Why go Hardcore? - Page 19
| Forum Index > Diablo 3 |
|
lorkac
United States2297 Posts
| ||
|
Broetchenholer
Germany1961 Posts
And after the lan, w want to keep playing with each other of course, so, still no HC for me. ![]() | ||
|
lorkac
United States2297 Posts
On March 13 2012 01:17 Broetchenholer wrote: Well, i'd love to start my D3-experience with HC but unfortunately, i am starting it with a lan party. And there is nothing as stupid as having one of your 3 buddies die at level 21. Now you need to level to 21 while we make some nice chili, right. After eating, buddie number 2 dies. It was hard enough in Diablo 2 with just one buddy of mine :D And after the lan, w want to keep playing with each other of course, so, still no HC for me. ![]() How sweet you waited for him ![]() Just restart with a new game, keep your level 21 and have your friend follow along. Eventually you'll be a rag tag team of various level adventurers helping each other out to get through content. | ||
|
battyone
United States180 Posts
*EDIT -- who is down on launch day to speed run normal so that we can roll hardcore characters? :D | ||
|
Auru
United Kingdom75 Posts
![]() I'll play d3 through normal with all the characters, but i'm looking forward to hardcore the most... no crappy dial up connection to randomly kill me THIS TIME :D | ||
|
Rybka
United States836 Posts
I have played through normal beta with all 5 classes, doing complete map clears, and never came close to dying even once. Not one single time. Then last night I almost died to a unique mobs no less than 3 times. Finally, I entered a random dungeon entrance and stumbled upon a group of magical (blue) imp-dog things with a unique (gold) leader, and it was nuts. They had a crazy aura bonus, and burst me down to half almost instantly. When I tried to run away, they flanked me, surrounded me so I couldn't move, and 2-shotted me. IT WAS AWESOME :D :D :D P.S. ![]() | ||
|
Nihilnovi
Sweden696 Posts
You feel alive before you die. ![]() | ||
|
Na_Dann_Ma_GoGo
Germany2959 Posts
You sure Hardcore does up the difficulty? It shouldn't really, after all Hardcore is just about perma death. I mean the monsters damage output got heavily increased anyways this patch and rare/champion spawns are randomized, so strong shit can happen. | ||
|
willoc
Canada1530 Posts
On March 13 2012 07:47 Na_Dann_Ma_GoGo wrote: @ Rybka You sure Hardcore does up the difficulty? It shouldn't really, after all Hardcore is just about perma death. I mean the monsters damage output got heavily increased anyways this patch and rare/champion spawns are randomized, so strong shit can happen. It doesn't. The randomness of it all just picked harder monsters for him in HC mode. There certainly are more rare/champion packs then in patch 13 too! | ||
|
Rybka
United States836 Posts
On March 13 2012 08:24 willoc wrote: It doesn't. The randomness of it all just picked harder monsters for him in HC mode. There certainly are more rare/champion packs then in patch 13 too! All I know is what I experienced. They upped the damage of all monsters in the new patch, substantially. And then I played HC. And then I got jumped by some crazy elite mobs and got wrecked. This was after 5 run-throughs in patch 13 without even being remotely close to half health. Needless to say dying was much more fun. | ||
|
NotSorry
United States6722 Posts
On March 13 2012 07:41 Nihilnovi wrote: I can summarize hardcore in one sentence: You feel alive before you die. ![]() Very eloquently put, my good sir. | ||
|
NarutO
Germany18839 Posts
| ||
|
TwoMagTrav
United States195 Posts
| ||
|
Randomaccount#77123
United States5003 Posts
| ||
|
insearchof
United States57 Posts
| ||
|
ViperPL
Poland1775 Posts
| ||
|
GoSuChicken
Germany1726 Posts
| ||
|
imPermanenCe
Netherlands595 Posts
On March 13 2012 04:00 battyone wrote: I play hardcore because I started this genre of games with Rogue and Hack (and later Nethack) and am used to the die on your quest and you're done situations. It also makes you think a lot harder about what you are doing, I died carelessly running around in beta on HC (ran into a pack that had some teleport blues and knockback blues...got surrounded, ragdolled, died.) It makes you a lot more careful and makes the game that much more fun to me. (And fusturating when you do lose a character) *EDIT -- who is down on launch day to speed run normal so that we can roll hardcore characters? :D You only need a lvl 10 character to start hardcore, not only in beta, but also for retail ![]() Unless you want to speedrun normal anyway, haha. On March 13 2012 12:44 Type|NarutO wrote: Hardcare is a lot harder and a lot more damage output to me as well. Don't know if it was just randomness, but it would be very strange since I played through it at least 6 times in non - hardcore. Did you do those runs in patch 14, or 13/lower. Because hardcore should be as hard as any other difficulty. But in patch 14 they added double monster damage to the game. | ||
|
battyone
United States180 Posts
On March 14 2012 01:56 imPermanenCe wrote: You only need a lvl 10 character to start hardcore, not only in beta, but also for retail ![]() Unless you want to speedrun normal anyway, haha. For retail it's just going to be lvl 10? UI/tooltips still say finish the game on normal. | ||
|
imPermanenCe
Netherlands595 Posts
On March 14 2012 05:30 battyone wrote: For retail it's just going to be lvl 10? UI/tooltips still say finish the game on normal. What UI/tooltips? In the beta you can play hardcore when you've read lvl 10 with a character. And someone tweeted to Jay Wilson, he said that it would be the same for retail. | ||
| ||

you waited for him ![[image loading]](http://i.imgur.com/Cob6F.jpg)
