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Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…

Forum Index > Dota 2 General
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
Last Edited: 2014-01-28 19:26:40
January 27 2014 20:02 GMT
#1
From http://www.dota2.com/newbloom/day3/

Phoenix


For aeons beyond count, the stars above coalesced their energy, each in time bursting forth the cataclysmic fires of supernova to mark the sky with stellar progeny. By this ageless crucible the star called Phoenix collapsed into being. Over long cycles this conscious light inquired and studied, and through chance learned of an enduring conflict of cosmic consequence. Thus an infant son of suns has taken terrestrial form, eager to shine its warmth wherever events seem their darkest.

Icarus Dive - Swoop forward in a fierce arc, slowing and damaging all enemies in your path.

Fire Spirits - Spend health to summon spirits which can be launched at your foes to burn them over time.

Sun Ray - Sacrifice vitality to blast your enemies, and heal your allies, with a beam of searing light.

Supernova - Become a core of fusing energy that burns nearby enemies which, if allowed to detonate, will stun foes and renew your strength.




Replay Takeover


Grab your friends and rewrite history! Now you can take control in any replay created after the New Bloom update, then act out the rest of the match from that moment forward. During a replay, hit the Takeover button to create a lobby where everyone can choose which hero to portray. Resume the match, and become the one to turn the tide of a favorite pro play, discover a way to escape an impossible setup, or relive a cherished team fight again and again.

Takeovers are considered a new match and have separate replays, which are recorded from the moment you assume control.




Additional Features


Items that have been purchased while dead can now be sold, if that item was bought during the same death. Previously, no items could be sold while dead.

Highlighting an allied Ward will now display its effective range.

Holding ALT and clicking on an ability will now issue a context-sensitive ping for that ability. This can be used to indicate whether the pinged ability is ready for use, if you do not have enough mana to use this ability, or to indicate the number of seconds remaining on that ability’s cooldown.




From http://www.dota2.com/newbloom/day2/

Terrorblade


Terrorblade is the demon marauder—an outlaw hellion whom even other demons fear. He stole from the Demon Lords and for his crimes was taught this lesson: even Hell has a hell. He was incarcerated in Foulfell, a dark mirror of reality where demons are sentenced to gaze into twisted reflections of their own souls. But instead of suffering, Terrorblade mastered his reflected worst self and turned his terror loose upon creation.

Reflection - Create a double of your foe, which then attacks its original as it slows their movement.

Conjure Image - Summon forth an illusion of yourself to aid you in battle.

Metamorphosis - Embrace the darkness within, trading your melee attack for a ranged strike while granting additional damage.

Sunder - Sever the soul of an ally or enemy, exchanging your health for theirs.




Patch 6.80



GENERAL

You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick
All Pick selection time increased from 60 to 75
All Pick pre-creep time reduced from 90 to 75

Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%
Roshan bounty rescaled from 105-600 to 150-400


HEROES

+ Show Spoiler +
Alchemist
Night vision reduced from 1400 to 800
Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]
Unstable Concoction no longer continues to get stronger while it is in the air


Ancient Apparition
Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30
Ice Vortex duration increased from 12 to 16
Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value


Anti-Mage
Mana Void radius increased from 300 to 450
Added AoE targeting cursor for Mana Void


Axe
Base HP regen increased from 2 to 3
Berserker's Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2
Berserker's Call cooldown rescaled from 10 to 16/14/12/10


Batrider
Attack animation time improved from 0.5 to 0.3


Beastmaster
Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
Call of the Wild Boar duration reduced from 70/80/90 to 60
Call of the Wild no longer destroys previous summons on cast


Bloodseeker
Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies


Brewmaster
Primal Split cooldown reduced from 180/160/140 to 140/120/100


Bristleback
Base damage reduced by 4


Broodmother
Can no longer leave the map boundaries [?]
Spin Web no longer provides 200 vision
Free pathing is now removed when enemies have vision over you [?]


