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Osaka27151 Posts
On March 05 2008 09:23 FzeroXx wrote: Question, what do I do with the drugs my guys produce? Just sell it? I thought I'd need it to keep the junkies, but they make more than they use apparently?
Also yeah, don't know how to know how many vests I need.
if you have less that 17 junkies per foot of lab space, you will have excess drugs. they stay in your coat, and you should sell them to the dealer before the coat gets full.
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Ah, I didn't realize you could sell excess to the dealer.
When you're buying lab space and recruits, how should you manage that? I think I'm going to start over since I've wasted so much money on random shit. Should I just alternate between lab space and junkies, or?
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On March 05 2008 09:16 Manifesto7 wrote:Show nested quote +On March 04 2008 22:20 Fishball wrote: Both mine are using "Fitty" Cents Coats, the 6M one. Mani if you want to make drugs like there is no tomorrow, still, keep the 1:17 ratio, and get lots of Botany with Pimpology. You'll get there really quick. If you don't buy vests, you'll get there twice as fast. But if somebody jumps you, it will hurt...
Sell the excessive drugs when you're almost full and just hop to other stations when your transactions are used up. How many vests do you think are necessary if I am in the mid 300's? Ive got about 3700 right now.
Hmm, well I started on the March 1st, so 4 days now, and I have 35K Vests. So the big gunners who started on Day 1 most likely would have 150K+ guns. Of course the chances for them to jump you would be extremely low, as they would only hit fat targets.
Hmm, since I'm new myself, I can't give you a definite answer, but I suggest to go for at least 5K vests, possibly 10K. It isn't that expensive anyways. Just try to keep a good balance between growth and protection.
During the start of a new game, a lot of veterans lay low to avoid being a target to gunners. Gunners hunt the leading pack by using the search function. It is OK for now since we are already halfway through this game, but try not to over-buy vests at the start of a new game, as it raises your worth too much.
This was posted before but I'll just post this here again. http://www.freewebs.com/legit-crimz/strategies.htm
As you can see, people will blow all their money on vests the last day.
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Hm, Fish, can you give me some basic tips for what to do when I start out? I'm going to make another account since I spent all of my tokens and such doing random shit, so yeah.
Is there a way to avoid buying vests without drawing any attention to myself so I won't get jumped? That'll save money, right?
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Second odd question.. when doing the whole lab space --> junkie recruit cycle, how do you actually get your junkies out of training? Did I just splurge on junkies too much in too short of a time? I have like 110 junkies with 50 in training.. and if I add more junkies obviously it stacks them on the end of the training wheel.. so I'm guessing its always like that until you spend a bunch of tokens on other things?
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Whenever you buy a junkie, you have to spend "X" number of tokens to get it out of training. So if you look at the training page, it'll say junkie 1 has "X" number of training days or whatever. Spend tokens and that number will go down.
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On March 05 2008 09:49 rpf wrote: Hm, Fish, can you give me some basic tips for what to do when I start out? I'm going to make another account since I spent all of my tokens and such doing random shit, so yeah.
Is there a way to avoid buying vests without drawing any attention to myself so I won't get jumped? That'll save money, right?
My post on page 6, along with Sadir's post should be able to answer your question. About drawing attention, I kinda covered that in my post above. It doesn't matter midway through now. Only small fishes would jump you. I was attacked twice and was able to fend them off easily. (They lost more than I did lol)
Gravien is sitting at 2.7M worth right now and you can take a look at my stats:
Working Junkies 395 Training Junkies 49 Gun Machines 5 Sewing Machines 60 Drug Lab Size 50 Textbooks 3
Guns 1,861 Vests 46,011 Thugs 0 Stamina 100%
Pimpology Credits 40,000 Botany Credits 0
Most I've gain so far with 1 token was $252K
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Ah, sorry, I haven't had time to go through all of the pages yet. Thanks. 
Edit: Ah, a lot of that seems obvious now that I get the point of the junies.
A couple questions:
When I start my new account, should I buy all of the lab space at once, or should I do what the tutorial says (buy 2 lab space, buy 34 junkies, repeat)?
