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DopeWars Online

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FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2008-02-29 11:32:24
February 29 2008 11:12 GMT
#1
Remember that game DopeWars, where you'd sell drugs and make mad cash? How about an online version where you can produce your own drugs, form a cartel, and jump other drug traders?

Want to conquer this world of violence and shady business? Go here: http://www.treadon.us/index.php

Make an account on the B12 server. B12, because vitamins are important.

The game works on a time system wherein you get 'tokens'. you start with a whole bunch and then gain one every 12 minutes. You start with a cool million bucks to fund your empire.

The way you make money is by selling drugs, of course. Your lab can produce one type of drug at a time, but you can switch it whenever you want. As you progress, you'll recruit more junkies, who act as regular costumers ("trained", basically it takes a few turns for them to get hooked). Every time you use a token (which means a unit of time has passed), each junkie will relieve you of one unit of whatever drug you've decided to feed them, and in return they'll generate money.

There is a tutorial that will help you get started. It'll show you what you need to start crankin out the profits by having you spend one or two of your starting tokens on each thing you should do. After that you can go back and spend all your tokens on whatever you deem necessary. Everything is really easy to figure out.

Since the drug trade is a vicious business, I have started a cartel. Being in a cartel lets people know that you have backup, so if anyone fucks with you, the cartel fucks them back. While you're new and weak, don't jump anyone who is in a cartel ok? To join our cartel, click on the cartel menu at the top of the screen once you're underway, and type in TeamLiquid as the cartel name. The password is....!!!!!!!!!!!+ Show Spoiler +
pokjufan


Post your info here. Join up and let's take over this wide open city! Here's an explanation of everything if you're not clear on something, but some of the stuff isn't perfectly accurate, like lab expansions cost $34,000 and two tokens instead of $34,500 and 2 tokens like the guide says. http://www.oddthought.com/wiki/index.php?title=DopeWars_Online_Guide
Moderatormy tatsu loops r fuckin nice
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
Last Edited: 2008-02-29 11:19:12
February 29 2008 11:17 GMT
#2
Is this going to be Travian Reloaded?

I'll give it a shot regardless

Player Handle: Bockit
Their are four errors in this sentance.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2008-02-29 11:19:42
February 29 2008 11:18 GMT
#3
This is way cooler than Travian

But yes, the ultimate goal is to completely take over this server, just like you lot did with the Travian server.
Moderatormy tatsu loops r fuckin nice
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
Last Edited: 2008-02-29 11:20:12
February 29 2008 11:19 GMT
#4
Yeah there is always that aspect
Their are four errors in this sentance.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2008-02-29 11:21:37
February 29 2008 11:21 GMT
#5
By the way, don't join the cartel without posting here first!

oops I just kicked some guy named Boon why did i do that

SORRY BOON REJOIN THE CARTEL
Moderatormy tatsu loops r fuckin nice
Puosu
Profile Blog Joined April 2007
6984 Posts
February 29 2008 11:38 GMT
#6
My handle is Puosu
..not sure if I'm going to be too active but I'll give it a try
smurfingchobo
Profile Joined April 2004
833 Posts
February 29 2008 12:08 GMT
#7
I'll try it out.

ID = Individual
Teach me PvZ~
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
February 29 2008 12:17 GMT
#8
YAAAAAAAAAY
I live in perpetual fear of terrorists and studio gangsters
datscilly
Profile Blog Joined November 2007
United States528 Posts
February 29 2008 12:17 GMT
#9
Oh cool a Teamliquid game. I think I'll try my hand at this.

After reading about Travian, I think it's nice that this only takes a month instead of a year or so.
dinmsab
Profile Blog Joined January 2008
Malaysia2246 Posts
Last Edited: 2008-02-29 16:44:27
February 29 2008 13:49 GMT
#10
ID = hideo2
looks fun
..
white_box921
Profile Blog Joined November 2004
United Kingdom967 Posts
February 29 2008 17:49 GMT
#11
id= Xsho123
if there a TL cartel?
I still don't really understand the game
Puosu
Profile Blog Joined April 2007
6984 Posts
February 29 2008 19:06 GMT
#12
On March 01 2008 02:49 white_box921 wrote:
id= Xsho123
if there a TL cartel?
I still don't really understand the game

Read the first post again, it will answer both of your questions.
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
February 29 2008 19:24 GMT
#13
I am in
Response
Profile Blog Joined April 2004
United States1936 Posts
February 29 2008 19:32 GMT
#14
isnt this a facebook application as well?
the REAL ReSpOnSe
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 29 2008 20:04 GMT
#15
Alright

signed up as Kennigit
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
February 29 2008 20:07 GMT
#16
anbody knows how this works
any good strategies?
drftsx
Profile Blog Joined June 2007
United States152 Posts
February 29 2008 21:13 GMT
#17
if i may,
id = drftsx
Illuminati_us
Profile Joined December 2002
United States142 Posts
February 29 2008 21:24 GMT
#18
I'll try it out, i'm in.
Life is a skill game but there are too many mineral hackers TT
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
February 29 2008 21:29 GMT
#19
word

i'm Yggdrasil, just joined the cartel.
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
randombum
Profile Blog Joined April 2007
United States2378 Posts
February 29 2008 21:42 GMT
#20
I'm IN!! name=randombum
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 29 2008 21:54 GMT
#21
lolol... Steve is going to quit after 2 weeks. Just you watch!
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
defenestrate
Profile Blog Joined March 2007
United States579 Posts
February 29 2008 22:10 GMT
#22
Mmm, drugs. I'm in.
We believe that we invent symbols. The truth is that they invent us; we are their creatures, shaped by their hard, defining edges.
datscilly
Profile Blog Joined November 2007
United States528 Posts
February 29 2008 22:44 GMT
#23
I'm DirtCheap.

Yo.
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
February 29 2008 22:46 GMT
#24
I'm CDRrules. Sounds fun, but I might forget to play it.
Force staff is the best item in the game.
LeafHouse
Profile Joined June 2007
United States185 Posts
February 29 2008 23:19 GMT
#25
dude... leafhouse[killa]
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 01 2008 00:11 GMT
#26
for lack of better things to do, am gonna trying this>> dyodyoTL
TeamLiquid CJ Entusman #26
white_box921
Profile Blog Joined November 2004
United Kingdom967 Posts
March 01 2008 00:42 GMT
#27
On March 01 2008 04:06 Puosu wrote:
Show nested quote +
On March 01 2008 02:49 white_box921 wrote:
id= Xsho123
if there a TL cartel?
I still don't really understand the game

Read the first post again, it will answer both of your questions.


i posted it before I read the first post, but then.... I still don't fully understand the game.
Are we going to have some group action? Like all jump the same guy or something?
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 01 2008 00:51 GMT
#28
awwwwwwwwwwright

right now we have 18 cartel members for a total cartel value of $4,490,581. This means we're one of the biggest cartels already, but our net worth is still pennies compared to the top cartels. That's all right, we're brand new.

For now let's just get our trades going. Make some fat cash and use it to buy university credits on the black market to increase your lab and junkie production. Feel free to jump anyone who isn't currently in a cartel, but before you do, make sure to go to McRonald's and drink enough shakes to max out your maximum stamina at 200%. This is gonna cost you a fair chunk of change, but believe me, you make money really, really fast if your lab is producing well. My lab is currently producing about 850 units of weed every token.

Feel free to give updates on your production so we can see how everyone is doing
Moderatormy tatsu loops r fuckin nice
SiZ.FaNtAsY
Profile Blog Joined January 2007
Korea (South)1497 Posts
March 01 2008 01:02 GMT
#29
I'm in
Siz.Fantasy
Karma is a bitch
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 01 2008 01:10 GMT
#30
ok here's a look at how the university credits work.

You can spend tokens on them, but that's so unnecessary. You will be making a lot of money anyway, no need to waste valuable tokens on university credits.

