Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…
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SandwichApoc
United States115 Posts
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SKC
Brazil18828 Posts
On January 28 2014 05:17 Geisterkarle wrote: Facless: You now have 1000 movement speed and phase while you are in Chronosphere 1000??? Wasn't something 522 the maximum? It still is. Except for Bloodseeker and Void inside Chrono | ||
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kju
6143 Posts
I had to endure all these new bullshit heroes and now I can play one of my favorites | ||
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Grettin
42384 Posts
You can now cast and attack while in Waveform shiiiiiiiit. | ||
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Byyk
457 Posts
Nice patch. | ||
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Kipsate
Netherlands45349 Posts
Sniper Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400 Keep buffing his range and eventually he will get picked lawl. | ||
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CosmicSpiral
United States15275 Posts
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teddyoojo
Germany22369 Posts
somehow i dont like the idea of every hero having an aghanims upgrade | ||
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Iplaythings
Denmark9110 Posts
so happy to see weaver untouched <3 | ||
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SKC
Brazil18828 Posts
On January 28 2014 05:23 CosmicSpiral wrote: Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's so unnecessary. A 80 sec CD on Chrono is ridiculous for how good the ultimate is. Quite often there's no logic in Dota patching. You throw shit at the wall and see what sticks. | ||
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govie
9334 Posts
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ControlMonkey
Australia3109 Posts
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Erasme
Bahamas15899 Posts
On January 28 2014 05:18 SKC wrote: It still is. Except for Bloodseeker and Void inside Chrono And for Bara's charge On January 28 2014 05:21 Kipsate wrote: Keep buffing his range and eventually he will get picked lawl. He's already bonkers mid if you can't roam or threaten him | ||
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TheYango
United States47024 Posts
On January 28 2014 05:17 ahswtini wrote: it's OMG mode!!! ability draft!!!!! Random heroes makes it really unfair because so much of OMG is decided by who got the heroes with the better base model. When everyone picks from the same pool of abilities, animation/base stats/etc. become extremely deciding. | ||
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Logo
United States7542 Posts
On January 28 2014 05:14 See.Blue wrote: What are thoughts on the new ES? He doesn't look significantly weaker damagewise There are a lot of implications though. If you want to be able to re-position enemies and knock them into allies or towers (a big source of Kaolin's ganking power) you need to skill up boulder smash which now doesn't scale on damage AND if you are knocking someone around you aren't stunning them. So now Kaolins have to choose between ganking by repositioning with boulder smash and ganking by maxing grip for damage. They can't have it all in the mid game anymore. By 14 they'll be in roughly the same place, but late game Koalin was never really the problem to begin with (and even then they have to choose between a stun and repositioning an enemy). Kaolin also now needs to choose between repositioning an enemy and stunning them. Overall the changes seem focused around an understanding of how strong being able to control an enemy's position is. To me overall it also seems like it's prodding Kaolins to have a bit of an item timing now. Having something to help with initiating reliably seems important. | ||
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Fatalize
France5210 Posts
On January 28 2014 05:27 TheYango wrote: Random heroes makes it really unfair because so much of OMG is decided by who got the heroes with the better base model. When everyone picks from the same pool of abilities, animation/base stats/etc. become extremely deciding. Pugna with Sanity's Eclipse ez rares | ||
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CosmicSpiral
United States15275 Posts
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Kishin2
United States7534 Posts
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SpiZe
Canada3640 Posts
OMG DotA ? Oh yeah ! Seems like a great patch overall, overall gameplay shouldn't change much, only some balance and a lot of really neat things like Wards and bottle, really happy about them. | ||
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HaXxorIzed
Australia8434 Posts
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