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Valhalla18444 Posts
Remember that game DopeWars, where you'd sell drugs and make mad cash? How about an online version where you can produce your own drugs, form a cartel, and jump other drug traders?
Want to conquer this world of violence and shady business? Go here: http://www.treadon.us/index.php
Make an account on the B12 server. B12, because vitamins are important.
The game works on a time system wherein you get 'tokens'. you start with a whole bunch and then gain one every 12 minutes. You start with a cool million bucks to fund your empire.
The way you make money is by selling drugs, of course. Your lab can produce one type of drug at a time, but you can switch it whenever you want. As you progress, you'll recruit more junkies, who act as regular costumers ("trained", basically it takes a few turns for them to get hooked). Every time you use a token (which means a unit of time has passed), each junkie will relieve you of one unit of whatever drug you've decided to feed them, and in return they'll generate money.
There is a tutorial that will help you get started. It'll show you what you need to start crankin out the profits by having you spend one or two of your starting tokens on each thing you should do. After that you can go back and spend all your tokens on whatever you deem necessary. Everything is really easy to figure out.
Since the drug trade is a vicious business, I have started a cartel. Being in a cartel lets people know that you have backup, so if anyone fucks with you, the cartel fucks them back. While you're new and weak, don't jump anyone who is in a cartel ok? To join our cartel, click on the cartel menu at the top of the screen once you're underway, and type in TeamLiquid as the cartel name. The password is....!!!!!!!!!!!+ Show Spoiler +
Post your info here. Join up and let's take over this wide open city! Here's an explanation of everything if you're not clear on something, but some of the stuff isn't perfectly accurate, like lab expansions cost $34,000 and two tokens instead of $34,500 and 2 tokens like the guide says. http://www.oddthought.com/wiki/index.php?title=DopeWars_Online_Guide
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Sydney2287 Posts
Is this going to be Travian Reloaded?
I'll give it a shot regardless
Player Handle: Bockit
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Valhalla18444 Posts
This is way cooler than Travian
But yes, the ultimate goal is to completely take over this server, just like you lot did with the Travian server.
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Sydney2287 Posts
Yeah there is always that aspect
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Valhalla18444 Posts
By the way, don't join the cartel without posting here first!
oops I just kicked some guy named Boon why did i do that
SORRY BOON REJOIN THE CARTEL
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My handle is Puosu ..not sure if I'm going to be too active but I'll give it a try
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I'll try it out.
ID = Individual
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Oh cool a Teamliquid game. I think I'll try my hand at this.
After reading about Travian, I think it's nice that this only takes a month instead of a year or so.
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id= Xsho123 if there a TL cartel? I still don't really understand the game
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On March 01 2008 02:49 white_box921 wrote: id= Xsho123 if there a TL cartel? I still don't really understand the game Read the first post again, it will answer both of your questions.
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Vatican City State1176 Posts
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isnt this a facebook application as well?
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Kennigit
Canada19447 Posts
Alright
signed up as Kennigit
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Vatican City State1176 Posts
anbody knows how this works any good strategies?
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word
i'm Yggdrasil, just joined the cartel.
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United States37500 Posts
lolol... Steve is going to quit after 2 weeks. Just you watch!
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I'm CDRrules. Sounds fun, but I might forget to play it.
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for lack of better things to do, am gonna trying this>> dyodyoTL
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On March 01 2008 04:06 Puosu wrote:Show nested quote +On March 01 2008 02:49 white_box921 wrote: id= Xsho123 if there a TL cartel? I still don't really understand the game Read the first post again, it will answer both of your questions.
i posted it before I read the first post, but then.... I still don't fully understand the game. Are we going to have some group action? Like all jump the same guy or something?
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Valhalla18444 Posts
awwwwwwwwwwright
right now we have 18 cartel members for a total cartel value of $4,490,581. This means we're one of the biggest cartels already, but our net worth is still pennies compared to the top cartels. That's all right, we're brand new.
For now let's just get our trades going. Make some fat cash and use it to buy university credits on the black market to increase your lab and junkie production. Feel free to jump anyone who isn't currently in a cartel, but before you do, make sure to go to McRonald's and drink enough shakes to max out your maximum stamina at 200%. This is gonna cost you a fair chunk of change, but believe me, you make money really, really fast if your lab is producing well. My lab is currently producing about 850 units of weed every token.
Feel free to give updates on your production so we can see how everyone is doing
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Valhalla18444 Posts
ok here's a look at how the university credits work.
You can spend tokens on them, but that's so unnecessary. You will be making a lot of money anyway, no need to waste valuable tokens on university credits.
I currently have 3527 credits in Botany, and at about $500 credits each you can bet it cost me a pretty penny. However, my lab is now producing at 154% capacity. I also have 3100 credits in Pimpology, which means my junkies are giving me 148% payment for the same one unit of marijuana.
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Valhalla18444 Posts
oh and despite spending so much money on university credits, AND a 12000 pocket coat, AND guns AND shakes AND vests AND lab space (currently 38 sq. feet), just from selling dope and my junkie profits I'm sitting at 1.68million bucks. Still in the black 
My lab is now producing 1001 units of marijuana per token, and i'm generating $63 296 per token from 108 working junkies with 40 more in training
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Steve I just started Rofl help! Guide didn't really help me I have 10 junkies in training right now. Any fast way to make money?
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Valhalla18444 Posts
increase your lab size and money will come easily, every square foot boosts your production per token and then you can sell it all for sweet sweet greenbacks
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How do you have the tokens for all that? I'm smaller than you in everything (I'm close in university credits/tech), and I'm totally out of credits.
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Valhalla18444 Posts
i have an extra few hours on you, i started last night
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Valhalla18444 Posts
bockit is doing really well he's been at it for less time than me and his worth is much higher
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I think there is a maximum cartel size, and I think we just reached it.
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Valhalla18444 Posts
in that case anyone can feel free to create a second cartel
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Sydney2287 Posts
I've pretty much settled into the same routine fakesteve's been doing, lab space + junkies while upping tech a bit.
I made a mistake earlyish though, spent a lot of money on thugs thinking you needed thugs to operate guns/vests heh, turns out you don't. Thugs are more for espionage and saboutage as far as I can tell.
Mucked around a bit with attacking people as well, haven't had much success yet but I wasn't really thinking about it that hard.
Atm junkies and lab space has been most profitable.
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This is the strategy I'm following. + Show Spoiler + I'm afraid of being farmed so I have 2000 vests. The weapons contribute more to my net worth than anything else.
One question I have is on the number of vests I need. Is 2000 enough for my number of junkies? If I get more I'm pretty sure my net worth will rise greatly and I'll be a more conspicuous target. In the turn based webgames that I played a lot about five years ago, the top players are titanically strong and can bash any of the other players if they want to. That's why I want to get rid of my guns, because I want to lay low until I get %85 theft and enough money to buy about 10,000 vests simultanteously.
Is this strategy viable? Should I switch strategies?
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United States20661 Posts
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im in~~~~ zeratul is id~~
EDIT: NOOOO ITS FUL T_T
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On March 01 2008 12:04 kyjori wrote: im in~~~~ zeratul is id~~
EDIT: NOOOO ITS FUL T_T
join the second group of it
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yay ranked 3rd in the cartel 
Edit: So far I jumped 3 people and I gotten
4 Labs 6 junkies
and around 500k worht of money
In the end it's more beneficial since i get the extra monet and i saved 2 points
4000 guns 2000 vests xD
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Valhalla18444 Posts
if anyone finds an easy target without a cartel, post his ID here and we'll bleed the sucker dry
we are many, it is time to kill the small fries
dont go after cartel members yet
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How come our rank hasn't changed-- we're still #106...
edit: oh yeah, || that was silly ................... \/
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gah, i spent so many of my tokens early on increasing my production of junkies and my drug op over buying space and junkies, now i need to wait to increase the junk count gah
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Sydney2287 Posts
On March 01 2008 12:13 datscilly wrote: How come our rank hasn't changed-- we're still #106...
#106 means it was 106th cartel to be formed.
Same with player #
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Sydney2287 Posts
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This game is a much simpler and easier version of Earth: 2025
I think I'm going to with massing vests and see how that goes
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770 is very lucrative, lots of labs
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Not going to read those strategies posted by Bockit as I always become a slave of them and then its not even fun anymore.
I'm currently stacking up a lot of books (only 72 right now)so I can then boost my Sewing and Botany up, I'm not going to be very agressive at start so I'll just farm vests.
Its annoying how long you have to wait to get another token, I'm checking the page like every 5 minutes to see what I can do ~
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Lol with these kinds of games you can become addicted... but it's useless
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Sydney2287 Posts
On March 01 2008 15:40 Puosu wrote:Not going to read those strategies posted by Bockit as I always become a slave of them and then its not even fun anymore. I'm currently stacking up a lot of books (only 72 right now)so I can then boost my Sewing and Botany up, I'm not going to be very agressive at start so I'll just farm vests. Its annoying how long you have to wait to get another token, I'm checking the page like every 5 minutes to see what I can do ~ 
That's a good call there on the strats thing.
And I know what you mean about waiting haha, I'm trying to force myself to wait 4+ hours before doing stuff but it doesn't work when I'm on the comp anyway.
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Joined - Fishball
Still learning
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Vatican City State1176 Posts
I think you really should have 17 junkies per square of drug lab I fucked it up allready having 21 square bu only 140 or so junkies
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quick question, might be something stupid that I missed here but... why am I not producing anything after 2 tokens? (24 mins) I got the tokens but no drug were being made. (I switched from crystals to marijuana)
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Vatican City State1176 Posts
On March 01 2008 18:07 Fishball wrote: quick question, might be something stupid that I missed here but... why am I not producing anything after 2 tokens? (24 mins) I got the tokens but no drug were being made. (I switched from crystals to marijuana)
u have to spend tokens to produce drugs
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I have another account - Gravien joined Just testing out stuff and I think I screwed up Fishball by following one of the strategy guides
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I wonder if theres a cap for how much botany you can have, I have around 8000 credits in it and it has been sitting there since like 6k I think, so if it does have a cap it looks like I've wasted alot in it ..
edit: Oh fuck i just researched a little bit and oh yes it does cap at 175%, way to go me.
Atleast theres black market, going to sell a little bit.
edit2: And after a little bit more researching, I find out that when your worth goes up, the need for more credits goes up too, so its not a complete waste after all!
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have any of your got attacked? will you know when that happens with like a message or something?
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Vatican City State1176 Posts
how can i increase my maximum stamina lvl?
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this game is freaking hilarious...
how much does your worth go up/vest? And, isn't there some kind of season mode where the server restarts every x-number of days?
We should post the different worths of commodities so that we can come up with the best way to increase worth... except, I'm not all that high on the rankings so I'm sure you guys know what you're doing way more than I am. Like, how is it that bockit rocketed all the way up to the top so fast? What the heck are you doing?
edit- nvm... I just didn't read bockit's explanation
-tried to jump 770 and it told me I couldn't because he'd been jumped too much.
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why can't i get more than 200payout per round even though i have 200 junkies with production of 140%
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I jumped 81, 41 and 727. Lost more than I made since they only gave me a few $. -_-
Edit: 477 sucks, too. How are you guys choosing your targets?
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O, ranked top 2 with Gravien and Fishball in TL2, yet I'm still not certain with what I;m doing...
Gravien has 12000 pockets of crystal fully used up. Do you guys just sell them? like for $29 each (whatever price @ the station), or just stock pile your drugs?
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i know own top spot in tl2.
Looked at the overall scores near my own, and im glad to see a bunch of tl2 and tl members in there, we are slowly owning the internet once again
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just wondering, but how many labs/junkies do you guys have compared to vests?
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Fishball has 115 machines making vests... 5125 Gravien has 5 machines... 326
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Game B Feb 16 2008 - Mar 14 2008
Don't think we'll ever catch up with the top cartels. Need active players after March 14th to get a shot at it.
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I'm going to start buying a little bit of guns now as I feel safe enough with 11k vests, can't wait to try out attacking people without cartels. Mwah!
On March 02 2008 15:43 Fishball wrote: Game B Feb 16 2008 - Mar 14 2008
Don't think we'll ever catch up with the top cartels. Need active players after March 14th to get a shot at it. Atleast this is good practice time, so when the next season starts we can totally own it!
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On March 02 2008 01:31 white_box921 wrote: why can't i get more than 200payout per round even though i have 200 junkies with production of 140%
"junkie payout" is just the amount of drugs you give to the junkies each turn. It's the same as your number of junkies.
whenever you spend turns look at "Junkie Revenue" (under "Junkie Payout") for how much you're earning.
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Can someone from TL1 report how their cartel is doing? Total worth? Far targets to share with TL2?