I currently have 3527 credits in Botany, and at about $500 credits each you can bet it cost me a pretty penny. However, my lab is now producing at 154% capacity. I also have 3100 credits in Pimpology, which means my junkies are giving me 148% payment for the same one unit of marijuana.
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2008-03-01 01:13:18
March 01 2008 01:11 GMT
#31
oh and despite spending so much money on university credits, AND a 12000 pocket coat, AND guns AND shakes AND vests AND lab space (currently 38 sq. feet), just from selling dope and my junkie profits I'm sitting at 1.68million bucks. Still in the black

My lab is now producing 1001 units of marijuana per token, and i'm generating $63 296 per token from 108 working junkies with 40 more in training
Moderatormy tatsu loops r fuckin nice
SiZ.FaNtAsY
Profile Blog Joined January 2007
Korea (South)1497 Posts
March 01 2008 01:24 GMT
#32
Steve I just started Rofl help! Guide didn't really help me
I have 10 junkies in training right now.
Any fast way to make money?
Karma is a bitch
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 01 2008 01:30 GMT
#33
increase your lab size and money will come easily, every square foot boosts your production per token and then you can sell it all for sweet sweet greenbacks
Moderatormy tatsu loops r fuckin nice
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
March 01 2008 01:30 GMT
#34
How do you have the tokens for all that? I'm smaller than you in everything (I'm close in university credits/tech), and I'm totally out of credits.
Force staff is the best item in the game.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 01 2008 01:36 GMT
#35
i have an extra few hours on you, i started last night
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 01 2008 01:38 GMT
#36
bockit is doing really well he's been at it for less time than me and his worth is much higher
Moderatormy tatsu loops r fuckin nice
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
March 01 2008 01:50 GMT
#37
I think there is a maximum cartel size, and I think we just reached it.
Force staff is the best item in the game.
SiZ.FaNtAsY
Profile Blog Joined January 2007
Korea (South)1497 Posts
March 01 2008 01:59 GMT
#38
Damn really?
Karma is a bitch
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 01 2008 02:03 GMT
#39
in that case anyone can feel free to create a second cartel
Moderatormy tatsu loops r fuckin nice
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 01 2008 02:08 GMT
#40
Cartel name: TeamLiquid2
+ Show Spoiler +
pokjufan

for the password
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 01 2008 02:42 GMT
#41
I've pretty much settled into the same routine fakesteve's been doing, lab space + junkies while upping tech a bit.

I made a mistake earlyish though, spent a lot of money on thugs thinking you needed thugs to operate guns/vests heh, turns out you don't. Thugs are more for espionage and saboutage as far as I can tell.

Mucked around a bit with attacking people as well, haven't had much success yet but I wasn't really thinking about it that hard.

Atm junkies and lab space has been most profitable.
Their are four errors in this sentance.
datscilly
Profile Blog Joined November 2007
United States528 Posts
Last Edited: 2008-03-01 03:39:30
March 01 2008 02:46 GMT
#42
This is the strategy I'm following.
+ Show Spoiler +
[image loading]

[image loading]

I'm afraid of being farmed so I have 2000 vests. The weapons contribute more to my net worth than anything else.

One question I have is on the number of vests I need. Is 2000 enough for my number of junkies? If I get more I'm pretty sure my net worth will rise greatly and I'll be a more conspicuous target. In the turn based webgames that I played a lot about five years ago, the top players are titanically strong and can bash any of the other players if they want to. That's why I want to get rid of my guns, because I want to lay low until I get %85 theft and enough money to buy about 10,000 vests simultanteously.

Is this strategy viable? Should I switch strategies?
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 01 2008 02:47 GMT
#43
Joined on.

LastRomantic
ㅋㄲㅈㅁ
kyjori
Profile Blog Joined February 2008
371 Posts
March 01 2008 03:04 GMT
#44
im in~~~~ zeratul is id~~

EDIT: NOOOO ITS FUL T_T
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 01 2008 03:07 GMT
#45
On March 01 2008 12:04 kyjori wrote:
im in~~~~ zeratul is id~~

EDIT: NOOOO ITS FUL T_T


join the second group of it
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
SiZ.FaNtAsY
Profile Blog Joined January 2007
Korea (South)1497 Posts
Last Edited: 2008-03-01 03:10:00
March 01 2008 03:07 GMT
#46
yay ranked 3rd in the cartel

Edit:
So far I jumped 3 people and I gotten

4 Labs
6 junkies

and around 500k worht of money

In the end it's more beneficial since i get the extra monet and i saved 2 points

4000 guns
2000 vests
xD
Karma is a bitch
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 01 2008 03:11 GMT
#47
if anyone finds an easy target without a cartel, post his ID here and we'll bleed the sucker dry

we are many, it is time to kill the small fries

dont go after cartel members yet
Moderatormy tatsu loops r fuckin nice
datscilly
Profile Blog Joined November 2007
United States528 Posts
Last Edited: 2008-03-01 04:00:59
March 01 2008 03:13 GMT
#48
How come our rank hasn't changed-- we're still #106...

edit: oh yeah, || that was silly
................... \/
SiZ.FaNtAsY
Profile Blog Joined January 2007
Korea (South)1497 Posts
March 01 2008 03:14 GMT
#49
847 and 770
Karma is a bitch
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 01 2008 03:18 GMT
#50
gah, i spent so many of my tokens early on increasing my production of junkies and my drug op over buying space and junkies, now i need to wait to increase the junk count gah
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 01 2008 03:41 GMT
#51
On March 01 2008 12:13 datscilly wrote:
How come our rank hasn't changed-- we're still #106...


#106 means it was 106th cartel to be formed.

Same with player #
Their are four errors in this sentance.
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 01 2008 03:56 GMT
#52
http://www.freewebs.com/legit-crimz/strategies.htm

Just found that guide if it helps anyone.
Their are four errors in this sentance.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 01 2008 04:26 GMT
#53
This game is a much simpler and easier version of Earth: 2025

I think I'm going to with massing vests and see how that goes
defenestrate
Profile Blog Joined March 2007
United States579 Posts
March 01 2008 06:08 GMT
#54
770 is very lucrative, lots of labs
We believe that we invent symbols. The truth is that they invent us; we are their creatures, shaped by their hard, defining edges.
Puosu
Profile Blog Joined April 2007
6984 Posts
March 01 2008 06:40 GMT
#55
Not going to read those strategies posted by Bockit as I always become a slave of them and then its not even fun anymore.

I'm currently stacking up a lot of books (only 72 right now)so I can then boost my Sewing and Botany up, I'm not going to be very agressive at start so I'll just farm vests.

Its annoying how long you have to wait to get another token, I'm checking the page like every 5 minutes to see what I can do ~
datscilly
Profile Blog Joined November 2007
United States528 Posts
March 01 2008 07:22 GMT
#56
Lol with these kinds of games you can become addicted... but it's useless
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
Last Edited: 2008-03-01 07:30:28
March 01 2008 07:30 GMT
#57
On March 01 2008 15:40 Puosu wrote:
Not going to read those strategies posted by Bockit as I always become a slave of them and then its not even fun anymore.

I'm currently stacking up a lot of books (only 72 right now)so I can then boost my Sewing and Botany up, I'm not going to be very agressive at start so I'll just farm vests.

Its annoying how long you have to wait to get another token, I'm checking the page like every 5 minutes to see what I can do ~


That's a good call there on the strats thing.

And I know what you mean about waiting haha, I'm trying to force myself to wait 4+ hours before doing stuff but it doesn't work when I'm on the comp anyway.
Their are four errors in this sentance.
Fishball
Profile Joined December 2005
Canada4788 Posts
March 01 2008 08:18 GMT
#58
Joined - Fishball

Still learning
靈魂交響曲
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
March 01 2008 08:25 GMT
#59
I think you really should have 17 junkies per square of drug lab
I fucked it up allready
having 21 square bu only 140 or so junkies
Fishball
Profile Joined December 2005
Canada4788 Posts
March 01 2008 09:07 GMT
#60
quick question, might be something stupid that I missed here but...
why am I not producing anything after 2 tokens? (24 mins)
I got the tokens but no drug were being made. (I switched from crystals to marijuana)
靈魂交響曲
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
March 01 2008 09:43 GMT
#61
On March 01 2008 18:07 Fishball wrote:
quick question, might be something stupid that I missed here but...
why am I not producing anything after 2 tokens? (24 mins)
I got the tokens but no drug were being made. (I switched from crystals to marijuana)


u have to spend tokens to produce drugs
Fishball
Profile Joined December 2005
Canada4788 Posts
March 01 2008 10:02 GMT
#62
I have another account - Gravien joined
Just testing out stuff and I think I screwed up Fishball by following one of the strategy guides
靈魂交響曲
Puosu
Profile Blog Joined April 2007
6984 Posts
Last Edited: 2008-03-01 12:21:41
March 01 2008 12:15 GMT
#63
I wonder if theres a cap for how much botany you can have, I have around 8000 credits in it and it has been sitting there since like 6k I think, so if it does have a cap it looks like I've wasted alot in it
..

edit: Oh fuck i just researched a little bit and oh yes it does cap at 175%, way to go me.

Atleast theres black market, going to sell a little bit.

edit2: And after a little bit more researching, I find out that when your worth goes up, the need for more credits goes up too, so its not a complete waste after all!
white_box921
Profile Blog Joined November 2004
United Kingdom967 Posts
March 01 2008 14:11 GMT
#64
have any of your got attacked? will you know when that happens with like a message or something?
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
March 01 2008 14:38 GMT
#65
how can i increase my maximum stamina lvl?
LeafHouse
Profile Joined June 2007
United States185 Posts
Last Edited: 2008-03-01 15:01:51
March 01 2008 14:58 GMT
#66
this game is freaking hilarious...

how much does your worth go up/vest? And, isn't there some kind of season mode where the server restarts every x-number of days?

