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Why go Hardcore? - Page 21

Forum Index > Diablo 3
Post a Reply
Prev 1 19 20 21 22 23 25 Next All
OrD_SC2
Profile Joined February 2012
United States247 Posts
March 16 2012 06:55 GMT
#401
I haven't played D2 in a very long time and never played HC. Is it true that if your internet dropped your character died? Is that really gonna hold true for D3? Because holy @#% I need to move before May 15th if it does. Either way I'm definitely looking forward to playing D3 HC. :D

To answer the original question... HC is harsh and unforgiving, making it more challenging - and [conveniently] I love to challenge myself.
Baldie disapproved of my last status, TT
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
March 16 2012 08:29 GMT
#402
On March 15 2012 20:32 Djin)ftw( wrote:
Funny, my question would be why you would NOT want to play hardcore? Oo

Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"

No fucking way

Some of us do not have unlimited disposable time, things like careers and obligations, and don't want to risk 20 hours of a game to be deleted because of a misclick?
YokaY
Profile Blog Joined April 2010
United States108 Posts
March 16 2012 08:33 GMT
#403
On March 16 2012 17:29 SafeAsCheese wrote:
Show nested quote +
On March 15 2012 20:32 Djin)ftw( wrote:
Funny, my question would be why you would NOT want to play hardcore? Oo

Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"

No fucking way

Some of us do not have unlimited disposable time, things like careers and obligations, and don't want to risk 20 hours of a game to be deleted because of a misclick?

You say risk 20 hours deleting means it somehow deletes the experience of those 20 hours. I'll play hardcore because the experience of the game is far more enjoyable when there's more at stake.
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
Last Edited: 2012-03-16 09:02:46
March 16 2012 08:59 GMT
#404
On January 29 2012 21:30 cjin wrote:
Show nested quote +
On January 29 2012 18:27 HaXXspetten wrote:
It's not the same as in the SC2 campaign. It's different types of increased difficulty. In SC2 for example, the difference between the difficulties is, well, the actual difficulty, whereas in Diablo it's the same, merely with a different risk factor if you lose. Translate that to SC2, and it would only exist one difficulty, but you could have the option of making it so that if you ever fail a mission, you'd have to restart from mission 1.

As far as HC-bonuses go, I wouldn't mind it, but it's not really what I meant. I don't want HC characters to have better gear by default by completing the same things as a normal character, but rather there should be some sort of Hardcore zone, or similar, where the opposition is stronger and the loot is different or something.


Yes that would be more 1:1 comparison. However it dosen´t change that in SC2 difficulties you still have same map, same mission same enemies and so on. Idea behind is same: why would you want to do brutal when you can just as well do easy.

even brutal in sc2 is easy, the reason why someone does brutal, is because he doesnt want to fall asleep while playing, actually you can not compare this two things, since sc2 needs skill while d3 wont need any


On March 16 2012 17:29 SafeAsCheese wrote:
Show nested quote +
On March 15 2012 20:32 Djin)ftw( wrote:
Funny, my question would be why you would NOT want to play hardcore? Oo

Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"

No fucking way

Some of us do not have unlimited disposable time, things like careers and obligations, and don't want to risk 20 hours of a game to be deleted because of a misclick?

exact, if i will buy this game at all, i wont be able to play more then 5-6hours a week, why should i risk this and start over from new... na thanks
TLT07 ===> *winner* <===TLT08
Rimstalker
Profile Joined May 2011
Germany734 Posts
March 16 2012 09:23 GMT
#405
On March 16 2012 15:55 OrD_SC2 wrote:
I haven't played D2 in a very long time and never played HC. Is it true that if your internet dropped your character died? Is that really gonna hold true for D3? Because holy @#% I need to move before May 15th if it does. Either way I'm definitely looking forward to playing D3 HC. :D

To answer the original question... HC is harsh and unforgiving, making it more challenging - and [conveniently] I love to challenge myself.


