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Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…

Forum Index > Dota 2 General
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Hagen0
Profile Joined June 2013
Germany765 Posts
January 28 2014 16:29 GMT
#361
On January 28 2014 21:18 Firebolt145 wrote:
When Aghs was first introduced to Ogre Magi it did indeed improve his ultimate, increasing the chance of multicast, and even giving the chance for a 5x multicast. I only played average level pubs at that time but I remember it as being ridiculously powerful/annoying. Icefrog removed it for a while and then reintroduced it later, giving him the Unrefined Fireblast spell instead.


It was even worse. There was a bug with the initial aghanims sceptre upgrade where the game would check for multicast twice, once with the aghanims chance and then again with the normal one. So taken together you had something like a 60% multicast chance.
govie
Profile Blog Joined November 2012
9334 Posts
January 28 2014 16:29 GMT
#362
Ogre Magi : Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?].

Septer better or worse?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
January 28 2014 16:32 GMT
#363
On January 29 2014 01:29 govie wrote:
Ogre Magi : Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?].

Septer better or worse?

You can always cast Unrefined Fireblast until you have 0 mana I think it is good
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-28 16:43:14
January 28 2014 16:32 GMT
#364
Much much better. Since you will rape your mana pool with the first cast but then you will never actually "run out" of mana because however little mana you have the stun only needs 60%.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-01-28 16:40:33
January 28 2014 16:40 GMT
#365
I'm not entirely sure about that. It says that you can always cast it but it ALSO says that it costs 60 mana when you're below 100 mana. So I'm not sure how it works exactly (check the ? on the page).


Either way its a buff I feel. You can just keep casting it over and over.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-01-28 16:41:28
January 28 2014 16:41 GMT
#366
ahh yes i see it now thx, i assumed that it would still atleast cost some minimal mana but apparantly not!

Yes, a great item, Maybe we can let ogre take a visage route with the early septer. Gonna try that.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Scones
Profile Joined June 2012
Wales99 Posts
January 28 2014 16:43 GMT
#367
United we stand with Zeus' ultimate would be marvelous
SKC
Profile Joined October 2010
Brazil18828 Posts
January 28 2014 16:44 GMT
#368
On January 29 2014 01:40 -Celestial- wrote:
I'm not entirely sure about that. It says that you can always cast it but it ALSO says that it costs 60 mana when you're below 100 mana. So I'm not sure how it works exactly (check the ? on the page).


Either way its a buff I feel. You can just keep casting it over and over.

No. It says "You can always cast this spell." Then it gives an example, if you have 100 mana, it will cost 60.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 28 2014 16:44 GMT
#369
On January 29 2014 01:40 -Celestial- wrote:
I'm not entirely sure about that. It says that you can always cast it but it ALSO says that it costs 60 mana when you're below 100 mana. So I'm not sure how it works exactly (check the ? on the page).


Either way its a buff I feel. You can just keep casting it over and over.

It says "if you have 100 then it costs 60" aka still 60% lol. Re-read it. "You can always cast this skill" soooooo yeah safe to say it can cost as little as 1 mana. Maybe 0?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-01-28 16:49:54
January 28 2014 16:46 GMT
#370
On January 29 2014 01:43 Scones wrote:
United we stand with Zeus' ultimate would be marvelous


I'm guessing you can only have one ultimate.


Otherwise you could get something like Divided plus Chaotic Offering plus Thundergod's Wrath plus Global Silence and just basically instantly win every teamfight and take an entire lane.


On January 29 2014 01:44 Sn0_Man wrote:
Show nested quote +
On January 29 2014 01:40 -Celestial- wrote:
I'm not entirely sure about that. It says that you can always cast it but it ALSO says that it costs 60 mana when you're below 100 mana. So I'm not sure how it works exactly (check the ? on the page).


Either way its a buff I feel. You can just keep casting it over and over.

It says "if you have 100 then it costs 60" aka still 60% lol. Re-read it. "You can always cast this skill" soooooo yeah safe to say it can cost as little as 1 mana. Maybe 0?


I read that as more of a "it costs 60% mana unless you're below 100 mana" thing than an example. May very well be wrong but I was sort of assuming most people know what 60% means; so they would hardly need to clarify by pointing out what seems to be the bleeding obvious.

Although maybe I'm overestimating people's maths ability. *shrug*
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-01-28 16:52:01
January 28 2014 16:51 GMT
#371
How do you explain the sentence "You can always cast this ability" then? A mana cost limit makes no sense with the way it's worded.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
January 28 2014 16:54 GMT
#372
bunker change lol
This is our town, scrub
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2014-01-28 17:21:46
January 28 2014 17:01 GMT
#373
Lots of drastic change, some political correct nerfs (as always) and lol at some pity buff like on DS. Good thing is that IF is trying to push more heroes to be viable at comp level. And that sensible change at AP picking hero phase haha.

Should have hammered on brood and kaolin before they annoyed everyone so much. Thank god for that.

Love Sniper and WD buff. Poor Veno and CM.

Most significant change is Jakiro and then invoker, Tinker, QoP and Riki. ES (earth shaker ok he is forever the ES) buff is interesting but doubt that teams will pick him more. Will see how Void, AM and Morph turned out in comp games, that void 1000ms boost ahahaha. Maybe they improved NA's stun now.

Item wise TP timing is the biggest adjustment and then Dagger (come back of Slardar?), Bottle and ward.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2014-01-28 17:21:53
January 28 2014 17:08 GMT
#374
Nice patch!

Sad about Clockwork nerf.

Also Broodmother bad again.

Most of the patch seems really good :D. Bottle change is golden.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
andyrau
Profile Joined December 2010
13015 Posts
January 28 2014 17:30 GMT
#375
On January 29 2014 01:29 Hagen0 wrote:
Show nested quote +
On January 28 2014 21:18 Firebolt145 wrote:
When Aghs was first introduced to Ogre Magi it did indeed improve his ultimate, increasing the chance of multicast, and even giving the chance for a 5x multicast. I only played average level pubs at that time but I remember it as being ridiculously powerful/annoying. Icefrog removed it for a while and then reintroduced it later, giving him the Unrefined Fireblast spell instead.


It was even worse. There was a bug with the initial aghanims sceptre upgrade where the game would check for multicast twice, once with the aghanims chance and then again with the normal one. So taken together you had something like a 60% multicast chance.

I remember how bad it was in 6.57
felt like every fucking spell was a multicast, and that was right after they nerfed bkb into what it is today
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-28 17:36:12
January 28 2014 17:36 GMT
#376
BKB's recieved at least 3 nerfs post 6.57 >_>
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
andyrau
Profile Joined December 2010
13015 Posts
January 28 2014 17:43 GMT
#377
they were smaller changes I think? pre-6.57 bkb actually had no diminishing durations lol

and if they reverted larger changes in between 6.60 and 6.75ish I wouldn't know, I stopped playing dota for 3 years or so. when I got back bkb seemed largely similar to what I remembered it being.
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 28 2014 17:44 GMT
#378
any word when the patch is live? either test or main.
When they see MC Probe, all the ladies disrobe.
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
Last Edited: 2014-01-28 17:50:30
January 28 2014 17:50 GMT
#379
Will we have Day 3 today?
Gevna
Profile Joined August 2010
France2332 Posts
January 28 2014 18:32 GMT
#380
A bit sad about the patch, a lot of nerfs, a few are well deserved, but overall I just dislike nerfs. And no really sgnifiant buff beside maybe lycan, wex Invoker, and huskar. Will see how it impacts the pro-scene, but I would be really surprised that it's gonna change the trend of picks.
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