff that does literally nothing. Treant and sniper could get some bigger buffs imo. Same for void, that's cool and all, but hardly the change that the hero needs to become viable.

Also brood and sniper are tied again for the place of the worst hero in the game again. Dont get me wrong, i disliked playing brood and playing against her, but at least she was unique before the patch. Now she is just bad. If we nerf pain in the ass-heroes and mechanics, where is my prophet and bash(er) nerf?

Veno might be hit a littlebit hard. I think he will fall out of the meta.

On January 28 2014 13:26 tpmraven wrote:
i read this whole thing, and noone talked about how invoker gets a speed BONUS when in ghost walk... da fuc.


since it's a quas wex thing and nobody plays quas wex atm it's hardly a big change. Phase+3x wex is also about the same speed. But i agree that perma invis with slow without drawback (well 35 sec cd) is nifty. It's still a lategame thing, since wex needs a high lvl and 200 mana is no joke.
low gravity, yes-yes!
Vertical
Profile Joined July 2011
Indonesia4317 Posts
January 28 2014 05:07 GMT
#272
is this patch up already ?
there seems to be no timeline
-Terran-
RockIronrod
Profile Joined May 2011
Australia1369 Posts
January 28 2014 05:08 GMT
#273
The idea that Aghs doesn't have to affect your ulti is pretty weird and opens up the possibility for some sick shit.
i can't wait
Archeon
Profile Joined May 2011
3265 Posts
January 28 2014 05:15 GMT
#274
On January 28 2014 14:07 Vertical wrote:
is this patch up already ?
there seems to be no timeline

http://www.dota2.com/newbloom/day2/?l=english on the top right is a timeline. So probably up tomorrow evening.
low gravity, yes-yes!
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
January 28 2014 05:19 GMT
#275
Sven +3 armor best manly hero inc.
Tinker Aghanim's sounds pretty legit, although weird as it doesn't upgrade his ult like with other heroes.
I like many of the small changes on items like Bottle and being able to split wards. <3
Vertical
Profile Joined July 2011
Indonesia4317 Posts
January 28 2014 05:19 GMT
#276
On January 28 2014 14:15 Blackfeather wrote:
Show nested quote +
On January 28 2014 14:07 Vertical wrote:
is this patch up already ?
there seems to be no timeline

http://www.dota2.com/newbloom/day2/?l=english on the top right is a timeline. So probably up tomorrow evening.

i think im going crazy
since there's no count down in my top right
how many hours is it ?
-Terran-
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
January 28 2014 05:21 GMT
#277
On January 28 2014 14:19 Vertical wrote:
Show nested quote +
On January 28 2014 14:15 Blackfeather wrote:
On January 28 2014 14:07 Vertical wrote:
is this patch up already ?
there seems to be no timeline

http://www.dota2.com/newbloom/day2/?l=english on the top right is a timeline. So probably up tomorrow evening.

i think im going crazy
since there's no count down in my top right
how many hours is it ?


There's no countdown, he's referring to the Day 1/Day 2 link on the Lantern.
Many previous events have had 3 days total.
trinxified
Profile Joined December 2010
Canada7774 Posts
January 28 2014 05:29 GMT
#278
Possible that Day 3 would be Phoenix? What else could they show?
Vertical
Profile Joined July 2011
Indonesia4317 Posts
January 28 2014 05:31 GMT
#279
On January 28 2014 14:21 ReignSupreme. wrote:
Show nested quote +
On January 28 2014 14:19 Vertical wrote:
On January 28 2014 14:15 Blackfeather wrote:
On January 28 2014 14:07 Vertical wrote:
is this patch up already ?
there seems to be no timeline

http://www.dota2.com/newbloom/day2/?l=english on the top right is a timeline. So probably up tomorrow evening.

i think im going crazy
since there's no count down in my top right
how many hours is it ?


There's no countdown, he's referring to the Day 1/Day 2 link on the Lantern.
Many previous events have had 3 days total.

oh, that i have

phoenix fits the CNY theme quite well
no ?
-Terran-
xAdra
Profile Joined July 2012
Singapore1858 Posts
January 28 2014 05:36 GMT
#280
After all is said and done, here comes a bit of whine: no nature's prophet nerf? QQ
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
January 28 2014 05:54 GMT
#281
As #1 kotl fan, thank you icefrog THANK YOU! orz
Shorts down shorts up, BOOM, just like that.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
January 28 2014 05:59 GMT
#282
GG branches just became even more efficient... 50g for +1 to all... just sick lol
When there is nothing left to lose but your dignity, it is already gone.
HandA711
Profile Blog Joined November 2010
202 Posts
January 28 2014 06:18 GMT
#283
"invisible heroes now trigger blur". Is there a setting to make blur easier to notice? As a PA player I don't think I've ever used blur to detect incoming enemies.
hakuna matata
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2014-01-28 06:36:30
January 28 2014 06:31 GMT
#284
On January 28 2014 14:36 xAdra wrote:
After all is said and done, here comes a bit of whine: no nature's prophet nerf? QQ


There is...

Nature's Prophet
Wrath of Nature manacost increased from 150/200/250 to 175/225/275

But if you didn't miss it, I get your point. It's hardly a nerf.

Should be 225/300/375 to call it a decent change.
Vertical
Profile Joined July 2011
Indonesia4317 Posts
January 28 2014 06:38 GMT
#285
On January 28 2014 15:31 trinxified wrote:
Show nested quote +
On January 28 2014 14:36 xAdra wrote:
After all is said and done, here comes a bit of whine: no nature's prophet nerf? QQ


There is...

Nature's Prophet
Wrath of Nature manacost increased from 150/200/250 to 175/225/275

But if you didn't miss it, I get your point. It's hardly a nerf.

Should be 225/300/375 to call it a decent change.

lol i 2nd this
hate that dude bitching all game long
-Terran-
ishida66
Profile Joined May 2011
Japan74 Posts
January 28 2014 06:47 GMT
#286
How the new lothar effect works? You cast it in someone else and gg invis?
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
Last Edited: 2014-01-28 07:03:27
January 28 2014 06:49 GMT
#287
On January 28 2014 15:47 ishida66 wrote:
How the new lothar effect works? You cast it in someone else and gg invis?


Shadow Amulet only, not S.Blade.
Has a 600 cast range, goes into cooldown for 10second when used on allies.

Pretty average really, they can't move once it's casted on them without becoming visible so it's not a huge change, just something cool that adds a little bit extra to the item

On January 28 2014 14:29 trinxified wrote:
Possible that Day 3 would be Phoenix? What else could they show?


Hard to say given that at least for Wraith-Night, day 2 was essentially fluff (Day 1 - Frostivus announced, Day 2 - By decree, Frostivus cancelled, Day 3 - Wraith Knight).

Same with Greeviling (Day 1 - Frostivus announced, Day 2 - Signage pulled down, Day 3 - Greeviling).

Lexeas23
Profile Joined November 2013
Germany6 Posts
January 28 2014 07:01 GMT
#288
300 gold for +6 to all attributes?? GG branches ftw!!
Just_a_Moth
Profile Joined March 2012
Canada1966 Posts
January 28 2014 07:02 GMT
#289
On January 28 2014 13:58 Existential wrote:
Happy with all the changes but Void chrono and Lion's finger.

Also Terrorblade's model looks sick but...kinda doesn't match the premise that he's AM's brother.

Well, they should change how antimage looks anyways, cause he looks lame.
Mafe
Profile Joined February 2011
Germany5966 Posts
January 28 2014 07:09 GMT
#290
On January 28 2014 05:02 Firebolt145 wrote:
Dark Seer
Ion Shell cooldown reduced from 10 to 9

I'm not completely trusting this yet.´On the other hand, this is probably the most irrelevant of all changes, so maybe Icefrog is just trolling DS fans like me.
For the last patches, is was rather sceptical when I read the notes, but most turned out to be good changes. Now I agree with almost all changes and hope it's not the other way around this time.
DougJDempsey
Profile Joined April 2010
747 Posts
January 28 2014 07:14 GMT
#291
On January 28 2014 14:03 Blackfeather wrote:
lots of good changes, love especially blink dagger, wards and bottle, the OD nerf, emp is nice as well (was a pain in the ass to use before). Finally a bunker change again!

Aghs Lion blink Magnus new meta! If Lion ever got an aghs.
On paper aghs ogre looks pretty awesome. Ever casted 1.5 second stuns with 6 secs cd from 10 mana? Tinker aghs as well, but i have only 6 item slots

Some are a little meh though, like buffs to fiery soul and ice vortex, they still wont do anything at all. Silencer also got a buff that does literally nothing. Treant and sniper could get some bigger buffs imo. Same for void, that's cool and all, but hardly the change that the hero needs to become viable.

Also brood and sniper are tied again for the place of the worst hero in the game again. Dont get me wrong, i disliked playing brood and playing against her, but at least she was unique before the patch. Now she is just bad. If we nerf pain in the ass-heroes and mechanics, where is my prophet and bash(er) nerf?

Veno might be hit a littlebit hard. I think he will fall out of the meta.

Show nested quote +
On January 28 2014 13:26 tpmraven wrote:
i read this whole thing, and noone talked about how invoker gets a speed BONUS when in ghost walk... da fuc.


since it's a quas wex thing and nobody plays quas wex atm it's hardly a big change. Phase+3x wex is also about the same speed. But i agree that perma invis with slow without drawback (well 35 sec cd) is nifty. It's still a lategame thing, since wex needs a high lvl and 200 mana is no joke.


The nerf would only really change midlane veno... Support totally unchanged. Seems fine tbh. Im thinking the nerf to quas exort and buffs to quas wex was more of a thing to encourage more quas wex rather than a late game thing honestly.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
January 28 2014 07:49 GMT
#292
Awesome patch! GOod thing I wont have time to play dota for the next month ;_;
In the woods, there lurks..
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
Last Edited: 2014-01-28 08:17:12
January 28 2014 08:16 GMT
#293
digging the broodmama nerf and earthshaker + qop buffs. Lots of sensible changes all-round
Dreamer.T
Profile Joined December 2009
United States3584 Posts
January 28 2014 08:20 GMT
#294
OH SHIT TB!!!!!
Forever the best, IMMvp <3
klup
Profile Joined May 2013
France612 Posts
January 28 2014 08:27 GMT
#295
On January 28 2014 05:02 Firebolt145 wrote:

Bunker
Build time reduced by 5 seconds




I loled
Dreamer.T
Profile Joined December 2009
United States3584 Posts
January 28 2014 08:27 GMT
#296
Also, the changes to LD, morphling and earth spirit makes me smile so much!
Forever the best, IMMvp <3
Jezi
Profile Joined March 2012
Sweden37 Posts
January 28 2014 08:36 GMT
#297
Quite excited about this patch, all the balance changes feel right, can't believe that I'm actually saying this but the broodmother nerf seems a bit too much think it would've been sufficent to only make her unable to walk outside of the map. Very happy about the changes to bottle and especially wards and hopefully all pick wont be as awful now for ranked matchmaking with those changes.
xAdra
Profile Joined July 2012
Singapore1858 Posts
January 28 2014 08:56 GMT
#298
On January 28 2014 15:31 trinxified wrote:
Show nested quote +
On January 28 2014 14:36 xAdra wrote:
After all is said and done, here comes a bit of whine: no nature's prophet nerf? QQ


There is...

Nature's Prophet
Wrath of Nature manacost increased from 150/200/250 to 175/225/275

But if you didn't miss it, I get your point. It's hardly a nerf.

Should be 225/300/375 to call it a decent change.

Exactly! If it was me I'd nerf nature's prophet to the ground, but I've posted that way too many times in the QQ thread.

On January 28 2014 16:09 Mafe wrote:
Show nested quote +
On January 28 2014 05:02 Firebolt145 wrote:
Dark Seer
Ion Shell cooldown reduced from 10 to 9

I'm not completely trusting this yet.´On the other hand, this is probably the most irrelevant of all changes, so maybe Icefrog is just trolling DS fans like me.
For the last patches, is was rather sceptical when I read the notes, but most turned out to be good changes. Now I agree with almost all changes and hope it's not the other way around this time.

Would like to disagree that it's irrelevant- you basically can have 1 more second of double shells present if you're doing it on lane creeps, which equates to more lane pressure/pushing. You also get to clear jungle camps faster if you're using it for that purpose. Basically I feel like the effect for this will be tangible, unlike those heroes that get -1 armor or nature's prophet ult +25manacost.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 28 2014 09:18 GMT
#299
Amazing, patch sounds really good and I can't wait to try out Terrorblade.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
January 28 2014 09:22 GMT
#300
Yea TB! Freaking easy hero to play. Missed him from WC3 Dota.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
January 28 2014 09:26 GMT
#301
http://www.reddit.com/r/DotA2/comments/1u1uxt/item_discussion_of_the_day_sange_and_yasha/cedpfnh

called it? ;p
ModeratorRetired LR Bonjwa
TL+ Member
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
January 28 2014 09:30 GMT
#302
Bunker?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Zinbiel
Profile Joined October 2008
Sweden878 Posts
January 28 2014 09:45 GMT
#303
Can I as a faggot visage picker now buy a gem and trap brood in the trees by flying familiars over him and standing in gem range?
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
FreeZer
Profile Joined January 2011
Sweden288 Posts
January 28 2014 09:49 GMT
#304
MEeepooo buffs!! :D:D

Geomagnetic Grip now kills trees along the path of a dragged allied hero

LoL, I imagined ES "saving" an ally by having his body smash through a bunch of trees. "Thanks bro.."
Ahh Scept-- hey where did you come from?
Testuser
Profile Blog Joined June 2011
6469 Posts
January 28 2014 10:07 GMT
#305
Tusk change is pretty good too - a 3.5x crit for whenever you want?
That's nice.
https://soundcloud.com/papercranesdk
Altsa
Profile Blog Joined August 2010
Finland990 Posts
January 28 2014 10:12 GMT
#306
Now you dont need to look at it go, it will go without looking!
AoD
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
January 28 2014 10:25 GMT
#307
On January 28 2014 18:30 SilverSkyLark wrote:
Bunker?


Bad inside joke made by a badder player

jk fb I still wuv u
ffxiv enjoyer
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
Last Edited: 2014-01-28 10:28:13
January 28 2014 10:27 GMT
#308
On January 28 2014 18:49 FreeZer wrote:
MEeepooo buffs!! :D:D

Geomagnetic Grip now kills trees along the path of a dragged allied hero

LoL, I imagined ES "saving" an ally by having his body smash through a bunch of trees. "Thanks bro.."

Haha reminds me of this
+ Show Spoiler +
[image loading]
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Unleashing
Profile Joined March 2011
Denmark14978 Posts
January 28 2014 10:36 GMT
#309
On January 28 2014 14:08 RockIronrod wrote:
The idea that Aghs doesn't have to affect your ulti is pretty weird and opens up the possibility for some sick shit.
i can't wait

Tiny's aghs doesn't affect his ult, neither does ogre.
It's nothing completely new.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Verrou
Profile Joined July 2013
France193 Posts
January 28 2014 10:47 GMT
#310
My least favorite change: yet another -3 int to cm :'(

My favorite changes: everything else asdfasdfasdf

I'm so sad it's not on yet i want to play random ability mode NOW haha
Black^ / n0tail / Misery / Lanm - Nyx/Windrunner/Slardar
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
January 28 2014 10:54 GMT
#311
On January 28 2014 19:47 Verrou wrote:
My least favorite change: yet another -3 int to cm :'(

My favorite changes: everything else asdfasdfasdf

I'm so sad it's not on yet i want to play random ability mode NOW haha


Yeah, poor CM keeps getting nerfed .... but keeps winning :D
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
January 28 2014 10:56 GMT
#312
On January 28 2014 19:54 CruelZeratul wrote:
Show nested quote +
On January 28 2014 19:47 Verrou wrote:
My least favorite change: yet another -3 int to cm :'(

My favorite changes: everything else asdfasdfasdf

I'm so sad it's not on yet i want to play random ability mode NOW haha


Yeah, poor CM keeps getting nerfed .... but keeps winning :D

Well, IF does not want to nerf all her strong points so he will keep on nerfing her weak ones.
DeMoN pulls off a Miracle and Flies to the Moon
DaiWales
Profile Joined August 2011
United Kingdom94 Posts
January 28 2014 11:28 GMT
#313
Another fantastic patch. GJ.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
January 28 2014 11:36 GMT
#314
The power creep is pretty strong in this patch.
1nobody
Profile Joined May 2013
Czech Republic2040 Posts
January 28 2014 11:45 GMT
#315
On January 28 2014 19:36 Unleashing wrote:
Show nested quote +
On January 28 2014 14:08 RockIronrod wrote:
The idea that Aghs doesn't have to affect your ulti is pretty weird and opens up the possibility for some sick shit.
i can't wait

Tiny's aghs doesn't affect his ult, neither does ogre.
It's nothing completely new.

Aghs on ogre affects chance of multicast -> affects his ulti.
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
January 28 2014 11:48 GMT
#316
On January 28 2014 05:17 Geisterkarle wrote:
Facless:
You now have 1000 movement speed and phase while you are in Chronosphere

1000??? Wasn't something 522 the maximum?

Welcome to the world of Bloodseeker.
Tomorrow never comes until its too late...
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-01-28 11:52:34
January 28 2014 11:49 GMT
#317
Terrorblade! Happy days. :D


Favourite bits:
Faceless Void has always been probably my favourite hard carry. And that's one HELL of a buff. I know everyone is looking at the Chronosphere but I think the even more valuable change is Time Walk. That is a massively significant change to his earlygame survivability and chasing options.

Earth Spirit and Broodmother nerfs. Justified, I think, given how annoying they can be to play against. Although I feel that Broodmother will just end up as kinda useless and easy pickings now.

That Lion aghs upgrade. O_O

Meepo buffs. Love it. I like playing Meepo when I can get away with it. Even earlier option to get the second Meepo up plus a really nice passive.

Windrunner Focus Fire is WAY more viable to get now.

Not to mention the Blink Dagger buff, Diffusal buff, Bottle buff, Mjollnir change and the ability to split ward stacks with allies now.


Oh and Iron Branches now confirmed as even more cost-effective overpowered.


On January 28 2014 20:45 1nobody wrote:
Show nested quote +
On January 28 2014 19:36 Unleashing wrote:
On January 28 2014 14:08 RockIronrod wrote:
The idea that Aghs doesn't have to affect your ulti is pretty weird and opens up the possibility for some sick shit.
i can't wait

Tiny's aghs doesn't affect his ult, neither does ogre.
It's nothing completely new.

Aghs on ogre affects chance of multicast -> affects his ulti.


...no it doesn't?

http://wiki.teamliquid.net/dota2/Ogre_Magi


"Multicast:
2x Chance: 25% / 40% / 50%
3x Chance: 0% / 20% / 25%
4x Chance: 0% / 0% / 12.5%

Scepter Ability: Adds Unrefined Fireblast"

Nothing in there about multicast chance changes.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Gheizen64
Profile Joined June 2010
Italy2077 Posts
January 28 2014 12:00 GMT
#318
On January 28 2014 19:07 Testuser wrote:
Tusk change is pretty good too - a 3.5x crit for whenever you want?
That's nice.


It's a nerf honestly. Before you could use it under 50% HP for more damage, or as a bkB interrupter in which case the damage wouldn't really matter.