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Fri Feb 29, 10:21 PM • Some thugs from Zeratul (#900) came by and tampered with the machines in your factory. When the police came 0 of your thugs were arrested and 5 of your opponents thugs were arrested. Fri Feb 29, 10:21 PM • Some thugs from Zeratul (#900) came by and counted your junkies. When the police came 0 of your thugs were arrested and 4 of your opponents thugs were arrested.
Wtf, same site, right? Stop that shit or we jump you.
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On March 02 2008 18:07 Fishball wrote: Can someone from TL1 report how their cartel is doing? Total worth? Far targets to share with TL2? Something like 13m right now, we're growing really fast. Haven't been very active attacking people yet so I have no idea about targets.
What about TL2?
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around 5 million, but only like 5 of us have made more than one - two moves by the looks of it as they are like, half my total worth each.
the ones of us who are really active are growing quickly though.
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I don't understand how you grow so fast. I log in and I use all of my tokens up, really fast.
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Vatican City State1176 Posts
it is getting boring quite quickly we should look for another game O_o
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must... jump... fakesteve
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• Ms. Fresh (#729) jumped you, but you were able to fight him off. In the shoot-out you lost 91 guns and 101 vests. Your opponent lost 110 guns and 134 vests.
^ TeamLiquid, lets get this guy (729)! He couldn't do jack since I had 11K vests
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Another one tried to jump me
• Supbra (#804) jumped you, but you were able to fight him off. In the shoot-out you lost 113 guns and 163 vests. Your opponent lost 280 guns and 189 vests.
PS. Thanks LR for the information.
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Osaka27140 Posts
Joined Cartel2.. Im ZergOnCrack... no idea what I am doing.
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TL2 need to stop attacking TL1. Seriously, wtf.
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Osaka27140 Posts
Does it really matter what kind of dope you produce?
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I don't think so manifesto, but the prices of drugs vary so you can make more money on some stuff sometimes.
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On March 03 2008 10:08 Manifesto7 wrote: Does it really matter what kind of dope you produce?
I think different drugs sell for different prices depending on what "subway/city" you're in. Most probably kept it @ the default Crystal Meth.
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Osaka27140 Posts
k i made two accounts, just cause i want to screw around with the game a bit. if there is no space for someone I will leave with one of them.
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Oh it should be fine, I have 2 accounts in TL 2 as well  Max is 20 per cartel
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On March 03 2008 10:03 smurfingchobo wrote: TL2 need to stop attacking TL1. Seriously, wtf.
From TL2 discussion board...
Zeratul, Fri Feb 29, 10:51 PM by the way, i sabatoged alot of ppl in teamliquid cartel >_< HAHAHAHA
^ Is this your guy? Maybe we should take action on the betrayers
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I can boot him from the cartel
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Cannot Join Cartel The cartel TeamLiquid has reached the maximum cartel size of 20 members. Try a different cartel, or create your own. asdf
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On March 03 2008 10:41 Fishball wrote:Show nested quote +On March 03 2008 10:03 smurfingchobo wrote: TL2 need to stop attacking TL1. Seriously, wtf. From TL2 discussion board... Zeratul, Fri Feb 29, 10:51 PM by the way, i sabatoged alot of ppl in teamliquid cartel >_< HAHAHAHA^ Is this your guy? Maybe we should take action on the betrayers
Here's the 1st incident:
cosmonaut Sun Mar 2, 5:44 PM What the hell I did a search on someone who jumped me, his name is caller and he is from teamliquid2? People from TL2 shouldn't be jumping us :/
LeafHouse[killa] Sun Mar 2, 5:52 PM Caller tried to jump me earlier too... a sneaky little bastard
and 2nd incident:
5HITCOMBO Sun Mar 2, 4:30 AM
Fri Feb 29, 10:21 PM • Some thugs from Zeratul (#900) came by and tampered with the machines in your factory. When the police came 0 of your thugs were arrested and 5 of your opponents thugs were arrested.
Fri Feb 29, 10:21 PM • Some thugs from Zeratul (#900) came by and counted your junkies. When the police came 0 of your thugs were arrested and 4 of your opponents thugs were arrested.
Wtf shouldn't Zeratul be on our side? And what does it do when he tampers with my machines?
So yeah...
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On March 03 2008 10:48 smurfingchobo wrote:Show nested quote +On March 03 2008 10:41 Fishball wrote:On March 03 2008 10:03 smurfingchobo wrote: TL2 need to stop attacking TL1. Seriously, wtf. From TL2 discussion board... Zeratul, Fri Feb 29, 10:51 PM by the way, i sabatoged alot of ppl in teamliquid cartel >_< HAHAHAHA^ Is this your guy? Maybe we should take action on the betrayers Here's the 1st incident: Show nested quote +cosmonaut Sun Mar 2, 5:44 PM What the hell I did a search on someone who jumped me, his name is caller and he is from teamliquid2? People from TL2 shouldn't be jumping us :/
LeafHouse[killa] Sun Mar 2, 5:52 PM Caller tried to jump me earlier too... a sneaky little bastard
and 2nd incident: Show nested quote +5HITCOMBO Sun Mar 2, 4:30 AM
Fri Feb 29, 10:21 PM • Some thugs from Zeratul (#900) came by and tampered with the machines in your factory. When the police came 0 of your thugs were arrested and 5 of your opponents thugs were arrested.
Fri Feb 29, 10:21 PM • Some thugs from Zeratul (#900) came by and counted your junkies. When the police came 0 of your thugs were arrested and 4 of your opponents thugs were arrested.
Wtf shouldn't Zeratul be on our side? And what does it do when he tampers with my machines? So yeah...
We should raid his base with our top Hitmans from each group, and shoot him in the head - Mafia Family Judgement Style
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no no... I was joking... I have no problem getting jumped by those punks...
but we can still kill 'em if we want.
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I just think it's a waste of tokens to jump other TL members. What's the point?
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Whoa whoa whoa...Only reason I joined TL2 is cuz I can't join TL1
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What's wrong with TL2 huh?! huh?!
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You guys are attacking TL1!!
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Certain individuals only, "we" don't attack TL1. If FS and Bloodycobbler doesn't do anything about it, then nothing "we" can do.
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United States20661 Posts
I'm not attacking anyone. I only have like 500 guns anyways.
I'm just chilling on my huuuuuge stash of pot.
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:p if people want me to act on it i will, but its up to you guys, i dont think anythings been done since those two instances
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I did caller a bit
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Braavos36374 Posts
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OMG why didnt i see this sooner?. Anyway ill join TL2, Sign me up as HotZhot77
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Valhalla18444 Posts
quit attacking each other, idiots
anyway a bunch of you build up worth faster than the rest of us, tell us how its done
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Vatican City State1176 Posts
dunno I just keep buying lab space and junkies with a ration of 1:17 how they told you in the tutorial I keep spending all my tokens on these two things my money goes into the increase junkie effectiveness thing I keep it around 170% and the rest goes into vests so I am totally incapabel of jumping anybody
fuck the vest/weapon facilites they suck (maybe not I have no clue )
that's about it no special plan or anything
PS: and I think having much more lab space than junkies sucks hard u don't get any money in just selling dope to the dealer
PPS: anybody knows how I can get 200% stamina? so long I bought 12 738 shakes and my max stamins is only 127% wtf?
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On March 04 2008 06:32 FakeSteve[TPR] wrote: quit attacking each other, idiots
anyway a bunch of you build up worth faster than the rest of us, tell us how its done
I'm not sure if I'm "faster" but both of my accounts with different stategies have both passed 1 Million worth. Fishball sitting at 1.38M and Gravien sitting at 1.52M.
Here is my 2 cents with the "General Strategy" after doing a lot of research and bugging LastRomantic with his build while comparing to mine:
- Do not go for too much Lab Space while having too low Junkie count. - Keep Lab Space to Junkies at a 1:17 Ratio, and keep it that way when you increase your Lab. - Keep Pimpology at 175% to gain maximum revenue. - If you want you to, you can invest in Botany to increase drug produced, but not necessary. The tokens invested in textbooks and credits isn't worth the return by selling drugs. You will also need to buy larger coats since you would be running out of pockets quick. Also you will have to use extra tokens to move to other stations to sell drugs when you run out of transactions. - Buy credits with cash in the Black Market. - Put the rest of your money in buying Vests, All of it.
In short, keep a steady growth of 1:17 Lab Space to Junkie ratio, keep Pimpology at 175%, buy Vests. You should be able to increase your worth in no time.
Some will buy Sewing Machines instead (Fishball has 120 Sewing Machines...), but I think I would benefit more by spending the Tokens more on growth, and use the "extra" money on Vests.
Gravien (my 2nd account) gains $160K average per token with 175% Pimpology right now, and it is just going up. The best I've got was $175K.
Oh, and try not to go Hybrid, such as having a balance between Guns and Vests. Either go mass Vests or mass Guns. You won't be able to jump the fat targets because the chances are they will have a huge amount of Vests, and it is not worth it to jump an average player.
I suggest having a few Gunners in each cartel. Would be fun 
PS. Finally overtook LR for the first time in TL2, temporarily.
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Took me 15 minutes to type all that above since I'm at work, and Sadir's post showed up after I posted mine.
But at least we share the same vision
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I posted on my Cartel's message board but would like to make a note here as well.
After March 14th when the new game starts, I will be keeping my 2 accounts. One would be using the "general strategy" similar to above, and the other one would be a main gunner. (Steady growth, invest in all Guns, 200% Stamina all-times) I think it will benefit the Cartel as a whole and increase "our" worth faster since we share the gains when we jump people. I will be jumping the fat sheeps!
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On March 04 2008 07:19 Fishball wrote:Show nested quote +On March 04 2008 06:32 FakeSteve[TPR] wrote: quit attacking each other, idiots
anyway a bunch of you build up worth faster than the rest of us, tell us how its done I'm not sure if I'm "faster" but both of my accounts with different stategies have both passed 1 Million worth. Fishball sitting at 1.38M and Gravien sitting at 1.52M. Here is my 2 cents with the "General Strategy" after doing a lot of research and bugging LastRomantic with his build while comparing to mine: - Do not go for too much Lab Space while having too low Junkie count. - Keep Lab Space to Junkies at a 1:17 Ratio, and keep it that way when you increase your Lab. - Keep Pimpology at 175% to gain maximum revenue. - If you want you to, you can invest in Botany to increase drug produced, but not necessary. The tokens invested in textbooks and credits isn't worth the return by selling drugs. You will also need to buy larger coats since you would be running out of pockets quick. Also you will have to use extra tokens to move to other stations to sell drugs when you run out of transactions. - Buy credits with cash in the Black Market. - Put the rest of your money in buying Vests, All of it. In short, keep a steady growth of 1:17 Lab Space to Junkie ratio, keep Pimpology at 175%, buy Vests. You should be able to increase your worth in no time. Some will buy Sewing Machines instead (Fishball has 120 Sewing Machines...), but I think I would benefit more by spending the Tokens more on growth, and use the "extra" money on Vests. Gravien (my 2nd account) gains $160K average per token with 175% Pimpology right now, and it is just going up. The best I've got was $175K. Oh, and try not to go Hybrid, such as having a balance between Guns and Vests. Either go mass Vests or mass Guns. You won't be able to jump the fat targets because the chances are they will have a huge amount of Vests, and it is not worth it to jump an average player. I suggest having a few Gunners in each cartel. Would be fun  PS. Finally overtook LR for the first time in TL2, temporarily.
Yup learned this the hard way. I actually bought crap loads of lab space (currently at 40 sq ft) at the beginning of the game which I am now desperately trying to fill with junkies (currently only at 438 including 34 in training). Still miles away from the magic number 680 to get the 1:17 ratio.
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Osaka27140 Posts
ive got gobs of lab space where i just sell the extra drugs. probably not cost efficient, but my goal is to buy a huge coat and fill those pockets. fuck the junkies.
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Osaka27140 Posts
Also, what screen can you see the effectiveness of your credits? I dont want to buy too much.
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Valhalla18444 Posts
university lecture hall lets you see
you need thousands though
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You definitely need tens of thousands depending on your net worth. Ive got 27,247 in pimpology credits but still only have 170% productivity. 23,434 on botany==160% lab productivity.
What type of coat is everybody wearing? Im currently using "Pakistani Made Travel Turban" which bought @1,679,616. I don't think I'll outgrow this coat in this season.
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Osaka27140 Posts
Im using the same cout, and it fill up in 40 credits. Im saving up for the 22 million dollar one, just because it is cool
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Both mine are using "Fitty" Cents Coats, the 6M one. Mani if you want to make drugs like there is no tomorrow, still, keep the 1:17 ratio, and get lots of Botany with Pimpology. You'll get there really quick. If you don't buy vests, you'll get there twice as fast. But if somebody jumps you, it will hurt...
Sell the excessive drugs when you're almost full and just hop to other stations when your transactions are used up.
