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GSL official map change SOON™ - Page 3

Forum Index > Community News and Headlines
865 CommentsPost a Reply
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IAmSpooner
Profile Joined April 2010
Sweden111 Posts
January 08 2011 14:20 GMT
#41
This is absolutely amazing and the first change towards Starcraft 2 becoming as amazing as it can be. If only we could get rid of these maps on the ladder as well...
When you play the game of drones, you win or you die.
CASLsoju
Profile Joined August 2010
Canada253 Posts
January 08 2011 14:20 GMT
#42
BEAST MAPS this makes me super excited.
searcher
Profile Blog Joined May 2009
277 Posts
Last Edited: 2011-01-08 14:21:33
January 08 2011 14:20 GMT
#43
It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others? Players like 99% of teamliquid will have to resort to a system more primitive than Iccup because the custom game interface in Battle.net 2.0 doesn't allow for titles or game lobbies, so we'll have immense difficulty finding games against players of similar skill. The resulting disconnect between the pros and the average player/spectator could be quite harmful. For example, those hoping to one day break into the professional ranks would have no way of practising these new maps unless he had several practice partners of similar skill (a considerable luxury).
mardi
Profile Blog Joined August 2010
United States1164 Posts
January 08 2011 14:22 GMT
#44
Yeaaaaaa new maps. Hopefully they don't use crossfire. There are small pathways with large bases, not to mention destructible rocks into your main.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
January 08 2011 14:22 GMT
#45
On January 08 2011 23:20 searcher wrote:
It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others? Players like 99% of teamliquid will have to resort to a system more primitive than Iccup because the custom game interface in Battle.net 2.0 doesn't allow for titles or game lobbies. The resulting disconnect between the pros and the average player/spectator could be quite harmful. For example, those hoping to one day break into the professional ranks would have no way of practising these new maps unless he had several practice partners of similar skill (a considerable luxury).


Depends on what Blizzard's reaction is. Very possibly they will make a deal with GOM to delegate map pool duties to them and rotate the ladder map according to what is in the GSL at the time.
Zim23
Profile Joined August 2010
United States1681 Posts
January 08 2011 14:23 GMT
#46
Clutch links to the 4 maps they're using. Amoroso looks EPIC.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
Garnet
Profile Blog Joined February 2006
Vietnam9050 Posts
January 08 2011 14:23 GMT
#47
They should replace ALL maps (except maybe LT). Good news nonetheless, I can't wait for next season.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
January 08 2011 14:23 GMT
#48
Good news but Crossfire still looks pretty retarded to me.
Kevmeister @ Dota2
Artisan
Profile Joined February 2010
United States336 Posts
January 08 2011 14:23 GMT
#49
This is awesome I would prefer maps not made by blizzard as I don't have any faith in them but any change is good. Hopefully Jungle Basin is removed as the fourth!
IAmSpooner
Profile Joined April 2010
Sweden111 Posts
January 08 2011 14:25 GMT
#50
On January 08 2011 23:20 searcher wrote:
It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others? Players like 99% of teamliquid will have to resort to a system more primitive than Iccup because the custom game interface in Battle.net 2.0 doesn't allow for titles or game lobbies, so we'll have immense difficulty finding games against players of similar skill. The resulting disconnect between the pros and the average player/spectator could be quite harmful. For example, those hoping to one day break into the professional ranks would have no way of practising these new maps unless he had several practice partners of similar skill (a considerable luxury).


This might change with the introduction of chat channels though.
When you play the game of drones, you win or you die.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
January 08 2011 14:26 GMT
#51
This is awesome news. Even if the new maps aren't fantastic, this is definitely a step in the right direction.

On January 08 2011 23:20 searcher wrote:
It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others? Players like 99% of teamliquid will have to resort to a system more primitive than Iccup because the custom game interface in Battle.net 2.0 doesn't allow for titles or game lobbies, so we'll have immense difficulty finding games against players of similar skill. The resulting disconnect between the pros and the average player/spectator could be quite harmful. For example, those hoping to one day break into the professional ranks would have no way of practising these new maps unless he had several practice partners of similar skill (a considerable luxury).


