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Active: 11965 users

GSL official map change SOON™

Forum Index > Community News and Headlines
865 CommentsPost a Reply
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Xeph
Profile Joined September 2004
Korea (South)191 Posts
Last Edited: 2011-02-01 09:49:29
January 08 2011 13:57 GMT
#1
LAST UPDATE: GSL announced new maps for GSTL - http://www.teamliquid.net/forum/viewmessage.php?topic_id=189181 This thread is not going to be updated anymore.

GSL Code S progamer NSPGenius just posted a thread on PlayXP about GSL official map change.

According to NSPGenius, 4 bad maps will be pulled out from GSL official maps. Those 4 maps are Steppes of War, Delta Quadrant, Blistering Sands and unknown one. For replacement, 4 other maps will be used on GSL.

According to a reply from Jung-Won Chae, the director of Gretech E-Sports Operations and GSL commentator, Gisado Star-Challenge is now testing new maps for next GSL season.


Gisado Star-Challenge is now using new maps listed below. Of course, those maps are just candidates. These testing maps are uploaded on ALL servers by smileyyy(EU), [SCC]Faust(NA), [wh]_ForAlways(NA), MeLo(SEA). Search 'GSL' or mapname to play on these maps. There is an ongoing closed map tests in GomTV also.

I had a talk with Gisado about this issue and he said "I can not answer weather or not those maps are going to be included on GSL map pool because map pool change requires extreme cautions. I can not give you a definite answer, but I can say it is a positive atmosphere in progress."

Gisado Star-Challenge VODs on candidates: http://ch.gomtv.com/4555/28119 Daily Updates!

Gisado Star-Challenge Restream information: http://www.teamliquid.net/forum/viewmessage.php?topic_id=185877

Candidate Maps: Search 'GSL' or mapname to play on these maps. If you want to contact winpark, Ovalient, JackyPrime, LSPrime, just PM me.

1. Aiur Garden(custom, 아이어 정원, KR EU NA SEA available) by winpark
No longer used on Gisado Star-Challenge. I *still* don't know it was dropped from candidates or not.

[image loading]

2. Tal'Darim Altar(custom, 탈다림 제단, name changed from Amoroso, KR EU NA SEA available) by LSPrime

[image loading]

3. Biohazard(custom, KR EU NA available) by Ovalient
No longer used on Gisado Star-Challenge. I *still* don't know it was dropped from candidates or not.

[image loading]

4. Crossfire SE(customized blizzard,KR EU NA SEA available) by JackyPrime

[image loading]

5. Terminus Re(customized Blizzard,터미누스 Re, KR EU NA SEA available) by LSPrime

[image loading]

6. Crevasse (custom,크레바스, KR EU avilable) by JackyPrime

[image loading]

7. Legacy of the Void(custom, 공허의 유산, KR EU NA SEA available) by LSPrime

[image loading]

8. Merry-Go-Round(custom, 회전목마, KR EU NA SEA available) by winpark

[image loading]

9. Gettysburg(custom, 게티스버그, KR available) by LSPrime

[image loading]

Thread updated information.
1. Terminus RE added to candidates.
2. Map uploading status on EU, NA servers added.
3. Gisado interview added.
4. Crevasse added on candidates.
5. Aiur Garden is no longer used on Gisado Star-Challenge.
6. New candidate map Legacy of the Void added.
7. Crevasse and Legacy of the Void are now playable on EU
8. Biohazard is no longer used on Gisado Star-Challenge.
9. Merry-Go-Round added on candidates.
10. All maps are uploaded on SEA also.
11. Gettysburg added on candidates
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Persistent Pursuit of Perfection
smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2011-01-08 13:59:43
January 08 2011 13:57 GMT
#2
Hell its about time !!!!!1111!!!!!!!!

I sincerely hope TSL 3 will have these maps !!. It tells you a lot when I am 100% sure that the GSL maps will better than the 4 maps they pulled out of the pool !
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
gerundium
Profile Joined June 2010
Netherlands786 Posts
January 08 2011 13:59 GMT
#3
This should be good :-) Wondering what they will replace them with.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
January 08 2011 13:59 GMT
#4
FINALLY, they better be freakin macro maps that are HUUUGE.

I wonder when this will be implemented
Hark!
Deltablazy
Profile Joined November 2010
Canada580 Posts
January 08 2011 13:59 GMT
#5
Most likely the other Blizzard maps, hopefully Crossfire.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
January 08 2011 14:00 GMT
#6
Really good, pushing for custom maps!
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
January 08 2011 14:00 GMT
#7
They've finally realised after 2-3 seasons that maps play a big factor in game entertainment.

I haven't seen a bad game on Shakuras in GSL to date.
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
January 08 2011 14:01 GMT
#8
they wont remove scrap station ?!!? (
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
January 08 2011 14:01 GMT
#9
PLEASE for the love of god use some community created maps.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
mapthesoul
Profile Blog Joined March 2010
Trinidad/Tobago429 Posts
January 08 2011 14:01 GMT
#10
I saw Gisado making maps on his stream. Hmmm.
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
January 08 2011 14:01 GMT
#11
i really want to see some good iccup maps. but i sincerely doubt blizzard would use those. they'd rather make their own -new maps or - good copies
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2011-01-08 14:02:12
January 08 2011 14:01 GMT
#12
This new is sick.
New custom made maps may actually save GSL and SC2 in general in Korea.
SC2 now on many map is like BW is on Bloodbath or Lost Temple
Terran
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 08 2011 14:02 GMT
#13
On January 08 2011 23:00 netherDrake wrote:
They've finally realised after 2-3 seasons that maps play a big factor in game entertainment.

I haven't seen a bad game on Shakuras in GSL to date.

lol they knew this from day 1. The is problem they cant simple switch maps for an open tournament....
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Rhodan
Profile Joined April 2010
Australia232 Posts
January 08 2011 14:02 GMT
#14
I read somewhere the other day Gisado was using Iccup maps... sure hope we see some of them added to map pool.

Hell, at this stage I'd settle for anything other than the current blizzard maps, even the ones that are relatively balanced are so old and well used now -.-
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok." - Liquid`Tyler
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 08 2011 14:02 GMT
#15
Crossfire sucks. The nat is so open on top of having a wide ramp and a backdoor, and the mineral formations suck. Also the towers aren't along the main pathing which is just a personal peeve of mine. The tightness of the middle makes it unlikely it'd be balanced.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
StyLeD
Profile Joined January 2011
United States2965 Posts
January 08 2011 14:02 GMT
#16
Nice, it will be refreshing to see new strategies on new maps.
"Even gophers love Starcraft" - Tasteless. || Davichi | IU <3
Cadgers
Profile Blog Joined August 2008
United States514 Posts
January 08 2011 14:02 GMT
#17
If these Korean maps are any good I hope they get adopted by the foreign community just like in BW.
Scar
Profile Joined November 2010
Netherlands26 Posts
January 08 2011 14:03 GMT
#18
Mmm i actually feel kinda sad about this. Even though zerg could have some hard times on these maps I still think they provided interesting games and this way there will be no map that zerg's mind apart from LT. One of the weaknesses of the zerg races I feel like is their susceptibility to rushes and removing these maps kinda makes zerg stronger in GSL atleast.
fatkatty
Profile Joined January 2011
5 Posts
January 08 2011 14:03 GMT
#19
Hell yes! Hopefuly they will use community maps such as ICCup maps and Blizzard will finally take note and include those maps in their poop and remove the also remove the imba maps like delta,steps, etc.
MorroW
Profile Joined August 2008
Sweden3522 Posts
January 08 2011 14:04 GMT
#20
thats absolutely amazing news. idont even care if the new maps are just as garbage because this shows signs of gsl listening to the community and taking a new step in sc2 history
Progamerpls no copy pasterino
maro
Profile Joined August 2010
Netherlands134 Posts
January 08 2011 14:04 GMT
#21
Great that this is confirmed now, some of the maps that were used by Gisado were pretty baller. Mostly large maps in comparison, some of them questionable balance wise, but it looks like people are welcoming any change at this stage, with the amount of criticism/negativity around the current mappool.
I'm gonna get wasted on this sodaaa
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 08 2011 14:05 GMT
#22
I really hope the fourth map is Jungle Basin.

Great to hear this, I'm hoping for iCCup maps but I'm fine with any other quality map made by the community and not Blizzard...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
January 08 2011 14:05 GMT
#23
Fingers crossed for iCCup maps everyone... Those maps are so much better than regular ones.
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Zim23
Profile Joined August 2010
United States1681 Posts
January 08 2011 14:06 GMT
#24
I never expected the community and tournament organizers to just sit on their hands and ignore the map issue, but it's great to see that it's happening so soon. Awesome news.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 08 2011 14:07 GMT
#25
omg yes! Amazing news. So happy to hear this.
Kill the Deathball
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
January 08 2011 14:07 GMT
#26
Oh man, this is huge. I really hope this means community maps and not just other Blizzard maps, but either way, great news. Hopefully, if the new maps receive good feedback, Blizzard will consider mirroring the changes to the ladder too.
Blah.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 08 2011 14:10 GMT
#27
YEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ Show Spoiler +


Finally! :D:D:D

I also think that jungle basin is prob gonna go as the 4th map... Lost Temple stays.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
Last Edited: 2011-01-08 14:42:26
January 08 2011 14:11 GMT
#28
So.. Blizzard was right, basically?

Good news though. Here's to hoping the 4th is JB.

Edit: Major props to GOM for this as well btw. They get a LOT of crap, but they're definately the ones breaking the new ground for us all atm.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Weavel
Profile Joined January 2010
Finland9221 Posts
January 08 2011 14:11 GMT
#29
Fucking amazing! Hopefully foreigner tournaments will follow this soon! Please add testbug.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
Last Edited: 2011-01-08 14:13:47
January 08 2011 14:13 GMT
#30
This is amazing news and I really hope they'll release the maps to the public too if they are custom. Which I sincerely hope or even better iCCup maps....
"Suum Cuique" - Cicero
Phenny
Profile Joined October 2010
Australia1435 Posts
Last Edited: 2011-01-08 14:20:46
January 08 2011 14:13 GMT
#31
This excites me in the pants. Seriously if this is true I will be very, very happy.
village_idiot
Profile Blog Joined July 2008
2436 Posts
January 08 2011 14:13 GMT
#32
Too bad we still have to endure with the crap maps this season.

Thank god they've started to listen at least a little bit.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
January 08 2011 14:14 GMT
#33
yes yes yes yes

this is going to make all the difference

gsl is going to be 10x better
KTY
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2011-01-08 14:15:35
January 08 2011 14:14 GMT
#34
I also hope they modify the current maps, shakuras is good, but the backdoor sucks.
LT could say, only enable cross spawning and change the ledge.
Also change Metalopolis to only cross spawning.

Wondering what the 4th map will be, jungle basin is horrible, but scrap station also.

Still good that finally something is done.
But it will take a while until the next GSL. : /
wat
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
January 08 2011 14:15 GMT
#35
Pretty big news, can't wait to see what these new maps actually look like.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 08 2011 14:15 GMT
#36
I updated 4 testing maps on Gisado Star-Challenge.
Persistent Pursuit of Perfection
FLuE
Profile Joined September 2010
United States1012 Posts
January 08 2011 14:16 GMT
#37
Maps now in the OP that are in testing I guess.

They look pretty good to me. Start using them now please.
optical630
Profile Joined August 2010
United Kingdom768 Posts
January 08 2011 14:16 GMT
#38
YES YES YES YES


Inex
Profile Joined October 2010
Bulgaria443 Posts
Last Edited: 2011-01-08 14:26:11
January 08 2011 14:17 GMT
#39
Steppes, Scrap Station, Delta, Blistering, Jungle Basin and even LT should just go away. Replacing even some of these maps, though, is huge news. Can't wait to see the new ones and I really hope Blizz decides to change the official ladder map pool. Only good things are sure to come if that's the case .

EDIT: Just saw the maps. They look promising and fun. Can't wait to test them. Too bad the first two in OPs post are not for download.
smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2011-01-08 14:19:21
January 08 2011 14:18 GMT
#40
Crossfire
[image loading]


(4)Amoroso

[image loading]

(4)Biohazard

[image loading]

(4)아이어 정원 v1.10

[image loading]
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
IAmSpooner
Profile Joined April 2010
Sweden111 Posts
January 08 2011 14:20 GMT
#41
This is absolutely amazing and the first change towards Starcraft 2 becoming as amazing as it can be. If only we could get rid of these maps on the ladder as well...
When you play the game of drones, you win or you die.
CASLsoju
Profile Joined August 2010
Canada253 Posts
January 08 2011 14:20 GMT
#42
BEAST MAPS this makes me super excited.
searcher
Profile Blog Joined May 2009
277 Posts
Last Edited: 2011-01-08 14:21:33
January 08 2011 14:20 GMT
#43
It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others? Players like 99% of teamliquid will have to resort to a system more primitive than Iccup because the custom game interface in Battle.net 2.0 doesn't allow for titles or game lobbies, so we'll have immense difficulty finding games against players of similar skill. The resulting disconnect between the pros and the average player/spectator could be quite harmful. For example, those hoping to one day break into the professional ranks would have no way of practising these new maps unless he had several practice partners of similar skill (a considerable luxury).
mardi
Profile Blog Joined August 2010
United States1164 Posts
January 08 2011 14:22 GMT
#44
Yeaaaaaa new maps. Hopefully they don't use crossfire. There are small pathways with large bases, not to mention destructible rocks into your main.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
January 08 2011 14:22 GMT
#45
On January 08 2011 23:20 searcher wrote:
It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others? Players like 99% of teamliquid will have to resort to a system more primitive than Iccup because the custom game interface in Battle.net 2.0 doesn't allow for titles or game lobbies. The resulting disconnect between the pros and the average player/spectator could be quite harmful. For example, those hoping to one day break into the professional ranks would have no way of practising these new maps unless he had several practice partners of similar skill (a considerable luxury).


Depends on what Blizzard's reaction is. Very possibly they will make a deal with GOM to delegate map pool duties to them and rotate the ladder map according to what is in the GSL at the time.
Zim23
Profile Joined August 2010
United States1681 Posts
January 08 2011 14:23 GMT
#46
Clutch links to the 4 maps they're using. Amoroso looks EPIC.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
Garnet
Profile Blog Joined February 2006
Vietnam9013 Posts
January 08 2011 14:23 GMT
#47
They should replace ALL maps (except maybe LT). Good news nonetheless, I can't wait for next season.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
January 08 2011 14:23 GMT
#48
Good news but Crossfire still looks pretty retarded to me.
Kevmeister @ Dota2
Artisan
Profile Joined February 2010
United States336 Posts
January 08 2011 14:23 GMT
#49
This is awesome I would prefer maps not made by blizzard as I don't have any faith in them but any change is good. Hopefully Jungle Basin is removed as the fourth!
IAmSpooner
Profile Joined April 2010
Sweden111 Posts
January 08 2011 14:25 GMT
#50
On January 08 2011 23:20 searcher wrote:
It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others? Players like 99% of teamliquid will have to resort to a system more primitive than Iccup because the custom game interface in Battle.net 2.0 doesn't allow for titles or game lobbies, so we'll have immense difficulty finding games against players of similar skill. The resulting disconnect between the pros and the average player/spectator could be quite harmful. For example, those hoping to one day break into the professional ranks would have no way of practising these new maps unless he had several practice partners of similar skill (a considerable luxury).


This might change with the introduction of chat channels though.
When you play the game of drones, you win or you die.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
January 08 2011 14:26 GMT
#51
This is awesome news. Even if the new maps aren't fantastic, this is definitely a step in the right direction.

On January 08 2011 23:20 searcher wrote:
It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others? Players like 99% of teamliquid will have to resort to a system more primitive than Iccup because the custom game interface in Battle.net 2.0 doesn't allow for titles or game lobbies, so we'll have immense difficulty finding games against players of similar skill. The resulting disconnect between the pros and the average player/spectator could be quite harmful. For example, those hoping to one day break into the professional ranks would have no way of practising these new maps unless he had several practice partners of similar skill (a considerable luxury).


Once we have chat channels it won't be a problem. Just go to channel ICCUP or channel GSLmaps or whatever the designated place is and you will be able to find games.
Don't hate the player, hate the game
Gentso
Profile Joined July 2010
United States2218 Posts
January 08 2011 14:26 GMT
#52
I would like to download these. How can I go about doing that? I think they're only uploaded to the korea server
anatem
Profile Joined September 2010
Romania1369 Posts
January 08 2011 14:28 GMT
#53
good news, but aiur gardens looks quite bad to me with the nat behind, on an island, and third being half way across the map, and crossfire looks pretty fishy with the hardcore chokes in the center, though it might make for very epic positional play. the other two are more straightforward, looking (very) good at first glance

still, they all look much better than dw, sow, bs, and jb, but i wouldn't mind if they tested a couple of the iccup sc2 maps, a few of those are really pro
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 08 2011 14:28 GMT
#54
Sc2 just got 1 step closer to being awesomesauce, now you can truly balance around normal maps and not sub10minute all-ins
WriterXiao8~~
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
January 08 2011 14:30 GMT
#55
On January 08 2011 23:26 FuRong wrote:
This is awesome news. Even if the new maps aren't fantastic, this is definitely a step in the right direction.

Show nested quote +
On January 08 2011 23:20 searcher wrote:
It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others? Players like 99% of teamliquid will have to resort to a system more primitive than Iccup because the custom game interface in Battle.net 2.0 doesn't allow for titles or game lobbies, so we'll have immense difficulty finding games against players of similar skill. The resulting disconnect between the pros and the average player/spectator could be quite harmful. For example, those hoping to one day break into the professional ranks would have no way of practising these new maps unless he had several practice partners of similar skill (a considerable luxury).


Once we have chat channels it won't be a problem. Just go to channel ICCUP or channel GSLmaps or whatever the designated place is and you will be able to find games.


Plus it's rather likely some of these will end up on the ladder, it seems the logical thing to do. Though as with everything it'll take a bit, at least until some major maps have been established.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 08 2011 14:30 GMT
#56
On January 08 2011 23:28 anatem wrote:
good news, but aiur gardens looks quite bad to me with the nat behind, on an island, and third being half way across the map, and crossfire looks pretty fishy with the hardcore chokes in the center, though it might make for very epic positional play. the other two are more straightforward, looking (very) good at first glance

still, they all look much better than dw, sow, bs, and jb, but i wouldn't mind if they tested a couple of the iccup sc2 maps, a few of those are really pro

Yea, after the initial excitement I realised I WANT TESTBUG lol.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
red_b
Profile Joined April 2010
United States1267 Posts
Last Edited: 2011-01-08 14:33:50
January 08 2011 14:31 GMT
#57
dear GSL involved folks who read this forum:

thank you. thank you. thank you.

this was my first time buying a season ticket, but now I know it will not be my last.

It seems like only a couple posters have seen the obvious problem: no one will be able to practice these maps on the ladder unless Blizzard decides to use them. Progamers will have no problem getting practice on the maps, but what about the others?


it's an invite tournament. while the rest of us are going to have to figure something out, Im ok with that at first until blizzard realizes that the community as a whole is so much larger that we will, in time, make far better maps simply because the level of talent is so ridiculously higher than even a monstrous 70 person post-dev team.
Those small maps were like a boxing match in a phone booth.
Shurax
Profile Joined March 2009
United States80 Posts
January 08 2011 14:32 GMT
#58
It is certainly a step in the right direction. Really looking forward to new maps in tournys. Sucks we might not be able to play the new maps though .
warshop
Profile Joined March 2010
Canada490 Posts
January 08 2011 14:33 GMT
#59
I hope they all have Xel'Naga Watch Towers, I find the gameplay revolving around those interesting, especially in the early game.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
January 08 2011 14:33 GMT
#60
Yes! YES! Those maps look amazing, I can't wait to start seeing some variation! I think the only maps from the current pool that I want to keep seeing is Xel'Naga Caverns and Shakuras Plateau. Aside from those, bring on the new maps!
If the quarter was in your right hand, that would've been micro
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
January 08 2011 14:33 GMT
#61
very very very very good news!!!
FTD
DragoonPK
Profile Blog Joined July 2007
3259 Posts
January 08 2011 14:34 GMT
#62
Woah, the maps are BIG TOO! SO AWESOME :D:D!
Maggeus
Profile Joined April 2010
France277 Posts
January 08 2011 14:34 GMT
#63
Hell, it's about time.
Let us hope Blizzard will finally understand the (not so) hidden message here. :D
SlimeBagly
Profile Blog Joined August 2010
356 Posts
January 08 2011 14:34 GMT
#64
huge maps. Last one is Peaks of Beakdu?
mutalisks are awesome!
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
January 08 2011 14:37 GMT
#65
BEST NEWS EVER
I
Highways
Profile Joined July 2005
Australia6101 Posts
January 08 2011 14:37 GMT
#66
Best SC2 news for ages!
#1 Terran hater
Medzo
Profile Blog Joined June 2009
United States627 Posts
January 08 2011 14:37 GMT
#67
Great news. Where to download maps? =]
Nanic
Profile Joined September 2010
Germany18 Posts
January 08 2011 14:38 GMT
#68
icc match point pls <3
FOUTWENTYSIXTY
Profile Joined November 2010
89 Posts
January 08 2011 14:41 GMT
#69
Hell yes, these look great.
funcmode
Profile Joined June 2010
Australia720 Posts
January 08 2011 14:42 GMT
#70
Amoroso's the only one that actually looks nice and yet it seems quite zerg favoured. The gold expo's in the middle also seem completely pointless.

The other three are incredibly mediocre.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
greycubed
Profile Joined May 2010
United States615 Posts
January 08 2011 14:42 GMT
#71
Oh god yes.

Hope the 4th removed one is Jungle Basin.
http://i.imgur.com/N3ujB.png
Boundless
Profile Joined July 2010
Canada588 Posts
Last Edited: 2011-01-08 14:43:35
January 08 2011 14:42 GMT
#72
Wow, that top map "Aiur Garden" looks disgusting.... Over 9000 chokepoints that can fit 2 units through at most. Welcome to more Tank/Viking TvT, hurrah for no progress!!!!

That being said, I do like that GSL is even thinking about changing up the maps, which shows that they are listening to player/pro feedback.

Edit: I just realized, the bottom one "Crossfire" is a remake of Peaks of Beakdu. That was one of my favourite BW maps. FTW!!!!
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
0neder
Profile Joined July 2009
United States3733 Posts
January 08 2011 14:43 GMT
#73
Will somebody make some maps that aren'ts jungle or twilight? The badlands and redrock tilesets are amazing but no maps. =(

Awesome news though!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49972 Posts
January 08 2011 14:44 GMT
#74
HELL ITS ABOUT TIME!!!!!(2.0)
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
CoMMoDuS
Profile Joined February 2010
Germany507 Posts
January 08 2011 14:44 GMT
#75
Iam really happy about these news, not because i know anything about those maps or anything for that matter. The fact that they are actually doing somethign is great and should be welcomed. I just hope people will give GOM the chance to continue and develop and not start immediately ranting just because some of the maps might not turn out that good or some one cheeses their favourite pro on it. The actual maps they are going to implement now do not matter as much as the matter that they change the mappool on their own. This could be something the whole sc2 community benefits from and not just the players of GSL.
There is no unemployment amongst overlords-Artosis
Natt
Profile Joined August 2010
France253 Posts
January 08 2011 14:46 GMT
#76
This is what we've been waiting for so long. Thanks GSL !!
Redmark
Profile Joined March 2010
Canada2129 Posts
January 08 2011 14:46 GMT
#77
Just goes to show that Blizzard isn't the obstacle in esports' path; they won't help us (which is definitely stupid), but they won't obstruct it either. I don't know why so many people were predicting that they wouldn't allow custom maps in GSL.
StyLeD
Profile Joined January 2011
United States2965 Posts
January 08 2011 14:47 GMT
#78
First map would be awesome to watch games on. If it ever turns into a turtle fest, I can enjoy the water.
"Even gophers love Starcraft" - Tasteless. || Davichi | IU <3
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-01-08 14:50:45
January 08 2011 14:49 GMT
#79
+ Show Spoiler +
On January 08 2011 23:42 Boundless wrote:
Wow, that top map "Aiur Garden" looks disgusting.... Over 9000 chokepoints that can fit 2 units through at most. Welcome to more Tank/Viking TvT, hurrah for no progress!!!!

That being said, I do like that GSL is even thinking about changing up the maps, which shows that they are listening to player/pro feedback.

Edit: I just realized, the bottom one "Crossfire" is a remake of Peaks of Beakdu. That was one of my favourite BW maps. FTW!!!!



First you complain about chokes and then you say you like Crossfire? With mass tanks and anti-air on the Watchtower defending 4 bases will be super easy I guess

Well anyway, do I understand right that these maps are nowhere near final but just examples of maps they look at?!

edit: By the way, with the new maps next season I might actually be interested in GSL again lol
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
swim224
Profile Joined May 2010
Botswana368 Posts
January 08 2011 14:50 GMT
#80
Thank god for the new maps, they should help out the Gls popularity alot. One question though, how do pro gamers practise on these maps if they arn't in the blizzard ladder system?
....unless Taeja suddenly parachutes into the studio with explosions behind him and lands on a skateboard which he jumps over the booth before jumping in. If that happened it would be so sweet it would be physically impossible for them to lose. - Haydin
LittLeD
Profile Joined May 2010
Sweden7973 Posts
January 08 2011 14:50 GMT
#81
Omg omg omg omg omg This is ABSOLUTELY BRILLIANT!

Thanks a ton GSL :D:D
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Tyrran
Profile Blog Joined January 2010
France777 Posts
January 08 2011 14:51 GMT
#82
YES !!!! This is amazing
I
Against stupidity the gods themselves contend in vain.
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 08 2011 14:51 GMT
#83
Biohazard is published on EU ^^. Search for GSL Biohazard or Biohazard you should find it too bad you cant download the other maps
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49972 Posts
January 08 2011 14:52 GMT
#84
Biohazard has high yield gas?I mean look at the blueish geyser at the third.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
(Mist)
Profile Joined January 2011
Canada72 Posts
January 08 2011 14:52 GMT
#85
This is awesome.^^
413X
Profile Joined April 2010
Sweden203 Posts
January 08 2011 14:53 GMT
#86
As everyone is saying; This is good news. Really good news.
The pro noob
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 08 2011 14:53 GMT
#87
On January 08 2011 23:50 swim224 wrote:
Thank god for the new maps, they should help out the Gls popularity alot. One question though, how do pro gamers practise on these maps if they arn't in the blizzard ladder system?


Pro gamers just use practice partners and make custom games, the maps are published in Korea atleast, so its np for them.
WriterXiao8~~
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
January 08 2011 14:55 GMT
#88
Sweet.
Needs some iCCup but god damn I'll take anything over Steppes.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
January 08 2011 14:56 GMT
#89
Aiur Garden seems like an AWESOME map, the other ones are at least 1.5 times better than the ones that got removed.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Asha
Profile Blog Joined November 2010
United Kingdom38156 Posts
Last Edited: 2011-01-08 14:57:53
January 08 2011 14:56 GMT
#90
This is amazing news, if it goes through the general standard of games should shoot right up. Even if it doesn't quite work out as we all hope, I'm very happy to see GOM taking the feedback about maps on board and changing things up =)

Awesome!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
January 08 2011 14:57 GMT
#91
good, very good, nothing else to say. Even if these turn out to be imbalanced, at least there's an initiative to change
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49972 Posts
January 08 2011 14:57 GMT
#92
Biohazard is on EU looking for people to play with....I'm a bronzie but I can hold my own.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Hokay
Profile Joined May 2007
United States738 Posts
January 08 2011 14:59 GMT
#93
Just when I was getting bored of SC2 GSL and the majority of meh games... Now I MUST buy the next GSL season ticket!
FOUTWENTYSIXTY
Profile Joined November 2010
89 Posts
January 08 2011 14:59 GMT
#94
Why is Aiur Garden making me think BuildCarriersBuildCarriersBuildCarriers
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
January 08 2011 14:59 GMT
#95
This is fantastic news. As people are saying - even if these maps turn out to be imbalanced, at least the GSL is moving in the right direction with the introduction of custom maps.

That said, I do like the look of the new maps, particularly Aiur Garden. But I'm not a good player, so I can't really see imbalances as well as some of you guys.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
xza
Profile Joined November 2010
Singapore1600 Posts
January 08 2011 15:00 GMT
#96
as much as im happy for new maps, any zerg players feeling like 'where the hell am i supposed to get my third?' on some of the maps?
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
-Strider-
Profile Blog Joined October 2010
Mexico1605 Posts
January 08 2011 15:00 GMT
#97
Nice move by GomTV ! Next GSL will be epic
What is up? IM NESTEAAAA!
Motiva
Profile Joined November 2007
United States1774 Posts
January 08 2011 15:01 GMT
#98
Wow, and these maps actually looks amazing compared to the removed maps. I've been waiting for this forever... I hope it becomes easy enough to play these maps in pubs eventually.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-08 15:05:57
January 08 2011 15:02 GMT
#99
Wow, best news of today, the maps look awsome - just from a quick glance at the three new ones (I guess everyone knows crossfire?):

- very easy to take naturals should eliminate stupid one base timing attacks be overly easy to execute
- "kinda" easy to take third expansion should guarantee games going into macro-mode unless a player goes for a semi-all-in off two base
- no backdoor rocks (hell YES)
- all maps are symmetric: this is EXTREMELY important, a good, balanced map shouldn't have stupid shit like 3 different ways to play: perfect negative example would be metalopolis: close ground, close air and cross position are all different

Hopefully Blizz introduces the possibility to select these maps in Diamond league as well - shouldn't be too difficult technically to have different maps possible in different leagues, at least as long as the majority overlaps so "cross-league" play would still be very possible?

EDIT:

On January 09 2011 00:00 xza wrote:
as much as im happy for new maps, any zerg players feeling like 'where the hell am i supposed to get my third?' on some of the maps?


What? Depending on the spawning locations, there's always a third that's extremely easy to take and defend. On Aiur Garden and Amaroso the third is actually "free" on Biohazard you can expand away from your opponent so the entrance to your third would be on the opposite of your opponent's attack path
"You see....YOU SEE..." © 2010 Sen
greycubed
Profile Joined May 2010
United States615 Posts
January 08 2011 15:06 GMT
#100
You know what GOM, I never considered subscribing. It was out of the question.

But you're about to make watching SC2 fun for me again. So now I will.
http://i.imgur.com/N3ujB.png
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2011-01-08 15:07:21
January 08 2011 15:06 GMT
#101
Looks like some of those maps are backdoor maps, I think Backdoor maps are trash. Frankly I dont like Crossfire because you can abuse the opponents natural from like 8 different tank locations without being a risk from units (its like desert oasis in that regard). And on top of that, every zerg player will roach rush and hit your backdoor where you wont have buildings to choke them.

But it is exciting to see some changes coming, it gives hope to the map making community and the players hope that some things will change.
"losers always whine about their best, Winners go home and fuck the prom queen"
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
January 08 2011 15:07 GMT
#102
Well, maps are pretty ****ing cool. Hoping Scrap Station gets removed as well.

And we need iCCup's Princess Fortress II, that map is seriously badass.
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Redmark
Profile Joined March 2010
Canada2129 Posts
Last Edited: 2011-01-08 15:09:15
January 08 2011 15:08 GMT
#103
haha I actually didn't notice this before but I love the SOONtm. Didn't know you could do formatting in thread titles.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49972 Posts
January 08 2011 15:09 GMT
#104
lol Amoroso has 16 expos + 4 Gold Expos!!!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
January 08 2011 15:10 GMT
#105
This is awesome, especially about Crossfire since that map is frickin' great.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
January 08 2011 15:11 GMT
#106
Finally, the disgustingly horrible Alpha maps that have been ruining the game for so long are getting removed and replaced with actual good maps.

At least it didn't take very long. These are fantastic news.
PointyBagels
Profile Joined September 2010
United States90 Posts
January 08 2011 15:11 GMT
#107
Those are some good maps, especially those first two.
Neivler
Profile Blog Joined November 2008
Norway911 Posts
January 08 2011 15:11 GMT
#108
Wow, and the maps looked really cool and well made to. Luuve it!
I pwn noobs
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
January 08 2011 15:12 GMT
#109
Thank the lord!

Now, lets also remove these maps from ladder :D
If wishes were horses we'd be eating steak right now.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
January 08 2011 15:13 GMT
#110
IMHO, Aiur Garden SUCKS. Like, completly protected natural(jungle basin anyone?), super faraway thirds, and there is 3 bases per player spawn. How the hell are you supposed to play that, and people complain about DQ and JB?

The other three are really cool though, I'm just amused that x-fire is going into GSL but isn't in the ladder yet.
♥ The world needs more hearts! ♥
Fruscainte
Profile Blog Joined December 2009
4596 Posts
January 08 2011 15:13 GMT
#111
Wait, are some of these ICCUP maps?
Alou
Profile Blog Joined March 2010
United States3748 Posts
January 08 2011 15:13 GMT
#112
Really glad this happening. Hopefully they'll be put on ladder too!
Life is Good.
neek
Profile Joined December 2010
Netherlands51 Posts
January 08 2011 15:13 GMT
#113
looks sick! especially aiur garden. but biohazard looks a bit weird
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
January 08 2011 15:13 GMT
#114
Yessss... More macro maps please...

I swear like every good macro game is on Shakuras... More macro maps would be amazing.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
January 08 2011 15:15 GMT
#115
Thank you, I was starting to lose hope after the GSL made the decision that players couldn't veto maps in season 3. One step backward, but 2 steps forwards now.
King takes Queen
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 08 2011 15:15 GMT
#116
On January 09 2011 00:13 Fruscainte wrote:
Wait, are some of these ICCUP maps?


We don't really know, but so far none of the reported candidates for new GSL maps are ICCUP. I really hope they pick at least 1 ICCUP maps. Those guys have put a lot of work into their maps and it would be nice to see them honored in this way since they really deserve it.
Kill the Deathball
KaiJa
Profile Joined September 2010
Australia92 Posts
January 08 2011 15:16 GMT
#117
Can't wait till we see some of these in play as they seem to promote methodical play rather than the normal, "hmmm I hope I have rock over his scissors..." Think the current maps we have are absolutely terrible for any sort of competitive play and for me personally I've been enjoying the GSL less and less to the point I skip a day here or there or just turn off the stream half way through.
decaf
Profile Joined October 2010
Austria1797 Posts
January 08 2011 15:17 GMT
#118
What's Blizzards response/reaction/statement?

I want to know what they say.
Fruktsoda
Profile Joined December 2010
Sweden206 Posts
January 08 2011 15:17 GMT
#119
Looks awesome and I love how crossfire made it in there!
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-01-08 15:38:32
January 08 2011 15:17 GMT
#120
I'm sure the VODs of Gisado's Challenge are on gomtv.com, if a Korean speaker can navigate the website. They don't cost money so it's no worry to GomTV. Not sure if it's IP blocked though, last one wasn't.

Crossfire has some typical Blizzard positional imbalances--tanks can fire into mineral line from ledge--but obviously these changes are nothing short of wonderful even if they suck, like MorroW said.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
January 08 2011 15:17 GMT
#121
Yay that's great!
Try another route paperboy.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-01-08 15:20:17
January 08 2011 15:18 GMT
#122
On January 09 2011 00:15 pzea469 wrote:
Show nested quote +
On January 09 2011 00:13 Fruscainte wrote:
Wait, are some of these ICCUP maps?


We don't really know, but so far none of the reported candidates for new GSL maps are ICCUP. I really hope they pick at least 1 ICCUP maps. Those guys have put a lot of work into their maps and it would be nice to see them honored in this way since they really deserve it.

I was watching Gisado when they were testing these maps and at one point Gisado did a search for ICCUP maps, but ended up not using them. That is not to say he didn't use them because they aren't good, and indeed I think any good map will be considered.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 08 2011 15:20 GMT
#123
On January 09 2011 00:18 syllogism wrote:
Show nested quote +
On January 09 2011 00:15 pzea469 wrote:
On January 09 2011 00:13 Fruscainte wrote:
Wait, are some of these ICCUP maps?


We don't really know, but so far none of the reported candidates for new GSL maps are ICCUP. I really hope they pick at least 1 ICCUP maps. Those guys have put a lot of work into their maps and it would be nice to see them honored in this way since they really deserve it.

I was watching Gisado when they were testing these maps and at one point Gisado did a search for ICCUP maps, but ended up not using them.

How are people watching gisado? I though it was restricted to korea.. Someone streaming at what times? Info please
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 08 2011 15:21 GMT
#124
On January 09 2011 00:20 tnud wrote:
Show nested quote +
On January 09 2011 00:18 syllogism wrote:
On January 09 2011 00:15 pzea469 wrote:
On January 09 2011 00:13 Fruscainte wrote:
Wait, are some of these ICCUP maps?


We don't really know, but so far none of the reported candidates for new GSL maps are ICCUP. I really hope they pick at least 1 ICCUP maps. Those guys have put a lot of work into their maps and it would be nice to see them honored in this way since they really deserve it.

I was watching Gisado when they were testing these maps and at one point Gisado did a search for ICCUP maps, but ended up not using them.

How are people watching gisado? I though it was restricted to korea.. Someone streaming at what times? Info please

you can download all the vods actually.
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Warpath
Profile Joined April 2010
Canada1242 Posts
January 08 2011 15:22 GMT
#125
I'm really excited about the changes, but the only map that really looks good to me is Biohazard, provided its big. A lot of the maps still look compact and restrictive.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2011-01-08 15:24:43
January 08 2011 15:23 GMT
#126
On January 09 2011 00:20 tnud wrote:
Show nested quote +
On January 09 2011 00:18 syllogism wrote:
On January 09 2011 00:15 pzea469 wrote:
On January 09 2011 00:13 Fruscainte wrote:
Wait, are some of these ICCUP maps?