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overtaking LR is just brutal to do, ive done it again, but only by like, a few thousand
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Too bad I regain the lead now  2.20M of worth!
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On March 04 2008 18:50 dyodyo wrote:Show nested quote +On March 04 2008 07:19 Fishball wrote:On March 04 2008 06:32 FakeSteve[TPR] wrote: quit attacking each other, idiots
anyway a bunch of you build up worth faster than the rest of us, tell us how its done I'm not sure if I'm "faster" but both of my accounts with different stategies have both passed 1 Million worth. Fishball sitting at 1.38M and Gravien sitting at 1.52M. Here is my 2 cents with the "General Strategy" after doing a lot of research and bugging LastRomantic with his build while comparing to mine: - Do not go for too much Lab Space while having too low Junkie count. - Keep Lab Space to Junkies at a 1:17 Ratio, and keep it that way when you increase your Lab. - Keep Pimpology at 175% to gain maximum revenue. - If you want you to, you can invest in Botany to increase drug produced, but not necessary. The tokens invested in textbooks and credits isn't worth the return by selling drugs. You will also need to buy larger coats since you would be running out of pockets quick. Also you will have to use extra tokens to move to other stations to sell drugs when you run out of transactions. - Buy credits with cash in the Black Market. - Put the rest of your money in buying Vests, All of it. In short, keep a steady growth of 1:17 Lab Space to Junkie ratio, keep Pimpology at 175%, buy Vests. You should be able to increase your worth in no time. Some will buy Sewing Machines instead (Fishball has 120 Sewing Machines...), but I think I would benefit more by spending the Tokens more on growth, and use the "extra" money on Vests. Gravien (my 2nd account) gains $160K average per token with 175% Pimpology right now, and it is just going up. The best I've got was $175K. Oh, and try not to go Hybrid, such as having a balance between Guns and Vests. Either go mass Vests or mass Guns. You won't be able to jump the fat targets because the chances are they will have a huge amount of Vests, and it is not worth it to jump an average player. I suggest having a few Gunners in each cartel. Would be fun  PS. Finally overtook LR for the first time in TL2, temporarily. Yup learned this the hard way. I actually bought crap loads of lab space (currently at 40 sq ft) at the beginning of the game which I am now desperately trying to fill with junkies (currently only at 438 including 34 in training). Still miles away from the magic number 680 to get the 1:17 ratio.
Haha Yeah... Fishball has 40 Lab Space and Gravien has 50. I totally blame FS for misleading us in his posts earlier!
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On March 04 2008 23:45 Fishball wrote:Show nested quote +On March 04 2008 18:50 dyodyo wrote:On March 04 2008 07:19 Fishball wrote:On March 04 2008 06:32 FakeSteve[TPR] wrote: quit attacking each other, idiots
anyway a bunch of you build up worth faster than the rest of us, tell us how its done I'm not sure if I'm "faster" but both of my accounts with different stategies have both passed 1 Million worth. Fishball sitting at 1.38M and Gravien sitting at 1.52M. Here is my 2 cents with the "General Strategy" after doing a lot of research and bugging LastRomantic with his build while comparing to mine: - Do not go for too much Lab Space while having too low Junkie count. - Keep Lab Space to Junkies at a 1:17 Ratio, and keep it that way when you increase your Lab. - Keep Pimpology at 175% to gain maximum revenue. - If you want you to, you can invest in Botany to increase drug produced, but not necessary. The tokens invested in textbooks and credits isn't worth the return by selling drugs. You will also need to buy larger coats since you would be running out of pockets quick. Also you will have to use extra tokens to move to other stations to sell drugs when you run out of transactions. - Buy credits with cash in the Black Market. - Put the rest of your money in buying Vests, All of it. In short, keep a steady growth of 1:17 Lab Space to Junkie ratio, keep Pimpology at 175%, buy Vests. You should be able to increase your worth in no time. Some will buy Sewing Machines instead (Fishball has 120 Sewing Machines...), but I think I would benefit more by spending the Tokens more on growth, and use the "extra" money on Vests. Gravien (my 2nd account) gains $160K average per token with 175% Pimpology right now, and it is just going up. The best I've got was $175K. Oh, and try not to go Hybrid, such as having a balance between Guns and Vests. Either go mass Vests or mass Guns. You won't be able to jump the fat targets because the chances are they will have a huge amount of Vests, and it is not worth it to jump an average player. I suggest having a few Gunners in each cartel. Would be fun  PS. Finally overtook LR for the first time in TL2, temporarily. Yup learned this the hard way. I actually bought crap loads of lab space (currently at 40 sq ft) at the beginning of the game which I am now desperately trying to fill with junkies (currently only at 438 including 34 in training). Still miles away from the magic number 680 to get the 1:17 ratio. Haha Yeah... Fishball has 40 Lab Space and Gravien has 50. I totally blame FS for misleading us in his posts earlier!
Fear my 60 labspace, ps all fs's fault
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Reminds me a little bit of a game a guy I helped moderate weedtalk.com for started called darkmafia.com. It was fun as hell for a while until the mafia boom begun he sold it to some careless shithead, now it sucks.
Maybe I'll see if my old DM skills can be useful for this one ~_^ most of the new mafia games thesedays sucks, hopefully this one won't. I'll see tonight.
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United States20661 Posts
This is a silly game :x
I have too much lab space.
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RobF
"The cartel TeamLiquid has reached the maximum cartel size of 20 members. Try a different cartel, or create your own."
Edit: "The cartel TeamLiquid2 has reached the maximum cartel size of 20 members. Try a different cartel, or create your own."
T_________T
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just signed up, name is ulszz
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Valhalla18444 Posts
shut up bitches mo' drugs is good drugs! My lab space is 117!
trying desperately to catch up in junkies right now hahahah
just bumped my worth up past 2.5mil
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Alright, I'm a little confused...
So, I increase lab space to increase production. The production is used to pay junkies whenever I spend a token. Whenever I spend a token, the junkies make money for me?
And after I recruit a junkie, I have to spend 50 tokens for it to finish training?
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tokens = turns
you can spend them whenever/however you want
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Oh, okay. So when I look at the recruits in training, and it says it has "X" number of training days, I just have to spend that many tokens?
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Anyone want to make a TL3?
Who knows more than me about the game, which is everyone.
EDIT: Never mind, I'll try my hand at it. TL3 ready for newcomers.
TeamLiquid3 Pass: + Show Spoiler +
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Osaka27140 Posts
On March 05 2008 08:43 rpf wrote: Oh, okay. So when I look at the recruits in training, and it says it has "X" number of training days, I just have to spend that many tokens?
yes. just make sure you dont have more than 17 recruits per foot of lab space, and your production / payout drugs are the same (should be by default). Then every turn they will make money for you.
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Osaka27140 Posts
On March 04 2008 22:20 Fishball wrote: Both mine are using "Fitty" Cents Coats, the 6M one. Mani if you want to make drugs like there is no tomorrow, still, keep the 1:17 ratio, and get lots of Botany with Pimpology. You'll get there really quick. If you don't buy vests, you'll get there twice as fast. But if somebody jumps you, it will hurt...
Sell the excessive drugs when you're almost full and just hop to other stations when your transactions are used up.
How many vests do you think are necessary if I am in the mid 300's? Ive got about 3700 right now.
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Question, what do I do with the drugs my guys produce? Just sell it? I thought I'd need it to keep the junkies, but they make more than they use apparently?
Also yeah, don't know how to know how many vests I need.
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On March 05 2008 09:12 Manifesto7 wrote:Show nested quote +On March 05 2008 08:43 rpf wrote: Oh, okay. So when I look at the recruits in training, and it says it has "X" number of training days, I just have to spend that many tokens? yes. just make sure you dont have more than 17 recruits per foot of lab space, and your production / payout drugs are the same (should be by default). Then every turn they will make money for you. OOPS. I have like, 51 lab space, and like, 80 something recruits. T_________________T
Edit: I'm just going to start over. I've screwed around so much on this account, I'd rather start over and not waste so much money. T_T
So how should I manage lab space and recruits? Just alternate between buying each?
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Osaka27140 Posts
On March 05 2008 09:23 FzeroXx wrote: Question, what do I do with the drugs my guys produce? Just sell it? I thought I'd need it to keep the junkies, but they make more than they use apparently?
Also yeah, don't know how to know how many vests I need.
if you have less that 17 junkies per foot of lab space, you will have excess drugs. they stay in your coat, and you should sell them to the dealer before the coat gets full.
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Ah, I didn't realize you could sell excess to the dealer.
When you're buying lab space and recruits, how should you manage that? I think I'm going to start over since I've wasted so much money on random shit. Should I just alternate between lab space and junkies, or?
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On March 05 2008 09:16 Manifesto7 wrote:Show nested quote +On March 04 2008 22:20 Fishball wrote: Both mine are using "Fitty" Cents Coats, the 6M one. Mani if you want to make drugs like there is no tomorrow, still, keep the 1:17 ratio, and get lots of Botany with Pimpology. You'll get there really quick. If you don't buy vests, you'll get there twice as fast. But if somebody jumps you, it will hurt...
Sell the excessive drugs when you're almost full and just hop to other stations when your transactions are used up. How many vests do you think are necessary if I am in the mid 300's? Ive got about 3700 right now.
Hmm, well I started on the March 1st, so 4 days now, and I have 35K Vests. So the big gunners who started on Day 1 most likely would have 150K+ guns. Of course the chances for them to jump you would be extremely low, as they would only hit fat targets.
Hmm, since I'm new myself, I can't give you a definite answer, but I suggest to go for at least 5K vests, possibly 10K. It isn't that expensive anyways. Just try to keep a good balance between growth and protection.
During the start of a new game, a lot of veterans lay low to avoid being a target to gunners. Gunners hunt the leading pack by using the search function. It is OK for now since we are already halfway through this game, but try not to over-buy vests at the start of a new game, as it raises your worth too much.
This was posted before but I'll just post this here again. http://www.freewebs.com/legit-crimz/strategies.htm
As you can see, people will blow all their money on vests the last day.
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Hm, Fish, can you give me some basic tips for what to do when I start out? I'm going to make another account since I spent all of my tokens and such doing random shit, so yeah.
Is there a way to avoid buying vests without drawing any attention to myself so I won't get jumped? That'll save money, right?
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Second odd question.. when doing the whole lab space --> junkie recruit cycle, how do you actually get your junkies out of training? Did I just splurge on junkies too much in too short of a time? I have like 110 junkies with 50 in training.. and if I add more junkies obviously it stacks them on the end of the training wheel.. so I'm guessing its always like that until you spend a bunch of tokens on other things?
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Whenever you buy a junkie, you have to spend "X" number of tokens to get it out of training. So if you look at the training page, it'll say junkie 1 has "X" number of training days or whatever. Spend tokens and that number will go down.
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On March 05 2008 09:49 rpf wrote: Hm, Fish, can you give me some basic tips for what to do when I start out? I'm going to make another account since I spent all of my tokens and such doing random shit, so yeah.
Is there a way to avoid buying vests without drawing any attention to myself so I won't get jumped? That'll save money, right?
My post on page 6, along with Sadir's post should be able to answer your question. About drawing attention, I kinda covered that in my post above. It doesn't matter midway through now. Only small fishes would jump you. I was attacked twice and was able to fend them off easily. (They lost more than I did lol)
Gravien is sitting at 2.7M worth right now and you can take a look at my stats:
Working Junkies 395 Training Junkies 49 Gun Machines 5 Sewing Machines 60 Drug Lab Size 50 Textbooks 3
Guns 1,861 Vests 46,011 Thugs 0 Stamina 100%
Pimpology Credits 40,000 Botany Credits 0
Most I've gain so far with 1 token was $252K
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Ah, sorry, I haven't had time to go through all of the pages yet. Thanks. 
Edit: Ah, a lot of that seems obvious now that I get the point of the junies.
A couple questions:
When I start my new account, should I buy all of the lab space at once, or should I do what the tutorial says (buy 2 lab space, buy 34 junkies, repeat)?
I'm trying to figure out if it's best to use the tokens purchasing lab space to get junkies out of training and whatnot. Does that make sense?
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On March 05 2008 10:02 rpf wrote:Ah, sorry, I haven't had time to go through all of the pages yet. Thanks.  Edit: Ah, a lot of that seems obvious now that I get the point of the junies. A couple questions: When I start my new account, should I buy all of the lab space at once, or should I do what the tutorial says (buy 2 lab space, buy 34 junkies, repeat)? I'm trying to figure out if it's best to use the tokens purchasing lab space to get junkies out of training and whatnot. Does that make sense?
Just do whatever you like, or follow those guides from websites if you are uncertain. I skipped the tutorial twice on both accounts... clicked to fast 
Whatever you do, just follow the 1:17 rule.
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Will do. Now I have to think of another username. 