yes and no. After a disconnect, your character stayed in the game for a couple of seconds, and since you were not moving/leeching chances were that you died.
Here be Dragons
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
March 16 2012 10:12 GMT
#406
I've always viewed hc as a natural progression of difficulty. As with D2, when I've thoroughly finished the hardest difficulty with my main character I'll play hc on new one's. It is really very fun and rewarding to me to be able to beat that kind of challenge, though I can definately see why for some it wouldn't.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Urbz
Profile Joined August 2011
Netherlands456 Posts
Last Edited: 2012-03-16 11:12:29
March 16 2012 10:58 GMT
#407
On March 16 2012 15:55 OrD_SC2 wrote:
I haven't played D2 in a very long time and never played HC. Is it true that if your internet dropped your character died? Is that really gonna hold true for D3? Because holy @#% I need to move before May 15th if it does. Either way I'm definitely looking forward to playing D3 HC. :D

To answer the original question... HC is harsh and unforgiving, making it more challenging - and [conveniently] I love to challenge myself.


From last patch's notes: "Players are now able to leave the game if unexpectedly disconnected from Battle.net"


On March 16 2012 17:33 YokaY wrote:
Show nested quote +
On March 16 2012 17:29 SafeAsCheese wrote:
On March 15 2012 20:32 Djin)ftw( wrote:
Funny, my question would be why you would NOT want to play hardcore? Oo

Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"

No fucking way

Some of us do not have unlimited disposable time, things like careers and obligations, and don't want to risk 20 hours of a game to be deleted because of a misclick?

You say risk 20 hours deleting means it somehow deletes the experience of those 20 hours. I'll play hardcore because the experience of the game is far more enjoyable when there's more at stake.


Exactly, fun counts.
When a character dies it might suck, but does not take away all the fun I had playing it.
This is obviously a matter of taste/preference though and gladly everyone can play the way they like. =)

If you don't stand for something, you'll fall for anything
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
March 16 2012 14:31 GMT
#408
On March 16 2012 17:59 Art_of_Kill wrote:
Show nested quote +
On January 29 2012 21:30 cjin wrote:
On January 29 2012 18:27 HaXXspetten wrote:
It's not the same as in the SC2 campaign. It's different types of increased difficulty. In SC2 for example, the difference between the difficulties is, well, the actual difficulty, whereas in Diablo it's the same, merely with a different risk factor if you lose. Translate that to SC2, and it would only exist one difficulty, but you could have the option of making it so that if you ever fail a mission, you'd have to restart from mission 1.

As far as HC-bonuses go, I wouldn't mind it, but it's not really what I meant. I don't want HC characters to have better gear by default by completing the same things as a normal character, but rather there should be some sort of Hardcore zone, or similar, where the opposition is stronger and the loot is different or something.


Yes that would be more 1:1 comparison. However it dosen´t change that in SC2 difficulties you still have same map, same mission same enemies and so on. Idea behind is same: why would you want to do brutal when you can just as well do easy.

even brutal in sc2 is easy, the reason why someone does brutal, is because he doesnt want to fall asleep while playing, actually you can not compare this two things, since sc2 needs skill while d3 wont need any

Brutal is "easy" for maybe 2% of the player base.

D3 does need skill, however a different skill set compared to SC2.
You don't choose to play zerg. The zerg choose you.
ibreakurface
Profile Joined June 2010
United States664 Posts
March 16 2012 15:14 GMT
#409
It's a lot like gears of war vs call of duty, where gears is hardcore mode. In call of duty you can run around with an automatic weapon pray and spraying, going 1v3 for lolz, etc. It gets to this point where you just run in, kill shit, die, run in, kill shit, die, cycle. While in Gears if you die, you you die for an extended period of time which discourages this "whatever I can just re-spawn and kill shit again in a second" attitude. You actually start to consider things that you never consider in other games, "where is my team, and depending on where they are, where can the enemy be?" "can I be flanked?" "is that weapon spawn safe?" "can i get away with getting to x" "how can I get the advantage in this engage"

TL;DR, when dying actually matters we open our mind and get more engaged in the game.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
ZasZ.
Profile Joined May 2010
United States2911 Posts
March 16 2012 15:26 GMT
#410
On March 17 2012 00:14 ibreakurface wrote:
It's a lot like gears of war vs call of duty, where gears is hardcore mode. In call of duty you can run around with an automatic weapon pray and spraying, going 1v3 for lolz, etc. It gets to this point where you just run in, kill shit, die, run in, kill shit, die, cycle. While in Gears if you die, you you die for an extended period of time which discourages this "whatever I can just re-spawn and kill shit again in a second" attitude. You actually start to consider things that you never consider in other games, "where is my team, and depending on where they are, where can the enemy be?" "can I be flanked?" "is that weapon spawn safe?" "can i get away with getting to x" "how can I get the advantage in this engage"

TL;DR, when dying actually matters we open our mind and get more engaged in the game.