Bunker
Build time reduced by 5 seconds


Centaur Warrunner
Stampede cooldown reduced from 120/90/60 to 90/75/60


Clockwerk
Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3


Crystal Maiden
Base intelligence reduced by 3


Dark Seer
Ion Shell cooldown reduced from 10 to 9


Dazzle
Weave duration increased from 20 to 24


Death Prophet
Exorcism cooldown increased from 100 to 115
Silence AoE increased from 350 to 425


Dragon Knight
Dragon Tail cooldown rescaled from 9 to 12/11/10/9


Drow Ranger
Reworked Silence [?]

Earth Spirit
Stone Remnant recharge timer increased from 25 to 35
Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
Boulder Smash damage rescaled from 100/150/200/250 to 125
Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
Boulder Smash radius from 225 to 200
Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
Geomagnetic Grip now kills trees along the path of a dragged allied hero
Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
Fixed being able to cast Geomagnetic Grip on magic immune allies
Fixed Boulder Smash being able to target Magic Immune units
Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll


Earthshaker
Base movement speed increased from 300 to 310
Strength gain increased from 2.5 to 2.9


Enchantress
Base armor reduced by 1


Enigma
Black Hole AoE increased from 375 to 400
Black Hole cast range increased from 250 to 275


Faceless Void
Chronosphere cooldown reduced from 120/110/100 to 120/100/80
You now have 1000 movement speed and phase while you are in Chronosphere
Timewalk manacost reduced from 120 to 90


Huskar
Burning Spear duration increased from 7 to 8
Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
Inner Vitality cast range increased from 450 to 550


Invoker
Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
Forge Spirits attack range reduced from 300->900 to 300->690
EMP burn increased from 100->400 to 100->550
EMP delay from 3.7->2 to 2.6
Alacrity manacost reduced from 75 to 45
Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30


Jakiro
Ice Path damage rescaled from 25/50/75/100 to 50
Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30
Dual Breath burn and slow duration increased from 4 to 5 seconds
Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76
Dual Breath damage interval improved from every 1 second to every 0.5 seconds
Dual Breath Attack Speed slow increased from -20 to -30
Removed initial impact damage from Dual Breath [?]


Juggernaut
Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21


Keeper of the Light
Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3


Legion Commander
Moment of Courage now only procs one extra lifesteal attack [?]
Moment of Courage buff grace period increased from 0.5 to 1.0 seconds
Moment of Courage cooldown reduced from 1.2 to 0.9


Leshrac
Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
Lightning Storm damage from 80/145/205/265 to 80/140/200/260
Lightning Storm cooldown reduced from 5.5 to 4
Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120


Lina
Dragon Slave Initial/Final AoE increased from 275/150 to 275/200
Fiery Soul duration increased from 7 to 9
Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%


Lion
Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target


Lone Druid
Spirit Bear's Entangle is no longer an Orb Effect


Lycan
Wolves Fade Time decreased from 3 to 1.7
Level 3 Lycan Wolves now have Invisibility
Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen


Magnus
Base intelligence increased by 2


Medusa
Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5


Meepo
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
Divided We Stand now passively reduces your revive timer by 10%/20%/30%


Morphling
You can now cast and attack while in Waveform


Nature's Prophet
Wrath of Nature manacost increased from 150/200/250 to 175/225/275


Necrophos
Death Pulse now hits units in Fog of War


Night Stalker
Crippling Fear's night miss chance increased from 40 to 50%


Nyx Assassin
Cast Range on Impale now matches the travel range [?]


Ogre Magi
Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?]


Omni Knight
Degen Aura stickiness increased from 1.0 to 2.0 seconds [?]


Outworld Devourer
Astral Imprisonment cast range reduced from 550 to 500


Phantom Assassin
Invisible heroes now trigger Blur
Blur delay reduced from 1.5 to 0.75



Phoenix
Fire Spirits Attack Speed slow reduced from 150 to 80/100/120/140
Fire Spirits can now be cast during Icarus Dive
Fire Spirits DPS reduced from 20/40/60/80 to 15/35/55/75
Icarus Dive is now interrupted if you are stunned during it


Queen of Pain
Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40


Riki
Base HP regen increased from 0.75 to 1.5


Sand King
Sand Storm radius rescaled from 275/325/375/525 to 525


Shadow Demon
Shadow Poison max effective stacks increased from 4 to 5


Shadow Shaman
Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
Mass Serpent Wards can no longer trap Roshan