We should post the different worths of commodities so that we can come up with the best way to increase worth... except, I'm not all that high on the rankings so I'm sure you guys know what you're doing way more than I am. Like, how is it that bockit rocketed all the way up to the top so fast? What the heck are you doing?


edit- nvm... I just didn't read bockit's explanation

-tried to jump 770 and it told me I couldn't because he'd been jumped too much.
white_box921
Profile Blog Joined November 2004
United Kingdom967 Posts
March 01 2008 16:31 GMT
#67
why can't i get more than 200payout per round even though i have 200 junkies with production of 140%
smurfingchobo
Profile Joined April 2004
833 Posts
Last Edited: 2008-03-01 17:11:22
March 01 2008 17:03 GMT
#68
I jumped 81, 41 and 727. Lost more than I made since they only gave me a few $. -_-

Edit: 477 sucks, too. How are you guys choosing your targets?
Teach me PvZ~
Fishball
Profile Joined December 2005
Canada4788 Posts
March 01 2008 20:12 GMT
#69
O, ranked top 2 with Gravien and Fishball in TL2, yet I'm still not certain with what I;m doing...

Gravien has 12000 pockets of crystal fully used up. Do you guys just sell them? like for $29 each (whatever price @ the station), or just stock pile your drugs?
靈魂交響曲
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 01 2008 20:42 GMT
#70
i know own top spot in tl2.

Looked at the overall scores near my own, and im glad to see a bunch of tl2 and tl members in there, we are slowly owning the internet once again
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
drftsx
Profile Blog Joined June 2007
United States152 Posts
March 01 2008 20:42 GMT
#71
just wondering, but how many labs/junkies do you guys have compared to vests?
Fishball
Profile Joined December 2005
Canada4788 Posts
March 01 2008 20:55 GMT
#72
Fishball has 115 machines making vests... 5125
Gravien has 5 machines... 326

靈魂交響曲
Fishball
Profile Joined December 2005
Canada4788 Posts
March 02 2008 06:43 GMT
#73
Game B
Feb 16 2008 - Mar 14 2008

Don't think we'll ever catch up with the top cartels.
Need active players after March 14th to get a shot at it.
靈魂交響曲
Puosu
Profile Blog Joined April 2007
6984 Posts
Last Edited: 2008-03-02 07:56:49
March 02 2008 07:47 GMT
#74
I'm going to start buying a little bit of guns now as I feel safe enough with 11k vests, can't wait to try out attacking people without cartels. Mwah!
On March 02 2008 15:43 Fishball wrote:
Game B
Feb 16 2008 - Mar 14 2008

Don't think we'll ever catch up with the top cartels.
Need active players after March 14th to get a shot at it.

Atleast this is good practice time, so when the next season starts we can totally own it!
datscilly
Profile Blog Joined November 2007
United States528 Posts
March 02 2008 07:52 GMT
#75
On March 02 2008 01:31 white_box921 wrote:
why can't i get more than 200payout per round even though i have 200 junkies with production of 140%


"junkie payout" is just the amount of drugs you give to the junkies each turn. It's the same as your number of junkies.

whenever you spend turns look at "Junkie Revenue" (under "Junkie Payout") for how much you're earning.
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-02 09:08:04
March 02 2008 09:07 GMT
#76
Can someone from TL1 report how their cartel is doing?
Total worth? Far targets to share with TL2?
靈魂交響曲
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
March 02 2008 09:29 GMT
#77
Fri Feb 29, 10:21 PM
• Some thugs from Zeratul (#900) came by and tampered with the machines in your factory. When the police came 0 of your thugs were arrested and 5 of your opponents thugs were arrested.
Fri Feb 29, 10:21 PM
• Some thugs from Zeratul (#900) came by and counted your junkies. When the police came 0 of your thugs were arrested and 4 of your opponents thugs were arrested.


Wtf, same site, right? Stop that shit or we jump you.
I live in perpetual fear of terrorists and studio gangsters
Puosu
Profile Blog Joined April 2007
6984 Posts
Last Edited: 2008-03-02 09:55:06
March 02 2008 09:54 GMT
#78
On March 02 2008 18:07 Fishball wrote:
Can someone from TL1 report how their cartel is doing?
Total worth? Far targets to share with TL2?

Something like 13m right now, we're growing really fast.
Haven't been very active attacking people yet so I have no idea about targets.

What about TL2?
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 02 2008 10:30 GMT
#79
around 5 million, but only like 5 of us have made more than one - two moves by the looks of it as they are like, half my total worth each.

the ones of us who are really active are growing quickly though.
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
March 02 2008 11:24 GMT
#80
I don't understand how you grow so fast. I log in and I use all of my tokens up, really fast.
Force staff is the best item in the game.
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
March 02 2008 11:32 GMT
#81
it is getting boring quite quickly
we should look for another game
O_o
Ghin
Profile Blog Joined January 2005
United States2391 Posts
March 02 2008 22:56 GMT
#82
must... jump... fakesteve
Legalize drugs and murder.
Fishball
Profile Joined December 2005
Canada4788 Posts
March 02 2008 23:30 GMT
#83
• Ms. Fresh (#729) jumped you, but you were able to fight him off. In the shoot-out you lost 91 guns and 101 vests. Your opponent lost 110 guns and 134 vests.

^ TeamLiquid, lets get this guy (729)!
He couldn't do jack since I had 11K vests
靈魂交響曲
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-03 00:45:58
March 03 2008 00:45 GMT
#84
Another one tried to jump me

• Supbra (#804) jumped you, but you were able to fight him off. In the shoot-out you lost 113 guns and 163 vests. Your opponent lost 280 guns and 189 vests.



PS. Thanks LR for the information.
靈魂交響曲
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 03 2008 01:00 GMT
#85
Joined Cartel2.. Im ZergOnCrack... no idea what I am doing.
ModeratorGodfather
smurfingchobo
Profile Joined April 2004
833 Posts
March 03 2008 01:03 GMT
#86
TL2 need to stop attacking TL1. Seriously, wtf.
Teach me PvZ~
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 03 2008 01:08 GMT
#87
Does it really matter what kind of dope you produce?
ModeratorGodfather
randombum
Profile Blog Joined April 2007
United States2378 Posts
March 03 2008 01:12 GMT
#88
I don't think so manifesto, but the prices of drugs vary so you can make more money on some stuff sometimes.
smurfingchobo
Profile Joined April 2004
833 Posts
March 03 2008 01:13 GMT
#89
On March 03 2008 10:08 Manifesto7 wrote:
Does it really matter what kind of dope you produce?


I think different drugs sell for different prices depending on what "subway/city" you're in. Most probably kept it @ the default Crystal Meth.
Teach me PvZ~
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 03 2008 01:27 GMT
#90
k i made two accounts, just cause i want to screw around with the game a bit. if there is no space for someone I will leave with one of them.
ModeratorGodfather
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-03 01:39:05
March 03 2008 01:38 GMT
#91
Oh it should be fine, I have 2 accounts in TL 2 as well
Max is 20 per cartel
靈魂交響曲
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-03 01:41:45
March 03 2008 01:41 GMT
#92
On March 03 2008 10:03 smurfingchobo wrote:
TL2 need to stop attacking TL1. Seriously, wtf.


From TL2 discussion board...

Zeratul, Fri Feb 29, 10:51 PM
by the way, i sabatoged alot of ppl in teamliquid cartel >_< HAHAHAHA



^ Is this your guy? Maybe we should take action on the betrayers
靈魂交響曲
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 03 2008 01:43 GMT
#93
I can boot him from the cartel
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Pressure
Profile Blog Joined October 2006
7326 Posts
March 03 2008 01:43 GMT
#94
Cannot Join Cartel
The cartel TeamLiquid has reached the maximum cartel size of 20 members. Try a different cartel, or create your own.
asdf
Pressure
Profile Blog Joined October 2006
7326 Posts
March 03 2008 01:43 GMT
#95
nvm im in tl2
smurfingchobo
Profile Joined April 2004
833 Posts
March 03 2008 01:48 GMT
#96
On March 03 2008 10:41 Fishball wrote:
Show nested quote +
On March 03 2008 10:03 smurfingchobo wrote:
TL2 need to stop attacking TL1. Seriously, wtf.


From TL2 discussion board...

Zeratul, Fri Feb 29, 10:51 PM
by the way, i sabatoged alot of ppl in teamliquid cartel >_< HAHAHAHA



^ Is this your guy? Maybe we should take action on the betrayers


Here's the 1st incident:
cosmonaut
Sun Mar 2, 5:44 PM
What the hell I did a search on someone who jumped me, his name is caller and he is from teamliquid2? People from TL2 shouldn't be jumping us :/

LeafHouse[killa]
Sun Mar 2, 5:52 PM
Caller tried to jump me earlier too... a sneaky little bastard


and 2nd incident:
5HITCOMBO
Sun Mar 2, 4:30 AM

Fri Feb 29, 10:21 PM
• Some thugs from Zeratul (#900) came by and tampered with the machines in your factory. When the police came 0 of your thugs were arrested and 5 of your opponents thugs were arrested.