We don't really know, but so far none of the reported candidates for new GSL maps are ICCUP. I really hope they pick at least 1 ICCUP maps. Those guys have put a lot of work into their maps and it would be nice to see them honored in this way since they really deserve it.

I was watching Gisado when they were testing these maps and at one point Gisado did a search for ICCUP maps, but ended up not using them.

How are people watching gisado? I though it was restricted to korea.. Someone streaming at what times? Info please

Xeph (who made this thread) sometimes streams it.

http://www.own3d.tv/live/11888
That's his channel, but there are no guarantees.


Also, in my mind I don't care about the specifics of the maps. They could be horribly unbalanced trash maps. The important thing is that non-ladder and non-Blizzard maps will hopefully be being used.
Quality and balance is a secondary consideration, way behind the actual use of these maps in the GSL.
HOLY CHECK!
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
January 08 2011 15:26 GMT
#127
really good news. Now all we need are iccup maps :D
Administrator
Arceus
Profile Blog Joined February 2008
Vietnam8332 Posts
January 08 2011 15:29 GMT
#128
theres another frequently-used map on Gisado which is pretty weird with big ass size and all the expos being placed at the borderline
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
January 08 2011 15:30 GMT
#129
Oh shit, epic news.
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
January 08 2011 15:31 GMT
#130
:D!!!

Good bye steppes, you will NOT be missed.
Copymizer
Profile Joined November 2010
Denmark2081 Posts
January 08 2011 15:31 GMT
#131
Brilliant brilliant news ! This looks soooo much better ! Finally biiig maps ! New strategis should come too and more intensive macro games ! Oh yes!!
~~Yo man ! MBCGame HERO Fighting !! Holy check !
Nivoh
Profile Blog Joined March 2010
Norway259 Posts
Last Edited: 2011-01-08 15:33:38
January 08 2011 15:32 GMT
#132
The maps look great in my non-professional opinion. And the news that they will be using a non-Blizzard mappool is even greater.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 08 2011 15:33 GMT
#133
First impression: THESE LOOK FUCKING AWESOME!
Hello=)
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
January 08 2011 15:33 GMT
#134
On January 09 2011 00:17 decaf wrote:
What's Blizzards response/reaction/statement?

I want to know what they say.


Seeing that GSL is officially sponsored by Blizzard I would think Blizzard approved or even pushed for the changes.
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
thOr6136
Profile Blog Joined July 2009
Slovenia1774 Posts
January 08 2011 15:35 GMT
#135
wow great great great, altho i dont find them all that good but it is a move in a positive direction
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
January 08 2011 15:35 GMT
#136
OMG yes. I approve of these changes!
End my suffering
Lipski
Profile Joined October 2010
Poland373 Posts
January 08 2011 15:36 GMT
#137
lol, i love the super safe natural on aiur garden.
i think terran can go 14cc there
"i'll just train hard and win the next one"
Helios.Star
Profile Blog Joined May 2010
United States548 Posts
Last Edited: 2011-01-08 15:38:21
January 08 2011 15:36 GMT
#138
On January 08 2011 23:03 fatkatty wrote:
Hell yes! Hopefuly they will use community maps such as ICCup maps and Blizzard will finally take note and include those maps in their poop and remove the also remove the imba maps like delta,steps, etc.


LOL I'm so glad this didn't get edited yet. Maybe I'm immature but I cant stop laughing.
Helvig
Profile Joined October 2010
Denmark55 Posts
Last Edited: 2011-01-08 15:41:22
January 08 2011 15:39 GMT
#139
Wow, awesome news! Aiur Garden looks pretty baller, especially with the fact that the natural expansion only can be attacked by air, or by entering the main first. Hopefully these maps will be quite huge, which will result in macro games.
Now It's IdrA's time to win atleast one GSL, macro games ahead!

+ Show Spoiler +
BitByBitPrime is soooo screwed
http://eu.battle.net/sc2/en/profile/291409/1/Helvig/ - Veni, vidi, vici
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
January 08 2011 15:41 GMT
#140
FINALLY YEAH! bigger maps would reward pros where control, multitasking is even more important
Lee Jaedong Fighting!
LittLeD
Profile Joined May 2010
Sweden7973 Posts
January 08 2011 15:41 GMT
#141
On January 09 2011 00:17 decaf wrote:
What's Blizzards response/reaction/statement?

I want to know what they say.

Blizzard have been quite quiet as of late..

atleast towards the community.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
TheRecliner
Profile Joined April 2009
Sweden103 Posts
January 08 2011 15:45 GMT
#142
On January 09 2011 00:21 smileyyy wrote:
you can download all the vods actually.

Where exactly?
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-01-08 15:46:54
January 08 2011 15:46 GMT
#143
Why would Blizzard react in any way? This blizzard anti macro map stance is completely imaginary; they merely wanted to make ladder map pool newbie friendly, not to enforce their map pools in tournaments.
Existential
Profile Joined December 2010
Australia2107 Posts
January 08 2011 15:47 GMT
#144
Great news.
Jaedong <3 | BW - The first game I ever loved
XaCez
Profile Joined May 2010
Sweden6991 Posts
January 08 2011 15:48 GMT
#145
Best SC2 news this year by far.
People get too easily offended by people getting too easily offended by the word rape.
Armsved
Profile Joined May 2010
Denmark642 Posts
January 08 2011 15:49 GMT
#146
I just hope they start using GSL map pool for Ladder after this
YOOO
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 08 2011 15:52 GMT
#147
I am so fucking pumped i hope these are the new maps being added to the ladder map pool
"you have buildings that are better than my race go fuck yourself" -IdrA
RedHelix
Profile Joined August 2010
250 Posts
January 08 2011 15:52 GMT
#148
mmm just had a zergasm
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
January 08 2011 15:55 GMT
#149
RAMPS THANK YOU! Amazing news for protoss and Zerg <3<3<3<3!
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Draconicfire
Profile Joined May 2010
Canada2562 Posts
January 08 2011 15:56 GMT
#150
Oh man, sweet news.
@Drayxs | Drayxs.221 | Drayxs#1802
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 08 2011 15:56 GMT
#151
On January 09 2011 00:39 Helvig wrote:


+ Show Spoiler +
BitByBitPrime is soooo screwed




HAHAHHAHAHAHAHAHAHAHHA
"you have buildings that are better than my race go fuck yourself" -IdrA
Neverplay
Profile Joined May 2010
Austria532 Posts
January 08 2011 15:58 GMT
#152
wohoo :D thats just great i hope we also see new maps for ladder play :S
Better light a candle than curse the darkness
Zman
Profile Joined January 2011
31 Posts
January 08 2011 15:59 GMT
#153
On January 09 2011 00:20 tnud wrote:
Show nested quote +
On January 09 2011 00:18 syllogism wrote:
On January 09 2011 00:15 pzea469 wrote:
On January 09 2011 00:13 Fruscainte wrote:
Wait, are some of these ICCUP maps?


We don't really know, but so far none of the reported candidates for new GSL maps are ICCUP. I really hope they pick at least 1 ICCUP maps. Those guys have put a lot of work into their maps and it would be nice to see them honored in this way since they really deserve it.

I was watching Gisado when they were testing these maps and at one point Gisado did a search for ICCUP maps, but ended up not using them.

How are people watching gisado? I though it was restricted to korea.. Someone streaming at what times? Info please

I know a site that has the Gisado videos for download, since some people get horrible speeds to legitly stream from Korean servers.
But, it might be illegal, so I rather not link it in public. PM me if you want it.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
January 08 2011 15:59 GMT
#154
Glad it's finally happening. I still have my reservations about Crossfire so it's good that it is getting some play time. With a sensor tower behind your nat I just don't see Terran ever losing that map
wxwx
Profile Joined May 2010
527 Posts
January 08 2011 15:59 GMT
#155
This is great news, hopefully the randomness will decrease in tournaments and we'll start to see true superstars emerge who have the best macro/multitasking/strategy, who are truly worthy of fans.
Enki
Profile Blog Joined January 2007
United States2548 Posts
January 08 2011 16:01 GMT
#156
Those maps look great for the most part, can't wait to see some games on them.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
ALPINA
Profile Joined May 2010
3791 Posts
January 08 2011 16:02 GMT
#157
Looks like good maps except crossfire, that one will be hell for zerg.
You should never underestimate the predictability of stupidity
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 08 2011 16:03 GMT
#158
On January 09 2011 00:59 wxwx wrote:
This is great news, hopefully the randomness will decrease in tournaments and we'll start to see true superstars emerge who have the best macro/multitasking/strategy, who are truly worthy of fans.


marine scv all in's do require intend multi tasking, micro, and strategy



On a more serious note we might finally see a zvp final
"you have buildings that are better than my race go fuck yourself" -IdrA
Blaz3k
Profile Joined November 2008
Slovenia71 Posts
January 08 2011 16:04 GMT
#159
Love it :D The second map reminds me of fightning spirit :D Loved that map!! :D
And of course peaks of beakdu remaked
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
January 08 2011 16:04 GMT
#160
Amoroso and Biohazard looks very promising. Hope they deliver!

Oh and crossfire? psshhhhh. Just because it's better than some maps in the pool doesn't make it good. Just use another custom or even one of iccup maps!
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 08 2011 16:05 GMT
#161
Uhm biohazard, bottom left only has 7 minerals? All others have 8 :p?
Hello=)
Asagud
Profile Joined July 2010
Sweden74 Posts
Last Edited: 2011-01-08 16:06:49
January 08 2011 16:06 GMT
#162
HAHA
I just played on [GSL] Biohazard on EU. The bottom left main have one fewer mineral patches =)
I hope it's wrong version or will be fixed, seems like a good map other than that.
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
January 08 2011 16:06 GMT
#163
Sounds great! I wonder if a trend towards larger maps will force the game to have to be re-balanced again? A lot of the patches throughout beta and onwards were to do with rush strategies... I also wonder how terran will fare overall in longer games.
I am you, and you are me.
Nightfall.589
Profile Joined August 2010
Canada766 Posts
January 08 2011 16:07 GMT
#164
In my experience, froce fields and tanks are way too strong on Crossfire - none of the paths between the bases give you any breathing room.

Otherwise, the faster Steeps of All-In is removed, the better.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
Last Edited: 2011-01-08 16:08:13
January 08 2011 16:07 GMT
#165
On January 09 2011 01:06 kuroshiro wrote:
Sounds great! I wonder if a trend towards larger maps will force the game to have to be re-balanced again? A lot of the patches throughout beta and onwards were to do with rush strategies... I also wonder how terran will fare overall in longer games.


Yeah. Reapers will be considered supernerfed on these bigger maps.

And zerg will get better now...
Hello=)
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
January 08 2011 16:10 GMT
#166
Looks like some maps.


*sunglasses*


Couldn't find their place.




YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.
www.youtube.com/gryffes - Random Gaming Videos.
GWBushJr
Profile Joined December 2010
Canada35 Posts
January 08 2011 16:11 GMT
#167
Armonos has 16 blues and 4 golds but the other 4 player maps only have like 12+4 for total bases or significantly less total bases to go around
borlee
Profile Blog Joined December 2010
Liechtenstein246 Posts
January 08 2011 16:11 GMT
#168
FINALLY THANKS!
hope ladder maps get removed aswell
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 08 2011 16:11 GMT
#169
On January 09 2011 01:06 Asagud wrote:
HAHA
I just played on [GSL] Biohazard on EU. The bottom left main have one fewer mineral patches =)
I hope it's wrong version or will be fixed, seems like a good map other than that.

That was fixed on KR server.
Persistent Pursuit of Perfection
Draconicfire
Profile Joined May 2010
Canada2562 Posts
January 08 2011 16:12 GMT
#170
On January 09 2011 01:10 Luckbox wrote:
Looks like some maps.


*sunglasses*


Couldn't find their place.




YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.


That was actually pretty good. Haha.
@Drayxs | Drayxs.221 | Drayxs#1802
GWBushJr
Profile Joined December 2010
Canada35 Posts
January 08 2011 16:12 GMT
#171
Aiur Garden only has 12 Blues as a 4 player map though
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
January 08 2011 16:12 GMT
#172
On January 09 2011 01:10 Luckbox wrote:
Looks like some maps.


*sunglasses*


Couldn't find their place.




YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.


LOL. Best post evar ^_^

Incidentally the three maps that are being removed are my three thumbs-downed maps Nice.
I am you, and you are me.
Armsved
Profile Joined May 2010
Denmark642 Posts
January 08 2011 16:13 GMT
#173
Just played bio hazard vs a friend and that map is AWSOME...
YOOO
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-01-08 16:16:52
January 08 2011 16:15 GMT
#174
Some of those maps look so big that air power is almost required.

Will this finally bring protoss carriers and motherships out? Instant army warp to other side of the map ftw. Or rather, instant army warp back to main base from other side of the map ftw.
Tripal
Profile Joined April 2010
Finland92 Posts
January 08 2011 16:16 GMT
#175
We need all of the maps on EU.
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 08 2011 16:19 GMT
#176
On January 09 2011 01:16 Tripal wrote:
We need all of the maps on EU.

Yeah is it actually possible to download the maps through Bnet ?. Or does the author has to upload the map. ? Biohazard was available to dl on the playxp thread so I published it. I want to play Amoroso though it looks pretty good
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Ighox
Profile Joined July 2009
Norway580 Posts
January 08 2011 16:19 GMT
#177
On January 09 2011 01:04 Telcontar wrote:
Amoroso and Biohazard looks very promising. Hope they deliver!

Oh and crossfire? psshhhhh. Just because it's better than some maps in the pool doesn't make it good. Just use another custom or even one of iccup maps!

And that's why they're testing them for the next GSL season.
Crossfire seemed pretty good when I watched Gisado's stream at least so don't be so quick to judge without even giving it a chance :p

(And the iccup maps aren't perfect either like too many people in this thread seem to think, there's just extremely limited testing on them.)
GrazerRinge
Profile Blog Joined May 2010
999 Posts
January 08 2011 16:21 GMT
#178
finally some map without tower and rocks!

"Successful people don't talk much. They listen and take action."
Malaz
Profile Joined January 2011
Germany1257 Posts
January 08 2011 16:21 GMT
#179
Nice loving this change! Really exciting news.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
January 08 2011 16:21 GMT
#180
Great news. There are 2 things that are really needed in new maps:

1) NO backdoors!!!!! Everyone hates them.

2) NO second base that is only accessible trough the main base (like in one of those 4 maps in the OP).
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
January 08 2011 16:27 GMT
#181
On January 09 2011 01:21 GrazerRinge wrote:
finally some map without tower and rocks!



I actually like the mechanics revolved around the Xel'naga towers. It only adds to the gameplay so it's not bad in my opinion.

The new maps look great can't wait to see some top level players duke it out on these maps.
"Suum Cuique" - Cicero
NeWnAr
Profile Joined April 2010
Singapore231 Posts
January 08 2011 16:29 GMT
#182
Biohazard looks extremely tilted towards siege tank drops.
Live For the Swarm!
Deleted User 124618
Profile Joined November 2010
1142 Posts
January 08 2011 16:29 GMT
#183
On January 09 2011 01:21 Dente wrote:
Great news. There are 2 things that are really needed in new maps:

1) NO backdoors!!!!! Everyone hates them.

2) NO second base that is only accessible trough the main base (like in one of those 4 maps in the OP).


Well, only map that has backdoor (Crossfire) has a damn long run distance - meaning attacker has to run way way longer than defender, similiar to Jungle Basin.
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
January 08 2011 16:33 GMT
#184
That's actually good news for a change

And those maps of the Gisado Star Challange look great.
aka Wardo
sunnybear
Profile Joined August 2010
Australia25 Posts
January 08 2011 16:34 GMT
#185
good to know, looking forward to these new maps
staxringold
Profile Joined October 2010
United States173 Posts
January 08 2011 16:34 GMT
#186
Looks exciting
alepov
Profile Joined December 2010
Netherlands1132 Posts
January 08 2011 16:34 GMT
#187
great news
ლ(ಠ益ಠლ)
Glioburd
Profile Joined April 2008
France1911 Posts
January 08 2011 16:35 GMT
#188
This new is awesome. It's the beginning of competitions on reals maps.
"You should hate loosing, but you should never fear defeat." NaDa.
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
January 08 2011 16:36 GMT
#189
I don't even care if these maps favour one race or another, just having bigger maps will be such a breath of fresh air.
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 08 2011 16:39 GMT
#190
Amoroso looks faaar too big, a lot bigger than iCCup Enigma which is already too large
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2011-01-08 16:42:45
January 08 2011 16:42 GMT
#191
On January 09 2011 01:11 Xeph wrote:
Show nested quote +
On January 09 2011 01:06 Asagud wrote:
HAHA
I just played on [GSL] Biohazard on EU. The bottom left main have one fewer mineral patches =)
I hope it's wrong version or will be fixed, seems like a good map other than that.

That was fixed on KR server.

Do you have a kr sc2 account ?. Could you download the 3 maps for us then ?:D
its actually pretty easy.
-Start the Map Editor
-File... Open.... Battle.net
- Log in
- Search for the maps easiest way play 1 custom game on them vs a.i so youll find them under recently played or search directly under map/mod name
- download
- Save
-Upload to any filehoster :D
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 08 2011 16:43 GMT
#192
On January 09 2011 01:42 smileyyy wrote:
Show nested quote +
On January 09 2011 01:11 Xeph wrote:
On January 09 2011 01:06 Asagud wrote:
HAHA
I just played on [GSL] Biohazard on EU. The bottom left main have one fewer mineral patches =)
I hope it's wrong version or will be fixed, seems like a good map other than that.

That was fixed on KR server.

Do you have a kr sc2 account ?. Could you download the 3 maps for us then ?:D
its actually pretty easy.
-Start the Map Editor
-File... Open.... Battle.net
- Log in
- Search for the maps easiest way play 1 custom game on them vs a.i so youll find them under recently played or search directly under map/mod name
- download
- Save
-Upload to any filehoster :D

Okay, wait a sec.
Persistent Pursuit of Perfection
Okiya
Profile Joined November 2010
France145 Posts
January 08 2011 16:44 GMT
#193
soooo great!
Well… we never know…
Esel
Profile Joined August 2010
Germany151 Posts
January 08 2011 16:45 GMT
#194
is the xelnaga watchtower on the first map in the water ? :O
i like sc2 more than wc3 because of its mind games , in wc3 the only mind game you could do is go for a different hero than normal to make your opponent thing you are retarded
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49972 Posts
January 08 2011 16:45 GMT
#195
On January 09 2011 01:39 Superouman wrote:
Amoroso looks faaar too big, a lot bigger than iCCup Enigma which is already too large


I've always felt that in SC2 8base macro=BW 4base macro.I think that making a map to prove that point was needed.At least for me.

but hey,this means people will stop complaining about Enigma if Amoroso becomes a hit.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
January 08 2011 16:45 GMT
#196
This is the greatest news I have ever heard relating to Star2
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
mmdmmd
Profile Joined June 2007
722 Posts
January 08 2011 16:45 GMT
#197
Maybe SC2 needs bigger maps since the game is faster pace? It will certainly reduce the power of all-ins.
TheLight
Profile Joined August 2010
Australia410 Posts
Last Edited: 2011-01-08 16:55:25
January 08 2011 16:45 GMT
#198
If you want to see some of these maps in action, I've did some looking around with my very basic Korean and found VODS of the Gisado Star Challenge.

Instructions:
1. Go to http://www.gomtv.com/game/
2. Click on 기사도의 스타챌린지 (its on the same menu as the English text "GSL Jan"). VODs of each day of the Gisado Star Challenge will be displayed below.
3. Click on a picture of a VOD and press play. If you want to skip to a specific game, there is a playlist on the right.

The default resolution is 720p. If you have a problem, you can change it to SD by clicking on the text next to the play button and selecting the other option.

These VODs are not region restricted :D

EDIT: Crossfire is played in the 4th game of this series: http://ch.gomtv.com/4555/28119/404251
A marine walks into a bar and asks: Where's the counter?
Vertig0
Profile Joined March 2009
United States196 Posts
January 08 2011 16:45 GMT
#199
Great news!! Before long the GSL maps will determine the Bnet ladder maps, instead of the other way around.
#1 Fruitdealer fan!
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
January 08 2011 16:46 GMT
#200
Those maps look so sweet, yay for crossfire, and biohazard looks weird..
To Skeleton King: "Have you considered employment at Apple?"
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
January 08 2011 16:51 GMT
#201
It's pretty disgraceful that Blizzard only offered one decent map to replace all the shit ones they made, and GOM had to get unofficial map-makers to design better maps.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 08 2011 16:52 GMT
#202
Amorosor, one of the candidate maps, name is changed to Tal'Darim Altar
Persistent Pursuit of Perfection
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-01-08 16:55:06
January 08 2011 16:54 GMT
#203
On January 09 2011 01:51 bubblegumbo wrote:
It's pretty disgraceful that Blizzard only offered one decent map to replace all the shit ones they made, and GOM had to get unofficial map-makers to design better maps.

Blizzard didn't offer anything and I don't see why they should as there's a huge community and the tools to design exactly the kinds of maps you want
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-01-08 17:01:09
January 08 2011 16:57 GMT
#204
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Tennet
Profile Joined January 2010
United States1458 Posts
January 08 2011 17:00 GMT
#205
It's a start but i agree it can be better, and i'm sure it will
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-01-08 17:04:04
January 08 2011 17:01 GMT
#206
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

Get on gisado and promote your (and iCCup) maps man! Talk to people! You gotta have someone who can speak/translate korean no? ^^

EDIT:
To poster below: Testbug imba
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
January 08 2011 17:02 GMT
#207
Watching the Tal'Darim game on VOD atm, soo bored of this tileset.. any chance they could change it up? I know there's a few that haven't been used or are underused in 1v1.. throw some snow or lava at us or something, i duno.
戦いの中に答えはある
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
January 08 2011 17:03 GMT
#208
just came across this on reddit. Awesome!
Hope Blizz learns something fromt that and they will put some of these maps in their ladder pool
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Toxiferous
Profile Joined June 2009
United States388 Posts
January 08 2011 17:03 GMT
#209
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

What do you base all this off? Absolutely nothing? Lol. Wait to play the maps before criticizing
RifleCow
Profile Joined February 2008
Canada637 Posts
January 08 2011 17:03 GMT
#210
The one thing that could put a hamper on this is if Blizzard won't put these in their map pool. If you recall they stated that they would prefer their map pool to be a balance between short games and long games. Since these maps mainly favor the macro style that is the most entertaining for spectators, Blizzard may not put these in the map pool. As such, this could become a huge problem for finding practice and the availability that SC2 has now. It will be hard for newbies to pick up the game if all the pro games are on different maps then the ladder ones.

While I am all for the new maps since they rock; basically the entire success of these new maps will depend on Blizzard's reaction. If they sync their map pool in some way, like say diamond and master league players play on GSL maps everyone else plays on crappy maps, then it will be smooth sailing. If not, then shit could get ugly.
hohoho
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 08 2011 17:05 GMT
#211
they should have a look at iccup maps too!
testbug for GSL 5 finals
http://www.twitch.tv/czelpredy
Armsved
Profile Joined May 2010
Denmark642 Posts
Last Edited: 2011-01-08 17:08:12
January 08 2011 17:05 GMT
#212
On January 09 2011 01:57 Superouman wrote:
biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss will never try to go through the middle since he has so many tight tight paths. I don't like this map at all


Just played it and it seemes pretty awsome.

There are tiny passages but they dont do a whole lot. Only for reinforcement. You attack from other direction (from the middle).

You can drop the cliff at the nat, but it doesnt hit the mineral line and its so small that queen can walk into close range of siege tanks.

Just played TvZ on it (we both are around 3k) and even thou I tried exploiding the chokes as hard as possible with with siege tanks he still won. Yes he could only break me once he had broodlords, but thats pretty much always the case vs a terran who builds tanks.

The map feels awsome, only problem could be collusus. FFs are not better than on any blizzard map as long as you attack from the middle.

Im not saying the map is perfect, but damn it seems really good.
YOOO
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
January 08 2011 17:07 GMT
#213
Christmas came late in korea
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 08 2011 17:09 GMT
#214
On January 09 2011 02:03 Toxiferous wrote:
Show nested quote +
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

What do you base all this off? Absolutely nothing? Lol. Wait to play the maps before criticizing

He bases it off his knowledge and experience he gained becoming one of the best foreign bw mappers and the best foreign sc2 mapper.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 08 2011 17:09 GMT
#215
On January 09 2011 02:03 Toxiferous wrote:
Show nested quote +
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

What do you base all this off? Absolutely nothing? Lol. Wait to play the maps before criticizing

[image loading]
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Art.FeeL
Profile Blog Joined September 2007
1163 Posts
January 08 2011 17:10 GMT
#216
Crossfire is somewhat of a copy of sinPeaksofBeakdu from BW. Here is the link for comparison LINK
I am a great believer in luck. The harder I work the luckier I am.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 08 2011 17:12 GMT
#217
It looks like it's time for me to start kicking down some Korean doors!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 08 2011 17:13 GMT
#218
On January 09 2011 02:12 iCCup.Diamond wrote:
It looks like it's time for me to start kicking down some Korean doors!

No time to loose! Gogogoogogogogo
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
DrGreen
Profile Joined July 2010
Poland708 Posts
January 08 2011 17:13 GMT
#219
Biohazard looks kinda nazi ^^

anyways, awesome change!
Asha
Profile Blog Joined November 2010
United Kingdom38156 Posts
January 08 2011 17:14 GMT
#220
On January 09 2011 02:12 iCCup.Diamond wrote:
It looks like it's time for me to start kicking down some Korean doors!


I'd recommend you knock politely first, but yeah got onto them man you guys have some great maps and it'd be awesome if you could get them played on!
village_idiot
Profile Blog Joined July 2008
2436 Posts
January 08 2011 17:14 GMT
#221
On January 09 2011 01:45 TheLight wrote:
If you want to see some of these maps in action, I've did some looking around with my very basic Korean and found VODS of the Gisado Star Challenge.

Instructions:
1. Go to http://www.gomtv.com/game/
2. Click on 기사도의 스타챌린지 (its on the same menu as the English text "GSL Jan"). VODs of each day of the Gisado Star Challenge will be displayed below.
3. Click on a picture of a VOD and press play. If you want to skip to a specific game, there is a playlist on the right.

The default resolution is 720p. If you have a problem, you can change it to SD by clicking on the text next to the play button and selecting the other option.

These VODs are not region restricted :D

EDIT: Crossfire is played in the 4th game of this series: http://ch.gomtv.com/4555/28119/404251

I absolutely have to recommend watching these VODs. The whole game changes with these maps and it reminds me so much of BW.

The players seem to be a bit confused on how to play, though. It's like they forgot how to play on big maps, lol.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
January 08 2011 17:15 GMT
#222
On January 09 2011 02:12 iCCup.Diamond wrote:
It looks like it's time for me to start kicking down some Korean doors!
I hope you can get through to them, im excited to see new maps but i definitely think some of the iccup maps would be better. Crossfire i like but im not to sure about the layout of the other three.
~
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2011-01-08 17:17:24
January 08 2011 17:16 GMT
#223
Is it just me or do these maps look like they have a lot of narrow paths?

It's great however that SOMEONE'S at least trying.
...deeper and deeper into the bowels of El Diablo
1Eris1
Profile Joined September 2010
United States5797 Posts
January 08 2011 17:17 GMT
#224
these maps look big...very big


>

sucks no iccup though =(
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 08 2011 17:17 GMT
#225
On January 09 2011 02:16 Ownos wrote:
Is it just me or do these maps look like they have a lot of narrow paths?

Forcefield has to be usable to some extent but yes.. they have a lot of them, especially crossfire
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Khanz
Profile Joined April 2010
France214 Posts
January 08 2011 17:18 GMT
#226
I LOOOOOOOVE IT Im soooooo happy for those who will participate to the next GSLs, the revolution has begun !
Don't worry, zombies eat brains. You're safe
MorroW
Profile Joined August 2008
Sweden3522 Posts
January 08 2011 17:19 GMT
#227
both of the korean maps need to become more open else its gonna be insanily hard for zvp. just throwing it out there were probably going to see these maps get updated sooner or later. other than that i like the maps.
i still pray for iccup map to come xD
Progamerpls no copy pasterino
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
January 08 2011 17:21 GMT
#228
On January 09 2011 02:14 village_idiot wrote:

I absolutely have to recommend watching these VODs. The whole game changes with these maps and it reminds me so much of BW.

The players seem to be a bit confused on how to play, though. It's like they forgot how to play on big maps, lol.


The Terran in the Tel' Darim Temple game looked a bit lost, the zerg clearly thought it was christmas and expanded lots, interesting layout with the natural and third on a fork like that.

Morrow has a map that he sometimes obs's / plays on his stream, that was very BW 'esque and played that way too. Lot's of little harrass and positioning rather than just clump ball attacks, hopefully these maps breed this type of thing too.
戦いの中に答えはある
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-01-08 17:25:13
January 08 2011 17:23 GMT
#229
Just watched a 17~ minute TvT with oGsTheStC against Journey on a custom not listed in the OP. It was excellent.

http://ch.gomtv.com/4555/28119/404251 < this is the 7th day of games. go back to the gomtv.com/game to see more.
Pbartender
Profile Joined September 2010
Netherlands55 Posts
January 08 2011 17:24 GMT
#230
Wonderful. I have a feeling that maps are influencing play style even more than balance issues, and with certain maps, not going for almost cheesy aggression is stupid – so using maps that reward long-term play and make cheese harder is the perfect way to make the game a better viewing experience.
In my head, I'm a 1500 Diamond player. In reality, I don't even know what that means. I don't play SC2. I just watch.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 08 2011 17:24 GMT
#231
On January 09 2011 02:19 MorroW wrote:
both of the korean maps need to become more open else its gonna be insanily hard for zvp. just throwing it out there were probably going to see these maps get updated sooner or later. other than that i like the maps.
i still pray for iccup map to come xD


Thank you, having your support means a lot!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
hun13
Profile Joined December 2010
55 Posts
January 08 2011 17:24 GMT
#232
My 1st impression of these map as a zerg was "wow, so mnay chokes and no way to surround.... there is no way !!"

then i read 11 pages of "OMFG MAP LOVE YEAH!!!!!!!" so i took a second more in depth look at them. I agree they are awesome. UNlike the current small maps, when there is a choke thats it. you HAVE to fight through the choke. on these larger maps there seem to always be multiple directions a zerg can attack from.
so instead of one big army you have a couple smaller armies trying to come in at different angles. I see uses for the Nydus worm that go behond "pop into base, or use to run away". I see drop ships doing somehting besides a mineral line drop. thats just the few things that popped into my head, im sure there are a lot more interesting tactics to discover.
and of course once new tactics come to the surface then new maps will agian evolve. IMO i think blizzard started with basic simple maps on purpose.

i think we will see alot of the base game play mechanics take on new life with new maps.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
January 08 2011 17:27 GMT
#233
Crossfire is just about a perfect replica of Peaks of Baekdu with narrower central pathways. Hardly even deserves an original name.

Amoroso looks like it has nice balance potential. Nice and big for zergs, easy 3rd expansion for T and P. Seems like it would really encourage a macro game.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 08 2011 17:29 GMT
#234
wow this is huge! This makes me pray that blizzard will maybe add these maps to the pool on ladder would be awesome .

Very excited! GJ gom :D
When I think of something else, something will go here
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 08 2011 17:34 GMT
#235
On January 09 2011 02:03 Toxiferous wrote:
Show nested quote +
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

What do you base all this off? Absolutely nothing? Lol. Wait to play the maps before criticizing

I base this on my own experience of the game, how the chokes, open areas, expo layout, distances work. Of course i'm not almighty and flawless and i write some wrong things.


On January 09 2011 02:09 Nightmarjoo wrote:
He bases it off his knowledge and experience he gained becoming one of the best foreign bw mappers and the best foreign sc2 mapper.


On January 09 2011 02:09 tnud wrote:
Show nested quote +
On January 09 2011 02:03 Toxiferous wrote:
On January 09 2011 01:57 Superouman wrote:
i don't like the way the middle is involved in aiur garden
you just pass , you don't battle there.
expo layout is okay

amoroso looks 2x bigger than enigma. huge open middle, even tight paths are large? expo layout too safe for zergs compared to the map size. really, REALLY hard time for terran in zvt

biohasard (wtf so ugly for a kor map)it LOOKS like there is a tiny passage from the nat to the central third, i can't see a zerg break this expo without broodlords. and against zerg, you can annoy him with tanks and colo and probably drops on that pod.
i hope you can't land units on nat cliff, it would be so retarded if you can because you would stop any aggression directly from opponent's base
protoss and terran will never try to go through the middle since he has so many tight tight paths. I don't like this map at all

crossfire: i never liked it, double sized ramp (srsly stop this shit), i don't see any danger from the "backdoor" which is on the front. awful nat placement. the paths tooooo choked and tight, expo layout is okay

the best map imo is aiur garden and i don't like it very much, it is just okay. as a zerg player i obviously play on amoroso all day since it's nearly freewin on any matchup

What do you base all this off? Absolutely nothing? Lol. Wait to play the maps before criticizing

+ Show Spoiler +
[image loading]



Stop it, its too embarassing >.<
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
Last Edited: 2011-01-08 17:37:54
January 08 2011 17:34 GMT
#236
Blizzard have clearly stated that hey want small maps in the pool. I think it's to appeal to the casual gamer so they can have quick 5-10 minute matches and go about their day.

Soooo.. I wonder if Blizz could cut these competitively bad maps out of the main ladder pool and instead have a 'quick-game' option that matches you up against someone with your ladder ranking, in a non-ladder match, on a selection of the smaller maps?

This might appease both sides to some extent. I guess it would be tricky for people just starting out, but hey, gotta break eggs to make soufflee. or something.

Edit: Actually perhaps all that's needed is the ability to use the match-making system within a custom game. Then all it takes is the map to actually be popular for it to work...
I am you, and you are me.
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
January 08 2011 17:35 GMT
#237
This is ridiculously awesome. Hopefully these maps will get uploaded to the servers soon so we can go try them out!
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 08 2011 17:36 GMT
#238
these maps are awesome!
Cofo
Profile Blog Joined June 2010
United States1388 Posts
January 08 2011 17:38 GMT
#239
I think they could be a bit better, but this is a HUGE step in the right direction. Very exciting. Props to GOM for listening.
+ Show Spoiler +
charlie420247
Profile Joined November 2009
United States692 Posts
January 08 2011 17:43 GMT
#240
On January 08 2011 23:01 cilinder007 wrote:
they wont remove scrap station ?!!? (


scrap is not NEARLY as bad as the ones they are pulling.
there are 10 types of people in this world, those who understand binary and those who dont.
Somnolence
Profile Joined August 2010
Lithuania127 Posts
January 08 2011 17:43 GMT
#241
On January 09 2011 02:38 Cofo wrote:
I think they could be a bit better, but this is a HUGE step in the right direction. Very exciting. Props to GOM for listening.


With pros playing on them they would be able to get nice and balanced map pool in no time now that they are no longer restricted to ladder maps
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
January 08 2011 17:45 GMT
#242
On January 09 2011 02:34 kuroshiro wrote:
Blizzard have clearly stated that hey want small maps in the pool. I think it's to appeal to the casual gamer so they can have quick 5-10 minute matches and go about their day.

Soooo.. I wonder if Blizz could cut these competitively bad maps out of the main ladder pool and instead have a 'quick-game' option that matches you up against someone with your ladder ranking, in a non-ladder match, on a selection of the smaller maps?

This might appease both sides to some extent. I guess it would be tricky for people just starting out, but hey, gotta break eggs to make soufflee. or something.

Edit: Actually perhaps all that's needed is the ability to use the match-making system within a custom game. Then all it takes is the map to actually be popular for it to work...

Simple solution is to have a varied map pool which changes per division, so diamonds can have a larger map selection with more varied/bigger maps, and a smaller pool in lower divisions which gets rotated somewhat frequently to keep the absolute number of maps smaller and easier to learn, without denying them the ability to play on the higher division maps.
HOLY CHECK!
DasHawk
Profile Joined August 2010
Denmark362 Posts
January 08 2011 17:49 GMT
#243
These maps look awsome, this is great news.
Really hate some of those damn ladder maps...

Seems like a good idea, to not just replace ALL ladder maps - but just the worst ones.
Ownos
Profile Joined July 2010
United States2147 Posts
January 08 2011 17:49 GMT
#244
On January 09 2011 01:45 mmdmmd wrote:
Maybe SC2 needs bigger maps since the game is faster pace? It will certainly reduce the power of all-ins.


And the units move way faster too. Speed roaches and speed lings even off creep... no such thing as "out of position" for them. -_-
...deeper and deeper into the bowels of El Diablo
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
January 08 2011 17:50 GMT
#245
This is amazingly awesome news, but they still need to do something about close position LT and Metalopolis. If they start doing custom maps, I don't see why they can't just do a custom version of these 2 maps without the close spawn as an option.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
January 08 2011 17:52 GMT
#246
Are these maps uploaded anywhere yet for NA server or just a download so we can try them out?
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
Cofo
Profile Blog Joined June 2010
United States1388 Posts
January 08 2011 17:53 GMT
#247
I wonder what the rotation in the GSL will be like. New maps every season is almost certainly to quickly of a rotation for people to learn the maps well. Should be interesting to see.
+ Show Spoiler +
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2011-01-08 17:56:31
January 08 2011 17:53 GMT
#248
On January 09 2011 02:45 Lonyo wrote:
Simple solution is to have a varied map pool which changes per division, so diamonds can have a larger map selection with more varied/bigger maps, and a smaller pool in lower divisions which gets rotated somewhat frequently to keep the absolute number of maps smaller and easier to learn, without denying them the ability to play on the higher division maps.


