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On June 19 2012 01:29 Mondeezy wrote:Can monks clear Inferno with less than 35mil of gear? I've been leveling my alt, up to hell it's been really easy(granted I'm ridiculously geared for a level 50) but I was wondering just HOW significant the playstyle will change(obviously gear will be costly). However, I have a friend who is in Act 3 Inferno(just suicide-ran through Act 2, so I wouldn't really consider him in Act 3 legitimately). He claims that it's impossible for monks to progress unless you have 40 mil worth of gear, 1k dps weaps with 800 LoH, etc etc, spends more time whining than playing the class and improving. Is it justified whine, or is he just incorrectly geared/not putting in the time to get better? Thanks in advance 
He's whining. I've cleared inferno with sub 500 loh and gear worth about ~10m total (probably worth a lot less now) and an 800 dps weapon. All it takes is smart playing and a lot of dying with trial and error. Even so, monks are still garbage relative to other classes, so he's not wrong in that regard.
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On June 19 2012 01:11 Depetrify wrote: So I'm completely fucked once that happens? I've been stacking LoH/ias We can't be sure what will happen after the patch. We know is that IAS is being nerfed drastically, but we also know they're going to nerf Inferno monsters. Plus I'm sure they recognize the reliance of the melee classes on IAS to build resource, so they might do something to compensate - such as buff the amount of fury and spirit gained per attack with a generator.
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On June 19 2012 01:29 Mondeezy wrote:Can monks clear Inferno with less than 35mil of gear? I've been leveling my alt, up to hell it's been really easy(granted I'm ridiculously geared for a level 50) but I was wondering just HOW significant the playstyle will change(obviously gear will be costly). However, I have a friend who is in Act 3 Inferno(just suicide-ran through Act 2, so I wouldn't really consider him in Act 3 legitimately). He claims that it's impossible for monks to progress unless you have 40 mil worth of gear, 1k dps weaps with 800 LoH, etc etc, spends more time whining than playing the class and improving. Is it justified whine, or is he just incorrectly geared/not putting in the time to get better? Thanks in advance  My monk cleared inferno with 25 millions of gear. My weapon is 900 dps with 770 loh. Though I got lucky to drop my neck (Blacthorne medal 370 loh and 14% IAS)
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I've been having trouble killing siegebreaker on siegebreaker runs (27k dps 35k hp 700 resists) even though elite packs are really easy. Today I've discovered dashing strike to be the remedy. Just dash after the first strike of his three strikes. If any other monks are having trouble I highly recommend trying it.
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On June 19 2012 01:29 Mondeezy wrote:Can monks clear Inferno with less than 35mil of gear? I've been leveling my alt, up to hell it's been really easy(granted I'm ridiculously geared for a level 50) but I was wondering just HOW significant the playstyle will change(obviously gear will be costly). However, I have a friend who is in Act 3 Inferno(just suicide-ran through Act 2, so I wouldn't really consider him in Act 3 legitimately). He claims that it's impossible for monks to progress unless you have 40 mil worth of gear, 1k dps weaps with 800 LoH, etc etc, spends more time whining than playing the class and improving. Is it justified whine, or is he just incorrectly geared/not putting in the time to get better? Thanks in advance 
Well...I'm having a lot of fun on my monk again after spending about 30 mil on gear farmed by my DH. The porblem is that monk is not a farming class...you can't do anything without good gear. Think of it in terms of diablo 2....you roll a sorc to farm up gear then you gear up your barb or pally and own face with them. You wouldn't roll a barb as your first char to MF with. Its similar in D3 with DH being the sorc of D3. But once you have the gear, monk's def more fun to play than the kite and run style of DH
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On June 19 2012 03:35 Derrida wrote: I've been having trouble killing siegebreaker on siegebreaker runs (27k dps 35k hp 700 resists) even though elite packs are really easy. Today I've discovered dashing strike to be the remedy. Just dash after the first strike of his three strikes. If any other monks are having trouble I highly recommend trying it.