Tusk overall was nerfed this patch, the snowball buff is irrilevant (+40 damage on secondary targets talk about unnoticeable), and ulti nerf. Meanwhile, Earthshaker has 4x crit on a normal ability with 5 sec cd and better str growth. IF plz.
Seen as G.ZZZ [COPPER SCUM] on Steam
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
January 28 2014 12:02 GMT
#319


Drow Ranger Silence Reworked:

Old:
====
Silences all enemy units in a target area.
Range: 900
Radius 300
Duration: 3/4/5/6
CD: 13
Manacost: 90


New:
====
Releases a wave that silences and does a minor non-interrupting knockback.

AoE: 250
Distance: 900
Silence Duration: 3/4/5/6
Knockback Distance: inversely proportional to travel range, 350 at closest, 0 at 900
Knockback Duration: 0.2
CD: 13
Manacost: 90

Here comes the viable Drow...
Tomorrow never comes until its too late...
1nobody
Profile Joined May 2013
Czech Republic2040 Posts
January 28 2014 12:03 GMT
#320
On January 28 2014 20:49 -Celestial- wrote:
Terrorblade! Happy days. :D


Favourite bits:
Faceless Void has always been probably my favourite hard carry. And that's one HELL of a buff. I know everyone is looking at the Chronosphere but I think the even more valuable change is Time Walk. That is a massively significant change to his earlygame survivability and chasing options.

Earth Spirit and Broodmother nerfs. Justified, I think, given how annoying they can be to play against. Although I feel that Broodmother will just end up as kinda useless and easy pickings now.

That Lion aghs upgrade. O_O

Meepo buffs. Love it. I like playing Meepo when I can get away with it. Even earlier option to get the second Meepo up plus a really nice passive.

Windrunner Focus Fire is WAY more viable to get now.

Not to mention the Blink Dagger buff, Diffusal buff, Bottle buff, Mjollnir change and the ability to split ward stacks with allies now.


Oh and Iron Branches now confirmed as even more cost-effective overpowered.


Show nested quote +
On January 28 2014 20:45 1nobody wrote:
On January 28 2014 19:36 Unleashing wrote:
On January 28 2014 14:08 RockIronrod wrote:
The idea that Aghs doesn't have to affect your ulti is pretty weird and opens up the possibility for some sick shit.
i can't wait

Tiny's aghs doesn't affect his ult, neither does ogre.
It's nothing completely new.

Aghs on ogre affects chance of multicast -> affects his ulti.


...no it doesn't?

http://wiki.teamliquid.net/dota2/Ogre_Magi


"Multicast:
2x Chance: 25% / 40% / 50%
3x Chance: 0% / 20% / 25%
4x Chance: 0% / 0% / 12.5%

Scepter Ability: Adds Unrefined Fireblast"

Nothing in there about multicast chance changes.

uhuh. Why do i remember being green numbers at ulti, then? :D
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2014-01-28 12:17:34
January 28 2014 12:13 GMT
#321
On January 28 2014 13:22 xAdra wrote:
Show nested quote +
On January 28 2014 13:16 Bisu-Fan wrote:
On January 28 2014 05:25 SKC wrote:
On January 28 2014 05:23 CosmicSpiral wrote:
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's so unnecessary. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.

Quite often there's no logic in Dota patching. You throw shit at the wall and see what sticks.

Which makes DotA such a fun game and IceFrog such a good developer. he's not afraid to drastically change the whole game up. Like the passive gold, the buyback changes, the rosh timings. It's what keeps the game so fresh in my opinion.

Helps that he can prevent overpowered crap from negatively impacting the proscene by disabling them from Captains Mode., or just leaving it to players to ban it. Seriously, whoever came up with CM mode is a genius and deserves my internets.

Imagine if you could ban things, however overpowered, in sc2.
Broodlord Infestor phase: "I ban you from building any infestors!"

What I think is also very important is that IceFrog usually introduces a lot of big buffs at the same time in these patches. Because of that he can get away with some of the crazy stuff he does. It takes a very long time to figure these patches out and find out what's really strong and what isn't. It makes the game feel fresh for a couple weeks/months while people are figuring stuff out, and when they're done figuring it out a new patch come and it starts all over again.

Nightstalkers aghanim affects hunter in the night and not darkness, too.
super gg
xrayEU
Profile Joined April 2010
Sweden571 Posts
January 28 2014 12:16 GMT
#322
On January 28 2014 05:02 Firebolt145 wrote:
Bunker
Build time reduced by 5 seconds


Best change :D
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
January 28 2014 12:17 GMT
#323
On January 28 2014 21:03 1nobody wrote:
Show nested quote +
On January 28 2014 20:49 -Celestial- wrote:
Terrorblade! Happy days. :D


Favourite bits:
Faceless Void has always been probably my favourite hard carry. And that's one HELL of a buff. I know everyone is looking at the Chronosphere but I think the even more valuable change is Time Walk. That is a massively significant change to his earlygame survivability and chasing options.

Earth Spirit and Broodmother nerfs. Justified, I think, given how annoying they can be to play against. Although I feel that Broodmother will just end up as kinda useless and easy pickings now.

That Lion aghs upgrade. O_O

Meepo buffs. Love it. I like playing Meepo when I can get away with it. Even earlier option to get the second Meepo up plus a really nice passive.

Windrunner Focus Fire is WAY more viable to get now.

Not to mention the Blink Dagger buff, Diffusal buff, Bottle buff, Mjollnir change and the ability to split ward stacks with allies now.


Oh and Iron Branches now confirmed as even more cost-effective overpowered.


On January 28 2014 20:45 1nobody wrote:
On January 28 2014 19:36 Unleashing wrote:
On January 28 2014 14:08 RockIronrod wrote:
The idea that Aghs doesn't have to affect your ulti is pretty weird and opens up the possibility for some sick shit.
i can't wait

Tiny's aghs doesn't affect his ult, neither does ogre.
It's nothing completely new.

Aghs on ogre affects chance of multicast -> affects his ulti.


...no it doesn't?

http://wiki.teamliquid.net/dota2/Ogre_Magi


"Multicast:
2x Chance: 25% / 40% / 50%
3x Chance: 0% / 20% / 25%
4x Chance: 0% / 0% / 12.5%

Scepter Ability: Adds Unrefined Fireblast"

Nothing in there about multicast chance changes.

uhuh. Why do i remember being green numbers at ulti, then? :D


Not sure. I'm pretty sure its never effected the percentage chances, its always been just the fireball. Heres the patch that added aghs upgrade to Ogre, so the original version of the aghs upgrade: http://wiki.teamliquid.net/dota2/Version_6.74
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
Last Edited: 2014-01-28 12:22:02
January 28 2014 12:18 GMT
#324
When Aghs was first introduced to Ogre Magi it did indeed improve his ultimate, increasing the chance of multicast, and even giving the chance for a 5x multicast. I only played average level pubs at that time but I remember it as being ridiculously powerful/annoying. Icefrog removed it for a while and then reintroduced it later, giving him the Unrefined Fireblast spell instead.
Moderator
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
January 28 2014 12:20 GMT
#325
I am loving this patch
Why drink and drive when you can smoke and fly - Bob Marley
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
January 28 2014 12:23 GMT
#326
That must be the readdition patch then.

That's interesting. Never knew that one before. Firebolt turning into a mini-Yango encyclopedia of knowledge it seems.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
DaMuffinman
Profile Joined March 2011
Germany1705 Posts
January 28 2014 12:34 GMT
#327
Can't wait to try out random ability draft
But does it djent?
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2014-01-28 12:41:24
January 28 2014 12:38 GMT
#328
Guys I just had the best random ability draft idea ever. Divided We Stand + Spirit bear. 5 bears, motherfucker.
super gg
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
January 28 2014 12:39 GMT
#329
On January 28 2014 21:38 cecek wrote:
Guys I just had the best random ability draft ever. Divided We Stand + Spirit bear. 5 bears, motherfucker.

Did this actually happen or are you theorycrafting?
Moderator
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 28 2014 12:42 GMT
#330
On January 28 2014 21:39 Firebolt145 wrote:
Show nested quote +
On January 28 2014 21:38 cecek wrote:
Guys I just had the best random ability draft ever. Divided We Stand + Spirit bear. 5 bears, motherfucker.

Did this actually happen or are you theorycrafting?

Forget the word "idea", oops, I'm dumb. It's gonna happen eventually, tho. I'll keep playing until it does.
super gg
Jotoco
Profile Joined October 2010
Brazil1342 Posts
January 28 2014 12:51 GMT
#331
On January 28 2014 19:54 CruelZeratul wrote:
Show nested quote +
On January 28 2014 19:47 Verrou wrote:
My least favorite change: yet another -3 int to cm :'(

My favorite changes: everything else asdfasdfasdf

I'm so sad it's not on yet i want to play random ability mode NOW haha


Yeah, poor CM keeps getting nerfed .... but keeps winning :D


New CM base stats:

STR 1 +0,01
AGI 1 +0,01
INT 1 + 0,01
Armor -5

Still wins games.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
January 28 2014 12:58 GMT
#332
On January 28 2014 21:38 cecek wrote:
Guys I just had the best random ability draft idea ever. Divided We Stand + Spirit bear. 5 bears, motherfucker.


Divided We Stand. Spirit bear. Mirror Image. Holy Persuasion.

Buy a Manta. Buy a Necrobook. Bottle an Illusion rune.


3 buffed up Jungle Creeps, 5 Bears, 5 Heroes, 7 illusions, two necrocreeps. TRY AND STOP THAT PUSH.

I have literally no idea if that would work.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
January 28 2014 13:02 GMT
#333
On January 28 2014 21:58 -Celestial- wrote:
Show nested quote +
On January 28 2014 21:38 cecek wrote:
Guys I just had the best random ability draft idea ever. Divided We Stand + Spirit bear. 5 bears, motherfucker.


Divided We Stand. Spirit bear. Mirror Image. Holy Persuasion.

Buy a Manta. Buy a Necrobook. Bottle an Illusion rune.


3 buffed up Jungle Creeps, 5 Bears, 5 Heroes, 7 illusions, two necrocreeps. TRY AND STOP THAT PUSH.

I have literally no idea if that would work.

Buy a refresher and another necrobook too.
And HotD.
ZOOZOO
DeMoN pulls off a Miracle and Flies to the Moon
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 28 2014 13:04 GMT
#334
There was a leak that the patch will contain a replay takeover feature that's pretty identical to Starcraft's, where you can play a game out from a replay with 9 other people.

I don't know if this was something the pros really wanted but seems cool.
Saryph
Profile Joined April 2010
United States1955 Posts
January 28 2014 13:04 GMT
#335


Apparently Perfect World let it leak early.

Only applies to replays after the upcoming patch.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 28 2014 13:07 GMT
#336
I don't see why it wouldn't work. You're probably the best jungler imaginable in the game. Bear level 1, holy persuade level 2, divided we stand level 3, get second bear and second creep. You might be able to clear the hole jungle in a minute at level 5 with good micro.
super gg
phantomlancer23
Profile Blog Joined May 2013
733 Posts
January 28 2014 13:07 GMT
#337
Nice patch, the ap changes are good but i would like to force random when time is up,roshan changes are good too,the heroes who are picked all the time in pro gaming(timber cm veno visage etc) took some small nerfs thats completely understandable and fair.
Terrorblade isnt as cool as Illidan was in dota 1 but i havent seen in game yet just from the photos, also the fixes in brood and earth spirit are good too.So now visage familiars cant be silenced right?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
January 28 2014 13:07 GMT
#338
On January 28 2014 22:07 cecek wrote:
I don't see why it wouldn't work. You're probably the best jungler imaginable in the game. Bear level 1, holy persuade level 2, divided we stand level 3, get second bear and second creep. You might be able to clear the hole jungle in a minute at level 5 with good micro.

What I mean is whether the game will actually let you have five unique bears.
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
January 28 2014 13:09 GMT
#339
Not all abilities were avaible in Dota OMG, we don't know how it works in Dota 2, but it wouldn't be surprising if it stayed that way.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
January 28 2014 13:11 GMT
#340
On January 28 2014 21:51 Jotoco wrote:
Show nested quote +
On January 28 2014 19:54 CruelZeratul wrote:
On January 28 2014 19:47 Verrou wrote:
My least favorite change: yet another -3 int to cm :'(

My favorite changes: everything else asdfasdfasdf

I'm so sad it's not on yet i want to play random ability mode NOW haha


Yeah, poor CM keeps getting nerfed .... but keeps winning :D


New CM base stats:

STR 1 +0,01
AGI 1 +0,01
INT 1 + 0,01
Armor -5

Still wins games.

I think we should adjust her movement speed. That should do the trick.

OT: Imo the change on the cogs hp is pretty huge for clock. Idk, i didnt think that hero needs a nerf.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-01-28 13:19:38
January 28 2014 13:17 GMT
#341
On January 28 2014 22:02 lolfail9001 wrote:
Show nested quote +
On January 28 2014 21:58 -Celestial- wrote:
On January 28 2014 21:38 cecek wrote:
Guys I just had the best random ability draft idea ever. Divided We Stand + Spirit bear. 5 bears, motherfucker.


Divided We Stand. Spirit bear. Mirror Image. Holy Persuasion.

Buy a Manta. Buy a Necrobook. Bottle an Illusion rune.


3 buffed up Jungle Creeps, 5 Bears, 5 Heroes, 7 illusions, two necrocreeps. TRY AND STOP THAT PUSH.

I have literally no idea if that would work.

Buy a refresher and another necrobook too.
And HotD.
ZOOZOO


Actually now I think about it...could be way more than what I described. How do illusion abilities and creep spawning abilities interact with Divided We Stand?

Because if its how I think it COULD be...then you're looking at 19 Illusions and 15 Jungle creeps, plus the rest. o_o


Edit: 16 Jungle creeps including a HotD.
So potentially grand total of 5 bears, 5 heroes, 19 illusions, 16 jungle creeps, 4 necros. O_O

Surely SOME part of this wouldn't work and totally break down. Or alternatively the server might crash.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 28 2014 13:44 GMT
#342
On January 28 2014 22:04 Saryph wrote:
https://twitter.com/Cyborgmatt/status/428149052791095296

Apparently Perfect World let it leak early.

Only applies to replays after the upcoming patch.

Hoe-lee shit
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 28 2014 13:45 GMT
#343
time to change history
WriterXiao8~~
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
Last Edited: 2014-01-28 13:53:26
January 28 2014 13:49 GMT
#344
On January 28 2014 22:04 Saryph wrote:
https://twitter.com/Cyborgmatt/status/428149052791095296

Apparently Perfect World let it leak early.

Only applies to replays after the upcoming patch.

Hopefully that means they are finally fixing the save/load system too. Odd timing runes and dissapearing creeps are a fun change but come on, it's been forever since it was implemented and still it barely works.
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
Velr
Profile Blog Joined July 2008
Switzerland10870 Posts
January 28 2014 13:56 GMT
#345
On January 28 2014 22:45 Kipsate wrote:
time to change history



Navi will replay TI3 game 5 about 10 times and then collectively suicide :p
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 28 2014 13:57 GMT
#346
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
UnpressedWaffle
Profile Joined December 2012
Canada74 Posts
January 28 2014 14:08 GMT
#347
This is another great patch!!! Icefrog-sama! I haven't even read the patch notes yet! :D
Is it weird that I drink from my feet?
zeru
Profile Blog Joined September 2010
8156 Posts
January 28 2014 14:12 GMT
#348
--- Nuked ---
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 28 2014 14:18 GMT
#349
On January 28 2014 22:56 Velr wrote:
Show nested quote +
On January 28 2014 22:45 Kipsate wrote:
time to change history



Navi will replay TI3 game 5 about 10 times and then collectively suicide :p

Too soon, man.
super gg
miwi
Profile Joined April 2011
Sweden647 Posts
January 28 2014 14:41 GMT
#350
On January 28 2014 22:49 dfs wrote:
Show nested quote +
On January 28 2014 22:04 Saryph wrote:
https://twitter.com/Cyborgmatt/status/428149052791095296

Apparently Perfect World let it leak early.

Only applies to replays after the upcoming patch.

Hopefully that means they are finally fixing the save/load system too. Odd timing runes and dissapearing creeps are a fun change but come on, it's been forever since it was implemented and still it barely works.

If I understand correctly, this replaces the save/load system as you can just reload your previous game and "watch" it in-game and then "jump in" exactly when you want. At least that's how I hope it works It'll work for player DC's as you can just "end" the game and jump into the replay, but idk how it'll work for matches with server issues though.
Liquipedia\Ü/
gostunv
Profile Blog Joined October 2010
Japan1178 Posts
January 28 2014 14:55 GMT
#351
On January 28 2014 22:17 -Celestial- wrote:
Show nested quote +
On January 28 2014 22:02 lolfail9001 wrote:
On January 28 2014 21:58 -Celestial- wrote:
On January 28 2014 21:38 cecek wrote:
Guys I just had the best random ability draft idea ever. Divided We Stand + Spirit bear. 5 bears, motherfucker.


Divided We Stand. Spirit bear. Mirror Image. Holy Persuasion.

Buy a Manta. Buy a Necrobook. Bottle an Illusion rune.


3 buffed up Jungle Creeps, 5 Bears, 5 Heroes, 7 illusions, two necrocreeps. TRY AND STOP THAT PUSH.

I have literally no idea if that would work.

Buy a refresher and another necrobook too.
And HotD.
ZOOZOO


Actually now I think about it...could be way more than what I described. How do illusion abilities and creep spawning abilities interact with Divided We Stand?

Because if its how I think it COULD be...then you're looking at 19 Illusions and 15 Jungle creeps, plus the rest. o_o


Edit: 16 Jungle creeps including a HotD.
So potentially grand total of 5 bears, 5 heroes, 19 illusions, 16 jungle creeps, 4 necros. O_O

Surely SOME part of this wouldn't work and totally break down. Or alternatively the server might crash.


why? you can already have like 30 spiderlings or PL illusions.
teamblackeye.com ///// http://www.youtube.com/user/gostunv ///// https://twitter.com/forgenjuro
SKC
Profile Joined October 2010
Brazil18828 Posts
January 28 2014 14:57 GMT
#352
On January 28 2014 23:55 gostunv wrote:
Show nested quote +
On January 28 2014 22:17 -Celestial- wrote:
On January 28 2014 22:02 lolfail9001 wrote:
On January 28 2014 21:58 -Celestial- wrote:
On January 28 2014 21:38 cecek wrote:
Guys I just had the best random ability draft idea ever. Divided We Stand + Spirit bear. 5 bears, motherfucker.


Divided We Stand. Spirit bear. Mirror Image. Holy Persuasion.

Buy a Manta. Buy a Necrobook. Bottle an Illusion rune.


3 buffed up Jungle Creeps, 5 Bears, 5 Heroes, 7 illusions, two necrocreeps. TRY AND STOP THAT PUSH.

I have literally no idea if that would work.

Buy a refresher and another necrobook too.
And HotD.
ZOOZOO


Actually now I think about it...could be way more than what I described. How do illusion abilities and creep spawning abilities interact with Divided We Stand?

Because if its how I think it COULD be...then you're looking at 19 Illusions and 15 Jungle creeps, plus the rest. o_o


Edit: 16 Jungle creeps including a HotD.
So potentially grand total of 5 bears, 5 heroes, 19 illusions, 16 jungle creeps, 4 necros. O_O

Surely SOME part of this wouldn't work and totally break down. Or alternatively the server might crash.


why? you can already have like 30 spiderlings or PL illusions.