Once we have chat channels it won't be a problem. Just go to channel ICCUP or channel GSLmaps or whatever the designated place is and you will be able to find games.
Don't hate the player, hate the game
Gentso
Profile Joined July 2010
United States2218 Posts
January 08 2011 14:26 GMT
#52
I would like to download these. How can I go about doing that? I think they're only uploaded to the korea server
anatem
Profile Joined September 2010
Romania1369 Posts
January 08 2011 14:28 GMT
#53
good news, but aiur gardens looks quite bad to me with the nat behind, on an island, and third being half way across the map, and crossfire looks pretty fishy with the hardcore chokes in the center, though it might make for very epic positional play. the other two are more straightforward, looking (very) good at first glance

still, they all look much better than dw, sow, bs, and jb, but i wouldn't mind if they tested a couple of the iccup sc2 maps, a few of those are really pro
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 08 2011 14:28 GMT
#54
Sc2 just got 1 step closer to being awesomesauce, now you can truly balance around normal maps and not sub10minute all-ins
WriterXiao8~~
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
January 08 2011 14:30 GMT
#55
On January 08 2011 23:26 FuRong wrote:
This is awesome news. Even if the new maps aren't fantastic, this is definitely a step in the right direction.

Show nested quote +
On January 08 2011 23:20 searcher wrote:
It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others? Players like 99% of teamliquid will have to resort to a system more primitive than Iccup because the custom game interface in Battle.net 2.0 doesn't allow for titles or game lobbies, so we'll have immense difficulty finding games against players of similar skill. The resulting disconnect between the pros and the average player/spectator could be quite harmful. For example, those hoping to one day break into the professional ranks would have no way of practising these new maps unless he had several practice partners of similar skill (a considerable luxury).


Once we have chat channels it won't be a problem. Just go to channel ICCUP or channel GSLmaps or whatever the designated place is and you will be able to find games.


Plus it's rather likely some of these will end up on the ladder, it seems the logical thing to do. Though as with everything it'll take a bit, at least until some major maps have been established.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 08 2011 14:30 GMT
#56
On January 08 2011 23:28 anatem wrote:
good news, but aiur gardens looks quite bad to me with the nat behind, on an island, and third being half way across the map, and crossfire looks pretty fishy with the hardcore chokes in the center, though it might make for very epic positional play. the other two are more straightforward, looking (very) good at first glance

still, they all look much better than dw, sow, bs, and jb, but i wouldn't mind if they tested a couple of the iccup sc2 maps, a few of those are really pro

Yea, after the initial excitement I realised I WANT TESTBUG lol.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
red_b
Profile Joined April 2010
United States1267 Posts
Last Edited: 2011-01-08 14:33:50
January 08 2011 14:31 GMT
#57
dear GSL involved folks who read this forum:

thank you. thank you. thank you.

this was my first time buying a season ticket, but now I know it will not be my last.

It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others?


it's an invite tournament. while the rest of us are going to have to figure something out, Im ok with that at first until blizzard realizes that the community as a whole is so much larger that we will, in time, make far better maps simply because the level of talent is so ridiculously higher than even a monstrous 70 person post-dev team.
Those small maps were like a boxing match in a phone booth.
Shurax
Profile Joined March 2009
United States80 Posts
January 08 2011 14:32 GMT
#58
It is certainly a step in the right direction. Really looking forward to new maps in tournys. Sucks we might not be able to play the new maps though .
warshop
Profile Joined March 2010
Canada490 Posts
January 08 2011 14:33 GMT
#59
I hope they all have Xel'Naga Watch Towers, I find the gameplay revolving around those interesting, especially in the early game.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
January 08 2011 14:33 GMT
#60
Yes! YES! Those maps look amazing, I can't wait to start seeing some variation! I think the only maps from the current pool that I want to keep seeing is Xel'Naga Caverns and Shakuras Plateau. Aside from those, bring on the new maps!
If the quarter was in your right hand, that would've been micro
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