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On August 28 2013 06:13 Najda wrote:Show nested quote +On August 28 2013 05:34 HardlyNever wrote:On August 27 2013 12:50 Scrandom wrote: I hope they do a ladder reset or something, get a fresher economy going. I think they are "restarting" the economy by bumping the level cap up 10 levels, and putting in gear to match. Sounds an awful lot like WoW to me. I thought I read somewhere that they weren't going to do that because they didn't want to make all the current lvl 60 items (esp legendaries) worthless and obsolete. Maybe they will have some way they can roll up to lvl 70 stats, or maybe they are just a bunch of liars. We'll see I guess. I think I remember seeing them mention that all legendaries can roll level 70 now, but on new items rather than pre-existing ones. I think it'd be very weird for them to buff peoples existing items up to level 70. yep, and given the insane rolls you can get for lvl 70 items (based on what they have shown so far), current items are going to be almost obsolete (as they should be) within a week of release.
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On August 28 2013 06:13 Najda wrote:Show nested quote +On August 28 2013 05:34 HardlyNever wrote:On August 27 2013 12:50 Scrandom wrote: I hope they do a ladder reset or something, get a fresher economy going. I think they are "restarting" the economy by bumping the level cap up 10 levels, and putting in gear to match. Sounds an awful lot like WoW to me. I thought I read somewhere that they weren't going to do that because they didn't want to make all the current lvl 60 items (esp legendaries) worthless and obsolete. Maybe they will have some way they can roll up to lvl 70 stats, or maybe they are just a bunch of liars. We'll see I guess. I think I remember seeing them mention that all legendaries can roll level 70 now, but on new items rather than pre-existing ones. I think it'd be very weird for them to buff peoples existing items up to level 70.
They've never done it before, I see no reason they'd start now.
However, you can use the Mystic to re-roll your old items anyway, so a lot of your old gear will still have a use, assuming it won't completely drain people's gold.
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On August 28 2013 03:29 dAPhREAk wrote:Show nested quote +On August 28 2013 03:29 crms wrote:On August 28 2013 02:27 R0YAL wrote:On August 28 2013 01:09 Sindriss wrote: The skill points you get, is that from leveling up or from paragon levels? You get a paragon point whenever you level up your paragon level. This paragon point can be allocated in any of the many stats across four different areas as follows: Core: INT +5 STR +5 DEX +5 VIT +5 Attack : Attk Speed +0.2% Crit +0.2% Crit Damage +1% Cooldown Reduction +0.2% Defense : Health +0.5% Magic Res +5 Armor +0.5% Dodge +0.2% Utility : Movement Speed +0.5% Pick Up Radius increase +1 Source can you 're-spec' your paragon points? yes and i have to retry this if I play Char1 and Char2 rotatory?
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On August 28 2013 07:23 Dingodile wrote:Show nested quote +On August 28 2013 03:29 dAPhREAk wrote:On August 28 2013 03:29 crms wrote:On August 28 2013 02:27 R0YAL wrote:On August 28 2013 01:09 Sindriss wrote: The skill points you get, is that from leveling up or from paragon levels? You get a paragon point whenever you level up your paragon level. This paragon point can be allocated in any of the many stats across four different areas as follows: Core: INT +5 STR +5 DEX +5 VIT +5 Attack : Attk Speed +0.2% Crit +0.2% Crit Damage +1% Cooldown Reduction +0.2% Defense : Health +0.5% Magic Res +5 Armor +0.5% Dodge +0.2% Utility : Movement Speed +0.5% Pick Up Radius increase +1 Source can you 're-spec' your paragon points? yes and i have to retry this if I play Char1 and Char2 rotatory? not sure i understand the question. as i understand paragon 2.0, you get points that you spec however you want and those specs affect all your characters equally (except, apparently, sub lvl70 chars in expansion). when you respec them, i think it respecs for all characters. i dont think you can have specs for each character you play.
so, if you want to max str for crusader, you max it up. when you switch to wiz, you would need to respec to int.
