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On August 27 2013 12:50 Scrandom wrote: I hope they do a ladder reset or something, get a fresher economy going.
They have to set up another server that is only ladder/will be reset every once in a while. The problem is the RMAH because now everything in the game is technically considered $$$ value they can't just up and wipe the server.
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Did not find it. Is this again a payed beta test on PC to fix everything as good as possible till it get released on consoles?
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Meh pretty much what was to be expected, new class, new level cap and 'improved' loot system.
As long as the skill system isn't changed I couldn't care less. The fact you are limited to 6 skills is boring because it skills are vying for a slot, ie most builds have just passives/defensive skills and 1 or 2 damage dealers. The traditional skill tree had much more interesting limitations and thematic fits. If anything new system just looks to me legendaries are the only thing that matter even more and it's all dreadfully boring.
Just add PvP already and change the skill system so you can for example use 9 skills but only a limited amount of defensive spells.
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The skill points you get, is that from leveling up or from paragon levels?
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I really hope they have more in store for the itemization.
After arguing in this thread I went back and did a single player play through of D2 from scratch (no twink) from normal->hell. I'm currently on ACT3 NM and while the combat and UI is clearly worse than D3, the items and character building are far superior.
The first few rares I found in act 1 normal were more interesting than most D3 items. The importance of boring stats like dex/str/int with no real character building stats really hurts. It feels nice in D2 that your CHARACTER becomes strong as the game goes on, not just your gear from stat embellishment. For instance, I can die on my sorc, and clear the map to get my body back because my spells can manage without any gear on because my character has leveled, allocated skill points to make her magic more powerful and isn't reliant on some goofy dps value of her weapon to cast spells. You can feel your character grow in D2 where you never feel that happen in D3. A naked lv1 vs a naked lv60 is marginally different in d3, but a world of power different in d2.
1) interesting items 2) more character building
I hope those are of the highest priority moving forward.
edit: that image someone posted back of a skorn vs BOTD runeword says it all. D2 you could create entirely new characters around specific runewords or unique item synergies. D3 is about pumping mainstat and crit, it's atrociously boring.
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On August 28 2013 01:09 Sindriss wrote: The skill points you get, is that from leveling up or from paragon levels? You get a paragon point whenever you level up your paragon level. This paragon point can be allocated in any of the many stats across four different areas as follows:
Core: INT +5 STR +5 DEX +5 VIT +5
Attack : Attk Speed +0.2% Crit +0.2% Crit Damage +1% Cooldown Reduction +0.2%
Defense : Health +0.5% Magic Res +5 Armor +0.5% Dodge +0.2%
Utility : Movement Speed +0.5% Pick Up Radius increase +1
Source
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On August 28 2013 00:40 Markwerf wrote: Meh pretty much what was to be expected, new class, new level cap and 'improved' loot system.
As long as the skill system isn't changed I couldn't care less. The fact you are limited to 6 skills is boring because it skills are vying for a slot, ie most builds have just passives/defensive skills and 1 or 2 damage dealers. The traditional skill tree had much more interesting limitations and thematic fits. If anything new system just looks to me legendaries are the only thing that matter even more and it's all dreadfully boring.
Just add PvP already and change the skill system so you can for example use 9 skills but only a limited amount of defensive spells.
Actually, limitations are what makes the system interesting, so that any choice is meaningful. Since most runes are very build-specific, obsolete with end game gear, or just plain bad (ok, this shouldn't happen), 6 seems just the right number.
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On August 28 2013 01:32 crms wrote: edit: that image someone posted back of a skorn vs BOTD runeword says it all. D2 you could create entirely new characters around specific runewords or unique item synergies. D3 is about pumping mainstat and crit, it's atrociously boring.
This. They need the runesystem back, it did so much good.
1. Creative items that were game changers - rune items often gave you entire new abilities like auras and stuff. 2. A good way for new players to get into the economy - cubing runes. 3. Good, cheap starting items you could make yourself. 4. Selling white items with or without sockets for new players aswell. In general the socket quest, imbue quest and similar needs to be brought back. There are no fun/useful rewards for quests in D3. 5. Last time i played D2 it revolved a lot around "i have these runes, can i make anything fun/that is useful to me" very often i could.
