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Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…

Forum Index > Dota 2 General
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Prev 1 2 3 4 5 32 33 34 Next All
SandwichApoc
Profile Blog Joined December 2009
United States115 Posts
January 27 2014 20:18 GMT
#21
AOE Lion ult sounds amazing.
SKC
Profile Joined October 2010
Brazil18828 Posts
January 27 2014 20:18 GMT
#22
On January 28 2014 05:17 Geisterkarle wrote:
Facless:
You now have 1000 movement speed and phase while you are in Chronosphere

1000??? Wasn't something 522 the maximum?

It still is. Except for Bloodseeker and Void inside Chrono
kju
Profile Joined September 2010
6143 Posts
January 27 2014 20:19 GMT
#23
OMG FINALLY

I had to endure all these new bullshit heroes and now I can play one of my favorites
Grettin
Profile Joined April 2010
42384 Posts
January 27 2014 20:19 GMT
#24
Morphling
You can now cast and attack while in Waveform


shiiiiiiiit.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Byyk
Profile Joined December 2004
457 Posts
January 27 2014 20:20 GMT
#25
Volvo & Ice Frog, I love you! :-D
Nice patch.
Ma Jae Yoon, sAviOr, the greatest player of all time.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 27 2014 20:21 GMT
#26
Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

Keep buffing his range and eventually he will get picked

lawl.
WriterXiao8~~
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-01-27 20:24:52
January 27 2014 20:23 GMT
#27
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's unnecessary considering its strength is setting up easy damage for your teammates. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 27 2014 20:23 GMT
#28
not sure what icefrog is trying to achieve with all those random agha introductions hes been doing the last few patches

somehow i dont like the idea of every hero having an aghanims upgrade
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
January 27 2014 20:24 GMT
#29
Such lone druid buffs

so happy to see weaver untouched <3
In the woods, there lurks..
SKC
Profile Joined October 2010
Brazil18828 Posts
January 27 2014 20:25 GMT
#30
On January 28 2014 05:23 CosmicSpiral wrote:
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's so unnecessary. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.

Quite often there's no logic in Dota patching. You throw shit at the wall and see what sticks.
govie
Profile Blog Joined November 2012
9334 Posts
January 27 2014 20:25 GMT
#31
TQ-boots+Atos combo gets better each patch.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
January 27 2014 20:25 GMT
#32
Brewmaster ult cooldown decreased by 40 seconds? Maybe we'll see a bit more of him in competitive play.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 27 2014 20:27 GMT
#33
On January 28 2014 05:18 SKC wrote:
Show nested quote +
On January 28 2014 05:17 Geisterkarle wrote:
Facless:
You now have 1000 movement speed and phase while you are in Chronosphere

1000??? Wasn't something 522 the maximum?

It still is. Except for Bloodseeker and Void inside Chrono

And for Bara's charge
On January 28 2014 05:21 Kipsate wrote:
Show nested quote +
Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

Keep buffing his range and eventually he will get picked

lawl.

He's already bonkers mid if you can't roam or threaten him
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
TheYango
Profile Joined September 2008
United States47024 Posts
January 27 2014 20:27 GMT
#34
On January 28 2014 05:17 ahswtini wrote:
it's OMG mode!!! ability draft!!!!!

Random heroes makes it really unfair because so much of OMG is decided by who got the heroes with the better base model. When everyone picks from the same pool of abilities, animation/base stats/etc. become extremely deciding.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-01-27 20:32:49
January 27 2014 20:29 GMT
#35
On January 28 2014 05:14 See.Blue wrote:
What are thoughts on the new ES? He doesn't look significantly weaker damagewise


There are a lot of implications though. If you want to be able to re-position enemies and knock them into allies or towers (a big source of Kaolin's ganking power) you need to skill up boulder smash which now doesn't scale on damage AND if you are knocking someone around you aren't stunning them. So now Kaolins have to choose between ganking by repositioning with boulder smash and ganking by maxing grip for damage. They can't have it all in the mid game anymore. By 14 they'll be in roughly the same place, but late game Koalin was never really the problem to begin with (and even then they have to choose between a stun and repositioning an enemy).

Kaolin also now needs to choose between repositioning an enemy and stunning them. Overall the changes seem focused around an understanding of how strong being able to control an enemy's position is.

To me overall it also seems like it's prodding Kaolins to have a bit of an item timing now. Having something to help with initiating reliably seems important.
Logo
Fatalize
Profile Joined January 2011
France5210 Posts
January 27 2014 20:29 GMT
#36
On January 28 2014 05:27 TheYango wrote:
Show nested quote +
On January 28 2014 05:17 ahswtini wrote:
it's OMG mode!!! ability draft!!!!!

Random heroes makes it really unfair because so much of OMG is decided by who got the heroes with the better base model. When everyone picks from the same pool of abilities, animation/base stats/etc. become extremely deciding.

Pugna with Sanity's Eclipse

ez rares
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
January 27 2014 20:31 GMT
#37
The change to Mjollnir actually sounds really good.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Kishin2
Profile Joined May 2011
United States7534 Posts
January 27 2014 20:35 GMT
#38
Wow, great changes all around, new hero, and an interesting new mode.
SpiZe
Profile Joined December 2010
Canada3640 Posts
January 27 2014 20:35 GMT
#39
Terrorblade ? Hell yeah !
OMG DotA ? Oh yeah !

Seems like a great patch overall, overall gameplay shouldn't change much, only some balance and a lot of really neat things like Wards and bottle, really happy about them.
HaXxorIzed
Profile Blog Joined June 2007
Australia8434 Posts
January 27 2014 20:37 GMT
#40
All these Hard Carry buffs ... I am so happy. Also, TB!
http://steamcommunity.com/id/HaXxorIzed
Prev 1 2 3 4 5 32 33 34 Next All
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