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On August 28 2013 07:29 dAPhREAk wrote:Show nested quote +On August 28 2013 07:23 Dingodile wrote:On August 28 2013 03:29 dAPhREAk wrote:On August 28 2013 03:29 crms wrote:On August 28 2013 02:27 R0YAL wrote:On August 28 2013 01:09 Sindriss wrote: The skill points you get, is that from leveling up or from paragon levels? You get a paragon point whenever you level up your paragon level. This paragon point can be allocated in any of the many stats across four different areas as follows: Core: INT +5 STR +5 DEX +5 VIT +5 Attack : Attk Speed +0.2% Crit +0.2% Crit Damage +1% Cooldown Reduction +0.2% Defense : Health +0.5% Magic Res +5 Armor +0.5% Dodge +0.2% Utility : Movement Speed +0.5% Pick Up Radius increase +1 Source can you 're-spec' your paragon points? yes and i have to retry this if I play Char1 and Char2 rotatory? not sure i understand the question. as i understand paragon 2.0, you get points that you spec however you want and those specs affect all your characters equally (except, apparently, sub lvl70 chars in expansion). when you respec them, i think it respecs for all characters. i dont think you can have specs for each character you play. so, if you want to max str for crusader, you max it up. when you switch to wiz, you would need to respec to int.
Actually I'm pretty sure each character has their own set of points. So if you have 200 Plvls, you have 200 PP on each character, not spread universally.
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On August 28 2013 09:51 RageOverdose wrote:Show nested quote +On August 28 2013 07:29 dAPhREAk wrote:On August 28 2013 07:23 Dingodile wrote:On August 28 2013 03:29 dAPhREAk wrote:On August 28 2013 03:29 crms wrote:On August 28 2013 02:27 R0YAL wrote:On August 28 2013 01:09 Sindriss wrote: The skill points you get, is that from leveling up or from paragon levels? You get a paragon point whenever you level up your paragon level. This paragon point can be allocated in any of the many stats across four different areas as follows: Core: INT +5 STR +5 DEX +5 VIT +5 Attack : Attk Speed +0.2% Crit +0.2% Crit Damage +1% Cooldown Reduction +0.2% Defense : Health +0.5% Magic Res +5 Armor +0.5% Dodge +0.2% Utility : Movement Speed +0.5% Pick Up Radius increase +1 Source can you 're-spec' your paragon points? yes and i have to retry this if I play Char1 and Char2 rotatory? not sure i understand the question. as i understand paragon 2.0, you get points that you spec however you want and those specs affect all your characters equally (except, apparently, sub lvl70 chars in expansion). when you respec them, i think it respecs for all characters. i dont think you can have specs for each character you play. so, if you want to max str for crusader, you max it up. when you switch to wiz, you would need to respec to int. Actually I'm pretty sure each character has their own set of points. So if you have 200 Plvls, you have 200 PP on each character, not spread universally. that would be more convenient.
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On August 28 2013 09:51 RageOverdose wrote:Show nested quote +On August 28 2013 07:29 dAPhREAk wrote:On August 28 2013 07:23 Dingodile wrote:On August 28 2013 03:29 dAPhREAk wrote:On August 28 2013 03:29 crms wrote:On August 28 2013 02:27 R0YAL wrote:On August 28 2013 01:09 Sindriss wrote: The skill points you get, is that from leveling up or from paragon levels? You get a paragon point whenever you level up your paragon level. This paragon point can be allocated in any of the many stats across four different areas as follows: Core: INT +5 STR +5 DEX +5 VIT +5 Attack : Attk Speed +0.2% Crit +0.2% Crit Damage +1% Cooldown Reduction +0.2% Defense : Health +0.5% Magic Res +5 Armor +0.5% Dodge +0.2% Utility : Movement Speed +0.5% Pick Up Radius increase +1 Source can you 're-spec' your paragon points? yes and i have to retry this if I play Char1 and Char2 rotatory? not sure i understand the question. as i understand paragon 2.0, you get points that you spec however you want and those specs affect all your characters equally (except, apparently, sub lvl70 chars in expansion). when you respec them, i think it respecs for all characters. i dont think you can have specs for each character you play. so, if you want to max str for crusader, you max it up. when you switch to wiz, you would need to respec to int. Actually I'm pretty sure each character has their own set of points. So if you have 200 Plvls, you have 200 PP on each character, not spread universally.
I would hope this is the case. It'd be quite tedious to respec and click 10-50-100-200+ times each time you switched characters.