No, terrible idea. Just because some of us are bronze doesn't mean we should get less maps and less varied maps. We already suck at the game, why handicap us further should we ever get promoted by having maps we are unfamiliar with only to get us relegated again. Plus we aren't all windows lickers looking to have our hands held, we paid the same as you, and we want to play the same game too. If we suck, we suck, that's our problem, let us worry about that, you worry about your own stuff.
I realise you said rotate, that buts not useful either. The map pool should be the same across the board, in order to keep it fair and balanced for everyone.
戦いの中に答えはある
synapse
Profile Blog Joined January 2009
China13814 Posts
January 08 2011 17:55 GMT
#249
SWEETT!
:)
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
January 08 2011 17:57 GMT
#250
Alright they have earned my money for Season 4
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
sekritzzz
Profile Joined December 2010
1515 Posts
Last Edited: 2011-01-08 18:00:00
January 08 2011 17:57 GMT
#251
On January 09 2011 02:43 charlie420247 wrote:
Show nested quote +
On January 08 2011 23:01 cilinder007 wrote:
they wont remove scrap station ?!!? (


scrap is not NEARLY as bad as the ones they are pulling.

scrap is a horrible map. Mutas need 2 seconds to go kill all my probes, go have a drink, go party at a club and then come back to defend his own base. Its easy for zerg to take their 2nd expo without trouble but hard as hell for Terran/toss without the risk of dying to pressure.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
January 08 2011 17:58 GMT
#252
Wow sick news!!! Awesome move by GomTV, I am glad that they are listening to the community, we needed some changes!!!
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
January 08 2011 17:59 GMT
#253
On January 09 2011 00:46 syllogism wrote:
Why would Blizzard react in any way? This blizzard anti macro map stance is completely imaginary; they merely wanted to make ladder map pool newbie friendly, not to enforce their map pools in tournaments.

I doubt they'll say anything at all. They've handed Gom the keys, and it's becoming more and more likely that the only reason Gom has the keys and not Kespa is that if blizzard asks Gom to jump, Gom will ask how high. (whereas KeSPa's response is more "you first.")
R.I.P. 우정호 || Do probes dream of psionic sheep?
Roggay
Profile Joined April 2010
Switzerland6320 Posts
January 08 2011 18:00 GMT
#254
On January 09 2011 02:57 sekritzzz wrote:
Show nested quote +
On January 09 2011 02:43 charlie420247 wrote:
On January 08 2011 23:01 cilinder007 wrote:
they wont remove scrap station ?!!? (


scrap is not NEARLY as bad as the ones they are pulling.

scrap is a horrible map.


Not nearly as bad as Steppes and Delta.
Paramo
Profile Joined July 2008
Mexico138 Posts
January 08 2011 18:01 GMT
#255
Most of them seem to have a very awkward 3rd. Maybe it wont be bad if the maps aré big enough.
a176
Profile Blog Joined August 2009
Canada6688 Posts
January 08 2011 18:07 GMT
#256
crossfire is perhaps the worst starcraft map i have ever played.
starleague forever
Ingruz
Profile Joined May 2010
Italy380 Posts
January 08 2011 18:07 GMT
#257
well, a great news indeed! I hope to see them in action very soon :D
My life for Aiur!
mordk
Profile Blog Joined November 2010
Chile8385 Posts
January 08 2011 18:10 GMT
#258
On January 09 2011 02:38 Cofo wrote:
I think they could be a bit better, but this is a HUGE step in the right direction. Very exciting. Props to GOM for listening.


What's important is that they are using non-blizzard maps, this opens the door for so many great developers (this is iCCup's chance!) to have their maps see tournament play. AWESOME! :D

I'm a happy nerd now.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 08 2011 18:10 GMT
#259
On January 09 2011 03:07 a176 wrote:
crossfire is perhaps the worst starcraft map i have ever played.


I found it lovely when I played it a few months back. Dunno
Roggay
Profile Joined April 2010
Switzerland6320 Posts
January 08 2011 18:12 GMT
#260
On January 09 2011 02:12 iCCup.Diamond wrote:
It looks like it's time for me to start kicking down some Korean doors!


Do it! Do it!

I really wish that GomTV will consider some foreign maps (other than blizzard's), Iccup has great maps.
BroboCop
Profile Joined December 2010
United States373 Posts
January 08 2011 18:14 GMT
#261
happy: that they are reaching out and changing maps
sad: those maps suck dick, although by taking the mineral fields as a measurment tool the maps are quite large, almost as big as shakuras, however, for zerg they are 2base maps-- there is no good positioned 3rd, i'm not saying "safe' but it heavily favors terran/toss for taking 3rds.

From a zerg (pov)
Only time will tell, but once again I love that gsl realized that maps like delta quad, steppes, blist sands, and hmm (4th is prlly jungle basin) are just bad maps in general. Delta quad could be a good map if it was made bigger, and the cliffs weren't so overarching. Moreover, steppes is just lol small, sands is a shifter map--IE its good for zerg early/early-mid game, then quickly shifts terran favored afterwards. As for vs toss you might as well f10->surrender. Basin, no comment. Cool map, its just terribly designed.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
January 08 2011 18:15 GMT
#262
On January 09 2011 03:07 a176 wrote:
crossfire is perhaps the worst starcraft map i have ever played.

I thought it was an epic stage for the Holy War.
面白くない世の中, 面白くすればいいさ
MK4512
Profile Blog Joined September 2010
Canada938 Posts
January 08 2011 18:17 GMT
#263
HOLY SHI

This is f*cking amazing news!

Shows that GSL really does listen to the community! (And hopefully blizzard will follow suit...)
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-01-08 18:21:16
January 08 2011 18:18 GMT
#264
Wow! Amazing initiative. Very exciting!

I do have some skepticism of the maps, but I'll stick em' in a spoiler to not ruin the mood. Keep in mind these are speculation, I can't know until they're played.
+ Show Spoiler +
Auir Garden
The third is so choked to get to it will be too easy to P or T to push in a take it out. The center is the only decent place for late game Z to fight, considering the entire path to 3rd is also choked. Terran or Protoss can also wall the map to their liking, and in some positions defend 3 bases from a 2x ramp...

Colossi will be killed far far too easily on this map because of the wasted space. Air will dominate for this reason, especially considering the air-harass natural. Paths are too windy and choked, making late game fights very difficult for Z to surround or flanks. And there are no side paths.

Tal'Darim Altar
This map is cool, but its too frickin' big. Its going to be a turtle fest. The rush distance is by far bigger than any map we've ever imagined because of the windy main/nat/third. Again the third seems too choked, and will make holding it very difficult in ZvT or ZvP.

Biohazard

This is such an ugly map. The terrain and textures are just sloppy. They're just solid colors randomly in different areas, and ugly lowered/raised terrain. On a side note (map fail): gas geysers can glitch when they're placed that close.

That third is so choked, its absurd. Normally it could be okay, but considering there is really no open space elsewhere; its not. This map is unbelievably choked up and will make P or T very happy, unless air comes out.

Crossfire
We've had this map for a while, its nice. The flow just doesn't work in sc2though (its a slightly changed remake of Peaks of Baekdu). The natural is awkward to hold, and the main has a 2x ramp. The center is also very choked, which makes battles retreat back to natural which is the open area. Thirds are too easy to hold once you get them, they're just a 1x ramp, and very far out of the way.


edit//: Please let the fourth map replacement be Jungle Basin!!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
cocaineduck
Profile Joined January 2011
Sweden17 Posts
January 08 2011 18:21 GMT
#265
This is great, not only the maps themselves (for the most part) but the fact that this ball is now i motion.

I love the 3 4player maps. However im a bit sceptical about the 2player map. Looks like a labyrinth of chokes and ramps. But i think there needs to be atleast one "fucked up" map in a mappool to make things interesting.
The 2 divided middle plateaus looks like they could provide som interesting situations.

Overall im very pleased about this and cant wait to see more matches on them.

To bad the biohazard thats on EU customs is flawed with fewer mineralpatches in the south positions. Wanna play it.
Valikyr
Profile Joined June 2010
Sweden2653 Posts
January 08 2011 18:22 GMT
#266
Amazing news! Finally the majority of games can become decent or great!
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
January 08 2011 18:23 GMT
#267
BRILLIANT!
I'm so happy that these maps are coming on the scene, even if they suck it's a step in the right direction.
How many truly GOOD maps do we have now?
Metalopolis?
Xel'Naga?
Shakuras?
i c u
Thegilaboy
Profile Blog Joined October 2009
United States2018 Posts
January 08 2011 18:25 GMT
#268
Really glad to see GOM taking this first step. We'll have to see how the maps play out, but at least they are showing they are willing to improve things over time like this
Nazarid
Profile Joined February 2010
United States445 Posts
January 08 2011 18:26 GMT
#269
i want these in the blizz map pool!!
Randomize the world, and Life shall be given.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
January 08 2011 18:28 GMT
#270
Awesomeeeeeeeeeee

Crossfire has always been the best blizzard map I think, and the other 3 look good at a first glance as well.
=O
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
January 08 2011 18:33 GMT
#271
This is excellent, excellent news. The best news to come out of GSL so far, especially with the accusations of crappy viewer numbers floating around. I really hope that with these maps in the GSL pool, pros will start to play much better, the quality of matches improves, and SC2 haters will lose their argument that SC2 is an inferior game.

Also, Crossfire is a Peaks of Baekdu remake from BW.*
http://www.teamliquid.net/tlpd/korean/maps/6_Sin_Peaks_of_Baekdu

*Credit to Barth for pointing this fact out in another thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=182349&currentpage=13#251
ㅇㅅㅌㅅ
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
January 08 2011 18:33 GMT
#272
Hell yes!!!
Great initiative GOM. I'm absolutely happy to hear this.

And I just love new maps. Time will tell how good they are. But fresh maps are always welcome.
Nage
Profile Joined January 2011
Brazil50 Posts
January 08 2011 18:33 GMT
#273
WOW! this news bring the image of Bruce Buffer (the UFC annoucer) shouting: "IIIIIIIIIIITTS TIIIIMMEE!!!" in my head
so nice
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
January 08 2011 18:33 GMT
#274
FUCK YEAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

There is a god!

I love you all here. Im sure the tons of threads had to have some impact.

Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 08 2011 18:33 GMT
#275
On January 09 2011 03:21 cocaineduck wrote:
This is great, not only the maps themselves (for the most part) but the fact that this ball is now i motion.

I love the 3 4player maps. However im a bit sceptical about the 2player map. Looks like a labyrinth of chokes and ramps. But i think there needs to be atleast one "fucked up" map in a mappool to make things interesting.
The 2 divided middle plateaus looks like they could provide som interesting situations.

Overall im very pleased about this and cant wait to see more matches on them.

To bad the biohazard thats on EU customs is flawed with fewer mineralpatches in the south positions. Wanna play it.

its not flawed anymore I reuploaded the latest version Xeph sent it to me.
I have the other 2 maps too.. but there are locked and I totally forgot that Blizz changed the protection system :D. Now Im googling how to unluck them. Since chances are small that the original creator is gonna upload them on the non-korean servers anytime soon.
Yeah Bnet 0.2 ....
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 08 2011 18:33 GMT
#276
Thank god. Now if we can only get the tsl to switch some of their maps out...
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
cocaineduck
Profile Joined January 2011
Sweden17 Posts
Last Edited: 2011-01-08 18:58:40
January 08 2011 18:37 GMT
#277
On January 09 2011 03:33 smileyyy wrote:
Show nested quote +
On January 09 2011 03:21 cocaineduck wrote:
This is great, not only the maps themselves (for the most part) but the fact that this ball is now i motion.

I love the 3 4player maps. However im a bit sceptical about the 2player map. Looks like a labyrinth of chokes and ramps. But i think there needs to be atleast one "fucked up" map in a mappool to make things interesting.
The 2 divided middle plateaus looks like they could provide som interesting situations.

Overall im very pleased about this and cant wait to see more matches on them.

To bad the biohazard thats on EU customs is flawed with fewer mineralpatches in the south positions. Wanna play it.

its not flawed anymore I reuploaded the latest version Xeph sent it to me.
I have the other 2 maps too.. but there are locked and I totally forgot that Blizz changed the protection system :D. Now Im googling how to unluck them. Since chances are small that the original creator is gonna upload them on the non-korean servers anytime soon.
Yeah Bnet 0.2 ....


But.. but.. I just downloaded it? Gonna have to go treasure hunt again then.

much <3 if you get the others up there aswell man. Much <3.

Edit: Found it! Good stuff.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-01-08 18:41:10
January 08 2011 18:38 GMT
#278
Our prayers (qq threads) have been answered. There is a light at the end of the tunnel (instead of an scv all in). Creative macro play will flourish (you had a nice run bitbybit) There is a god (or at least someone with a brain in charge at gsl) Idra is somewhere with eyes watering in joy (He will need a new excuse for not winning everything) Kerragin's evil laugh can be heard echoing through parsecs of space (raynor just shit his pants)

Only one thing comes to mind to say to the fine people running the gsl: THANK YOU!

Edit: good creep spread allows for sound in space
:)
exterminatus
Profile Joined August 2010
Korea (North)142 Posts
January 08 2011 18:39 GMT
#279
4 new maps ehh...
They all look the same, filled with narrow paths and chokes.
sylace
Profile Joined November 2010
United States18 Posts
January 08 2011 18:42 GMT
#280
This is great news! I especially like the look of Aiur Garden.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
January 08 2011 18:45 GMT
#281
Aiur actually reminds me of fighting spirit.
:)
ChewbroCColi
Profile Joined July 2009
Denmark108 Posts
January 08 2011 18:45 GMT
#282
Can't wait. All of these maps are so epic! :D :D
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
January 08 2011 18:46 GMT
#283
Now if we could get these in the ladder map pooolll

I would shit my pants.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
January 08 2011 18:48 GMT
#284
On January 09 2011 01:45 TheLight wrote:
If you want to see some of these maps in action, I've did some looking around with my very basic Korean and found VODS of the Gisado Star Challenge.

Instructions:
1. Go to http://www.gomtv.com/game/
2. Click on 기사도의 스타챌린지 (its on the same menu as the English text "GSL Jan"). VODs of each day of the Gisado Star Challenge will be displayed below.
3. Click on a picture of a VOD and press play. If you want to skip to a specific game, there is a playlist on the right.

The default resolution is 720p. If you have a problem, you can change it to SD by clicking on the text next to the play button and selecting the other option.

These VODs are not region restricted :D

EDIT: Crossfire is played in the 4th game of this series: http://ch.gomtv.com/4555/28119/404251


I cant get the site to load.

Anyone else with this problem?
"When the geyser died, a probe came out" - SirJolt
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
January 08 2011 18:49 GMT
#285
awesome!!!!!!!!!

dont like the crossfire but the rest seems to be able to produce some epic game :DDD
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
fatalities
Profile Joined November 2010
United States91 Posts
January 08 2011 18:51 GMT
#286
can't comment on whether the maps are good or not, but it's always great to see a change in map pool, and given that the old map pool wasn't exactly... good, it's great that GOM is taking the initiative to do so.
SushilS
Profile Joined November 2010
2115 Posts
January 08 2011 18:53 GMT
#287
THIS IS GREAT!
iceiceice: I’m going to make this short; I am the one true tinker player.
dANiELcanuck
Profile Joined April 2010
Canada217 Posts
January 08 2011 18:54 GMT
#288
Oh god this is the BEST news I've heard in months regarding SC2! I may even start playing the game again if some of the maps get moved into the battle.net ladder pool (Am I hoping for too much here? Haha). And to those who still scream for iCCup maps and want people to just use them blindly, do you really want people to use them even if they're bad? I'm not saying they're any worse than the current ladder pool, but in the end I just want GOOD maps. Who cares where they come from!?
Fivt
Profile Joined May 2010
Netherlands31 Posts
January 08 2011 18:55 GMT
#289
On January 09 2011 03:48 fabiano wrote:
Show nested quote +
On January 09 2011 01:45 TheLight wrote:
If you want to see some of these maps in action, I've did some looking around with my very basic Korean and found VODS of the Gisado Star Challenge.

Instructions:
1. Go to http://www.gomtv.com/game/
2. Click on 기사도의 스타챌린지 (its on the same menu as the English text "GSL Jan"). VODs of each day of the Gisado Star Challenge will be displayed below.
3. Click on a picture of a VOD and press play. If you want to skip to a specific game, there is a playlist on the right.

The default resolution is 720p. If you have a problem, you can change it to SD by clicking on the text next to the play button and selecting the other option.

These VODs are not region restricted :D

EDIT: Crossfire is played in the 4th game of this series: http://ch.gomtv.com/4555/28119/404251


I cant get the site to load.

Anyone else with this problem?


Nope, works for me. Not watchable in EU though, unless you buffer it for at least an hour.

It will be interesting to see what will happen to the ladder after custom maps take over. Unless Blizzard actively keeps adding and removing maps, I think the ladder will eventually be deserted. Sure, those players that don't really care about 'serious' play might keep around, but the number of those people (dare I say, casuals?) will decline as the game ages. There will be no more reason to play on ladder as the only real function it currently has is practicing the maps. Time will tell, I guess, but interesting nontheless.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 08 2011 18:55 GMT
#290
Anyone know where I can download these maps?
I want to fuck Soulkey with a Zelderan.
Pixel.
Profile Joined April 2010
Netherlands287 Posts
January 08 2011 18:57 GMT
#291
Wow this is so great. Maps look really great and crossfire is realy good blizzard map !!
Member of KnightS* www.Ks-gaming.com Pixel.323
tealc
Profile Joined October 2010
109 Posts
January 08 2011 18:58 GMT
#292
I don't fully agree with the maps, but atleast people are finally doing something.
precisioN_jL
Profile Blog Joined January 2008
Canada52 Posts
January 08 2011 19:00 GMT
#293
Anyone else notice Crossfire looks like Peaks of Baekdu?
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
January 08 2011 19:00 GMT
#294
This seems like a huge zerg buff. Hopefully blizzard will adopt some of these maps into the rotation so that the balance team can see the results.
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 08 2011 19:01 GMT
#295
fuck why are they removing delta quadrant.
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
January 08 2011 19:03 GMT
#296
On January 09 2011 04:01 WniO wrote:
fuck why are they removing delta quadrant.


troll? lol.

I can't wait to try the maps out myself. Someone upload to NA or mediafire or something from KR please!
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
Xeph
Profile Joined September 2004
Korea (South)191 Posts
Last Edited: 2011-01-08 19:08:38
January 08 2011 19:07 GMT
#297
On January 09 2011 03:33 smileyyy wrote:
Show nested quote +
On January 09 2011 03:21 cocaineduck wrote:
This is great, not only the maps themselves (for the most part) but the fact that this ball is now i motion.

I love the 3 4player maps. However im a bit sceptical about the 2player map. Looks like a labyrinth of chokes and ramps. But i think there needs to be atleast one "fucked up" map in a mappool to make things interesting.
The 2 divided middle plateaus looks like they could provide som interesting situations.

Overall im very pleased about this and cant wait to see more matches on them.

To bad the biohazard thats on EU customs is flawed with fewer mineralpatches in the south positions. Wanna play it.

its not flawed anymore I reuploaded the latest version Xeph sent it to me.
I have the other 2 maps too.. but there are locked and I totally forgot that Blizz changed the protection system :D. Now Im googling how to unluck them. Since chances are small that the original creator is gonna upload them on the non-korean servers anytime soon.
Yeah Bnet 0.2 ....

smileyyy is working on those new maps. Contact smileyyy if you have NA account and have knowledge on maps. I sent unlocked Biohazard II and locked Tal'Darim Altar and Aiur Garden to smileyyy.
Persistent Pursuit of Perfection
sephius
Profile Joined January 2011
United Kingdom200 Posts
January 08 2011 19:10 GMT
#298
I really hope this comes to fruition. It will do wonders for the GSL and deffinatley spice up the event.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
January 08 2011 19:10 GMT
#299
Great news. Lets go ahead and throw them on the ladder while were at it
mufin
Profile Joined May 2010
United States616 Posts
January 08 2011 19:11 GMT
#300
On January 09 2011 03:46 XXXSmOke wrote:
Now if we could get these in the ladder map pooolll

I would shit my pants.


they probably will when players start practicing on these maps. if blizzard doesn't add them to the ladder then the community will make their own ladder. esports is too important to be left in the hands of blizzard anyways.
I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2011-01-08 19:12:24
January 08 2011 19:12 GMT
#301
Does Crossfire remind anyone of Peaks of Baekdu? And is it just me, or are these maps significantly bigger than ones before?
Odoakar
Profile Joined May 2010
Croatia1835 Posts
Last Edited: 2011-01-08 19:14:30
January 08 2011 19:14 GMT
#302
On January 09 2011 04:00 Wr3k wrote:
This seems like a huge zerg buff. Hopefully blizzard will adopt some of these maps into the rotation so that the balance team can see the results.



Actually, it will be a protoss buff I think. If you think 4 gate is dumb, wait for 4 gate with proxy pylons on a huge map where the opponent needs to run miles to get to your base, while your warping in in his.
vyyye
Profile Joined July 2010
Sweden3917 Posts
January 08 2011 19:14 GMT
#303
Great fucking news. If GSL does it more tournaments will, and we'll leave the cheesefest of GSL 3 and 4. Can't wait to see these implemented.

Though I'll miss seeing a Z winning close positions on Delta against the odds, cheese or not lol
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2011-01-08 19:18:14
January 08 2011 19:14 GMT
#304
Yeah, I watched some Gisado games on these maps. Crossfire, the Peaks of Baedu remake, is an amazingly bad map. You wouldn't expect it, but with lings being so fast, and some positional imbalances in the map, it's horrendous. . It'd at least need to be tweaked to fix the top right ramp.

Biohazard is by far my favorite out of the group.
Scruff
Profile Joined May 2010
Singapore509 Posts
January 08 2011 19:14 GMT
#305
NICE hope that unknown map is JUNGLE BASIN
I astonish myself everyday
Animostas
Profile Blog Joined August 2009
United States568 Posts
January 08 2011 19:15 GMT
#306
YES Thank God, now we'll see some great games.

I hope Blizzard puts these in Ladder soon.
Mereel
Profile Joined February 2010
Germany895 Posts
January 08 2011 19:20 GMT
#307
finally..i love them all <3
TPW Mapmaking Team
Wesso
Profile Joined August 2010
Netherlands1245 Posts
January 08 2011 19:23 GMT
#308
Best news I've heard all year!
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 08 2011 19:24 GMT
#309
On January 09 2011 04:07 Xeph wrote:
Show nested quote +
On January 09 2011 03:33 smileyyy wrote:
On January 09 2011 03:21 cocaineduck wrote:
This is great, not only the maps themselves (for the most part) but the fact that this ball is now i motion.

I love the 3 4player maps. However im a bit sceptical about the 2player map. Looks like a labyrinth of chokes and ramps. But i think there needs to be atleast one "fucked up" map in a mappool to make things interesting.
The 2 divided middle plateaus looks like they could provide som interesting situations.

Overall im very pleased about this and cant wait to see more matches on them.

To bad the biohazard thats on EU customs is flawed with fewer mineralpatches in the south positions. Wanna play it.

its not flawed anymore I reuploaded the latest version Xeph sent it to me.
I have the other 2 maps too.. but there are locked and I totally forgot that Blizz changed the protection system :D. Now Im googling how to unluck them. Since chances are small that the original creator is gonna upload them on the non-korean servers anytime soon.
Yeah Bnet 0.2 ....

smileyyy is working on those new maps. Contact smileyyy if you have NA account and have knowledge on maps. I sent unlocked Biohazard II and locked Tal'Darim Altar and Aiur Garden to smileyyy.

yeah its done now. I uploaded all 3 now
just search for gsl and you will find them on EU whoever wants to upload them on na pm
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
jmack
Profile Joined August 2010
Canada285 Posts
January 08 2011 19:28 GMT
#310
This is fucking amazing, FUCK YES.

After finally realizing how boring the same size maps over and over again are I looked into how the rest of the community felt about the maps and what I found was:

Larger
More Expos
NEW ANYTHING PLEASE GOD WHY.

And even though the ladder probably won't change >< at least other tournies can use these as acceptable "known" maps. That way players will know which addition maps to practice.

Thank you GSL.
" (THEY DID IT THEY DID IT FXO DID IT!!! OMG John Lennon Toto destroyer LOLOLOLOLOL) " - Korean Reaction to QXC all killing team IM and destroying safe bets everywhere.
Noev
Profile Blog Joined January 2010
United States1105 Posts
January 08 2011 19:30 GMT
#311
this would be amazing to see, glad to see they are taking the initiative of finding new maps if blizzard won't replace them. hope these turn out to be good maps this could be just the thing the community is looking for in terms of getting new maps recognized.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 08 2011 19:34 GMT
#312
On January 09 2011 04:14 Odoakar wrote:
Show nested quote +
On January 09 2011 04:00 Wr3k wrote:
This seems like a huge zerg buff. Hopefully blizzard will adopt some of these maps into the rotation so that the balance team can see the results.



Actually, it will be a protoss buff I think. If you think 4 gate is dumb, wait for 4 gate with proxy pylons on a huge map where the opponent needs to run miles to get to your base, while your warping in in his.

Its a buff for all of the races. Zerg is safer earlier, toss can really take advantage of their warp in, and terran will be able to build huge mech armies off of multiple gas, while being able to use 2 seige tanks to defend an expo where other races need armies.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Odoakar
Profile Joined May 2010
Croatia1835 Posts
January 08 2011 19:37 GMT
#313
How is zerg safer earlier if the proxy pylon completely negates the distance buffer?
mprs
Profile Joined April 2010
Canada2933 Posts
January 08 2011 19:37 GMT
#314
I don't really care about the balance of the maps. Its really the principle. Maps sucked, and they did something about them.
We talkin about PRACTICE
ch4ppi
Profile Joined July 2010
Germany802 Posts
January 08 2011 19:38 GMT
#315
FINALLY! great news here, perhaps that will help GSL again!
greycubed
Profile Joined May 2010
United States615 Posts
January 08 2011 19:39 GMT
#316
On January 09 2011 04:37 Odoakar wrote:
How is zerg safer earlier if the proxy pylon completely negates the distance buffer?
warp gate tech isn't really "early."
http://i.imgur.com/N3ujB.png
Odoakar
Profile Joined May 2010
Croatia1835 Posts
January 08 2011 19:42 GMT
#317
On January 09 2011 04:39 greycubed wrote:
Show nested quote +
On January 09 2011 04:37 Odoakar wrote:
How is zerg safer earlier if the proxy pylon completely negates the distance buffer?
warp gate tech isn't really "early."



Korean 4 gate warp in can be quite 'early'.
Reuental
Profile Joined July 2009
United States457 Posts
January 08 2011 19:45 GMT
#318
On January 09 2011 04:37 Odoakar wrote:
How is zerg safer earlier if the proxy pylon completely negates the distance buffer?


Its more about easily defendable naturals than distance when it comes to holding off a 4 gate. PvP will still be a cluster fuck but hey being able to use static D is a good thing.
I'm a Crab made of men.
Mawi
Profile Joined August 2010
Sweden4365 Posts
January 08 2011 19:45 GMT
#319
wow those maps are freaking huge and epic games will be delivered!
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-01-08 19:52:33
January 08 2011 19:51 GMT
#320
On January 09 2011 04:37 Odoakar wrote:
How is zerg safer earlier if the proxy pylon completely negates the distance buffer?


Well from what I have seen on larger maps it helps is a variety of ways.

If you kill the pylon and probe, it will take much longer for a new probe to come and plant a new pylon. It requires a bit more scouting for the probe/pylon but if you catch a Toss offguard and get them both on a large map the rush is over more or less.

Also it seems that most Toss players favor 16 Nex or Forge FE's on large maps. Shakuras is an example of a Blizz map showing the same thing, as well as customs have shown this too.

You can also be more liberal with your overlord placement. You can get vision over your section of the map quite easily (to probe/pylon scout). If the Protoss hunts down all your ovies it will take them forever to actually attack as they will be spread further compared to the smaller maps like Steppes.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ffz
Profile Blog Joined April 2010
United States490 Posts
January 08 2011 19:52 GMT
#321
how is idra going to practice these maps without a team to practice wtih? Get on the ball EG!
Meow.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
January 08 2011 19:53 GMT
#322
Lol idra hated those maps so much. He is probably jumping for joy.
http://grooveshark.com/#/deltrus/music
mordk
Profile Blog Joined November 2010
Chile8385 Posts
January 08 2011 19:54 GMT
#323
On January 09 2011 04:14 Odoakar wrote:
Show nested quote +
On January 09 2011 04:00 Wr3k wrote:
This seems like a huge zerg buff. Hopefully blizzard will adopt some of these maps into the rotation so that the balance team can see the results.



Actually, it will be a protoss buff I think. If you think 4 gate is dumb, wait for 4 gate with proxy pylons on a huge map where the opponent needs to run miles to get to your base, while your warping in in his.


If worker distances are high enough, by the time korean 4-gate starts working zerg will probably have had enough time to mount a defense. 4-gate might also pass from being cheese to having a strong follow-up, since countering it won't mean instant GG in a counterattack.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
January 08 2011 19:54 GMT
#324
YES!! this is AWESOME!! this means that Blizzard is being pushed to make a move about the map pool in ladder games :D!!!
Very good move by GomTV
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
ethil
Profile Joined December 2010
Italy58 Posts
Last Edited: 2011-01-08 19:57:07
January 08 2011 19:56 GMT
#325
When is blizzard going to release new ladder maps?
btw these maps are great ^^
~Every man dies, not every man really lives.~
AngryJackB
Profile Joined July 2010
Congo83 Posts
Last Edited: 2011-01-08 19:58:33
January 08 2011 19:57 GMT
#326
I just hope whatever maps are used in the GSL are used in the ladder map pool, and other sc2 tournaments use the same pool.


I've played on crossfire quite a bit with my friends its pretty fun.
Ma jae Yoon, July, Jaedong reppin the swarm. Ma jae Yoon owns fo ever.
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
January 08 2011 20:01 GMT
#327
This really begs the question of how close GOM are tied to Blizzard. I had thought up until now that GOM virtually *are* Blizzard for all intents and purposes (I blamed the change of policy on thumbs-downing GSL maps on this - reasoning that blizz must have wanted tournament stats on the un-used maps).

But I think this changes my perception a little bit... and it makes me doubt that Blizz will be making any of their own changes to their map pool map-size policy any time soon. If GOM had any assurances from Blizz about an improvement in the pool they would just sit back and wait instead of trialling their own maps. I haven't heard anything from blizzard about changes or initiatives to bring community maps in either so...

Well that's my latest 2c.
I am you, and you are me.
Butcherski
Profile Joined April 2010
Poland446 Posts
January 08 2011 20:06 GMT
#328
On January 08 2011 23:04 MorroW wrote:
thats absolutely amazing news. idont even care if the new maps are just as garbage because this shows signs of gsl listening to the community and taking a new step in sc2 history


This x 10000. Its the first step that somebody had to take and im glad its the GSL. I also dont care if my race looses on all the maps. If the korean community starts balancing the game by using maps there's just no way sc2 will fail. Thats the biggest thing holding sc2 back IMO.
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
No_Roo
Profile Joined February 2010
United States905 Posts
January 08 2011 20:06 GMT
#329
Good god these maps are beautiful :O
(US) NoRoo.fighting
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
Last Edited: 2011-01-08 20:08:02
January 08 2011 20:07 GMT
#330
I don't know why but the sentence "Hell, it's about time!" can be used to describe nearly every news regarding SC2.

Is Blizzard so slow or are we just too impatient?
Fdragon
Profile Joined May 2010
United States96 Posts
January 08 2011 20:09 GMT
#331
Good work GSL unlike most of the community I knew that new maps would start at the tourney scene not the community QQing.
ZvT makes me Sad Face =(
knyttym
Profile Blog Joined December 2006
United States5797 Posts
January 08 2011 20:13 GMT
#332
they actually look like playable maps! Yay I might actually start up sc2 again if these (or other large maps) get played in the community. 3 cheers for korea!
MK4512
Profile Blog Joined September 2010
Canada938 Posts
January 08 2011 20:15 GMT
#333
On January 09 2011 04:12 Archaic wrote:
Does Crossfire remind anyone of Peaks of Baekdu? And is it just me, or are these maps significantly bigger than ones before?


That's cause its a remake, and yes they're bigger maps.
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 08 2011 20:24 GMT
#334
These maps look soooo much better than some of the ones in ladder atm. Somehow I don't think bigger maps fix pvp very well though, only thing that might fix it is multiple tiers of small ramps so the defender can fall back if they miss a forcefield.
Porouscloud - NA LoL
RESTRiCT
Profile Joined January 2011
Canada123 Posts
January 08 2011 20:24 GMT
#335
WEHOOO I CANT WAIT TO PLAY EM!!!
Cyanocyst
Profile Joined October 2010
2222 Posts
January 08 2011 20:27 GMT
#336
Hmm while i cant speak upon the functionality of these maps until i play on them my self, Im just glad someones trying to improve the map pool.

Tho it makes a lot of since, Gom is the only other big company that can help directly change the map pool.

Also if, Gom's maps become popular, given there relationship with blizzard, its possible that some of them could even be implemented on to the ladder.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 08 2011 20:28 GMT
#337
I uploaded them on USA server incase no one did yet.

Search "GSL".
I want to fuck Soulkey with a Zelderan.
Pavell
Profile Joined December 2010
Switzerland1 Post
January 08 2011 20:28 GMT
#338
Oh nice map Biohazard it's so cool !
oursblanc
Profile Joined April 2010
Canada1450 Posts
January 08 2011 20:34 GMT
#339
Fantastic!
An oasis of horror in a desert of boredom!
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 08 2011 20:39 GMT
#340
like the first map and crossfire was fun to play. But I will miss steppes of war tvt. second one looks like zerg free win X.X on a first check, but looking closer i think it could be a nice tvz macro map. But the terran could probably defend the 2-3 gold expos that would be evil hehe.
Chise
Profile Joined December 2010
Japan507 Posts
Last Edited: 2011-01-08 20:40:38
January 08 2011 20:39 GMT
#341
I just played a game on 3 of the maps. To me, it felt like a huge difference in gameplay. 200 Supply attacks t seem to be working less good, instead controlling the map by harassing and such feels a lot stronger.
Maps like these will probably change the current metagame a lot, and I like it so far.

Btw. it seems to be possible to play the maps if you just join a public game. A few people actually want to test them at the moment, so you will most likely not wait too long.
Cha1R
Profile Joined November 2010
United States221 Posts
January 08 2011 20:42 GMT
#342
crossfire is actually alot like destination, just shaped a little differently.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 08 2011 20:47 GMT
#343
i hope they're gonna try iccup maps, tell them!
http://www.twitch.tv/czelpredy
TORTOISE
Profile Joined December 2010
United States515 Posts
January 08 2011 20:48 GMT
#344
I love you GOM. This is the best Christmas present ever.
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
BlueBird.
Profile Joined August 2008
United States3889 Posts
January 08 2011 20:49 GMT
#345
thanks for doing this GOM, just keep a good eye on your maps and keep them up to date please ;D.. this is a great step forward, and I am glad you guys are taking it.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 08 2011 20:52 GMT
#346
I don't understand why people can't find the maps?

[image loading]

They show up for me. Did I do something wrong?
I want to fuck Soulkey with a Zelderan.
cocaineduck
Profile Joined January 2011
Sweden17 Posts
January 08 2011 20:55 GMT
#347
On January 09 2011 05:52 SCC-Faust wrote:
I don't understand why people can't find the maps?

[image loading]

They show up for me. Did I do something wrong?



They are there. But ppl might be looking for games to join instead of trying to create and searching.
Cha1R
Profile Joined November 2010
United States221 Posts
January 08 2011 20:56 GMT
#348
On January 09 2011 05:52 SCC-Faust wrote:
I don't understand why people can't find the maps?

[image loading]

They show up for me. Did I do something wrong?

Those maps dont show up for me when i search GSL
cocaineduck
Profile Joined January 2011
Sweden17 Posts
Last Edited: 2011-01-08 21:07:55
January 08 2011 20:58 GMT
#349
You on EU or US?

Edit: Never mind, saw you where talking about US. Im EU so..
wristuzi
Profile Joined July 2010
United Kingdom1168 Posts
January 08 2011 20:58 GMT
#350
This is brilliant ^^
MarineKingPrime ¯\_(シ)_/¯ // Naniwa ¯\_(シ)_/¯ // Morrow
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 08 2011 20:58 GMT
#351
First two maps are wayyyyyy too big and third map seems iffy but I like crossfire in there.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2011-01-08 21:00:01
January 08 2011 20:59 GMT
#352
Wow this is great news! Love this!, very interesting maps too similar to OSL / MSL. :D GSL 4! Can't waiit!

On January 09 2011 05:58 neobowman wrote:
First two maps are wayyyyyy too big and third map seems iffy but I like crossfire in there.


....
But the problem with the current is they are too small..
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
keyStorm
Profile Joined August 2010
Canada316 Posts
January 08 2011 20:59 GMT
#353
They don't show up for me as well
debasers
Profile Joined August 2010
737 Posts
January 08 2011 21:02 GMT
#354
On January 09 2011 05:59 NuKedUFirst wrote:
Wow this is great news! Love this!, very interesting maps too similar to OSL / MSL. :D GSL 4! Can't waiit!

Show nested quote +
On January 09 2011 05:58 neobowman wrote:
First two maps are wayyyyyy too big and third map seems iffy but I like crossfire in there.


....
But the problem with the current is they are too small..



Yeah, lets make an infinite map them, and everything will be perfect.
Stupid logic, perhaps the maps are a little to big, but I feel they are okay, much better than the one we had anyway.
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 08 2011 21:02 GMT
#355
Hmm... not showing up for me. Would really like to play a game!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Xadar
Profile Joined October 2010
497 Posts
January 08 2011 21:04 GMT
#356
I just played a few on that map, i think were gonna see way cooler GSL games in the future.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 08 2011 21:04 GMT
#357
US server, and I have no clue why they aren't showing up x_x
I want to fuck Soulkey with a Zelderan.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 08 2011 21:06 GMT
#358
The maps might seem "too big" for people at first but I think we will all find ways to play that accommodates this size, and we will be treated to many epic games as our reward.