Silencer
Global Silence cooldown reduced from 140 to 130


Skywrath Mage
Mystic Flare damage increased from 600/900/1200 to 600/1000/1400


Slardar
Bash damage increased from 40/50/60/70 to 40/60/80/100


Slark
Pounce damage reduced from 70/140/210/280 to 60/120/180/240
Shadow Dance cooldown reduced from 65 to 60


Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400


Spirit Breaker
You now gain vision over your target while you are casting Netherstrike


Storm Spirit
Base movement speed reduced from 295 to 290


Sven
Base armor increased by 3
Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14


Terrorblade
Sunder cooldown reduced from 160/110/60 to 120/80/40
Sunder is no longer partially blocked by Magic Immunity
Reflection cast range increased from 250 to 275


Tidehunter
Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450
Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40


Timbersaw
Base strength reduced from 25 to 22


Tinker
Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count


Treant Protector
Overgrowth AoE increased from 625 to 675
Nature's Guise cast range increased from 300 to 600


Troll Warlord
Fervor max stacks rescaled from 2/3/4/5 to 4
Fervor attack speed per stack rescaled from 20 to 16/22/28/34


Tusk
Secondary units hit by the Snowball now take the same impact as the primary unit [?]
Removed 50% threshold mechanic from Walrus Punch
Walrus Punch base crit increased from 3x to 3.5x


Undying
Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6


Vengeful Spirit
Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6


Venomancer
Base damage reduced by 5
Base HP regen reduced from 0.75 to the default 0.25


Visage
Base movement speed reduced by 5
Grave Chill manacost rescaled from 70/80/90/100 to 100
Familiars are now properly magic immune [?]


Warlock
Upheaval max duration increased from 12 to 16


Windranger
Focus Fire manacost reduced from 200/300/400 to 150
Focus Fire no longer has a cast animation


Witch Doctor
Maledict AoE increased from 150 to 165
Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50
Paralyzing Casks can now bounce to units in Fog of War


Wraith King
Reincarnation slow increased from 50 to 75%
Reincarnation slow duration increased from 4 to 5


Zeus
Arc Lightning cast range increased from 700 to 850




ITEMS

+ Show Spoiler +
Animal Courier
Ground Courier bounty per player reduced from 175 to 150 [?]


Arcane Boots
Manacost increased by 10


Battle Fury
Cleave AoE increased from 225 to 250


Blink Dagger
Blink no longer has a manacost [?]


Bottle
Can now be used on your allies by holding down the Control key [?]


Bunker
Build time increased by 5 seconds


Diffusal Blade
Agility bonus increased from 22/26 to 25/30


Drums of Endurance
Number of charges increased from 4 to 5
Recipe cost increased from 800 to 875


Eul's Scepter of Divinity
Cyclone cooldown reduced from 25 to 23


Force Staff
Force travel speed is reduced [?]


Iron Branch
Gold cost reduced from 53 to 50


Mask of Madness
Lifesteal increased from 17% to 20%


Mjollnir
Changed the area type that is used when Static Charge hit units [?]


Necronomicon
Necronomicon units bounty increased from 100/125/150 to 100/150/200
Necronomicon units armor reduced from 6/8/10 to 4
Necronomicon cooldown increased from 80 to 95


Observer Ward
Can be targeted on allies to transfer one charge


Radiance
Attack damage bonus increased from 60 to 65


Refresher Orb
Recipe cost reduced from 1875 to 1800


Ring of Aquila
Agility bonus increased from 6 to 9


Rod of Atos
HP bonus increased from 325 to 350


Sange and Yasha
Sange and Yasha slow duration increased from 4 to 5 seconds
Sange and Yasha slow increased from 30 to 32%


Sentry Ward
Can be targeted on allies to transfer one charge


Shadow Amulet
Fade delay improved from 1.8 to 1.5
Can now be used on allies [?]


Shiva's Guard
Arctic Blast range increased from 719 to 900
Arctic Blast speed increased from 300 to 350


Smoke of Deceit
Duration decreased from 40 to 35


Teleport Scrolls
Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5
Max targeting range increased from 525 to 575 [?]


Tranquil Boots
Movement speed increased from 85 to 90
HP Regen increased from 10 to 12 [?]