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On August 28 2013 02:27 R0YAL wrote:Show nested quote +On August 28 2013 01:09 Sindriss wrote: The skill points you get, is that from leveling up or from paragon levels? You get a paragon point whenever you level up your paragon level. This paragon point can be allocated in any of the many stats across four different areas as follows: Core: INT +5 STR +5 DEX +5 VIT +5 Attack : Attk Speed +0.2% Crit +0.2% Crit Damage +1% Cooldown Reduction +0.2% Defense : Health +0.5% Magic Res +5 Armor +0.5% Dodge +0.2% Utility : Movement Speed +0.5% Pick Up Radius increase +1 Source
can you 're-spec' your paragon points?
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On August 28 2013 03:29 crms wrote:Show nested quote +On August 28 2013 02:27 R0YAL wrote:On August 28 2013 01:09 Sindriss wrote: The skill points you get, is that from leveling up or from paragon levels? You get a paragon point whenever you level up your paragon level. This paragon point can be allocated in any of the many stats across four different areas as follows: Core: INT +5 STR +5 DEX +5 VIT +5 Attack : Attk Speed +0.2% Crit +0.2% Crit Damage +1% Cooldown Reduction +0.2% Defense : Health +0.5% Magic Res +5 Armor +0.5% Dodge +0.2% Utility : Movement Speed +0.5% Pick Up Radius increase +1 Source can you 're-spec' your paragon points? yes
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On August 28 2013 01:32 crms wrote: I really hope they have more in store for the itemization.
After arguing in this thread I went back and did a single player play through of D2 from scratch (no twink) from normal->hell. I'm currently on ACT3 NM and while the combat and UI is clearly worse than D3, the items and character building are far superior.
The first few rares I found in act 1 normal were more interesting than most D3 items. The importance of boring stats like dex/str/int with no real character building stats really hurts. It feels nice in D2 that your CHARACTER becomes strong as the game goes on, not just your gear from stat embellishment. For instance, I can die on my sorc, and clear the map to get my body back because my spells can manage without any gear on because my character has leveled, allocated skill points to make her magic more powerful and isn't reliant on some goofy dps value of her weapon to cast spells. You can feel your character grow in D2 where you never feel that happen in D3. A naked lv1 vs a naked lv60 is marginally different in d3, but a world of power different in d2.
1) interesting items 2) more character building
I hope those are of the highest priority moving forward.
edit: that image someone posted back of a skorn vs BOTD runeword says it all. D2 you could create entirely new characters around specific runewords or unique item synergies. D3 is about pumping mainstat and crit, it's atrociously boring. I strongly agree about all of this. But the most annoying thing to me in D2 has always been that you only used like 1-2 spells. There are exceptions of course, but most builds were like spam 1 damage spell and maybe a few others every now and then for buff/summons.
I guess D3 is kinda the same now, but in the beginning it felt different. I doubt they'll ever really change the rune system(remember when there were perks and shit?). It would be awesome if we had something more complex like we have now.
Also paragon points are applied to all characters, how is that actually fun? I thought the #1 reason was that we finally get some character customization but these paragon points are basically just random bonus you can grind ._.
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By the way, I see a lot of people connected and farming paragon levels like crazy, everyone on a reroll, supposedly due to the paragon system announcement.
But didn't they say that it will be your overall experience acquired that's gonna be used to determine your RoS paragon level ? As in, if you played for months with an already lvl100 hero, the experience would still add up for that new paragon level system.
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On August 28 2013 04:25 Rowa wrote: By the way, I see a lot of people connected and farming paragon levels like crazy, everyone on a reroll, supposedly due to the paragon system announcement.
But didn't they say that it will be your overall experience acquired that's gonna be used to determine your RoS paragon level ? As in, if you played for months with an already lvl100 hero, the experience would still add up for that new paragon level system. i read that it is experience amount, not paragon levels, that matters on incgamers. so, re-rolling low level chars to get paragon levels is not as efficient as just maxing your highest level character since you will get more exp/hr most likely if you are geared (i guess you could just give gear to lower level char though). however, i have not read that experience above the level 100 cap counts towards additional paragon levels on expansion, so without further clarification i would stray from that.
its all pretty funny though. if you want to enjoy the expansion and re-roll a character (e.g., the crusader) and play the game over, do you really want to start with a char that has automatic level 30 stats? you would just breeze through normal and nightmare and not even need to pick up gear.
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Caldeum1977 Posts
I can confirm the above. I saw a blue post saying that they are planning on making the paragon 2.0 come from your total experience not the number of levels. It makes sense too because otherwise just leveling up a bunch of new low paragon level chars would be too easy, and everyone who has like 2 p100 chars would kinda be cheated.