I have like 80 junkies, and 50 lab space. It'll take me so long to catch up I'd much rather just start over. T_T
Edit: Okay, I just joined TL3 as "robisagoon." :D Kick RobF.
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On March 05 2008 10:13 rpf wrote:Will do. Now I have to think of another username.  I have like 80 junkies, and 50 lab space. It'll take me so long to catch up I'd much rather just start over. T_T Edit: Okay, I just joined TL3 as "robisagoon." :D Kick RobF.
Well you can just keep your account and test stuff around. The game resets in 10 Days.
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Oh, cool. How long does the game last?
Edit: Jesus, how many credits do I need to buy for a 1% increase? I just spent 18 tokens and got a 2% increase. T______T
Edit: Mathcraft!
Starting out, you have enough tokens for 8 lab space and 136 junkies, leaving you 18 tokens. What should you do with those tokens? Buy machines? Wait for one more to buy another lab space and junkie?
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Osaka27140 Posts
Screw the ratio. I am saving for the biggest coat, then Im gonna fill it full of weed and flee the country.
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LOL 
I did a little testing, and I found out that it's actually better to buy lab space and junkies by alternating, not by buying them in chunks. The tokens spent on increasing lab space gets more junkies out of training faster, thus resulting in higher profit. (I think the logic there is obvious, but I wanted to test it anyways.
Alternating between buying 1 lab space and 17 junkies using the starting tokens: Money: $2,410,511 Worth: $214,746 Working junkies: 89 Training junkies: 47 Lab space: 8 Tokens left over: 18
Buying all the lab space in one chunk and all the junkies in one chunk (8 and 136, respectively): Money: $2,113,258 Worth: $213,931 Working junkies: 87 Training junkies: 49 Lab space: 8 Tokens left over: 18
So yeah, when this starts over, buy one lab space at a time, and buy the junkies in groups of 17.
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The more drugs in your pockets the greater your worth?
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I have no idea what affects wealth, actually.
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I'm pretty sure lab space, amount of junkies, sewing machines and gun machines all contribute to wealth. I'm just wondering if the amount of drugs in your pockets do as well.
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It doesn't. I just tried selling extra dope, and my wealth stayed the same.
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Anyone figured out how the machines work? I bought like, 10, and it doesn't seem like they make very many vests.
When the server or whatever restarts, I want to get off to a good start, so I'm looking for some thoughts on what to do with the 18 credits you have after you buy 8 lab space and 136 junkies. Any idea? Save them?
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On March 06 2008 04:58 rpf wrote: Anyone figured out how the machines work? I bought like, 10, and it doesn't seem like they make very many vests.
When the server or whatever restarts, I want to get off to a good start, so I'm looking for some thoughts on what to do with the 18 credits you have after you buy 8 lab space and 136 junkies. Any idea? Save them?
I don't know about the formula the site uses, but I think its dependent on number of machines, uni credits and worth.
Here are my current stats: Gun Machines: 30 Sewing Machines: 35
Home Economics credits: 29,519 = 145% productive (sewing machines) Shop Class credits: 21,857 = 133% productive (gun machines)
Every turn, I produce about 15 guns and 19 vests.
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"You've recruited 1 more junkies.
* Lab Production: 221 (221) * Junkie Payout: 218 * Junkie Revenue: $126,685 * Guns Produced: 0 * Vests Produced: 4"
Hm, I spent one token, and I get four vests from 10 sewing machines.
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Just a friendly reminder.
You can get an extra 2 tokens every 20 hours by clicking the "Free Tokens" tab up top, then click on the Hungersite link.
Let your browser sit for like 10-15 seconds and there will be a message that tells you that you have earned your 2 tokens. Remember to wait until the message pops.
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How do your junkies make so much money?
* Lab Production: 238 (238) * Junkie Payout: 225 * Junkie Revenue: $75,213 * Guns Produced: 0 * Vests Produced: 0
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On March 06 2008 07:02 FzeroXx wrote: How do your junkies make so much money?
* Lab Production: 238 (238) * Junkie Payout: 225 * Junkie Revenue: $75,213 * Guns Produced: 0 * Vests Produced: 0
You need to buy additional Pimpology credits to increase your junkies' productivity:
* Lab Production: 1,113 (1,113) * Junkie Payout: 527 * Junkie Revenue: $279,868 * Guns Produced: 16 * Vests Produced: 20
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"Pimpology Learn how to be the pimpiest pimp around. 5,445 Your junkies are 170% productive."

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I say we start a huge gang war before this season ends. Lets find a cartel we hate with every fiber of our teamliquidian souls and systematically destroy them.
We'll send our thugs to ruin their machines...
We'll buy some guns and take their junkies even if we don't need them...
We'll send them intimidating private messages... and stuff...
If we're not going to win this season, we might as well use the combined might of our two teamliquid teams, our superior intelligence, and our guns...
To make some enemies!
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On March 06 2008 07:06 rpf wrote:"Pimpology Learn how to be the pimpiest pimp around. 5,445 Your junkies are 170% productive."  lol
pimpology is the most important imo... second most important school credit is "theft". Next round I'm not buying a single machine. Just spening my money on increasing revenue with junkies and lab space and using that money to buy vests for a while and then guns.
At first I'm pretty sure jumping isn't economical, any time you spend 4 credits to win 3 or less junkies you lose potential junkie production (while 4 is barely better than a wash). However, I'm pretty sure that after a while it's way better to just jump for junkies and buy lab space as necessary.
Next game my strategy is: a.) 1:17 ratio lab space/junkies + extra money on pimpology and vests with as little drugs in the coat as possible. b.) at ~8,000 vests switch all production to guns. c.) With enough guns (>20,000) jump for junkies and expand lab space as necessary. d.) Cause a ruckus because it's more fun that way. ~
Anybody going to try keeping their junkies up without buying lab space next game? Aside from the amount of work it takes, do you think it's economically better even? I seriously have no idea (and don't really want to work that hard anyway).
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Hmmmm, This seems fun. I'm signing up.
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Osaka27140 Posts
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I'm guessing the game admins banned you by making too many accounts when you were doing your "testing?" Or did our Cartel leaders kicked you?
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I got banned for having more than one account on B12. Oh well; that's what I get for not reading the rules.
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Well I have 2 accounts myself. Both are active.
But I think you have more than 2 and some of them are not active/just for testing?
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Are both of your accounts registered to the same email?
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Yes, same email. If not, basically they won't have any way to tell if you have more than one account or not. IP tracing doesn't work because there could more than one person using the same computer to play the game.
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Oh well; I'll sign up again and only play one account. T_T
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hopefully i don't get banned, rolling with 3 accts atm.
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Alright, another thing I've found out:
"Operations Working Junkies 110 Training Junkies 43 Gun Machines 0 Sewing Machines 0 Drug Lab Size 9 Textbooks 2"
With your starting credits, you can buy eight lab space, and 136 junkies, and with the daily extra tokens, you can buy one more lab space and 17 more junkies. At this point, buying 1000 credits for your university from the black market increases that production by 20%. So, if I did the math correctly, buying 3,750 credits for a given course will bring you up to the maximum of a 175% boost.
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On March 06 2008 11:50 rpf wrote:Alright, another thing I've found out: "Operations Working Junkies 110 Training Junkies 43 Gun Machines 0 Sewing Machines 0 Drug Lab Size 9 Textbooks 2" With your starting credits, you can buy eight lab space, and 136 junkies, and with the daily extra tokens, you can buy one more lab space and 17 more junkies. At this point, buying 1000 credits from the black market increases that production by 20%. So, if I did the math correctly, buying 3,750 credits will bring you up to the maximum of a 175% boost. 
The % boost drops when you recruit more Junkies. I have 65, 000 Pimpology credits to keep my revenue boost at 175%.
Edit: After re-reading your post, I guess you are just talking about the first few moments when you start the game. I remember myself just buying credits in 1000 batches until it hits 175%. Then when it starts to become significantly insufficient, I buycredits in 5000 batches
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Yeah, I know the percentage goes down, but I just figured knowing the exact number given the point you get to right at the start would be worthwhile.
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Yes, Im seeing that Gun and Vest credits are not really worth it since you'd have to have many working machines for the productivity boost to matter. Might as well just boost the Theft credits so that you can buy guns/vests at the lowest prices.
Next season Il be focusing on pimpology, botany and theft credits.
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Valhalla18444 Posts
you guys are hauling ass 
i'm trying desperately to get my junkie count up near what my lab space can accomodate, my worth is around 2.8million but i have 65mil on hand
the hell am i gonna do with 65 million bucks
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Valhalla18444 Posts
whatever i just spent like 40 million dollars on vests and guns. nobody gonna fuck with me now! and my worth shot up to $4,875,417
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Just hit 1 mil worth, ~2nd day of playing.
Wonder how the scoreboard is going to look if I do this strat again.
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looks disgustingly fun, but I feel I have to resist the temptation of yet another time waster when I already have so many..
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On March 07 2008 01:33 FzeroXx wrote: Just hit 1 mil worth, ~2nd day of playing.
Wonder how the scoreboard is going to look if I do this strat again. Would you mind sharing your strategy?
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I could improve a lot on it, I've been just 1:17ing, have 15k vests and the 2 mil coat.. started spending extra cash on pimpology credits from the black market.
I've spent like 20-30 tokens on textbooks too..
I think next time if we play on a B server I'll have to:
A) 1:17 B) Pimpology credits C) Vests D) 200% stam E) No spending on sewing/guns/books until really big lab.
If we don't play on a black market server I'll have to textbook/learn pimp which will be much harder. I'm basically banking on the fact that we'll have 50~ people in our squad to keep goonies off me next server.
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Stole some of this from google searches:
******************************************************************************************************
Cartel bonuses are pretty simple. For every $100 cash you junkies make, each of your cartel members receives an additional $1 cash. Similarly for every 100 units of drugs your lab produces, your teammates receive an additional unit.
It doesn't sound like much in isolation but it really adds up. A cartel of 20 people concentrating on junkies could expect to receive an additional $10 billion cash in cartel bonuses over the course of the round. That's the difference between a winning and finishing 50th.
In a normal round you'd want enough vests to keep you a couple million clear of the player on the "Most guns" record, that's usually enough to keep you safe, but since we joined up a bit late and the gunners already have a head start you're probably better off just spending all your spare cash on vests. In this situation you can never be completely safe but you can minimise the risk.
Of course if you're planning on gunning people yourself, don't bother with vests at all. You'll never be able to get enough vests to properly defend yourself so you might as well go all out guns and hope to steal more junkies than you lose.
Start off getting lab and junkies in a 1:17 ratio. I personally like 18 lab, that gives you about 300 units of drugs per token making calculations easier later in the round and keeps you about 35 junkies behind the most junkies record. This will take about 2.5 days. During this time spend all your cash on shakes (You need 1 shake for every $50 worth) and vests and try to hold back 40-50 tokens to keep out of the top 10. Not too many though, you don't want to slip back too far and get hit by gunners, sitting just outside the top 10 is best. By this stage your starting coat will be full, and you have enough lab to support 300 junkies. Now you make the switch to labless. Buy more junkies and stop getting lab. Get yourself the 24,000 coat and when you find yourself running short on drugs buy more drugs at the local dealer. Keep doing this until you have about 700 junkies. Again during this phase you'll want to hold back a few tokens to avoid the top 10 and you'll be maintaining max stamina with all spare cash going on vests. It can help to play twice a day during this part. Once you have ~700 junkies you start to get your books. The stronger the gunning is the more books you'll want; if you expect gunners to reach about 50 mil you want about 450 books, 60 mil 500 books, 70 mil 550 books (note: A room like A12 has very poor gunning so 450 books should be enough). Again, no hoarding, max stamina, all spare cash on vests. You'll find yourself falling behind the top 10 now so you don't need to hoard as many tokens. Leave about 10 when you log off. Then get your pimpology to max (don't get theft now, you get that at the end of the round) and get yourself the 192,000 coat and get ready for the main part of the round. Here you're trying to juggle maintaining max pimpology, max stamina, avoiding records and keeping above gunners. It's a bit tricky but here's how my daily plan goes during this phase of the round: 1. Buy shakes to get my max stamina back to 200%. 2. Figure out how much money I'll have at the end of the days tokens, the formula is: Money at the end of the day = Money at the start + 120 * (working junkies + 60) * 350 * 1.75 (120 because you get 120 tokens a day, 350 is the amount of money each junkie makes per token and 1.75 for 175%) I use google to do all my equations, it's pretty conveniant, just type the formula into google and it'll evaluate it for you like so: http://www.google.com/search?q=50,0...0) * 350 * 1.753. Figure out how much money I need to spend on vests at the end of the day. I don't want to be on the most money record, I don't want most guns within about 3 mil worth of me either. Apart from that I hoard everything I can. 1 mil worth of vests will cost you 26 mil cash. 4. Figure out how many tokens I need to spend on pimpology credits because of the increased worth. Your worth will increase by about 1 mil for every 26 mil cash you're spending + about 200K for miscellaneous crap. You need 1 credit for every 66.7 worth you have so you can figure out the number of tokens you need to spend from that. 5. Actually spend the tokens. First buy your junkies for today, making sure to keep them fed of course, leaving yourself enough tokens to buy your pimp credits. Then get the pimp credits, again making sure to keep your junkies fed, then buy however many vests you planned to buy. It's a long process but it does a number of things, it keeps your junkies at 175% at all times, it keeps you at 200% stamina at all times, and it gets you your junkies as early as possible. Basically it ensures that you're getting the most money out of your junkies. If during this time you find yourself on the most working junkies record you can send 10-15% of your junkies into training by switching the junkie payout, spending a single token and switching back. Don't do this too often though, it hurts your final score, so it's better to hoard tokens to avoid the records. Now you keep doing this for the most of the rest of the round until there's about 4 days to go. Then you switch to buying theft credits. You get ~120 tokens a day, you need one theft credit for every $100 worth. You must ensure you're at 85% theft at the end of the round so don't try cutting it really fine, better to start buying theft too early than too late. Gunners are moving up fast now and can force you to move up in worth during this time so when I start buying theft I like to aim for max theft at 10 mil more than my current worth. Keep spending during this time to keep clear of the gunners and off the records, you're likely hoarding 800 mil or more at this point so losing jumps at this point will ruin you. Then with 10 minutes to go in the round spend your last tokens, buy as many vests as you can, admire your big score and accept the praise (bitching) of the dopewars forums.