1 Tombstone already breaks the game. If Divided We Stand is avaible, 5 tombstones would definatelly break the game.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
January 28 2014 15:14 GMT
#353
On January 28 2014 23:55 gostunv wrote:
Show nested quote +
On January 28 2014 22:17 -Celestial- wrote:
On January 28 2014 22:02 lolfail9001 wrote:
On January 28 2014 21:58 -Celestial- wrote:
On January 28 2014 21:38 cecek wrote:
Guys I just had the best random ability draft idea ever. Divided We Stand + Spirit bear. 5 bears, motherfucker.


Divided We Stand. Spirit bear. Mirror Image. Holy Persuasion.

Buy a Manta. Buy a Necrobook. Bottle an Illusion rune.


3 buffed up Jungle Creeps, 5 Bears, 5 Heroes, 7 illusions, two necrocreeps. TRY AND STOP THAT PUSH.

I have literally no idea if that would work.

Buy a refresher and another necrobook too.
And HotD.
ZOOZOO


Actually now I think about it...could be way more than what I described. How do illusion abilities and creep spawning abilities interact with Divided We Stand?

Because if its how I think it COULD be...then you're looking at 19 Illusions and 15 Jungle creeps, plus the rest. o_o


Edit: 16 Jungle creeps including a HotD.
So potentially grand total of 5 bears, 5 heroes, 19 illusions, 16 jungle creeps, 4 necros. O_O

Surely SOME part of this wouldn't work and totally break down. Or alternatively the server might crash.


why? you can already have like 30 spiderlings or PL illusions.


Because you've got stacking abilities. Certain combinations of Illusion abilities or summon abilities (like Tombstone mentioned above, treants, demonic conversion, etc) can result in insane amounts of stuff going on.

Also you're vastly overrating PL. It FEELS like a billion illusions but Juxtapose is capped at 8. So even with Spirit Lance, Doppelwalk, Manta and an Illusion rune his maximum number is 14.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
SKC
Profile Joined October 2010
Brazil18828 Posts
January 28 2014 15:47 GMT
#354
I also wonder how it will handle skills like Eclipse and Nether Strike, if they are avaible.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
January 28 2014 16:01 GMT
#355
Can't wait to Sunder my allies just so I don't have to go back to base for healing :D.
Mafe
Profile Joined February 2011
Germany5966 Posts
January 28 2014 16:01 GMT
#356
On January 29 2014 00:47 SKC wrote:
I also wonder how it will handle skills like Eclipse and Nether Strike, if they are avaible.

(Assuming you are talking about dvided we stand mechanics) I'm not completely sure about this, but I would imagine you can still only take one ultimate per hero.
Still there is a lot of madness to be invented here. I think just going 3 generic nukes in itself would be ...funny.
SKC
Profile Joined October 2010
Brazil18828 Posts
January 28 2014 16:03 GMT
#357
On January 29 2014 01:01 Mafe wrote:
Show nested quote +
On January 29 2014 00:47 SKC wrote:
I also wonder how it will handle skills like Eclipse and Nether Strike, if they are avaible.

(Assuming you are talking about dvided we stand mechanics) I'm not completely sure about this, but I would imagine you can still only take one ultimate per hero.
Still there is a lot of madness to be invented here. I think just going 3 generic nukes in itself would be ...funny.

No, I mean in general. Those skills depend on the hero also having levels on another skill. If they are enabled Valve will probally just pretend the skill was maxed, which makes it better than the original, but more likely than giving a useless spell.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-01-28 16:05:07
January 28 2014 16:03 GMT
#358
On January 29 2014 01:01 BlitzerSC wrote:
Can't wait to Sunder my allies just so I don't have to go back to base for healing :D.


"You have a TP scroll?"
"Yeah...why?"
*sunder* "Thanks. :D"


On January 29 2014 01:01 Mafe wrote:
Show nested quote +
On January 29 2014 00:47 SKC wrote:
I also wonder how it will handle skills like Eclipse and Nether Strike, if they are avaible.

(Assuming you are talking about dvided we stand mechanics) I'm not completely sure about this, but I would imagine you can still only take one ultimate per hero.
Still there is a lot of madness to be invented here. I think just going 3 generic nukes in itself would be ...funny.


Oh...oh my...speaking of Luna (well, Eclipse)...

Divided We Stand on Luna with her keeping the Glaives ability.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
DaiWales
Profile Joined August 2011
United Kingdom94 Posts
January 28 2014 16:12 GMT
#359
Essence Aura combinations could be pretty sick.
Velr
Profile Blog Joined July 2008
Switzerland10870 Posts
January 28 2014 16:28 GMT
#360
On January 29 2014 01:03 -Celestial- wrote:
Show nested quote +
On January 29 2014 01:01 BlitzerSC wrote:
Can't wait to Sunder my allies just so I don't have to go back to base for healing :D.


"You have a TP scroll?"
"Yeah...why?"
*sunder* "Thanks. :D"


Show nested quote +
On January 29 2014 01:01 Mafe wrote:
On January 29 2014 00:47 SKC wrote:
I also wonder how it will handle skills like Eclipse and Nether Strike, if they are avaible.

(Assuming you are talking about dvided we stand mechanics) I'm not completely sure about this, but I would imagine you can still only take one ultimate per hero.
Still there is a lot of madness to be invented here. I think just going 3 generic nukes in itself would be ...funny.


Oh...oh my...speaking of Luna (well, Eclipse)...

Divided We Stand on Luna with her keeping the Glaives ability.


4 x Pugna-Blast...

Byebyebase.
Hagen0
Profile Joined June 2013
Germany765 Posts
January 28 2014 16:29 GMT
#361
On January 28 2014 21:18 Firebolt145 wrote:
When Aghs was first introduced to Ogre Magi it did indeed improve his ultimate, increasing the chance of multicast, and even giving the chance for a 5x multicast. I only played average level pubs at that time but I remember it as being ridiculously powerful/annoying. Icefrog removed it for a while and then reintroduced it later, giving him the Unrefined Fireblast spell instead.


It was even worse. There was a bug with the initial aghanims sceptre upgrade where the game would check for multicast twice, once with the aghanims chance and then again with the normal one. So taken together you had something like a 60% multicast chance.
govie
Profile Blog Joined November 2012
9334 Posts
January 28 2014 16:29 GMT
#362
Ogre Magi : Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?].

Septer better or worse?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
January 28 2014 16:32 GMT
#363
On January 29 2014 01:29 govie wrote:
Ogre Magi : Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?].

Septer better or worse?

You can always cast Unrefined Fireblast until you have 0 mana I think it is good
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-28 16:43:14
January 28 2014 16:32 GMT
#364
Much much better. Since you will rape your mana pool with the first cast but then you will never actually "run out" of mana because however little mana you have the stun only needs 60%.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-01-28 16:40:33
January 28 2014 16:40 GMT
#365
I'm not entirely sure about that. It says that you can always cast it but it ALSO says that it costs 60 mana when you're below 100 mana. So I'm not sure how it works exactly (check the ? on the page).


Either way its a buff I feel. You can just keep casting it over and over.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-01-28 16:41:28
January 28 2014 16:41 GMT
#366
ahh yes i see it now thx, i assumed that it would still atleast cost some minimal mana but apparantly not!

Yes, a great item, Maybe we can let ogre take a visage route with the early septer. Gonna try that.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Scones
Profile Joined June 2012
Wales99 Posts
January 28 2014 16:43 GMT
#367
United we stand with Zeus' ultimate would be marvelous
SKC
Profile Joined October 2010
Brazil18828 Posts
January 28 2014 16:44 GMT
#368
On January 29 2014 01:40 -Celestial- wrote:
I'm not entirely sure about that. It says that you can always cast it but it ALSO says that it costs 60 mana when you're below 100 mana. So I'm not sure how it works exactly (check the ? on the page).


Either way its a buff I feel. You can just keep casting it over and over.

No. It says "You can always cast this spell." Then it gives an example, if you have 100 mana, it will cost 60.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 28 2014 16:44 GMT
#369
On January 29 2014 01:40 -Celestial- wrote:
I'm not entirely sure about that. It says that you can always cast it but it ALSO says that it costs 60 mana when you're below 100 mana. So I'm not sure how it works exactly (check the ? on the page).


Either way its a buff I feel. You can just keep casting it over and over.

It says "if you have 100 then it costs 60" aka still 60% lol. Re-read it. "You can always cast this skill" soooooo yeah safe to say it can cost as little as 1 mana. Maybe 0?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-01-28 16:49:54
January 28 2014 16:46 GMT
#370
On January 29 2014 01:43 Scones wrote:
United we stand with Zeus' ultimate would be marvelous


I'm guessing you can only have one ultimate.


Otherwise you could get something like Divided plus Chaotic Offering plus Thundergod's Wrath plus Global Silence and just basically instantly win every teamfight and take an entire lane.


On January 29 2014 01:44 Sn0_Man wrote:
Show nested quote +
On January 29 2014 01:40 -Celestial- wrote:
I'm not entirely sure about that. It says that you can always cast it but it ALSO says that it costs 60 mana when you're below 100 mana. So I'm not sure how it works exactly (check the ? on the page).


Either way its a buff I feel. You can just keep casting it over and over.

It says "if you have 100 then it costs 60" aka still 60% lol. Re-read it. "You can always cast this skill" soooooo yeah safe to say it can cost as little as 1 mana. Maybe 0?


I read that as more of a "it costs 60% mana unless you're below 100 mana" thing than an example. May very well be wrong but I was sort of assuming most people know what 60% means; so they would hardly need to clarify by pointing out what seems to be the bleeding obvious.

Although maybe I'm overestimating people's maths ability. *shrug*
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-01-28 16:52:01
January 28 2014 16:51 GMT
#371
How do you explain the sentence "You can always cast this ability" then? A mana cost limit makes no sense with the way it's worded.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
January 28 2014 16:54 GMT
#372
bunker change lol
This is our town, scrub
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2014-01-28 17:21:46
January 28 2014 17:01 GMT
#373
Lots of drastic change, some political correct nerfs (as always) and lol at some pity buff like on DS. Good thing is that IF is trying to push more heroes to be viable at comp level. And that sensible change at AP picking hero phase haha.

Should have hammered on brood and kaolin before they annoyed everyone so much. Thank god for that.

Love Sniper and WD buff. Poor Veno and CM.

Most significant change is Jakiro and then invoker, Tinker, QoP and Riki. ES (earth shaker ok he is forever the ES) buff is interesting but doubt that teams will pick him more. Will see how Void, AM and Morph turned out in comp games, that void 1000ms boost ahahaha. Maybe they improved NA's stun now.

Item wise TP timing is the biggest adjustment and then Dagger (come back of Slardar?), Bottle and ward.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2014-01-28 17:21:53
January 28 2014 17:08 GMT
#374
Nice patch!

Sad about Clockwork nerf.

Also Broodmother bad again.

Most of the patch seems really good :D. Bottle change is golden.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
andyrau
Profile Joined December 2010
13015 Posts
January 28 2014 17:30 GMT
#375
On January 29 2014 01:29 Hagen0 wrote:
Show nested quote +
On January 28 2014 21:18 Firebolt145 wrote:
When Aghs was first introduced to Ogre Magi it did indeed improve his ultimate, increasing the chance of multicast, and even giving the chance for a 5x multicast. I only played average level pubs at that time but I remember it as being ridiculously powerful/annoying. Icefrog removed it for a while and then reintroduced it later, giving him the Unrefined Fireblast spell instead.


It was even worse. There was a bug with the initial aghanims sceptre upgrade where the game would check for multicast twice, once with the aghanims chance and then again with the normal one. So taken together you had something like a 60% multicast chance.

I remember how bad it was in 6.57
felt like every fucking spell was a multicast, and that was right after they nerfed bkb into what it is today
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-28 17:36:12
January 28 2014 17:36 GMT
#376
BKB's recieved at least 3 nerfs post 6.57 >_>
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
andyrau
Profile Joined December 2010
13015 Posts
January 28 2014 17:43 GMT
#377
they were smaller changes I think? pre-6.57 bkb actually had no diminishing durations lol

and if they reverted larger changes in between 6.60 and 6.75ish I wouldn't know, I stopped playing dota for 3 years or so. when I got back bkb seemed largely similar to what I remembered it being.
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 28 2014 17:44 GMT
#378
any word when the patch is live? either test or main.
When they see MC Probe, all the ladies disrobe.
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
Last Edited: 2014-01-28 17:50:30
January 28 2014 17:50 GMT
#379
Will we have Day 3 today?
Gevna
Profile Joined August 2010
France2332 Posts
January 28 2014 18:32 GMT
#380
A bit sad about the patch, a lot of nerfs, a few are well deserved, but overall I just dislike nerfs. And no really sgnifiant buff beside maybe lycan, wex Invoker, and huskar. Will see how it impacts the pro-scene, but I would be really surprised that it's gonna change the trend of picks.
VelJa
Profile Joined October 2011
France1109 Posts
January 28 2014 18:39 GMT
#381
what is bunker pls ?
ANGRY_KOREA_MAN. -- Giff WC4 plz
Grettin
Profile Joined April 2010
42383 Posts
January 28 2014 18:42 GMT
#382
On January 29 2014 03:39 VelJa wrote:
what is bunker pls ?


[image loading]
"If I had force-fields in Brood War, I'd never lose." -Bisu
VelJa
Profile Joined October 2011
France1109 Posts
January 28 2014 18:58 GMT
#383
oh, thank you so much
but i mean bunker in dota2
ANGRY_KOREA_MAN. -- Giff WC4 plz
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 28 2014 19:02 GMT
#384
Its almost like it was a joke. Or something. Maybe.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-01-28 19:04:14
January 28 2014 19:04 GMT
#385
I'm pretty sure the patch notes are refering to this one:
+ Show Spoiler +
[image loading]
Saryph
Profile Joined April 2010
United States1955 Posts
January 28 2014 19:07 GMT
#386
http://www.dota2.com/newbloom/day3/

Phoenix!!
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 28 2014 19:11 GMT
#387
Phoenix..
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 28 2014 19:19 GMT
#388
Love the context-Ctrl ability.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
January 28 2014 19:23 GMT
#389
Finally, now you can spam sf 1v1s without waiting for creeps to spawn.
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
Kznn
Profile Joined March 2011
Brazil9072 Posts
January 28 2014 19:23 GMT
#390
phoenix is AMAZING

btw, test client is up
Kznn
Profile Joined March 2011
Brazil9072 Posts
January 28 2014 19:23 GMT
#391
also, no sf remodel is sad TT
520
Profile Blog Joined April 2009
United States2822 Posts
January 28 2014 19:24 GMT
#392
Phoenix
Fire Spirits Attack Speed slow reduced from 150 to 80/100/120/140
Fire Spirits can now be cast during Icarus Dive
Fire Spirits DPS reduced from 20/40/60/80 to 15/35/55/75
Icarus Dive is now interrupted if you are stunned during it

Phoenix patchnotes ninja'd into day 2 patchlog, as well.
Writer
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
January 28 2014 19:28 GMT
#393
--- Nuked ---
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
January 28 2014 19:28 GMT
#394
I like how one of the most talked about things in this thread is the fucking bunker rofl.
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
Blackrobe
Profile Joined August 2010
United States806 Posts
January 28 2014 19:29 GMT
#395
HYPE.

Only 5 more heroes left after tomorrow!

I like the new ability ping.
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 28 2014 19:29 GMT
#396
Pretty sneaky of Valve to deliberately hide him from the patch notes until today. I'm happy about this patch, Valve released this pretty timely and I can't argue with the balance changes either.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
January 28 2014 19:29 GMT
#397
On January 29 2014 04:28 Yergidy wrote:
I like how one of the most talked about things in this thread is the fucking bunker rofl.

This is still a Starcraft website at heart.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Saryph
Profile Joined April 2010
United States1955 Posts
January 28 2014 19:29 GMT
#398
Can't wait to see the first screenshots of Phoenix. The first versions of the skin were... less than impressive.
ramon
Profile Joined April 2011
Germany4842 Posts
January 28 2014 19:30 GMT
#399
terrorblade is more than enough for me, volvo please stop giving us so many things
bisu
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 28 2014 19:31 GMT
#400
Dat luna dragon mount I want so badly
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Kznn
Profile Joined March 2011
Brazil9072 Posts
January 28 2014 19:35 GMT
#401
Can anyone confirm that we don't have SF on the test client?
Saryph
Profile Joined April 2010
United States1955 Posts
January 28 2014 19:35 GMT
#402
This patch will reduce the number of unreleased heroes to five, with three having some work on them already done that we know of right now. Techies really may be last.
idonthinksobro
Profile Joined December 2010
3138 Posts
January 28 2014 19:37 GMT
#403
i made a quick botmatch with phoenix on test server, shit feels overpowered already.
andyrau
Profile Joined December 2010
13015 Posts
January 28 2014 19:39 GMT
#404
I've never played phoenix before
his spirits are targetted similar to ice vortex then?

also luna skin looks sick
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2014-01-28 19:46:21
January 28 2014 19:46 GMT
#405
that phoenix picture is awesome, gimme wallpaper please :O

On January 28 2014 16:14 DougJDempsey wrote:
Show nested quote +
On January 28 2014 14:03 Blackfeather wrote:
lots of good changes, love especially blink dagger, wards and bottle, the OD nerf, emp is nice as well (was a pain in the ass to use before). Finally a bunker change again!

Aghs Lion blink Magnus new meta! If Lion ever got an aghs.
On paper aghs ogre looks pretty awesome. Ever casted 1.5 second stuns with 6 secs cd from 10 mana? Tinker aghs as well, but i have only 6 item slots

Some are a little meh though, like buffs to fiery soul and ice vortex, they still wont do anything at all. Silencer also got a buff that does literally nothing. Treant and sniper could get some bigger buffs imo. Same for void, that's cool and all, but hardly the change that the hero needs to become viable.

Also brood and sniper are tied again for the place of the worst hero in the game again. Dont get me wrong, i disliked playing brood and playing against her, but at least she was unique before the patch. Now she is just bad. If we nerf pain in the ass-heroes and mechanics, where is my prophet and bash(er) nerf?

Veno might be hit a littlebit hard. I think he will fall out of the meta.

On January 28 2014 13:26 tpmraven wrote:
i read this whole thing, and noone talked about how invoker gets a speed BONUS when in ghost walk... da fuc.


since it's a quas wex thing and nobody plays quas wex atm it's hardly a big change. Phase+3x wex is also about the same speed. But i agree that perma invis with slow without drawback (well 35 sec cd) is nifty. It's still a lategame thing, since wex needs a high lvl and 200 mana is no joke.


The nerf would only really change midlane veno... Support totally unchanged. Seems fine tbh. Im thinking the nerf to quas exort and buffs to quas wex was more of a thing to encourage more quas wex rather than a late game thing honestly.

support veno takes a huge hit in dual-lanes. Yes, it's mostly a pub thing, but still. You often trade harass, and 5 damage less is quite the deal, as well as the reduced healing rate.
low gravity, yes-yes!
Ayaz2810
Profile Joined September 2011
United States2763 Posts
Last Edited: 2014-01-28 19:48:31
January 28 2014 19:47 GMT
#406
Man I'm really excited for all this. Can't wait till it deploys

EDIT: It looks like the Phoenix ult basically turns it into a living bomb that re-spawns after detonation?
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
January 28 2014 19:47 GMT
#407
The return of Terrorblade AND the most fun mode ever created, both in the same patch

So happy
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
TheYango
Profile Joined September 2008
United States47024 Posts
January 28 2014 19:54 GMT
#408
On January 29 2014 04:47 Ayaz2810 wrote:
Man I'm really excited for all this. Can't wait till it deploys

EDIT: It looks like the Phoenix ult basically turns it into a living bomb that re-spawns after detonation?