Fri Feb 29, 10:21 PM
• Some thugs from Zeratul (#900) came by and counted your junkies. When the police came 0 of your thugs were arrested and 4 of your opponents thugs were arrested.

Wtf shouldn't Zeratul be on our side? And what does it do when he tampers with my machines?


So yeah...
Teach me PvZ~
Fishball
Profile Joined December 2005
Canada4788 Posts
March 03 2008 01:57 GMT
#97
On March 03 2008 10:48 smurfingchobo wrote:
Show nested quote +
On March 03 2008 10:41 Fishball wrote:
On March 03 2008 10:03 smurfingchobo wrote:
TL2 need to stop attacking TL1. Seriously, wtf.


From TL2 discussion board...

Zeratul, Fri Feb 29, 10:51 PM
by the way, i sabatoged alot of ppl in teamliquid cartel >_< HAHAHAHA



^ Is this your guy? Maybe we should take action on the betrayers


Here's the 1st incident:
Show nested quote +
cosmonaut
Sun Mar 2, 5:44 PM
What the hell I did a search on someone who jumped me, his name is caller and he is from teamliquid2? People from TL2 shouldn't be jumping us :/

LeafHouse[killa]
Sun Mar 2, 5:52 PM
Caller tried to jump me earlier too... a sneaky little bastard


and 2nd incident:
Show nested quote +
5HITCOMBO
Sun Mar 2, 4:30 AM

Fri Feb 29, 10:21 PM
• Some thugs from Zeratul (#900) came by and tampered with the machines in your factory. When the police came 0 of your thugs were arrested and 5 of your opponents thugs were arrested.

Fri Feb 29, 10:21 PM
• Some thugs from Zeratul (#900) came by and counted your junkies. When the police came 0 of your thugs were arrested and 4 of your opponents thugs were arrested.

Wtf shouldn't Zeratul be on our side? And what does it do when he tampers with my machines?


So yeah...


We should raid his base with our top Hitmans from each group, and shoot him in the head - Mafia Family Judgement Style
靈魂交響曲
LeafHouse
Profile Joined June 2007
United States185 Posts
March 03 2008 02:03 GMT
#98
no no... I was joking... I have no problem getting jumped by those punks...


but we can still kill 'em if we want.
smurfingchobo
Profile Joined April 2004
833 Posts
March 03 2008 02:11 GMT
#99
I just think it's a waste of tokens to jump other TL members. What's the point?
Teach me PvZ~
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
March 03 2008 05:09 GMT
#100
I joined.

Handle - OpZ
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
March 03 2008 05:16 GMT
#101
Whoa whoa whoa...Only reason I joined TL2 is cuz I can't join TL1
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
Fishball
Profile Joined December 2005
Canada4788 Posts
March 03 2008 05:32 GMT
#102
What's wrong with TL2 huh?! huh?!
靈魂交響曲
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
March 03 2008 05:34 GMT
#103
You guys are attacking TL1!!
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
Fishball
Profile Joined December 2005
Canada4788 Posts
March 03 2008 05:35 GMT
#104
Certain individuals only, "we" don't attack TL1.
If FS and Bloodycobbler doesn't do anything about it, then nothing "we" can do.
靈魂交響曲
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 03 2008 06:40 GMT
#105
I'm not attacking anyone. I only have like 500 guns anyways.

I'm just chilling on my huuuuuge stash of pot.
ㅋㄲㅈㅁ
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 03 2008 06:43 GMT
#106
:p if people want me to act on it i will, but its up to you guys, i dont think anythings been done since those two instances
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Yuljan
Profile Blog Joined March 2004
2196 Posts
March 03 2008 12:30 GMT
#107
I did caller a bit
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
March 03 2008 12:53 GMT
#108
OMG CIVIL WARRRRR
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
HotZhot
Profile Blog Joined February 2008
Colombia677 Posts
March 03 2008 16:43 GMT
#109
OMG why didnt i see this sooner?. Anyway ill join TL2, Sign me up as HotZhot77
I only smile in the darK [] sAviOr//JaeDong Fan 4 Ever ~ CJ Entusman # 7
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 03 2008 21:32 GMT
#110
quit attacking each other, idiots

anyway a bunch of you build up worth faster than the rest of us, tell us how its done
Moderatormy tatsu loops r fuckin nice
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
Last Edited: 2008-03-03 22:11:19
March 03 2008 22:05 GMT
#111
dunno
I just keep buying lab space and junkies with a ration of 1:17 how they told you in the tutorial
I keep spending all my tokens on these two things
my money goes into the increase junkie effectiveness thing
I keep it around 170%
and the rest goes into vests
so I am totally incapabel of jumping anybody

fuck the vest/weapon facilites they suck (maybe not I have no clue )

that's about it no special plan or anything

PS: and I think having much more lab space than junkies sucks hard
u don't get any money in just selling dope to the dealer

PPS: anybody knows how I can get 200% stamina?
so long I bought 12 738 shakes and my max stamins is only 127% wtf?
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-04 00:22:28
March 03 2008 22:19 GMT
#112
On March 04 2008 06:32 FakeSteve[TPR] wrote:
quit attacking each other, idiots

anyway a bunch of you build up worth faster than the rest of us, tell us how its done


I'm not sure if I'm "faster" but both of my accounts with different stategies have both passed 1 Million worth. Fishball sitting at 1.38M and Gravien sitting at 1.52M.

Here is my 2 cents with the "General Strategy" after doing a lot of research and bugging LastRomantic with his build while comparing to mine:

- Do not go for too much Lab Space while having too low Junkie count.
- Keep Lab Space to Junkies at a 1:17 Ratio, and keep it that way when you increase your Lab.
- Keep Pimpology at 175% to gain maximum revenue.
- If you want you to, you can invest in Botany to increase drug produced, but not necessary. The tokens invested in textbooks and credits isn't worth the return by selling drugs. You will also need to buy larger coats since you would be running out of pockets quick. Also you will have to use extra tokens to move to other stations to sell drugs when you run out of transactions.
- Buy credits with cash in the Black Market.
- Put the rest of your money in buying Vests, All of it.

In short, keep a steady growth of 1:17 Lab Space to Junkie ratio, keep Pimpology at 175%, buy Vests. You should be able to increase your worth in no time.

Some will buy Sewing Machines instead (Fishball has 120 Sewing Machines...), but I think I would benefit more by spending the Tokens more on growth, and use the "extra" money on Vests.

Gravien (my 2nd account) gains $160K average per token with 175% Pimpology right now, and it is just going up. The best I've got was $175K.

Oh, and try not to go Hybrid, such as having a balance between Guns and Vests. Either go mass Vests or mass Guns.
You won't be able to jump the fat targets because the chances are they will have a huge amount of Vests, and it is not worth it to jump an average player.

I suggest having a few Gunners in each cartel. Would be fun

PS. Finally overtook LR for the first time in TL2, temporarily.
靈魂交響曲
Fishball
Profile Joined December 2005
Canada4788 Posts
March 03 2008 22:21 GMT
#113
Took me 15 minutes to type all that above since I'm at work, and Sadir's post showed up after I posted mine.

But at least we share the same vision
靈魂交響曲
Fishball
Profile Joined December 2005
Canada4788 Posts
March 03 2008 22:31 GMT
#114
I posted on my Cartel's message board but would like to make a note here as well.

After March 14th when the new game starts, I will be keeping my 2 accounts.
One would be using the "general strategy" similar to above, and the other one would be a main gunner. (Steady growth, invest in all Guns, 200% Stamina all-times)
I think it will benefit the Cartel as a whole and increase "our" worth faster since we share the gains when we jump people.
I will be jumping the fat sheeps!
靈魂交響曲
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 04 2008 09:50 GMT
#115
On March 04 2008 07:19 Fishball wrote:
Show nested quote +
On March 04 2008 06:32 FakeSteve[TPR] wrote:
quit attacking each other, idiots

anyway a bunch of you build up worth faster than the rest of us, tell us how its done


I'm not sure if I'm "faster" but both of my accounts with different stategies have both passed 1 Million worth. Fishball sitting at 1.38M and Gravien sitting at 1.52M.

Here is my 2 cents with the "General Strategy" after doing a lot of research and bugging LastRomantic with his build while comparing to mine:

- Do not go for too much Lab Space while having too low Junkie count.
- Keep Lab Space to Junkies at a 1:17 Ratio, and keep it that way when you increase your Lab.
- Keep Pimpology at 175% to gain maximum revenue.
- If you want you to, you can invest in Botany to increase drug produced, but not necessary. The tokens invested in textbooks and credits isn't worth the return by selling drugs. You will also need to buy larger coats since you would be running out of pockets quick. Also you will have to use extra tokens to move to other stations to sell drugs when you run out of transactions.
- Buy credits with cash in the Black Market.
- Put the rest of your money in buying Vests, All of it.

In short, keep a steady growth of 1:17 Lab Space to Junkie ratio, keep Pimpology at 175%, buy Vests. You should be able to increase your worth in no time.