+ Show Spoiler [Braggin Right's] +On June 13 2012 05:34 Jisall wrote: I don't know if anyone has noticed this, but it is been the prime reason I've been using dashing strike as a utility spell. You can dodge any spell and most attacks with it.
Example 1: Your jailed and the leets proc frozen. Right before the orbs explode do a dashing strike, if you time it correctly it will make you invulnerable during the frozen orb hit, you take no damage and are not frozen.
Note: Dashing Strike also counters Jailor, You can move your dashing strike distance while jailed. This helps if you are against Arcane/Jailor. When the Arcane line is just about to hit you, dashing strike over it. Think of it as jump rope.
Hands down I value this spell over serenity. It gives you invulnerability at choice with no cooldown, it just takes some skill to pull off. I use quicksilver for it so it becomes spammable at 10 spirit.
Also those big things in Act 3 that 1-shot you with a super powerful 2-legged attack, dashing strike before it hits the ground, you are now invulnerable the whole fight.
Also if some of you are using firestorm/resolve, the dash from this spell will be able to make your firestorm last for two to three packs down the line saving spirit.
I would argue that it is the best skill a monk has in terms of survivability. I just rolled a HC monk, and I am never taking it off my right click.
Dashing strike is amazing . If you time it right you can dodge almost anything. It's trial and error really, but its serenity on demand with no cooldown.
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On June 19 2012 01:29 Mondeezy wrote:Can monks clear Inferno with less than 35mil of gear? I've been leveling my alt, up to hell it's been really easy(granted I'm ridiculously geared for a level 50) but I was wondering just HOW significant the playstyle will change(obviously gear will be costly). However, I have a friend who is in Act 3 Inferno(just suicide-ran through Act 2, so I wouldn't really consider him in Act 3 legitimately). He claims that it's impossible for monks to progress unless you have 40 mil worth of gear, 1k dps weaps with 800 LoH, etc etc, spends more time whining than playing the class and improving. Is it justified whine, or is he just incorrectly geared/not putting in the time to get better? Thanks in advance 
It'd be hard, especially with prices the way they are right now. Currently using a 230 dex 115 vit fist, relying on ouroboros and band of hallowed whispers for LoH(~650 from there), and tzo krin's gaze for LPSS. Looked up prices on my weap/legendaries alone on and they're worth ~15-20 million alone(all resist rolls on everything, along with high end LoH/LPSS rolls)
Clearing it is probably possible with ~sub-20 million worth of gear I'd guess, but it'd be frustratingly slow because you'd need to sacrifce a huge amount of damage to hit that budget.
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You prob need 100M of gear to clear all acts, unless of course you get really good deals. Monks are pretty good with high end gear though. Still I don't think they are anywhere near the best solo char. In parties, though, that's another story. Edit: Oh yeah, and if by clear you mean skipping a lot of packs, cheesing, taking a long ass time I guess you could do it with cheap gear.
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Imho, 100m would mean just holding shift+mouse1 with FoT Thunderclap. I'm currently progressing in A4 with lower than 20m worth of gear, killing a great majority of packs other than combinations like molten-fire chains-vortex-jailer.
It's certainly doable, in my experience the trick is constantly checking the AH for a good cheap weapon.
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On June 19 2012 06:41 sandroba wrote: You prob need 100M of gear to clear all acts, unless of course you get really good deals. Monks are pretty good with high end gear though. Still I don't think they are anywhere near the best solo char. In parties, though, that's another story. Edit: Oh yeah, and if by clear you mean skipping a lot of packs, cheesing, taking a long ass time I guess you could do it with cheap gear.
Trick: Type in name of gear you want (Example: Ouroboro's) Skip to last page of auction house. Receive same item for 10% of the price because people are awesome and undercut the competition.
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well, duh. i very much disliked my DH gameplay (dieing to almost everything in one hit - and i suck at kiting/hitting SS at the right moment T_T not so much vs elites but i hate dying to white mobs and i do that often in act3) and wanted to play my monk now because i thought those may be fun to play eventually. however if what you guys state is true (20-100m gold needed O_O) then i don't know if it is a good idea. diablo 3 doesn't really seem motivating to me as of its current state T_T.