Gom, I never should have doubted you. I'm glad I always buy season tickets.
(╬ ಠ益ಠ)
Obscura.304
Profile Blog Joined September 2010
150 Posts
January 08 2011 21:07 GMT
#359
Nothing for me

[image loading]
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 08 2011 21:07 GMT
#360
Found the problem, updating them now as we speak.
I want to fuck Soulkey with a Zelderan.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 08 2011 21:08 GMT
#361
Okay you can find them now. It turns out I'm a retard.
I want to fuck Soulkey with a Zelderan.
keyStorm
Profile Joined August 2010
Canada316 Posts
January 08 2011 21:09 GMT
#362
Here they are! :D
GTR
Profile Blog Joined September 2004
51398 Posts
January 08 2011 21:09 GMT
#363
On January 09 2011 05:42 Cha1R wrote:
crossfire is actually alot like destination, just shaped a little differently.


it's a direct port of Sin Peaks of Baekdu.
Commentator
Chise
Profile Joined December 2010
Japan507 Posts
January 08 2011 21:10 GMT
#364
On January 09 2011 06:06 Turgid wrote:
The maps might seem "too big" for people at first but I think we will all find ways to play that accommodates this size, and we will be treated to many epic games as our reward.

Gom, I never should have doubted you. I'm glad I always buy season tickets.


I think so too. As I mentioned above, the playstyle that is used in the current mappool doesn't seem to work nearly as good on those big maps. People will figure out how to play on those maps as the time passes.
zerglingrodeo
Profile Joined September 2010
United States910 Posts
January 08 2011 21:10 GMT
#365
This is such amazing news. It is just too bad they couldn't have started this GSL with the new map pool.
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
keyStorm
Profile Joined August 2010
Canada316 Posts
January 08 2011 21:10 GMT
#366
i've just created one on Aiur Garden
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 08 2011 21:14 GMT
#367
My suggestion if you're having problems with larger maps is to do fast expand builds and take quick thirds. If right now your main build in a matchup involves a strong timing push intended to kill your opponent, do it sooner or with one less production building to scale it back, and expand after you move out. That's not a perfect way to adapt current 2basing strategies but it'll give you an advantage over everyone who has no followup to their current 2base gameplans.
(╬ ಠ益ಠ)
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
January 08 2011 21:18 GMT
#368
I am really glad that community maps are being allowed. Thats a huge step for esports.
Not sure about crossfire but other maps look great.
Its grack
BlueBird.
Profile Joined August 2008
United States3889 Posts
January 08 2011 21:19 GMT
#369
On January 09 2011 06:10 kiwilove wrote:
i've just created one on Aiur Garden


Is Aiur Garden a 2v2 map in the sense Shakuras Plateu is or am I doing it wrong?
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
diesirae
Profile Joined August 2010
United States37 Posts
January 08 2011 21:24 GMT
#370
wow there are like 195 safe expansions on the second map, games are going to be like 12 hours long. Overreact to OMFG SHITTY SMALL BLIZZARD MAPS much?
Dogbert
Profile Joined September 2010
Canada87 Posts
January 08 2011 21:24 GMT
#371
The "SOON" makes me wonder if they're gonna make this change mid GSL or wait until the 5th season.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 08 2011 21:28 GMT
#372
On January 09 2011 06:24 diesirae wrote:
wow there are like 195 safe expansions on the second map, games are going to be like 12 hours long. Overreact to OMFG SHITTY SMALL BLIZZARD MAPS much?


No? There are more ways to punish expansions in SC2 than BW.
I want to fuck Soulkey with a Zelderan.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 08 2011 21:30 GMT
#373
On January 09 2011 06:24 diesirae wrote:
wow there are like 195 safe expansions on the second map, games are going to be like 12 hours long. Overreact to OMFG SHITTY SMALL BLIZZARD MAPS much?


You would think this, but generally what happens is that people start taking bases much more quickly rather than maxing out on 2 bases or whatever. Brood War comes up a lot in these discussions, I know, but it's extremely relevant: Brood War maps are "way fucking huge" by SC2 standards and games of BW still only last like 20-25 minutes unless it's TvT. People don't stay on the same number of bases for nearly as long and in addition people have learned to harass and jockey for map control effectively, as well as make timing pushes to kill expansions but not the player, which all make the game shorter since nobody's ever just sitting around doing nothing. I think SC2 will end up looking pretty much like Brood War in these respects. Don't worry, the games won't be way too long(we have a faster TvT anyway) and you will still be able to occasionally cheese games off of players.
(╬ ಠ益ಠ)
diesirae
Profile Joined August 2010
United States37 Posts
January 08 2011 21:32 GMT
#374
On January 09 2011 06:28 SCC-Faust wrote:
Show nested quote +
On January 09 2011 06:24 diesirae wrote:
wow there are like 195 safe expansions on the second map, games are going to be like 12 hours long. Overreact to OMFG SHITTY SMALL BLIZZARD MAPS much?


No? There are more ways to punish expansions in SC2 than BW.


Not a bad thing. A superfast expansion and a taking a third base should not be a right, but a risk. If you want Brood War, play/watch Brood War.
URfavHO
Profile Blog Joined April 2010
United States514 Posts
January 08 2011 21:35 GMT
#375
This Is awesome news. I hope Blizzard follows their lead.

Did anybody notice how three of the maps kind of have a swastika pattern in the middle?
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 08 2011 21:36 GMT
#376
That would be a valid argument if it weren't for the fact that almost all of SC2's "epic games" have been Brood War-style epic macro games, going back to Fruit Dealer's run in GSL1 and probably back through beta as well. There's no equivalency between the side of the argument that wants certain maps to always result in 1 or 2 base all-ins and the side of the argument that wants maps that favor 2-3+ base games. The latter is far more numerous.
(╬ ಠ益ಠ)
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
January 08 2011 21:37 GMT
#377
I kinda liked these maps. I have played several PvT games on crossfire with my practice partner, it seemed kinda P favoring, since the long distance lowers the T pressure ablities in early mid-game and narrow passes are tactically benefitical to the P. Although it kinda disables Colossus play since it's very easy to catch them offguard with vikings/corrupters (the first option is much more easier though).

The other three maps seems quite balanced from first view.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
January 08 2011 21:38 GMT
#378
On January 09 2011 06:24 Dogbert wrote:
The "SOON" makes me wonder if they're gonna make this change mid GSL or wait until the 5th season.

if i had to bet i'd say the change would take place for the upcoming code A qualification tournament, but wait for the 2nd season of code S and code A matches as well as probably not taking effect for the up/down matches
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Deleted User 124618
Profile Joined November 2010
1142 Posts
January 08 2011 21:39 GMT
#379
On January 09 2011 06:35 tryclops wrote:
This Is awesome news. I hope Blizzard follows their lead.

Did anybody notice how three of the maps kind of have a swastika pattern in the middle?


Nope, I see swirly patterns. If that is swatsika, then look at this:
http://wiki.teamliquid.net/starcraft2/index.php?title=File:Delta_Quadrant.jpg
Now draw a mental line from the middle to each main and from there to their backdoor expansions. Tadaa, you got a swatsika.

It isn't, get over it.
Austere
Profile Joined January 2011
United States3 Posts
January 08 2011 21:44 GMT
#380
I think this is great in the long run but I think it might create serious issues in the short run. This is speculative on my part, as I haven't played on these maps or seen anyone play on them, but it's possible that the balance of the game that we have right now will be a bit different when the average game structure is changed to fit the generally larger map pool.

Isn't Terran in a bit of trouble with a map pool like this? Zerg units are by and large fast moving, and can also spawn in significant numbers at expansions simply due to their macro mechanics and Protoss has Warp Gate technology. Terran has.... Medivacs? Also I believe it is generally accepted that a Zerg not harassed properly by a Terran player is advantaged or a Protoss player who is allowed to macro and tech too freely is advantaged against Terran. I'm not trying to say the sky is falling or derail into a discussion about balance, but I could see these factors being an issue.
Fojji
Profile Joined August 2010
United Kingdom217 Posts
January 08 2011 21:55 GMT
#381
These maps look amazing, hopefully we'll get to see so many good macro games on them. Bitbybit.prime must be angry
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 08 2011 21:55 GMT
#382
Ok, maps suck. Seriously. Just played them, first two are wayyyyyy too big, third is really poorly designed but I'm not sure about crossfire.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 08 2011 21:57 GMT
#383
On January 09 2011 06:09 GTR wrote:
Show nested quote +
On January 09 2011 05:42 Cha1R wrote:
crossfire is actually alot like destination, just shaped a little differently.


it's a direct port of Sin Peaks of Baekdu.

omfg thats so awesome. i thought that map looked familiar.
Nada's body is South Korea's greatest weapon.
aidnai
Profile Joined January 2010
United States1159 Posts
January 08 2011 22:03 GMT
#384
On January 09 2011 05:28 SCC-Faust wrote:
I uploaded them on USA server incase no one did yet.

Search "GSL".


Thank you very much faust, I was hoping someone had done it already
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 08 2011 22:03 GMT
#385
On January 09 2011 06:44 Austere wrote:
I think this is great in the long run but I think it might create serious issues in the short run. This is speculative on my part, as I haven't played on these maps or seen anyone play on them, but it's possible that the balance of the game that we have right now will be a bit different when the average game structure is changed to fit the generally larger map pool.

Isn't Terran in a bit of trouble with a map pool like this? Zerg units are by and large fast moving, and can also spawn in significant numbers at expansions simply due to their macro mechanics and Protoss has Warp Gate technology. Terran has.... Medivacs? Also I believe it is generally accepted that a Zerg not harassed properly by a Terran player is advantaged or a Protoss player who is allowed to macro and tech too freely is advantaged against Terran. I'm not trying to say the sky is falling or derail into a discussion about balance, but I could see these factors being an issue.

Go watch flash play bw. same situation there, and made worse by the fact zerg has lurkers. In sc2, it should be very possible to use drops, hellion harass to open up the zerg.

Not to mention the fact that a faster 3rd or 4th means terran has more income and can max and remax faster: thus mitigating one of the advantages of zerg.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
January 08 2011 22:04 GMT
#386
Best news since GSL started and BoxeR switched IMO.

Is there any info on who developed the rest of the maps?
- please update the OP, 20 pages is a bit too much to search.
https://steamcommunity.com/id/*tlusernamehere*/
resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
January 08 2011 22:10 GMT
#387
Hell yeah!

One way to stop the allins and rushes plaguing GSL play atm is to make maps bigger so scouting and distance allows you to react accoridngly ^^
Socke Fighting!!!!
Perfi
Profile Blog Joined May 2010
Poland349 Posts
January 08 2011 22:12 GMT
#388
CROSSFUCKINGFIRE! Awesome stuff. I hope Blizzard follows up with the same maps on ladder - might make sense, since the GSL is half-Blizzard anyway.
takingbackoj
Profile Joined December 2010
United States684 Posts
January 08 2011 22:21 GMT
#389
I know this is a super noob question but can someone tell me how to download these maps and what site to get them from, they look great and I really want to try them out.
Get the hell outta here Der Beek, your'e ruining my moment.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
January 08 2011 22:26 GMT
#390
Thank god. Thank you GOM. You guys rock. :D
"Infestors are the suck" - LzGamer
mark05
Profile Joined March 2009
Canada807 Posts
January 08 2011 22:26 GMT
#391
WOW Aiur garden looks so cool
yes, I'm MarkOhFive
Arco
Profile Joined September 2009
United States2090 Posts
January 08 2011 22:33 GMT
#392
You can manner pylon on Biohazard at some positions, but not at others. Needs to be fixed so all positions can be manner pyloned.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 08 2011 22:37 GMT
#393
Has anyone uploaded these on EU???
Hello=)
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
January 08 2011 22:41 GMT
#394
On January 09 2011 07:37 ParasitJonte wrote:
Has anyone uploaded these on EU???

Yes, all the maps are currently live on EU servers.

Not a lot of people playing them in customs though, so find a friend if you wanna check them out
Phelix
Profile Blog Joined July 2008
1931 Posts
January 08 2011 22:46 GMT
#395
Great news that GOM is considering to change the map pool and allow unoffical Maps. However, without the change in the ladder map pool, seems that now you would have to host custom games, which could be varying in different levels of skill to practice, unless you can contact friends/teammates to play with you, which I doubt there would be no problems for most high-level players.

Crossfire is such a good map to play on; CSL has used it this season before it was discontinued.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 08 2011 22:54 GMT
#396
Some of these maps are as big as shakura's in both dimensions, which is awesome. You might eventually be seeing stuff like 5 or 6 base (insert race) vs 5 or 6 base (insert race) which will be great. Harass is generally more important on bigger maps because of the more spread out bases. TvT on these maps could take a very, very long time though.
Porouscloud - NA LoL
Leeoku
Profile Joined May 2010
1617 Posts
January 08 2011 23:03 GMT
#397
surprised none are iccup then again prob looking at korean stream. iccup.diamond is happy neways prob by now. but wa no blistering sands ;(
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
Last Edited: 2011-01-08 23:05:38
January 08 2011 23:04 GMT
#398
Crossfire looks a lot like Destination to me, like expansion placement and everything.
BF:BC2 ID: BisuStork//CJ Entusman #32
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 08 2011 23:06 GMT
#399
On January 09 2011 08:04 eatmyshorts5 wrote:
Crossfire looks a lot like Destination to me, like expansion placement and everything.

[image loading]
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 08 2011 23:13 GMT
#400
On January 09 2011 06:44 Austere wrote:
I think this is great in the long run but I think it might create serious issues in the short run. This is speculative on my part, as I haven't played on these maps or seen anyone play on them, but it's possible that the balance of the game that we have right now will be a bit different when the average game structure is changed to fit the generally larger map pool.

Isn't Terran in a bit of trouble with a map pool like this? Zerg units are by and large fast moving, and can also spawn in significant numbers at expansions simply due to their macro mechanics and Protoss has Warp Gate technology. Terran has.... Medivacs? Also I believe it is generally accepted that a Zerg not harassed properly by a Terran player is advantaged or a Protoss player who is allowed to macro and tech too freely is advantaged against Terran. I'm not trying to say the sky is falling or derail into a discussion about balance, but I could see these factors being an issue.


The new maps will encourage macro games, obviously Terran is lacking in that department compared to Zerg and Protoss, hence why Terran can be safely buffed if games are played on larger maps. The maps will require some rebalancing, but it will (hopefully) be for the better.
WriterXiao8~~
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-01-08 23:18:49
January 08 2011 23:17 GMT
#401
On January 09 2011 08:13 Kipsate wrote:
Show nested quote +
On January 09 2011 06:44 Austere wrote:
I think this is great in the long run but I think it might create serious issues in the short run. This is speculative on my part, as I haven't played on these maps or seen anyone play on them, but it's possible that the balance of the game that we have right now will be a bit different when the average game structure is changed to fit the generally larger map pool.

Isn't Terran in a bit of trouble with a map pool like this? Zerg units are by and large fast moving, and can also spawn in significant numbers at expansions simply due to their macro mechanics and Protoss has Warp Gate technology. Terran has.... Medivacs? Also I believe it is generally accepted that a Zerg not harassed properly by a Terran player is advantaged or a Protoss player who is allowed to macro and tech too freely is advantaged against Terran. I'm not trying to say the sky is falling or derail into a discussion about balance, but I could see these factors being an issue.


The new maps will encourage macro games, obviously Terran is lacking in that department compared to Zerg and Protoss, hence why Terran can be safely buffed if games are played on larger maps. The maps will require some rebalancing, but it will (hopefully) be for the better.


I highly doubt Blizzard will balance the game around unofficial maps.
Xolo
Profile Joined December 2010
Canada107 Posts
January 08 2011 23:18 GMT
#402
Well if the maps are as "macro-oriented" as everyone says, then get ready to watch Zerg mass mutalisk harrass and dominate.
Pulzlulz
Profile Blog Joined October 2010
Germany412 Posts
January 08 2011 23:19 GMT
#403
I just played Aiur's Garden and I don't really like close positions, is that fixable?
GinDo
Profile Blog Joined September 2010
3327 Posts
January 08 2011 23:19 GMT
#404
On January 09 2011 07:03 Two_DoWn wrote:
Show nested quote +
On January 09 2011 06:44 Austere wrote:
I think this is great in the long run but I think it might create serious issues in the short run. This is speculative on my part, as I haven't played on these maps or seen anyone play on them, but it's possible that the balance of the game that we have right now will be a bit different when the average game structure is changed to fit the generally larger map pool.

Isn't Terran in a bit of trouble with a map pool like this? Zerg units are by and large fast moving, and can also spawn in significant numbers at expansions simply due to their macro mechanics and Protoss has Warp Gate technology. Terran has.... Medivacs? Also I believe it is generally accepted that a Zerg not harassed properly by a Terran player is advantaged or a Protoss player who is allowed to macro and tech too freely is advantaged against Terran. I'm not trying to say the sky is falling or derail into a discussion about balance, but I could see these factors being an issue.

Go watch flash play bw. same situation there, and made worse by the fact zerg has lurkers. In sc2, it should be very possible to use drops, hellion harass to open up the zerg.

Not to mention the fact that a faster 3rd or 4th means terran has more income and can max and
remax faster: thus mitigating one of the advantages of zerg.



Yeah i think thats the issue is Terran needs that third and once it has it the gas intensity of a unit doesn't really matter. Most Terrans, even me are used to getting 2 bases really quick, but hesitate to grab the third. I blame the map pool that makes mobility a requirement for thirds.

Note how alot of these maps seem easy to defend with siege tanks. Hope they get into the next patch pool.

Also i think later game terran has to actively/effectively harass throughout the game and can't falter in macro EVER(Which makes terran the race with the highest skill ceiling imho)

A banshee here a group of hellions their, Terran has the best harass and to win you have to take advantage. And as that goes on, you build your Terran ball.

Protoss Techs
Zerg Macros
Terran Harasses and Turtles or is Ubber aggressive with infantry


NOTE: Just noticed the easy Thirds and plentifulness of chokes. You know what that means. . SIEGE TANKS
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Drake
Profile Joined October 2010
Germany6146 Posts
January 08 2011 23:21 GMT
#405
for all flamers who say the new maps are too big, you cant be from the sc1 communty ...
you will find out sooner or later that its not "funny" to see every game an allin rush, long macro games can be way more entertainment and when i see the first 1hour games on GSL i will be so haaaappy
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
GinDo
Profile Blog Joined September 2010
3327 Posts
January 08 2011 23:23 GMT
#406
On January 09 2011 08:13 Kipsate wrote:
Show nested quote +
On January 09 2011 06:44 Austere wrote:
I think this is great in the long run but I think it might create serious issues in the short run. This is speculative on my part, as I haven't played on these maps or seen anyone play on them, but it's possible that the balance of the game that we have right now will be a bit different when the average game structure is changed to fit the generally larger map pool.

Isn't Terran in a bit of trouble with a map pool like this? Zerg units are by and large fast moving, and can also spawn in significant numbers at expansions simply due to their macro mechanics and Protoss has Warp Gate technology. Terran has.... Medivacs? Also I believe it is generally accepted that a Zerg not harassed properly by a Terran player is advantaged or a Protoss player who is allowed to macro and tech too freely is advantaged against Terran. I'm not trying to say the sky is falling or derail into a discussion about balance, but I could see these factors being an issue.


The new maps will encourage macro games, obviously Terran is lacking in that department compared to Zerg and Protoss, hence why Terran can be safely buffed if games are played on larger maps. The maps will require some rebalancing, but it will (hopefully) be for the better.



Yeah im hoping these new maps reveal imbalances in the macro game and they can be fixed. For example if Steppes of War was in BW, Protoss would win with a 2 gate every game.

Although Blizzard wants a variety of games, rush games should not be part of it. Nobody wants, nor likes rush games. And balancing around such maps is stupidity.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
January 08 2011 23:24 GMT
#407
FINALLY about god damn time they change some of the horrendous maps, this is very exciting.
I <3 Plexa.
ngri
Profile Joined October 2010
Luxembourg136 Posts
January 08 2011 23:26 GMT
#408
Can you drop like at every expansion at Biohazard or does it look like that only?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 08 2011 23:26 GMT
#409
these maps look to be a huge improvement over what we have currently. and the important thing here is that the new map process has begun. it will eventually trickle down to the ladder pool and a bunch of other tournaments as well.

words cannot express how happy I am that this is finally happening
ModeratorBlame yourself or God
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 08 2011 23:27 GMT
#410
On January 09 2011 08:21 CoR wrote:
for all flamers who say the new maps are too big, you cant be from the sc1 communty ...
you will find out sooner or later that its not "funny" to see every game an allin rush, long macro games can be way more entertainment and when i see the first 1hour games on GSL i will be so haaaappy


Hey wassup. I feel like flaming you but I'll hold back.

There's a limit to how big maps can be. Even in SC1, the larger maps were more zerg favoured because they could drone harder. Same concept applies in SC2. These maps are too big, especially because of how SC2 was balanced around smaller maps. I'm all for having some more regular sized maps such as 128x128 but these ones are overcompensating.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 08 2011 23:28 GMT
#411
On January 09 2011 08:26 ngri wrote:
Can you drop like at every expansion at Biohazard or does it look like that only?

you can, but the area to drop is all small for all the spots and all of it can be attacked by roaches (assuming they have vision of cliff)

i'm much more concerned about how ridiculous tank pushes will be to adjacent bases, as they can fit through those tiny passageways completely circumventing the wide open center, the only good area to fight a siege tanked position. at least the distance is fairly long though and air looks fairly strong on that map
ModeratorBlame yourself or God
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 08 2011 23:36 GMT
#412
On January 09 2011 08:28 Zelniq wrote:
Show nested quote +
On January 09 2011 08:26 ngri wrote:
Can you drop like at every expansion at Biohazard or does it look like that only?

you can, but the area to drop is all small for all the spots and all of it can be attacked by roaches (assuming they have vision of cliff)

i'm much more concerned about how ridiculous tank pushes will be to adjacent bases, as they can fit through those tiny passageways completely circumventing the wide open center, the only good area to fight a siege tanked position. at least the distance is fairly long though and air looks fairly strong on that map


Tanks are strong on Biohazard because of that choke, yeah. Getting a surround on a turtling Terran is very difficult, especially since they can wall off wherever they want.

Tanks can also siege most of the natural from the lowground on Tal'Darim Altar- pretty big issue.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Headshot
Profile Blog Joined May 2010
United States1656 Posts
January 08 2011 23:39 GMT
#413
If Blizzard doesn't add these, or future GSL maps to the ladder than the ladder just becomes irrelevant. It's up to them.
-
sevia
Profile Joined May 2010
United States954 Posts
January 08 2011 23:44 GMT
#414
The maps, gameplay-wise, all look pretty high quality. I'm not a fan of rotational symmetry, but it's not as big of a deal on these maps as it is on Delta Quadrant.

Worth noting that Biohazard is ugly as hell. I hope this is an unfinished version, the tileset is so nice (Shakuras Plateau for example) but they obviously put 0 effort into making the map look good. Gameplay first, as always, but I couldn't stand to watch or play games on this one.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
imJealous
Profile Joined July 2010
United States1382 Posts
January 08 2011 23:45 GMT
#415
Yes! Outstanding news! This will be a huge boon to the tournament and the game as a whole if its true.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 08 2011 23:49 GMT
#416
Oh, and FINALLY the real balancing of the game can start! That's actually one of the best things in my mind.
Hello=)
Deleted User 124618
Profile Joined November 2010
1142 Posts
January 08 2011 23:51 GMT
#417
I'm really looking forward to the... "balance discussions" that will follow when player favourites start dropping thanks to changed metagame caused by the new maps

Brace yourselves.

But really, the biggest challenge will be making maps fair to each race. GSL has to prove they can do that before I can personally accept taking these new maps into the map pool.
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
January 08 2011 23:51 GMT
#418
Unreal, wish Blizz would also purge some of the maps in the current pool.
the farm ends here
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 08 2011 23:52 GMT
#419
On January 09 2011 08:51 Greentellon wrote:
I'm really looking forward to the... "balance discussions" that will follow when player favourites start dropping thanks to changed metagame caused by the new maps

Brace yourselves.

But really, the biggest challenge will be making maps fair to each race. GSL has to prove they can do that before I can personally accept taking these new maps into the map pool.


Balance discussion for sure will follow... check out this thread for some info on the maps: http://www.teamliquid.net/forum/viewmessage.php?topic_id=182833
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Daria
Profile Blog Joined August 2010
Australia500 Posts
January 08 2011 23:53 GMT
#420
as long as maps keep changing, this will be awesome. great job GSL
daria[e]
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 08 2011 23:55 GMT
#421
On January 09 2011 08:21 CoR wrote:
for all flamers who say the new maps are too big, you cant be from the sc1 communty ...
you will find out sooner or later that its not "funny" to see every game an allin rush, long macro games can be way more entertainment and when i see the first 1hour games on GSL i will be so haaaappy

The maps are really big. I don't think they're going to make for very entertaining games to be honest with you. But time will tell I guess.
Administrator~ Spirit will set you free ~
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
Last Edited: 2011-01-09 00:05:04
January 08 2011 23:59 GMT
#422
I am just glad there will be 4 new maps. Even if 2 of them end up sucking real bad, it would be a fresh change and they can just replace the bad ones later anyways and mappers can learn from it. Not only does the game need to evolve so does the maps and the community can actually assist with that. Props to gomtv.

On a side note, having a team and practicing with the team or friends is going to be even more important for these players as they likely won`t be on ladder map pool.

Will also be interesting to see which top players can learn and pick up strats on a new map fast.
simbot
Profile Joined August 2010
Australia95 Posts
January 08 2011 23:59 GMT
#423
crossfire, the blizzard one of the 4 in the OP, has still got that god damn back door rocks gimmick [image loading]
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-01-09 00:01:29
January 09 2011 00:01 GMT
#424
i disagree plexa..i find larger maps usually provide more entertaining games as the more spread out a player becomes, the more effective smaller forces of units and tactics become vs them. harassment is more effective vs players who are spread out and multiple attacks/battles going on usually makes games more entertaining. also wide open centers allow for more freedom of control, unit positioning, and flanks
ModeratorBlame yourself or God
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-01-09 00:03:29
January 09 2011 00:02 GMT
#425
On January 09 2011 08:55 Plexa wrote:
Show nested quote +
On January 09 2011 08:21 CoR wrote:
for all flamers who say the new maps are too big, you cant be from the sc1 communty ...
you will find out sooner or later that its not "funny" to see every game an allin rush, long macro games can be way more entertainment and when i see the first 1hour games on GSL i will be so haaaappy

The maps are really big. I don't think they're going to make for very entertaining games to be honest with you. But time will tell I guess.


Agreed, +1 from the iCCup map team. Good large maps are extremely entertaining, but these are lacking necessary key features.

But this is an amazing initiative by GOM, and is a step in the right direction.

Keep in mind these mappers are very talented, they just haven't had enough experience with map size affecting game play. Additionally, nobody really knows how new macro mechanics, creep, and warp gates affect late game balance.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 09 2011 00:03 GMT
#426
also i really like their use of watch towers and also tall grass. especially those wide ramp hills on tal'darim altar, the same mechanic is being used a lot in bw maps now and I liked it there too. (the ones with a ramp up and ramp down right next to each other, and very little high ground in between
ModeratorBlame yourself or God
grandmoose
Profile Joined April 2010
United States160 Posts
January 09 2011 00:04 GMT
#427
This news makes me so happy. Even if these maps are awful this is still a move in the right direction. I really don't care if it effects balance and IMO blizzard has focused to much on balance/MU %'s.

I would rather have a game that is fun to play/watch but is imbalanced than a game that is boring to play/watch but has perfect balance.
not really a moose
Vehemus
Profile Joined November 2010
United States586 Posts
January 09 2011 00:05 GMT
#428
On January 09 2011 08:55 Plexa wrote:
Show nested quote +
On January 09 2011 08:21 CoR wrote:
for all flamers who say the new maps are too big, you cant be from the sc1 communty ...
you will find out sooner or later that its not "funny" to see every game an allin rush, long macro games can be way more entertainment and when i see the first 1hour games on GSL i will be so haaaappy

The maps are really big. I don't think they're going to make for very entertaining games to be honest with you. But time will tell I guess.


The maps are extremely large. I think people are mistaking longer games with bigger armies for more exciting games. I'm in favor of changing the map pool to maps that are more similar to Shakuras, but these maps seem like an extreme change from what players are used to. We may be throwing away balance for the sake of eliminating short games from the GSL.

Professional players will have to learn the game all over again and that's really the only way to find out.
This space for rent.
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
January 09 2011 00:10 GMT
#429
Awesome, can't wait to see Pro games on those maps, who knows, we may see some crazy new strategies on these maps.
gg wp
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 09 2011 00:14 GMT
#430
On January 09 2011 09:01 Zelniq wrote:
i disagree plexa..i find larger maps usually provide more entertaining games as the more spread out a player becomes, the more effective smaller forces of units and tactics become vs them. harassment is more effective vs players who are spread out and multiple attacks/battles going on usually makes games more entertaining. also wide open centers allow for more freedom of control, unit positioning, and flanks

I think Monitor summed up it perfectly:
On January 09 2011 09:02 monitor wrote:
Show nested quote +
On January 09 2011 08:55 Plexa wrote:
On January 09 2011 08:21 CoR wrote:
for all flamers who say the new maps are too big, you cant be from the sc1 communty ...
you will find out sooner or later that its not "funny" to see every game an allin rush, long macro games can be way more entertainment and when i see the first 1hour games on GSL i will be so haaaappy

The maps are really big. I don't think they're going to make for very entertaining games to be honest with you. But time will tell I guess.


Agreed, +1 from the iCCup map team. Good large maps are extremely entertaining, but these are lacking necessary key features.

But this is an amazing initiative by GOM, and is a step in the right direction.

Keep in mind these mappers are very talented, they just haven't had enough experience with map size affecting game play. Additionally, nobody really knows how new macro mechanics, creep, and warp gates affect late game balance.
Administrator~ Spirit will set you free ~
GinDo
Profile Blog Joined September 2010
3327 Posts
January 09 2011 00:14 GMT
#431
On January 09 2011 09:04 grandmoose wrote:
This news makes me so happy. Even if these maps are awful this is still a move in the right direction. I really don't care if it effects balance and IMO blizzard has focused to much on balance/MU %'s.

I would rather have a game that is fun to play/watch but is imbalanced than a game that is boring to play/watch but has perfect balance.



Kind of funny how BWs imbalances made it balanced.

Medic Marine Imba
Tanks Imba
Spider Mines Imba
Storm Imba
Reaver Imba
Defiler Imba
EMP Imba

Alot of imba made the game balenced
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Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
January 09 2011 00:20 GMT
#432
YES!!!

I freaking hate those maps mentioned in the OP for removal. I feel that jungle basin sucks as well
abYsss
Profile Blog Joined February 2010
Germany26 Posts
Last Edited: 2011-01-09 00:33:11
January 09 2011 00:30 GMT
#433
Those new maps definitely look interesting, however they lack xel'naga watch towers (at least it looks like that from the map preview, not sure though).

On the visual side, sigh, I wonder why no one makes a fitting lava, desert or sand map (especially when they want to remove blistering sands aswell). From the looks of it GSL will have dozens of jungle maps, then those bluish ones and a few urban ones. Makes me hope, that they have much more maps that they will test out.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 09 2011 00:34 GMT
#434
you cant tell from the map preview but there are plenty of watch towers. 4 towers in the center of aiur garden and tal darim temple. one seeing the whole center area on biohazard and 2 on crossfire
ModeratorBlame yourself or God
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
January 09 2011 00:37 GMT
#435
Regardless of how good or bad the maps are, they're going to be better than

Steppes of War, Delta Quadrant, Blistering Sands and unknown one.
=O
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-01-09 00:40:48
January 09 2011 00:37 GMT
#436
Firstly, iirc Blizzard said they support the fact that tournament organizers are stepping up and making their own custom map pool.


Secondly, these maps are definitely not too big.
This is a real time strategy game so I like it when the maps gives me the tools to execute bigger scale strategies. More importantly, some units and upgrades are going to be extremely valuable, adding more depth and giving the player choices. I'm thinking about sensor towers / detection units as well as air units speed upgrades. Finally, army positionning and multitasking are going to have a bigger impact.

Really, it's all about strategy.

edit: I'm not 100% positive about these specific maps though. Not familiar with map features etc. As people said they may indeed lack some key stuff needed to provide entertainement.
o choro é livre
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 09 2011 00:40 GMT
#437
On January 09 2011 09:34 Zelniq wrote:
you cant tell from the map preview but there are plenty of watch towers. 4 towers in the center of aiur garden and tal darim temple. one seeing the whole center area on biohazard and 2 on crossfire


I don't think there are any on Biohazard (I obs'd a game), are you sure?

On the other maps, the XNT's are pretty standard but good. On Aiur Garden, are those LoS blockers on the edge of a path? That could be a cool way to hide units...
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
January 09 2011 00:40 GMT
#438
So, I played a bunch of games on these maps, in random vs random matchups to get a variety. As every race, I went CC/Nexus/hatch first and felt safe doing it and my opponent usually went rax into CC or gate into CC or hatch first. The games were tons of fun to play, but it really did take a while before the game would be fun to watch. There is always downtime at the beggining of matches, this will simply increase that downtime, but make for a more fun map experience.

Also, PvP and ZvZ aren't as much of a rushfest on these maps. Huzzah!
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 09 2011 00:40 GMT
#439
On January 09 2011 09:37 AlBundy wrote:
Firstly, iirc Blizzard said they support the fact that tournament organizers are stepping up and making their own custom map pool.


Secondly, these maps are definitely not too big.
This is a real time strategy game so I like it when the maps gives me the tools to execute bigger scale strategies. More importantly, some units and upgrades are going to be extremely valuable, adding more depth and giving the player choices. I'm thinking about sensor towers / detection units as well as air units speed upgrades. Finally, army positionning and multitasking are going to have a bigger impact.

Really, it's all about strategy.

edit: I'm not 100% positive about these specific maps though. Not familiar with map features etc.


Hey, why don't you have a 256x256 map where a Zerg can make a million drones without ever being punished for it. That's a great idea, eh? It promotes so much strategy!
vulture7
Profile Joined October 2010
New Zealand48 Posts
January 09 2011 00:40 GMT
#440
Taldarim Altar looks beautiful, especially the center. But I think it might favor Zerg a lot though since there are a lot of expansions on the map.
Al Bundy
Profile Joined April 2010
7257 Posts
January 09 2011 00:43 GMT
#441
On January 09 2011 09:40 neobowman wrote:
Show nested quote +
On January 09 2011 09:37 AlBundy wrote:
Firstly, iirc Blizzard said they support the fact that tournament organizers are stepping up and making their own custom map pool.


Secondly, these maps are definitely not too big.
This is a real time strategy game so I like it when the maps gives me the tools to execute bigger scale strategies. More importantly, some units and upgrades are going to be extremely valuable, adding more depth and giving the player choices. I'm thinking about sensor towers / detection units as well as air units speed upgrades. Finally, army positionning and multitasking are going to have a bigger impact.

Really, it's all about strategy.

edit: I'm not 100% positive about these specific maps though. Not familiar with map features etc.


Hey, why don't you have a 256x256 map where a Zerg can make a million drones without ever being punished for it. That's a great idea, eh? It promotes so much strategy!


As you imply there are limits, but I was not thinking of such extremes. I agree with the fact that some maps CAN be too big. But given the state of the game and the seemingly fast paced gameplayof Sc2, I'm quite confident. Hopefully time will tell.
o choro é livre
Sanguinarius
Profile Joined January 2010
United States3427 Posts
January 09 2011 00:44 GMT
#442
Hell yea thats fucking awesome. I am really glad they are taking the reigns to use new maps. The blizzard ones are so shitty.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
IMLyte
Profile Joined November 2010
Canada714 Posts
January 09 2011 00:45 GMT
#443
Auir Garden looks beautiful i think it will make for good Macro games. i dont really like crossfire u spawn to far apart for a 2 player map and i dont like how it's so vertical
I'ma show you how great I am ~ Muhammed Ali
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
January 09 2011 00:47 GMT
#444
That's strange, I can hear Handel's Messiah playing in the background. Here's hoping some of these end up on the ladder if they're good.
mangoloid
Profile Joined September 2010
100 Posts
January 09 2011 00:47 GMT
#445
Big news. Crossfire is great, and I am looking forward to seeing games on it (I don't understand the hate is receiving in this thread -- all seemingly directed at the backdoor rocks). Of the custom maps, Amoroso looks really good and may be a keeper. I do not think the other two look particularly good, but if they end up playing bad, new maps will take their place, so thumbs up. Maps really are holding back sc2 right now, and this will hopefully set a positive precedent for other tournaments.
exKid
Profile Blog Joined February 2010
United Kingdom118 Posts
Last Edited: 2011-01-09 00:51:42
January 09 2011 00:49 GMT
#446
On January 09 2011 09:02 monitor wrote:
nobody really knows how new macro mechanics, creep, and warp gates affect late game balance.


I'm exited for the change but the issues worrying me are as monitor says. In BW zerg couldn't stockpile 100 lava when maxed for an instant re-max after they lost their army. Protoss couldnt warp in units anywhere on the map for instant reinforcements/defense. Terran's couldnt stockpile OC's for rediculous late game income and then sacrifice their SCV's for an extra sized max army.

Time will tell...
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
January 09 2011 00:51 GMT
#447
Aw yea, Blizz should put these on the ladder too.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2011-01-09 00:57:50
January 09 2011 00:55 GMT
#448
I just got done playing games with my brother on Tal darim and Aiur garden and they are pretty interesting maps. I definitely like the size of them, it feels much more like BW, however the expansion behind base in Aiur garden makes it a little strange.