It also requires a balance of items/skills in (action) RPGs like D3. For Softcore, you have absolutely no incentive to try to make your character durable and survivable, unless you're really that annoyed by dying (or they introduce massive exp penalties for death in Inferno). Every character is literally a glass cannon where everybody power-games and min/maxes the shit out of their gear (especially in Diablo due to the variance on itemization stats) and eventually, everybody ends up with the same shit. It becomes a contest about who can kill shit the fastest, with absolutely no regard for survival. PvP is even like this in games where dying is of no consequence (WoW).

On the flip-side, Hardcore forces you to ride that knife's edge of survival while still maintaining enough killing power to complete the content comfortably. If the choice is extra resistances or a little extra damage, you take the resistance. But then that really sweet armor drops that would lower your resistances by quite a bit but give you a lot of skill bonuses. Do you use it? If you use it, and die to some lightning enchanted unique, will you be able to live with yourself?

I have no illusions that I will be able to keep all of my Hardcore characters. I will put a lot of time into them, and all of them will die eventually. That doesn't mean that the time I put into them was wasted or not fun, because when I stop playing D3 (In 50 years), they will sit on my Bnet account doing nothing anyways if they were Softcore.

I used to think I would never play HC, but when I came back to D2 the second time to play with friends, it was so much more fun playing with them on HC.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
March 16 2012 18:30 GMT
#411
On March 16 2012 23:31 [F_]aths wrote:
Show nested quote +
On March 16 2012 17:59 Art_of_Kill wrote:
On January 29 2012 21:30 cjin wrote:
On January 29 2012 18:27 HaXXspetten wrote:
It's not the same as in the SC2 campaign. It's different types of increased difficulty. In SC2 for example, the difference between the difficulties is, well, the actual difficulty, whereas in Diablo it's the same, merely with a different risk factor if you lose. Translate that to SC2, and it would only exist one difficulty, but you could have the option of making it so that if you ever fail a mission, you'd have to restart from mission 1.

As far as HC-bonuses go, I wouldn't mind it, but it's not really what I meant. I don't want HC characters to have better gear by default by completing the same things as a normal character, but rather there should be some sort of Hardcore zone, or similar, where the opposition is stronger and the loot is different or something.


Yes that would be more 1:1 comparison. However it dosen´t change that in SC2 difficulties you still have same map, same mission same enemies and so on. Idea behind is same: why would you want to do brutal when you can just as well do easy.

even brutal in sc2 is easy, the reason why someone does brutal, is because he doesnt want to fall asleep while playing, actually you can not compare this two things, since sc2 needs skill while d3 wont need any

Brutal is "easy" for maybe 2% of the player base.

Okay that's just not true, I have friends as low as Gold League who has beaten everything there is to be done in the single player no problem, that would hardly qualify as 2% of the player base.

Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
March 16 2012 18:35 GMT
#412
On March 17 2012 03:30 HaXXspetten wrote:
Show nested quote +
On March 16 2012 23:31 [F_]aths wrote:
On March 16 2012 17:59 Art_of_Kill wrote:
On January 29 2012 21:30 cjin wrote:
On January 29 2012 18:27 HaXXspetten wrote:
It's not the same as in the SC2 campaign. It's different types of increased difficulty. In SC2 for example, the difference between the difficulties is, well, the actual difficulty, whereas in Diablo it's the same, merely with a different risk factor if you lose. Translate that to SC2, and it would only exist one difficulty, but you could have the option of making it so that if you ever fail a mission, you'd have to restart from mission 1.

As far as HC-bonuses go, I wouldn't mind it, but it's not really what I meant. I don't want HC characters to have better gear by default by completing the same things as a normal character, but rather there should be some sort of Hardcore zone, or similar, where the opposition is stronger and the loot is different or something.