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On June 19 2012 07:04 HolydaKing wrote: well, duh. i very much disliked my DH gameplay (dieing to almost everything in one hit - and i suck at kiting/hitting SS at the right moment T_T not so much vs elites but i hate dying to white mobs and i do that often in act3) and wanted to play my monk now because i thought those may be fun to play eventually. however if what you guys state is true (20-100m gold needed O_O) then i don't know if it is a good idea. diablo 3 doesn't really seem motivating to me as of its current state T_T.
It's hard but people just like to complain, it's easily doable. I'm farming act 1 inferno comfortably on the verge of breaking into act 2 inferno and I have under 2mil invested into my monk.
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On June 19 2012 07:03 Jisall wrote:Show nested quote +On June 19 2012 06:41 sandroba wrote: You prob need 100M of gear to clear all acts, unless of course you get really good deals. Monks are pretty good with high end gear though. Still I don't think they are anywhere near the best solo char. In parties, though, that's another story. Edit: Oh yeah, and if by clear you mean skipping a lot of packs, cheesing, taking a long ass time I guess you could do it with cheap gear. Trick: Type in name of gear you want (Example: Ouroboro's) Skip to last page of auction house. Receive same item for 10% of the price because people are awesome and undercut the competition.
Lol thats not a trick, youre just getting the worst item listed. You know legendaries and set items still have randomized properties right?
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On June 19 2012 05:48 Jisall wrote:Show nested quote +On June 19 2012 03:35 Derrida wrote: I've been having trouble killing siegebreaker on siegebreaker runs (27k dps 35k hp 700 resists) even though elite packs are really easy. Today I've discovered dashing strike to be the remedy. Just dash after the first strike of his three strikes. If any other monks are having trouble I highly recommend trying it. + Show Spoiler [Braggin Right's] +On June 13 2012 05:34 Jisall wrote: I don't know if anyone has noticed this, but it is been the prime reason I've been using dashing strike as a utility spell. You can dodge any spell and most attacks with it.
Example 1: Your jailed and the leets proc frozen. Right before the orbs explode do a dashing strike, if you time it correctly it will make you invulnerable during the frozen orb hit, you take no damage and are not frozen.
Note: Dashing Strike also counters Jailor, You can move your dashing strike distance while jailed. This helps if you are against Arcane/Jailor. When the Arcane line is just about to hit you, dashing strike over it. Think of it as jump rope.
Hands down I value this spell over serenity. It gives you invulnerability at choice with no cooldown, it just takes some skill to pull off. I use quicksilver for it so it becomes spammable at 10 spirit.
Also those big things in Act 3 that 1-shot you with a super powerful 2-legged attack, dashing strike before it hits the ground, you are now invulnerable the whole fight.
Also if some of you are using firestorm/resolve, the dash from this spell will be able to make your firestorm last for two to three packs down the line saving spirit.
I would argue that it is the best skill a monk has in terms of survivability. I just rolled a HC monk, and I am never taking it off my right click. Dashing strike is amazing  . If you time it right you can dodge almost anything. It's trial and error really, but its serenity on demand with no cooldown.
Really? Is it as good as serenity? Serenity allows for 4 seconds of tanking with the ascension rune. Right now I sorta use it to generally reduce the amount of damage I'm taking. I spam mantra of evasion every three seconds, and when I start losing too much health I use blinding flash and regen from LoH. Then when I start losing more health, I use Breath of Heaven to heal up the extra damage I'm taking. Eventually once I start losing more health, I use serenity to regen using LoH for 4 seconds. By that time, the cooldown on blinding flash is usually reset and the cycle repeats.
I feel like dashing strike wouldn't allow you to do that, even with the evasion bonus one of the runes provides.