My comments below apply to the Aiur Garden that is currently on NA server, which is actually DIFFERENT than the one on the front page of this thread (it has a third right outside the main while the one on this thread doesn't)

Tal darim played a pretty good game, but with Aiur garden I felt there was very little i could do ZvT because Terran can expand incredibly fast in that map, it was litteraly we both start off with 2 bases then both expand to third , then i can double expand to fourth and fifth while he gets his fourth, but still zerg 5 base is not really enough to combat terran 4 base, and I tried to harass and prevent or slow down his bases but wasn't really capable of doing it in this map due to how close expansions are to each other (on NA server) Terran turtle can easily get mass expos (feels similar to Delta Quadrant), however it will be interesting to see what pros do, maybe there will be some gimmicks that can be pulled off to prevent terran from mass expanding.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Ordained
Profile Joined June 2010
United States779 Posts
January 09 2011 00:55 GMT
#449
It is about time for new maps. These look fun too.
"You are not trying to win, you are trying to be awesome" -Day[9]
.Aar
Profile Joined September 2010
2177 Posts
January 09 2011 00:55 GMT
#450
Wow. These actually look like good maps. That last one in particular looks like, twice as big as what I expected when I saw the top portion of the picture.

Aiur Garden looks.. beautiful.

Would have like to see ICCup get in on the action, though ]:
now run into the setting sun, and suffer, but don't mess up your hair.
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-01-09 00:58:59
January 09 2011 00:57 GMT
#451
Just watched a great TvZ on Taldarim Altar between IMLosira and an unknown, the map size did not detract from the action at all.

oh, and the outcome was unexpected
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 09 2011 01:00 GMT
#452
On January 09 2011 09:43 AlBundy wrote:
Show nested quote +
On January 09 2011 09:40 neobowman wrote:
On January 09 2011 09:37 AlBundy wrote:
Firstly, iirc Blizzard said they support the fact that tournament organizers are stepping up and making their own custom map pool.


Secondly, these maps are definitely not too big.
This is a real time strategy game so I like it when the maps gives me the tools to execute bigger scale strategies. More importantly, some units and upgrades are going to be extremely valuable, adding more depth and giving the player choices. I'm thinking about sensor towers / detection units as well as air units speed upgrades. Finally, army positionning and multitasking are going to have a bigger impact.

Really, it's all about strategy.

edit: I'm not 100% positive about these specific maps though. Not familiar with map features etc.


Hey, why don't you have a 256x256 map where a Zerg can make a million drones without ever being punished for it. That's a great idea, eh? It promotes so much strategy!


As you imply there are limits, but I was not thinking of such extremes. I agree with the fact that some maps CAN be too big. But given the state of the game and the seemingly fast paced gameplayof Sc2, I'm quite confident. Hopefully time will tell.


If you've ever played a large custom map in SC2 at a relatively high level, it'd be relatively obvious. Even the Grand Line conversion I made that was 140x140 was farrrrr too big. Zerg had a ridiculous advantage on the map because of the size, and that was even before the 1.1 patch nerfed Terran. Anything at that size level or above is too big, unless they have some radical concept that subverts it. Unfortunately, none of the maps shown here do.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 09 2011 01:03 GMT
#453
OHHH MY GAWWDDDD YESSSSS
Finally.
if happy ever afters did exist <3 @watamizu_
saltygrapes
Profile Joined April 2010
181 Posts
January 09 2011 01:06 GMT
#454
On January 09 2011 09:57 rift wrote:
Just watched a great TvZ on Taldarim Altar between IMLosira and an unknown, the map size did not detract from the action at all.

oh, and the outcome was unexpected


link?
sxpointz!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 09 2011 01:10 GMT
#455
i think we should wait for more testing before jumping to too many conclusions
ModeratorBlame yourself or God
Froadac
Profile Blog Joined July 2009
United States6733 Posts
January 09 2011 01:15 GMT
#456
On January 09 2011 10:10 Zelniq wrote:
i think we should wait for more testing before jumping to too many conclusions

Yeah. Hopefully these are great maps though.
OnFiRe888
Profile Joined October 2010
United States629 Posts
January 09 2011 01:17 GMT
#457
these maps aren't perfectly balanced, especially biohazard. but a step up from steppes, and delta. Good to see somebody's making new maps, unlike blizz
"Life isn't measured by the breaths you take, but by skill in Starcraft"
Eschaton
Profile Joined May 2010
United States1245 Posts
January 09 2011 01:19 GMT
#458
If jungle basin is map #4 for removal, I will be one happy starcraft player.
BatCat
Profile Blog Joined November 2010
Austria630 Posts
January 09 2011 01:22 GMT
#459
AWESOMESAUCE!
¯\_(ツ)_/¯
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
January 09 2011 01:24 GMT
#460
SHHHHHHHHHHHO HAPPPYYYYYYYY
Hi there. I'm in a cave, how bout you?
Jaeger
Profile Joined December 2009
United States1150 Posts
January 09 2011 01:26 GMT
#461
These maps are much much smaller than I would have thought.. at least if the ones on NA are the correct versions.
https://www.dotabuff.com/players/8137911
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
January 09 2011 01:26 GMT
#462
Awesome news.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
January 09 2011 01:28 GMT
#463
Wow.. This is really exciting. There really aren't enough maps in rotation and hopefully the ladder map pool follows suit and takes on a few new comers.
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 09 2011 01:29 GMT
#464
On January 09 2011 10:10 Zelniq wrote:
i think we should wait for more testing before jumping to too many conclusions


That's true; I hope the game is balanced on bigger maps, because I don't trust Blizzard to do anything about it right now- they aren't doing anything.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Kuhfighter
Profile Joined October 2010
7 Posts
January 09 2011 01:29 GMT
#465
Any1 wants to play some games on the maps? (EU server: kuhfighter.424)
CooDu
Profile Blog Joined September 2010
Australia899 Posts
January 09 2011 01:35 GMT
#466
Damn nice map choices, good to see this change! Community maps for the win!
Just a simple guy, going wherever this journey takes me.
enigmatik
Profile Joined November 2010
United States86 Posts
January 09 2011 01:37 GMT
#467
Awesome, it's about time. I hope the unknown map is Jungle Basin. I hope Blizzard takes note and changes the ladder maps too.
PheNOM_
Profile Blog Joined January 2010
United States417 Posts
January 09 2011 01:48 GMT
#468
wow. i am happie boy.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=184006
FILM
Profile Joined September 2010
United States663 Posts
January 09 2011 01:49 GMT
#469
I now have absolutely everything I want. I love the starcraft community so much.
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
January 09 2011 01:51 GMT
#470
Wait, im confused, so are they going to add these into the ladder?
Vorlik
Profile Joined October 2010
1522 Posts
January 09 2011 01:53 GMT
#471
does anyone have any replays or vods on these maps? I wanna see how big they actually are.
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
January 09 2011 01:55 GMT
#472
Wow these maps are so big
Be the change you wish to see in the world ^-^V //
desRow
Profile Blog Joined May 2009
Canada2654 Posts
January 09 2011 01:56 GMT
#473
maps look sick i can't wait to try em out
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 09 2011 01:56 GMT
#474
On January 09 2011 10:53 Vorlik wrote:
does anyone have any replays or vods on these maps? I wanna see how big they actually are.


Gisado - and many people who are currently playing them.
I want to fuck Soulkey with a Zelderan.
Dazer
Profile Joined September 2010
239 Posts
January 09 2011 01:56 GMT
#475
Aiur Garden is actually pretty small considering how fast you can reach your next door position.
Graham
Profile Blog Joined January 2010
Canada1259 Posts
January 09 2011 02:04 GMT
#476
Really nice to see custom maps finally being implemented in a major tournament such as GSL. Not to mention I'm a huge fan of these artsy-style maps (nothing wrong with Blizzards but they tend to be aesthetically plain).
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
January 09 2011 02:11 GMT
#477
TY GsL
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
saltygrapes
Profile Joined April 2010
181 Posts
January 09 2011 02:12 GMT
#478
Does anybody know what the four-player space platform map is that they were playing on Gisado's VOD's ?? Specifically, the game between TheStC and Journey
sxpointz!
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
January 09 2011 02:19 GMT
#479
The maps look great. I cant wait to see them used in the GSL.
SenorChang
Profile Blog Joined October 2010
Australia4729 Posts
January 09 2011 02:25 GMT
#480
Great news, wouldn't mind some different ladder maps too D:
ლ(╹◡╹ლ)
kky
Profile Blog Joined August 2010
United States76 Posts
Last Edited: 2011-01-09 02:39:33
January 09 2011 02:31 GMT
#481
This is great news!!!!!! Thank you GOM for listening to the players and community and really showing that you care! As long as we avoid this giant misstep from WC3, SC2 will be able to have a much longer and better competitive scene. Very excited!

And remember that it really does not matter if this first batch of 4 maps sucks or not. It is showing the fact that we will be getting custom maps and with time can become as good as BW maps.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
January 09 2011 02:51 GMT
#482
That last map is peaks of badeku or however you say it. Awesome!
yeti
Profile Blog Joined January 2010
United States258 Posts
January 09 2011 02:52 GMT
#483
I am really excited about crossfire, it reminds me a lot of BW's Sin_Peaks_of_Baekdu.
the absurd is sin without god
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49972 Posts
January 09 2011 02:56 GMT
#484
On January 09 2011 11:52 yeti wrote:
I am really excited about crossfire, it reminds me a lot of BW's Sin_Peaks_of_Baekdu.


thats because it is a direct port of the map.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
January 09 2011 03:04 GMT
#485
SEE???

BLIZZARD LISTENS

never forget! :D

these maps look friggin awesome too!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Shaoling
Profile Blog Joined October 2009
Sweden344 Posts
Last Edited: 2011-01-09 03:10:46
January 09 2011 03:09 GMT
#486
Welcome back Muta ling vs muta ling ZvZ is all i can say. other than that, Loving how big the map is.

And i dont get are you talking about poster above me, blizzard hasnt done anything. That crossfire map is a rip off from destination from broodwar and has been around, but never been in map pool.
www.feelingcontemptuous.com - My music website [Dubstep/Electro/House]
Nilitsu
Profile Joined August 2010
Canada442 Posts
January 09 2011 03:29 GMT
#487
This change is brilliant, hopefully in the future more custom maps will be implemented.
Looky
Profile Joined April 2010
United States1608 Posts
January 09 2011 03:30 GMT
#488
i hope they take out jungle for the 4th one
schir2
Profile Joined June 2010
Slovakia32 Posts
January 09 2011 03:32 GMT
#489
I am very happy to see that they are finally considering new maps for the map pool, but it makes me very sad that the first three maps have rotational symmetry, which is not balanced. Sorry if someone has mentioned this earlier, just don't want to see more Delta Quadrants.
Essentia
Profile Joined July 2010
1150 Posts
January 09 2011 03:32 GMT
#490
From the looks of it, it seems a lot of these new maps have very narrow corridors making protoss force fields seem very strong.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
January 09 2011 03:34 GMT
#491
Huzzah! This is fantastic news!
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Obscura.304
Profile Blog Joined September 2010
150 Posts
January 09 2011 03:40 GMT
#492
I played a few games on these tonight with some friends; I like them.

There are some differences, at least on the ones uploaded to the NA server, from the images here:

Aiur Gardens has another expo near the main's front door that isn't visible here, and destructible rocks at all expos except the back door
Biohazard has 6 mineral patches at the "blue" thirds
Tal'Darim Altar has destructible rocks at the thirds.

For those who wanted to see some replays,
http://www.mediafire.com/?czehvtl33mgt76r
http://www.mediafire.com/?rm5x4gcctaxc9at
http://www.mediafire.com/?7c985v9fv0x1iey
Rialz
Profile Joined October 2010
Brazil177 Posts
January 09 2011 03:41 GMT
#493
I played some customs just to see the maps ingame, and they feel reeeeeeally sweet to play on.

I hope TSL and ladder will implement these maps too.
WickedBit
Profile Joined August 2010
United States343 Posts
January 09 2011 03:41 GMT
#494
IMO the best thing for blizzard to do woukd be to make the GSL map pool, the map pool for the master and grandmaster leagues in the ladder. Diamond and below can still use smaller maps but at the pro level the map pool must be the same as what GSL is using.
imareaver3
Profile Joined June 2010
United States906 Posts
January 09 2011 03:47 GMT
#495
On January 09 2011 12:41 WickedBit wrote:
IMO the best thing for blizzard to do woukd be to make the GSL map pool, the map pool for the master and grandmaster leagues in the ladder. Diamond and below can still use smaller maps but at the pro level the map pool must be the same as what GSL is using.


Because we diamond level players deserve a worse map pool? I don't know what you're getting at--Master and Grandmaster leagues will be pretty exclusive, from what I understand, so I think that any map pool changes should apply to all leagues; many players in Diamond frequent TL (Most of TL will probably be mid-high diamond even after Masters League) and we don't like having our game quality lessened by mad maps.
suicideMARE
Profile Joined June 2010
Canada160 Posts
January 09 2011 03:49 GMT
#496
crossfire
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
January 09 2011 03:53 GMT
#497
On January 09 2011 12:41 WickedBit wrote:
IMO the best thing for blizzard to do woukd be to make the GSL map pool, the map pool for the master and grandmaster leagues in the ladder. Diamond and below can still use smaller maps but at the pro level the map pool must be the same as what GSL is using.

That just isn't fair. If there is a new map pool, everyone should get it. It would keep the game fresh for everyone.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-01-09 03:59:25
January 09 2011 03:56 GMT
#498
the maps look.. OK, but definitely a HUGE step in the right direction. Not really feelin a few of those maps but at least they are thinking about it. I like that they are removing the maps they know are bad, the ones that always get vetoed. I'd love to see jungle basin removed as well.

Metalopolis, LT, Scrap Station, Shakuras, Xel Naga and 4 new maps should be a great map pool.
Turing
Profile Joined April 2010
United States211 Posts
January 09 2011 04:10 GMT
#499
Its really nice to see that GOM is listening and that changes are coming
MrMedic
Profile Joined November 2010
Canada452 Posts
January 09 2011 04:15 GMT
#500
Delta is gone, happiest day of my life. =)
Farkinator
Profile Joined August 2010
United States283 Posts
January 09 2011 04:16 GMT
#501
Huge news and I'm really excited for everymap except for the Crossfire map. The chokes are annorexic on that map and I don't think it's conducive to 200/200 situations
Get some bases, smash some faces.
FunKaDeLiC
Profile Joined April 2010
France79 Posts
January 09 2011 04:27 GMT
#502
Finally.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
January 09 2011 04:30 GMT
#503
Its abouut time.
https://twitter.com/#!/IrisAnother
setzer
Profile Joined March 2010
United States3284 Posts
Last Edited: 2011-01-09 04:43:45
January 09 2011 04:42 GMT
#504
Aiur Garden looks sick but I'm still extremely disappointed absolutely no attention has been given to 3-players maps, which have traditionally given off some of the best and most creative games of all time in BW.

Overall, this is extremely good news that GOM has finally decided to get rid of those terible maps.
znowstorm
Profile Blog Joined November 2010
Australia281 Posts
January 09 2011 04:49 GMT
#505
This is great news!!!
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
January 09 2011 04:51 GMT
#506
On January 09 2011 13:42 setzer wrote:
Aiur Garden looks sick but I'm still extremely disappointed absolutely no attention has been given to 3-players maps, which have traditionally given off some of the best and most creative games of all time in BW.

Overall, this is extremely good news that GOM has finally decided to get rid of those terible maps.

Agreed about the lack of 3 player maps. They really gave some nice dynamic to the game that is unique from 4 player maps. As Flash and Jaedong showed in game 2 of WCG 2010, some of the most intense battles occur fighting over that one empty main.

I really hope they remake Tau Cross, one of my favorite 3 player maps.
ㅇㅅㅌㅅ
tangwhat
Profile Joined May 2010
New Zealand446 Posts
January 09 2011 05:00 GMT
#507
On January 09 2011 13:51 eviltomahawk wrote:
Show nested quote +
On January 09 2011 13:42 setzer wrote:
Aiur Garden looks sick but I'm still extremely disappointed absolutely no attention has been given to 3-players maps, which have traditionally given off some of the best and most creative games of all time in BW.

Overall, this is extremely good news that GOM has finally decided to get rid of those terible maps.

Agreed about the lack of 3 player maps. They really gave some nice dynamic to the game that is unique from 4 player maps. As Flash and Jaedong showed in game 2 of WCG 2010, some of the most intense battles occur fighting over that one empty main.

I really hope they remake Tau Cross, one of my favorite 3 player maps.


Read: ICCUP Trcc
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2011-01-09 05:12:41
January 09 2011 05:08 GMT
#508
Download link please? I can't find it.

Oops. I guess I should be searching these on Battle.net soon. Uploaded yet?
There is no one like you in the universe.
rift
Profile Blog Joined September 2007
1819 Posts
January 09 2011 05:14 GMT
#509
터미누스 is the other map Gisado is testing, can any Korean speaker translate that? Google is giving me "Justinian Terminal".
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 09 2011 05:22 GMT
#510
On January 09 2011 13:42 setzer wrote:
Aiur Garden looks sick but I'm still extremely disappointed absolutely no attention has been given to 3-players maps, which have traditionally given off some of the best and most creative games of all time in BW.

Overall, this is extremely good news that GOM has finally decided to get rid of those terible maps.


LONGINUS BABY!

RUSH HOUR BABY!

TAU CROSS BABY!
I want to fuck Soulkey with a Zelderan.
proxY_
Profile Joined July 2010
United States1561 Posts
January 09 2011 05:25 GMT
#511
I hope the 4th unannounced map is jungle basin. This is overdue and I'm very happy that this is happening. Even if the new maps aren't that good (not saying that they are or not, we don't know yet), it opens the door for more innovation and customization with the map pool and that's the most important thing.
SoJu.WeRRa
Profile Joined June 2010
Korea (South)820 Posts
January 09 2011 05:36 GMT
#512
Thats sick! Can't wait to see that!
나를 찢어갈겨이씨발놈아왜나를미치게만들어니가뭘아는데?
StarBrift
Profile Joined January 2008
Sweden1761 Posts
January 09 2011 05:41 GMT
#513
Hell yes. The revolution has begun!

Props to blizzard for making a good game and doing decent balance patches at a good pace but they never have made and never will be able to make maps that are optimal for top level play. Even their big maps has fundamental flaws in them that makes them worse than any recent pro map in sc1.

And it's not at all about blizzard being bad or unreasonable it's just that they do not have people that put enough time or effort into understanding the game at the highest levels to make those maps. It's not an easy task. You literally need to live the game if you are to make top notch maps. Korean pro mapmakers do so imo.
Sayer
Profile Joined August 2009
United States403 Posts
Last Edited: 2011-01-09 06:11:35
January 09 2011 05:44 GMT
#514
OMG those maps look soooooooo sick!! Hopefully the fourth one is crap station.
Edit: nvm I hope it is jungle basin
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 09 2011 05:48 GMT
#515
On January 09 2011 14:14 rift wrote:
터미누스 is the other map Gisado is testing, can any Korean speaker translate that? Google is giving me "Justinian Terminal".

터미누스 is Terminus. It's official Blizzard map, but Gisado is using Terminus RE.

Terminus RE has some modification from original one. I sent a mapfile to smileyyy, so he is going to upload this one too.
Persistent Pursuit of Perfection
MrPrezbo
Profile Joined November 2010
92 Posts
January 09 2011 06:16 GMT
#516
Any chance these are going to be uploaded to the NA server?
If chess is life, Starcraft is science
Beneather
Profile Joined March 2010
Canada451 Posts
January 09 2011 06:19 GMT
#517
I really like the changes seems more fair to the players. I wish Blizzard changed their map pool every month or something so it can be different etc.

I hope there is also more dedication to SC2 from their staff to get important patches out on time.

@MrPrezbo I think so, but I don't think that Blizzard is going to use them or bring out newer maps until later.
¯\_(ツ)_/¯ Day[9} <3
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 09 2011 06:26 GMT
#518
On January 09 2011 15:16 MrPrezbo wrote:
Any chance these are going to be uploaded to the NA server?


They are, search "GSL" for the fifth time.
I want to fuck Soulkey with a Zelderan.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
January 09 2011 06:28 GMT
#519
And it's not at all about blizzard being bad or unreasonable it's just that they do not have people that put enough time or effort into understanding the game at the highest levels to make those maps. It's not an easy task. You literally need to live the game if you are to make top notch maps. Korean pro mapmakers do so imo.


Well actually, David Kim is quite high level, ladder wise at least. But I know what you meant and I agree, they probably don't, won't, and/or can't hire a group of people just to make maps for them. And David Kim is a balancer not a map maker so heh. Anyways, it's a nice thing to have, right? Another way to bond with the community. Community makes maps, Blizz/Gom uses them, mapmakers feel proud and happy, Blizz/Gom feels grateful and proud of their community.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RinconH
Profile Joined April 2010
United States512 Posts
January 09 2011 06:36 GMT
#520
Here is a recent Gisado game on "Terminus":

http://ch.gomtv.com/4555/28119/404045

You can tell how much richer these maps have the potential to make the game.

That is one of the more back and forth games I've seen.
lolbolt
Profile Joined November 2010
206 Posts
January 09 2011 06:44 GMT
#521
Wow Finally what took them so LONG
Combine
Profile Joined July 2010
United States812 Posts
January 09 2011 06:45 GMT
#522
Huge step in the right direction. This at least gets things started, and is going to make the game much more interesting to watch.

Went ahead and bought a GSL 4 ticket out of appreciation.
(ಥ_ಥ)
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
January 09 2011 06:52 GMT
#523
thanks RinconH!

I'll check that out :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
January 09 2011 06:57 GMT
#524
We all have to tune in to show our support for the map change, they did this to improve game quality, let's reward them with massive viewership numbers.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
b_unnies
Profile Blog Joined March 2006
3579 Posts
January 09 2011 07:04 GMT
#525
Aiur Garden seems amazing.


Thank god steppes/delta/blistering sands are removed. I really hope scrap is removed, scrap is ridiculous for ZvP


I hope these maps are added in along with patch 1.2
Brewed Tea
Profile Joined October 2010
United States124 Posts
January 09 2011 07:12 GMT
#526
well i hope most of the maps aren't extremely big, as much as i love a macro games myself there should be the threat of rushes here and there, (there shouldn't always be rushes, but zergys shouldn't just be able to chill and drone hard core until 5 minutes in )
if it wasnt for mules terrans would have to 15 hatch every game.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
January 09 2011 07:13 GMT
#527
Finally, new maps.
I've been waiting for this news!
I want to try them.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
GhostLink
Profile Joined January 2011
United States450 Posts
January 09 2011 07:16 GMT
#528
Why did blizzard remove shakuras from the ladder map pool?
Let a man play chess, and tell him that every pawn is his friend. Let him think both bishops holy. Let him remember happy days in the shadows of his castles. Let him love his queen. Watch him lose them all.
Deekin[
Profile Joined December 2010
Serbia1713 Posts
January 09 2011 07:21 GMT
#529
On January 09 2011 16:16 GhostLink wrote:
Why did blizzard remove shakuras from the ladder map pool?


because of a "invincible" pylon bug
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2011-01-09 07:22:40
January 09 2011 07:22 GMT
#530
ah yes TerminusRe is on EU Faust should upload it to NA shortly too

Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Huntsman
Profile Joined April 2010
New Zealand36 Posts
January 09 2011 07:28 GMT
#531
Great to see GOM taking the initiative to balance the map pool more. Auir Garden looks like a far better version of Delta imo.

On January 09 2011 15:44 lolbolt wrote:
Wow Finally what took them so LONG


They used ladder maps during the 3 open seasons because everyone played on them, so that wouldn't mean that people would have to dig up a bunch of practice partners to play hundreds of games for a tournament they might not even qualify for. Even worse if you have to fly from another country to compete. Now that it's private everyone that's playing will be on teams to practice these maps with, so it's a better situation for the players, and the spectators will get better games as a result.
"The abuse of greatness is when it disjoins remorse from power" - Shakespeare
zimz
Profile Blog Joined May 2008
United States510 Posts
Last Edited: 2011-01-09 07:41:36
January 09 2011 07:31 GMT
#532
i doubt they will use iccup maps, using iccup maps is endorsing iccup server which doesn't have a license to host brood war or warcraft 3 dota. they are a business they are very careful not to promote illegal servers. you all do know blizzard is all about their IP rights these days. supporting an iccup map is counter productive to their legal case against brood war IP rights in Korea. its counter productive to their legal case and sends the wrong message.

thats why its obviouse to me they ignore the iccup thread on battle.net and this.
zimz
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
January 09 2011 07:47 GMT
#533
I have seen the maps being used on Gisado before and I must say they are better then most of the maps currently being used. About time for this change to happen.
Dear Sixsmith...
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
January 09 2011 07:51 GMT
#534
those maps look so well made

i hope these make it to the blizzard ladders =D
XiPSoLo
Profile Joined January 2011
United States21 Posts
January 09 2011 07:53 GMT
#535
Love the fact that they are adding new maps! Crossfire looks like a complete macro headache to me, too many cliffs. May give zerg vs terran some problems...
"Nothing exists except atoms and empty space; everything else is opinion." Democritus
knf
Profile Joined May 2008
Sweden282 Posts
January 09 2011 08:02 GMT
#536
I'm loving the prospects..... ^^
I was born to fast expand!
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
January 09 2011 08:09 GMT
#537
Others have already commented on the benefits this will bring to the game, but is it just me, or is Biohazard particularly ugly? I guess if it's a choice between Blizzard's beautiful but game-limiting maps and good but ugly maps, there's really no question, but I'd hope we can get both.

Tal'darim Altar looks very pretty though, very clever choice using those luminous hexagons, they catch the eye, really a new page in the eternal central designs that were on all those Brood War maps.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
TM-Magic
Profile Joined February 2009
United States61 Posts
January 09 2011 08:16 GMT
#538
Hello, I am a map maker myself (and now a caster) and I'm looking for somewhere to submit my maps, which would give me more reason to keep making more.

Lemme know via pm or here I suppose.
LIVE CASTING - http://www.twitch.tv/sc2magic ................ VODS - http://www.youtube.com/sc2magic .................. Helping YOU become a better gamer - THREAD - http://www.teamliquid.net/forum/viewmessage.php?topic_id=279985
drlame
Profile Joined February 2010
Sweden574 Posts
January 09 2011 08:25 GMT
#539
On January 09 2011 16:28 Huntsman wrote:
Great to see GOM taking the initiative to balance the map pool more. Auir Garden looks like a far better version of Delta imo.

Show nested quote +
On January 09 2011 15:44 lolbolt wrote:
Wow Finally what took them so LONG


They used ladder maps during the 3 open seasons because everyone played on them, so that wouldn't mean that people would have to dig up a bunch of practice partners to play hundreds of games for a tournament they might not even qualify for. Even worse if you have to fly from another country to compete. Now that it's private everyone that's playing will be on teams to practice these maps with, so it's a better situation for the players, and the spectators will get better games as a result.


More like Terminus Re looks like a slightly modified Delta Q. I'm betting Terminus or crossfire is going to be the two most hated maps out of these, it's good to see them make a step in the right direction though.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2011-01-09 08:42:45
January 09 2011 08:37 GMT
#540
On January 09 2011 17:25 drlame wrote:
Show nested quote +
On January 09 2011 16:28 Huntsman wrote:
Great to see GOM taking the initiative to balance the map pool more. Auir Garden looks like a far better version of Delta imo.

On January 09 2011 15:44 lolbolt wrote:
Wow Finally what took them so LONG


They used ladder maps during the 3 open seasons because everyone played on them, so that wouldn't mean that people would have to dig up a bunch of practice partners to play hundreds of games for a tournament they might not even qualify for. Even worse if you have to fly from another country to compete. Now that it's private everyone that's playing will be on teams to practice these maps with, so it's a better situation for the players, and the spectators will get better games as a result.


More like Terminus Re looks like a slightly modified Delta Q. I'm betting Terminus or crossfire is going to be the two most hated maps out of these, it's good to see them make a step in the right direction though.


The reason Delta Quadrant is so hated is because of the cliffs at the naturals and the short rush distances between naturals (the ones in front without the rocks). Both of these elements don't seem to exist in the Terminus Re map.

And Terminus Re does slightly resemble Terminus. The major differences is the layout change in the middle of the map and the removal of the island expansions in the corner (in favour of a new natural nearer to the main). And the gold expansions for fourths.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Scoop
Profile Joined August 2010
Finland482 Posts
January 09 2011 08:39 GMT
#541
I wish those three maps were removed from ladder as well.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
January 09 2011 08:40 GMT
#542
Watching the gisado casted game on Terminus, its pretty big and the distance from nat to nat is probably the same as Shakuras plateau.

Don't worry, its not DQ 2.0
LazyScout
Profile Joined February 2010
United States223 Posts
January 09 2011 08:45 GMT
#543
I just played Aiur Garden and Tal'Darim Altar on the na server.
I really wish there were no destructible rocks. They're annoying as hell at every expansion besides the naturals.
Pangolin
Profile Joined March 2008
United States1035 Posts
January 09 2011 08:45 GMT
#544
Thank god!! I've been REALLY hoping that someone other than blizzard would take up mapmaking duties. We've needed fresh maps for a while now. Blizzard better roll whatever maps they choose onto ladder as well.
It's easier not to.
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 09 2011 08:47 GMT
#545
Is TerminusRe on NA? I think SCC-Faust went to bed. Anybody who wants to check/publish it ?
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Cha1R
Profile Joined November 2010
United States221 Posts
January 09 2011 08:59 GMT
#546
On January 09 2011 17:45 LazyScout wrote:
I just played Aiur Garden and Tal'Darim Altar on the na server.
I really wish there were no destructible rocks. They're annoying as hell at every expansion besides the naturals.

I agree, WAY to many destructible rocks. But remove those and they are great.
FluidTek
Profile Joined November 2010
Australia50 Posts
January 09 2011 09:30 GMT
#547
This is awesome news, can't wait!!!
koolaid1990
Profile Joined September 2010
831 Posts
January 09 2011 09:42 GMT
#548
i think GSL started to step it up after the popularity decrease
Sabu113
Profile Blog Joined August 2009
United States11045 Posts
January 09 2011 10:13 GMT
#549
Overall... Going to be macrotime all the time.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
zoLo
Profile Blog Joined June 2007
United States5896 Posts
January 09 2011 10:14 GMT
#550
Nice to see some new maps that will keep the creation of new strategies coming.
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
Last Edited: 2011-01-10 04:01:11
January 09 2011 10:24 GMT
#551
Decided to test the rush distance from main choke to main choke using a marine (using in game time; real time is ~[.7 * [in game time on faster]])

Steppes of War -- 34 seconds (~24 actual seconds)
Crossfire -- 48 seconds (~34 actual seconds)
Aiur Garden (Close Ground) -- 43 seconds (~30 actual seconds)
Aiur Garden (Cross Positions) -- 63 seconds (~44 actual seconds)
Tal'Darim Altar (Close Ground) -- 55 seconds (~38 actual seconds)
Tal'Darim Altar (Cross Positions) -- 75 seconds (~52 actual seconds)
Biohazard (Close Ground) -- 38 seconds (~27 actual seconds)
Biohazard (Cross Positions) -- 52 seconds (~36 actual seconds)
Terminus RE (Close Ground) -- 59 seconds (~41 actual seconds)
Terminus RE (Cross Positions) -- 62 seconds (~43 actual seconds)

And just for kicks...
Metalopolis (Close by Ground) -- 33 seconds (~23 actual seconds)
Metalopolis (Close By Air) -- 45 seconds (~32 actual seconds)
Metalopolis (Cross Positions) -- 55 seconds (~38 actual seconds)

PLEASE NOTE: that this is MAIN CHOKE POINT to MAIN CHOKE POINT.. nat to nat rush distances can be a lot different, especially in the case of Aiur Garden which has a back natural only. Also, "actual" seconds might be off by a few seconds, give or take. In the case of Biohazard, it's also worth noting that the close ground rush distance requires you to filter through the incredibly tiny entrance through the tall grass of the 3rd base.

Edit -- changed real time seconds to in game "seconds" since it's a bit more reliable than simple counting
digmouse
Profile Blog Joined November 2010
China6327 Posts
January 09 2011 10:27 GMT
#552
Absolutely amazing news, not only a game changer in GSL history, also might push blizzard to switch better maps into the ladder map pool and accept more community maps into the ladder and other tournaments.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
koOma
Profile Joined March 2010
Norway462 Posts
January 09 2011 10:38 GMT
#553
awesome news, getting better maps in will be huge imo.
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
January 09 2011 10:40 GMT
#554
isnt crossfire just a remake of sin peaks of beakdu? other mightve said this before but reading through 26 pages just to say this is... discouraging
In the woods, there lurks..
SushilS
Profile Joined November 2010
2115 Posts
January 09 2011 10:42 GMT
#555
On January 09 2011 19:24 [wh]_ForAlways wrote:
Decided to test the rush distance from main choke to main choke using a marine (rush distances in real time seconds; not in game)

Steppes of War -- 26 seconds
Crossfire -- 37 seconds
Aiur Garden (Close Ground) -- 31 seconds
Aiur Garden (Cross Positions) -- 44 seconds
Tal'Darim Altar (Close Ground) -- 44 seconds
Tal'Darim Altar (Cross Positions) -- 52 seconds
Biohazard (Close Ground) -- 30 seconds
Biohazard (Cross Positions) -- 40 seconds
Terminus RE -- (Can't do rush distances yet because the map has yet to be uploaded to the NA servers)

And just for kicks...
Metalopolis (Close by Ground) -- 25 seconds
Metalopolis (Close By Air) -- 34 seconds
Metalopolis (Cross Positions) -- 40 seconds

PLEASE NOTE: that this is main to main.. nat to nat rush distances can be a lot different, especially in the case of Aiur Garden which has a back natural only. Also note that these are rough approximations because I do not have a stopwatch, but you get the idea.

Excellent Thanks for this, Sir!!
iceiceice: I’m going to make this short; I am the one true tinker player.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2011-01-09 10:43:45
January 09 2011 10:42 GMT
#556
I love all of the maps except Biohazard, can't wait to see these getting played!! :D:D
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Milvus
Profile Joined May 2010
Switzerland400 Posts
January 09 2011 10:54 GMT
#557
Blizzard's reaction to this is going to be crucial to SC2's success. The largest possible base of players must be connected to the pros in order to leverage SC2 as one of the biggest e-sports. And this is simply not going to happen over chat based matchmaking. The ladder is too strong of a matchmaking tool for the greater population. Ladder-integration of the Pro maps is unavoidable but difficult to handle.

Really can't wait to see their response.


Artistic
Profile Joined July 2010
Netherlands34 Posts
January 09 2011 11:01 GMT
#558
The first map, Aiur Garden, looks very similar to Delta Quadrant, except for the removal of the cliffs near the backdoor expansion. I'm curious to see if it is a significant improvement over the official map .

Anyways, this change is very much welcomed an i hope that Blizzard will also consider adding these (and other) custom maps to their mappool. Not only will it be an improvement in the long run, but it will also spice things up and keep the game fresh ^^.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
January 09 2011 11:04 GMT
#559
Ooh yeah! Hope european tournaments start considering map changes too >_>
Progamertwitter.com/welmu1 | twitch.com/Welmu1
ALPINA
Profile Joined May 2010
3791 Posts
January 09 2011 11:18 GMT
#560
I think unknown one gonna be jungle basin.
You should never underestimate the predictability of stupidity
Aragos
Profile Joined October 2010
France182 Posts
January 09 2011 11:35 GMT
#561
This is a very good news !
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
January 09 2011 11:36 GMT
#562
whell from playing these maps, most of them are just freewin for zergs...
Angelbelow
Profile Joined September 2010
United States3728 Posts
January 09 2011 11:38 GMT
#563
Awesome news. ^^ I'd bet that its jungle basin too, that map is often removed from the current GSL season so that would def. make sense.

I tried crossfire tonight, lots of interesting 3rd+ expansion options. Going to play a few more on those maps when I get a chance.
You may delay, but time will not. Current Music obsession: Opeth
SenorChang
Profile Blog Joined October 2010
Australia4729 Posts
January 09 2011 11:39 GMT
#564
On January 09 2011 20:36 cilinder007 wrote:
whell from playing these maps, most of them are just freewin for zergs...


Thats a really silly statement and the sort of thing that might get you a warning on these forums :p - your own experiences reflect nothing of how it will cause the metagame to evolve not to mention what kind of strategies developed by players specifically for these new maps.
ლ(╹◡╹ლ)
ProFail
Profile Joined August 2010
Korea (North)81 Posts
January 09 2011 11:39 GMT
#565
They look pretty nice to be honest, might give them a try later.
Didnt play Beta, Never played any RTS, straight in plat.
Oxb
Profile Joined August 2010
199 Posts
January 09 2011 11:40 GMT
#566
Great news, at least they are (trying) willing to improve their tournament, that's one step towards succes! Keep it up gsl!
debasers
Profile Joined August 2010
737 Posts
January 09 2011 11:42 GMT
#567
I actually took a closer look to the maps and most of them SUCK
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49972 Posts
January 09 2011 11:55 GMT
#568
On January 09 2011 20:42 debasers wrote:
I actually took a closer look to the maps and most of them SUCK


to be honest only biohazard seems silly because it doesn't have flat terrain.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Mr Tambourine Man
Profile Joined September 2010
Netherlands190 Posts
January 09 2011 12:00 GMT
#569
I just played a game on Tal'Darim Altar and one on Terminus. I absolutely loved the way they felt. It makes the game feel so much more open than a steppes of war match. I really hope blizzard will add these maps to the ladder.
corpsepose
Profile Blog Joined August 2010
1678 Posts
January 09 2011 12:03 GMT
#570
this is some seriously uplifting news. very happy to see gomtv taking some initiative and looking to introduce some fresh maps into the currently stagnant pool.
http://www.twitch.tv/corpsep0se
Calasmere
Profile Joined September 2010
United Kingdom161 Posts
January 09 2011 12:12 GMT
#571
Wow, this looks great. I've been wanting it's great just to get new maps to mix it up a little bit.
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
Last Edited: 2011-01-09 12:13:15
January 09 2011 12:12 GMT
#572
Could someone please add Terminus to the NA servers? T_T

(or test the rush distances for me using a marine)
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 09 2011 12:15 GMT
#573
On January 09 2011 21:12 [wh]_ForAlways wrote:
Could someone please add Terminus to the NA servers? T_T

(or test the rush distances for me using a marine)

do you know how to publish maps ? :D
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 09 2011 12:16 GMT
#574
So i suppose they do listen :O i am glad they getting into this as it provides some hope for community map makers
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
January 09 2011 12:16 GMT
#575
On January 09 2011 21:15 smileyyy wrote:
do you know how to publish maps ? :D


No idea . If you give me the file I can try and figure out how to do it though, haha.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
January 09 2011 12:19 GMT
#576
Maps look beautiful, colourful and vibrant. Can't wait to try them
How devious | http://anartisticanswer.blogspot.com.au/
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
January 09 2011 12:20 GMT
#577
On January 09 2011 15:36 RinconH wrote:
Here is a recent Gisado game on "Terminus":

http://ch.gomtv.com/4555/28119/404045

You can tell how much richer these maps have the potential to make the game.

