Thanks a ton GSL :D:D
GSL official map change SOON™ - Page 5
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LittLeD
Sweden7973 Posts
Thanks a ton GSL :D:D | ||
Tyrran
France777 Posts
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smileyyy
Germany1816 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
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(Mist)
Canada72 Posts
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413X
Sweden203 Posts
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Kipsate
Netherlands45349 Posts
On January 08 2011 23:50 swim224 wrote: Thank god for the new maps, they should help out the Gls popularity alot. One question though, how do pro gamers practise on these maps if they arn't in the blizzard ladder system? Pro gamers just use practice partners and make custom games, the maps are published in Korea atleast, so its np for them. | ||
Velocity`
United Kingdom343 Posts
Needs some iCCup but god damn I'll take anything over Steppes. | ||
ChrisXIV
Austria3553 Posts
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Asha
United Kingdom38149 Posts
Awesome! | ||
Geo.Rion
7377 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
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Hokay
United States738 Posts
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FOUTWENTYSIXTY
89 Posts
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Sarang
Australia2363 Posts
That said, I do like the look of the new maps, particularly Aiur Garden. But I'm not a good player, so I can't really see imbalances as well as some of you guys. | ||
xza
Singapore1600 Posts
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-Strider-
Mexico1605 Posts
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Motiva
United States1774 Posts
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sleepingdog
Austria6145 Posts
- very easy to take naturals should eliminate stupid one base timing attacks be overly easy to execute - "kinda" easy to take third expansion should guarantee games going into macro-mode unless a player goes for a semi-all-in off two base - no backdoor rocks (hell YES) - all maps are symmetric: this is EXTREMELY important, a good, balanced map shouldn't have stupid shit like 3 different ways to play: perfect negative example would be metalopolis: close ground, close air and cross position are all different Hopefully Blizz introduces the possibility to select these maps in Diamond league as well - shouldn't be too difficult technically to have different maps possible in different leagues, at least as long as the majority overlaps so "cross-league" play would still be very possible? EDIT: On January 09 2011 00:00 xza wrote: as much as im happy for new maps, any zerg players feeling like 'where the hell am i supposed to get my third?' on some of the maps? What? Depending on the spawning locations, there's always a third that's extremely easy to take and defend. On Aiur Garden and Amaroso the third is actually "free" on Biohazard you can expand away from your opponent so the entrance to your third would be on the opposite of your opponent's attack path | ||
greycubed
United States615 Posts
But you're about to make watching SC2 fun for me again. So now I will. | ||
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