Yes, though a couple things of note:

Only hero attacks actually affect the egg in any way, which means attack speed slows and disarms help a lot in setting it up.

All of her other spell CDs are refreshed on successful revival. This is important to using the skill, because her spell CDs otherwise are quite long. It also makes Refresher in super lategame hilarious on her because you can use spells->egg->use spells->refresher->use spells->egg again->use spells.
Moderator
Proof.
Profile Joined August 2011
535 Posts
January 28 2014 20:04 GMT
#409
wow that luna set seriously. take my money pls TAKE MY MONEY NOW
He who has a why to live can bear almost any how
phrenetiC
Profile Joined April 2011
Switzerland224 Posts
January 28 2014 20:05 GMT
#410
Sick patch!
Do Ethereal Blade and Decripify work on the egg?
"[...] you just keep on trying till you run out of cake!" - GLaDOS
Count9
Profile Blog Joined May 2009
China10928 Posts
January 28 2014 20:07 GMT
#411
I really really want multi-unit selection and box selection to get fixed. Once that's fixed dota 2 will be the perfect game for me.
SkelA
Profile Blog Joined January 2007
Macedonia13074 Posts
January 28 2014 20:08 GMT
#412
Have played the old Terrorblade in dota 1. As far I remember his first skill was different, just cant remember what was it.

Never played phoenix and cant wait to test it out in unranked

Anyone having info about theese heroes if they are in CM in dota 1 ?
Stork and KHAN fan till 2012 ...
Fatalize
Profile Joined January 2011
France5210 Posts
January 28 2014 20:10 GMT
#413
On January 29 2014 04:35 Saryph wrote:
This patch will reduce the number of unreleased heroes to five, with three having some work on them already done that we know of right now. Techies really may be last.

I'm not sure if it's a good or a bad thing. It's gonna be spammy though when they are announced
Theoren
Profile Joined October 2010
Canada810 Posts
January 28 2014 20:10 GMT
#414
On January 29 2014 05:08 SkelA wrote:
Have played the old Terrorblade in dota 1. As far I remember his first skill was different, just cant remember what was it.

Never played phoenix and cant wait to test it out in unranked

Anyone having info about theese heroes if they are in CM in dota 1 ?


They are both in CM in dota 1.
Fatalize
Profile Joined January 2011
France5210 Posts
January 28 2014 20:14 GMT
#415
http://imgur.com/a/J780G

These are the ingame screenshots of Pheonix and Terroblade

And damn does he look fucking beastly in range form
Souone
Profile Joined July 2012
Brazil470 Posts
January 28 2014 20:17 GMT
#416
On January 29 2014 05:14 Fatalize wrote:
http://imgur.com/a/J780G

These are the ingame screenshots of Pheonix and Terroblade

And damn does he look fucking beastly in range form


The metamorphosis kinda looks like SF with armor.
SilverStar
Profile Joined January 2012
Sweden18511 Posts
January 28 2014 20:17 GMT
#417
Oh god. This keeps getting better.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
January 28 2014 20:20 GMT
#418
I feel like the bunker change will make early game pushes against the radiant third too strong. Can someone confirm?
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
January 28 2014 20:30 GMT
#419
Magnus RP into lion aghs finger of death into mana drain into AM mana void. Boom.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 28 2014 20:30 GMT
#420
Valve outdoing themselves! Didn't believe we were really gonna get a phoenix too!
super gg
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 28 2014 20:31 GMT
#421
holy shit. i forgot how nice terrorblades attack animation was. can anyone recommend a good item build? i know sny and skadi are recommend core. how bout for starting?
When they see MC Probe, all the ladies disrobe.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
January 28 2014 20:32 GMT
#422
holy shit these changes:

Items that have been purchased while dead can now be sold, if that item was bought during the same death.

Highlighting an allied Ward will now display its effective range.

Holding ALT and clicking on an ability will now issue a context-sensitive ping for that ability. This can be used to indicate whether the pinged ability is ready for use, if you do not have enough mana to use this ability, or to indicate the number of seconds remaining on that ability’s cooldown.
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
SilverStar
Profile Joined January 2012
Sweden18511 Posts
January 28 2014 20:34 GMT
#423
Screenshots of the new map: http://imgur.com/a/q5I2G
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 28 2014 20:37 GMT
#424
Ooooo new tower models, awesome!
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
January 28 2014 20:38 GMT
#425
On January 29 2014 05:05 phrenetiC wrote:
Sick patch!
Do Ethereal Blade and Decripify work on the egg?

No, the egg is immune to all abilities. It's also technically a separate unit from Phoenix, so using those abilities before the ultimate doesn't work either.
Moderator
andyrau
Profile Joined December 2010
13015 Posts
Last Edited: 2014-01-28 20:44:09
January 28 2014 20:43 GMT
#426
On January 29 2014 05:34 SilverStar wrote:
Screenshots of the new map: http://imgur.com/a/q5I2G

much better than the frostivius reskins

new catapult models too?
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
Kznn
Profile Joined March 2011
Brazil9072 Posts
January 28 2014 20:44 GMT
#427
I find TB to be one of the worst models :/ I don't really like his model at all. (human form)

oh well, on the other side phoenix is beyond amazing.

Destructicon
Profile Blog Joined September 2011
4713 Posts
January 28 2014 20:47 GMT
#428
On January 29 2014 05:34 SilverStar wrote:
Screenshots of the new map: http://imgur.com/a/q5I2G


The map is sick city level of awesomeness!
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 28 2014 20:51 GMT
#429
omfg the new map looks beautiful
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
FFGenerations
Profile Blog Joined April 2011
7088 Posts
January 28 2014 20:54 GMT
#430
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 28 2014 21:02 GMT
#431
Burning footsteps for terrorblade, omg Valve <3
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 28 2014 21:08 GMT
#432
Hmm, Terror Blades normal form looks worse than I imagined from the art, but his metamorphosis looks baller. Phoenix just looks all-round amazing.
IPA
Profile Joined August 2010
United States3206 Posts
January 28 2014 21:15 GMT
#433
The Good:
- 50 gold branches
- +3 armor Sven!
- Ult buff + Veil buff = a happy Skywrath player (me)
- Skill Magi
- Void buffs

The Bad:
- Listening to dummies theorycraft about OMG mode. (Deep, painful sigh)
- CM
- Having to see TB in every game for the next 3 weeks (expected)
- I'm afraid of Naga cancer
Time held me green and dying though I sang in my chains like the sea.
Bisu-Fan
Profile Joined January 2010
Russian Federation3338 Posts
Last Edited: 2014-01-28 21:23:32
January 28 2014 21:16 GMT
#434
This is so great... oh my gosh Phoenix, Terrorblade, new mode, such good
wow much impress~ so excite

BUT ACTUALLY!!!

anyone know if any heroes have been added/removed from CM?

EDIT:
I kinda have to agree that I don't like Terrorblade's human form... doesn't look as strong as the WC3 model did
also, the burning footprints so good, but won't that give away locations during chasing? :o
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 28 2014 21:19 GMT
#435
Phoenix looks glorious!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2014-01-28 21:33:47
January 28 2014 21:33 GMT
#436
I don't know if it was worth it to do the replay thing.

I have used it exactly once in SC2. It's cute, but overall, not good. I don't want to take the replay of a pro, he has a different hotkey system, and I don't want both of us to spend 10 seconds remapping all the command groups. Plus, you don't really get a feel for the game if you didn't play it. You don't really know how precisely your sim city is. You don't really know exactly where your army was going, what timing you were trying to nail, etc...

Replay thing was a very very useful thing in SC2 because when you DC, you lose. Valve's very intelligent implementation of disconnecting/reconnecting makes the resume from replay only useful if you really want to replay some pros. Which in fact, never happens.
SKC
Profile Joined October 2010
Brazil18828 Posts
January 28 2014 21:39 GMT
#437
On January 29 2014 06:33 fezvez wrote:
I don't know if it was worth it to do the replay thing.

I have used it exactly once in SC2. It's cute, but overall, not good. I don't want to take the replay of a pro, he has a different hotkey system, and I don't want both of us to spend 10 seconds remapping all the command groups. Plus, you don't really get a feel for the game if you didn't play it. You don't really know how precisely your sim city is. You don't really know exactly where your army was going, what timing you were trying to nail, etc...

Replay thing was a very very useful thing in SC2 because when you DC, you lose. Valve's very intelligent implementation of disconnecting/reconnecting makes the resume from replay only useful if you really want to replay some pros. Which in fact, never happens.

Nothing that you mentioned exists in Dota 2, and you don't know how much work it took them to do it. It's still useful even in pro games, when you have issues like server crashes or people unable to reconnect. A save game feature already existed and it was used ocasionally, but it was a bit buggy. This shows both that the feature isn't useless and that it either already partially existed or that the current system needed a rework.
Grettin
Profile Joined April 2010
42383 Posts
January 28 2014 21:40 GMT
#438
On January 29 2014 05:37 Sn0_Man wrote:
Ooooo new tower models, awesome!


about time they did some cool looking buildings
"If I had force-fields in Brood War, I'd never lose." -Bisu
Ayaz2810
Profile Joined September 2011
United States2763 Posts
January 28 2014 21:44 GMT
#439
On January 29 2014 05:44 Kznn wrote:
I find TB to be one of the worst models :/ I don't really like his model at all. (human form)

oh well, on the other side phoenix is beyond amazing.



I agree. He looks... undetailed and dull. And unless I'm mistaken, it looks like he's not even holding his weapons. Fugly.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 28 2014 21:47 GMT
#440
Wait terrorblade has a WORSE BAT in metamorphosis?

wiki says his normal BAT is 1.5 but metamorphed is 1.6, is this accurate?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Shai
Profile Blog Joined August 2010
Canada806 Posts
January 28 2014 21:49 GMT
#441
On January 29 2014 05:54 FFGenerations wrote:
http://www.youtube.com/watch?v=ve5txMwm8Ig


I don't think this guy really understands how to use Phoenix.
Eagerly awaiting Techies.
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
January 28 2014 21:49 GMT
#442
This patch seems amazing with all these new heroes and changes which I like.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 28 2014 21:52 GMT
#443
phoenix

NO

PLEASE NO NO
WriterXiao8~~
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 28 2014 21:54 GMT
#444
On January 29 2014 06:52 Kipsate wrote:
phoenix

NO

PLEASE NO NO

He's been nerfed a lot.

I'm going to tank my rating and play morph a lot this patch.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
xsevR
Profile Joined January 2011
United States324 Posts
January 28 2014 21:54 GMT
#445
On January 29 2014 06:16 Bisu-Fan wrote:
also, the burning footprints so good, but won't that give away locations during chasing? :o


Burning footprints are visible to allies only afaik
xsevR
Profile Joined January 2011
United States324 Posts
Last Edited: 2014-01-28 22:06:47
January 28 2014 21:56 GMT
#446
On January 29 2014 06:47 Sn0_Man wrote:
Wait terrorblade has a WORSE BAT in metamorphosis?

wiki says his normal BAT is 1.5 but metamorphed is 1.6, is this accurate?


Regular WC3 DH ult had reduced BAT, but I don't think it was like this in dota.

Demon Hunter has a BAT of 1.7 and metamorphed its 1.6... Illidan's BAT is 1.5, so metamorph nerfs his BAT rather than buffs it.
fezvez
Profile Blog Joined January 2011
France3021 Posts
January 28 2014 21:58 GMT
#447
On January 29 2014 06:39 SKC wrote:
Show nested quote +
On January 29 2014 06:33 fezvez wrote:
I don't know if it was worth it to do the replay thing.

I have used it exactly once in SC2. It's cute, but overall, not good. I don't want to take the replay of a pro, he has a different hotkey system, and I don't want both of us to spend 10 seconds remapping all the command groups. Plus, you don't really get a feel for the game if you didn't play it. You don't really know how precisely your sim city is. You don't really know exactly where your army was going, what timing you were trying to nail, etc...

Replay thing was a very very useful thing in SC2 because when you DC, you lose. Valve's very intelligent implementation of disconnecting/reconnecting makes the resume from replay only useful if you really want to replay some pros. Which in fact, never happens.

Nothing that you mentioned exists in Dota 2, and you don't know how much work it took them to do it. It's still useful even in pro games, when you have issues like server crashes or people unable to reconnect. A save game feature already existed and it was used ocasionally, but it was a bit buggy. This shows both that the feature isn't useless and that it either already partially existed or that the current system needed a rework.


Erm? The only thing I mentionned about Dota 2 is that you could reconnect (as opposed to SC2). If you say that in Dota 2, you don't have to rebind, I agree, but you still don't know whether you were supposed to farm a bit more, or go gank immediately.

But I agree, server crashes (these happen?) and players unable to reconnect make the feature potentially useful.

It's not because I don't know how much work it takes that I automatically have to agree with everything that is added. I could have bitched and moaned about anything in the Dota 2 bug list
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2014-01-28 22:00:35
January 28 2014 22:00 GMT
#448
On January 29 2014 06:47 Sn0_Man wrote:
Wait terrorblade has a WORSE BAT in metamorphosis?

wiki says his normal BAT is 1.5 but metamorphed is 1.6, is this accurate?

Yup. Note 1.5 BAT is extremely good and came from the illidan models. 1.6 bat (also really good) for a ranged attack is quite strong.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 28 2014 22:01 GMT
#449
I know how bats r. Just didn't realize terrorblade was one of the few with nonstandard bat. I originally read the metamorph and thought it was like pretty insane cuz it improved his bat lol.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
KnT
Profile Blog Joined January 2011
Australia243 Posts
January 28 2014 22:14 GMT
#450
This may be a really dumb question, but what is BAT?
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
SKC
Profile Joined October 2010
Brazil18828 Posts
January 28 2014 22:15 GMT
#451
On January 29 2014 07:14 KnT wrote:
This may be a really dumb question, but what is BAT?

Base attack time, the lower you BAT, the faster you attack.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 28 2014 22:23 GMT
#452
wat SKC said.
+ Show Spoiler [In-depth BAT explanation] +
The term "Increased Attack Speed" (IAS) is intuitive, but also relative. How fast does one attack before it is increased?

The answer is the "Base Attack Time", commonly called BAT, which for most heroes is 1.7 (seconds). So most heroes take 1.7 seconds to attack with no modifiers to their attack speed. Now, no hero has "no modifiers to their attack speed" because the inherent agility that you get at level 1 counts as IAS, for example. Note that IAS is always a "%" since it always refers to a percentage of the BAT.

A hero with exactly 100% IAS will attack twice every BAT, so usually every .85 seconds. Alchemist in level 3 chemical rage however would attack every .5 seconds because his BAT in his level 3 ulti is 1.0.

Etc etc. Its not actually that hard to grasp.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Ramong
Profile Joined March 2011
Denmark1706 Posts
January 28 2014 22:24 GMT
#453
Bunker
Build time reduced by 5 seconds
+
Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

Is imba! Put down a bunker close to mid tower and sniper in it and see if you can get last hits
"Yeah buddy"
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 28 2014 22:26 GMT
#454
Base attack speed
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Appendix
Profile Joined July 2009
Sweden979 Posts
January 28 2014 22:29 GMT
#455
So he is no longer phaseless void?
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
January 28 2014 22:31 GMT
#456
Volvo you glorious bastards.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 28 2014 22:39 GMT
#457
holy shit terrorblade's model sucks.
WriterXiao8~~
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 28 2014 22:42 GMT
#458
yeah i was hyped for that terrorblade until ive finally seen his model.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
January 28 2014 22:45 GMT
#459
I think their models look fucking amazing.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
January 28 2014 22:45 GMT
#460
On January 29 2014 06:52 Kipsate wrote:
phoenix

NO

PLEASE NO NO


I used to never get angry at DotA, until I encountered Fire Spirits.

I USED TO BE SUCH A NICE KID
ffxiv enjoyer
HammerKick
Profile Blog Joined May 2013
France6190 Posts
January 28 2014 22:47 GMT
#461
Phoenix seems to be really fun to play, as a support-initiator.
Could work on mid as well...

for my first times I'll play him as support
Well, it's high noon somewhere in the world
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 28 2014 22:50 GMT
#462
the model sucks if you compare it to illidan
its like medusa when you compare it to lady vasjh/naga sea witch

WriterXiao8~~
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 28 2014 22:52 GMT
#463
man why this useless takeover option instead of the actual superuseful replay lobby option
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Hagen0
Profile Joined June 2013
Germany765 Posts
January 28 2014 22:56 GMT
#464
On January 29 2014 06:54 Comeh wrote:
Show nested quote +
On January 29 2014 06:52 Kipsate wrote:
phoenix

NO

PLEASE NO NO

He's been nerfed a lot.

I'm going to tank my rating and play morph a lot this patch.


I've been playing Dota 1 until very recently. In my experience Phoenix is still Earthspirit-level of broken. (I'm a scrub though, so what do I know.)
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
January 28 2014 22:59 GMT
#465
MY BODY IS READY
Why drink and drive when you can smoke and fly - Bob Marley
GohgamX
Profile Joined April 2011
Canada1096 Posts
January 28 2014 23:03 GMT
#466
ICEFROG!!!!!!
Time is a great teacher, unfortunate that it kills all its pupils ...
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 28 2014 23:03 GMT
#467
On January 29 2014 07:24 Ramong wrote:
Bunker
Build time reduced by 5 seconds
+
Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

Is imba! Put down a bunker close to mid tower and sniper in it and see if you can get last hits


Bunker build time was increased in the Item changes so its actually the same.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Irratonalys
Profile Joined March 2011
Germany902 Posts
January 28 2014 23:10 GMT
#468
So , how do you skill terrorblade? im guessing max reflection first , since its dirt cheap with only 50 mana and is a decent slow?
The futures uncertain , but the end is always near
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
January 28 2014 23:15 GMT
#469
does conjure image debuff? also, i asked previously, but how does tinker aghs rockets work?
Do yourself a favour and just STFU
Hagen0
Profile Joined June 2013
Germany765 Posts
January 28 2014 23:20 GMT
#470
Depends on the game. Usually I'd go for one level of Refelction and max Conjure Image and Metamorphosis. If you have a 1vs1 in lane maxing Reflection is better since it reduces the cooldown. Many heroes won't even be able to lane against you.
synapse
Profile Blog Joined January 2009
China13814 Posts
January 28 2014 23:23 GMT
#471
valve really outdoing themselves with this patch

[image loading]
:)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 28 2014 23:48 GMT
#472
Icarus is just so beautiful.

Also, I found out that you can sunder illusions too
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 28 2014 23:50 GMT
#473
Phoenix too?.......omg best patch ever!
You mean I just write stuff here and other people can see it?
Harem
Profile Joined November 2007
United States11393 Posts
January 28 2014 23:51 GMT
#474
On January 29 2014 07:50 Kipsate wrote:
the model sucks if you compare it to illidan
its like medusa when you compare it to lady vasjh/naga sea witch


To be fair though, everything sucks when compared to Illidan model.
Moderator。◕‿◕。
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
Last Edited: 2014-01-28 23:58:53
January 28 2014 23:58 GMT
#475
Yup, lost half your army, just got level 5 dh at half health and a couple of bears/dryads. Suddenly level 6, metamorph at 25% with a rejuv on you and before you know it entire army of ghouls and gargs are dead and you have a level 7 full hp DH going to town on their base. GG.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
January 29 2014 00:07 GMT
#476
is that a... screen shake in those last few frames? shaking screens!? in my competitive video game!??
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-29 00:09:51
January 29 2014 00:09 GMT
#477
On January 29 2014 08:20 Hagen0 wrote:
Depends on the game. Usually I'd go for one level of Refelction and max Conjure Image and Metamorphosis. If you have a 1vs1 in lane maxing Reflection is better since it reduces the cooldown. Many heroes won't even be able to lane against you.