That is one of the more back and forth games I've seen.


Can someone tell me why after a few minutes of playing the video just ends and goes to advertisements and a different game? Could it be related to me having to pause to let the video buffer? I just downloaded the newest version of the GOM player and idk why it's not working :[
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
January 09 2011 12:24 GMT
#578
Uploaded Terminus RE to BNet for NA servers
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 09 2011 12:24 GMT
#579
Great news. Especially getting rid of blistering and DQ makes me happy.
The new maps don't seem great either though but we'll have to wait and see.

Maps should be modeled to be like xel naga and shakuras more imo. Decent size map while not being too large and offering multiple oppurtunities. LT/meta close spawn should be removed as well imo.

I do hope blizzard also changes their map pool according to this though, I hate to see the ladder pool and the 'real' maps be different. Nothing worse then practicing ladder on maps you know are retarded and not used in any serious event.

It also looks to be a zerg buff / terran nerf to make the maps a bit bigger in general.
Thurokiir
Profile Joined June 2010
United States779 Posts
January 09 2011 12:32 GMT
#580
Oh fuck yes crossfire, i goddamn love that map. THANK YOU GOM.
Tahts halo dont worry
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
January 09 2011 12:33 GMT
#581
On January 09 2011 21:24 Markwerf wrote:


It also looks to be a zerg buff / terran nerf to make the maps a bit bigger in general.


I agree they need to shrink the maps a little.

Any word on what the unknown map is yet?
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
buncool
Profile Blog Joined February 2010
France70 Posts
January 09 2011 12:39 GMT
#582
Would be awesome. Scrap Station be pulled too should be fine !
When you're ahead, get more ahead !!
NeoSlicerZ
Profile Blog Joined September 2010
Ireland470 Posts
January 09 2011 12:44 GMT
#583
Terminus Re looks really interesting for PvZ given that if you Forge F/E the third is basically free, maybe a rise of 2 nexus before gate? :o
Dont Panic
Profile Joined October 2010
United States194 Posts
January 09 2011 12:46 GMT
#584
I have played both the GSL maps and the ICCUP maps and i haev got to say that I like ICCUP much more. Just because they are bigger doesn't mean all the problems are gone. Garden of Aiur is almost as bad as jungle basin pvz instead of zerg not being able to get a fourth now they can't stop toss from getting a deathball. Even though i support iccup and I know their staff will listen to top players anything is better than the current blizzard maps that never change!
I am order. I am logic. I know exactly who I am.
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 09 2011 12:50 GMT
#585
On January 09 2011 21:46 Dont Panic wrote:
I have played both the GSL maps and the ICCUP maps and i haev got to say that I like ICCUP much more. Just because they are bigger doesn't mean all the problems are gone. Garden of Aiur is almost as bad as jungle basin pvz instead of zerg not being able to get a fourth now they can't stop toss from getting a deathball. Even though i support iccup and I know their staff will listen to top players anything is better than the current blizzard maps that never change!



Iccup maps are poorly done. They have ramp issues where it takes more buildings to wall off and you have to kind of relearn how to play.
"you have buildings that are better than my race go fuck yourself" -IdrA
Buzerio
Profile Blog Joined January 2011
United Kingdom135 Posts
January 09 2011 12:56 GMT
#586
no use of worldship =(
nathangonmad
Profile Joined September 2010
United Kingdom316 Posts
January 09 2011 13:01 GMT
#587
On January 09 2011 21:50 Joroth wrote:
Show nested quote +
On January 09 2011 21:46 Dont Panic wrote:
I have played both the GSL maps and the ICCUP maps and i haev got to say that I like ICCUP much more. Just because they are bigger doesn't mean all the problems are gone. Garden of Aiur is almost as bad as jungle basin pvz instead of zerg not being able to get a fourth now they can't stop toss from getting a deathball. Even though i support iccup and I know their staff will listen to top players anything is better than the current blizzard maps that never change!



Iccup maps are poorly done. They have ramp issues where it takes more buildings to wall off and you have to kind of relearn how to play.


Just because they have different ramp sizes and players need to adapt their play depending on the map (like in broodwar) doesn't make it a bad thing at all. Infact forcing players to change thier styles/builds for different maps will make it a more interesting game.
Keep trying Leenock
Fushin
Profile Joined June 2010
France193 Posts
January 09 2011 13:09 GMT
#588
Finally. I think the quality of those maps isn't the main reason to rejoice here. The simple fact that GOM change maps is an important step for all sc2 esports The biggest sc2 tournament is pretty much saying : "blizzard you maps sucks". Other tournaments should follow and probably use gsl maps, and in time, the ladder map pool should become more flexible. That's what matter

And as far as I'm concerned i do like these maps which reflect the kind of game i wish to see more in sc2 in the future, since they seem to be more macro oriented. But obviously cheesy or allin players could be a bit disapointed. The only remaining question is the balance of those maps, but that should take time to be evaluated.
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
January 09 2011 13:32 GMT
#589
This is really great news, tried the maps and they look awesome, wish some small online tournament uses them to check how they play in high level.
Comrade
Profile Joined June 2010
Sweden102 Posts
January 09 2011 13:45 GMT
#590
On January 08 2011 23:01 Telcontar wrote:
PLEASE for the love of god use some community created maps.

No, for the love of god no.
Fighting capitalist macro everywhere
Opticity
Profile Joined December 2010
Malaysia7 Posts
January 09 2011 14:05 GMT
#591
Being a Zerg player by heart...

It's a very happy new year indeed.
"I reject your reality and subsitute my own!" - Adam "If-you-don't-know-who-this-is-I-am-very-sorry-for-you" Savage
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49972 Posts
January 09 2011 14:06 GMT
#592
On January 09 2011 22:45 Comrade wrote:
Show nested quote +
On January 08 2011 23:01 Telcontar wrote:
PLEASE for the love of god use some community created maps.

No, for the love of god no.


please do use community created maps.

and why the fuck not?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2011-01-09 14:13:29
January 09 2011 14:12 GMT
#593
On January 09 2011 21:33 NexUmbra wrote:
Show nested quote +
On January 09 2011 21:24 Markwerf wrote:


It also looks to be a zerg buff / terran nerf to make the maps a bit bigger in general.


I agree they need to shrink the maps a little.

Any word on what the unknown map is yet?



There are 5 maps in the first post

edit: ok, the one that'll be taken out...

brainlag on my side :D
Kevmeister @ Dota2
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
January 09 2011 14:40 GMT
#594
Something I have just noticed about TerminusRe is that there are Rich Vespene Geysers, there is only one of them at a base.

[image loading]

It also looks different to a normal vespene geyser.

[image loading]

6 vespene gas is returned instead of the usual 4.

:o
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
RatInPink
Profile Joined April 2010
Sweden41 Posts
January 09 2011 14:46 GMT
#595
Is there anyway to download and start playing on theses maps?
//theRIP
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 09 2011 14:53 GMT
#596
Oh i thought the rich vespene geysers had fucked up pathing but looks like i'm wrong
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 09 2011 14:57 GMT
#597
On January 09 2011 23:46 RatInPink wrote:
Is there anyway to download and start playing on theses maps?

Those maps are already uploaded on EU, NA, KR Battle.net. Search for 'GSL'
Persistent Pursuit of Perfection
Raion
Profile Joined November 2010
United States18 Posts
January 09 2011 14:58 GMT
#598
These maps look huge!

Seems to be good but I'm still concerned since starcraft 2 lacks a lot of units that can be microed to change a battle outcome. So with maps being so big it will just be a 200/200 battle over and over again with Zerg having a slight advantage due to saving up larvae and being able to reinforce really quick. The 300 food push as day9 calls it.

Other than that 200/200 battles will eventually get repetitive.

But aside from those small concerns it's great that GSL is listening and making changes to make Starcraft 2 more entertaining to watch. Which will help solidify it into a more mainstream e-sport like Starcraft: Brood War.

Good news either way!! :D
danielsan
Profile Joined December 2010
Romania399 Posts
January 09 2011 15:09 GMT
#599
I love Aiur Garden
arterian
Profile Joined September 2010
Canada1157 Posts
January 09 2011 15:57 GMT
#600
While this is cool, the sad reality for me is that I won't actually get to play these matches since all my friends that played SC2 are playing WoW and I'm stuck laddering only with the Blizzard map pool.
http://www.twitch.tv/arterian
Valikyr
Profile Joined June 2010
Sweden2653 Posts
January 09 2011 15:57 GMT
#601
On January 09 2011 23:58 Raion wrote:
These maps look huge!

Seems to be good but I'm still concerned since starcraft 2 lacks a lot of units that can be microed to change a battle outcome. So with maps being so big it will just be a 200/200 battle over and over again with Zerg having a slight advantage due to saving up larvae and being able to reinforce really quick. The 300 food push as day9 calls it.

Other than that 200/200 battles will eventually get repetitive.

But aside from those small concerns it's great that GSL is listening and making changes to make Starcraft 2 more entertaining to watch. Which will help solidify it into a more mainstream e-sport like Starcraft: Brood War.

Good news either way!! :D


You're wrong about units not being microable and I think you will be proven wrong more and more for every new macro match in GSL.

But yes this is great news!
RinconH
Profile Joined April 2010
United States512 Posts
January 09 2011 15:59 GMT
#602
On January 09 2011 21:20 [wh]_ForAlways wrote:
Show nested quote +
On January 09 2011 15:36 RinconH wrote:
Here is a recent Gisado game on "Terminus":

http://ch.gomtv.com/4555/28119/404045

You can tell how much richer these maps have the potential to make the game.

That is one of the more back and forth games I've seen.


Can someone tell me why after a few minutes of playing the video just ends and goes to advertisements and a different game? Could it be related to me having to pause to let the video buffer? I just downloaded the newest version of the GOM player and idk why it's not working :[


Not sure what you are running into... generally there are 2-3 ads prior to the game and 2-3 afterwards but not during the game from what I've seen.
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
January 09 2011 16:02 GMT
#603
On January 10 2011 00:59 RinconH wrote:
Show nested quote +
On January 09 2011 21:20 [wh]_ForAlways wrote:
On January 09 2011 15:36 RinconH wrote:
Here is a recent Gisado game on "Terminus":

http://ch.gomtv.com/4555/28119/404045

You can tell how much richer these maps have the potential to make the game.

That is one of the more back and forth games I've seen.


Can someone tell me why after a few minutes of playing the video just ends and goes to advertisements and a different game? Could it be related to me having to pause to let the video buffer? I just downloaded the newest version of the GOM player and idk why it's not working :[


Not sure what you are running into... generally there are 2-3 ads prior to the game and 2-3 afterwards but not during the game from what I've seen.


It's not that the ads are during the game.. it's that the video ends prematurely and then goes on to the next game for some reason.
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 09 2011 16:20 GMT
#604
On January 09 2011 22:01 nathangonmad wrote:
Show nested quote +
On January 09 2011 21:50 Joroth wrote:
On January 09 2011 21:46 Dont Panic wrote:
I have played both the GSL maps and the ICCUP maps and i haev got to say that I like ICCUP much more. Just because they are bigger doesn't mean all the problems are gone. Garden of Aiur is almost as bad as jungle basin pvz instead of zerg not being able to get a fourth now they can't stop toss from getting a deathball. Even though i support iccup and I know their staff will listen to top players anything is better than the current blizzard maps that never change!



Iccup maps are poorly done. They have ramp issues where it takes more buildings to wall off and you have to kind of relearn how to play.


Just because they have different ramp sizes and players need to adapt their play depending on the map (like in broodwar) doesn't make it a bad thing at all. Infact forcing players to change thier styles/builds for different maps will make it a more interesting game.


Wait, which iCCup maps have ramp issues? If there is seriously a map with this issue, let us know so we can fix it.

Our current map pool doesn't have any unusual ramps as I know it. All of the main-natural ramps are 1x, naturals are average 9-12hex, and other ramps are exactly how wide they need to be.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Prinate
Profile Joined October 2010
United States182 Posts
January 09 2011 16:39 GMT
#605
After seeing the reverse-Swastika in the middle of Biohazard in that picture, I can't help but notice it every time I see the map now.

Still, I'm happy that things are getting mixed up, regardless.

Time to go DL the maps.
ChApFoU
Profile Blog Joined July 2004
France2982 Posts
January 09 2011 16:42 GMT
#606
On January 08 2011 23:04 MorroW wrote:
thats absolutely amazing news. idont even care if the new maps are just as garbage because this shows signs of gsl listening to the community and taking a new step in sc2 history


+1 Couldn't say it better. I hope the 4th map taken out is Jungle Basin.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
bITt.mAN
Profile Blog Joined March 2009
Switzerland3691 Posts
Last Edited: 2011-01-09 17:10:01
January 09 2011 17:01 GMT
#607
A: Hey dude, did you ever watch SC:BW
B: Yea, a bit, like 1 or 2 videos here and there, what about it?
A: Well don't you remember Boxer's gosu Wraith control?
B: OMG yea, where the Zerg's natural was like exposed, and he killed every single drone in it.
A: Yyyeah, then got a million Marines and busted like 6 sunkens before lurker was finished. Old version ^^ keke.
B: Hunh? Yeah, I liked that game.
A: Do you remember WCG? With like Stork just fkin killing like every Terran on like 2 maps in the pool WITH THE SAME STRATEGY?
B: Uuh, sorry dude, I only watched a highlights video of that Boxer game, not WCG. The only WCG thing I've heard of with Stork is that game versus Satanik where he 2-gated vs 12-pool and I don't think he lost A SINGLE UNIT ALL GAME.
A: Yea, but compare that to manner-pyloning your opponent, and then BUILDING GATEWAYS behind his mineral line!
B: lolwut?
A: Nah, it's impossible, some scrubs on Battle.net were talking about it and I thought it was a funny idea.
B: Hmm.
A: You'd have to be, like, the best player in the world AND a sex-god to do that.
B: Hhm, not the sexy part, but still, *drool* ...

A: OMG I just remembered!
B: What?
A: Ok, what am I thinking of, what am I thinking of, "Nal Ra vs Savior".
B: Oh I know, where he cannon rushed on that, that map... Like TWICE! That VOD was EPIC.
A: Yea, that too, but there was a different game that I'm thinking about.
B: Dunno.
A: Yea you do, think "holy".
B: "holy? What, 'holy moly'?
A: Noooo, ok, same map that we were talking about before.
B: What, one of the Stork-pwns-with-carriers-in-WCG? I told you, I just play SC2 man.
A: That doesn't matter, so do I nowadays. It isin't so well known for that, it's the same map where NaDa did that fucking crazy lifting-a-proxy-factory-to-win-the-OSL...
B: Nope... So what is it again? So there's Horror Gates.
A: WCG
B: Boxer-wraiths, right?
A: Yup.
B: Nal Ra v Savior, like double cannon-rush.
A: NaDa winning the OSL with a lifted factory.
B: And something about "holy".
A: ...
B: Nope, still don't know it.
A: And you said you were on teamliquid.net ...
B: Oh yea, but I've minimized all the forums I don't read y'know, the front page's got it all there . Who is it that spotlights stuff anyways?
A: Mani, well that's all I know for sure.
B: Who?
A: Thor, er I mean an admin, it's ok if you don't know him, or any of the other stuff I was talking about, it's just that that stuff is what I grew up with, and I LOVE IT mayne, it's like my childhood
B: Yea, no problem, that's cool.
A: And I guess it's cool if you don't read other parts of TL too, it's up to you I guess.
B: Thanks dude, respect for respect.
A: Oh yeah, and I wasn't serious about the sex-god thing. Lemme amend that statement: "You'd have to be, like, the best player in the world AND a sex-god play on SK T1 to do that.
B: Haha lol, wasn't that the team that SlayerSBoXeR was on.
A: Yea, one of them, he founded it.
B: No way!
A: Yup.
B: Shieet...

A: Getting back to that map I was talking about, ARE YOU SURE you don't remember it? Go back in your [story] memory, take a look at all the hints I gave you, and tell me you DON'T KNOW IT.
B: ...*time passes*
B: Ok, done that, and still nothing.
A: OMG WUT DE IMMA STAB... LOok *controls anger*, *sigh*, they remade it for Starcraft 2.
B: OOOHH you mean




+ Show Spoiler +
dedicated to my IRL friend RexyRex
+ Show Spoiler +
, spoiler it if you know it plz, don't ruin the fun
+ Show Spoiler +
Fukk edited 12 times
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Furycrab
Profile Joined April 2010
Canada456 Posts
January 09 2011 17:04 GMT
#608
On January 08 2011 23:02 Nightmarjoo wrote:
Crossfire sucks. The nat is so open on top of having a wide ramp and a backdoor, and the mineral formations suck. Also the towers aren't along the main pathing which is just a personal peeve of mine. The tightness of the middle makes it unlikely it'd be balanced.



Ya but by the time you attack someones natural and crossed that huge ass map with just about anything the defender had time to build almost 2 times his army size.

Battles on that map are unlikely to be done around the natural unless some cheese is involved and more likely going to be around control for that Xelnaga, since controlling the Xelnagas means you either deny your opponent a safe 4th, or you get one of your own.

I'm a fan of new maps, not a huge fan of new maps just to make old maps but on a larger grid. Have my reasons, but rather not go too far into it.




Too tired to come up with something witty.
koOma
Profile Joined March 2010
Norway462 Posts
January 09 2011 17:05 GMT
#609
how do I search for these exactly?
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 09 2011 17:08 GMT
#610
On January 10 2011 02:05 koOma wrote:
how do I search for these exactly?

SEARCH GSL
Persistent Pursuit of Perfection
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
January 09 2011 17:08 GMT
#611
On January 10 2011 02:01 bITt.mAN wrote:
+ Show Spoiler +
[/spoA: Hey dude, did you ever watch SC:BW
B: Yea, a bit, like 1 or 2 videos here and there, what about it?
A: Well don't you remember Boxer's gosu Wraith control?
B: OMG yea, where the Zerg's natural was like exposed, and he killed every single drone in it.
A: Yyyeah, then got a million Marines and busted like 6 sunkens before lurker was finished. Old version ^^ keke.
B: Hunh? Yeah, I liked that game.
A: Do you remember WCG? With like Stork just fkin killing like every Terran on like 2 maps in the pool WITH THE SAME STRATEGY?
B: Uuh, sorry dude, I only watched a highlights video of that Boxer game, not WCG. The only WCG thing I've heard of with Stork is that game versus Satanik where he 2-gated vs 12-pool and I don't think he lost A SINGLE UNIT ALL GAME.
A: Yea, but compare that to manner-pyloning your opponent, and then BUILDING GATEWAYS behind his mineral line!
B: lolwut?
A: Nah, it's impossible, some scrubs on Battle.net were talking about it and I thought it was a funny idea.
B: Hmm.
A: You'd have to be, like, the best player in the world AND a sex-god to do that.
B: Hhm, not the sexy part, but still, *drool* ...

A: OMG I just remembered!
B: What?
A: Ok, what am I thinking of, what am I thinking of, "Nal Ra vs Savior".
B: Oh I know, where he cannon rushed on that, that map... Like TWICE! That VOD was EPIC.
A: Yea, that too, but there was a different game that I'm thinking about.
B: Dunno.
A: Yea you do, think "holy".
B: "holy? What, 'holy moly'?
A: Noooo, ok, same map that we were talking about before.
B: What, one of the Stork-pwns-with-carriers-in-WCG? I told you, I just play SC2 man.
A: That doesn't matter, so do I nowadays. It isin't so well known for that, it's the same map where NaDa did that fucking crazy lifting-a-proxy-factory-to-win-the-OSL...
B: Nope... So what is it again? So there's Horror Gates.
A: WCG
B: Boxer-wraiths, right?
A: Yup.
B: Nal Ra v Savior, like double cannon-rush.
A: NaDa winning the OSL with a lifted factory.
B: And something about "holy".
A: ...
B: Nope, still don't know it.
A: And you said you were on teamliquid.net ...
B: Oh yea, but I've minimized all the forums I don't read y'know, the front page's got it all there .Who is it that spotlights stuff anyways?
A: Mani, well that's all I know for sure.
B: Who?
A: An admin, it's ok if you don't know him, or any of the other stuff I was talking about, it's just that that stuff is what I grew up with, and I LOVE IT mayne, it's like my childhood
B: Yea, no problem, that's cool.
A: And I guess it's cool if you don't read other parts of TL too, it's up to you I guess.
B: Thanks dude, respect for respect.
A: Oh yeah, and I wasn't serious about the sex-god thing. Lemme amend that statement: "You'd have to be, like, the best player in the world AND a sex-god play on SK T1 to do that.
B: Haha lol, wasn't that the team that SlayerSBoXeR was on.
A: Yea, one of them, he founded it.
B: No way!
A: Yup.
B: Shieet...

A: Getting back to that map I was talking about, ARE YOU SURE you don't remember it? Go back in your [post-history] memory, take a look at all the hints I gave you, and tell me you DON'T KNOW IT.
B: ...*time passes*
B: Ok, done that, and still nothing.
A: OMG WUT DE IMMA STAB... LOok *controls anger*, *sigh*, they remade it for Starcraft 2.
B: OOOHH you mean *&@^#&%(@*#&$(%*@&#($%&#*@&$*!($*#@


+ Show Spoiler +
dedicated to my IRL friend RexyRex
+ Show Spoiler +
, spoiler it if you know it plz, don't ruin the fun

wut?

The wierd thing about the rich gas geyser is that it means there is only half as much gas at that expo :/
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
XThunderyX
Profile Blog Joined August 2009
United States367 Posts
January 09 2011 17:09 GMT
#612
On January 10 2011 02:05 koOma wrote:
how do I search for these exactly?

By reading the OP. Or searching GSL, whichever you feel is most convienent.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 09 2011 17:25 GMT
#613
Played some games. Feels like terran is going to need a buff if we get bigger maps like these ones. I just hope that GSL doesn't get statistics along the lines of:

PvT 65%
PvZ 47%
ZvT 65%

and decides not to use bigger maps because of balance issues... Rather they should just inform blizzard that the game is broken on real maps instead.
Hello=)
Gentso
Profile Joined July 2010
United States2218 Posts
January 09 2011 17:29 GMT
#614
On January 10 2011 02:25 ParasitJonte wrote:
Played some games. Feels like terran is going to need a buff if we get bigger maps like these ones.


Or, Terran can change it up a little bit for larger maps.
DirtYLOu
Profile Joined May 2010
575 Posts
January 09 2011 17:39 GMT
#615
oO I played once Tal'Darim Altar and Biohazard and I have to say... The look way better in game :p GREAT MAPS. They ARE HUGE. I Hope Blizzard will add them as well !
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
tieya
Profile Joined September 2010
United States308 Posts
January 09 2011 17:48 GMT
#616
Just played a few games on all these maps. I love them. (but not sure with crossfire...that map annoys me a bit)
Keype
Profile Joined March 2010
Sweden455 Posts
January 09 2011 17:51 GMT
#617
this is a turning point! in the right direction!:D Lets now just wish tsl will have them too and hopefully some kind of ladder will change too.
Tornado Terran Fighting!
POKSPOKS
Profile Joined November 2010
Sweden11 Posts
January 09 2011 17:58 GMT
#618
Xel'Naga towers?
Xeph
Profile Joined September 2004
Korea (South)191 Posts
Last Edited: 2011-01-09 19:26:41
January 09 2011 18:07 GMT
#619
I had a talk with Gisado about this issue and he said "I can not answer weather or not those maps are going to be included on GSL map pool because map pool change requires extreme cautions. I can't give you a definite answer, but I can say it is a positive atmosphere in progress."

I added this on OP also.
Persistent Pursuit of Perfection
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-01-09 18:32:26
January 09 2011 18:17 GMT
#620
On January 10 2011 03:07 Xeph wrote:
I had a talk with Gisado about this issue and he said "I can not answer weather or not those maps are going to be included on GSL map pool because map pool change needs extreme cautions. I can't give you a definite answer, but it is a positive atmosphere in progress."

I added this on OP also.

A such caution which leads to keep steppes, DQ and stuff?
But i understand the fact that you have to be careful with the size of the maps. I think the map size should be transitioning slowly into big maps to let terrans adapt their playstyle.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
January 09 2011 18:34 GMT
#621
Love the map Tal'Darim Altar
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 09 2011 18:40 GMT
#622
I cannot wait for the next patch. I eagerly await it's many changes. Channels, maps, new leagues, stat reset, balance, hotkeys. And, now more maps!
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
January 09 2011 18:59 GMT
#623
crossfire reminds me of a BW Map, it has the same structure, just don't remember the name
Be kind whenever possible. It is always possible.
Zeon0
Profile Joined September 2010
Austria2995 Posts
January 09 2011 19:07 GMT
#624
rich vespene = terrazine?^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 09 2011 19:07 GMT
#625
On January 10 2011 03:59 never_Nal wrote:
crossfire reminds me of a BW Map, it has the same structure, just don't remember the name


This has been said a lot, its Sin Peaks of Baekdu. + Show Spoiler +
[image loading]
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
MHT
Profile Joined August 2010
Sweden1026 Posts
January 09 2011 19:19 GMT
#626
One small step for GSL, one giant leap for Sc2!
LOLDOZER
Profile Joined October 2010
Russian Federation24 Posts
January 09 2011 19:21 GMT
#627
Finally some big maps!
When in Doubt, Whip it Out
Xadar
Profile Joined October 2010
497 Posts
January 09 2011 19:32 GMT
#628
I think it would be cool if blizzard atleast featured those, so that we can find people to play them, maybe someone could post that on the bnet forums, although i dont think they would do that.
DirtYLOu
Profile Joined May 2010
575 Posts
Last Edited: 2011-01-09 19:34:16
January 09 2011 19:32 GMT
#629
Now SC2 players that are used to small maps like steppes will argue that these maps are boring. Cuz you can't all in, or win with one push haha :->

And just use 1+a :D

Map control will start :D Huge step forward for GSL and SC2. I only can ask them why didnt they start to make maps like that a month or 2 ago. But still Im very happy :D
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
PangO
Profile Blog Joined July 2009
Chile1870 Posts
January 09 2011 19:52 GMT
#630
this maps are really beautifull
It was bout time.
In Economics, the majority is always wrong. aka: MattRz
pAzand
Profile Joined May 2010
Sweden539 Posts
January 09 2011 20:08 GMT
#631
Make them ladder asap.
If you can chill.. Chill!
Vexas
Profile Joined November 2010
United States98 Posts
January 09 2011 20:09 GMT
#632
Wow these are amazing. I really cannot wait to see games played on these maps. Matches should be insane. Hooray!

Gl and Hf!
"Sooner or later we're all someone's dog" ~Angua
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
January 09 2011 20:13 GMT
#633
best news ever
udgnim
Profile Blog Joined April 2009
United States8024 Posts
January 09 2011 20:16 GMT
#634
On January 10 2011 04:32 wessie wrote:
Now SC2 players that are used to small maps like steppes will argue that these maps are boring. Cuz you can't all in, or win with one push haha :->

And just use 1+a :D

Map control will start :D Huge step forward for GSL and SC2. I only can ask them why didnt they start to make maps like that a month or 2 ago. But still Im very happy :D


yeah I think one big reason why fights are often 1 ball versus 1 ball is because of map size and distance between mains

with bigger maps, I think there should be more multiple battles occurring at the same time and a player's ability to multitask will be really tested.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Cypher177
Profile Joined January 2011
United States16 Posts
January 09 2011 20:16 GMT
#635
Finally!!!
Maybe now we can have some good long macro battles instead of five minutes of cheese.
It will be a good day when we see an hour long GSL match
So long as you continue to be predictable, I need not face you at all. You are your own worst enemy. -Tassadar
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
January 09 2011 20:19 GMT
#636
Now SC2 players that are used to small maps like steppes will argue that these maps are boring. Cuz you can't all in, or win with one push haha :->

And just use 1+a :D

Map control will start :D Huge step forward for GSL and SC2. I only can ask them why didnt they start to make maps like that a month or 2 ago. But still Im very happy :D


The people at Blizz/GOM themselves didn't make these. These are "community" made maps. They're simply testing these. Or at least, according to NspGenius.

Also remember these are simply candidates... they're not saying larger maps is the solution.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Arceus
Profile Blog Joined February 2008
Vietnam8332 Posts
January 09 2011 20:28 GMT
#637
Terminus looks awesome and well designed, but does it look like the 3rd of one base is in more danger than the 3rd of the next base after it counter-clockwise ?
for example player in 12' has shorter distance to attack the third of player in 3'
Chise
Profile Joined December 2010
Japan507 Posts
Last Edited: 2011-01-09 20:28:43
January 09 2011 20:28 GMT
#638
On January 10 2011 05:19 Yoshi Kirishima wrote:
Also remember these are simply candidates... they're not saying larger maps is the solution.


That's right, but by looking at the 5 maps they have chosen (all of them are pretty big) and the 3 they removed (which are really small, at least 2 of them) it sure looks like they think large maps might be the solution.
Zeon0
Profile Joined September 2010
Austria2995 Posts
January 09 2011 20:44 GMT
#639
http://img9.imageshack.us/img9/6210/screenshot2011010921264.jpg


dont think i like that ...
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
DirtYLOu
Profile Joined May 2010
575 Posts
January 09 2011 20:50 GMT
#640
On January 10 2011 05:44 Zeon0 wrote:
http://img9.imageshack.us/img9/6210/screenshot2011010921264.jpg


dont think i like that ...


I think these cliffs are fine... Cuz u can easily clean it off cuz u can surround the cliff.. Not like on Kulas or LT.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 09 2011 20:52 GMT
#641
On January 10 2011 05:50 wessie wrote:
Show nested quote +
On January 10 2011 05:44 Zeon0 wrote:
http://img9.imageshack.us/img9/6210/screenshot2011010921264.jpg


dont think i like that ...


I think these cliffs are fine... Cuz u can easily clean it off cuz u can surround the cliff.. Not like on Kulas or LT.


As I understand it, roaches can attack the entire cliff because its small. This should be fine, but we'll see. Just adds another cool dynamic to the game.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
DirtYLOu
Profile Joined May 2010
575 Posts
January 09 2011 20:54 GMT
#642
Ya I just hope the Patch will come soon with the new maps
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Summerfast
Profile Joined January 2011
24 Posts
January 09 2011 21:14 GMT
#643
Fuckyeah!
Genovi
Profile Joined May 2010
Sweden388 Posts
January 09 2011 21:47 GMT
#644
This is so great. I just hope we will be able to ladder on the same maps so that players newer to the competitive scene will have a shot at practicing on them. It is definately a step in the right direction though.
We fucking lost team - RTZ
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
January 09 2011 21:54 GMT
#645
Maps look beautiful. Cant wait to see the evolution of play on these. Hope they are used in the next GSL (and, in my wildest dreams, the ladder map pool; maybe the delay pertains to maps :D)
ZeNd0kUn
Profile Joined October 2010
United States331 Posts
January 09 2011 22:01 GMT
#646
BitByBitPrime better come up with some new all ins coz those maps are huge!!
"Do not judge by appearances, but judge with right judgment." - Jesus
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
January 09 2011 22:04 GMT
#647
Fuck yeah.

Seriously, this is the best news I've heard regarding Starcraft 2 since it has come out.
My Comment Doesnt Matter Because No One Reads It
ForAlways
Profile Joined September 2010
United States6 Posts
January 09 2011 22:27 GMT
#648
Who the hell is using my name....

User was warned for this post
Gaxton
Profile Joined April 2010
Sweden2328 Posts
January 09 2011 22:34 GMT
#649
Wow.
So happy to see that major tournaments have the courage to go with Custom maps.
Cant wait to see these in action.
berestev
Profile Joined October 2010
United States20 Posts
January 09 2011 22:39 GMT
#650
This looks fantastic! Hopefully, we'll see fewer 1 base strategies and more multi pronged harassment that makes this game so much fun to watch.
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 09 2011 22:44 GMT
#651
On January 10 2011 07:39 berestev wrote:
This looks fantastic! Hopefully, we'll see fewer 1 base strategies and more multi pronged harassment that makes this game so much fun to watch.


This is exactly right. Games on current Blizzard maps are SO boring on 1-2base (no harass), these will be shockingly entertaining games I think.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
TheAbysCries
Profile Joined December 2010
Australia41 Posts
January 09 2011 22:52 GMT
#652
HELL YEEEA
O man I am just so happy, really made my day
I wish these changes were actually being made to the battlenet map pool but wateva this just shows that these tourneys are really giving the fans wat they want. I really hope blizzard decides to make changes like this...
brutality
Profile Joined August 2010
United States167 Posts
January 09 2011 22:52 GMT
#653
Crossfire is a horrible map for Zerg against toss. There are really only two place to attack the toss and that's at both nats bc the middle of the map consists of norrow ground. No place to get a surround or good concave
DirtYLOu
Profile Joined May 2010
575 Posts
January 09 2011 22:59 GMT
#654
On January 10 2011 07:52 brutality wrote:
Crossfire is a horrible map for Zerg against toss. There are really only two place to attack the toss and that's at both nats bc the middle of the map consists of norrow ground. No place to get a surround or good concave



Nope. It looks way better when u play the map instead just look at it. There are plenty of good concaves u can make. I love the map and Im Zerg.

Definitely better map than both Delta or Steppes.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
razboi
Profile Joined September 2010
United States67 Posts
January 09 2011 23:06 GMT
#655
I really hope these maps or any new maps from gsl make it to ladder. It would be nice maps change in ladder according to gsl map pool.
ZooG
Profile Joined January 2008
Sweden618 Posts
January 09 2011 23:49 GMT
#656
Awesome!
"Rain, also a name for a meteorological condition" -Artosis
Meta
Profile Blog Joined June 2003
United States6225 Posts
January 09 2011 23:52 GMT
#657
I sincerely hope Blizzard steps up and does the same swaps for the ladder as they are doing for the GSL. Otherwise the pros who are playing in the GSL won't have any reason to use the ladder - what if they hit a map that's not in the GSL? It would be a complete waste of time.
good vibes only
Litschi
Profile Joined December 2010
Germany3 Posts
January 09 2011 23:59 GMT
#658
I dont like maps with rotational symmetry. If you dont spawn cross position, the map isnt the same for the players, which isnt fair imo.
mierin
Profile Joined August 2010
United States4943 Posts
January 10 2011 00:05 GMT
#659
What about Tau Cross?
JD, Stork, Calm, Hyuk Fighting!
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
January 10 2011 00:09 GMT
#660
Damn this is so freaking awesome. Its about time.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
DarkRise
Profile Joined November 2010
1644 Posts
January 10 2011 00:21 GMT
#661
love the maps tried some today and its great
steppes and blistering sand gotta go!!
Reuental
Profile Joined July 2009
United States457 Posts
January 10 2011 00:26 GMT
#662
On January 10 2011 07:59 wessie wrote:
Show nested quote +
On January 10 2011 07:52 brutality wrote:
Crossfire is a horrible map for Zerg against toss. There are really only two place to attack the toss and that's at both nats bc the middle of the map consists of norrow ground. No place to get a surround or good concave



Nope. It looks way better when u play the map instead just look at it. There are plenty of good concaves u can make. I love the map and Im Zerg.

Definitely better map than both Delta or Steppes.


I have played many games on Crossfire and I can definiatly say that Protoss will rape zerg on it. I played vs someone today many times and stalker immortal balls are IMPOSSIBLE to break on this map.
I'm a Crab made of men.
Omni17
Profile Joined January 2011
United States141 Posts
January 10 2011 00:54 GMT
#663
Blizzard maps lol.
"To Drone or not to Drone, that is the question."
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 10 2011 00:56 GMT
#664
No more blistering. I took that map off after the roach 4 range and never looked back.
Developer for http://mtgfiddle.com
Bactrian
Profile Joined December 2010
Australia176 Posts
Last Edited: 2011-01-10 01:38:00
January 10 2011 01:05 GMT
#665
I haven't played them yet, but I'm a little apprehensive about these maps as a zerg player.

Aiur Garden: The free natural and need to kill rocks to take the third. If a P/T FEs then the zerg has to make units to kill the rocks to keep up reducing drones more. It seems to me like FE -> 2 base timing attack vs zerg will be very strong, the zerg has to take a third to be equivalent in macro and has to cut drones to do so. And if you look at the third, it's in a little enclave which looks like it will be hard for runbys, especially with proper wall off between the outer mineral patch and CC, while fairly good for drops because of the space.

On Biohazard... those look like droppable cliffs on everything except main bases and the golds...... yeaaaaaah.

They are better than JB/steppes/DQ though.