Yes that would be more 1:1 comparison. However it dosen´t change that in SC2 difficulties you still have same map, same mission same enemies and so on. Idea behind is same: why would you want to do brutal when you can just as well do easy.

even brutal in sc2 is easy, the reason why someone does brutal, is because he doesnt want to fall asleep while playing, actually you can not compare this two things, since sc2 needs skill while d3 wont need any

Brutal is "easy" for maybe 2% of the player base.

Okay that's just not true, I have friends as low as Gold League who has beaten everything there is to be done in the single player no problem, that would hardly qualify as 2% of the player base.



Back when I was in Bronze league I got every achievement in single player. Had to get help by watching Zai (Psy's brother) but I was able to do it. I truely think anyone can complete brutal if they just try, and especially if they see the general tactics they need.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Rybka
Profile Joined March 2010
United States836 Posts
March 16 2012 19:08 GMT
#413
On March 16 2012 17:33 YokaY wrote:
Show nested quote +
On March 16 2012 17:29 SafeAsCheese wrote:
On March 15 2012 20:32 Djin)ftw( wrote:
Funny, my question would be why you would NOT want to play hardcore? Oo

Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"

No fucking way

Some of us do not have unlimited disposable time, things like careers and obligations, and don't want to risk 20 hours of a game to be deleted because of a misclick?

You say risk 20 hours deleting means it somehow deletes the experience of those 20 hours. I'll play hardcore because the experience of the game is far more enjoyable when there's more at stake.


Couldn't have said it better myself. The risk IS the reward. It enhances the experience of every moment you spend in the game. It's almost like unpro....aaaaahhhhhaha... ummmmm. yeah.
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Zanno
Profile Blog Joined February 2007
United States1484 Posts
March 16 2012 19:31 GMT
#414
Diablo is the grandchild of roguelikes, in roguelikes you die once and you're dead

That's all there is to it
aaaaa
tgun
Profile Blog Joined August 2010
434 Posts
March 16 2012 20:37 GMT
#415
Why play hardcore? It's all about the rush. The thought that if you die; that's it. It's over. Done.

You feel so much more accomplished, even beating Hell Baal a while ago (before there was just a ridiculous amount of bots) was always hard. Lichter was a freak. However, it was always fun.

You are right though; dying in hardcore is the most frustrating thing in the world. How do I know?

I lost a level 95 Sorc in Hardcore to PKers, because I'm a ridiculously stupid prick and decided that I could take on anyone who entered and hostiled me. Learnt my lesson very quickly that when someone comes in and Hostiles me I should bail from the game; but still, getting to level 95 was amazing.

Hell yes, I'll be playing Hardcore in D3.
zJayy962
Profile Blog Joined April 2010
1363 Posts
March 16 2012 21:24 GMT
#416
So many times where I almost died playing D2 and you just or manage to dive into a portal especially when one my of chars was around 80 I just had to stop the game, sit and take a deep breath. That's the feel I want. Thats the feel I'm going to get.
Tdelamay
Profile Joined October 2009
Canada548 Posts
March 16 2012 21:31 GMT
#417
I like hardcore because it promotes self improvement and gives you a reason to care about every single action you take.
There's also a better economy and roll-over of ressources.
This road isn't leading anywhere...
Konsyst
Profile Joined November 2011
Canada12 Posts
March 16 2012 22:43 GMT
#418
Playing softcore becomes a grind after a while, that's all. Hardcore lets you play the game actively rather than just sitting back and letting the loot flow in.
People disregarding it simply because they feel their time will be wasted if they die are probably not taking into account the enjoyment one gains from the process of playing the game itself, rather than just getting to endgame and filling your stash.
caedmon-
Profile Joined April 2009
Australia64 Posts
March 17 2012 03:17 GMT
#419
It feels a little bit like playing retro games with savestates when you play softcore after experiencing hardcore. There's nothing wrong with playing softcore, but it's just not nearly as fun for some.
xavra41
Profile Joined January 2012
United States220 Posts
March 17 2012 04:04 GMT
#420
I would like to try HC but the problem is that normal difficulty is so damn easy. I dont want to snooze through a whole difficulty then die in nightmare lol.
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