Conjure Image isn't strong until you have maxed Metamorphosis + 1-2 major items. I wouldn't max it 2nd unless you're really ahead.

On January 29 2014 08:23 synapse wrote:
valve really outdoing themselves with this patch

[image loading]

The real question is does it still have the global sound effect.
Moderator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 29 2014 00:12 GMT
#478
I want to hear faint echos of that explosion when it happens off map so I can say "Oh shit, what the fuck that happened over there?" Fuck, I want it to scorch my minimap with tiny black mark for 15 seconds after it happens.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
January 29 2014 00:15 GMT
#479
dudes if that screen shake is a thing and if it ever makes me misclick anything i am chaining myself to gabe's armchair while hunger striking and calling the cops and fucking reported
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
January 29 2014 00:16 GMT
#480
On January 29 2014 08:51 Harem wrote:
Show nested quote +
On January 29 2014 07:50 Kipsate wrote:
the model sucks if you compare it to illidan
its like medusa when you compare it to lady vasjh/naga sea witch


To be fair though, everything sucks when compared to Illidan model.

sad but true
FTD
TheYango
Profile Joined September 2008
United States47024 Posts
January 29 2014 00:17 GMT
#481
I'm pretty sure disable screen shake was a menu option before this existed.
Moderator
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 29 2014 00:24 GMT
#482
anyone know what was in the 40mb test patch?
When they see MC Probe, all the ladies disrobe.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 29 2014 00:28 GMT
#483
On January 29 2014 08:51 Harem wrote:
Show nested quote +
On January 29 2014 07:50 Kipsate wrote:
the model sucks if you compare it to illidan
its like medusa when you compare it to lady vasjh/naga sea witch


To be fair though, everything sucks when compared to Illidan model.


[image loading]

I think we have some rose-tinted glasses going on here
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 29 2014 00:30 GMT
#484
On January 29 2014 09:28 sob3k wrote:
Show nested quote +
On January 29 2014 08:51 Harem wrote:
On January 29 2014 07:50 Kipsate wrote:
the model sucks if you compare it to illidan
its like medusa when you compare it to lady vasjh/naga sea witch


To be fair though, everything sucks when compared to Illidan model.


[image loading]

I think we have some rose-tinted glasses going on here

I like how he has pandas on his blades, its shows his sensitive side.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
January 29 2014 00:34 GMT
#485
That's the wrong Illidan model. The one used for TB is the one with the demon wings.
Moderator
andyrau
Profile Joined December 2010
13015 Posts
Last Edited: 2014-01-29 00:36:47
January 29 2014 00:35 GMT
#486
that's the ladder illidan "demon hunter" model

[image loading]
is the model he's talking about
still has the pandas tho
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
TheYango
Profile Joined September 2008
United States47024 Posts
January 29 2014 00:38 GMT
#487
Note how the pandas are angrier for the transformed Illidan.
Moderator
Hagen0
Profile Joined June 2013
Germany765 Posts
January 29 2014 00:40 GMT
#488
On January 29 2014 09:09 TheYango wrote:
Show nested quote +
On January 29 2014 08:20 Hagen0 wrote:
Depends on the game. Usually I'd go for one level of Refelction and max Conjure Image and Metamorphosis. If you have a 1vs1 in lane maxing Reflection is better since it reduces the cooldown. Many heroes won't even be able to lane against you.

Conjure Image isn't strong until you have maxed Metamorphosis + 1-2 major items. I wouldn't max it 2nd unless you're really ahead.



You usually know what you are talking about so maybe I'm wrong.

Having said that I disagree completely. You should have maxed Conjure Image by Lvl 9/10 at the latest. A max level Image with say a Yasha can solo any jungle camp which is amazing for flash farming. Even without the Yasha they can solo the easier camps or speed up your farming in general by a lot. You can easily do Ancients with your hero + 1 image, letting the image tank.

You also absolutely melt towers with two meta'd Images and your hero.

Maxing Meta before Conjure Image is fine but Reflection>Meta>Image is just too slow I feel. It also hurts your farming.
TheYango
Profile Joined September 2008
United States47024 Posts
January 29 2014 00:48 GMT
#489
Conjure Image is unquestionably the better farming skill, but I don't think the pace of DotA as it stands lets you take advantage of that. Carries in the current version of DotA need to have fighting skills and need to level their fighting skills. As a fighting skill, Conjure Image does nothing before you have both a damage item and an HP source so that the images don't die to random AoE.
Moderator
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-01-29 00:51:06
January 29 2014 00:50 GMT
#490
On January 29 2014 09:48 TheYango wrote:
Conjure Image is unquestionably the better farming skill, but I don't think the pace of DotA as it stands lets you take advantage of that. Carries in the current version of DotA need to have fighting skills and need to level their fighting skills. As a fighting skill, Conjure Image does nothing before you have both a damage item and an HP source so that the images don't die to random AoE.


Well I guess the question then is what do you prioritize? I feel like his metamorphosis is the best skill for him if you want to fight early, since he still has a pretty low hp pool.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Hagen0
Profile Joined June 2013
Germany765 Posts
Last Edited: 2014-01-29 00:59:19
January 29 2014 00:55 GMT
#491
Conjure Image is also a better fighting skill than Reflection past the first rank. Obviously early on you can only really fight with meta up. Since meta'd images are ranged they are a bit less prone to catching incidental aoe than melee images. They still die rather easily to heavy aoe but I wouldn't pick TB against good aoe anyway. Damage however isn't a problem at all. A meta'd image hits harder than most heroes.
Seraphic
Profile Joined September 2010
United States3849 Posts
January 29 2014 01:03 GMT
#492
I think the Terrorblade model looks pretty good. I am too used to Illidan's attack stance though. Him standing up seems a bit awkward for me lol.
Natus Vincere Fan | Team Secret Fan | SK Telecom T1 Fan | Lanaya the Templar Assassin <3
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2014-01-29 01:30:00
January 29 2014 01:29 GMT
#493
Not entirely sure why TB gets so much hype, a hero who relies heavily on farming and one of those worst heroes to play in an disadvantaged game. Model is well made though, love that they keep the fire trails, other than that he used to be a fun pub hero if you know how to use his soul steal ability but now with his skillset he will probably go safelane and be completely useless when team didnt win at 4v5 already. SnY/Manta+Skadi should still be his cores.

Phoenix on the other hand will be the new kaolin, jesus christ that hero.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Kishin2
Profile Joined May 2011
United States7534 Posts
January 29 2014 01:33 GMT
#494
Takeover mode could be pretty fun for TI4 compendium matches. A ton of potential there and if they make it duration based it's pretty much a mini game.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 29 2014 01:35 GMT
#495
I don't like the model at all.
super gg
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-01-29 01:59:43
January 29 2014 01:59 GMT
#496
i think the terrorblade looks to much like doom. 2 horns similar shaped with wings. Still cool, but not inspiring, the feniks is awesome tho.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Hagen0
Profile Joined June 2013
Germany765 Posts
January 29 2014 02:00 GMT
#497
On January 29 2014 10:29 BurningSera wrote:
Not entirely sure why TB gets so much hype, a hero who relies heavily on farming and one of those worst heroes to play in an disadvantaged game. Model is well made though, love that they keep the fire trails, other than that he used to be a fun pub hero if you know how to use his soul steal ability but now with his skillset he will probably go safelane and be completely useless when team didnt win at 4v5 already. SnY/Manta+Skadi should still be his cores.

Phoenix on the other hand will be the new kaolin, jesus christ that hero.


You are underselling TB a bit. He pushes very hard with just an S&Y or Manta, you'd could potentially play him in a pushing linep. He is also a decent split pusher lategame. Similar to Naga though not quite as good. If you are behind there is a chance that you can rat it out.

But yeah, Phoenix is way stronger.
SKC
Profile Joined October 2010
Brazil18828 Posts
January 29 2014 02:05 GMT
#498
TB isn't the hero he was a few years ago. With the new Metamorphosis and Reflection he isn't as useless early on.
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
January 29 2014 02:08 GMT
#499
TB seems like a pretty nuts pusher, if you max metamorphos and image. He seems to be based a lot around his metamorphos ability and cd, while it's up you can push/gank while it's down you just sit back and farm.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 29 2014 02:09 GMT
#500
On January 29 2014 11:05 SKC wrote:
TB isn't the hero he was a few years ago. With the new Metamorphosis and Reflection he isn't as useless early on.

how was he useless before? he had passive regen with zeal and metamorph had a shorter cooldown
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2014-01-29 02:12:53
January 29 2014 02:12 GMT
#501
TB is a ridiculously overpowered hero currently, quote me later after the QQ threads arrived ))
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2014-01-29 02:16:31
January 29 2014 02:14 GMT
#502
On January 29 2014 10:29 BurningSera wrote:
Not entirely sure why TB gets so much hype, a hero who relies heavily on farming and one of those worst heroes to play in an disadvantaged game. Model is well made though, love that they keep the fire trails, other than that he used to be a fun pub hero if you know how to use his soul steal ability but now with his skillset he will probably go safelane and be completely useless when team didnt win at 4v5 already. SnY/Manta+Skadi should still be his cores.

Phoenix on the other hand will be the new kaolin, jesus christ that hero.

I disagree to be honest. Long are gone the days of passive farming TB with Life Drain and/or Zeal or whatever he had in those versions.

Your damage is sick with Metamorphosis, and with just one level in reflection you can literally kill any hero without escape mechanic in 1v1 situation on level 2-4. You are also pretty good pusher if you want to level up Images or even without them, just new Metamorphosis gives you 80(!) bonus damage on level 4, so I don't think that people will playing him like they did long time ago and that is 4-protect-1 kind of strategy where he just keeps farming in the safe lane.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Hagen0
Profile Joined June 2013
Germany765 Posts
Last Edited: 2014-01-29 02:16:07
January 29 2014 02:14 GMT
#503
On January 29 2014 11:12 gaymon wrote:
TB is a ridiculously overpowered hero currently, quote me later after the QQ threads arrived ))


That's a novel opinion. Care to elaborate why you think he is so strong? :D
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-01-29 02:20:45
January 29 2014 02:16 GMT
#504
On January 29 2014 11:09 Kuroeeah wrote:
Show nested quote +
On January 29 2014 11:05 SKC wrote:
TB isn't the hero he was a few years ago. With the new Metamorphosis and Reflection he isn't as useless early on.

how was he useless before? he had passive regen with zeal and metamorph had a shorter cooldown

He had Souls Steal, a far weaker Metamorphosis and illusions. He wasn't exactly strong early on.

Soul steal wasn't that useful in a fight, not until it got buffed a lot and changed so it wasn't channeling anymore at least, and his other abilities did little with no items.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2014-01-29 02:28:39
January 29 2014 02:26 GMT
#505
On January 29 2014 11:14 Ramiz1989 wrote:
Show nested quote +
On January 29 2014 10:29 BurningSera wrote:
Not entirely sure why TB gets so much hype, a hero who relies heavily on farming and one of those worst heroes to play in an disadvantaged game. Model is well made though, love that they keep the fire trails, other than that he used to be a fun pub hero if you know how to use his soul steal ability but now with his skillset he will probably go safelane and be completely useless when team didnt win at 4v5 already. SnY/Manta+Skadi should still be his cores.

Phoenix on the other hand will be the new kaolin, jesus christ that hero.

I disagree to be honest. Long are gone the days of passive farming TB with Life Drain and/or Zeal or whatever he had in those versions.

Your damage is sick with Metamorphosis, and with just one level in reflection you can literally kill any hero without escape mechanic in 1v1 situation on level 2-4. You are also pretty good pusher if you want to level up Images or even without them, just new Metamorphosis gives you 80(!) bonus damage on level 4, so I don't think that people will playing him like they did long time ago and that is 4-protect-1 kind of strategy where he just keeps farming in the safe lane.


Sound like alot of theorycrafting. and how many people played the latest version of him in dota1, or at all? People are excited about TB because of the nostalgic model and after the major change on him i rarely seen him in dota1 pub.

And stop saying that new metamorph gives huge damage, Sven at lvl7 gets more damage. And I am pretty sure about that you will be a good pusher when you are not playing against real players, in real game you are not going to use metamoprh to push without your team.

People will run him on safelane in dota2 current meta. I was saying back then you can actually run him in whatever lane and he was a 'fun pub' hero.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-01-29 02:29:32
January 29 2014 02:27 GMT
#506
You used to run it in any lane because pubs were terrible. If that same hero was ported into Dota 2, it would still be a late game safelane carry. Or jungler, Naix/LD style.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
January 29 2014 02:33 GMT
#507
On January 29 2014 11:27 SKC wrote:
You used to run it in any lane because pubs were terrible. It doesn't mean offlane or mid TB weren't bad at the time. If that same hero was ported into Dota 2, it would still be a late game safelane carry. Or jungler, Naix/LD style.


Back then Mid/dual offlane might be bad but they were viable as in the sense that the previous TB with zeal/lifesteal+sunken can go ruin oppo whatever lane if the player knew how to use lifesteal well and then ulti for ganking/teamfight, you don't necessary need any farm on him. However whats the point if you run the TB with current skillset on a non-farming lane, he still needs items to be a good carry.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
SKC
Profile Joined October 2010
Brazil18828 Posts
January 29 2014 02:36 GMT
#508
On January 29 2014 11:33 BurningSera wrote:
Show nested quote +
On January 29 2014 11:27 SKC wrote:
You used to run it in any lane because pubs were terrible. It doesn't mean offlane or mid TB weren't bad at the time. If that same hero was ported into Dota 2, it would still be a late game safelane carry. Or jungler, Naix/LD style.


Back then Mid/dual offlane might be bad but they were viable as in the sense that the previous TB with zeal/lifesteal+sunken can go ruin oppo whatever lane if the player knew how to use lifesteal well and then ulti for ganking/teamfight, you don't necessary need any farm on him. However whats the point if you run the TB with current skillset on a non-farming lane, he still needs items to be a good carry.

Right now there's no way old TB wouldn't be terrible in other lanes, and current Reflection is probally a better "support" spell than the life drain. You can at least gank people with it. Old TB was terrible early game, worse than current TB.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2014-01-29 03:00:41
January 29 2014 02:58 GMT
#509
On January 29 2014 11:26 BurningSera wrote:
Show nested quote +
On January 29 2014 11:14 Ramiz1989 wrote:
On January 29 2014 10:29 BurningSera wrote:
Not entirely sure why TB gets so much hype, a hero who relies heavily on farming and one of those worst heroes to play in an disadvantaged game. Model is well made though, love that they keep the fire trails, other than that he used to be a fun pub hero if you know how to use his soul steal ability but now with his skillset he will probably go safelane and be completely useless when team didnt win at 4v5 already. SnY/Manta+Skadi should still be his cores.

Phoenix on the other hand will be the new kaolin, jesus christ that hero.

I disagree to be honest. Long are gone the days of passive farming TB with Life Drain and/or Zeal or whatever he had in those versions.

Your damage is sick with Metamorphosis, and with just one level in reflection you can literally kill any hero without escape mechanic in 1v1 situation on level 2-4. You are also pretty good pusher if you want to level up Images or even without them, just new Metamorphosis gives you 80(!) bonus damage on level 4, so I don't think that people will playing him like they did long time ago and that is 4-protect-1 kind of strategy where he just keeps farming in the safe lane.


Sound like alot of theorycrafting. and how many people played the latest version of him in dota1, or at all? People are excited about TB because of the nostalgic model and after the major change on him i rarely seen him in dota1 pub.

And stop saying that new metamorph gives huge damage, Sven at lvl7 gets more damage. And I am pretty sure about that you will be a good pusher when you are not playing against real players, in real game you are not going to use metamoprh to push without your team.

People will run him on safelane in dota2 current meta. I was saying back then you can actually run him in whatever lane and he was a 'fun pub' hero.


The fact alone that you compare sven to tb kind of invalidates your opinion given the fact that tb is range, has a ton more armor, no mana issues, a fuckton more as and a lower bat.

Although time will tell how he is treated in competitive this hero will be a complete joke in pub, probably not ES level of stupidity but pretty fucking strong regardless.

Although many people are theorycrafting about him there are probably not enough who really played that hero in its current iteration.
A small hint; this hero has 100 dmg 7 armor and a 5 second 60% MS slow which deals damage on level 3.
Yes Meta has insanely high cd, yes reflection is near melee range, nevertheless this hero is insane in mid and has a kill opportunity on level 2 or 3 like no other carry.
Although tb will not crush your typical mid hero he will still be able to farm due to his insane armor/animation/damage while crushing weaker mid heroes with ease.

Putting him on a safe farm lane is probably not bad either but probably a waste of his lane strength in most games.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
January 29 2014 03:06 GMT
#510
"Highlighting an allied Ward will now display its effective range."
FUCK YEAH AT LAST


I'm really expecting a lot of games now to have someone autopick TB or Icarus and play bad with them.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Hagen0
Profile Joined June 2013
Germany765 Posts
January 29 2014 03:18 GMT
#511
I've played TB mid in Dota 1 a lot. It's not as good as you think. He is viable and you can bully people pretty hard early on. But you get into trouble against spell spam + bottle crow which a lot of heroes can do. You have good rune control though.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2014-01-29 03:58:35
January 29 2014 03:51 GMT
#512
Guys please.

Everyone knows the legit way to play TB is to buy Dagon.



Also,Phoenix isn't OP anymore.

He used to be so damn broken when he was first released.
He is the only hero that could solo kill any hero at lvl 1 with just the Sunray.

His Icarus Dive is basically a 1k range nuke that allow him to escape or chase.
Those Spirits?
OP Heal? Plus OP dmg back then it could nuke down 1 guy to half hp when those spirits were fully charged.

After that she got nerfed to oblivion and base stats got nerfed.
All her spells essentially got reworked.
Play your best
whoso
Profile Joined October 2010
Germany523 Posts
January 29 2014 04:00 GMT
#513
ohh im going to look out for replays of meracle playing tb
Crazy Eddie
Profile Joined July 2011
United States128 Posts
January 29 2014 04:26 GMT
#514
Once again the meepo change is just too funny. I guess we can hold out hope.
When the scv came down to a patch of new resources without a destructable rock in sight, he proclaimed, "What possibilities!"
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
January 29 2014 04:33 GMT
#515
Oh God. Volvo continues to deliver. Such a good patch. So fucking excited. :D
Long live the King of Wings
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
January 29 2014 05:01 GMT
#516
Needs more techies for the lols.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Vertical
Profile Joined July 2011
Indonesia4317 Posts
January 29 2014 05:01 GMT
#517
is it just me or does terrorblade's metamorphosis didnt change his model enough ?
i mean in WC3 he change a lot


anyway glad they choose more serious models and quit with looney models like puck and np
-Terran-
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
January 29 2014 05:17 GMT
#518
On January 29 2014 14:01 Vertical wrote:
is it just me or does terrorblade's metamorphosis didnt change his model enough ?
i mean in WC3 he change a lot


anyway glad they choose more serious models and quit with looney models like puck and np

Well if you compare it to the WC3, then yeah it doesn't change a lot. If you look at it, metamorphosis makes him "bigger", like when you used BKB in WC3, and his wings are bigger too.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
PowerDes
Profile Blog Joined September 2010
United States520 Posts
January 29 2014 05:23 GMT
#519
I wonder how the bunker change will change terran early game rushes
twitch.tv/PowerDes
Archeon
Profile Joined May 2011
3265 Posts
January 29 2014 05:27 GMT
#520
On January 29 2014 05:44 Kznn wrote:
I find TB to be one of the worst models :/ I don't really like his model at all. (human form)

oh well, on the other side phoenix is beyond amazing.