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On June 19 2012 07:08 Jisall wrote:Show nested quote +On June 19 2012 07:04 HolydaKing wrote: well, duh. i very much disliked my DH gameplay (dieing to almost everything in one hit - and i suck at kiting/hitting SS at the right moment T_T not so much vs elites but i hate dying to white mobs and i do that often in act3) and wanted to play my monk now because i thought those may be fun to play eventually. however if what you guys state is true (20-100m gold needed O_O) then i don't know if it is a good idea. diablo 3 doesn't really seem motivating to me as of its current state T_T. It's hard but people just like to complain, it's easily doable. I'm farming act 1 inferno comfortably on the verge of breaking into act 2 inferno and I have under 2mil invested into my monk.
Going from act 1 to act 2 doesn't cost that much. Act 1 you need ~150 resist all for, if that. Act 2 requires about 400, ~3x the resistance, but were still talking about items which don't cost that much(1-200k apiece for dex+vit+low resist rolls)), items with 30-40 resist all or resist X doesn't really cost anything. Act 3 you're starting to hit the point where you want high end resistance rolls(>61) WITH high stat rolls, a multimillion weapon(800+dps with socket/LoH/very high stat rolls/aspd) and very expensive jewelry(aspd, stats, all resists)
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On June 19 2012 07:13 m3rciless wrote:Show nested quote +On June 19 2012 07:03 Jisall wrote:On June 19 2012 06:41 sandroba wrote: You prob need 100M of gear to clear all acts, unless of course you get really good deals. Monks are pretty good with high end gear though. Still I don't think they are anywhere near the best solo char. In parties, though, that's another story. Edit: Oh yeah, and if by clear you mean skipping a lot of packs, cheesing, taking a long ass time I guess you could do it with cheap gear. Trick: Type in name of gear you want (Example: Ouroboro's) Skip to last page of auction house. Receive same item for 10% of the price because people are awesome and undercut the competition. Lol thats not a trick, youre just getting the worst item listed. You know legendaries and set items still have randomized properties right?
Not all the time's Sort it by buyout price not defense. You can find some pretty good deals. I've grabbed my shield for 400k when top end ones were going for 1mil, and those had less defense at stats then the one i got.
On June 19 2012 07:13 Xanbatou wrote:Show nested quote +On June 19 2012 05:48 Jisall wrote:On June 19 2012 03:35 Derrida wrote: I've been having trouble killing siegebreaker on siegebreaker runs (27k dps 35k hp 700 resists) even though elite packs are really easy. Today I've discovered dashing strike to be the remedy. Just dash after the first strike of his three strikes. If any other monks are having trouble I highly recommend trying it. + Show Spoiler [Braggin Right's] +On June 13 2012 05:34 Jisall wrote: I don't know if anyone has noticed this, but it is been the prime reason I've been using dashing strike as a utility spell. You can dodge any spell and most attacks with it.
Example 1: Your jailed and the leets proc frozen. Right before the orbs explode do a dashing strike, if you time it correctly it will make you invulnerable during the frozen orb hit, you take no damage and are not frozen.
Note: Dashing Strike also counters Jailor, You can move your dashing strike distance while jailed. This helps if you are against Arcane/Jailor. When the Arcane line is just about to hit you, dashing strike over it. Think of it as jump rope.
Hands down I value this spell over serenity. It gives you invulnerability at choice with no cooldown, it just takes some skill to pull off. I use quicksilver for it so it becomes spammable at 10 spirit.
Also those big things in Act 3 that 1-shot you with a super powerful 2-legged attack, dashing strike before it hits the ground, you are now invulnerable the whole fight.
Also if some of you are using firestorm/resolve, the dash from this spell will be able to make your firestorm last for two to three packs down the line saving spirit.