Edit: So yeap, I tested Biohazard and siege tanks can get in range of the natural and gas lines but not mineral lines from cliff, tanks can get everything on the third from the cliff though.
darklordjac
Profile Joined July 2010
Canada2231 Posts
January 10 2011 01:15 GMT
#666
Wait, wait look at the maps pretty much all easy thirds and fourths. Does this mean majority of macro games instead of 2 base??
Kammalleri
Profile Joined November 2010
Canada613 Posts
January 10 2011 01:20 GMT
#667
Isn't the first map eexactly like Delta Quadrant? We still have the same problem and if you ask me only problem of Delta Quadrant that depending on where you spawn youyour backdoor expo can be abused so much more easily then on other spawn. And this map is exactly the same.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
January 10 2011 01:22 GMT
#668
On January 08 2011 23:03 Scar wrote: One of the weaknesses of the zerg races I feel like is their susceptibility to rushes

Zerg susceptible to rushes, cats sleeping with dogs..
BamBam
Profile Blog Joined November 2009
745 Posts
Last Edited: 2011-01-10 01:40:35
January 10 2011 01:30 GMT
#669
why are the GSL maps be overrun with rocks? To me it seems horrible for zerg having rocks everywhere. Its unnecessary clutter.

My main concern is what would happen to the 'official' ladder, as in would blizzard update it to correspond with GSL or not.
"two is way better than twice as one" - artosis
Ryuu314
Profile Joined October 2009
United States12679 Posts
January 10 2011 01:31 GMT
#670
homg..........i hope to god blizzard puts those maps in the mappool as per gsl standard :O
Angra
Profile Blog Joined May 2009
United States2652 Posts
January 10 2011 02:05 GMT
#671
Finally GSL is taking action to change the awful map pool currently. Hopefully these new maps work out really nicely and make Blizzard take action to not only have a better ladder map pool, but to balance the game around these maps rather than balancing the game around maps like Delta Quadrant.
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
January 10 2011 02:16 GMT
#672
You know you love starcraft when you are genuninly excited about this update. I've played crossfire a few times with a friend and i's quite a fun map. Can't wait to get my hands on the other ones and take them for a spin!

Everyone prepare for Day[9] to dedicate a daily to the new maps that actually make it in, or if he is baller enough, look at the maps and say what he likes and not likes and talk the races and what they could do on the map and which ones he would like to see in there and the ones he doesn't with his usual obvious SC2 wisdom and why.

Then after posting let the GOMtv people totally not watch it or listen to what he has to say. But behind closed doors, they totally will lol
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
emc
Profile Joined September 2010
United States3088 Posts
January 10 2011 02:18 GMT
#673
the maps that have rocks for 3rd and 4th expansions are perfectly reasonable. The surface area on the rocks are really quite huge, you'd be surprised how fast the rocks go down to a full zergling surround. I played Auir Garden and the rocks aren't an issue, there is plenty of time to destroy rocks after your 2nd base is saturated.
Logo
Profile Blog Joined April 2010
United States7542 Posts
January 10 2011 02:24 GMT
#674
On January 10 2011 10:20 Kammalleri wrote:
Isn't the first map eexactly like Delta Quadrant? We still have the same problem and if you ask me only problem of Delta Quadrant that depending on where you spawn youyour backdoor expo can be abused so much more easily then on other spawn. And this map is exactly the same.


The difference is the rocks are located at the front base rather than the rear. This allows for Zerg to prevent Protoss and Terran from grabbing a free 3rd base (though the free expo is still a big issue) as well as allowing for zerg to grab a safe FE rather than having to defend the frontal expansion.

There's also longer rush distances and no backdoor drops/cliff abuse.
Logo
andeh
Profile Blog Joined August 2009
United States904 Posts
January 10 2011 02:31 GMT
#675
lol at tsl using old stale maps
dcberkeley
Profile Joined July 2009
Canada844 Posts
January 10 2011 02:32 GMT
#676
You know what would make this amazing news? If Blizz replaced their maps with GSL maps.
Moktira is da bomb
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
January 10 2011 02:35 GMT
#677
I tried these maps and they are pretty good but definitely don't have that blizzard polish. It would be nice if the GSL submitted the maps to blizzard for their review, and then Blizzard put them up for the public ladder.
http://grooveshark.com/#/deltrus/music
SayfT
Profile Blog Joined June 2010
Australia298 Posts
January 10 2011 02:42 GMT
#678
Nice, good to see some custom maps in the GSL rotation, hopefully Blizzard will allow other tournaments to use custom maps too.
For no man will ever turn homewards from beyond Vega to greet again those he knew and loved on Earth
Darkn3ss
Profile Joined November 2009
United States717 Posts
January 10 2011 02:46 GMT
#679
Hehe once again custom maps are being favored over BlizzMaps...

Eventually no one will even want to ladder on b.net due to shitty map pool... and EVENTUALLY there will be another ladder instead of b.net ladder (think iccup and bnet1.0)

Maybe GSL will break ties with Blizz and go on to be a PIRATE SERVER!!!!!! lolol

That's a bunch of jiberish, I know. But yay for new maps! XD
Dont quote me boy, cuz I aint saying shhh...
Jsanko
Profile Joined March 2010
Slovakia120 Posts
January 10 2011 02:55 GMT
#680
OMG, this maps are so awsome, cant wait to try with friends when they come from work (4AM in EU right now lol).
Mineralzzzzz...
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
January 10 2011 02:55 GMT
#681
On January 10 2011 07:27 ForAlways wrote:
Who the hell is using my name....

User was warned for this post


I was here first :3
ayekuf
Profile Joined April 2010
United Kingdom91 Posts
January 10 2011 03:00 GMT
#682
these maps would be a massive improvement over what we have atm. glad that steppes of war, blistering sands and delta quadrant are porentially going. i personally hope jungle basin is the other map to go.
www.starcrafthub.net / @starcrafthub - The home of StarCraft II in the UK.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-01-10 03:01:09
January 10 2011 03:00 GMT
#683
FINALLY YESSSSSSSSSSSSSS

ship them into ladder map pool as well.
A man is what he thinks about all day long.
stiknork
Profile Joined August 2007
United States128 Posts
January 10 2011 03:06 GMT
#684
Just played some on Tal'Darim altar -- reminds me of longinus a bit and seems pretty nasty for zerg. Seigeable nat, tight chokes on nat both between main base and between nat and 3rd so toss can cannon rush painfully and forge fe easily and terran can bunker your choke pretty painfully.
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-01-10 03:11:22
January 10 2011 03:10 GMT
#685
Uploaded some games here, if anyone knows a program to split .ogm files for free pm me (so I can add longer ones). Oh, and they're free so afaik Gom won't care, or they'll just take them down.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2011-01-10 03:17:12
January 10 2011 03:12 GMT
#686
Terminus Re on EU server is bugged - returning 10 minerals each trip when mining.

Edit: Same goes for Aiur Garden ... Is this only happening to me?
Edit2: Nvm seems i was playing the wrong ones, somone named "Tunneltraxx" are putting ones up that return 10 minerals per trip..
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
Last Edited: 2011-01-10 03:16:14
January 10 2011 03:13 GMT
#687
I played on a few of these and here are my thoughts:

Auir garden seemed pretty cool, but I did not like some features on Tal'Darim altar. The ramp is too wide for a single forcefield, and even wider with the destructible rocks on the ramp destroyed. Stalkers can blink over the gap, if you were to double forcefield. You can build on the narrow point of the choke with the rocks, so you could pylon block it with two cannons and cannon contain.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
January 10 2011 03:14 GMT
#688
WOOO Plp behind GSL have a brain and are pushing for a dynamic fresh pro-scene, like in BW
goswser
Profile Blog Joined May 2009
United States3519 Posts
January 10 2011 03:28 GMT
#689
Wonder whats going to happen with this in the future. Will blizzard introduce maps gsl uses into the map pool? Will blizzard keep their map pool, thus rendering the rankings useless in time, because of imbalanced maps? Will another server like iccup develop so a ladder with gsl maps is used? If blizzard maps stay this bad, give it a few months and they will become far worse due to people improving and abusing them more, and ladder will be useless.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
SecondSandwich
Profile Joined July 2008
United States319 Posts
January 10 2011 03:33 GMT
#690
Certainly is about time, but get rid of Scrap Station! That map is too gimicky to be interesting.
"Whatever [flash] says is the best, is the best" -Artosis i!i!i!i!i!Find Match!i!i!i!i!!i
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
January 10 2011 04:00 GMT
#691
Someone point them to the iCCup maps.
http://campaignforliberty.org/
HocusPocus
Profile Joined August 2010
Germany214 Posts
Last Edited: 2011-01-10 04:06:55
January 10 2011 04:04 GMT
#692
I hope they disband the idea of putting Tal'Darim Altar in the GSL.
With no ramp and a choke at the main that is not blockable by 1 forcefield i think 4 warpgate all ins will be unstoppable (at least in PvP).
AnBi - www.twitch.tv/anbi2199
Dugrok
Profile Joined April 2010
Canada377 Posts
January 10 2011 04:06 GMT
#693
Given the fact that GSL and Blizzard generally speak to each other, I wouldn't be surprised if Blizzard took their criticism in regards to the map pool into consideration. Hopefully that will result in some new maps coming out for the ladder as well.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
January 10 2011 04:07 GMT
#694
Blizzard should either implement these (and other good maps such as ICCUP maps) to their ladder pool OR make 2 different ladder map pools and have players choose which map pool they want to play on.

1. The normal one that will barely change like with any other Blizzard RTS.
2. The competitive one, which will change frequently and implement these type of custom maps.

This would allow pro players to practice on ladder and other random people to play good maps as well while still keeping the normal ladder pool for people who prefer it (IE nub friendly).

I'm aware it would split the community a little bit but I think it's safe to say 99% (or just 100%) of the competitive community would be playing the second map pool.



They would need to work out a system to choose which maps get rotated for new ones and how often but I don't think that would be too complicated.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
January 10 2011 04:12 GMT
#695
On January 10 2011 13:07 Kurr wrote:
Blizzard should either implement these (and other good maps such as ICCUP maps) to their ladder pool OR make 2 different ladder map pools and have players choose which map pool they want to play on.

1. The normal one that will barely change like with any other Blizzard RTS.
2. The competitive one, which will change frequently and implement these type of custom maps.

This would allow pro players to practice on ladder and other random people to play good maps as well while still keeping the normal ladder pool for people who prefer it (IE nub friendly).

I'm aware it would split the community a little bit but I think it's safe to say 99% (or just 100%) of the competitive community would be playing the second map pool.



They would need to work out a system to choose which maps get rotated for new ones and how often but I don't think that would be too complicated.


I think Blizzard should just give the people what they want and get rid of maps like DQ, Steppes, Blistering.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 10 2011 04:14 GMT
#696
HOLY SHIT FINALLY a major tournament decides to use non-ladder maps.... my god
I'm like badass squared | KeitZer.489
GypsyBeast
Profile Joined December 2010
Canada630 Posts
January 10 2011 04:17 GMT
#697
they all look kick ass exept for Aiur garden. The super safe in base seconds like that make for silly games, they almost always come down to 2 base timing pushes.
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
shoopuhpowah
Profile Joined November 2010
7 Posts
January 10 2011 04:23 GMT
#698
Biohazard would be disgusting vs a Terran. Having walls enclosed around the expo AND a cliff would provide easy harassment from tanks. >.<
soulreaper55123
Profile Joined April 2010
United States1 Post
January 10 2011 04:31 GMT
#699
i vote that tal darim alter does not go into pool i like the air garden alot it lets zerg surround protoss to use chokes and terran to use cliffs it will make fun games for sure
rock on lil dude
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
January 10 2011 05:17 GMT
#700
Oh man i love you <3
i dunno lol
StyLeD
Profile Joined January 2011
United States2965 Posts
January 10 2011 05:36 GMT
#701
On January 10 2011 13:14 Keitzer wrote:
HOLY SHIT FINALLY a major tournament decides to use non-ladder maps.... my god


Also happens to be THE major tournament. Props to GOM. Radical change is necessary.
"Even gophers love Starcraft" - Tasteless. || Davichi | IU <3
Von
Profile Joined May 2009
United States363 Posts
January 10 2011 05:38 GMT
#702
On January 10 2011 12:10 rift wrote:
Uploaded some games here


Cool.

.
If its not fun I dont want it.
lindn
Profile Joined July 2010
Sweden833 Posts
January 10 2011 05:39 GMT
#703
On January 10 2011 13:23 shoopuhpowah wrote:
Biohazard would be disgusting vs a Terran. Having walls enclosed around the expo AND a cliff would provide easy harassment from tanks. >.<

it's a 3rd/4th, i THINK you'll have mutas out by then.
Nayru
Profile Joined April 2010
United States87 Posts
January 10 2011 06:19 GMT
#704
I would love to see some different maps. There are too few.
White-Ra: "I miss reaver, he so stupid but he kill 20 SCV!"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
January 10 2011 06:21 GMT
#705
HOLY SHIT FINALLY a major tournament decides to use non-ladder maps.... my god


I hope you realize that Gom and Blizzard are so close that they're basically one and the same when you're talking about GSL maps.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2011-01-10 06:26:31
January 10 2011 06:25 GMT
#706
On January 10 2011 13:23 shoopuhpowah wrote:
Biohazard would be disgusting vs a Terran. Having walls enclosed around the expo AND a cliff would provide easy harassment from tanks. >.<
I thought the map looked good... until I saw this video and realized that it was about the size of Steppes.

Then apparently Altar isn't viable for Toss because of the weird ramp, and Aiur has that weird isolated in-base second that is apparently very vulnerable to proxy air, but they should be more playable than what was lost.

At least, Terminus and Crossfire look really good.
MiKTeX
Profile Blog Joined October 2010
United States234 Posts
January 10 2011 06:50 GMT
#707
sweeeet this is awesome

thank you gom for taking the initiative to use custom maps in tournaments
Koshi
Profile Blog Joined August 2010
Belgium38797 Posts
Last Edited: 2011-01-10 07:19:48
January 10 2011 07:18 GMT
#708
This is important news! I would love to see some new maps instead of the same crap over and over. Even if the balance isn't 100% optimal on these maps, this is a step in the right direction.

GSL, I love you.
I had a good night of sleep.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 10 2011 07:19 GMT
#709
Aiur Garden looks like an excellent map
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
January 10 2011 07:23 GMT
#710
On January 10 2011 15:25 Pwere wrote:
Show nested quote +
On January 10 2011 13:23 shoopuhpowah wrote:
Biohazard would be disgusting vs a Terran. Having walls enclosed around the expo AND a cliff would provide easy harassment from tanks. >.<
I thought the map looked good... until I saw this video and realized that it was about the size of Steppes.



about the size of steppes??? The zerg sees the protoss moving out and has time to make over 11 roaches before he gets there. that doesn't happen on steppes. You should log onto Bnet and look up the map and play vs. an AI just to see how big it is before coming in here saying it is the size of the smallest map out there.


Maedi
Profile Joined August 2009
United States477 Posts
January 10 2011 07:29 GMT
#711
This is great, looking forward to new maps
SheaR619
Profile Joined October 2010
United States2399 Posts
January 10 2011 07:30 GMT
#712
Good Bye Jungle basin? Im assuming that is the 4th candidate for winning the "GTFO" award :3
I may not be the best, but i will be some day...
kazansky
Profile Blog Joined February 2010
Germany931 Posts
January 10 2011 08:16 GMT
#713
This is great news even if the maps were rubbish, finally some custom maps.

We played all the maps in our practice yesterday a few times in different matchups, Bio Hazard and Terminus feel nice and are also designed nice, TelDarim is ok aswell, Aiur plays out awkward but seems to work, and I didnt recognize the difference of the GSL crossfire and the blizzard crossfire, maybe we didnt look hard enough.

Summary is: nice maps, better than Steppes or Delta for sure, an improvement regardless of how the maps will turn out to be.
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
Z3kk
Profile Blog Joined December 2009
4099 Posts
January 10 2011 08:40 GMT
#714
This brings tears of joy to my eyes.

Maybe these maps will help foster 3-or-more-base play!! :D
Failure is not falling down over and over again. Failure is refusing to get back up.
Atticus.axl
Profile Blog Joined April 2010
United States456 Posts
January 10 2011 08:42 GMT
#715
I still eagerly await the day when we may look back at the old Blizzard maps and feel comforted knowing that we now play on maps that add a level of beauty and depth to the game. I'm just glad we are finally taking a step toward that future.
DoctorHelvetica <3
MagmaRam
Profile Joined October 2010
United States395 Posts
January 10 2011 08:48 GMT
#716
These maps look nice, especially for macro-oriented play. I'd be really excited to see Crossfire get in, as it's the only Blizzard map that my friends and I play on regularly in custom games. Crossfire is so much fun for big macro games, and when it goes to 3+ bases, you have to think to be able to defend both your expansions and the production at your main. Defensive drops, blink micro, creep spreading and killing, there are a lot of things that can happen just because it doesn't hinder late-game play in the way that some of the maps leaving do (looking at you, Steppes of War). It's also an "official" map, so it could end up in the ladder pool at some point even if custom maps never make it.
Kilgort
Profile Joined July 2010
Ukraine41 Posts
January 10 2011 08:50 GMT
#717
Didn't read whole topic, but saw that many ppl think that iCCUP maps are good in Starcraft 2. I played on few of these maps with my friends and want to say that almost all today iCCUP maps for SC2 are totally garbage. I'm playing zerg, not the high skill, but I win often my friends on SC2 normal maps like Metalopolis, etc. I lost many games on these maps, because they are not good.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 10 2011 09:06 GMT
#718
After staring at the maps for some time, I have to say that I'm in love with the design of Aiur Garden - you got the natural basicly on a silver plate, but it is VERY vulnerable to air harassment. Which is awsome, because nobody likes maps where you just can't harass early on. Banshees, phoenixes and mutas lose their purpose otherwise.
On the other hand, you are free to expand more aggressively outside of your base, where it is much harder to harass with air-units since the mineral line is near the ledge of the main. This expansion, however, can be entered not only from one big ramp but from two, which makes it hard to secure early on, especially versus ling-run-bys.
It looks like semi-all-ins off two base should be do-able, but still not as easy as, say, on Xel Naga where you auto-lose your expansion since it can be attacked from a million different paths. Also, once you establish a dominant position on the main ground outside your base, you have secured yourself 4 bases and games enter real macro-mode - nevertheless it will be hard to secure both this ground and your main/back-natural vs drops in lategame, which, again, is awsome.
"You see....YOU SEE..." © 2010 Sen
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2011-01-10 10:44:15
January 10 2011 10:19 GMT
#719
On January 10 2011 15:25 Pwere wrote:
Show nested quote +
On January 10 2011 13:23 shoopuhpowah wrote:
Biohazard would be disgusting vs a Terran. Having walls enclosed around the expo AND a cliff would provide easy harassment from tanks. >.<
I thought the map looked good... until I saw this video and realized that it was about the size of Steppes.

Then apparently Altar isn't viable for Toss because of the weird ramp, and Aiur has that weird isolated in-base second that is apparently very vulnerable to proxy air, but they should be more playable than what was lost.

At least, Terminus and Crossfire look really good.


Interesting, you are given a choice to take the gold that doesnt have gas or a regular expansion that does have gas on Biohazard. Obviously, most people will favor the regular expansion due the gas except terran who probably going heavy bio. I am concern about the tight close gap path that leads to the regular 3rd though. Seems like it is very suspectible to force field seal. Loving the easy to defend natural and the distance is probably same as shakuras.

More interesting is that very early third inbase hatch. Which indicate that the map is indeed bigger than steps. Just adding a new map totally alters the meta game. I am liking where this is headed already.

Bigger map means that zerg will have to be better at creep spread. I saw the game on teremis and i just gotta say, those baneling didnt do ANYTHING. Creep spread must be on par to be able to do anything sufficiant. Otherwise we will be seeing more infestor + baneling + ling play in TvZ. I think this might be another key that has been over looked.
I may not be the best, but i will be some day...
b_unnies
Profile Blog Joined March 2006
3579 Posts
January 10 2011 11:03 GMT
#720
what would be the point of ladder if GSL and ladder has different map pools ? Of course they're going to be the same
maize
Profile Joined August 2010
United States38 Posts
January 10 2011 11:09 GMT
#721
On January 10 2011 15:25 Pwere wrote:
Show nested quote +
On January 10 2011 13:23 shoopuhpowah wrote:
Biohazard would be disgusting vs a Terran. Having walls enclosed around the expo AND a cliff would provide easy harassment from tanks. >.<
I thought the map looked good... until I saw this video and realized that it was about the size of Steppes.

Then apparently Altar isn't viable for Toss because of the weird ramp, and Aiur has that weird isolated in-base second that is apparently very vulnerable to proxy air, but they should be more playable than what was lost.

At least, Terminus and Crossfire look really good.

opening taken str8 from bw, pretty cool
Fate25
Profile Joined May 2010
Singapore47 Posts
January 10 2011 11:56 GMT
#722
How can I upload these maps into my SEA server?
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
January 10 2011 12:37 GMT
#723
I know its doubtful, but I want blizzard to take these steps as well. I would love to play on these new maps but have them count towards my overall ladder score. Don't remove Steppes though, actually like that one
J.E.G.
Profile Joined May 2010
United States389 Posts
January 10 2011 12:54 GMT
#724
Has anyone spawns cross position of Aiur Garden? I played about 7 or 8 customs on it today and got spawned close position each time.
Do or do not; there is no try.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2011-01-10 14:49:06
January 10 2011 13:37 GMT
#725
Holy shit the natural on crossfire is exposed. That's going to be fun vZ. Forge first does alright but it still feels so much more vulnerable.

I'm scared
FoFo
Profile Joined April 2010
Netherlands207 Posts
January 10 2011 13:43 GMT
#726
how do you find these maps on the custome games list?
it says "search for GSL to play" but there isn't a search option...
"we must avoid balancing SC2 by making everything suck equally hard."
ch4ppi
Profile Joined July 2010
Germany802 Posts
Last Edited: 2011-01-10 14:06:35
January 10 2011 14:05 GMT
#727
Just had a look over Aiur Garden and BioHazard.

Aiur Garden has some interesting features:
- very thick line of side blockers, u can really hide stuff there.
- 3rd/4th base blocked by rocks, but the natural very safe to get, maybe cause a problem for Zergs against FE-builds, because they dont have the units to counter expand early near them. On the other hand they expand far away because the maps are large.
- Good positions for all races.

conclusion: Very neat map, Im gonna try to get some games played on it. It seems to be very good.

BioHazard:

Gold expansion without Gas is sth I dislike pretty much, because it favours the massive marine play A LOT. Also the 3rd is hard to hold against Collossi and Tanks, while again u can take far awy 3rds =/
First look didnt please me yet


@FoFO

Create a game, there is the search option
FuRong
Profile Joined April 2010
New Zealand3089 Posts
January 10 2011 14:11 GMT
#728
I just played a custom game on Aiur's Garden too, you can find it if you just search for GSL in custom games. I like the map. It feels like there is a lot of space which was actually a bit unnerving at first after being so used to games on small maps, but I think the map has a lot of potential to create good games.
Don't hate the player, hate the game
Faze.
Profile Joined November 2010
Canada285 Posts
January 10 2011 14:15 GMT
#729
On January 08 2011 23:01 cilinder007 wrote:
they wont remove scrap station ?!!? (


No reason in the world to do that.


OT:
WOOOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOO!

That is all, thank you.
D:
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2011-01-10 14:28:52
January 10 2011 14:27 GMT
#730
FINALLY! now...if blizzard sees how popular/balanced these maps are, maybe they'll implement them on ladder o.o *crosses fingers*

edit: and im 99% sure the 4th map is scrap. that map is trash.
When they see MC Probe, all the ladies disrobe.
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
January 10 2011 15:43 GMT
#731
On January 10 2011 23:27 da_head wrote:
FINALLY! now...if blizzard sees how popular/balanced these maps are, maybe they'll implement them on ladder o.o *crosses fingers*

edit: and im 99% sure the 4th map is scrap. that map is trash.


It's pretty bad but not as bad as jungle basin.
ShLiM
Profile Joined August 2010
Bulgaria178 Posts
January 10 2011 16:59 GMT
#732
after a couple of games on Aiur Garden i find the main to be kinda small.
IBASI ZMIQTA
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-01-10 18:20:55
January 10 2011 17:58 GMT
#733
sweeeeeeet. Awesome news, and I guarantee that people will start playing these maps to practice too.

Biohazard looks like it might have tank drops but not thor drops hit the expo, also smaller cliff compared to LT - it's all within range of 1 well-placed spine crawler. Pop an OL up there and a spine at the base of the cliff? I'll try this out.

What's the korean reaction to these maps? I assume it's positive.

I bet the 4th map will be either LT or JB! But just a hunch.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2011-01-10 18:36:59
January 10 2011 18:36 GMT
#734
well, the biohazard pro VOD posted was boring like hell, 10 minute pure build up, unhindered expansions because distances are so long. Big balls clash. End. With those large maps the 200 supply cap will hurt Z a lot, because you cannot afford to have more than 3 expos mining, else you won't have enough supply for army. We'll likely see a lot of games were P and T will outmacro Z. Z is hurt most by supply cap because of weak units.
21 is half the truth
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 10 2011 19:14 GMT
#735
On January 11 2011 03:36 Schnullerbacke13 wrote:
well, the biohazard pro VOD posted was boring like hell, 10 minute pure build up, unhindered expansions because distances are so long. Big balls clash. End. With those large maps the 200 supply cap will hurt Z a lot, because you cannot afford to have more than 3 expos mining, else you won't have enough supply for army. We'll likely see a lot of games were P and T will outmacro Z. Z is hurt most by supply cap because of weak units.



In BW the 200 supply limit was fine because of the rate of mineral collection on a single base. In SC2 you can mine like 2x the number of minerals making army build ups a lot faster. 300 supply cap would be cool , but imagine a 300 supply voidray/collosus/stalker ball. Unstoppable.
Developer for http://mtgfiddle.com
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2011-01-10 19:43:38
January 10 2011 19:39 GMT
#736
Hopefully the 4th map to go is jungle basin.

As for the new maps, the 4 player maps look amazing if you get cross spawns but just like delta and meta, most of them look like they will be absolute shit if you get close spawns.

I agree with many people, tho, that even if these maps aren't much better, the mere step of going away from what Blizzard has is a step in the right direction. If Blizzard didn't believe all the people who said their maps are shit they should now.

Edit: Oh shit it's crossfire. I hate that map. Terran can basically protect FOUR bases, including a gold, at a single choke. That watch tower covers all those areas, put a few tanks at that tower and you control every path into your side of the map outside of drops/air. Going to be an air heavy map against terran.
Cygnus
Profile Joined February 2004
United States845 Posts
January 10 2011 19:39 GMT
#737
On January 10 2011 14:38 Von wrote:
Show nested quote +
On January 10 2011 12:10 rift wrote:
Uploaded some games here


Cool.

.


Checked out the games, I really like Terminus Re however Biohazard still feels too small.
Rudiment
Profile Blog Joined August 2010
United States174 Posts
January 10 2011 21:51 GMT
#738
Played a bunch of customs on these maps and they felt alright, though a few games went to a stalemate where the limiting factor wasn't mins or gas, but rather supply. I saw two players spam ravens and infestors because turrets and infested terrans don't cost supply >.<
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2011-01-10 23:03:24
January 10 2011 23:02 GMT
#739
aiur garden was a lot of fun. played a few CG's on it last night. felt very SCBWish, great economies pumping units with lots of action and map control that mattered ie. being able to flank, run by etc. you actually had to pay attention to locations at all times as opposed to the crappy ladder maps that are so straightforward.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Akash
Profile Joined October 2010
Romania113 Posts
January 10 2011 23:15 GMT
#740
Just tried Aiur Garden.I loved the way it felt.enough space for zerg to flank but some chockes for the toss to FF.It reminded me of Triathlon ,not by it's shape but by the expo which is only accesible from the main.

I felt this way when i played the SC 2 version of Fighting Spirit.

So we got a start.A tournament is adopting custom maps.And not just any tourney.One which is directly related to Blizz.

Now we all just need all the expansions and the units and we're set ! :D

The glory of the Elder Days and the hosts of Beleriand, so many great princes and captains were assembled. And yet not so many, nor so fair, as when Thangorodrim was broken, and the Elves deemed that evil was ended for ever, and it was not so!
Deimos
Profile Joined June 2009
Mexico134 Posts
January 10 2011 23:33 GMT
#741
Some ICuup Maps pleaseeeeeeeeeeeeeee!!!!!!!!!!!!!!!!
ShadowWolf
Profile Joined March 2010
United States197 Posts
January 10 2011 23:53 GMT
#742
On January 10 2011 13:12 MaD.pYrO wrote:
Show nested quote +
On January 10 2011 13:07 Kurr wrote:
Blizzard should either implement these (and other good maps such as ICCUP maps) to their ladder pool OR make 2 different ladder map pools and have players choose which map pool they want to play on.

1. The normal one that will barely change like with any other Blizzard RTS.
2. The competitive one, which will change frequently and implement these type of custom maps.

This would allow pro players to practice on ladder and other random people to play good maps as well while still keeping the normal ladder pool for people who prefer it (IE nub friendly).

I'm aware it would split the community a little bit but I think it's safe to say 99% (or just 100%) of the competitive community would be playing the second map pool.



They would need to work out a system to choose which maps get rotated for new ones and how often but I don't think that would be too complicated.


I think Blizzard should just give the people what they want and get rid of maps like DQ, Steppes, Blistering.


Sadly, there are a lot of people who actually enjoy all 3 maps. People in diamond - specifically a few in the 1000 - 1900 range - that I talk to actually love the heck out of at least 1 of those 3 ( usually Steppes oddly ). It takes several games in which I play as abusively as imaginably possible to make them understand why these maps are so bad. I think there would be more outcry ( and subsequent action ) if people on the NA ladder were bigger jerks about map imbalance.

But showing someone the 2 gate rush on Steppes that you can do when they spawn in the northern position and you put the gates up above the ramp in PvZ usually ends that opinion pretty fast. Or a 7 pool ling rush that is not even close to all-in because Steppes is an awful map.
WickedBit
Profile Joined August 2010
United States343 Posts
January 11 2011 00:31 GMT
#743
I like some of these maps. They seem to be a huge improvement over the ones they are replacing. Some of these seem to be as large as Shakuras. Hopefully GOM takes this as a first step and comes up with 15-20 good maps which promote macro based play and blizzard follows suit by making these standard on the ladder.
Not sure why they are not evaluating some of the ICCUP maps which seem to be great in that regard also.
Deltablazy
Profile Joined November 2010
Canada580 Posts
Last Edited: 2011-01-11 00:46:52
January 11 2011 00:44 GMT
#744
Just played 2 TvTs on Aiur Garden. It was pretty fun, just like BW. Expand anywhere you want, not to mention you have your nat and third close to your main. And contains weren't a problem, there was so much space. I'm pretty sure new strats will appear since it's so safe to even double expand on these maps. Can't wait to see the Code S play on them.
FragKrag
Profile Blog Joined September 2007
United States11549 Posts
January 11 2011 00:53 GMT
#745
FUCK YES!!!!!!
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
tuestresfat
Profile Joined December 2010
2555 Posts
January 11 2011 01:11 GMT
#746
Aiur Garden looks fucking sick and I've always enjoyed playing on Crossfire (1v1 my friends there quite a bit).

Is it just me or is Biohazzard OP as hell for terran will ALL THOSE HIGH GROUND ABUSE? Containing a zerg could not be easier. Then again this is all speculation from my shitty overview of the map.
GTR
Profile Blog Joined September 2004
51398 Posts
January 11 2011 02:37 GMT
#747
what the fuck is with map makers fetish of putting rocks in every possible expansion place.

the only reason they were used in bw was to block paths and ramps. there is completely no reason at all to start throwing them at every expansion.
Commentator
Tricks
Profile Joined August 2010
United States252 Posts
January 11 2011 02:37 GMT
#748
yesssssssssss
Favorite Players: Zai, Arteezy and LaNm
Tomo009
Profile Joined September 2010
Australia96 Posts
January 11 2011 03:03 GMT
#749
These maps available on SEA? I want to play them they look great.
Wipples
Profile Joined November 2010
Canada269 Posts
January 11 2011 04:01 GMT
#750
Whats up with the rocks at half the expos on Tal'Darim? (It doesnt show on the pic, but when you play it they're there). I find that kinda dumb, though I do like the rocks on the ramp to your main, kinda letting you decide how wide you want your choke to be. Even with the rocks, i think the map is awesome.
whojohnisgalt
Profile Joined December 2010
93 Posts
January 11 2011 04:04 GMT
#751
I agree that maps need to be bigger, but some of these maps are just so big that the entire way the game is played will change dramatically
rift
Profile Blog Joined September 2007
1819 Posts
January 11 2011 04:50 GMT
#752
more VODs: http://sc2vods.blip.tv/posts?view=archive&nsfw=dc
silentreality
Profile Joined March 2008
Korea (South)222 Posts
January 11 2011 05:27 GMT
#753
I advise everybody to at least give the maps a try before commenting too much! Also.. keep in mind that these are in no way final versions.. they have gone through many revisions as Gisado keeps them in the rotation during the star challenge.^^
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 11 2011 05:39 GMT
#754
On January 11 2011 14:27 silentreality wrote:
I advise everybody to at least give the maps a try before commenting too much! Also.. keep in mind that these are in no way final versions.. they have gone through many revisions as Gisado keeps them in the rotation during the star challenge.^^


Do you know if players are liking them? It'd be interesting to know how they're going down with top level players and pros.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
January 11 2011 06:30 GMT
#755
On January 11 2011 12:03 Tomo009 wrote:
These maps available on SEA? I want to play them they look great.

Same
Yhamm is the god of predictions
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 11 2011 10:46 GMT
#756
On January 11 2011 11:37 GTR wrote:
what the fuck is with map makers fetish of putting rocks in every possible expansion place.

the only reason they were used in bw was to block paths and ramps. there is completely no reason at all to start throwing them at every expansion.


I think it's an attempt to prevent zerg to mass expand in huge maps
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Brandus
Profile Joined September 2010
148 Posts
January 11 2011 15:05 GMT
#757
I can't wait to see how these will play out. You can afford almost everything off of 3 bases. Combined with a huge long rush distance, we're either going to see epic macro games or a lot more proxies.
Tenks
Profile Joined April 2010
United States3104 Posts
January 11 2011 15:06 GMT
#758
I haven't read this entire thread but has a member of the iCCup map team contacted GOM stating they have some professionally built custom maps they'd like to be considered?
Wat
WickedBit
Profile Joined August 2010
United States343 Posts
January 11 2011 17:29 GMT
#759
On January 12 2011 00:05 Brandus wrote:
I can't wait to see how these will play out. You can afford almost everything off of 3 bases. Combined with a huge long rush distance, we're either going to see epic macro games or a lot more proxies.


Yes and thats how it should be. From my viewing of the GSL it seems that people seem to like 2 types of games
1. The long macro game with 3+ bases and lots of army trading.
2. The very short games where one player straight up cheeses. This is because this cheese has a lot more risk to it and usually creates for some fairly wacky games with a lot of ooh and aaah moments.
The games which are generally disliked are those 1 based timing pushes that occur around the 6:30-9 minute mark which usually result in a game with 5 minutes of buildup followed by a quick battle which is over before it started. These games are dull and a lot of the times the losing person loses because of a tiny mistake which is not very apparent to the casual viewer.
Hopefully the larger maps should get rid of these types of games and make it more appealing as a view sport.
BTW a side affect of these larger maps that we haven't seen here is the emergence of a lot more harass play using drop ships or other means since there is a 10 minute or so window where people just macro up. Someone will figure out soon enough like in BW that they can get a bigger advantage long term by harassing and killing a few workers or key buildings.
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 11 2011 17:36 GMT
#760
On January 11 2011 15:30 Scarecrow wrote:
Show nested quote +
On January 11 2011 12:03 Tomo009 wrote:
These maps available on SEA? I want to play them they look great.

Same

As the OP said if you want to publish the maps just PM me. Its only 4 Mouse-Clicks so whoever wants to do that in SEA go ahead. :&
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
andrewlt
Profile Joined August 2009
United States7702 Posts
January 11 2011 17:44 GMT
#761
Why Delta Quadrant? I suppose it's the worst of the 4-player maps but I would think they'd get rid of all the 2-player maps first. I can't think of a single 2-player map in the current ladder pool that I like.
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-01-11 18:03:26
January 11 2011 18:02 GMT
#762
Just noticed isnt the lack of xelnaga a very bad con ?
edit towers i mean ...
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 11 2011 18:22 GMT
#763
I have a really big concern with these upcoming changes and that is the quality of play. Maps like jungle basin and steppes of war force players to come up with different strategies and make play a little more interesting. I believe that when this map pool is brought out, all games will become long macro games with little to no variety. This isn't necessarily a bad thing, however, it is entertaining to watch a few games on a map that is completely different.
Developer for http://mtgfiddle.com
ClanRH.TV
Profile Joined July 2010
United States462 Posts
January 11 2011 18:44 GMT
#764
Great move by the GSL....hopefully this will make things quite a bit more entertaining!
"Don't take life too seriously because you'll never get out alive."
Chise
Profile Joined December 2010
Japan507 Posts
Last Edited: 2011-01-11 20:45:47
January 11 2011 20:30 GMT
#765
On January 12 2011 03:22 darmousseh wrote:
I have a really big concern with these upcoming changes and that is the quality of play. Maps like jungle basin and steppes of war force players to come up with different strategies and make play a little more interesting. I believe that when this map pool is brought out, all games will become long macro games with little to no variety. This isn't necessarily a bad thing, however, it is entertaining to watch a few games on a map that is completely different.