I totally agree. The red TB version looks okay though, will be interesting how hard it will be to get. I dont like his metamorph much in either forms. Also the attack-animation is really dull. Not at all like in wc3, where he shot comets.

I think i will play phoenix simply because of the model. Icarus is truely beautiful and so are sunray and supernova.

@original TB model: hard to trump a guy who has wings, horns, tons of muscles, golden tattoos, dual blades and glowing, blind eyes. Evil Illidan-model has enough awesomeness that it clearly classifies for being over the top.
low gravity, yes-yes!
goody153
Profile Blog Joined April 2013
44252 Posts
January 29 2014 05:32 GMT
#521
On January 28 2014 05:17 ahswtini wrote:
it's OMG mode!!! ability draft!!!!!

speaking of mods .. this mod existed in wc3 like last year ago .. i think it was "LOD dota"... its a good thing they decided to put this unto dota 2 as well
this is a quote
Iceman331
Profile Joined April 2010
United States1306 Posts
January 29 2014 05:35 GMT
#522
Next patch wishlist:

Refresher Orb
Now castable on allies.

Icefrog plz.
goody153
Profile Blog Joined April 2013
44252 Posts
January 29 2014 05:45 GMT
#523
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%


does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.

this is a quote
n0ise
Profile Joined April 2010
3452 Posts
January 29 2014 05:53 GMT
#524
No Vanguard buff, truly surprised
FinestHour
Profile Joined August 2010
United States18466 Posts
January 29 2014 06:09 GMT
#525
On January 29 2014 14:45 goody153 wrote:
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%


does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.



no lol
thug life.                                                       MVP/ex-
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 29 2014 06:17 GMT
#526
Roshan turns into the diretide raidboss past 50 minutes now
haduken
Profile Blog Joined April 2003
Australia8267 Posts
January 29 2014 06:36 GMT
#527
so... when is the patch getting released?
Rillanon.au
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
January 29 2014 06:40 GMT
#528
On January 29 2014 15:36 haduken wrote:
so... when is the patch getting released?


It hit test client today so it'll be on main client tomorrow.
goody153
Profile Blog Joined April 2013
44252 Posts
January 29 2014 07:03 GMT
#529
Alchemist
Night vision reduced from 1400 to 800
Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]
Unstable Concoction no longer continues to get stronger while it is in the air

If you look at the vision thing would not be a big deal but its actually a very effective of reducing alchemists effectiveness without nerfing alchemists power. And i didnt even know that unstable concoction lasts 7 sec lol.


Beastmaster
Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
Call of the Wild Boar duration reduced from 70/80/90 to 60
Call of the Wild no longer destroys previous summons on cast

possible rat hero ?

Bloodseeker
Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies

this just makes bloodseeker more deadly and annoying.

Brewmaster
Primal Split cooldown reduced from 180/160/140 to 140/120/100


awesome ! what happens when you have aghs on him ?


Broodmother
Can no longer leave the map boundaries [?]
Spin Web no longer provides 200 vision
Free pathing is now removed when enemies have vision over you [?]

she will be like spectre although still counterable


Centaur Warrunner
Stampede cooldown reduced from 120/90/60 to 90/75/60

this will be much better than rampage now.


Clockwerk
Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3

yes. nerfs

Dazzle
Weave duration increased from 20 to 24

well i consider this a nerf to rox.kis team


Death Prophet
Exorcism cooldown increased from 100 to 115
Silence AoE increased from 350 to 425

pretty good. more manageable DP

Drow Ranger
Reworked Silence

now works like KOTL blind ?

Earth Spirit
Stone Remnant recharge timer increased from 25 to 35
Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
Boulder Smash damage rescaled from 100/150/200/250 to 125
Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
Boulder Smash radius from 225 to 200
Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
Geomagnetic Grip now kills trees along the path of a dragged allied hero
Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
Fixed being able to cast Geomagnetic Grip on magic immune allies
Fixed Boulder Smash being able to target Magic Immune units
Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll

YESSSSS ! on the biggest yes i will say my life .. that this fucker is nerfed

Faceless Void
Chronosphere cooldown reduced from 120/110/100 to 120/100/80
You now have 1000 movement speed and phase while you are in Chronosphere
Timewalk manacost reduced from 120 to 90

Now only stun works on void under the ult.


Invoker
Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
Forge Spirits attack range reduced from 300->900 to 300->690
EMP burn increased from 100->400 to 100->550
EMP delay from 3.7->2 to 2.6
Alacrity manacost reduced from 75 to 45
Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30

What a faster ghost walk and more effective emp ? your kidding me right ? although its a good less effective rat dota for invoker

Keeper of the Light
Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3

i like this buff .. he gets more useful in lategame/midgame

Leshrac
Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
Lightning Storm damage from 80/145/205/265 to 80/140/200/260
Lightning Storm cooldown reduced from 5.5 to 4
Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120

a more spammable spell for 5 less damage .. not a good idea


Lion
Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target


finally something that distinguishes lion's ult from lina's

Lone Druid
Spirit Bear's Entangle is no longer an Orb Effect

YES , deso bear or lifesteal bear

Lycan
Wolves Fade Time decreased from 3 to 1.7
Level 3 Lycan Wolves now have Invisibility
Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen

with good micro this will be pretty OP and can possibly allow lycan to lane without sucking now.


Meepo
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
Divided We Stand now passively reduces your revive timer by 10%/20%/30%

YES ! but this meepo must never be added on CM .. from my experience he is more broken than invoker .. especially from players who background over RTS


Morphling
You can now cast and attack while in Waveform

more dps


Ogre Magi
Unrefined Fireblast manacost changed from 400 to 60% of your current mana

wtf ? i think this is a bit too much

Outworld Devourer
Astral Imprisonment cast range reduced from 550 to 500

less effective midlane OD

Queen of Pain
Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40

what ?



Shadow Shaman
Mass Serpent Wards can no longer trap Roshan

lol alliance nerf

Slark
Pounce damage reduced from 70/140/210/280 to 60/120/180/240
Shadow Dance cooldown reduced from 65 to 60

nerf on pounce damage won't do much .. but the shadow dance less cool down is better if that was the trade


Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

we might see a sniper carry from the pros !(lol no)

Sven
Base armor increased by 3

nice we get more tanky sven


Tinker
Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count

This is pretty powerful . We are gonna see tinker mids that rush midas(possible) then BOT + aghs that obtain a mass advantage in the midgame. Tinker will have more impact in the midgame with this.

Undying
Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6

What's this krobs 1st skill ?


Visage
Base movement speed reduced by 5
Grave Chill manacost rescaled from 70/80/90/100 to 100
Familiars are now properly magic immune [?]

more annoying familiars


Wraith King
Reincarnation slow increased from 50 to 75%
Reincarnation slow duration increased from 4 to 5

We won't still see pros use this hero even with this change.
this is a quote
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 29 2014 07:15 GMT
#530
Spoiler tags pls lol
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 29 2014 07:32 GMT
#531
On January 29 2014 09:07 beef42 wrote:
is that a... screen shake in those last few frames? shaking screens!? in my competitive video game!??

There has been screen shake in Dota 2 since... well, since the beta started I suppose. You disable it in the menu. If you haven't noticed it until now, you're probably fine regardless.
nojok
Profile Joined May 2011
France15845 Posts
January 29 2014 08:04 GMT
#532
TB is another form of agi carries which can be bullied in lane, 435 starting HP, 250 range on sunder. I think he can hit earlier than other illusion agi carries, naga and PL, but has a much weaker laning phase.

Phoenix, I can see the harass potential from spirits but the projectile has the same movespeed of flamebreak but with a way smaller radius, the cooldown is not great either.

All in all after reading carefully hero descriptions, I don't think we'll see ES level of power heroes.


Concerning LD, maelstrom now increases root chance whereas before the IAS was offset by the proc, it was still my go to poor man build on him, I think it's a very legit item now, balanced for fighting and farming during early midgame.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
ragnorr
Profile Joined April 2011
Denmark6097 Posts
Last Edited: 2014-01-29 08:23:40
January 29 2014 08:22 GMT
#533
On January 29 2014 17:04 nojok wrote:
TB is another form of agi carries which can be bullied in lane, 435 starting HP, 250 range on sunder. I think he can hit earlier than other illusion agi carries, naga and PL, but has a much weaker laning phase.

Phoenix, I can see the harass potential from spirits but the projectile has the same movespeed of flamebreak but with a way smaller radius, the cooldown is not great either.

All in all after reading carefully hero descriptions, I don't think we'll see ES level of power heroes.


Concerning LD, maelstrom now increases root chance whereas before the IAS was offset by the proc, it was still my go to poor man build on him, I think it's a very legit item now, balanced for fighting and farming during early midgame.

He has 0 abilities to flashfarm, unlike pl or naga. Combined with being item dependant he was never a big thing. I dont really see him making a splash when people figure out to counter him
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
January 29 2014 08:56 GMT
#534
Terrorblade AI was my favorite hero to bully, back when I was learning Dota

still gonna buy the arcana and play the shit out of it in unranked tho
ffxiv enjoyer
Velr
Profile Blog Joined July 2008
Switzerland10870 Posts
January 29 2014 09:01 GMT
#535
Old-(old)-TB was iirc mainly jungling and only needed 1 big Item to become a real pain to deal with (ranged, mirror images, sunder…).
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
January 29 2014 09:06 GMT
#536
wow the sound effect on TB's ultimate is awesome
[13:40] <Qbek> gosi i dreanmt about you
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
January 29 2014 09:15 GMT
#537
On January 29 2014 17:22 ragnorr wrote:
He has 0 abilities to flashfarm, unlike pl or naga. Combined with being item dependant he was never a big thing. I dont really see him making a splash when people figure out to counter him


Sarcasm?
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2014-01-29 09:29:17
January 29 2014 09:28 GMT
#538
Icarus!? Awesome :D

On January 29 2014 14:01 SilverSkyLark wrote:
Needs more techies for the lols.


Agree, but have a feeling he isn't prioritized xD
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
January 29 2014 10:28 GMT
#539
On January 29 2014 18:01 Velr wrote:
Old-(old)-TB was iirc mainly jungling and only needed 1 big Item to become a real pain to deal with (ranged, mirror images, sunder…).

Way back around 2005/2006, one of my friends rushed Divine Rapier on TB, all he did was to sit back and send images, and back then, conjure image made 2 copies right away. Then he managed to get Manta by pushing with his illusions.

On January 29 2014 18:28 Zorgaz wrote:
Icarus!? Awesome :D

Show nested quote +
On January 29 2014 14:01 SilverSkyLark wrote:
Needs more techies for the lols.


Agree, but have a feeling he isn't prioritized xD

It's so funny when your techies ally buys a shit ton of clarities and tps to the side lane and places mines in the side shop.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 29 2014 10:36 GMT
#540
On January 29 2014 14:45 goody153 wrote:
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%


does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.


yeah teams with 5 crystal maidens without an item will have problems killing roshan in 2hour+ games, thats correct
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
goody153
Profile Blog Joined April 2013
44252 Posts
January 29 2014 10:42 GMT
#541
On January 29 2014 19:28 SilverSkyLark wrote:
Show nested quote +
On January 29 2014 18:01 Velr wrote:
Old-(old)-TB was iirc mainly jungling and only needed 1 big Item to become a real pain to deal with (ranged, mirror images, sunder…).

Way back around 2005/2006, one of my friends rushed Divine Rapier on TB, all he did was to sit back and send images, and back then, conjure image made 2 copies right away. Then he managed to get Manta by pushing with his illusions.

Show nested quote +
On January 29 2014 18:28 Zorgaz wrote:
Icarus!? Awesome :D

On January 29 2014 14:01 SilverSkyLark wrote:
Needs more techies for the lols.


Agree, but have a feeling he isn't prioritized xD

It's so funny when your techies ally buys a shit ton of clarities and tps to the side lane and places mines in the side shop.

I guess i am one of those allies ? i play techies alot lol

anyways speaking of techies when i learned that don't place mines on obvious places but rather on places where you need actually go to that place to remove the fog of war(trust me even with gem they won't see it unless they have flying vision) or they need to go another in order to not go through that path
this is a quote
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
January 29 2014 11:28 GMT
#542
Do reflection images of PL proc juxtapose?
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
GGitsJack
Profile Blog Joined June 2010
New Zealand426 Posts
January 29 2014 11:35 GMT
#543
The prospect of that replay takeover functionality makes me cream my pants
"A reason becomes an excuse if you don't do anything about it."
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
January 29 2014 11:55 GMT
#544
On January 29 2014 20:28 Bswhunter wrote:
Do reflection images of PL proc juxtapose?

I think so yes
TomatoShark
Profile Joined August 2011
United States288 Posts
January 29 2014 12:06 GMT
#545
I think my fav change is sven gaining extra armor ^_^
pyro19
Profile Joined August 2010
6575 Posts
January 29 2014 12:19 GMT
#546
This new game mode is the Tits
Thy Shall Die Alone...or emm..something like that.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2014-01-29 12:49:44
January 29 2014 12:48 GMT
#547
This patch looks epic.

+ Show Spoiler +
rofl at Bunker change
I had a good night of sleep.
ArhK
Profile Joined July 2007
France287 Posts
January 29 2014 13:12 GMT
#548
When will this patch be live ? I can't find anywhere this information...
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
Last Edited: 2014-01-29 13:15:58
January 29 2014 13:15 GMT
#549
On January 29 2014 22:12 ArhK wrote:
When will this patch be live ? I can't find anywhere this information...


Tomorrow.
Patches hit the main client the day after they hit the test client.

*Might be earlier than tomorrow depending on your timezone.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
January 29 2014 13:25 GMT
#550
On January 29 2014 19:36 teddyoojo wrote:
Show nested quote +
On January 29 2014 14:45 goody153 wrote:
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%


does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.


yeah teams with 5 crystal maidens without an item will have problems killing roshan in 2hour+ games, thats correct

5 crystal maidens with skadi, sny, bashers and 3 butterflies actually could kill roshan in 2+ hour game.
DeMoN pulls off a Miracle and Flies to the Moon
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 29 2014 13:27 GMT
#551
On January 29 2014 22:15 ReignSupreme. wrote:
Show nested quote +
On January 29 2014 22:12 ArhK wrote:
When will this patch be live ? I can't find anywhere this information...


Tomorrow.
Patches hit the main client the day after they hit the test client.

*Might be earlier than tomorrow depending on your timezone.

So is it safe to assume it should be about the same time today that the patch hit the test client yesterday? (That would be later tonight in EU).
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
January 29 2014 13:32 GMT
#552
On January 29 2014 22:27 Tobberoth wrote:
Show nested quote +
On January 29 2014 22:15 ReignSupreme. wrote:
On January 29 2014 22:12 ArhK wrote:
When will this patch be live ? I can't find anywhere this information...


Tomorrow.
Patches hit the main client the day after they hit the test client.

*Might be earlier than tomorrow depending on your timezone.

So is it safe to assume it should be about the same time today that the patch hit the test client yesterday? (That would be later tonight in EU).


Just don't presume that it will be coming at a playable hour for most euros ^^

Often happens past midnight for Europe.
run.at.me
Profile Joined December 2011
Australia550 Posts
January 29 2014 13:46 GMT
#553
has anyone played ability draft in test client?

does everyone get every hero? or is it like LoD (mega draft/single draft?) or Captains draft i guess?

do you think they'll ban/ patch OP things like ranged essence shift/ranged furry swipes (for example, wr ulti and essence/fury) (in LOD these were patched to not work)

Things like berserkers blood, /essence shift/ rage/ tiny ulti/ wr ulti,

Perma stun builds too like goo, shikuchi or sticky napalm, aftershock are pretty funny

watching naix with pheonix sun ray is hilarious btw

sorry getting good memories of how fun it actually is

Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-01-29 14:24:10
January 29 2014 14:22 GMT
#554
On January 29 2014 22:46 run.at.me wrote:
has anyone played ability draft in test client?

does everyone get every hero? or is it like LoD (mega draft/single draft?) or Captains draft i guess?

do you think they'll ban/ patch OP things like ranged essence shift/ranged furry swipes (for example, wr ulti and essence/fury) (in LOD these were patched to not work)

Things like berserkers blood, /essence shift/ rage/ tiny ulti/ wr ulti,

Perma stun builds too like goo, shikuchi or sticky napalm, aftershock are pretty funny

watching naix with pheonix sun ray is hilarious btw

sorry getting good memories of how fun it actually is



There is a pool of 10 heroes selected for each person at random. Each player then takes turns selecting abilities from the pool. Its a lot of fun but you have to be quick to see what is available.

Oh and orbs stay as ranged even if you have a melee character.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
goody153
Profile Blog Joined April 2013
44252 Posts
January 29 2014 14:31 GMT
#555
On January 29 2014 22:46 run.at.me wrote:
has anyone played ability draft in test client?

does everyone get every hero? or is it like LoD (mega draft/single draft?) or Captains draft i guess?

do you think they'll ban/ patch OP things like ranged essence shift/ranged furry swipes (for example, wr ulti and essence/fury) (in LOD these were patched to not work)

Things like berserkers blood, /essence shift/ rage/ tiny ulti/ wr ulti,

Perma stun builds too like goo, shikuchi or sticky napalm, aftershock are pretty funny

watching naix with pheonix sun ray is hilarious btw

sorry getting good memories of how fun it actually is


i remember that in every game i played with LOD almost all my enemies were taking the permanent invis of riki as ult. There was even this one build where they take a really ranged hero then add lanaya+ sniper range into skill pool + overpower by ursa then have the impetus as ultimate .. it was doing crazy damage it was not even funny ..
this is a quote
TheYango
Profile Joined September 2008
United States47024 Posts
January 29 2014 14:40 GMT
#556
Aftershock + low CD skills (Sticky Napalm, Shadow Poison, either of Bristleback's skills).
Moderator
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 29 2014 14:43 GMT
#557
would aftershock work with a toggleable ability like WD's healing?

spam that shit and make stuns huehue
You must gather your party before venturing forth.
TechTornado
Profile Joined December 2010
27 Posts
January 29 2014 14:46 GMT
#558
sick sick patch looking forward to this!!!!!!!!!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-01-29 14:47:36
January 29 2014 14:46 GMT
#559
Fire bird has the best auto attack sound in all of dota. And is also sort of dumb in so many amazing ways. It's like the hero is a dive bomber and laser turret all in one.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
run.at.me
Profile Joined December 2011
Australia550 Posts
Last Edited: 2014-01-29 14:51:13
January 29 2014 14:47 GMT
#560
On January 29 2014 23:31 goody153 wrote:
Show nested quote +
On January 29 2014 22:46 run.at.me wrote:
has anyone played ability draft in test client?

does everyone get every hero? or is it like LoD (mega draft/single draft?) or Captains draft i guess?

do you think they'll ban/ patch OP things like ranged essence shift/ranged furry swipes (for example, wr ulti and essence/fury) (in LOD these were patched to not work)

Things like berserkers blood, /essence shift/ rage/ tiny ulti/ wr ulti,

Perma stun builds too like goo, shikuchi or sticky napalm, aftershock are pretty funny

watching naix with pheonix sun ray is hilarious btw

sorry getting good memories of how fun it actually is


i remember that in every game i played with LOD almost all my enemies were taking the permanent invis of riki as ult. There was even this one build where they take a really ranged hero then add lanaya+ sniper range into skill pool + overpower by ursa then have the impetus as ultimate .. it was doing crazy damage it was not even funny ..


hahaha yeah riki invis is popular but it's a bad pick generally speaking, the other combo is killer tho, one hit build is awesome too - enchant totem, kunka splash, jinada, and tiny ult

edit: time will tell, the broken combos will come to light soon
Velr
Profile Blog Joined July 2008
Switzerland10870 Posts
January 29 2014 14:54 GMT
#561
Maledict
Impetus
Strafe
Chronosphere

Because fun .