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Also it seems like a cartel full of gunners is the way to play.. near the end you make much more money gunning and using that for junkies than trying to lab/book it up.
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I already proposed to have a few more people in the cartel to be full gunners along with one of my accounts in the next round. Hopefully the more active/knowledgeable ones will join.
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I'd be more than happy to be the farmer, and just get labs and junkies. After a few days, my production alone would be a decent bonus to the rest of you.
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It's actually better to organize so that all the farmers get in the same cartel, and all the gunners in a separate one. You get bonuses in your cartel based on what other people in your cartel do.. so for everyone in your cartel with XXXXXXXX guns you get XX bonus to your guns, etc.. Obviously everything makes money, but you get drugs if other people in your cartel are making drugs, etc etc.
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Sydney2287 Posts
It's best to as a cartel choose which way you're gonna go, cos you get bonuses from other cartel members for gunning, and then also for production.
So you'd prob want a gunner cartel and a worth cartel.
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TeamLiquid has 3 Cartels with 1 and 2 maxed out. We need to make the call soon, before the 15th.
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if you say had 575 gunpresses and max shopclass how many guns you get per token?
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On March 07 2008 09:40 Fishball wrote: TeamLiquid has 3 Cartels with 1 and 2 maxed out. We need to make the call soon, before the 15th. Yeah, we ought to figure out who's doing what before hand.
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Willing to gun, but someone'll have to gimme a quick runthrough of what to do for that.
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You buy a small lab for some base money every turn, probably 15~ squares, and buy guns with your money instead of vests... pump theft/shakes and beat down kids... you can buy junkies with turns too, but you dont need to waste turns on lab space or textbooks or machines since you'll be able to just pilfer shit..
I believe this is the "basics"
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Righto, I can try that next round :<
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Some shit head jumped me last night
Fri Mar 7, 7:11 AM • JuggaloWarrior (#411) jumped you, but you were able to fight him off. In the shoot-out you lost 674 guns and 612 vests. Your opponent lost 1,107 guns and 1,173 vests.
Yeah, I was able to fend him off, but that was like 150K of worth gone. !@#$, was so close to 7M worth
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I'm almost certain it's better for everyone to do the 1:17 ratio at first and then at 1.5 million worth or so start gunning primarily.
At that point you spend your extra tokens on recruiting junkies at certain intervals to allow your stamina to rise (using the money earned during those times to purchase guns). Then with every 60 credits or so jump 4 people (at even intervals), usually winning labspace enough to support junkies.
If we randomly jump people and find who yields a good jump result, we can farm those people and search for more. With an entire team searching it shouldn't be too hard to maximize the worth of each jump. A good jump is worth incredibly more than 4 credits.
My current earnings/credit:
* Lab Production: 646 (646) * Junkie Payout: 559 * Junkie Revenue: $219,854 * Guns Produced: 62 * Vests Produced: 72
An average/decent jump (one such as other cartel members could find): You jump Bloghairy (#429) and won $3,349,444, 11 junkies and 2 sq. ft. of labspace! In the battle you lost 2,154 guns and 1,032 vests, but destroyed 1,134 guns and 1,742 vests from your enemy.
And a rare, very good random jump that a bunch of people got a piece of: You jump justice (#78) and won $16,360,893, 25 junkies and 6 sq. ft. of labspace! In the battle you lost 982 guns and 1,222 vests, but destroyed 741 guns and 666 vests from your enemy.
The 1:17 ratio farming idea is good, but I think a gunner in this manner will surpass the abilities of a 1:17 farmer to farm for the sake of the cartel.
So, essentially, I think we ought to not farm space and junkies, but people!
What do you think? We're definitely smart enough to win the server next season. Any thoughts or additions to this theory?
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On March 08 2008 02:49 LeafHouse wrote:I'm almost certain it's much better for everyone to do the 1:17 ratio at first and then at 1.5 million worth or so start gunning primarily. At that point you spend your extra tokens on recruiting junkies at certain intervals to allow your stamina to rise (using the money earned during those times to purchase guns). Then with every 60 credits or so jump 4 people (at even intervals), usually winning labspace enough to support junkies. If we randomly jump people and find who yields a good jump result, we can farm those people and search for more. With an entire team searching it shouldn't be too hard to maximize the worth of each jump. A good jump is worth incredibly more than 4 credits. My current earnings/credit: * Lab Production: 646 (646) * Junkie Payout: 559 * Junkie Revenue: $219,854 * Guns Produced: 62 * Vests Produced: 72 An average/decent jump (one such as other cartel members could find):You jump Bloghairy (#429) and won $3,349,444, 11 junkies and 2 sq. ft. of labspace! In the battle you lost 2,154 guns and 1,032 vests, but destroyed 1,134 guns and 1,742 vests from your enemy. And a rare, very good random jump that a bunch of people got a piece of:You jump justice (#78) and won $16,360,893, 25 junkies and 6 sq. ft. of labspace! In the battle you lost 982 guns and 1,222 vests, but destroyed 741 guns and 666 vests from your enemy.The 1:17 ratio farming idea is good, but I think a gunner in this manner will surpass the abilities of a 1:17 farmer to farm for the sake of the cartel. So, essentially, I think we ought to not farm space and junkies, but people! What do you think? We're definitely smart enough to win the server next season. Any thoughts or additions to this theory? 
It won't be as easy as it seems.
Most of the cartels that have won in the past consists of both Offensive and Defensive stategies. Look in my other post for the list of past winning cartels and players.
A lot of strategy comes into play, including timing, such as when to make a move; And there are some cartels that actually have sub teams to do the dirty work.
Junkie/Lab players will always keep their worth count with vests slightly higher than the no.1 player highest ranked with the amount of guns on the scoreboard. It is impossible to eliminate all chances of losing a battle, but you can always minimize the threats.
As for Gunners, don't go for any Vests at all.
Just look at the current standings and scoreboard in the game we're in; Search the guys with most guns/vests/money etc. and see what cartels they're in, and you'll have a good picture with what is going on.
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The more "serious" players should get together as one cartel, since this games actually needs some monitoring, planning and good execution. Hmm sounds like starcraft?
Other "casual" players could get together as another group and support the main group, like screw around with other rival players and cartels, jump them... sabatoge their machines...Yeah...
Edit: And don't get me wrong here, I don't mean any extreme.
By "serious", I mean people who are willing to do a bit of research and discussion with their cartel members, and are willing to check the game a couple times a day.
By "casual", I mean people who have an account but check the game once every couple days and doesn't give a damn what is going on .
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I can be one of the more "serious" players since Im logged in about 6 days per week.  Well, I think gunning is not for me. I think "farming" works out for me better. And I agree, TL can definitely be up the ranks next season.
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On March 08 2008 02:13 Southlight wrote: Willing to gun, but someone'll have to gimme a quick runthrough of what to do for that. I think something posted on the previous page said to buy lab space and junkies in the usual 1:17 ratio until you have 18 lab space and 306 junkies, and then start buying guns with your money.
I'm not sure if it's worth it to buy theft credits and all that.
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I guess I'd be a more "serious" player, as I'm typically on and off the computer all day long. I'll say right now I'd prefer to be more of a farmer, as I think I've got a good plan:
1. Spend tokens on 1:17 labs:junkies. 2. Buy credits to increase junkie efficiency to increase income to... 3. Buy credits to increase lab efficiency to increase lab output to sell to the dealer to increase income to ... 4. Buy credits to decrease Val*Mart costs to... 5. Spend excess money on guns/vests
The whole time I'd just try to keep my stamina up, keep my credits up to par, and so forth. I don't really see the machines being worthwhile, as not only do they soak up tokens, you need to spend a lot on credits to make them worthwhile.
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On March 08 2008 04:45 rpf wrote: I guess I'd be a more "serious" player, as I'm typically on and off the computer all day long. I'll say right now I'd prefer to be more of a farmer, as I think I've got a good plan:
1. Spend tokens on 1:17 labs:junkies. 2. Buy credits to increase junkie efficiency to increase income to... 3. Buy credits to increase lab efficiency to increase lab output to sell to the dealer to increase income to ... 4. Buy credits to decrease Val*Mart costs to... 5. Spend excess money on guns/vests
The whole time I'd just try to keep my stamina up, keep my credits up to par, and so forth. I don't really see the machines being worthwhile, as not only do they soak up tokens, you need to spend a lot on credits to make them worthwhile.
I agree. I guess Id spent most of my money on maximizing Pimpology+Theft. Second to that would be botany credits. While the rest of the money would go into Vests.
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Valhalla18444 Posts
aw yeah bitches, fakesteve catching back up
4th in TeamLiquid with $8,298,058 in worth, almost 139k vests and more to come 798 working junkies but a drug production rate of about 2500 per token, so i still need way more junkies
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I would have beaten defenestrate (#878) in TL1 if I started on the same day with you guys!!! Excluding my 2nd account who is in 2nd place in TL2, I have 2M lead of worth on the 3rd guy 
Rank 204-218:
204 defenestrate (#878) TeamLiquid (#106) $8,796,657 205 cochezz (#140) C.D.C. PUSHERS (#14) $8,700,679 206 Tenacity (#761) Cartel Corner (#94) $8,687,706 207 Kaos J (#92) policedogz swat (#8) $8,685,138 208 keppley (#54) THE OLD SCHOOL (#11) $8,612,410 209 termin8r (#322) 420 4 LIFE (#73) $8,573,550 210 sadir (#860) TeamLiquid (#106) $8,530,935 211 Bockit (#840) TeamLiquid (#106) $8,507,446 212 mrp9ink (#357) None $8,398,651 213 Your Mother And I Have Something To Tell You (#617) policedogz swat (#8) $8,386,642 214 Lucifer666 (#623) Goon Balloon (#74) $8,334,792 215 cooter (#382) 420 4 LIFE (#73) $8,312,703 216 FakeSteve (#838) TeamLiquid (#106) $8,298,058 217 Gravien (#913) TeamLiquid2 (#117) $8,139,934 218 Fishball (#912) TeamLiquid2 (#117) $7,869,923
Lets see if both TL1 and TL2 could make it into the top 75 cartels at the end or not.
Bastards need to stop jumping me and lowering my worth. Another reason to go gunner next round...
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Current earnings
* Lab Production: 1,258 (1,258) * Junkie Payout: 564 * Junkie Revenue: $354,945 * Guns Produced: 320 * Vests Produced: 8
I plan on being a 'serious' gunner for the next round. Gunners seem to have less worth than people going for plain vests.
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I fucked up in this season... started with farming junkies/lab space then went for gunning mid season and now reverting back again to farming. Now I have mixed number of uni credits, almost the same number of vests and guns with some factories.
But I did managed to catch up with the junkies/lab space ratio, am now at 729 junkies (680 working/49 training) at 55 lab space (Additional 15 were won via jumps).
I really fucked up my net worth... 
Current earnings * Lab Production: 1,174 (1,174) * Junkie Payout: 720 * Junkie Revenue: $335,772 * Guns Produced: 14 * Vests Produced: 27
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Valhalla18444 Posts
passed 9 million worth
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You jump homicide crew (#917) and won $2,920,485, 11 junkies and 4 sq. ft. of labspace! In the battle you lost 165 guns and 30 vests, but destroyed 0 guns and 0 vests from your enemy.
