Monk - Builds/Discussion - Page 65
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HolydaKing
21253 Posts
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yurta
Canada91 Posts
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zomgE
498 Posts
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Derrida
2885 Posts
On June 19 2012 08:14 yurta wrote: I see a shocking amount of complaining and what not from monks about not be able to clear inferno completely without spending XX Million on the gear they need to wear. Sadly the majority of you are grossly misinformed. I full cleared through Inferno Diablo solo with sub 300 LoH and my most expensive piece was 1million gold. I think the grand total of my gear at the time was maybe 6million, and that is being generous. This clear happened probably about 3 weeks ago and I have been comfortably farming anything and everything in Inferno since. So if you need 35 million worth of gear to clear through inferno act 3 or 4 or any of it for that matter, you are doing something extremely wrong and need to start looking on forums to figure out how to adjust your play not your gear. teach us, oh the wise one ![]() | ||
Sek-Kuar
Czech Republic593 Posts
Its easy, just make demon hunter, call him "monk" and go for it. OFC its total bullshit since most of regular mobs in Act4 deals 20k++ dmg single shot even if you have extremely high and expensive end-game gear with insane armor, vita and resistances. There is absolutely no way to clear inferno Act4 "comfortably" even with 250 milion gear, you will still die way too many times, so hes just messing with you. | ||
seiferoth10
3362 Posts
On June 19 2012 08:14 yurta wrote: I see a shocking amount of complaining and what not from monks about not be able to clear inferno completely without spending XX Million on the gear they need to wear. Sadly the majority of you are grossly misinformed. I full cleared through Inferno Diablo solo with sub 300 LoH and my most expensive piece was 1million gold. I think the grand total of my gear at the time was maybe 6million, and that is being generous. This clear happened probably about 3 weeks ago and I have been comfortably farming anything and everything in Inferno since. So if you need 35 million worth of gear to clear through inferno act 3 or 4 or any of it for that matter, you are doing something extremely wrong and need to start looking on forums to figure out how to adjust your play not your gear. Ahh, my favorite type of post: drive-by patronization with absolutely nothing to help at all. | ||
Nafaltar
Germany302 Posts
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yurta
Canada91 Posts
Post Edit, as far as the pricing on my gear went 6million was about accurate and the for this was I spent alot of time looking for deals on the AH not buying up the first strong 4million piece I found. Patience can net you some very high stats for very cheap, you just have to wait for a dumb player to post it for you. | ||
Supamang
United States2298 Posts
On June 19 2012 11:02 yurta wrote: I was to busy to post stats and was not logged in at the time, but help I can provide in only limited matters, gear carries you only so far, skill takes you the rest of the way. When I cleared through Act 4 Inferno for the first time I was sitting on 300~ LoH 648 Resist to everything ( one with all of course ) 7900~ armor and 21k DPS. I was using Blind with bonus damage BoH with bonus damage mantra of evasion bonus armor, Serenity with immunity, earth elemental and Way of One Hundred Fists with Hands of Lightning as my spirit gen. 90% of the time I was using the knockback and cruised through any normal type monster with almost no deaths unless I got unlucky dodge procs. As far as champion and unique monsters go of course I would die as would everyone, but it was limited and not very often. I would just kite until I found a comfortable spot to avoid most of the ground damage ie. stairs or small choke holes. Monk has very little banging your head against the wall to deal with as long as you know how to kite and properly time CD's. As far as boss help there isn't much to share since every boss is easier then almost all champion packs outside of jailer, waller, frozen, extra health LMAO. Post Edit, as far as the pricing on my gear went 6million was about accurate and the for this was I spent alot of time looking for deals on the AH not buying up the first strong 4million piece I found. Patience can net you some very high stats for very cheap, you just have to wait for a dumb player to post it for you. So far I've soloed Maghda and killed every elite mob on the way to her with a somewhat similar build. All of my gear is sub 500K gold, I use Mantra of Evasion with the AoE dmg when you dodge rune, BoH with dmg, Blind with dmg, FoH with the dodge rune, Serenity with heal, Fire Ally. Reading the forums and everything, I was under the impression that I would have to spend millions to stand a chance in Act 2, but I seem to be doing pretty well. | ||