Kznn
Profile Joined March 2011
Brazil9072 Posts
January 29 2014 15:04 GMT
#562
I think we will have day 4 today.

- There was some work done with *nevermore* that was not in the patch notes. (maybe skin change)
- we did not get any explanation on the new *game mode* (we only got the model for the boss that is incomplete)
- there are some easter eggs on the phoenix artwork
- valve normaly does 4 days.

so, maybe, just maybe we will get a day 4 patch. Probably not tho.

Scones
Profile Joined June 2012
Wales99 Posts
January 29 2014 15:11 GMT
#563
I'll definately try mask of madness bear!
idonthinksobro
Profile Joined December 2010
3138 Posts
January 29 2014 15:14 GMT
#564
On January 30 2014 00:04 Kznn wrote:
I think we will have day 4 today.

- There was some work done with *nevermore* that was not in the patch notes. (maybe skin change)
- we did not get any explanation on the new *game mode* (we only got the model for the boss that is incomplete)
- there are some easter eggs on the phoenix artwork
- valve normaly does 4 days.

so, maybe, just maybe we will get a day 4 patch. Probably not tho.



surprise techies
Scones
Profile Joined June 2012
Wales99 Posts
January 29 2014 15:15 GMT
#565
On January 30 2014 00:14 idonthinksobro wrote:
Show nested quote +
On January 30 2014 00:04 Kznn wrote:
I think we will have day 4 today.

- There was some work done with *nevermore* that was not in the patch notes. (maybe skin change)
- we did not get any explanation on the new *game mode* (we only got the model for the boss that is incomplete)
- there are some easter eggs on the phoenix artwork
- valve normaly does 4 days.

so, maybe, just maybe we will get a day 4 patch. Probably not tho.



surprise techies

Omg I would die of happiness
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 29 2014 15:29 GMT
#566
On January 29 2014 23:43 Andre wrote:
would aftershock work with a toggleable ability like WD's healing?

spam that shit and make stuns huehue

WD's healing costs a fuckton to start aha
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-01-29 15:44:27
January 29 2014 15:38 GMT
#567
On January 29 2014 23:40 TheYango wrote:
Aftershock + low CD skills (Sticky Napalm, Shadow Poison, either of Bristleback's skills).


Aftershock + Beserker Rage (0s CD)? Would beserker rage proc aftershock?

Earth Spirit + Aftershock + Nasal Goo would be a complete stunlock in a 300 AoE (1.5s stun, 1.5s cd on nasal goo, 0s cast animation) wouldn't it?
Logo
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
January 29 2014 15:49 GMT
#568
Medusa's Mana Shield also serves that purpose and definitely procs Static Field, so I would expect it to work with Aftershock as well.
Moderator
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
Last Edited: 2014-01-29 16:06:20
January 29 2014 16:02 GMT
#569
Everything is adding up!

The Monkey King is a Chinese film that will be released on 31 January in China, plus the Phoenix artwork contains the visage of something resembling a monkey man. It's Sun Wukong!

Lol I wish, but it would be great if Valve added another new hero to Dota such as the Monkey King.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
Last Edited: 2014-01-29 16:14:40
January 29 2014 16:12 GMT
#570
On January 30 2014 00:04 Kznn wrote:
I think we will have day 4 today.

- There was some work done with *nevermore* that was not in the patch notes. (maybe skin change)
- we did not get any explanation on the new *game mode* (we only got the model for the boss that is incomplete)
- there are some easter eggs on the phoenix artwork
- valve normaly does 4 days.

so, maybe, just maybe we will get a day 4 patch. Probably not tho.



I don't think Valve have ever done a 4 day event dude. I went through all the old events yesterday/2 days ago.
That being said I hope you're right, but at the same time there have already been confirmations of the patch going live today so it's doubtful.
Oh and if you go through the reddit thread on the Nevermore stuff half of the OP's claim was unsubstantiated.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 29 2014 16:14 GMT
#571
On January 30 2014 00:29 Erasme wrote:
Show nested quote +
On January 29 2014 23:43 Andre wrote:
would aftershock work with a toggleable ability like WD's healing?

spam that shit and make stuns huehue

WD's healing costs a fuckton to start aha

not in new patch huehue
You must gather your party before venturing forth.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2014-01-29 16:32:29
January 29 2014 16:32 GMT
#572
I still laugh at the little easter eggs in there:

"Bunker build time increased by 5 seconds"

Hehehehe :D
LiquipediaWanderer
govie
Profile Blog Joined November 2012
9334 Posts
January 29 2014 16:40 GMT
#573
Can you pick the intsteal after kills from silincer and the ult from LC on one hero? Would be awesome
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2014-01-29 17:01:05
January 29 2014 17:00 GMT
#574
On January 29 2014 23:31 goody153 wrote:
Show nested quote +
On January 29 2014 22:46 run.at.me wrote:
has anyone played ability draft in test client?

does everyone get every hero? or is it like LoD (mega draft/single draft?) or Captains draft i guess?

do you think they'll ban/ patch OP things like ranged essence shift/ranged furry swipes (for example, wr ulti and essence/fury) (in LOD these were patched to not work)

Things like berserkers blood, /essence shift/ rage/ tiny ulti/ wr ulti,

Perma stun builds too like goo, shikuchi or sticky napalm, aftershock are pretty funny

watching naix with pheonix sun ray is hilarious btw

sorry getting good memories of how fun it actually is


i remember that in every game i played with LOD almost all my enemies were taking the permanent invis of riki as ult. There was even this one build where they take a really ranged hero then add lanaya+ sniper range into skill pool + overpower by ursa then have the impetus as ultimate .. it was doing crazy damage it was not even funny ..

So, lina with take aim, psi blades, agh impetus and strafe? Okay. Actually, it is like 1400 ranged attack. Impetus should be doing ridiculous dmg.
DeMoN pulls off a Miracle and Flies to the Moon
Hagen0
Profile Joined June 2013
Germany765 Posts
January 29 2014 17:05 GMT
#575
Isnt Impetus capped?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-29 17:05:59
January 29 2014 17:05 GMT
#576
Techies has higher base range than lina, although yes they aren't in the game and also do virtually no autoattack dmg lol.
On January 30 2014 02:05 Hagen0 wrote:
Isnt Impetus capped?

Yes but the cap is to prevent global hits. It isn't capped at 600 or w/e.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Fatalize
Profile Joined January 2011
France5210 Posts
January 29 2014 17:11 GMT
#577
Does anyone know what happens if you buy an Aghanim in random skills mode? Do you get the upgrade of the ultimate you have or from your hero? What if you have Rearm as your ultimate?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-29 17:15:37
January 29 2014 17:12 GMT
#578
The Impetus damage cap is at 2500 range.

Lina's actually a shit base model for this because the extra range is not worth it over 600 range heroes that have better base stats/animations.
Moderator
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 29 2014 17:20 GMT
#579
On January 30 2014 02:11 Fatalize wrote:
Does anyone know what happens if you buy an Aghanim in random skills mode? Do you get the upgrade of the ultimate you have or from your hero? What if you have Rearm as your ultimate?

Apparently Aghanim works fine in the LOD Dota map, it boosts the ulti you have. In the case of rearm, I have no idea what would happen, I would assume nothing.
SkelA
Profile Blog Joined January 2007
Macedonia13074 Posts
January 29 2014 17:22 GMT
#580
What will happen if you have Sniper with impetus? Impetus at 1000 range all the time?
Stork and KHAN fan till 2012 ...
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-01-29 17:25:06
January 29 2014 17:24 GMT
#581
On January 30 2014 02:22 SkelA wrote:
What will happen if you have Sniper with impetus? Impetus at 1000 range all the time?

Sniper's range isn't that great. Any hero with Take Aim and Impetus can get a good range. Add Overpower and you have a cute combo.
On January 30 2014 02:20 Tobberoth wrote:
Show nested quote +
On January 30 2014 02:11 Fatalize wrote:
Does anyone know what happens if you buy an Aghanim in random skills mode? Do you get the upgrade of the ultimate you have or from your hero? What if you have Rearm as your ultimate?

Apparently Aghanim works fine in the LOD Dota map, it boosts the ulti you have. In the case of rearm, I have no idea what would happen, I would assume nothing.

In OMG at least Aghs only works if you have matching body and ult for a certain hero.
Scones
Profile Joined June 2012
Wales99 Posts
January 29 2014 17:57 GMT
#582
Did anyone else ever accidentally buy shit and then not be able to sell it when dead? I'm glad they're fixing it, it makes zero sense to me!
FFGenerations
Profile Blog Joined April 2011
7088 Posts
January 29 2014 18:33 GMT
#583
yeah loads
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
FFGenerations
Profile Blog Joined April 2011
7088 Posts
January 29 2014 18:37 GMT
#584
clockwerk with rocket barrage instead of flare
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
CountChocula
Profile Blog Joined January 2011
Canada2068 Posts
Last Edited: 2014-01-29 19:13:43
January 29 2014 18:38 GMT
#585
On January 28 2014 05:11 ChrisXIV wrote:
Crystal Maiden now hits as hard as a SF with no souls. Poor thing.

it would've been more fitting had the change gone to WR instead.
Writer我会让他们连馒头都吃不到 Those championships owed me over the years, I will take them back one by one.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 29 2014 18:57 GMT
#586
The anticipation is killing me! Bring on the update already
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 29 2014 19:01 GMT
#587
Volvo Give patch?

Meh I'm in no rush so long as it's in the next 4 hours (okay fat chance but I can hope).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Taters_
Profile Joined September 2012
Finland123 Posts
January 29 2014 19:07 GMT
#588
On January 29 2014 15:09 FinestHour wrote:
Show nested quote +
On January 29 2014 14:45 goody153 wrote:
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%


does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.



no lol


Well actually given long enough a game roshan will become unkillable as he won't have a progression cap where as heroes do. Though it'd prolly take a few hours but still :D
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-29 19:17:40
January 29 2014 19:14 GMT
#589
On January 30 2014 04:07 Taters_ wrote:
Show nested quote +
On January 29 2014 15:09 FinestHour wrote:
On January 29 2014 14:45 goody153 wrote:
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%


does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.



no lol


Well actually given long enough a game roshan will become unkillable as he won't have a progression cap where as heroes do. Though it'd prolly take a few hours but still :D

Properly timed, 5 E-blades and 5 Heaven's halberds guarantee that rosh can never attack, and since his regen and magic resist don't scale, damaging him with E-Blades and Dagons should be enough for literally any 5 heroes to kill rosh at any point, although it could take a VERY long time to kill him.

Edit: oh yeah hexes too.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Taters_
Profile Joined September 2012
Finland123 Posts
January 29 2014 19:24 GMT
#590
On January 30 2014 04:14 Sn0_Man wrote:
Show nested quote +
On January 30 2014 04:07 Taters_ wrote:
On January 29 2014 15:09 FinestHour wrote:
On January 29 2014 14:45 goody153 wrote:
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%


does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.



no lol


Well actually given long enough a game roshan will become unkillable as he won't have a progression cap where as heroes do. Though it'd prolly take a few hours but still :D

Properly timed, 5 E-blades and 5 Heaven's halberds guarantee that rosh can never attack, and since his regen and magic resist don't scale, damaging him with E-Blades and Dagons should be enough for literally any 5 heroes to kill rosh at any point, although it could take a VERY long time to kill him.

Edit: oh yeah hexes too.


Could work, especially with hexes come to think of it. And refreshers. With E-Blades and H-Hs alone you'd have to be careful with the spell block not coming off cd at a wrong time and missing one of the casts :D. Wonder if someone's going to leave their comp up running a custom game in the background to get rosh leveled up ridiculous amounts and try to get the raidboss down and see who can kill the biggest one.
Spyisaspy
Profile Joined August 2013
United States183 Posts
January 29 2014 19:26 GMT
#591
http://static.ongamers.com/uploads/original/0/2031/5063-2207411413-UW1sO.png
has anybody noticed this when looking at phoenix?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 29 2014 19:27 GMT
#592
On January 30 2014 04:24 Taters_ wrote:
Show nested quote +
On January 30 2014 04:14 Sn0_Man wrote:
On January 30 2014 04:07 Taters_ wrote:
On January 29 2014 15:09 FinestHour wrote:
On January 29 2014 14:45 goody153 wrote:
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%


does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.



no lol


Well actually given long enough a game roshan will become unkillable as he won't have a progression cap where as heroes do. Though it'd prolly take a few hours but still :D

Properly timed, 5 E-blades and 5 Heaven's halberds guarantee that rosh can never attack, and since his regen and magic resist don't scale, damaging him with E-Blades and Dagons should be enough for literally any 5 heroes to kill rosh at any point, although it could take a VERY long time to kill him.

Edit: oh yeah hexes too.


Could work, especially with hexes come to think of it. And refreshers. With E-Blades and H-Hs alone you'd have to be careful with the spell block not coming off cd at a wrong time and missing one of the casts :D. Wonder if someone's going to leave their comp up running a custom game in the background to get rosh leveled up ridiculous amounts and try to get the raidboss down and see who can kill the biggest one.

With the replay takeover you can afk fro extended amounts of time and save the replay and distribute it as a challenge. Wonder how that feature works with cheat lobbies, do those even save replays?
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Mambo
Profile Joined February 2012
Denmark1338 Posts
January 29 2014 19:28 GMT
#593
Bring back the Ulti-dagon combo!
Boxer | MVP | Taeja | TLO | Grubby | Bunny (danish)
goody153
Profile Blog Joined April 2013
44252 Posts
January 29 2014 19:31 GMT
#594
On January 30 2014 02:22 SkelA wrote:
What will happen if you have Sniper with impetus? Impetus at 1000 range all the time?

smart players who played LOD added lanaya range and sniper range to their range hero with huge vision .. your enemies won't even know what hit them i can guarantee since they can't see who is shooting them ... i can guarantee that i experienced it myself. It was the most fucked up thing i ever experienced in that mod so far. Your enemies can't do anything about you and they just die so easy.
this is a quote
Latham
Profile Blog Joined May 2007
9572 Posts
January 29 2014 19:33 GMT
#595
On January 30 2014 04:26 Spyisaspy wrote:
http://static.ongamers.com/uploads/original/0/2031/5063-2207411413-UW1sO.png
has anybody noticed this when looking at phoenix?


Pitlord confirmed for next hero? HL3 confirmed?

I need this patch to hit the main client.. I need this.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 29 2014 19:38 GMT
#596
On January 30 2014 04:26 Spyisaspy wrote:
http://static.ongamers.com/uploads/original/0/2031/5063-2207411413-UW1sO.png
has anybody noticed this when looking at phoenix?

Yeah. That looks to me like a Monkey King, seriously.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 29 2014 19:54 GMT
#597
Yeah pretty sure that's a Sun Wukong tease
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
January 29 2014 20:45 GMT
#598
On January 30 2014 04:26 Spyisaspy wrote:
http://static.ongamers.com/uploads/original/0/2031/5063-2207411413-UW1sO.png
has anybody noticed this when looking at phoenix?


Gnasty Gnorc confirmed for DotA 2 hero.
wairai
Profile Joined May 2012
Malaysia1000 Posts
January 29 2014 20:54 GMT
#599
On January 30 2014 03:38 CountChocula wrote:
Show nested quote +
On January 28 2014 05:11 ChrisXIV wrote:
Crystal Maiden now hits as hard as a SF with no souls. Poor thing.

it would've been more fitting had the change gone to WR instead.


Pretty sure the 3 int only affect manapool, She still have the same base dmg
Yungin' Leanin' with Pourple Drink
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
January 29 2014 20:55 GMT
#600
On January 30 2014 05:54 wairai wrote:
Show nested quote +
On January 30 2014 03:38 CountChocula wrote:
On January 28 2014 05:11 ChrisXIV wrote:
Crystal Maiden now hits as hard as a SF with no souls. Poor thing.

it would've been more fitting had the change gone to WR instead.


Pretty sure the 3 int only affect manapool, She still have the same base dmg

Considering she's an int hero, lower int = lower damage.
Moderator
Ramong
Profile Joined March 2011
Denmark1706 Posts
Last Edited: 2014-01-29 20:56:45
January 29 2014 20:56 GMT
#601
On January 30 2014 05:54 wairai wrote:
Show nested quote +
On January 30 2014 03:38 CountChocula wrote:
On January 28 2014 05:11 ChrisXIV wrote:
Crystal Maiden now hits as hard as a SF with no souls. Poor thing.

it would've been more fitting had the change gone to WR instead.


Pretty sure the 3 int only affect manapool, She still have the same base dmg

Her main attribute is int, so if she got 3 less int she got 3 less dmg.

Unless Icefrog added 3 base dmg to her, which I don't see in the change log
"Yeah buddy"
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 29 2014 21:04 GMT
#602
THE UPDATE IS HERE folks!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Ramong
Profile Joined March 2011
Denmark1706 Posts
January 29 2014 21:05 GMT
#603
YAY! ALL HAIL THE ICEFROG
"Yeah buddy"
SheaR619
Profile Joined October 2010
United States2399 Posts
January 29 2014 21:06 GMT
#604
I dont think my heart can take this D:
I may not be the best, but i will be some day...
Latham
Profile Blog Joined May 2007
9572 Posts
January 29 2014 21:07 GMT
#605
I think it just hit the main server :D 519.9MB
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
FlyingSteaks
Profile Joined April 2012
Brazil433 Posts
January 29 2014 21:18 GMT
#606
I don't miss Phoenix at all.
SkelA
Profile Blog Joined January 2007
Macedonia13074 Posts
January 29 2014 21:21 GMT
#607
Btw you can cast infinite refined blast on ogre with 0 mana



Nice way to see the new changes through video
Stork and KHAN fan till 2012 ...
trinxified
Profile Joined December 2010
Canada7774 Posts
January 29 2014 21:32 GMT
#608
On January 30 2014 06:21 SkelA wrote:
Btw you can cast infinite refined blast on ogre with 0 mana

http://www.youtube.com/watch?v=54ITEsU58cI

Nice way to see the new changes through video


Thanks, but this is not all of them is it?
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
January 29 2014 21:34 GMT
#609
anyone has any clue if this Offering thing (armory-my offering) thing is worth it? sacrificing itesm that is
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
January 29 2014 21:36 GMT
#610
Oh, Tiny ulti doesn't work in the new mode ((
What a player
Ducky_1887
Profile Joined June 2012
Ireland50 Posts
January 29 2014 21:37 GMT
#611
Patch is live!