Some will buy Sewing Machines instead (Fishball has 120 Sewing Machines...), but I think I would benefit more by spending the Tokens more on growth, and use the "extra" money on Vests.

Gravien (my 2nd account) gains $160K average per token with 175% Pimpology right now, and it is just going up. The best I've got was $175K.

Oh, and try not to go Hybrid, such as having a balance between Guns and Vests. Either go mass Vests or mass Guns.
You won't be able to jump the fat targets because the chances are they will have a huge amount of Vests, and it is not worth it to jump an average player.

I suggest having a few Gunners in each cartel. Would be fun

PS. Finally overtook LR for the first time in TL2, temporarily.


Yup learned this the hard way. I actually bought crap loads of lab space (currently at 40 sq ft) at the beginning of the game which I am now desperately trying to fill with junkies (currently only at 438 including 34 in training). Still miles away from the magic number 680 to get the 1:17 ratio.
TeamLiquid CJ Entusman #26
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 04 2008 10:38 GMT
#116
ive got gobs of lab space where i just sell the extra drugs. probably not cost efficient, but my goal is to buy a huge coat and fill those pockets. fuck the junkies.
ModeratorGodfather
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 04 2008 10:40 GMT
#117
Also, what screen can you see the effectiveness of your credits? I dont want to buy too much.
ModeratorGodfather
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 04 2008 11:28 GMT
#118
university lecture hall lets you see

you need thousands though
Moderatormy tatsu loops r fuckin nice
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 04 2008 12:28 GMT
#119
You definitely need tens of thousands depending on your net worth.
Ive got 27,247 in pimpology credits but still only have 170% productivity. 23,434 on botany==160% lab productivity.

What type of coat is everybody wearing? Im currently using "Pakistani Made Travel Turban" which bought @1,679,616. I don't think I'll outgrow this coat in this season.
TeamLiquid CJ Entusman #26
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 04 2008 12:38 GMT
#120
Im using the same cout, and it fill up in 40 credits. Im saving up for the 22 million dollar one, just because it is cool
ModeratorGodfather
Fishball
Profile Joined December 2005
Canada4788 Posts
March 04 2008 13:20 GMT
#121
Both mine are using "Fitty" Cents Coats, the 6M one.
Mani if you want to make drugs like there is no tomorrow, still, keep the 1:17 ratio, and get lots of Botany with Pimpology. You'll get there really quick. If you don't buy vests, you'll get there twice as fast. But if somebody jumps you, it will hurt...

Sell the excessive drugs when you're almost full and just hop to other stations when your transactions are used up.
靈魂交響曲
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 04 2008 13:41 GMT
#122
overtaking LR is just brutal to do, ive done it again, but only by like, a few thousand
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-04 14:40:20
March 04 2008 14:29 GMT
#123
Too bad I regain the lead now
2.20M of worth!
靈魂交響曲
Fishball
Profile Joined December 2005
Canada4788 Posts
March 04 2008 14:45 GMT
#124
On March 04 2008 18:50 dyodyo wrote:
Show nested quote +
On March 04 2008 07:19 Fishball wrote:
On March 04 2008 06:32 FakeSteve[TPR] wrote:
quit attacking each other, idiots

anyway a bunch of you build up worth faster than the rest of us, tell us how its done


I'm not sure if I'm "faster" but both of my accounts with different stategies have both passed 1 Million worth. Fishball sitting at 1.38M and Gravien sitting at 1.52M.

Here is my 2 cents with the "General Strategy" after doing a lot of research and bugging LastRomantic with his build while comparing to mine:

- Do not go for too much Lab Space while having too low Junkie count.
- Keep Lab Space to Junkies at a 1:17 Ratio, and keep it that way when you increase your Lab.
- Keep Pimpology at 175% to gain maximum revenue.
- If you want you to, you can invest in Botany to increase drug produced, but not necessary. The tokens invested in textbooks and credits isn't worth the return by selling drugs. You will also need to buy larger coats since you would be running out of pockets quick. Also you will have to use extra tokens to move to other stations to sell drugs when you run out of transactions.
- Buy credits with cash in the Black Market.
- Put the rest of your money in buying Vests, All of it.

In short, keep a steady growth of 1:17 Lab Space to Junkie ratio, keep Pimpology at 175%, buy Vests. You should be able to increase your worth in no time.

Some will buy Sewing Machines instead (Fishball has 120 Sewing Machines...), but I think I would benefit more by spending the Tokens more on growth, and use the "extra" money on Vests.

Gravien (my 2nd account) gains $160K average per token with 175% Pimpology right now, and it is just going up. The best I've got was $175K.

Oh, and try not to go Hybrid, such as having a balance between Guns and Vests. Either go mass Vests or mass Guns.
You won't be able to jump the fat targets because the chances are they will have a huge amount of Vests, and it is not worth it to jump an average player.

I suggest having a few Gunners in each cartel. Would be fun

PS. Finally overtook LR for the first time in TL2, temporarily.


Yup learned this the hard way. I actually bought crap loads of lab space (currently at 40 sq ft) at the beginning of the game which I am now desperately trying to fill with junkies (currently only at 438 including 34 in training). Still miles away from the magic number 680 to get the 1:17 ratio.


Haha Yeah... Fishball has 40 Lab Space and Gravien has 50. I totally blame FS for misleading us in his posts earlier!
靈魂交響曲
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 04 2008 15:01 GMT
#125
On March 04 2008 23:45 Fishball wrote:
Show nested quote +
On March 04 2008 18:50 dyodyo wrote:
On March 04 2008 07:19 Fishball wrote:
On March 04 2008 06:32 FakeSteve[TPR] wrote:
quit attacking each other, idiots

anyway a bunch of you build up worth faster than the rest of us, tell us how its done


I'm not sure if I'm "faster" but both of my accounts with different stategies have both passed 1 Million worth. Fishball sitting at 1.38M and Gravien sitting at 1.52M.

Here is my 2 cents with the "General Strategy" after doing a lot of research and bugging LastRomantic with his build while comparing to mine:

- Do not go for too much Lab Space while having too low Junkie count.
- Keep Lab Space to Junkies at a 1:17 Ratio, and keep it that way when you increase your Lab.
- Keep Pimpology at 175% to gain maximum revenue.
- If you want you to, you can invest in Botany to increase drug produced, but not necessary. The tokens invested in textbooks and credits isn't worth the return by selling drugs. You will also need to buy larger coats since you would be running out of pockets quick. Also you will have to use extra tokens to move to other stations to sell drugs when you run out of transactions.
- Buy credits with cash in the Black Market.
- Put the rest of your money in buying Vests, All of it.

In short, keep a steady growth of 1:17 Lab Space to Junkie ratio, keep Pimpology at 175%, buy Vests. You should be able to increase your worth in no time.

Some will buy Sewing Machines instead (Fishball has 120 Sewing Machines...), but I think I would benefit more by spending the Tokens more on growth, and use the "extra" money on Vests.

Gravien (my 2nd account) gains $160K average per token with 175% Pimpology right now, and it is just going up. The best I've got was $175K.

Oh, and try not to go Hybrid, such as having a balance between Guns and Vests. Either go mass Vests or mass Guns.
You won't be able to jump the fat targets because the chances are they will have a huge amount of Vests, and it is not worth it to jump an average player.

I suggest having a few Gunners in each cartel. Would be fun

PS. Finally overtook LR for the first time in TL2, temporarily.


Yup learned this the hard way. I actually bought crap loads of lab space (currently at 40 sq ft) at the beginning of the game which I am now desperately trying to fill with junkies (currently only at 438 including 34 in training). Still miles away from the magic number 680 to get the 1:17 ratio.


Haha Yeah... Fishball has 40 Lab Space and Gravien has 50. I totally blame FS for misleading us in his posts earlier!


Fear my 60 labspace, ps all fs's fault
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Bub
Profile Blog Joined June 2006
United States3518 Posts
March 04 2008 18:52 GMT
#126
Reminds me a little bit of a game a guy I helped moderate weedtalk.com for started called darkmafia.com. It was fun as hell for a while until the mafia boom begun he sold it to some careless shithead, now it sucks.

Maybe I'll see if my old DM skills can be useful for this one ~_^ most of the new mafia games thesedays sucks, hopefully this one won't. I'll see tonight.
XK ßubonic
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 04 2008 20:09 GMT
#127
This is a silly game :x

I have too much lab space.
ㅋㄲㅈㅁ
rpf
Profile Blog Joined January 2007
United States2705 Posts
Last Edited: 2008-03-04 23:06:46
March 04 2008 20:31 GMT
#128
RobF

"The cartel TeamLiquid has reached the maximum cartel size of 20 members. Try a different cartel, or create your own."

Edit: "The cartel TeamLiquid2 has reached the maximum cartel size of 20 members. Try a different cartel, or create your own."