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On August 28 2013 04:25 Rowa wrote: By the way, I see a lot of people connected and farming paragon levels like crazy, everyone on a reroll, supposedly due to the paragon system announcement.
But didn't they say that it will be your overall experience acquired that's gonna be used to determine your RoS paragon level ? As in, if you played for months with an already lvl100 hero, the experience would still add up for that new paragon level system.
you do not gain experiance with a lv100, so if your character is lv100 you should play another character (if you care about it that is)
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On August 28 2013 04:30 dAPhREAk wrote:Show nested quote +On August 28 2013 04:25 Rowa wrote: By the way, I see a lot of people connected and farming paragon levels like crazy, everyone on a reroll, supposedly due to the paragon system announcement.
But didn't they say that it will be your overall experience acquired that's gonna be used to determine your RoS paragon level ? As in, if you played for months with an already lvl100 hero, the experience would still add up for that new paragon level system. i read that it is experience amount, not paragon levels, that matters on incgamers. so, re-rolling low level chars to get paragon levels is not as efficient as just maxing your highest level character since you will get more exp/hr most likely if you are geared (i guess you could just give gear to lower level char though). however, i have not read that experience above the level 100 cap counts towards additional paragon levels on expansion, so without further clarification i would stray from that. its all pretty funny though. if you want to enjoy the expansion and re-roll a character (e.g., the crusader) and play the game over, do you really want to start with a char that has automatic level 30 stats? you would just breeze through normal and nightmare and not even need to pick up gear.
In the yes/no interview the question was asked whether a paragon 100 would have an advantage over a paragon 0 while doing the new content, and he answered no, leading me to believe the paragon points won't be applied until you hit the new level cap.
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On August 28 2013 04:54 Najda wrote:Show nested quote +On August 28 2013 04:30 dAPhREAk wrote:On August 28 2013 04:25 Rowa wrote: By the way, I see a lot of people connected and farming paragon levels like crazy, everyone on a reroll, supposedly due to the paragon system announcement.
But didn't they say that it will be your overall experience acquired that's gonna be used to determine your RoS paragon level ? As in, if you played for months with an already lvl100 hero, the experience would still add up for that new paragon level system. i read that it is experience amount, not paragon levels, that matters on incgamers. so, re-rolling low level chars to get paragon levels is not as efficient as just maxing your highest level character since you will get more exp/hr most likely if you are geared (i guess you could just give gear to lower level char though). however, i have not read that experience above the level 100 cap counts towards additional paragon levels on expansion, so without further clarification i would stray from that. its all pretty funny though. if you want to enjoy the expansion and re-roll a character (e.g., the crusader) and play the game over, do you really want to start with a char that has automatic level 30 stats? you would just breeze through normal and nightmare and not even need to pick up gear. In the yes/no interview the question was asked whether a paragon 100 would have an advantage over a paragon 0 while doing the new content, and he answered no, leading me to believe the paragon points won't be applied until you hit the new level cap. ah, that would be good. i read speculation that they were going to apply it to sub-70 levels, but modify it (e.g., 1/70 of paragon points for level 1 character, 21/70 of paragon points for level 21 character, etc.). the same speculation said that nothing had been decided for sure yet.
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On August 27 2013 12:50 Scrandom wrote: I hope they do a ladder reset or something, get a fresher economy going.
I think they are "restarting" the economy by bumping the level cap up 10 levels, and putting in gear to match. Sounds an awful lot like WoW to me.
I thought I read somewhere that they weren't going to do that because they didn't want to make all the current lvl 60 items (esp legendaries) worthless and obsolete. Maybe they will have some way they can roll up to lvl 70 stats, or maybe they are just a bunch of liars.
We'll see I guess.
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On August 28 2013 05:34 HardlyNever wrote:Show nested quote +On August 27 2013 12:50 Scrandom wrote: I hope they do a ladder reset or something, get a fresher economy going. I think they are "restarting" the economy by bumping the level cap up 10 levels, and putting in gear to match. Sounds an awful lot like WoW to me. I thought I read somewhere that they weren't going to do that because they didn't want to make all the current lvl 60 items (esp legendaries) worthless and obsolete. Maybe they will have some way they can roll up to lvl 70 stats, or maybe they are just a bunch of liars. We'll see I guess.
I think I remember seeing them mention that all legendaries can roll level 70 now, but on new items rather than pre-existing ones. I think it'd be very weird for them to buff peoples existing items up to level 70.
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