This is a joke, isn't it?
The only thing maps like Steppes and Jungle (Steppes more so than Jungle) force is cheese. And cheese is, at least most people think so, NOT interesting.
andrewlt
Profile Joined August 2009
United States7702 Posts
January 11 2011 21:19 GMT
#766
On January 12 2011 03:22 darmousseh wrote:
I have a really big concern with these upcoming changes and that is the quality of play. Maps like jungle basin and steppes of war force players to come up with different strategies and make play a little more interesting. I believe that when this map pool is brought out, all games will become long macro games with little to no variety. This isn't necessarily a bad thing, however, it is entertaining to watch a few games on a map that is completely different.




You can still cheese in BW-style macro maps. You're not required to unlike in Steppes of All-In.
Red.
Profile Blog Joined October 2010
Spain228 Posts
January 11 2011 22:30 GMT
#767
holy crap is it just me or these maps are just KICKASS?
"Truth is cold and tough; lies are warm and always give you an excuse"
WickedBit
Profile Joined August 2010
United States343 Posts
January 11 2011 23:05 GMT
#768
On January 12 2011 06:19 andrewlt wrote:
Show nested quote +
On January 12 2011 03:22 darmousseh wrote:
I have a really big concern with these upcoming changes and that is the quality of play. Maps like jungle basin and steppes of war force players to come up with different strategies and make play a little more interesting. I believe that when this map pool is brought out, all games will become long macro games with little to no variety. This isn't necessarily a bad thing, however, it is entertaining to watch a few games on a map that is completely different.




You can still cheese in BW-style macro maps. You're not required to unlike in Steppes of All-In.

Yes. And as I mentioned before cheesing in the macro maps is a lot more fun since there is a much larger risk factor to it. Makes for some very interesting games then also.
rift
Profile Blog Joined September 2007
1819 Posts
January 12 2011 01:12 GMT
#769
Watch the VODs. Terran's still good against Zerg
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
January 12 2011 01:25 GMT
#770
these maps are freakin awesome, been playing them on the NA server, search for "GSL" in customs
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
January 12 2011 02:13 GMT
#771
On January 12 2011 03:02 noD wrote:
Just noticed isnt the lack of xelnaga a very bad con ?
edit towers i mean ...

There are towers in all maps. 4 in Taldarim's Altar, Aiur Garden and Terminus Re, one in the middle of Biohazard and 2 in Crossfire.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
XiPSoLo
Profile Joined January 2011
United States21 Posts
January 12 2011 02:52 GMT
#772
After playing two of the four new GSL maps (and looking at the other two) I think they are very beautiful, in a visual way of course, but not-so-practical. I understand that everyone wants more matches in the GSL that are over 8-10mins longer - so do I, but as these maps/gameplay develop (and watching the ICCUP maps) there are a few things to consider.

-ICCUP maps being used seemed to be pretty fairly balanced, with maps that leave options to players for a more early/mid game approach - with the very likely possibility of a late macro intensive game

-The new GSL maps are very aesthetically pleasing, but are a *possibly* being tested for FPS drop rates dealing with doodads and extras in the maps (ie Aiur Garden has a huge doodad in the middle that casts a warping style graphic) it's really not a big deal, just something to consider

-The new GSL maps definitely persuade people to go into a more fast expansion/late macro type of game, offering atleast one to two expansions (depending of destructible rocks)

I know the ICCUP reference has little to do here, they seem a little more viable to become a standardize map by Blizzard. just saying ;P

But, the new GSL maps offer a decently new perspective to the original blizzard maps - creating a very very macro intensive game
"Nothing exists except atoms and empty space; everything else is opinion." Democritus
(Spiff)
Profile Joined December 2010
Canada82 Posts
January 12 2011 06:19 GMT
#773
If they put new maps into the pool it would make me the happiest little boy in the world
Now, everyone in my house watches GSL. GO eSports :D
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 12 2011 13:23 GMT
#774
Crevasse added to candidates.

OP updated.
Persistent Pursuit of Perfection
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2011-01-12 14:32:34
January 12 2011 14:28 GMT
#775
Actually Terran mech is becoming much more popular on these new GSL maps (i never saw this many hellion harasses in Gisado, but it's not just hellions), at least that's what I see on Gisado Star Challenge. And TvZ is turning into more BWesque as Muta Harass is getting much more popular and transition into mass ling-baneling is a bit like lurker-ling-ish (at least they both force the same reaction on enemy marines).

On January 12 2011 22:23 Xeph wrote:
Crevasse added to candidates.

OP updated.


Oh yes, I was just going to pm you about crevasse as I saw it in Gisado on this Monday or Tuesday, but you're a lot faster than I am.

Btw, Crevasse looks cool.
"windows bash is a steaming heap of shit" tofucake
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
January 12 2011 14:46 GMT
#776
Woopeee!
Artosis : Clide. idrA : Shut up.
Obscura.304
Profile Blog Joined September 2010
150 Posts
January 12 2011 15:23 GMT
#777
Wow, scouting is going to likely be very late on Crevasse. I would definitely not look forward to scouting my opponent's position last on that one.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-01-12 17:13:57
January 12 2011 17:12 GMT
#778
On January 12 2011 02:44 andrewlt wrote:
Why Delta Quadrant? I suppose it's the worst of the 4-player maps but I would think they'd get rid of all the 2-player maps first. I can't think of a single 2-player map in the current ladder pool that I like.

Caverns is like the 2nd or 3rd best map in the entire blizzard pool. (its still got its problems though). Just like Meta is not really a good map either.

Quadrant is a really really bad map. Especially for zerg. I thumbs downed that map like day it came out. There are so many reasons to list that I'm not even going to.
A man is what he thinks about all day long.
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-01-12 18:53:45
January 12 2011 18:51 GMT
#779
Aiur Garden is updated in KR Server. (Ver.1.17)
http://www.playxp.com/sc2/maps/pds/view.php?article_id=2542538
[image loading]
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 12 2011 19:11 GMT
#780
On January 13 2011 03:51 winpark wrote:
Aiur Garden is updated in KR Server. (Ver.1.17)
http://www.playxp.com/sc2/maps/pds/view.php?article_id=2542538
[image loading]

winpark, father of Aiur Garden, is here!
Persistent Pursuit of Perfection
FooDSoldOne
Profile Joined October 2010
Germany27 Posts
January 12 2011 20:11 GMT
#781
gay to strong protoss on these maps
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
January 13 2011 00:40 GMT
#782
These are probably the best maps ive ever played on so far in sc2
Reptilia
Profile Joined June 2010
Chile913 Posts
January 13 2011 01:32 GMT
#783
Terminus Re is incredible. That one MUST be added. Ive already played some amazing games on it.
the first 2 are Way to big imo.
The secret to creativity is knowing how to hide your sources
Obscura.304
Profile Blog Joined September 2010
150 Posts
January 13 2011 01:59 GMT
#784
On January 13 2011 03:51 winpark wrote:
Aiur Garden is updated in KR Server. (Ver.1.17)
http://www.playxp.com/sc2/maps/pds/view.php?article_id=2542538
[image loading]

For those of us who can't read Korean, what are the differences between 1.17 and the version on the U.S. server? They look identical from the screenshot, except the newer version looks like it has slightly darker lighting.
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 13 2011 02:02 GMT
#785
On January 13 2011 10:59 Obscura.304 wrote:
Show nested quote +
On January 13 2011 03:51 winpark wrote:
Aiur Garden is updated in KR Server. (Ver.1.17)
http://www.playxp.com/sc2/maps/pds/view.php?article_id=2542538
[image loading]

For those of us who can't read Korean, what are the differences between 1.17 and the version on the U.S. server? They look identical from the screenshot, except the newer version looks like it has slightly darker lighting.

I already sent mapfile to EU, NA server uploaders.
Persistent Pursuit of Perfection
MousecL1ck1
Profile Joined January 2011
187 Posts
January 13 2011 07:49 GMT
#786
These maps looks pretty sweet, can't wait for the change
Counting clouds just floating by ~
Vaethin
Profile Joined December 2010
Germany44 Posts
January 13 2011 08:30 GMT
#787
Strong like on that!!
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-13 08:41:55
January 13 2011 08:35 GMT
#788
Yesterday I played a couple of games on Aiur Garden and I have to say I'm in love with this map - I wanna marry this map and have children with it who become all nice balanced maps when they grow up.

Playing the map it feels like a mixture of shakuras and lost temple with the best of both. Something that's immediately obvious is, that the natural in the back of your base is literally free, you get it on a silver plate. Nevertheless this expo is ridiculously exposed to air harass from basicly everywhere, in PvZ my phoenix-harass was really effective there.
The next thing that you notice when playing the map is, that the 3rd and 4th have rocks on it - especially in the PvZs this was pretty annoying to deal with, because even if the rocks at the 3rd are no problem at all, you kinda "never" feel safe enough to go and destroy the rocks at the 4th. It mostly feels better to just expand in one of the other mains while keeping the pressure up.
The 3rd itself is also quite easy to defend, even if there are two entrances, you can position your army in the middle and be fine. Nevertheless everything beyond that becomes ridiculously difficult to deal with and requires precise decisionmaking. Otherwise the newly aquired expos will just die. This whole set-up makes the openings highly macro and harassment-based, all-ins are extremely hard in comparison to, say, Xel Naga. Nevertheless, since everything beyond the 3rd becomes a nightmare to defend, the game doesn't evolve into a "static" campfest, like you have it sometimes on blistering sands when the map is split.
"You see....YOU SEE..." © 2010 Sen
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-01-13 13:20:01
January 13 2011 08:44 GMT
#789
While playing 1vs1 in Aiur Garden, you cannot find your opponent at the cross position.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 13 2011 12:39 GMT
#790
On January 13 2011 17:44 winpark wrote:
While playing 1vs1 in Aiur Garden, you cannot find your opponent at cross positions.


Interesting, I wasn't aware of that (obviously I thought it was just a coincidence that I never got cross position when playing on it). Do you know why this is the case? Did the developers fear the map would have gotten "too big" and too much of a camp-fest? Because the running-distances don't really differ that much, the biggest difference is air harass/flying distance.
"You see....YOU SEE..." © 2010 Sen
ZeNd0kUn
Profile Joined October 2010
United States331 Posts
January 13 2011 14:17 GMT
#791
On January 13 2011 17:44 winpark wrote:
While playing 1vs1 in Aiur Garden, you cannot find your opponent at the cross position.
They should fix this if this is true. Cross positions should make good games.
"Do not judge by appearances, but judge with right judgment." - Jesus
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
January 13 2011 15:51 GMT
#792
On January 13 2011 10:32 Reptilia wrote:
Terminus Re is incredible. That one MUST be added. Ive already played some amazing games on it.
the first 2 are Way to big imo.


That's what's so good about these maps, they're huge, we had a lot of fun playing on them yesterday.
Nik0
Profile Joined April 2010
Uruguay460 Posts
January 13 2011 16:05 GMT
#793
whats up with koreans and rocks :S
Evoshadow
Profile Joined December 2010
United States88 Posts
Last Edited: 2011-01-14 04:02:20
January 14 2011 03:59 GMT
#794
For someone who never played brood war well, the size Aiur garden is really intimidating, I just played a 20 minute or so macro game against a protoss who spawned top left while i spawned top right, we barely TOUCHED the middle of the map, he was masters league and im 2400 diamond. I did drop a fourth at the bottom right but I didn't have time to saturate it before I won.

Interestingly although the map is huge close positions are still quite close. the enormousness of it could only be realized in a later game where its split down the middle
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-14 09:54:56
January 14 2011 09:53 GMT
#795
I think Aiur Garden "looks bigger" when you don't play it - since there's no direct "path" from the fourth to your opponent, everyone kinda has to go through the middle to get anywhere. This never makes you feel like you could get flanked from ten different angles. At least for me the experience wasn't worse than, say, on Xel Naga where everything is so open to attacks and harassments from multiple sides.
"You see....YOU SEE..." © 2010 Sen
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 14 2011 17:55 GMT
#796
Aiur Garden is no longer used on Gisado Star-Challenge. I don't know it dropped from candidates or not.

Updated on OP also.
Persistent Pursuit of Perfection
saltygrapes
Profile Joined April 2010
181 Posts
January 14 2011 17:58 GMT
#797
On January 15 2011 02:55 Xeph wrote:
Aiur Garden is no longer used on Gisado Star-Challenge. I don't know it dropped from candidates or not.

Updated on OP also.


thats lame, I think it was the one that played the best of all of them.

hopefully its not dropped from candidates
sxpointz!
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 14 2011 18:00 GMT
#798
Legacy of the Void is now added on Gisado Star-Challenge map pool.

Updated on OP also.

I'm going to send new mapfile to NA, EU uploader.
Persistent Pursuit of Perfection
acidfreak
Profile Joined November 2010
Romania352 Posts
January 14 2011 18:20 GMT
#799
This may seem crazy or discussed allready, but why don't they try some of the iccup maps? They are really good...
You can't out-think the swarm, you can't out-maneuver the swarm, and you certainly can't break the morale of the swarm.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-01-14 18:29:58
January 14 2011 18:27 GMT
#800
Oh man, taking a third is going to be a nightmare on Legacy of the void for Terran players, so many holes to the nat expo.

Btw trying out iCCup maps would be a huge slap to the face. They are renowned as the organization that allowed alternate/private servers for BW/WC3, much to the chagrin of blizzard. I doubt Blizzard/Gom will ever try out GSL maps just for political ramifications.
griffith.583 (NA)
saltygrapes
Profile Joined April 2010
181 Posts
January 15 2011 01:59 GMT
#801
On January 15 2011 03:00 Xeph wrote:
Legacy of the Void is now added on Gisado Star-Challenge map pool.

Updated on OP also.

I'm going to send new mapfile to NA, EU uploader.


it also appears they edited the main ramp on crossfire to be normal sized, is this true ?
sxpointz!
japp
Profile Joined August 2010
Mexico29 Posts
January 15 2011 09:53 GMT
#802
well crossfire will make for some weird but fun games where pushing the enemy may also leave more weaknesses and the other maps look awesome seriously everyone all ins in blizzard maps in 1 or 2 base is so stupid but i dont really like the lack of xelnaga watch towers
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
January 15 2011 11:22 GMT
#803
Legacy of the Void must have the hardest to hold 3rd bases yet maybe after Blistering Sands :S
https://steamcommunity.com/id/*tlusernamehere*/
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
Last Edited: 2011-01-15 12:16:03
January 15 2011 12:14 GMT
#804
Just played on taldair altar, and that was the by far most fun both me and my training partner have had in a long time. Huge battles, and while the huge battles you had to manage 6+ bases and attacks on them while you attack and keeping inject and upgrades and everything.

Finally, at least that map made me feel like 170-200 apm was so far from enough to be able to keep up with everything you wanna do. It was amazing. Hope at least that map gets in, since it was the absolute best/most fun I've had in a long time in sc-2. Awesome, just awesome.

This map forces you to defend mulitple locations attack and macro at the same time. Just awesome, just freaking awesome.

(sry if I am being uncontructive here, but that map was just the best thing to hit ladder ever. period)
Yes I am
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 15 2011 13:12 GMT
#805
wooah took me friggin long to upload the 2 new maps Crevasse and Legacy of the Void should be playable on EU !.

Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 15 2011 14:37 GMT
#806
On January 15 2011 22:12 smileyyy wrote:
wooah took me friggin long to upload the 2 new maps Crevasse and Legacy of the Void should be playable on EU !.


UPDATED on OP

Thank you.

Sorry for my delay. I'm on vacation now
Persistent Pursuit of Perfection
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 15 2011 16:17 GMT
#807
On January 15 2011 10:59 saltygrapes wrote:
Show nested quote +
On January 15 2011 03:00 Xeph wrote:
Legacy of the Void is now added on Gisado Star-Challenge map pool.

Updated on OP also.

I'm going to send new mapfile to NA, EU uploader.


it also appears they edited the main ramp on crossfire to be normal sized, is this true ?

Yes that's true. I just sent new mapfiles to EU NA uploaders.
Persistent Pursuit of Perfection
companydream
Profile Joined September 2010
United States3 Posts
January 15 2011 18:24 GMT
#808
I like how they all look the same
TehForce
Profile Joined July 2010
1072 Posts
January 15 2011 22:37 GMT
#809
ATTENTION

There is a bug on "Terminus Re". I played one game on it as Zerg vs Protoss and the Protoss could see my creep tumors without an observer!!!!

Here is the replay. You can see it at 10:45! I don't know whom to message this bugreport

Link: http://starcrafting.com/replays/sc2replay-download.php?key=3Kxof1
NesTea <3
Chronoboosted
Profile Joined October 2010
United States59 Posts
January 15 2011 22:45 GMT
#810
Are these maps available to download anywhere?
...then the drone turns to his friend and says, "That's no nydus canal. That's my wife!"
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 15 2011 23:23 GMT
#811
On January 16 2011 07:37 TehForce wrote:
ATTENTION

There is a bug on "Terminus Re". I played one game on it as Zerg vs Protoss and the Protoss could see my creep tumors without an observer!!!!

Here is the replay. You can see it at 10:45! I don't know whom to message this bugreport

Link: http://starcrafting.com/replays/sc2replay-download.php?key=3Kxof1

Thank you for you feedback!
Persistent Pursuit of Perfection
ALPINA
Profile Joined May 2010
3791 Posts
January 16 2011 10:03 GMT
#812
From zerg perspective after trying few maps I think crossfire is just plain horrible, I can't imagine zerg winning that map vs. collosus/storm or tanks. Then Aiur Garden is also bad, cause you pretty much can't hatch first because when you get canon rushed you can't put expansion in other exp. because all of them are with rocks. I don't know what's the reasoning behind making all expansions with rocks..
You should never underestimate the predictability of stupidity
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2011-01-16 10:27:35
January 16 2011 10:27 GMT
#813
Really excited for the future of Starcraft 2 with new maps.

I feel like nydus worms are going to be more important on the bigger maps for reinforcing an attack or setting up a contain. Especially so if going for hydralisks, as creep tumours are going to take a long time to spread to your opponent's base. This will make reinforcing with hydras especially weak.

But with a nydus worm it also puts creep down, and you can pop a queen through to get a few tumours out there too. So I can imagine the main and natural hatcheries rallied into to the nydus network and creep spreading out from a forward worm up to the opponent's base. And if he breaks your contain you can just retreat your hydras back into the nydus and unload them all at your main. This will ensure that slow hydras don't get picked off as they retreat off creep, and you will have ample time to set up defensive positioning before he can counter attack due to the large distances.
Xeph
Profile Joined September 2004
Korea (South)191 Posts
Last Edited: 2011-01-16 17:17:34
January 16 2011 16:53 GMT
#814
On January 16 2011 07:37 TehForce wrote:
ATTENTION

There is a bug on "Terminus Re". I played one game on it as Zerg vs Protoss and the Protoss could see my creep tumors without an observer!!!!

Here is the replay. You can see it at 10:45! I don't know whom to message this bugreport

Link: http://starcrafting.com/replays/sc2replay-download.php?key=3Kxof1

The bug is fixed by LSPrime and the map will be updated. I sent bug-fixed mapfile to EU NA uploaders.
Persistent Pursuit of Perfection
Ownos
Profile Joined July 2010
United States2147 Posts
January 18 2011 07:23 GMT
#815
Some thoughts on the maps after playing around in them a bit.

Aiur Garden, all paths converge into the center. That's no too bad considering LT/Metal/Shakuras all have convergence points where you can park your army and resonably defend all your expansions. Just HERE you can deny your opponent at the same time defending your own. Potential trouble there. We'll see.

Tal'Darim altar. I like the layout, but it seems too big? Can't say much else.

Biohazard. This map sucks.

Crossfire. Ramps and hallways is all this map is. It's forcefield heaven. Can't complain. I play Protoss. I do like the overall layout. Maybe some wiggle room can be added. Such as the center, remove those crevasses and open it up.
...deeper and deeper into the bowels of El Diablo
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 18 2011 15:14 GMT
#816
Ok, after some games PvT I have to say, boooh Biohazard, the expansions in the middle are literally impossible to defend against any competent dropship-user.
Crevasse looks awsome, will try it tonight. I don't like legacy of the void, it seem like it's impossible to take a third, entrances everywhere.
"You see....YOU SEE..." © 2010 Sen
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
January 19 2011 02:44 GMT
#817
Is there any good place to watch games on these maps? I know they're on gomtv.com but the gomplayer is giving me a lot of trouble when I try to watch those videos with my horrible campus internet.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
January 19 2011 03:58 GMT
#818
tal'darim altar, crossfire, Terminus Re and Legacy of the Void all look pretty interesting, and id like to see them played

not too excited bout the other ones though
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
January 19 2011 14:58 GMT
#819
On January 19 2011 11:44 [wh]_ForAlways wrote:
Is there any good place to watch games on these maps? I know they're on gomtv.com but the gomplayer is giving me a lot of trouble when I try to watch those videos with my horrible campus internet.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=185877
Do you really want chat rooms?
FooDSoldOne
Profile Joined October 2010
Germany27 Posts
January 19 2011 16:37 GMT
#820
Tal'Darim Altar is pretty nice but the gold expo's need gas geysire
Bair
Profile Joined May 2010
United States698 Posts
January 19 2011 19:04 GMT
#821
On January 20 2011 01:37 FooDSoldOne wrote:
Tal'Darim Altar is pretty nice but the gold expo's need gas geysire


Not neccesarily. There are many expos on BW maps that have minerals only. I think the point is so it is a toss up between more minerals or some minerals and more gas when expanding. Suddenly it is a tactical choice instead of a rush for the gold.
In Roaches I Rust.
mierin
Profile Joined August 2010
United States4943 Posts
Last Edited: 2011-01-19 19:30:49
January 19 2011 19:26 GMT
#822
Close position (ground) Meta really needs to be written out, like the ones on Shakuras. Wonder which of the "mystery maps" is gonna be the one pulled?
JD, Stork, Calm, Hyuk Fighting!
WickedBit
Profile Joined August 2010
United States343 Posts
January 19 2011 22:12 GMT
#823
I think Meta is a very good map but the close position suffers due to short rush distance and no viable third. I think instead of taking it out of the pool or something drastic, the best thing to do is for some map maker to enhance meta by stretching the middle area and converting the expansion in the bottom and top middle into two expansions. This will increase the rush distance between the bases and provide for a third which will be about as hard to take as the second is right now.Another enhancement that can be done is increasing distances between the close by air bases and adding an island expansion on each side.
I think these might change how this map plays enough to make it good in all positions. I would do it but I lack the editor skills to make these changes .
Not sure what can be done to LT though. Maybe edit it such that only cross position and close by air spawns are possible ?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
January 20 2011 05:13 GMT
#824
About the Crossfire SE map, can someone point out any other changes besides the main's ramp to the natural being smaller? (now the size of any ramp on a standard map like LT, instead of 1 size larger in Blizz's)

thanks in advance
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-01-20 06:51:56
January 20 2011 06:50 GMT
#825
On January 20 2011 14:13 Yoshi Kirishima wrote:
About the Crossfire SE map, can someone point out any other changes besides the main's ramp to the natural being smaller? (now the size of any ramp on a standard map like LT, instead of 1 size larger in Blizz's)

thanks in advance


These are the changes I know:

-Main's ramp made 1x standard size
-3o'clock and 9o'clock expansions smaller
-middle side paths smaller (to expos)
-primary ramp to center high ground widened (1side, the original was asymmetrical)
-doodad trees added in unpathable areas

/edit
Image Comparison--
+ Show Spoiler [New] +
[image loading]

+ Show Spoiler [Old] +
[image loading]
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Healingproof
Profile Joined November 2010
Sweden81 Posts
January 20 2011 11:52 GMT
#826
LOL even pre nerf terran, protoss and zerg won every gsl. So to make sure that it keeps going that way, they remove SoW DQ and JB or LT(I'm guessing the 4th map is). They replace them with huge maps which not a single one of them as a cliff at its natrual. But they decide to keep Shakuras and Scrap station? xD wow.. Terran just isn't meant to be a choice anymore it seems ^^
brain_
Profile Joined June 2010
United States812 Posts
January 20 2011 17:15 GMT
#827
On January 20 2011 20:52 Healingproof wrote:
LOL even pre nerf terran, protoss and zerg won every gsl. So to make sure that it keeps going that way, they remove SoW DQ and JB or LT(I'm guessing the 4th map is). They replace them with huge maps which not a single one of them as a cliff at its natrual. But they decide to keep Shakuras and Scrap station? xD wow.. Terran just isn't meant to be a choice anymore it seems ^^



Look how many Terran players there are in the last few rounds of every GSL...

January's semis are TTTP and the Code A finals are TvT.
Phanekim
Profile Joined April 2003
United States777 Posts
January 21 2011 03:35 GMT
#828
On January 20 2011 20:52 Healingproof wrote:
LOL even pre nerf terran, protoss and zerg won every gsl. So to make sure that it keeps going that way, they remove SoW DQ and JB or LT(I'm guessing the 4th map is). They replace them with huge maps which not a single one of them as a cliff at its natrual. But they decide to keep Shakuras and Scrap station? xD wow.. Terran just isn't meant to be a choice anymore it seems ^^


war idra! lol
i like cheese
DirtYLOu
Profile Joined May 2010
575 Posts
January 21 2011 05:31 GMT
#829
There is like 1 good zerg to 20 good terrans lol and people are complaining that zerg is OP lol
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Siwa
Profile Joined August 2010
91 Posts
January 21 2011 14:49 GMT
#830
Just hope not every map is a macro map. That would be boring also!

Variety for the win.
sqrt
Profile Blog Joined August 2010
1210 Posts
January 22 2011 06:03 GMT
#831
Blizz, add those to the map pool, GOM is your partner!
@
ihavetofartosis
Profile Joined January 2011
1277 Posts
January 22 2011 06:59 GMT
#832
On January 20 2011 20:52 Healingproof wrote:
LOL even pre nerf terran, protoss and zerg won every gsl. So to make sure that it keeps going that way, they remove SoW DQ and JB or LT(I'm guessing the 4th map is). They replace them with huge maps which not a single one of them as a cliff at its natrual. But they decide to keep Shakuras and Scrap station? xD wow.. Terran just isn't meant to be a choice anymore it seems ^^

Are you serious? Lets have a little look at the GSL semi-final numbers...

Season 1: TTTZ
Season 2: TTTZ
Season 3: TTPP
Season 4A: TTTT
Season 4S: TTTZ

Yep, sure does look like Terrans haven't had much success.... oh wait....
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
January 22 2011 11:51 GMT
#833
On January 20 2011 20:52 Healingproof wrote:
LOL even pre nerf terran, protoss and zerg won every gsl.


Those are the only three races in the game....
hitman133
Profile Joined October 2010
United States1425 Posts
January 22 2011 13:45 GMT
#834
Sorry but can I download these maps to play offline ? Thanx
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-01-23 05:14:46
January 23 2011 05:14 GMT
#835
On January 21 2011 23:49 Siwa wrote:
Just hope not every map is a macro map. That would be boring also!

Variety for the win.


Yeah, I wouldn't mind one or two small maps thrown in. Though in BW (in big maps), even big maps had 5 minute cheeses and all-ins (Shield Battery rush, proxy barracks, etc) so even if all the maps were big, there can still be plenty of variety.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
January 23 2011 20:36 GMT
#836
On January 22 2011 20:51 Ribbon wrote:
Show nested quote +
On January 20 2011 20:52 Healingproof wrote:
LOL even pre nerf terran, protoss and zerg won every gsl.


Those are the only three races in the game....


read better lol
I want to fly
hugedong
Profile Joined June 2010
United States510 Posts
January 23 2011 21:30 GMT
#837
On January 20 2011 20:52 Healingproof wrote:
LOL even pre nerf terran, protoss and zerg won every gsl. So to make sure that it keeps going that way, they remove SoW DQ and JB or LT(I'm guessing the 4th map is). They replace them with huge maps which not a single one of them as a cliff at its natrual. But they decide to keep Shakuras and Scrap station? xD wow.. Terran just isn't meant to be a choice anymore it seems ^^


This post will give a few people brain damage.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
January 23 2011 22:38 GMT
#838
Cool, thanks monitor

Geez even looking at those two pics for the things you mentioned, it is hard to notice them xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Xeph
Profile Joined September 2004
Korea (South)191 Posts
Last Edited: 2011-01-24 13:09:34
January 24 2011 13:02 GMT
#839
NEW Candidate Map.

Merry-Go-Round(custom, 회전목마, KR available) by winpark

[image loading]
Persistent Pursuit of Perfection
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 24 2011 15:39 GMT
#840
Without having played any of the maps I must say that I like the maps from winpark the most. If rushdistances/openness for this last map work, the simplicity of it is ingenious.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2011-01-24 17:18:54
January 24 2011 17:03 GMT
#841
On January 24 2011 06:30 hugedong wrote:
Show nested quote +
On January 20 2011 20:52 Healingproof wrote:
LOL even pre nerf terran, protoss and zerg won every gsl. So to make sure that it keeps going that way, they remove SoW DQ and JB or LT(I'm guessing the 4th map is). They replace them with huge maps which not a single one of them as a cliff at its natrual. But they decide to keep Shakuras and Scrap station? xD wow.. Terran just isn't meant to be a choice anymore it seems ^^


This post will give a few people brain damage.



I saw his terrible posts on the official Blizz forums and I hoped he wouldn't be able to make his way here. More macro based maps will make the game better and it's annoying having balance whiners on this thread. Especially ones who type like a young teen.

It might be because of all the empty spaces on the edges playing tricks on my eyes, but the three bases on each set look too close to each other. There seems to be virtually no chance for both players to split the third player's expansions.
Redox
Profile Joined October 2010
Germany24794 Posts
January 25 2011 11:58 GMT
#842
Still sucks that with LT and Metalopolis the randomness of spawn positions is such a huge factor in deciding the game. Actually close positions on these maps is worse than some of the maps they have eliminated.
Thats why I am wondering: why keep these close spawn positions? They could easily change the maps so that similarly to Shakuras only cross spawns or close air spawns on LT and metalopolis are possible. That would make these maps so much better and would take away much of the randomness.
Off-season = best season
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 25 2011 18:04 GMT
#843
Merry-Go-Round and Updated Versions of Terminus and Altar are on Eu and should be shortly on the other servers as well.

Merry-Go-Round looks pretty nice :D 3Player maps
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 25 2011 18:15 GMT
#844
On January 26 2011 03:04 smileyyy wrote:
Merry-Go-Round and Updated Versions of Terminus and Altar are on Eu and should be shortly on the other servers as well.

Merry-Go-Round looks pretty nice :D 3Player maps

Thank you for your work ALWAYS!
Persistent Pursuit of Perfection
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 26 2011 13:08 GMT
#845
New map added

Gettysburg
[image loading]
Persistent Pursuit of Perfection
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
January 26 2011 13:24 GMT
#846
The rocks at the nat are pretty interesting, also there is no really safe third, I could see myself rather taking the gold right away in PvT
I will never ever play Mech against Protoss. - MVP
Xeph
Profile Joined September 2004
Korea (South)191 Posts
Last Edited: 2011-01-26 14:46:40
January 26 2011 13:42 GMT
#847
Persistent Pursuit of Perfection
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 26 2011 15:36 GMT
#848
they should announce the change soon shouldn't they? since new season is coming up quickly
http://www.twitch.tv/czelpredy
MeLo
Profile Joined August 2010
Australia192 Posts
Last Edited: 2011-01-26 16:04:02
January 26 2011 16:03 GMT
#849
Uploaded Merry-Go-Round + 2 other updated maps to SEA.

Is there meant to be a supply depot at the end of the ramp? :O
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 26 2011 19:08 GMT
#850
yeah. it's a lowered neutral supply depot, so basically all it does is block players from walling off the bottom of ramps, for zergs who get bunkered/pylon'd in

I like it..really smart way to deal with an annoying problem. i just wish it would become a standard on other maps, but we know that would never happen
ModeratorBlame yourself or God
Nage
Profile Joined January 2011
Brazil50 Posts
January 27 2011 04:13 GMT
#851
On January 27 2011 00:36 PredY wrote:
they should announce the change soon shouldn't they? since new season is coming up quickly

Yup, and I hope they do it fast, if no change to the map pool is made I'm gonna think twice before buying the next season ticket...
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
January 27 2011 04:31 GMT
#852
I'm curious if they ever mentioned that the new maps will be in force immediately in GSL 5. I would presume that they have to delay it for another session for the players to adjust and adapt to the new map pool (since this isn't the Blizzard map pool).
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 27 2011 04:40 GMT
#853
Will be announced soon(not blizzard's soon™)
Persistent Pursuit of Perfection
kazansky
Profile Blog Joined February 2010
Germany931 Posts
January 27 2011 11:18 GMT
#854
Thank you so much for keeping this updated man!
Time to test the new maps aswell
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 27 2011 18:12 GMT
#855
god these maps are massive. i sincerely hope sc2 doesnt turn into whoever can macro better wins.
BR3AKR
Profile Joined February 2010
United States46 Posts
January 27 2011 18:58 GMT
#856
WniO, I agree with you in that I hope SC2 doesn't become only 'keep your money low and just keep taking bases and you will win' and we should keep an eye out to make sure maps don't get too large. I worry that SC2 was designed entirely using the maps we currently see from blizzard, and that these considerably larger maps may have unexpected consequences.

However, I also think that generally - people enjoy larger scale games more than smaller ones, as evidenced by the many posts requesting larger maps, and the polls I've seen here on TL. I believe that strategic positioning, multitasking, well planned drops/harassment, taking advantage of all a given race's mobility (Nydus worms, and Mothership recall) rather than extremely difficult to stop all-in one to two base timing pushes will become much more the norm due to larger maps because of a greater 'defenders advantage'. Surprise will become less of a factor due to rush distances granting a lot more reaction time, and the oft difficult to take but necessary third base for Zerg will become much easier to take.

We'll have to wait and see . I for one am certainly excited to see so many new maps simply for sheer variety, and can't wait to buy next month's ticket!
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
January 27 2011 22:02 GMT
#857
On January 24 2011 22:02 Xeph wrote:
NEW Candidate Map.

Merry-Go-Round(custom, 회전목마, KR available) by winpark

[image loading]


Looks nice, hopefully it will be in the NA server soon
The spice must flow
rift
Profile Blog Joined September 2007
1819 Posts
January 28 2011 03:20 GMT
#858
Just watched a long macro TvZ on Crevasse...was awesome. Definitely reminiscent of BW.
smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2011-01-28 12:21:36
January 28 2011 09:18 GMT
#859
hmm I sent SCC-Faust merrry-go-round and some updated maps 2-3 days ago
I guess hes busy with sth else. So you will have to wait a little more I guess
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Nage
Profile Joined January 2011
Brazil50 Posts
January 28 2011 21:40 GMT
#860
Ok, so by now they should be announcing something, as the january season is coming to an end.
Does someone have information if these maps are going to be implemented this season, or if something has been said at the korean community?
Pokemonxoxo
Profile Blog Joined July 2010
United States217 Posts
January 29 2011 23:50 GMT
#861
On January 29 2011 06:40 Nage wrote:
Ok, so by now they should be announcing something, as the january season is coming to an end.
Does someone have information if these maps are going to be implemented this season, or if something has been said at the korean community?


I thought there was a thread that announced like 3 new maps that will replace the old ones. For some reason I cannot find that thread and I'm still trying to find out if I was reading something wrong or something.
Within and Without
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
January 30 2011 23:05 GMT
#862
On January 30 2011 08:50 Pokemonxoxo wrote:
Show nested quote +
On January 29 2011 06:40 Nage wrote:
Ok, so by now they should be announcing something, as the january season is coming to an end.
Does someone have information if these maps are going to be implemented this season, or if something has been said at the korean community?


I thought there was a thread that announced like 3 new maps that will replace the old ones. For some reason I cannot find that thread and I'm still trying to find out if I was reading something wrong or something.


Sounds like this thread, read the first post.
The spice must flow
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 31 2011 10:38 GMT
#863
On January 27 2011 04:08 Zelniq wrote:
yeah. it's a lowered neutral supply depot, so basically all it does is block players from walling off the bottom of ramps, for zergs who get bunkered/pylon'd in

I like it..really smart way to deal with an annoying problem. i just wish it would become a standard on other maps, but we know that would never happen


Indeed, it's just a clever way of fixing a problem Blizz seemingly couldn't get rid off even if their lives depended on it.

It really takes care of this stupid wall-off without destroying the mechanics/building grid in any way. Pure genius.
"You see....YOU SEE..." © 2010 Sen
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
January 31 2011 21:10 GMT
#864
I can't wait to see some action on this! Merry-go-round looks so sick! I love to see live-innovation. Strategies that no one has ever seen before on maps nobody has ever played on before.

I really wish there was a second-ladder where Blizzard would incorporate some fan-favourite maps onto the list and have a constant change in maps every few weeks or so. Just to keep people on their toes and learning new sorts of strategies.

For the record, I really miss Kulas Ravine... I don't know why Blistering Sands and Scrap Station stayed while that got taken out. The game isn't even the same as it use to be anymore.
www.rsgaming.com
Xeph
Profile Joined September 2004
Korea (South)191 Posts
February 01 2011 07:21 GMT
#865
GomTV announced new maps for GSTL
http://www.teamliquid.net/forum/viewmessage.php?topic_id=189181

I'm not going to update this thread anymore.
Persistent Pursuit of Perfection
brutality
Profile Joined August 2010
United States167 Posts
February 01 2011 19:00 GMT
#866
On January 10 2011 07:59 wessie wrote:
Show nested quote +
On January 10 2011 07:52 brutality wrote:
Crossfire is a horrible map for Zerg against toss. There are really only two place to attack the toss and that's at both nats bc the middle of the map consists of norrow ground. No place to get a surround or good concave



Nope. It looks way better when u play the map instead just look at it. There are plenty of good concaves u can make. I love the map and Im Zerg.

Definitely better map than both Delta or Steppes.


you're assuming i haven't played it multiple times??? i mean it is a csl map...if a zerg engages in the middle of the map at all they're gonna get rolled. just b/c YOU like it doesn't mean anything. wouldn't it be the day when idra comes out and says he loves steppes of war. doesn't change the fact that it's a horrible map for zerg
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