seiferoth10
3362 Posts
On June 19 2012 13:19 Supamang wrote: So far I've soloed Maghda and killed every elite mob on the way to her with a somewhat similar build. All of my gear is sub 500K gold, I use Mantra of Evasion with the AoE dmg when you dodge rune, BoH with dmg, Blind with dmg, FoH with the dodge rune, Serenity with heal, Fire Ally. Reading the forums and everything, I was under the impression that I would have to spend millions to stand a chance in Act 2, but I seem to be doing pretty well. Nah, that's Act 3. | ||
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MightyAtom
Korea (South)1897 Posts
On June 19 2012 11:02 yurta wrote: I was to busy to post stats and was not logged in at the time, but help I can provide in only limited matters, gear carries you only so far, skill takes you the rest of the way. When I cleared through Act 4 Inferno for the first time I was sitting on 300~ LoH 648 Resist to everything ( one with all of course ) 7900~ armor and 21k DPS. I was using Blind with bonus damage BoH with bonus damage mantra of evasion bonus armor, Serenity with immunity, earth elemental and Way of One Hundred Fists with Hands of Lightning as my spirit gen. 90% of the time I was using the knockback and cruised through any normal type monster with almost no deaths unless I got unlucky dodge procs. As far as champion and unique monsters go of course I would die as would everyone, but it was limited and not very often. I would just kite until I found a comfortable spot to avoid most of the ground damage ie. stairs or small choke holes. Monk has very little banging your head against the wall to deal with as long as you know how to kite and properly time CD's. As far as boss help there isn't much to share since every boss is easier then almost all champion packs outside of jailer, waller, frozen, extra health LMAO. Post Edit, as far as the pricing on my gear went 6million was about accurate and the for this was I spent alot of time looking for deals on the AH not buying up the first strong 4million piece I found. Patience can net you some very high stats for very cheap, you just have to wait for a dumb player to post it for you. Between work, I've been able to clear inferno with a 51 level monk with about 400k in gear, but I basically played my hero like a dota hero and probably died about 4-10 times per leveling. Got to hell and while I still don't die, the progress is so slow to the point where it's just boring to play (cause it takes me forever to kill everything), but if you're willing to run around a bit, and play like it is dota, for me anyway, it wasn't difficult. But I think a lot of players compare the monk and see how easily the other classes own. Thing is in D2, I played Paladin and the heroes are similar in a lot of ways and unless you were a hammerin, you got owned a lot. So at this point, I don't think I'm going to buy gear, rather try another character class, but as I've read through the thread, I don't think anyone is using the monk the way I've been using it. So, I'm wondering if I am missing something here, but keep in mind I've only played solo, so if you're bored and you can't progress farther in inferno, but you have great gear, you may want to try the way I've been using the monk. Honestly, I'm confused if what I'm doing is good or bad, but I did finish inferno without any frustrations. I have a two handed pole arm and do 2687 dps, armour 2023. The most I spent was on my weapon was for 80k, otherwise, everything was 40k or less and I still use some stuff I picked up. Serenity - reap what you sow (the one that gives back damage) Evasion- the one that saves you from death Passive: that gives you 25% additional mana reg for a 2 handed weapon Passive: that gives you health for spirit used passive: that gives you 10 mins extension and 2spirit per second Seven sided strike: the one that stuns dash- flying side kick (the one that stuns) wave of light- holy light damage (the one that goes in 8 directions) 100 fists- the one that gives you extra spirit So basically, the 2 scenarios are, lots of low health creeps and elites. For the low health monsters, I basically walk in, and hit wave of light twice, and if they aren't all dead, their health and numbers are low enough that I just walk up and wack'em a few times then that's it. For elites, -dash in, serenity- wait until it explodes, then wave of light, dash out, run away lol wait until my serenity's cool down is reset, go back in, beat on them, hit wave of light, wackem a bit, if I low on health, hit seven sided strike, dash, wait until serenity's cool down is done, and basically repeat. I usually hit on the weaker creeps until