You jump homicide crew (#917) and won $1,982,132, 7 junkies and 3 sq. ft. of labspace! In the battle you lost 155 guns and 23 vests, but destroyed 0 guns and 0 vests from your enemy.
You jump homicide crew (#917) and won $2,248,983, 5 junkies and 2 sq. ft. of labspace! In the battle you lost 203 guns and 29 vests, but destroyed 0 guns and 0 vests from your enemy.
You jump homicide crew (#917) and won $1,858,762, 4 junkies and 1 sq. ft. of labspace! In the battle you lost 171 guns and 22 vests, but destroyed 0 guns and 0 vests from your enemy.
You jump homicide crew (#917) and won $1,797,092, 2 junkies and 1 sq. ft. of labspace! In the battle you lost 411 guns and 28 vests, but destroyed 0 guns and 0 vests from your enemy.
That's how you grow!
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Vatican City State1176 Posts
hehe fucked it up so badly had no drugs to pay my junkies: don't ever do this  it will decrease your income to 0.2 or sth like this O_o and the shit lasts about 50 rounds ^.^
btw it's funny how long all the people in my score range that are not in TL are playing they have numbers like 50-400 and then comes TL with all 850+
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On March 08 2008 03:13 Fishball wrote: It won't be as easy as it seems.
Most of the cartels that have won in the past consists of both Offensive and Defensive stategies. Look in my other post for the list of past winning cartels and players.
A lot of strategy comes into play, including timing, such as when to make a move; And there are some cartels that actually have sub teams to do the dirty work.
Just look at the current standings and scoreboard in the game we're in; Search the guys with most guns/vests/money etc. and see what cartels they're in, and you'll have a good picture with what is going on.
Yeah.. alright. I'm down with figuring out some kind of offensive/defensive thing, but I'm not sure how to go about it.
EDIT: woah... I had a bunch of extra credits in home economics because I've been trying out a bunch of different things to see how they affect worth growth and just sold them by accident for a $50 dollar profiet each. I guess the black market in the B servers might be another way to earn cash to buy vests and things. Would somebody help me figure out how to use this feature to see if it's worth the time/effort working in the credit market?
This might be a way for teamliquid #1 to earn extra cash while earning vests/junkies/lab space without jumping anybody.
Also, I'd love to be on the more serious team when we start up next season.
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Well, the problem with farming credits is you really ought to buy a bunch of textbooks first, which takes a lot of time. And then you have to spend tokens to get credits.
I'd much rather just buy them directly, and spend my tokens on labs and junkies.
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So what do you guys think about machines? I can see why they'd be useful if you have their production up to 175% with like, 100 machines or more.
I have 151 gun machines on one account with 175% production, and I get 57 guns per token. It adds up, but I think it's probably better to take the money you'd buy credits with, invest in theft credits, and then just buy the guns and vests directly.
Oh, and can someone explain how guns, vests, and stamina work when jumping someone?
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So I got jumped by one of the "bigger" guns, taking my first lost. Considering I had 180K vests at the time. Good thing I didn't save up any money.
Sat Mar 8, 12:33 PM • Doctor Gunz (#676) jumped you and was able to beat you down. They made off with 37 junkies, $49 and 2 square feet worth of drug lab equipement. In the shoot-out you lost 340 guns and 4,087 vests. Your opponent lost 5,179 guns and 441 vests.
Shit. Seems like that the two jumps on me in 3 days lowered Gravien's worth by 500K. Would have been close to 10M worth.
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On March 09 2008 03:26 rpf wrote: So what do you guys think about machines? I can see why they'd be useful if you have their production up to 175% with like, 100 machines or more.
I have 151 gun machines on one account with 175% production, and I get 57 guns per token. It adds up, but I think it's probably better to take the money you'd buy credits with, invest in theft credits, and then just buy the guns and vests directly.
Oh, and can someone explain how guns, vests, and stamina work when jumping someone?
Just Google it, it is all over the place. I'll just tell you what I remember. The greater amount of guns you have is quite obvious as it increases your chance of jumping someone. If you are a full time gunner, don't even get any vests, my third time saying this already Stamina also increases your chance of jumping somebody. Gives a bonus to the jumping "power". Keep Stamina at 200% all times before jumping someone. Don't really remember the smaller details on this one, so you gotta Google it.
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Keeping stamina at 200% is so hard -_-
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God, there are so many versions of DopeWars I'm having trouble finding a guide for the browser version. -_-
So yeah, what are we planning for when the server restarts?
I went gunning on one account, and it's fun, but keeping stamina up is going to be a bitch.
Just a question: whether you farm or go guns, are you supposed to budget tokens into more than one thing? Meaning, if you're gunning, should you only spend tokens on jumping?
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i remember this was on my cell phone 5 years ago back when i was actually doing it (and not playing bw)
funny shit
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Okay, so I've tried a couple of things:
1. Buying lots and lots of gun machines: It works well after a while, as each new machine you buy gets you a crapload of guns. Excess money can be spent on even more guns.
2. Buying credits to increase production, using money to buy guns, and using tokens to jump: works well, too.
Both are working, but of course in the long run I'll have more guns with the account with gun machines.
I did notice, though, that the person with the most guns is also the person with the most gun machines.
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LandenC is my name in game and i will join the Cartel now.
[Edit] Cartel TL 3 is at 17 people right now. TL1 and 2 are full.
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On March 09 2008 03:16 rpf wrote: Well, the problem with farming credits is you really ought to buy a bunch of textbooks first, which takes a lot of time. And then you have to spend tokens to get credits.
I'd much rather just buy them directly, and spend my tokens on labs and junkies.
Yeah, earning credits with textbooks is a terrible idea, but what about buying credits on the market and selling them? I'm looking at it now, but I'm pretty sure there are a lot of benefits to doing this, especially if your job is farming junkies/space/vests.
1. If your money is in the form of credits it doesn't directly translate to vests thereby allowing you to do something beneficial with your money without being put on the leaderboard (and therefore drawing unwanted attention) *of course you'd want to have a certain number of vests for defense.
2. you can saturate the market, buying all the credits possible and selling them when appropriate- turning the profeits you can no longer invest into vests, keeping as much money in the cycle as possible.
The profeit/credit would be small, which is why you have to invest a lot of money. And also, like playing any market, it is a game of buying and selling at the right times.
oh... 3. If your worth is low, maxing out theivery would be cheaper, therefore allowing you to buy the maximum amount of vests each time you buy them with market money.
I don't know yet how the market fluctuates or why... if it's based on real market kinds of things or just on random decisions of the game.
Just a thought... I'm trying this out now to see if it works. If it does it might give those doing just farming another thing to do with the added benefits of staying low and earning extra cash that translates into extra vests. ------
Also, I propose TL has three teams. One who's goal is to beat the server by just farming (and maybe playing the market),
one who plays the role of gunner team which strategically helps the first team as they reach the top levels of the server.
one for people who are casually playing 
------
ok, one more thing and then I'm done spamming this- if we separated the teams into gunner and regular teams, we should somehow protect the gunner team from being jumped themselves (as they probably won't have many vests). We could see if we could name both teams teamliquid using a L for one "liquid" and an upper case I for the other "liquid", making both teams indistinguishable on the score board...
alright, I'm done. Thanks 
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I agree with leaf's idea of the three teams. One time can focus on being players 1-20 at the end of the round, and the second team can beat down any threats. :D
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I'm up for gunning.
Should we have a separate, non-cluttered thread to organize this? 'cause this thread is too filled with other stuff (strats et all) to really organize this.
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This game is pretty fun. I'm currently at around 2-3 million worth on all three of my accounts, and have positions 2-4 in TeamLiquid3. I'm kind of a gunner on all 3. I just test the waters by randomly jumping people, once I get a good jump I rape them until they are a bloody pulp and can no longer be jumped xD. I agree with LeafHouse on the text books, much better to just invest in junkies/labspace and then buy credits of the black market.
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Yeah, buying textbooks is a waste of tokens and time, franlkly. It's one thing on an A server, but it's useless on the B servers.
So how is everyone planning to play come the 15th?
How are most of you spending tokens?
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I think I'm gonna have to be careful to not use all my turns or I'll be too high worth. -_-
I wasted almost 50 turns on books, and 10 turns on machines, 4 turns on moving locations, and tons of money on coats/theft credits too early....... Still near top of cartel. Kind of scary to imagine if I did everything right.
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Yeah, I'm definitely going to be a farmer next game. Gunning is fun, but it seems more involved than I really want to be.
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Osaka27140 Posts
If you are looking for someone to fuck up, #739 is getting tag teamed by TL2
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i would kill that guy but i dont have guns, ima vest whore
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I need major help with #676 He managed to beat me twice when I had 200K + vests... Gunners please gang bang him please~ Argh !@#$
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Osaka27140 Posts
#862, Kennigit, needs to get his shit pushed. Attack him or be banned.
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Joined TL3 as TopGear!
Fucking confused, but have played Earth 2015, Travian and Astroempires!
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there is an assasination plot in the works for whom tho i will name no names, but on another topic we needa get organized for the game reset and make sure cartels are like 1 or 2 for gunners and the rest are junkie/vest whores to get max benifits, i want to see team liquid 1 2 and 3 in the top 10 next round
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Sydney2287 Posts
At this rate TL1 could make the top 10...
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You jump BloodyC0bbler (#893) and won $34, 37 junkies and 2 sq. ft. of labspace! In the battle you lost 1,670 guns and 16 vests, but destroyed 0 guns and 1,368 vests from your enemy.
Brutality.
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Yeah, I saw you post that. I was like, "holy shit." None of my jumps are ever that good. 
So out of the ~60 of us playing, who intends to play next round? If FakeSteve doesn't, I can start a new thread to start planning the next round so that on day one we're all on the same page.
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Yeah I was like, whoever it was asking if it's okay to be beating on the guy I ate a few days ago, this is why I don't care, lawl.
I'm intending to play :<
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I intend on being a gunner again when the new round starts.
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Hmm, looks like fun, and I've played TEQ Team-Server before. I might join up for the next round.
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junkie farmer here
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TL3 is full.
Spring break starts the 15th, so good luck to anyone who plays during their vacation (or lack of it).
I'll be up for a April 15th season if anyone decides to do it then.
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I think I want to farm.
<3
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Made room in cartel: TL2 Kicked 2 inactive players that was sitting at $0 worth and a whooping $69k worth for 5 days. Feel free to join, and help us(TL2) make top 100 before this game ends!
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Osaka27140 Posts
im rampaging on kennigit.
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Left 3 and joined 2 to see how big people were.
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Man being a gunner is the best.
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So the scores will reset soon?
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Gunner is fun until you start getting hit. When you notice even a rank 2000 can slam you and your lack of vests it's not so fun.
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On March 11 2008 11:47 Southlight wrote: Gunner is fun until you start getting hit. When you notice even a rank 2000 can slam you and your lack of vests it's not so fun.
thats why u need a big scary cartel behind you full of gunners and some pms of relentless assraping if u touch my junkies
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Well I mean when it comes down into a slugfest, gunners get owned. That's why a full gunner cartel's not likely to hit top 5. But it's a good support cartel. Because the reality is, at a certain point, if you strike an opposing cartel, it can easily escalate into a feud. And pure gunners, although they can cripple the stronger opponents, the relative lack of vests can, in turn, allow even their weakest to buy a few guns and cripple you back.
EDIT: I'll also mention that the strength of a mixed cartel is that even if you get crippled as a gunner economy-wise, you can get enough income from your farmer cartel-mates to feed you more guns. Several times this season already, in the few days I've played, I've found a pot of several million waiting for me when the stronger farming players used their tokens.
So as much as I'm in favour of the 1-2-3 teams, it comes with the caveat that it's highly unlikely you can secure slots 1 and 2 due to the defensively weak nature of a pure gunner team.
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On March 11 2008 06:27 Southlight wrote: You jump BloodyC0bbler (#893) and won $34, 37 junkies and 2 sq. ft. of labspace! In the battle you lost 1,670 guns and 16 vests, but destroyed 0 guns and 1,368 vests from your enemy.
Brutality.
your lucky thats my name i fucked up so badly i stopped using  otherwise id be raping you to the ground ;p
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Not my fault it has no cartel ;p
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easiest way to win is to probably create a bunch of farm accounts that produce a lot of gold, and then just attack your farm accounts a lot
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On March 11 2008 15:51 azndsh wrote: easiest way to win is to probably create a bunch of farm accounts that produce a lot of gold, and then just attack your farm accounts a lot
severall ppl have been acused of cheating like that on the high scores
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Zeratul (#900) jumped you and was able to beat you down. They made off with 33 junkies, $1,592 and 2 square feet worth of drug lab equipement. In the shoot-out you lost 745 guns and 666 vests. Your opponent lost 1,098 guns and 719 vests.
We're jumping each other now? Okay; it's on.
