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GSL official map change SOON™ - Page 44

Forum Index > Community News and Headlines
865 CommentsPost a Reply
Prev 1 42 43 44 All
Pokemonxoxo
Profile Blog Joined July 2010
United States217 Posts
January 29 2011 23:50 GMT
#861
On January 29 2011 06:40 Nage wrote:
Ok, so by now they should be announcing something, as the january season is coming to an end.
Does someone have information if these maps are going to be implemented this season, or if something has been said at the korean community?


I thought there was a thread that announced like 3 new maps that will replace the old ones. For some reason I cannot find that thread and I'm still trying to find out if I was reading something wrong or something.
Within and Without
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
January 30 2011 23:05 GMT
#862
On January 30 2011 08:50 Pokemonxoxo wrote:
Show nested quote +
On January 29 2011 06:40 Nage wrote:
Ok, so by now they should be announcing something, as the january season is coming to an end.
Does someone have information if these maps are going to be implemented this season, or if something has been said at the korean community?


I thought there was a thread that announced like 3 new maps that will replace the old ones. For some reason I cannot find that thread and I'm still trying to find out if I was reading something wrong or something.


Sounds like this thread, read the first post.
The spice must flow
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 31 2011 10:38 GMT
#863
On January 27 2011 04:08 Zelniq wrote:
yeah. it's a lowered neutral supply depot, so basically all it does is block players from walling off the bottom of ramps, for zergs who get bunkered/pylon'd in

I like it..really smart way to deal with an annoying problem. i just wish it would become a standard on other maps, but we know that would never happen


Indeed, it's just a clever way of fixing a problem Blizz seemingly couldn't get rid off even if their lives depended on it.

It really takes care of this stupid wall-off without destroying the mechanics/building grid in any way. Pure genius.
"You see....YOU SEE..." © 2010 Sen
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
January 31 2011 21:10 GMT
#864
I can't wait to see some action on this! Merry-go-round looks so sick! I love to see live-innovation. Strategies that no one has ever seen before on maps nobody has ever played on before.

I really wish there was a second-ladder where Blizzard would incorporate some fan-favourite maps onto the list and have a constant change in maps every few weeks or so. Just to keep people on their toes and learning new sorts of strategies.

For the record, I really miss Kulas Ravine... I don't know why Blistering Sands and Scrap Station stayed while that got taken out. The game isn't even the same as it use to be anymore.
www.rsgaming.com
Xeph
Profile Joined September 2004
Korea (South)191 Posts
February 01 2011 07:21 GMT
#865
GomTV announced new maps for GSTL
http://www.teamliquid.net/forum/viewmessage.php?topic_id=189181

I'm not going to update this thread anymore.
Persistent Pursuit of Perfection
brutality
Profile Joined August 2010
United States167 Posts
February 01 2011 19:00 GMT
#866
On January 10 2011 07:59 wessie wrote:
Show nested quote +
On January 10 2011 07:52 brutality wrote:
Crossfire is a horrible map for Zerg against toss. There are really only two place to attack the toss and that's at both nats bc the middle of the map consists of norrow ground. No place to get a surround or good concave



Nope. It looks way better when u play the map instead just look at it. There are plenty of good concaves u can make. I love the map and Im Zerg.

Definitely better map than both Delta or Steppes.


you're assuming i haven't played it multiple times??? i mean it is a csl map...if a zerg engages in the middle of the map at all they're gonna get rolled. just b/c YOU like it doesn't mean anything. wouldn't it be the day when idra comes out and says he loves steppes of war. doesn't change the fact that it's a horrible map for zerg
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