T_________T
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
ulszz
Profile Blog Joined June 2007
Jamaica1787 Posts
March 04 2008 23:12 GMT
#129
just signed up, name is ulszz
everliving, everfaithful, eversure
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 04 2008 23:33 GMT
#130
shut up bitches mo' drugs is good drugs! My lab space is 117!

trying desperately to catch up in junkies right now hahahah

just bumped my worth up past 2.5mil
Moderatormy tatsu loops r fuckin nice
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 04 2008 23:36 GMT
#131
Alright, I'm a little confused...

So, I increase lab space to increase production. The production is used to pay junkies whenever I spend a token. Whenever I spend a token, the junkies make money for me?

And after I recruit a junkie, I have to spend 50 tokens for it to finish training?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 04 2008 23:39 GMT
#132
tokens = turns

you can spend them whenever/however you want
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 04 2008 23:43 GMT
#133
Oh, okay. So when I look at the recruits in training, and it says it has "X" number of training days, I just have to spend that many tokens?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Sky
Profile Blog Joined July 2004
Jordan812 Posts
Last Edited: 2008-03-05 00:18:09
March 04 2008 23:46 GMT
#134
Anyone want to make a TL3?

Who knows more than me about the game, which is everyone.

EDIT: Never mind, I'll try my hand at it. TL3 ready for newcomers.

TeamLiquid3
Pass:
+ Show Spoiler +
pokjufan
...jumping into cold water whenever I get the chance.
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 05 2008 00:07 GMT
#135
joined 3, tag FzeroXx
Never give up on something that you can't go a day without thinking about.
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 05 2008 00:12 GMT
#136
On March 05 2008 08:43 rpf wrote:
Oh, okay. So when I look at the recruits in training, and it says it has "X" number of training days, I just have to spend that many tokens?


yes. just make sure you dont have more than 17 recruits per foot of lab space, and your production / payout drugs are the same (should be by default). Then every turn they will make money for you.
ModeratorGodfather
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 05 2008 00:16 GMT
#137
On March 04 2008 22:20 Fishball wrote:
Both mine are using "Fitty" Cents Coats, the 6M one.
Mani if you want to make drugs like there is no tomorrow, still, keep the 1:17 ratio, and get lots of Botany with Pimpology. You'll get there really quick. If you don't buy vests, you'll get there twice as fast. But if somebody jumps you, it will hurt...

Sell the excessive drugs when you're almost full and just hop to other stations when your transactions are used up.


How many vests do you think are necessary if I am in the mid 300's? Ive got about 3700 right now.
ModeratorGodfather
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 05 2008 00:23 GMT
#138
Question, what do I do with the drugs my guys produce? Just sell it? I thought I'd need it to keep the junkies, but they make more than they use apparently?

Also yeah, don't know how to know how many vests I need.
Never give up on something that you can't go a day without thinking about.
rpf
Profile Blog Joined January 2007
United States2705 Posts
Last Edited: 2008-03-05 00:42:57
March 05 2008 00:26 GMT
#139
Edit: Double-post.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
rpf
Profile Blog Joined January 2007
United States2705 Posts
Last Edited: 2008-03-05 00:32:14
March 05 2008 00:27 GMT
#140
On March 05 2008 09:12 Manifesto7 wrote:
Show nested quote +
On March 05 2008 08:43 rpf wrote:
Oh, okay. So when I look at the recruits in training, and it says it has "X" number of training days, I just have to spend that many tokens?


yes. just make sure you dont have more than 17 recruits per foot of lab space, and your production / payout drugs are the same (should be by default). Then every turn they will make money for you.

OOPS. I have like, 51 lab space, and like, 80 something recruits. T_________________T

Edit: I'm just going to start over. I've screwed around so much on this account, I'd rather start over and not waste so much money. T_T

So how should I manage lab space and recruits? Just alternate between buying each?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 05 2008 00:28 GMT
#141
On March 05 2008 09:23 FzeroXx wrote:
Question, what do I do with the drugs my guys produce? Just sell it? I thought I'd need it to keep the junkies, but they make more than they use apparently?

Also yeah, don't know how to know how many vests I need.


if you have less that 17 junkies per foot of lab space, you will have excess drugs. they stay in your coat, and you should sell them to the dealer before the coat gets full.
ModeratorGodfather
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 05 2008 00:34 GMT
#142
Ah, I didn't realize you could sell excess to the dealer.

When you're buying lab space and recruits, how should you manage that? I think I'm going to start over since I've wasted so much money on random shit. Should I just alternate between lab space and junkies, or?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-05 01:13:01
March 05 2008 00:45 GMT
#143
On March 05 2008 09:16 Manifesto7 wrote:
Show nested quote +
On March 04 2008 22:20 Fishball wrote:
Both mine are using "Fitty" Cents Coats, the 6M one.
Mani if you want to make drugs like there is no tomorrow, still, keep the 1:17 ratio, and get lots of Botany with Pimpology. You'll get there really quick. If you don't buy vests, you'll get there twice as fast. But if somebody jumps you, it will hurt...

Sell the excessive drugs when you're almost full and just hop to other stations when your transactions are used up.


How many vests do you think are necessary if I am in the mid 300's? Ive got about 3700 right now.


Hmm, well I started on the March 1st, so 4 days now, and I have 35K Vests.
So the big gunners who started on Day 1 most likely would have 150K+ guns. Of course the chances for them to jump you would be extremely low, as they would only hit fat targets.

Hmm, since I'm new myself, I can't give you a definite answer, but I suggest to go for at least 5K vests, possibly 10K. It isn't that expensive anyways. Just try to keep a good balance between growth and protection.

During the start of a new game, a lot of veterans lay low to avoid being a target to gunners. Gunners hunt the leading pack by using the search function. It is OK for now since we are already halfway through this game, but try not to over-buy vests at the start of a new game, as it raises your worth too much.

This was posted before but I'll just post this here again.
http://www.freewebs.com/legit-crimz/strategies.htm

As you can see, people will blow all their money on vests the last day.
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 05 2008 00:49 GMT
#144
Hm, Fish, can you give me some basic tips for what to do when I start out? I'm going to make another account since I spent all of my tokens and such doing random shit, so yeah.

Is there a way to avoid buying vests without drawing any attention to myself so I won't get jumped? That'll save money, right?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 05 2008 00:51 GMT
#145
Second odd question.. when doing the whole lab space --> junkie recruit cycle, how do you actually get your junkies out of training? Did I just splurge on junkies too much in too short of a time? I have like 110 junkies with 50 in training.. and if I add more junkies obviously it stacks them on the end of the training wheel.. so I'm guessing its always like that until you spend a bunch of tokens on other things?
Never give up on something that you can't go a day without thinking about.
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 05 2008 00:54 GMT
#146
Whenever you buy a junkie, you have to spend "X" number of tokens to get it out of training. So if you look at the training page, it'll say junkie 1 has "X" number of training days or whatever. Spend tokens and that number will go down.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-05 01:01:10
March 05 2008 01:00 GMT
#147
On March 05 2008 09:49 rpf wrote:
Hm, Fish, can you give me some basic tips for what to do when I start out? I'm going to make another account since I spent all of my tokens and such doing random shit, so yeah.

Is there a way to avoid buying vests without drawing any attention to myself so I won't get jumped? That'll save money, right?


My post on page 6, along with Sadir's post should be able to answer your question.
About drawing attention, I kinda covered that in my post above. It doesn't matter midway through now. Only small fishes would jump you. I was attacked twice and was able to fend them off easily. (They lost more than I did lol)

Gravien is sitting at 2.7M worth right now and you can take a look at my stats:

Working Junkies 395
Training Junkies 49
Gun Machines 5
Sewing Machines 60
Drug Lab Size 50
Textbooks 3

Guns 1,861
Vests 46,011
Thugs 0
Stamina 100%

Pimpology Credits 40,000
Botany Credits 0

Most I've gain so far with 1 token was $252K
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
Last Edited: 2008-03-05 01:06:02
March 05 2008 01:02 GMT
#148
Ah, sorry, I haven't had time to go through all of the pages yet. Thanks.

Edit: Ah, a lot of that seems obvious now that I get the point of the junies.

A couple questions:

When I start my new account, should I buy all of the lab space at once, or should I do what the tutorial says (buy 2 lab space, buy 34 junkies, repeat)?

I'm trying to figure out if it's best to use the tokens purchasing lab space to get junkies out of training and whatnot. Does that make sense?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
March 05 2008 01:12 GMT
#149
On March 05 2008 10:02 rpf wrote:
Ah, sorry, I haven't had time to go through all of the pages yet. Thanks.

Edit: Ah, a lot of that seems obvious now that I get the point of the junies.

A couple questions:

When I start my new account, should I buy all of the lab space at once, or should I do what the tutorial says (buy 2 lab space, buy 34 junkies, repeat)?

I'm trying to figure out if it's best to use the tokens purchasing lab space to get junkies out of training and whatnot. Does that make sense?


Just do whatever you like, or follow those guides from websites if you are uncertain.
I skipped the tutorial twice on both accounts... clicked to fast

Whatever you do, just follow the 1:17 rule.
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
Last Edited: 2008-03-05 01:17:28
March 05 2008 01:13 GMT
#150
Will do. Now I have to think of another username.