Bunker
Build time reduced by 5 seconds

Can't wait for this gonna be game changing guys.
I'm a Lumberjack and I'm okay.
Latham
Profile Blog Joined May 2007
9572 Posts
January 29 2014 22:26 GMT
#612
On January 30 2014 06:34 Geo.Rion wrote:
anyone has any clue if this Offering thing (armory-my offering) thing is worth it? sacrificing itesm that is


dunno I just deposited 5 pages of useless chests into it. I sure as hell won't miss them even for 1+ common(s).
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
January 29 2014 22:30 GMT
#613
On January 30 2014 07:26 Latham wrote:
Show nested quote +
On January 30 2014 06:34 Geo.Rion wrote:
anyone has any clue if this Offering thing (armory-my offering) thing is worth it? sacrificing itesm that is


dunno I just deposited 5 pages of useless chests into it. I sure as hell won't miss them even for 1+ common(s).

true that

Fair warning though, bought a favour, played a 40 minute game (min 1 other had favor) and got 88 points. The boxes u can redeem cost 1500 so like 7-800 minutes worth of play with favour. Very very bad
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
January 29 2014 23:19 GMT
#614
On January 30 2014 02:24 SKC wrote:
Show nested quote +
On January 30 2014 02:22 SkelA wrote:
What will happen if you have Sniper with impetus? Impetus at 1000 range all the time?

Sniper's range isn't that great. Any hero with Take Aim and Impetus can get a good range. Add Overpower and you have a cute combo.
Show nested quote +
On January 30 2014 02:20 Tobberoth wrote:
On January 30 2014 02:11 Fatalize wrote:
Does anyone know what happens if you buy an Aghanim in random skills mode? Do you get the upgrade of the ultimate you have or from your hero? What if you have Rearm as your ultimate?

Apparently Aghanim works fine in the LOD Dota map, it boosts the ulti you have. In the case of rearm, I have no idea what would happen, I would assume nothing.

In OMG at least Aghs only works if you have matching body and ult for a certain hero.


So question, hwo would Luna's Glaives + Impetus interact? lol

Thinking of drafting a overpower + sniper's aim + Luna's Glaives + Impetus hero lol, can't decide if i want a slow projectile hero or a a fast one like sniper (insta-gib vs inevitable death lol)
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 29 2014 23:26 GMT
#615
Impetus + Take Aim + Psy Blades + 1 free spell is legit. :D You can get like 1200 attack range with the impetus and spil the range over behind the target from psy blades.
super gg
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
January 29 2014 23:35 GMT
#616
but will luna's glaive deal the impetus dmg too? lol imagine at night time with your 1200 range you insta-gib two heroes standing next to each other from the bounce lol, and they dont can't even see it coming lol.
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
January 29 2014 23:38 GMT
#617
Should have the same interaction any orb has for glaives, no? As in - it'll proc on the first hit but not subsequent bounces. Same as Dusa's split shot.
I'm actually Fleetfeet D:
Elurie
Profile Blog Joined May 2011
4716 Posts
January 30 2014 00:35 GMT
#618
In Random Abilities, does everyone have the same stat gain? Or are they tied to whatever hero you were assigned to? If it's the latter, I feel there's an inherit unfairness if one team gets squishies galore.

Had a Balanar in game who selected 3 NS skills lol. Why bother playing RA?
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2014-01-30 00:54:04
January 30 2014 00:52 GMT
#619
On January 30 2014 09:35 Elurie wrote:
In Random Abilities, does everyone have the same stat gain? Or are they tied to whatever hero you were assigned to? If it's the latter, I feel there's an inherit unfairness if one team gets squishies galore.

Had a Balanar in game who selected 3 NS skills lol. Why bother playing RA?


I don't think so, Jango made a similar statement about the balance being unfair depending on what random hero you get because every hero can have access to the same abilities.

Oh god, any real hard carry with hunter in the night would be scary.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
FinestHour
Profile Joined August 2010
United States18466 Posts
January 30 2014 01:01 GMT
#620
cuz he wants to?
thug life.                                                       MVP/ex-
Hoon
Profile Joined December 2010
Brazil891 Posts
January 30 2014 02:17 GMT
#621
Don't know if I can trust those 6.8 patch notes...
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Disengaged
Profile Joined July 2010
United States6994 Posts
January 30 2014 02:42 GMT
#622
Replay takeover.

I wonder where they got that idea
Existential
Profile Joined December 2010
Australia2107 Posts
Last Edited: 2014-01-30 07:52:25
January 30 2014 07:40 GMT
#623
Nvm, found it
Jaedong <3 | BW - The first game I ever loved
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
January 30 2014 08:16 GMT
#624
I just saw Terrorblade in game, man that model looks disproportionally flat T___T
the design and texture have some terror in it indeed, but shoulders are too narrow and the body and arms look like some malnutrition weaklings valve needs to have better gym schedule for terrorblade imo
ELqQQT_T
Vertical
Profile Joined July 2011
Indonesia4317 Posts
January 30 2014 08:39 GMT
#625
On January 30 2014 17:16 bluegarfield wrote:
I just saw Terrorblade in game, man that model looks disproportionally flat T___T
the design and texture have some terror in it indeed, but shoulders are too narrow and the body and arms look like some malnutrition weaklings valve needs to have better gym schedule for terrorblade imo


design wise, valve still owe us to make storm spirit quit his mexican dialect
-Terran-
zcki
Profile Joined May 2012
Norway58 Posts
January 30 2014 11:04 GMT
#626
Played 4 games on new patch and noticed a trend, won 3 with enemy team having both TB and Phoenix and lost 1 with TB on my team, he ragequit 12min into the game after feeding weaver 4 times.

iron branch change is surprisingly nice
Wisdom is a quality that keeps you from situations where you need it.
govie
Profile Blog Joined November 2012
9334 Posts
January 30 2014 12:00 GMT
#627
On January 30 2014 20:04 zcki wrote:
Played 4 games on new patch and noticed a trend, won 3 with enemy team having both TB and Phoenix and lost 1 with TB on my team, he ragequit 12min into the game after feeding weaver 4 times.

iron branch change is surprisingly nice


Havent lost a game yet with a terrorblade on mine. His stats and starting armour is ridiculous.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
Last Edited: 2014-01-30 12:36:52
January 30 2014 12:36 GMT
#628
So far beating teams that run the dual strat a.k.a. Icarus and TB
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
Last Edited: 2014-01-30 12:36:31
January 30 2014 12:36 GMT
#629
Double Post
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
Last Edited: 2014-01-30 14:34:08
January 30 2014 14:23 GMT
#630
edit: moved to another thread
Do yourself a favour and just STFU
ragnorr
Profile Joined April 2011
Denmark6097 Posts
January 30 2014 15:43 GMT
#631
On January 30 2014 21:36 NeThZOR wrote:
So far beating teams that run the dual strat a.k.a. Icarus and TB

So far lost every game with phoenix on my team, people just cant fucking play it properly
r.Evo
Profile Joined August 2006
Germany14080 Posts
January 30 2014 19:31 GMT
#632
On January 31 2014 00:43 ragnorr wrote:
Show nested quote +
On January 30 2014 21:36 NeThZOR wrote:
So far beating teams that run the dual strat a.k.a. Icarus and TB

So far lost every game with phoenix on my team, people just cant fucking play it properly

4-0 Phoenix reporting in, cutest hero, best hero, most birdy hero.

<3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
tpmraven
Profile Blog Joined May 2011
United States833 Posts
January 30 2014 21:57 GMT
#633
On January 31 2014 04:31 r.Evo wrote:
Show nested quote +
On January 31 2014 00:43 ragnorr wrote:
On January 30 2014 21:36 NeThZOR wrote:
So far beating teams that run the dual strat a.k.a. Icarus and TB

So far lost every game with phoenix on my team, people just cant fucking play it properly

4-0 Phoenix reporting in, cutest hero, best hero, most birdy hero.

<3


i also am on a win spree with the birdy.
(⌐■_■) Like a boss
govie
Profile Blog Joined November 2012
9334 Posts
January 31 2014 00:12 GMT
#634
terrorblade feels like if the person has played him before your gonna loose, he seems to buffed.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
January 31 2014 01:02 GMT
#635
On January 31 2014 00:43 ragnorr wrote:
Show nested quote +
On January 30 2014 21:36 NeThZOR wrote:
So far beating teams that run the dual strat a.k.a. Icarus and TB

So far lost every game with phoenix on my team, people just cant fucking play it properly


It's a bit normal that when a new hero gets released people are not suddenly super gosu at him

LOWA yo standarts
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Ayaz2810
Profile Joined September 2011
United States2763 Posts
January 31 2014 01:25 GMT
#636
Just played TB in a bot game. Dude seems ridiculous from a ganking/tanking standpoint. I was just messing around and ended up 9-0 with 3 easy kills during the laning phase with the slowing illusion ability. I know bot games are hardly indicative of a hero's viability in multiplayer games, but I don't think I've ever felt like I could just barrel through everyone and brute force gank people so early like with this guy. Might have to play him this evening in MP and see if he's as fun as I think, or if I'm just talking out of my ass.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
MaZza[KIS]
Profile Joined December 2005
Australia2110 Posts
January 31 2014 03:23 GMT
#637
ETHERIAL DAGON TERROBLADE FOR THE YOLOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!
I really wanted a bigger opponent, like Nate Marquardt, or King Neptune, or Zeus, or Zeus and Fedor, or Fedor on Zeus's shoulders, and they can both punch but only Zeus can kick.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 31 2014 03:55 GMT
#638
On January 30 2014 17:16 bluegarfield wrote:
I just saw Terrorblade in game, man that model looks disproportionally flat T___T
the design and texture have some terror in it indeed, but shoulders are too narrow and the body and arms look like some malnutrition weaklings valve needs to have better gym schedule for terrorblade imo


Young males have delicate psyches and we don't want them to have issues about their image.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
baeric
Profile Joined October 2010
Germany649 Posts
January 31 2014 12:39 GMT
#639
On January 30 2014 21:00 govie wrote:
Show nested quote +
On January 30 2014 20:04 zcki wrote:
Played 4 games on new patch and noticed a trend, won 3 with enemy team having both TB and Phoenix and lost 1 with TB on my team, he ragequit 12min into the game after feeding weaver 4 times.

iron branch change is surprisingly nice


Havent lost a game yet with a terrorblade on mine. His stats and starting armour is ridiculous.


His starting hp is terrible.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 31 2014 12:46 GMT
#640
On January 31 2014 21:39 baeric wrote:
Show nested quote +
On January 30 2014 21:00 govie wrote:
On January 30 2014 20:04 zcki wrote:
Played 4 games on new patch and noticed a trend, won 3 with enemy team having both TB and Phoenix and lost 1 with TB on my team, he ragequit 12min into the game after feeding weaver 4 times.

iron branch change is surprisingly nice


Havent lost a game yet with a terrorblade on mine. His stats and starting armour is ridiculous.


His starting hp is terrible.

Honestly, with the armor he has, it's not really a big deal, it just means tangos do more for you. A dual lane with strong nukes is still scary though.
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2014-01-31 15:32:14
January 31 2014 15:24 GMT
#641
What is icefraud thinking about those es nerfs. He is unplayable now not because of the switch in sil and stun, but because they nerf the stone cd when you can no longer chain his spells with just 1 or 2 stones

Edit: Yea, i cant even go past recharging more than 3 stones the entire game
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
January 31 2014 15:40 GMT
#642
I don't see an option for it in the preferences, so didn't they disable the themed map for ranked?

the fps difference is pretty damn annoying
ffxiv enjoyer
Ayaz2810
Profile Joined September 2011
United States2763 Posts
January 31 2014 16:28 GMT
#643
On February 01 2014 00:24 babysimba wrote:
What is icefraud thinking about those es nerfs. He is unplayable now not because of the switch in sil and stun, but because they nerf the stone cd when you can no longer chain his spells with just 1 or 2 stones

Edit: Yea, i cant even go past recharging more than 3 stones the entire game


They nerfed an OP as fuck character and people are complaining. I'm shocked.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
babysimba
Profile Joined November 2010
10466 Posts
January 31 2014 17:17 GMT
#644
I'm just sad he's really not that worth it to play in the offlane role anymore. He will probably still be top tier in a good support's hand.
Lobotomist
Profile Joined May 2010
United States1541 Posts
January 31 2014 17:59 GMT
#645
Lol bunker build time
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
January 31 2014 21:04 GMT
#646
On February 01 2014 02:17 babysimba wrote:
I'm just sad he's really not that worth it to play in the offlane role anymore. He will probably still be top tier in a good support's hand.


There was never any point to playing him in the offlane role. He literally needed nothing at all to kill anyone on the map. Not even 6 like a lot of offlaners.

He was way too strong and he got the nerfs that he deserved. Now he at least has a reason to spend his gold.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
eluv
Profile Joined August 2010
United States1251 Posts
February 01 2014 01:52 GMT
#647
Wouldn't be a patch without a change to bunkers:


Bunker
Build time reduced by 5 seconds
"Yes I fucked my way to the GSL partnership" - Sundance
Ryder.
Profile Joined January 2011
1117 Posts
February 01 2014 13:08 GMT
#648
So is ES still any good post nerf? I kinda agree with babysimba that stone recharge time seems unnecessary considering you can't wombo combo with 1 rock anymore.

I agree his level 3 combo was ridiculous, hopefully he still has a lot of utility cause he was really fun to play.
pyro19
Profile Joined August 2010
6575 Posts
February 01 2014 13:36 GMT
#649
Terrorblade in Melee form walks like a girl
Just saying
Thy Shall Die Alone...or emm..something like that.
nojok
Profile Joined May 2011
France15845 Posts
February 01 2014 13:45 GMT
#650
On February 01 2014 22:08 Ryder. wrote:
So is ES still any good post nerf? I kinda agree with babysimba that stone recharge time seems unnecessary considering you can't wombo combo with 1 rock anymore.

I agree his level 3 combo was ridiculous, hopefully he still has a lot of utility cause he was really fun to play.

He has very poor laning presence now, he's still very good in squirmishes and awesome in teamfights. It's just not "see=>kill" like it was before. I don't see him mid anymore, he will sux on the offlane if the ennemies have proper lane control and he has weak lane presence with carries who can't do shit before having 8k gold. Overall still a very good hero imo, you can still save your mates countless times, aoe stun (that stun has so much range now!), godlike escape, good initiation. Wardbitch with bottle and brown boots and you can contribute a fuck ton in teamfights.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
govie
Profile Blog Joined November 2012
9334 Posts
February 01 2014 13:47 GMT
#651
On February 01 2014 22:36 pyro19 wrote:
Terrorblade in Melee form walks like a girl
Just saying


Michael jackson............ eeeee eeeeeeeeeeeeeeEEEEeeEEEe
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
choe
Profile Joined August 2010
Germany86 Posts
February 01 2014 14:05 GMT
#652
phoenix :'(
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
February 01 2014 16:32 GMT
#653
Bunker
Build time reduced by 5 seconds

I dont .. I uh .. I dont get it.
Where is my ACE flair
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
Last Edited: 2014-02-01 16:55:39
February 01 2014 16:55 GMT
#654
wrong thread .. uh dota so .. whats up with that bunker change
Where is my ACE flair
erin[go]bragh
Profile Joined December 2008
United States815 Posts
February 01 2014 20:20 GMT
#655
I liked just about everything in this patch until I discovered the stealth nerf to Lone Druid's Spirit Bear. Now I'm sad.
JulyZerg! by.hero, effOrt, KTY.
JackDragon
Profile Joined February 2011
525 Posts
February 02 2014 00:13 GMT
#656
On February 02 2014 05:20 erin[go]bragh wrote:
I liked just about everything in this patch until I discovered the stealth nerf to Lone Druid's Spirit Bear. Now I'm sad.

It isn't a nerf. if anything it is a buff, but chances are that there is no real difference.
Spirit Bear's Entangle is no longer an Orb Effect

This mean that it is no Orb Effect and thus it stacks with other orbs. It was a proc however so it never really got in the way for other orbs
Rhyme
Profile Joined May 2010
United States1069 Posts
February 02 2014 01:56 GMT
#657
On February 02 2014 09:13 JackDragon wrote:
Show nested quote +
On February 02 2014 05:20 erin[go]bragh wrote:
I liked just about everything in this patch until I discovered the stealth nerf to Lone Druid's Spirit Bear. Now I'm sad.

It isn't a nerf. if anything it is a buff, but chances are that there is no real difference.
Show nested quote +
Spirit Bear's Entangle is no longer an Orb Effect

This mean that it is no Orb Effect and thus it stacks with other orbs. It was a proc however so it never really got in the way for other orbs


i think he means the cast point parity change on return
dont ever say that
Dustytusk
Profile Joined September 2012
Finland45 Posts
February 02 2014 13:37 GMT
#658
Just wondering,why there is a bunker change?
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
February 02 2014 13:38 GMT
#659
On February 02 2014 22:37 Dustytusk wrote:
Just wondering,why there is a bunker change?


Long-time starcraft joke on a primarily starcraft forum...
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
February 03 2014 12:10 GMT
#660
On February 02 2014 22:37 Dustytusk wrote:
Just wondering,why there is a bunker change?

It's a joke pointing at SC2's early patches

+ Show Spoiler +
Patch 6 (version 0.8.0.14593)
Bunker build time decreased from 40 seconds to 30 seconds.

Patch 16 (version 0.19.0.15976) Undocumented Changes
Bunker build time increased from 30 to 40.

Patch 17 (version 0.20.0.16036)
Bunker build time decreased from 40 seconds to 30 seconds.

Patch 1.1.0
Bunker build time increased from 30 to 35.

Patch 1.3.0
Bunker build time increased from 35 to 40.
Romanes eunt domus
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
February 04 2014 09:51 GMT
#661
Watching some first page games this morning, it seems like Earth Spirit is doing pretty well. I wonder how long it takes for people to start complaining again. ._.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
February 04 2014 10:28 GMT
#662
Earth Spirit is 100% fine to me right now. Good ES players can actually still play the hero and retarded ones can't just rape games instantly if they know how to pull off his combo.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
February 04 2014 17:39 GMT
#663
On February 02 2014 10:56 Rhyme wrote:
Show nested quote +
On February 02 2014 09:13 JackDragon wrote:
On February 02 2014 05:20 erin[go]bragh wrote:
I liked just about everything in this patch until I discovered the stealth nerf to Lone Druid's Spirit Bear. Now I'm sad.

It isn't a nerf. if anything it is a buff, but chances are that there is no real difference.
Spirit Bear's Entangle is no longer an Orb Effect

This mean that it is no Orb Effect and thus it stacks with other orbs. It was a proc however so it never really got in the way for other orbs


i think he means the cast point parity change on return



This =p Return used to be instant (used to as in, previously in dota 2). It wasn't the case in dota 1 though. Now there's a slight cast delay for the bear to return.
SilverStar
Profile Joined January 2012
Sweden18511 Posts
February 04 2014 18:47 GMT
#664
When is the event starting tomorrow?
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 05 2014 02:24 GMT
#665
On February 04 2014 19:28 Kuroeeah wrote:
Earth Spirit is 100% fine to me right now. Good ES players can actually still play the hero and retarded ones can't just rape games instantly if they know how to pull off his combo.


To be fair ES had less than 50% winrate on pub, so only good ES players actually had high winrates.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
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