I'm trying to figure out if it's best to use the tokens purchasing lab space to get junkies out of training and whatnot. Does that make sense?
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On March 05 2008 10:02 rpf wrote:Ah, sorry, I haven't had time to go through all of the pages yet. Thanks.  Edit: Ah, a lot of that seems obvious now that I get the point of the junies. A couple questions: When I start my new account, should I buy all of the lab space at once, or should I do what the tutorial says (buy 2 lab space, buy 34 junkies, repeat)? I'm trying to figure out if it's best to use the tokens purchasing lab space to get junkies out of training and whatnot. Does that make sense?
Just do whatever you like, or follow those guides from websites if you are uncertain. I skipped the tutorial twice on both accounts... clicked to fast 
Whatever you do, just follow the 1:17 rule.
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Will do. Now I have to think of another username. 
I have like 80 junkies, and 50 lab space. It'll take me so long to catch up I'd much rather just start over. T_T
Edit: Okay, I just joined TL3 as "robisagoon." :D Kick RobF.
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On March 05 2008 10:13 rpf wrote:Will do. Now I have to think of another username.  I have like 80 junkies, and 50 lab space. It'll take me so long to catch up I'd much rather just start over. T_T Edit: Okay, I just joined TL3 as "robisagoon." :D Kick RobF.
Well you can just keep your account and test stuff around. The game resets in 10 Days.
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Oh, cool. How long does the game last?
Edit: Jesus, how many credits do I need to buy for a 1% increase? I just spent 18 tokens and got a 2% increase. T______T
Edit: Mathcraft!
Starting out, you have enough tokens for 8 lab space and 136 junkies, leaving you 18 tokens. What should you do with those tokens? Buy machines? Wait for one more to buy another lab space and junkie?
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Osaka27151 Posts
Screw the ratio. I am saving for the biggest coat, then Im gonna fill it full of weed and flee the country.
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LOL 
I did a little testing, and I found out that it's actually better to buy lab space and junkies by alternating, not by buying them in chunks. The tokens spent on increasing lab space gets more junkies out of training faster, thus resulting in higher profit. (I think the logic there is obvious, but I wanted to test it anyways.
Alternating between buying 1 lab space and 17 junkies using the starting tokens: Money: $2,410,511 Worth: $214,746 Working junkies: 89 Training junkies: 47 Lab space: 8 Tokens left over: 18
Buying all the lab space in one chunk and all the junkies in one chunk (8 and 136, respectively): Money: $2,113,258 Worth: $213,931 Working junkies: 87 Training junkies: 49 Lab space: 8 Tokens left over: 18
So yeah, when this starts over, buy one lab space at a time, and buy the junkies in groups of 17.
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The more drugs in your pockets the greater your worth?
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I have no idea what affects wealth, actually.
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I'm pretty sure lab space, amount of junkies, sewing machines and gun machines all contribute to wealth. I'm just wondering if the amount of drugs in your pockets do as well.
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It doesn't. I just tried selling extra dope, and my wealth stayed the same.
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Anyone figured out how the machines work? I bought like, 10, and it doesn't seem like they make very many vests.
When the server or whatever restarts, I want to get off to a good start, so I'm looking for some thoughts on what to do with the 18 credits you have after you buy 8 lab space and 136 junkies. Any idea? Save them?
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On March 06 2008 04:58 rpf wrote: Anyone figured out how the machines work? I bought like, 10, and it doesn't seem like they make very many vests.
When the server or whatever restarts, I want to get off to a good start, so I'm looking for some thoughts on what to do with the 18 credits you have after you buy 8 lab space and 136 junkies. Any idea? Save them?
I don't know about the formula the site uses, but I think its dependent on number of machines, uni credits and worth.
Here are my current stats: Gun Machines: 30 Sewing Machines: 35
Home Economics credits: 29,519 = 145% productive (sewing machines) Shop Class credits: 21,857 = 133% productive (gun machines)
Every turn, I produce about 15 guns and 19 vests.
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