I have like 80 junkies, and 50 lab space. It'll take me so long to catch up I'd much rather just start over. T_T

Edit: Okay, I just joined TL3 as "robisagoon." :D Kick RobF.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
March 05 2008 01:18 GMT
#151
On March 05 2008 10:13 rpf wrote:
Will do. Now I have to think of another username.

I have like 80 junkies, and 50 lab space. It'll take me so long to catch up I'd much rather just start over. T_T

Edit: Okay, I just joined TL3 as "robisagoon." :D Kick RobF.


Well you can just keep your account and test stuff around.
The game resets in 10 Days.
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
Last Edited: 2008-03-05 01:33:12
March 05 2008 01:19 GMT
#152
Oh, cool. How long does the game last?

Edit: Jesus, how many credits do I need to buy for a 1% increase? I just spent 18 tokens and got a 2% increase. T______T

Edit: Mathcraft!

Starting out, you have enough tokens for 8 lab space and 136 junkies, leaving you 18 tokens. What should you do with those tokens? Buy machines? Wait for one more to buy another lab space and junkie?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 05 2008 04:03 GMT
#153
Screw the ratio. I am saving for the biggest coat, then Im gonna fill it full of weed and flee the country.
ModeratorGodfather
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 05 2008 16:14 GMT
#154
LOL

I did a little testing, and I found out that it's actually better to buy lab space and junkies by alternating, not by buying them in chunks. The tokens spent on increasing lab space gets more junkies out of training faster, thus resulting in higher profit. (I think the logic there is obvious, but I wanted to test it anyways.

Alternating between buying 1 lab space and 17 junkies using the starting tokens:
Money: $2,410,511
Worth: $214,746
Working junkies: 89
Training junkies: 47
Lab space: 8
Tokens left over: 18

Buying all the lab space in one chunk and all the junkies in one chunk (8 and 136, respectively):
Money: $2,113,258
Worth: $213,931
Working junkies: 87
Training junkies: 49
Lab space: 8
Tokens left over: 18

So yeah, when this starts over, buy one lab space at a time, and buy the junkies in groups of 17.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
ulszz
Profile Blog Joined June 2007
Jamaica1787 Posts
March 05 2008 16:50 GMT
#155
The more drugs in your pockets the greater your worth?
everliving, everfaithful, eversure
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 05 2008 16:53 GMT
#156
I have no idea what affects wealth, actually.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
ulszz
Profile Blog Joined June 2007
Jamaica1787 Posts
March 05 2008 17:04 GMT
#157
I'm pretty sure lab space, amount of junkies, sewing machines and gun machines all contribute to wealth. I'm just wondering if the amount of drugs in your pockets do as well.
everliving, everfaithful, eversure
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 05 2008 18:47 GMT
#158
It doesn't. I just tried selling extra dope, and my wealth stayed the same.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 05 2008 19:58 GMT
#159
Anyone figured out how the machines work? I bought like, 10, and it doesn't seem like they make very many vests.

When the server or whatever restarts, I want to get off to a good start, so I'm looking for some thoughts on what to do with the 18 credits you have after you buy 8 lab space and 136 junkies. Any idea? Save them?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 05 2008 20:11 GMT
#160
On March 06 2008 04:58 rpf wrote:
Anyone figured out how the machines work? I bought like, 10, and it doesn't seem like they make very many vests.

When the server or whatever restarts, I want to get off to a good start, so I'm looking for some thoughts on what to do with the 18 credits you have after you buy 8 lab space and 136 junkies. Any idea? Save them?


I don't know about the formula the site uses, but I think its dependent on number of machines, uni credits and worth.

Here are my current stats:
Gun Machines: 30
Sewing Machines: 35

Home Economics credits: 29,519 = 145% productive (sewing machines)
Shop Class credits: 21,857 = 133% productive (gun machines)

Every turn, I produce about 15 guns and 19 vests.
TeamLiquid CJ Entusman #26
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 05 2008 21:14 GMT
#161
"You've recruited 1 more junkies.

* Lab Production: 221 (221)
* Junkie Payout: 218
* Junkie Revenue: $126,685
* Guns Produced: 0
* Vests Produced: 4"

Hm, I spent one token, and I get four vests from 10 sewing machines.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
March 05 2008 21:55 GMT
#162
Just a friendly reminder.

You can get an extra 2 tokens every 20 hours by clicking the "Free Tokens" tab up top, then click on the Hungersite link.

Let your browser sit for like 10-15 seconds and there will be a message that tells you that you have earned your 2 tokens.
Remember to wait until the message pops.
靈魂交響曲
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 05 2008 22:02 GMT
#163
How do your junkies make so much money?

* Lab Production: 238 (238)
* Junkie Payout: 225
* Junkie Revenue: $75,213
* Guns Produced: 0
* Vests Produced: 0
Never give up on something that you can't go a day without thinking about.
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 05 2008 22:06 GMT
#164
On March 06 2008 07:02 FzeroXx wrote:
How do your junkies make so much money?

* Lab Production: 238 (238)
* Junkie Payout: 225
* Junkie Revenue: $75,213
* Guns Produced: 0
* Vests Produced: 0


You need to buy additional Pimpology credits to increase your junkies' productivity:

* Lab Production: 1,113 (1,113)
* Junkie Payout: 527
* Junkie Revenue: $279,868
* Guns Produced: 16
* Vests Produced: 20
TeamLiquid CJ Entusman #26
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 05 2008 22:06 GMT
#165
"Pimpology
Learn how to be the pimpiest pimp around. 5,445 Your junkies are 170% productive."


"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
LeafHouse
Profile Joined June 2007
United States185 Posts
March 05 2008 23:08 GMT
#166
I say we start a huge gang war before this season ends. Lets find a cartel we hate with every fiber of our teamliquidian souls and systematically destroy them.

We'll send our thugs to ruin their machines...

We'll buy some guns and take their junkies even if we don't need them...

We'll send them intimidating private messages... and stuff...

If we're not going to win this season, we might as well use the combined might of our two teamliquid teams, our superior intelligence, and our guns...

To make some enemies!



LeafHouse
Profile Joined June 2007
United States185 Posts
March 05 2008 23:20 GMT
#167
On March 06 2008 07:06 rpf wrote:
"Pimpology
Learn how to be the pimpiest pimp around. 5,445 Your junkies are 170% productive."



lol

pimpology is the most important imo... second most important school credit is "theft". Next round I'm not buying a single machine. Just spening my money on increasing revenue with junkies and lab space and using that money to buy vests for a while and then guns.

At first I'm pretty sure jumping isn't economical, any time you spend 4 credits to win 3 or less junkies you lose potential junkie production (while 4 is barely better than a wash). However, I'm pretty sure that after a while it's way better to just jump for junkies and buy lab space as necessary.

Next game my strategy is:
a.) 1:17 ratio lab space/junkies + extra money on pimpology and vests with as little drugs in the coat as possible.
b.) at ~8,000 vests switch all production to guns.
c.) With enough guns (>20,000) jump for junkies and expand lab space as necessary.
d.) Cause a ruckus because it's more fun that way.
~

Anybody going to try keeping their junkies up without buying lab space next game? Aside from the amount of work it takes, do you think it's economically better even? I seriously have no idea (and don't really want to work that hard anyway).

Motiva
Profile Joined November 2007
United States1774 Posts
March 05 2008 23:31 GMT
#168
Hmmmm, This seems fun. I'm signing up.
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 06 2008 01:08 GMT
#169
I got banned. -_-
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 06 2008 01:21 GMT
#170
wtf? by who?
ModeratorGodfather
Fishball
Profile Joined December 2005
Canada4788 Posts
March 06 2008 01:29 GMT
#171
I'm guessing the game admins banned you by making too many accounts when you were doing your "testing?"
Or did our Cartel leaders kicked you?
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 06 2008 01:37 GMT
#172
I got banned for having more than one account on B12. Oh well; that's what I get for not reading the rules.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
March 06 2008 01:42 GMT
#173
Well I have 2 accounts myself. Both are active.

But I think you have more than 2 and some of them are not active/just for testing?
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 06 2008 02:03 GMT
#174
Are both of your accounts registered to the same email?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-06 02:09:41
March 06 2008 02:08 GMT
#175
Yes, same email. If not, basically they won't have any way to tell if you have more than one account or not. IP tracing doesn't work because there could more than one person using the same computer to play the game.
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 06 2008 02:20 GMT
#176
Oh well; I'll sign up again and only play one account. T_T
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
ulszz
Profile Blog Joined June 2007
Jamaica1787 Posts
March 06 2008 02:36 GMT
#177
hopefully i don't get banned, rolling with 3 accts atm.
everliving, everfaithful, eversure
rpf
Profile Blog Joined January 2007
United States2705 Posts
Last Edited: 2008-03-06 03:00:11
March 06 2008 02:50 GMT
#178
Alright, another thing I've found out:

"Operations
Working Junkies 110
Training Junkies 43
Gun Machines 0
Sewing Machines 0
Drug Lab Size 9
Textbooks 2"

With your starting credits, you can buy eight lab space, and 136 junkies, and with the daily extra tokens, you can buy one more lab space and 17 more junkies. At this point, buying 1000 credits for your university from the black market increases that production by 20%. So, if I did the math correctly, buying 3,750 credits for a given course will bring you up to the maximum of a 175% boost.