just the elites remain, and I've run really big circles some times, but I simply try to time the serenity, seven sided strike, but I actively use the potions, and every elite fight, I end up getting saved by the evasion skill that prevents death, And if they is poison or fire, I run around them, if there are arcane traps I simply retreat back and hit and run. The skill I use the most is dash, even if there isn't an enemy and I just to create that tiny bit of space, I use it. Is it just the case that monk players don't want to play this way of 'kiting' of hit and run and rather just be able to wade in and just kill everything, cause I can do that, even against elites as long as they don't have arcane traps. But i can't do it in one shot, some elites with fire/poison takes me about 8 phases of waiting until my serenity resets. And for the bosses, the dash stun basically is 50% of the strategy as I can usually use it 3 times in a row. And while this does still work in hell, it's extremely slow moving and I'll usually die every second encounter with elites at this point, so obviously this approach doesn't seem to work beyond inferno. But does anyone else play this way or everyone can, but they chose not to because it too much running around? I'm just adding this in, because the quoted post, is similar to the way I've approached the game thus far, but with 1/4 of the armour and 1/9 of the dps. While it's clear I can't progress any further, would you think that this style would be viable with just better gear? | ||
JackDino
Gabon6219 Posts
Between work, I've been able to clear inferno with a 51 level monk with about 400k in gear What? You mean nightmare/hell? | ||
ihasaKAROT
Netherlands4730 Posts
For leveling you can easily go with an AoE stompbuild: Fists of thunder with Thunderclap rune Cyclone strike with the dodgerune BoH with whatever rune you want 7sided strike with stunrune/moreattacksrune Earth / Fireally Dodgemantra with armorrune Armorpassive Transcendencepassive passive of choise Basicly have Thunderclap on m1, cyclone on m2. Thunderclap into a group (its a teleport) and cyclone, clap again, cyclone again. Everything should be dead. If not -> 7sided. Thats basicly been my build ever since I had most of the skills unlocked. For bosses you can swap some stuff around (dodgerune on thunderfists for example) but thats the general lvlbuild I found works very well. | ||
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MightyAtom
Korea (South)1897 Posts
Ah yeah, nightmare,- the one before hell difficulty. Sorry confused as I just play it between work lol. | ||
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MightyAtom
Korea (South)1897 Posts
On June 19 2012 15:45 ihasaKAROT wrote: @Atom For leveling you can easily go with an AoE stompbuild: Fists of thunder with Thunderclap rune Cyclone strike with the dodgerune BoH with whatever rune you want 7sided strike with stunrune/moreattacksrune Earth / Fireally Dodgemantra with armorrune Armorpassive Transcendencepassive passive of choise Basicly have Thunderclap on m1, cyclone on m2. Thunderclap into a group (its a teleport) and cyclone, clap again, cyclone again. Everything should be dead. If not -> 7sided. Thats basicly been my build ever since I had most of the skills unlocked. For bosses you can swap some stuff around (dodgerune on thunderfists for example) but thats the general lvlbuild I found works very well. Nice, I'm gonna try it tonight in hell act 1. ^^ | ||
Xanbatou
United States805 Posts
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sandroba
Canada4998 Posts
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JackDino
Gabon6219 Posts
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Xanbatou
United States805 Posts
Prior to this nerf, I had about 2.5 attacks per second and was getting a nice amount of life from each hit because I attacked so frequently. What will the appropriate monk build be now for maintaining survivability? WIll it shift to more life on spirit spent? | ||
JackDino
Gabon6219 Posts
On June 19 2012 17:12 Xanbatou wrote: New question, since I have been reading about the new nerf (approximately) 50% nerf to attack speed: Prior to this nerf, I had about 2.5 attacks per second and was getting a nice amount of life from each hit because I attacked so frequently. What will the appropriate monk build be now for maintaining survivability? WIll it shift to more life on spirit spent? Life on spirit spent is based on the amount of spirit you have, which is based on your amount of attacks. Not sure why it would be any better than normal life on hit, since spirit generation will be getting nerfed aswell. Also can't seem to find any armour piece with life on spirit spent other than the head, so it'll be pretty hard to stack it anyways. | ||
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