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zeratul did that since the start
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Oh, that bastard.
Does the number of vests you have mean anything when you jump someone else?
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How can I defend against thugs?
And I'm definitely going farm/vests next round. After getting jumped a couple of times with a low vest count, I'm set back quite a few tokens worth.
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Im also definitely going farming and vest hugging next round... Btw, someone should immediately start a thread/cartel once the server resets so that we can start immediately.
Im also thinking that pure junkie farming alone won't get you to the top fast. I think farmers should also jump once in a while, milking other farmers who neglect vests....
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Vatican City State1176 Posts
On March 12 2008 03:07 dyodyo wrote: Im also definitely going farming and vest hugging next round... Btw, someone should immediately start a thread/cartel once the server resets so that we can start immediately.
Im also thinking that pure junkie farming alone won't get you to the top fast. I think farmers should also jump once in a while, milking other farmers who neglect vests....
I m no expert but I am quite sure farming AND jumping does not work you want all your money into vest to be save against enemy jumpers (constantly loosing to jumpers will hurt you quite hard) and therefore you will have no weapons to attack anybody, except ppl with about 25% of your worth or sth like this, but this won't pay off I think have about 400.000 vests atm, but only 15.000 weapons I suppose I wouldn't be able to jump anybody out of TL1 cartell
btw: anybody knows where I can see more than top 5 cartells?
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Still one spot open in TL2 Need a billionaire to help us boost our ranks
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oh crap. I just jumped a guy 5 or 6 times and it says,
"You cannot jump this player any more because he is now dead. This action will be reviewed by the moderators and your account most likely banned from Dope Wars."
edit: I killed him. This is how the serious men play now.
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Valhalla18444 Posts
hahahaha wow, you KILLED a guy
mad props, LeafHouse
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Osaka27140 Posts
Wow wtf, i only managed to send kennigit to the hospital. Kennigit, im going to KILL YOU.
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hahahahaha
I'm curious how you managed to do that.
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On March 12 2008 06:26 Sadir wrote:Show nested quote +On March 12 2008 03:07 dyodyo wrote: Im also definitely going farming and vest hugging next round... Btw, someone should immediately start a thread/cartel once the server resets so that we can start immediately.
Im also thinking that pure junkie farming alone won't get you to the top fast. I think farmers should also jump once in a while, milking other farmers who neglect vests.... I m no expert but I am quite sure farming AND jumping does not work you want all your money into vest to be save against enemy jumpers (constantly loosing to jumpers will hurt you quite hard) and therefore you will have no weapons to attack anybody, except ppl with about 25% of your worth or sth like this, but this won't pay off I think have about 400.000 vests atm, but only 15.000 weapons I suppose I wouldn't be able to jump anybody out of TL1 cartell btw: anybody knows where I can see more than top 5 cartells?
What I meant was you just get some decent number of guns to supplement your vests (instead of none at all), say have 10-15% guns and the rest, 85-90%, go into vests. This way you can still "milk" the people at the lower end of your worth bracket. The trick is to find the right people to jump. I mean in my current worth bracket I still find those that I am able to jump quite profitably (1.3 mil or 10+ junkies) without having too many guns. I currently have around 50K guns and ~200K vests (2:8 ratio).
Farming would still be your primary source of net worth while the "jumping" would just to shoo away the boredom when it kicks in. I mean there will come a time when the same routine (junkies... lab.. shakes... credits... junkies... lab.. shakes etc) would bore even the best and determined players. Jumping just makes the game more fun.
Of course, finding that elusive "Balance" is still the key to wiining.. which makes the game much much more fun (just like starcraft)
edit: I dont think there is a scoreboard for the top 6+ cartels. Although they post the complete scores at the end of each round. Here are links to the previous scores (round 1-6): Linky
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FakeSteve, can you start a new thread for the next round's planning? (You introduced the game to us, so I'd feel like a jerk starting a new thread.)
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HAHA you KILLED him. That's so sweet. I'm assuming that person was being farmed by the higher ups or something.
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Jebus fudging titty christ
Wed Mar 12, 2:33 PM • LSD_Lotus (#703) jumped you and was able to beat you down. They made off with 46 junkies, $4 and 2 square feet worth of drug lab equipement. In the shoot-out you lost 0 guns and 4,728 vests. Your opponent lost 5,005 guns and 5,290 vests. Wed Mar 12, 2:31 PM • LSD_Lotus (#703) jumped you and was able to beat you down. They made off with 52 junkies, $5 and 3 square feet worth of drug lab equipement. In the shoot-out you lost 1,381 guns and 3,902 vests. Your opponent lost 5,023 guns and 4,189 vests.
Dropped my worth by 1.5 mil
Wow, fucker actually jumped 2 of my accounts, 4 times total
• LSD_Lotus (#703) jumped you and was able to beat you down. They made off with 41 junkies, $48 and 2 square feet worth of drug lab equipement. In the shoot-out you lost 0 guns and 4,006 vests. Your opponent lost 5,831 guns and 5,181 vests. Wed Mar 12, 2:29 PM • LSD_Lotus (#703) jumped you and was able to beat you down. They made off with 50 junkies, $50 and 3 square feet worth of drug lab equipement. In the shoot-out you lost 794 guns and 4,364 vests. Your opponent lost 5,395 guns and 5,512 vests.
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They should hit the top leaders in TL1 Why hit me?! Geez 
Only way I can catch up with sadir and Bockit
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TL2 Cartel's newest member, Tusk.
Where are we mostly located, that would be a good place to leave our characters at when we go afk, no?
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You know that market idea? Dumb as hell. I sunk like 30 million into home economics at $380 thinking, "well, it'll go up a few bucks and I'll sell 'em"
no. Home Ec's price is at $155 right now. Should've payed closer attention before playing the market...
But don't let that fool you. I'm trying again. As chill said the second TL-Attack, "If you've committed to doing something retarded, you'd better go through with it."
At least I killed a man. Always been a dream of mine.
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Sydney2287 Posts
On March 12 2008 10:20 dyodyo wrote:Show nested quote +On March 12 2008 06:26 Sadir wrote:On March 12 2008 03:07 dyodyo wrote: Im also definitely going farming and vest hugging next round... Btw, someone should immediately start a thread/cartel once the server resets so that we can start immediately.
Im also thinking that pure junkie farming alone won't get you to the top fast. I think farmers should also jump once in a while, milking other farmers who neglect vests.... I m no expert but I am quite sure farming AND jumping does not work you want all your money into vest to be save against enemy jumpers (constantly loosing to jumpers will hurt you quite hard) and therefore you will have no weapons to attack anybody, except ppl with about 25% of your worth or sth like this, but this won't pay off I think have about 400.000 vests atm, but only 15.000 weapons I suppose I wouldn't be able to jump anybody out of TL1 cartell btw: anybody knows where I can see more than top 5 cartells? What I meant was you just get some decent number of guns to supplement your vests (instead of none at all), say have 10-15% guns and the rest, 85-90%, go into vests. This way you can still "milk" the people at the lower end of your worth bracket. The trick is to find the right people to jump. I mean in my current worth bracket I still find those that I am able to jump quite profitably (1.3 mil or 10+ junkies) without having too many guns. I currently have around 50K guns and ~200K vests (2:8 ratio). Farming would still be your primary source of net worth while the "jumping" would just to shoo away the boredom when it kicks in. I mean there will come a time when the same routine (junkies... lab.. shakes... credits... junkies... lab.. shakes etc) would bore even the best and determined players. Jumping just makes the game more fun. Of course, finding that elusive "Balance" is still the key to wiining.. which makes the game much much more fun (just like starcraft) edit: I dont think there is a scoreboard for the top 6+ cartels. Although they post the complete scores at the end of each round. Here are links to the previous scores (round 1-6): Linky
It's not likely to be worth it the higher you get because you're gonna be losing thousands of vests per jump.
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Sydney2287 Posts
On March 13 2008 08:08 LeafHouse wrote:
You know that market idea? Dumb as hell. I sunk like 30 million into home economics at $380 thinking, "well, it'll go up a few bucks and I'll sell 'em"
no. Home Ec's price is at $155 right now. Should've payed closer attention before playing the market...
But don't let that fool you. I'm trying again. As chill said the second TL-Attack, "If you've committed to doing something retarded, you'd better go through with it."
At least I killed a man. Always been a dream of mine.
It's not a good idea to invest in credits at the end of the game, where people are selling them at any price just to get some more money
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I don't think credits are very profitable at all. If you're farming, it's probably worth it to buy them from the black market, but if you're gunning I see no purpose for them at all.
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On March 13 2008 09:40 Bockit wrote: It's not a good idea to invest in credits at the end of the game, where people are selling them at any price just to get some more money
Amen. Next time I might fool around with this a little at the beginning but not for long. I'm really excited for next round though. I hope we win.
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Records -
Most Cocaine: kennigit
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On March 13 2008 22:55 Fishball wrote:Records - Most Cocaine: kennigit 
haha! i thought it was rule number one to get off the records table so that the higher ups wouldn't have you in their scopes! Anyways the server resets later today so I guess its time for some planning!
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We're going to kick some ass after the reset, we did incredibly well even though we started in middle of the season and nobody of us had played before.
tl is like awesome yo
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Can Anyone streamline my business?
I got 62 Square Feet of Lab Space and 93 junkies.
I'm not quite sure of the ratio I should have.
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1:17
When is ladder reset? I'm so gonna be a gunner
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What is TL1 and 2's current worth?
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Overtook fakesteve, bout fucking time!
the thing resents soon, and looking at it, i think the top 20 tl members should be in the first cartel, as we seem to be the most active.
top ones atm seem to be Dirtcheap Bockit Sadir Gravien randombum Fishball BloodyC0bbler Fakesteve individual driftsx dyodyotl puosu defenstrate leafhouse rise against caller last romance
those are the ones i can see atm
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tl 1's worth is $318,340,634 atm
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shit ours is only 216,018,351
but we have aloooot of inactives now
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Haha spent my credits and jumped to 4th place Thats not too shabby a spot before the game ends. Edit still have 24 hours left. I might make it to third!
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Ok we still have 23hours and 59 minutes left until this round ends. Expect a lot of moves being made among the top rankers...
Idle/Inactive people, remember to spend all your tokens if you see this post!
On a side note, I got jumped 4-6 times each on both of my accounts these couple days. Dropped my worth by like 5-6 Million. God damn it. Once you get successfully jumped, the chances are you are going to get jumped again...
Everyone becareful when heading into the next game. I was taken my chances not having 200% stamina. Last time I got jumped, I had 600K vests and still lost the battle. Will keep 200% stamina for sure next round in.
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Sydney2287 Posts
Ugh stamina is such a bitch though hahahaha....
I sank prob 5mil into shakes then decided I cbf (this was around the time when people's worth was like, 1mil to 4mil)
As for being jumped, I got jumped twice overnight, but they seem to have stopped... lost 110~ junkies though only 3ft lab space? odd
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I only have around 320K vests (since I fucked up on the first few days) but still have around 32mil in cash. I would spend it later when the market prices drops more.
Well I havent been jumped yet, I guess its either my worth is too small or too high for the gunners. I have no complaints though :D
Looking forward to the next round!
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do we split into teams, where one is a more dedicated one and the other more casual?
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On March 14 2008 22:52 white_box921 wrote: do we split into teams, where one is a more dedicated one and the other more casual?
Im thinking tl1 next round should be for the top ranked members in total from tl1, 2 and 3
Most of thsoe are from 1 and 2, but it makes the most sense to have the most dedicated/skilled players in one group, and the casual in the other cartels
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my current worth on my best guy is $15,115,877 #1021, how does that compare to some peoples worth in TL1?
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On March 14 2008 23:55 BloodyC0bbler wrote:Show nested quote +On March 14 2008 22:52 white_box921 wrote: do we split into teams, where one is a more dedicated one and the other more casual? Im thinking tl1 next round should be for the top ranked members in total from tl1, 2 and 3 Most of thsoe are from 1 and 2, but it makes the most sense to have the most dedicated/skilled players in one group, and the casual in the other cartels
Problem is you can't really tell this considering everyone didnt join the round at the same time. I'm the highest #1000+ rank in the game, but I'm the middle of TL2.
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I started a day ago and am not the worst in TL2.
Still need help streamlining my operation.
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Regardless of worth, I think the most active people should be in TL1.
Vests give a bigger worth boost than Guns so it's possible that people who joined much later than others have about the same or more worth than those to joined earlier. I'm currently at 640k guns and my worth is about 6mil less than bockit. I'm assuming he's gone Vests since he's got such a huge worth difference over me considering we joined at about the same time.
My stats: Working Junkies 1,422 Training Junkies 24 Gun Machines 603 Sewing Machines 20 Drug Lab Size 156 Textbooks 5
Most of my lab space/junkies came from jumping people. I make about ~900k every time i use a token.