Veil of Discord
Strength/Agility/Damage bonus increased from 3 to 6






Random Ability Draft


Trade the organized chaos of Dota 2 for a taste of pure bedlam! Unlocked at level 11, in this mode each player is randomly assigned a hero, and each hero's abilities are placed into a pool. Players then take turns choosing which abilities their hero will bring into battle. Behold the majesty of a Pouncing Pudge, witness Axe fumbling with Psi Blades, and experience the terror of Illusory Orb Magnus.
Moderator
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 27 2014 20:05 GMT
#2
I always believed in you Icefrog, all hail this patch will be glorious
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
January 27 2014 20:07 GMT
#3
Oh dear lord this patch is the tits
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
January 27 2014 20:07 GMT
#4
On January 28 2014 05:05 Kuroeeah wrote:
I always believed in you Icefrog, all hail this patch will be glorious

sick patches that really rejuvenate the game and doesnt take 6 months

fucking amazing
SKC
Profile Joined October 2010
Brazil18828 Posts
January 27 2014 20:08 GMT
#5
Best thing of this patch is the addition of OMG/LoD
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
January 27 2014 20:09 GMT
#6
I'm dying to see the new void chronosphere in action. Sounds awesome
tadL
Profile Joined September 2010
Croatia679 Posts
January 27 2014 20:10 GMT
#7
Terrorblade remembers me on the darkest days of 4 protect 1
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 27 2014 20:10 GMT
#8
my guides t__________________________________________t

Love the all pick timer change and the bottle!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
January 27 2014 20:11 GMT
#9
Crystal Maiden now hits as hard as a SF with no souls. Poor thing.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
dravernor
Profile Blog Joined May 2013
Netherlands6192 Posts
Last Edited: 2014-01-27 20:12:03
January 27 2014 20:11 GMT
#10
sweet goodness, i hate this patching business. new hero sounds interesting though, also looks like a hero i will be awful with.
<3
Logo
Profile Blog Joined April 2010
United States7542 Posts
January 27 2014 20:13 GMT
#11
I love the Earth Spirit changes. He retains all the flavor and fun of the hero, but now you need a little more finesse and help in getting ganks.
Logo
TheAvatar
Profile Joined September 2013
Sweden11 Posts
January 27 2014 20:13 GMT
#12
seems like good changes to me i hope sniper will be usfull now whit this buff
"Balance change over time and is never perfect"
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
January 27 2014 20:14 GMT
#13
What are thoughts on the new ES? He doesn't look significantly weaker damagewise
Fatalize
Profile Joined January 2011
France5210 Posts
Last Edited: 2014-01-27 20:18:52
January 27 2014 20:14 GMT
#14
Earth spirit nerfed to the ground, still decent but no longer a tard hero with instant stun which allowed him to get free kills at level 3

"Blink no longer has a manacost" Good buff to heroes like Sand King / Tide / Pudge / Magnus

Also, Lion and Skywrath are now the most ridiculous nukers

Also, thank god Brood free pathing has been nerfed, shit was fucking annoying to play against
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 27 2014 20:15 GMT
#15
TERRORBLADE

AAWWW YEAH
WriterXiao8~~
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
Last Edited: 2014-01-27 20:16:10
January 27 2014 20:15 GMT
#16
My favourite changes:

Meepo
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
Divided We Stand now passively reduces your revive timer by 10%/20%/30%

Tinker
Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count

Bottle
Can now be used on your allies by holding down the Control key

Iron Branch
Gold cost reduced from 53 to 50

Observer Ward
Can be targeted on allies to transfer one charge


And of course all the Earth Spirit stuff.
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
January 27 2014 20:17 GMT
#17
Tinker's Aghs does look pretty sick
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
January 27 2014 20:17 GMT
#18
Facless:
You now have 1000 movement speed and phase while you are in Chronosphere

1000??? Wasn't something 522 the maximum?
There can only be one Geisterkarle
Galek
Profile Blog Joined December 2010
Poland234 Posts
January 27 2014 20:17 GMT
#19
Meepo changes!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 27 2014 20:17 GMT
#20
it's OMG mode!!! ability draft!!!!!
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
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