I would argue that it is the best skill a monk has in terms of survivability. I just rolled a HC monk, and I am never taking it off my right click. Dashing strike is amazing  . If you time it right you can dodge almost anything. It's trial and error really, but its serenity on demand with no cooldown. Really? Is it as good as serenity? Serenity allows for 4 seconds of tanking with the ascension rune. Right now I sorta use it to generally reduce the amount of damage I'm taking. I spam mantra of evasion every three seconds, and when I start losing too much health I use blinding flash and regen from LoH. Then when I start losing more health, I use Breath of Heaven to heal up the extra damage I'm taking. Eventually once I start losing more health, I use serenity to regen using LoH for 4 seconds. By that time, the cooldown on blinding flash is usually reset and the cycle repeats. I feel like dashing strike wouldn't allow you to do that, even with the evasion bonus one of the runes provides.
I use quicksilver to spam it. I still use serenity for oh shit moments when my comp lags (which is does a lot), but DS gives you mobility and invulnerability to dodge super powerful attacks, its not something you use to mitigate normal attacks.
If your low on HP i can imagine using dashing strike to kite so you only fight a few mobs at a time so your LoH can heal more since your not taking much dmg.
On June 19 2012 07:19 Amui wrote:Show nested quote +On June 19 2012 07:08 Jisall wrote:On June 19 2012 07:04 HolydaKing wrote: well, duh. i very much disliked my DH gameplay (dieing to almost everything in one hit - and i suck at kiting/hitting SS at the right moment T_T not so much vs elites but i hate dying to white mobs and i do that often in act3) and wanted to play my monk now because i thought those may be fun to play eventually. however if what you guys state is true (20-100m gold needed O_O) then i don't know if it is a good idea. diablo 3 doesn't really seem motivating to me as of its current state T_T. It's hard but people just like to complain, it's easily doable. I'm farming act 1 inferno comfortably on the verge of breaking into act 2 inferno and I have under 2mil invested into my monk. Going from act 1 to act 2 doesn't cost that much. Act 1 you need ~150 resist all for, if that. Act 2 requires about 400, ~3x the resistance, but were still talking about items which don't cost that much(1-200k apiece for dex+vit+low resist rolls)), items with 30-40 resist all or resist X doesn't really cost anything. Act 3 you're starting to hit the point where you want high end resistance rolls(>61) WITH high stat rolls, a multimillion weapon(800+dps with socket/LoH/very high stat rolls/aspd) and very expensive jewelry(aspd, stats, all resists)
Yeah im at 370 resist all atm. Just working on my ouroboro's and act 2 should be cake. Maybe toss in a skull ring or two and act 3 should follow easily.
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A question on buying an offhand. Good shields and LoH weapons are really expensive, especially the later one so i guess having an offhand weapon with LoH too is nothing i should aim for.
So i wonder what kind of things are the most important for a shield? Having 29% block or a good amount of base stats? 4k block amount is probably a must have?
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On June 19 2012 07:41 HolydaKing wrote: A question on buying an offhand. Good shields and LoH weapons are really expensive, especially the later one so i guess having an offhand weapon with LoH too is nothing i should aim for.
So i wonder what kind of things are the most important for a shield? Having 29% block or a good amount of base stats? 4k block amount is probably a must have?
I'm running a Ivory Tower: http://us.battle.net/d3/en/item/ivory-tower
If you get some nice magical properties like +dex or stacking resist it kicks ass.
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On June 19 2012 07:41 HolydaKing wrote: A question on buying an offhand. Good shields and LoH weapons are really expensive, especially the later one so i guess having an offhand weapon with LoH too is nothing i should aim for.
So i wonder what kind of things are the most important for a shield? Having 29% block or a good amount of base stats? 4k block amount is probably a must have? i wouldn't overpay for block% rather get stats and res. much cheaper and high block is certainly not necessary to beat inferno
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On June 19 2012 07:41 HolydaKing wrote: A question on buying an offhand. Good shields and LoH weapons are really expensive, especially the later one so i guess having an offhand weapon with LoH too is nothing i should aim for.
So i wonder what kind of things are the most important for a shield? Having 29% block or a good amount of base stats? 4k block amount is probably a must have?
look at dex (100+), crit chance (84), and resists. block is not that important in the last analysis.
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