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On August 28 2013 06:15 dAPhREAk wrote:
yep, and given the insane rolls you can get for lvl 70 items (based on what they have shown so far), current items are going to be almost obsolete (as they should be) within a week of release. Actually that's debatable for a couple of reasons.
First of all, we've seen the 3000dps monk weapon with 35% critical damage, which is below the minimum for a lv62 (!!!) weapon. What that means... we don't know yet. CD nerfed? If that's the case, what happens to D3 vanilla weapons? Maybe it's nerfed only on lv70 weapons, who knows... even then, we could just enchant a lv63 weapon with 90%cd to get lv70 damage affixes. That seems weird, doesn't it? We've seen a lv70 DML quiver too. With 7.5% critical hit chance. In D3 vanilla, lv62 legendary offhand (no quivers here, but we can infer it from orbs and mojos) rolls either 8 or 8.5%cc, while lv63 ones from 9% to 10%. Interesting, uh?
Apart from that, cc and attack speed can hardly roll higher that the actual values. Critical chance can already reach ~70% between items and skills (100% on my HOTA barb!), so there is little margin, while ias is a dangerous affix to manage due to all the current synergies (breakpoints for barbs and wizards...). We can assume they nerfed some affix to counterbalance the Paragon 2.0 (the "attack" tab has Crit Chance, Crit Damage, Attack Speed, and Cooldown Reduction)... still, the point is: what will happen to my lv62 trifecta ring? Are we sure it's going to be worthless? 
On August 28 2013 07:29 dAPhREAk wrote:
not sure i understand the question. as i understand paragon 2.0, you get points that you spec however you want and those specs affect all your characters equally (except, apparently, sub lvl70 chars in expansion). when you respec them, i think it respecs for all characters. i dont think you can have specs for each character you play.
so, if you want to max str for crusader, you max it up. when you switch to wiz, you would need to respec to int.
I think you can, mainly because having to re-spec hundreds of points every time you switch character seems a bit annoying.
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the idea that ilvl 63 weapons will be better than ilvl70 (or ilvl73 if they use their pattern) is kind of amusing. do you honestly think that will happen, or are you just arguing for the sake of arguing?
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On August 28 2013 10:19 Big G wrote:what will happen to my lv62 trifecta ring? Are we sure it's going to be worthless? 
It's likely that your trifecta affixes will be nerfed as well, assuming they are doing a full on affix nerf for crits. They did this with the attack speed nerf, so it's very possible they will do this if they are planning on doing a CC/CD nerf. So, if they are nerfing crits, expect your old items to lose their current power in that regard.
On August 28 2013 10:00 crms wrote:Show nested quote +On August 28 2013 09:51 RageOverdose wrote:On August 28 2013 07:29 dAPhREAk wrote:On August 28 2013 07:23 Dingodile wrote:On August 28 2013 03:29 dAPhREAk wrote:On August 28 2013 03:29 crms wrote:On August 28 2013 02:27 R0YAL wrote:On August 28 2013 01:09 Sindriss wrote: The skill points you get, is that from leveling up or from paragon levels? You get a paragon point whenever you level up your paragon level. This paragon point can be allocated in any of the many stats across four different areas as follows: Core: INT +5 STR +5 DEX +5 VIT +5 Attack : Attk Speed +0.2% Crit +0.2% Crit Damage +1% Cooldown Reduction +0.2% Defense : Health +0.5% Magic Res +5 Armor +0.5% Dodge +0.2% Utility : Movement Speed +0.5% Pick Up Radius increase +1 Source can you 're-spec' your paragon points? yes and i have to retry this if I play Char1 and Char2 rotatory? not sure i understand the question. as i understand paragon 2.0, you get points that you spec however you want and those specs affect all your characters equally (except, apparently, sub lvl70 chars in expansion). when you respec them, i think it respecs for all characters. i dont think you can have specs for each character you play. so, if you want to max str for crusader, you max it up. when you switch to wiz, you would need to respec to int. Actually I'm pretty sure each character has their own set of points. So if you have 200 Plvls, you have 200 PP on each character, not spread universally. I would hope this is the case. It'd be quite tedious to respec and click 10-50-100-200+ times each time you switched characters.
http://www.diablofans.com/news/1984-the-massive-expansion-recap-everything-we-know-so-far/
It says under Paragon 2.0 that points are distributed to each character, not universally. So, 1 Plvl = 1 PP for everyone.