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Only 5 hours left till round ends. Do your thing people.
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Okay, we have four hours left.
Who is making which cartel? Who is joining which cartel? It's in our collective interests to know this ahead of time. ^_^
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im down for the next round let me know which cartel to join
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Do you intend on being a serious player?
I think TL1 should be serious players. Other cartels can be whatever. A lot of people went inactive in all of the cartels, if I've heard correctly.
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United States20661 Posts
I am not sure if I want to play again. It doesn't seem like there's that much room for strategic deviation
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I wouldn't play again if I didn't have the process of gunning completely new to me next round.
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Sydney2287 Posts
On March 15 2008 07:31 ulszz wrote: my current worth on my best guy is $15,115,877 #1021, how does that compare to some peoples worth in TL1?
DirtCheap (#880) $34,832,786 2 Bockit (#840) $31,795,825 3 randombum (#873) $28,075,347 4 sadir (#860) $28,028,182 5 drftsx (#870) $24,664,636 6 Individual (#842) $24,657,767 7 dyodyoTL (#889) $23,421,361 8 Puosu (#841) $22,269,662 9 FakeSteve (#838) $21,437,884 Yes 10 defenestrate (#878) $18,759,182 11 LeafHouse[killa] (#888) $18,392,684 12 Xsho123 (#850) $16,506,839 13 Yggdrasil (#872) $16,361,029 14 Yuljan (#892) $13,580,430 15 5HITCOMBO (#844) $10,756,260 16 hideo2 (#853) $7,433,063 17 CDRrules (#885) $7,053,164 18 cosmonaut (#867) $6,675,603 19 kennigit (#862) $4,512,331 20 Fantasy (#890) $810,885
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Sydney2287 Posts
On March 15 2008 07:59 smurfingchobo wrote: Regardless of worth, I think the most active people should be in TL1.
Vests give a bigger worth boost than Guns so it's possible that people who joined much later than others have about the same or more worth than those to joined earlier. I'm currently at 640k guns and my worth is about 6mil less than bockit. I'm assuming he's gone Vests since he's got such a huge worth difference over me considering we joined at about the same time.
My stats: Working Junkies 1,422 Training Junkies 24 Gun Machines 603 Sewing Machines 20 Drug Lab Size 156 Textbooks 5
Most of my lab space/junkies came from jumping people. I make about ~900k every time i use a token.
Guns 167,932 Vests 600,339
Working Junkies 1,457 Training Junkies 46 Gun Machines 151 Sewing Machines 151 Drug Lab Size 90 Textbooks 2
I think one reason for the worth diff is your factories. I tried going down the factory route and then people started overtaking me in worth, so I decided to pull out and have been climbing back up.
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My Stats atm:
Working Junkies 1,576 Training Junkies 50 Gun Machines 30 Sewing Machines 56 Drug Lab Size 90 Textbooks 4
Guns 76,765 Vests 424,547 Thugs 552
Last time I used a token: * Lab Production: 2,231 (1,626) * Junkie Payout: 1,627 * Junkie Revenue: $987,261 * Guns Produced: 11 * Vests Produced: 21
About ~8 hours ago, I started selling all of my gun and sewing machine credits so that gun/vest production went down.
I guess the best thing is to sometimes stretch the 1:17 ratio to 1:25 or even 1:30 since about 40-60 junkies are always "in training" (unless you spend many tokens on other than recruiting junkies). Going down this route has sharply increased my worth this past 2 days. I went up from 10-11 to 6-8 in rank in TL1.
But if you do this you must be mindful of the drugs in your coat. Always calculate if you have enough drugs to feed your junkies when you spend your next token.
I am definitely going to play the next round. ~30 minutes to go, hussle people! :D
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United States20661 Posts
Oh crap! DirtCheap vs me fighting for #1 spot
this is going badly for me, though.
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I'm waiting for the new round to start. I intend to be active every day, and I intend to farm.
Oh, and epic lulz have been had.
+ Show Spoiler +wtfdontbanme Fri Mar 14, 11:37 PM Player FakeSteve (#838) Player Worth $21,437,884 Cartel TeamLiquid (#106) Gooooooooooooooooooooooooooooooooooooooo! Reply • Private Message wtfdontbanme Fri Mar 14, 11:40 PM You jump FakeSteve (#838) and were overpowered! In the battle you lost 4,108 guns and 874 vests, but destroyed 616 guns and 3,462 vests from your enemy. You jump FakeSteve (#838) and were overpowered! In the battle you lost 4,017 guns and 788 vests, but destroyed 455 guns and 2,719 vests from your enemy. You jump FakeSteve (#838) and were overpowered! In the battle you lost 3,345 guns and 802 vests, but destroyed 698 guns and 2,693 vests from your enemy. You jump FakeSteve (#838) and were overpowered! In the battle you lost 4,478 guns and 554 vests, but destroyed 534 guns and 2,710 vests from your enemy. You jump FakeSteve (#838) and were overpowered! In the battle you lost 3,428 guns and 682 vests, but destroyed 521 guns and 3,740 vests from your enemy. You cannot make this jump, you're in too much pain to from all your recent lost jumps! T_______________________________T Reply • Private Message julyZzz Fri Mar 14, 11:41 PM "Told you so...". How much did you loss on your net worth? Reply • Private Message RobF Fri Mar 14, 11:43 PM You jump FakeSteve (#838) and were overpowered! In the battle you lost 5,342 guns and 620 vests, but destroyed 394 guns and 3,135 vests from your enemy. You jump FakeSteve (#838) and were overpowered! In the battle you lost 4,171 guns and 576 vests, but destroyed 544 guns and 3,566 vests from your enemy. You jump FakeSteve (#838) and were overpowered! In the battle you lost 3,661 guns and 475 vests, but destroyed 369 guns and 2,731 vests from your enemy. You jump FakeSteve (#838) and were overpowered! In the battle you lost 4,227 guns and 485 vests, but destroyed 494 guns and 3,623 vests from your enemy. You cannot make this jump, you're in too much pain to from all your recent lost jumps! I only lost a few hundred thousand worth on each account. Reply • Private Message • Delete wtfdontbanme Fri Mar 14, 9:52 AM So, are we hitting FakeSteve yet? Reply • Private Message July Bigs Fri Mar 14, 10:37 PM go for it fakesteve is our prize Reply • Private Message wtfdontbanme Thu Mar 13, 8:47 PM "You have purchased 75,986 weapons for a total cost of $71,578,812." Booyah. FakeSteve, I'm coming for you. >  Reply • Private Message julyZzz Fri Mar 14, 12:37 PM I'm also using the "dyodyoTL" account wchich is on TL1. I dont think 76K of guns would cut it against Fakesteve. His worth is 21mil so I guess he has at least 340K of vests. Im assmuming this since my "dyodyoTL" account has 342K vests and 76K guns. So it would take, i think, at least that much guns plus 200% stamina if you wanna jump him. Am not prodding you though. :D Anyways post here the results of your adventure. Reply • Private Message EndlessWar Fri Mar 14, 6:14 PM Last day. Guns 264,147 When shall we do it? Reply • Private Message bealot Fri Mar 14, 6:26 PM jump the shit of of dr gunz 676 or someone in TL1 Reply • Private Message RobF Fri Mar 14, 7:55 PM Well, we need TL1 player numbers, and I don't have any of them. T_T Reply • Private Message • Delete EndlessWar Fri Mar 14, 9:34 PM Aye, pick a number~ Reply • Private Message
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LOL gf, get more guns, being a gunner is fun
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"Should" be ending in 5 minutes
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i have jumped like 3-5 teamliquid members tonight and with that i bid you gg :D
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nice round people! It was a nice 2 days for me. Lessened #1's lead from ~15mil to around ~9mil. Got from rank# 11-13 to #6 (atm)!
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This is easier than reading than wall of text:
Cartel discussion about hitting FakeSteve the last day:
My two accounts:
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GO IT RESTARTED SDFASDFGS
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oh sure we didnt succesfully jump fakesteve but we buttfucked his networth by around a mil on the last day i say we succeeded enough :D, and there it is GG game over restarting now REFORM THE CARTELS!
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Yeah, do B12 again, I guess.
I was player #6 to register.
asdf
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Sat Mar 15, 12:05 AM • Tenacity (#2) jumped you, but you were able to fight him off. In the shoot-out you lost 5 guns and 4 vests. Your opponent lost 6 guns and 7 vests.
rofl
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On March 15 2008 13:06 smurfingchobo wrote: Sat Mar 15, 12:05 AM • Tenacity (#2) jumped you, but you were able to fight him off. In the shoot-out you lost 5 guns and 4 vests. Your opponent lost 6 guns and 7 vests.
rofl FUCKING ROFL
Already? Jesus.
Out of curiosity, when do you switch to gunning if you're going to do that? 18 labs or something?
I may still change my mind, but at least this way I have time to decide.
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Made "Team Liquid"
Password: notk
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TeamLiquid1 / ilikerpf
Go ~
Edit: FUCK.
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I beat you to it, and mine looks better! join XD
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Hah. I made TeamLiquid as well. Clan #5. Which should we use?
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Use Fishy's.
rofl
We need to plan this next time.
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Team Liquid Team Liquid 2 Team Liquid 3 etc.
More formal and aesthetically pleasing with mine?
3 members now.
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ok decide now which cartel do we use teamliquid or teamliquid1
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I agree. That and you did make your post before mine, so it's only fair we use yours.
But it does look better. ^_^
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United States20661 Posts
/victory! Highest worth of any TL player out of any cartel^^;
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On March 15 2008 13:13 Kuja900 wrote: ok decide now which cartel do we use teamliquid or teamliquid1 Use Fishy's:
Team Liquid // notk
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Try NOT to spend your tokens until more people join. I'm waiting for like 8-10.
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On March 15 2008 13:14 Last Romantic wrote: /victory! Highest worth of any TL player out of any cartel^^;
Shadup and join! NOW!

Side note, password: notk, which means NO TEAM KILLING this round. If we get friendly fire I'm going to rape you with my gunner account.
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On March 15 2008 13:14 Fishball wrote: Try NOT to spend your tokens until more people join. I'm waiting for like 8-10.
im july bigz and alleyway jack in the cartel im still contemplating what strat to use, i joined quick cause i see some people already jumping i wanted protection lol
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On March 15 2008 13:14 Last Romantic wrote: /victory! Highest worth of any TL player out of any cartel^^;
only because we didnt know your handle lol, teamliquid 3 all gunners gangbanged fakesteve for atleast a mil of his networth even tho no successful jumps
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On March 15 2008 13:15 Fishball wrote:Show nested quote +On March 15 2008 13:14 Last Romantic wrote: /victory! Highest worth of any TL player out of any cartel^^; Shadup and join! NOW!  Side note, password: notk, which means NO TEAM KILLING this round. If we get friendly fire I'm going to rape you with my gunner account.
does that include other teamliquid cartels cause well steve is nominated for biggest asshole of tl award i mean , no offense steve we share a birthday and i love yah at heart buuuuut lol
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On March 15 2008 13:14 Fishball wrote: Try NOT to spend your tokens until more people join. I'm waiting for like 8-10. Yeah, it's too bad we didn't plan these things out ahead of time. I doubt it'll make a significant difference in the long run, but it'd definitely be nice. I'm trying to wait until I have 19 tokens to spend any so things work out evenly for me.
I just have to remember now to keep $34,000 in the bank so I can buy another labspace.
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Well whatever happened last game is over. We started halfway through, we learned a whole bunch, and that was the point.
This round, we are aiming for the win if possible. At least make it top 10 FFS.
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People in TeamLiquid leave and join us wtf. 4 members there. We have 6 in "Team Liquid"
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Yeah, I hope people understand last round we didn't have a chance in hell of being in the top 10, so the jumping in the last 10 minutes of the round was purely for fun.
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On March 01 2008 07:46 CDRdude wrote: I'm CDRrules. Sounds fun, but I might forget to play it.
jumped you to sorry buddy you picked a tl name i recognized
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We have 7 members now. Come on.
We are one of the "Top Cartels" currently lol
and who is Yggdrasil the legendary overlord?!
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So Team Liquid is the main, right? Can you give me another one for my second (gunner) to join?
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On March 15 2008 13:19 Fishball wrote: Well whatever happened last game is over. We started halfway through, we learned a whole bunch, and that was the point.
This round, we are aiming for the win if possible. At least make it top 10 FFS.
we need people to make their accoutns tommarow we needa establish our 3 cartels i want more then one top 10 spot
EDIT: GRATS BOY WE DID IT TEAM LIQUID IS NOW RANKED NUMBER 1
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I'll make Team Liquid 2. Same password.
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We should use Team Liquid for farmers and TeamLiquid for gunning. Wasn't this idea thrown around a couple of pages back? Did we come to a conclusion?
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