I'd imagine they put respec in so that you can freely try out different ideas or open up your gear options by hitting a break point on a stat and not having to focus on it in gear, rather than so you can respec each time you switch characters.
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On August 28 2013 10:25 dAPhREAk wrote: the idea that ilvl 63 weapons will be better than ilvl70 (or ilvl73 if they use their pattern) is kind of amusing. do you honestly think that will happen, or are you just arguing for the sake of arguing?
No, I don't think it will happen but it's definetely something that tickles my mind. I mean... Blizzard shows low cc/cd on lv70 legendaries, then I see 8%ias/5%cc/40%cd rings on the AH and my imagination runs wild.
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On August 28 2013 10:37 RageOverdose wrote:Show nested quote +On August 28 2013 10:19 Big G wrote:what will happen to my lv62 trifecta ring? Are we sure it's going to be worthless?  It's likely that your trifecta affixes will be nerfed as well, assuming they are doing a full on affix nerf for crits. They did this with the attack speed nerf, so it's very possible they will do this if they are planning on doing a CC/CD nerf. So, if they are nerfing crits, expect your old items to lose their current power in that regard. In fact it was my first hypothesis as you can see in my post. I expect the long needed nerf to black weapons as well. They are just a bit dangerous because people will whine A LOT.
Still, the point is: from the few items showed, the only affixes that really overshadow the current ones are weapon dps (3000 vs ~1000) and main stats (~400 vs ~200), so there is a chance that, say, a lv63 weapon with ls/cd/socket can be competitive by enchanting the damage affixes (or affix*). Same for a trifecta ring which needs only a reroll for its main stats.
*Interestingly enough, the lv70 weapon doesn't have the + %damage affix.. it has only a giant "+ lightning damage" on it. This can mean a few things... 1) %damage can roll on top of that (6000 damage weapons? unlikely); 2) %damage is being removed, which is very intriguing... suddenly we need only one affix to reach the highest dps.
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Cayman Islands24199 Posts
they should increase item variety at least 10x, including runes and whatnot. otherwise the inflationary pressure is going to make whatever WoW-like (apparently this is what it is?) item tier list compress onto the top tier item, and the rest is worthless.
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It would be interesting if Blizz would actually hire a real economist to help them design part of the game.
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People with top level gear will most likely not need to upgrade items until they start getting decent drops at the new max. Even then I wouldn't be surprised to see some people sticking with a few lvl 60 pieces while upgrading the other things piecewise as they get good upgrades. It's not uncommon even now for a mid 40s item with a good roll to be better than a lot of lvl 60s with an average roll.
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On August 28 2013 11:31 SarcasmMonster wrote: It would be interesting if Blizz would actually hire a real economist to help them design part of the game.
I would be more interested in the devs just making an ARPG that rocked out. I don't play ARPGs for all that econ action.
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Mexico2170 Posts
Well, based on my current items, i think the first thing that drops to me killing a normal monster will be an upgrade, but i can see people that have top gear right now keeping it until lvl 70.
Also, im surprised i haven't seen the amount or rage i expected of all the people who bought lvl 63 items in the RMAH
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On August 28 2013 12:20 [SXG]Phantom wrote: Well, based on my current items, i think the first thing that drops to me killing a normal monster will be an upgrade, but i can see people that have top gear right now keeping it until lvl 70.
Also, im surprised i haven't seen the amount or rage i expected of all the people who bought lvl 63 items in the RMAH they would be stupid to get upset. they got exactly what they paid for. it would be dumb of them to think that blizzard wouldnt make an expansion and give new better stuff.
im guessing blizzard is going to nerf everything ala what they did with ias items back in the day and then add new lvl 70+ items that are slightly better than what we have now. they said they were going to nerf the crit they have now in the new expo.
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Pardon me but how does a new level cap "reset" the economy??
Some people still only have a few million they've found by playing while others have bought hundreds of million worth of gold on the RMAH.
I'd say the top level items will still be 2 billion items so I don't see how the economy is getting any better.
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Have ladder and non ladder, current chars with their gear and gold are non ladder and new ladder season players start from 0. Just like when D2 LoD was released.
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