"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-06 03:09:40
March 06 2008 03:01 GMT
#179
On March 06 2008 11:50 rpf wrote:
Alright, another thing I've found out:

"Operations
Working Junkies 110
Training Junkies 43
Gun Machines 0
Sewing Machines 0
Drug Lab Size 9
Textbooks 2"

With your starting credits, you can buy eight lab space, and 136 junkies, and with the daily extra tokens, you can buy one more lab space and 17 more junkies. At this point, buying 1000 credits from the black market increases that production by 20%. So, if I did the math correctly, buying 3,750 credits will bring you up to the maximum of a 175% boost.



The % boost drops when you recruit more Junkies.
I have 65, 000 Pimpology credits to keep my revenue boost at 175%.

Edit: After re-reading your post, I guess you are just talking about the first few moments when you start the game. I remember myself just buying credits in 1000 batches until it hits 175%. Then when it starts to become significantly insufficient, I buycredits in 5000 batches
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 06 2008 05:07 GMT
#180
Yeah, I know the percentage goes down, but I just figured knowing the exact number given the point you get to right at the start would be worthwhile.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 06 2008 06:17 GMT
#181
Yes, Im seeing that Gun and Vest credits are not really worth it since you'd have to have many working machines for the productivity boost to matter. Might as well just boost the Theft credits so that you can buy guns/vests at the lowest prices.

Next season Il be focusing on pimpology, botany and theft credits.
TeamLiquid CJ Entusman #26
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 06 2008 09:48 GMT
#182
you guys are hauling ass

i'm trying desperately to get my junkie count up near what my lab space can accomodate, my worth is around 2.8million but i have 65mil on hand

the hell am i gonna do with 65 million bucks
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 06 2008 09:50 GMT
#183
whatever i just spent like 40 million dollars on vests and guns. nobody gonna fuck with me now! and my worth shot up to $4,875,417
Moderatormy tatsu loops r fuckin nice
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 06 2008 16:33 GMT
#184
Just hit 1 mil worth, ~2nd day of playing.

Wonder how the scoreboard is going to look if I do this strat again.
Never give up on something that you can't go a day without thinking about.
Payt
Profile Joined June 2003
Canada582 Posts
March 06 2008 17:14 GMT
#185
looks disgustingly fun, but I feel I have to resist the temptation of yet another time waster when I already have so many..
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 06 2008 19:20 GMT
#186
Joined 3 as EndlessWar
oraoraoraoraoraoraoraora
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 06 2008 20:50 GMT
#187
On March 07 2008 01:33 FzeroXx wrote:
Just hit 1 mil worth, ~2nd day of playing.

Wonder how the scoreboard is going to look if I do this strat again.

Would you mind sharing your strategy?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
BaDayOri
Profile Blog Joined December 2007
Korea (South)469 Posts
March 06 2008 20:55 GMT
#188
joined..name is BaDayOri
and no homo but you better show your boy respect, before the heck blow your head off like oral sex -CASSIDY
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 06 2008 21:11 GMT
#189
I could improve a lot on it, I've been just 1:17ing, have 15k vests and the 2 mil coat.. started spending extra cash on pimpology credits from the black market.

I've spent like 20-30 tokens on textbooks too..

I think next time if we play on a B server I'll have to:

A) 1:17
B) Pimpology credits
C) Vests
D) 200% stam
E) No spending on sewing/guns/books until really big lab.

If we don't play on a black market server I'll have to textbook/learn pimp which will be much harder.
I'm basically banking on the fact that we'll have 50~ people in our squad to keep goonies off me next server.
Never give up on something that you can't go a day without thinking about.
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
March 06 2008 21:31 GMT
#190
joined July Bigs
OMG you nasty gurl
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 06 2008 23:28 GMT
#191
Stole some of this from google searches:

******************************************************************************************************

Cartel bonuses are pretty simple. For every $100 cash you junkies make, each of your cartel members receives an additional $1 cash. Similarly for every 100 units of drugs your lab produces, your teammates receive an additional unit.

It doesn't sound like much in isolation but it really adds up. A cartel of 20 people concentrating on junkies could expect to receive an additional $10 billion cash in cartel bonuses over the course of the round. That's the difference between a winning and finishing 50th.

In a normal round you'd want enough vests to keep you a couple million clear of the player on the "Most guns" record, that's usually enough to keep you safe, but since we joined up a bit late and the gunners already have a head start you're probably better off just spending all your spare cash on vests. In this situation you can never be completely safe but you can minimise the risk.

Of course if you're planning on gunning people yourself, don't bother with vests at all. You'll never be able to get enough vests to properly defend yourself so you might as well go all out guns and hope to steal more junkies than you lose.

Start off getting lab and junkies in a 1:17 ratio. I personally like 18 lab, that gives you about 300 units of drugs per token making calculations easier later in the round and keeps you about 35 junkies behind the most junkies record. This will take about 2.5 days. During this time spend all your cash on shakes (You need 1 shake for every $50 worth) and vests and try to hold back 40-50 tokens to keep out of the top 10. Not too many though, you don't want to slip back too far and get hit by gunners, sitting just outside the top 10 is best.

By this stage your starting coat will be full, and you have enough lab to support 300 junkies. Now you make the switch to labless. Buy more junkies and stop getting lab. Get yourself the 24,000 coat and when you find yourself running short on drugs buy more drugs at the local dealer. Keep doing this until you have about 700 junkies. Again during this phase you'll want to hold back a few tokens to avoid the top 10 and you'll be maintaining max stamina with all spare cash going on vests. It can help to play twice a day during this part.

Once you have ~700 junkies you start to get your books. The stronger the gunning is the more books you'll want; if you expect gunners to reach about 50 mil you want about 450 books, 60 mil 500 books, 70 mil 550 books (note: A room like A12 has very poor gunning so 450 books should be enough). Again, no hoarding, max stamina, all spare cash on vests. You'll find yourself falling behind the top 10 now so you don't need to hoard as many tokens. Leave about 10 when you log off.

Then get your pimpology to max (don't get theft now, you get that at the end of the round) and get yourself the 192,000 coat and get ready for the main part of the round. Here you're trying to juggle maintaining max pimpology, max stamina, avoiding records and keeping above gunners. It's a bit tricky but here's how my daily plan goes during this phase of the round:

1. Buy shakes to get my max stamina back to 200%.

2. Figure out how much money I'll have at the end of the days tokens, the formula is:

Money at the end of the day = Money at the start + 120 * (working junkies + 60) * 350 * 1.75

(120 because you get 120 tokens a day, 350 is the amount of money each junkie makes per token and 1.75 for 175%)

I use google to do all my equations, it's pretty conveniant, just type the formula into google and it'll evaluate it for you like so: http://www.google.com/search?q=50,0...0) * 350 * 1.75

3. Figure out how much money I need to spend on vests at the end of the day. I don't want to be on the most money record, I don't want most guns within about 3 mil worth of me either. Apart from that I hoard everything I can. 1 mil worth of vests will cost you 26 mil cash.

4. Figure out how many tokens I need to spend on pimpology credits because of the increased worth. Your worth will increase by about 1 mil for every 26 mil cash you're spending + about 200K for miscellaneous crap. You need 1 credit for every 66.7 worth you have so you can figure out the number of tokens you need to spend from that.

5. Actually spend the tokens. First buy your junkies for today, making sure to keep them fed of course, leaving yourself enough tokens to buy your pimp credits. Then get the pimp credits, again making sure to keep your junkies fed, then buy however many vests you planned to buy.

It's a long process but it does a number of things, it keeps your junkies at 175% at all times, it keeps you at 200% stamina at all times, and it gets you your junkies as early as possible. Basically it ensures that you're getting the most money out of your junkies.

If during this time you find yourself on the most working junkies record you can send 10-15% of your junkies into training by switching the junkie payout, spending a single token and switching back. Don't do this too often though, it hurts your final score, so it's better to hoard tokens to avoid the records.

Now you keep doing this for the most of the rest of the round until there's about 4 days to go. Then you switch to buying theft credits. You get ~120 tokens a day, you need one theft credit for every $100 worth. You must ensure you're at 85% theft at the end of the round so don't try cutting it really fine, better to start buying theft too early than too late. Gunners are moving up fast now and can force you to move up in worth during this time so when I start buying theft I like to aim for max theft at 10 mil more than my current worth. Keep spending during this time to keep clear of the gunners and off the records, you're likely hoarding 800 mil or more at this point so losing jumps at this point will ruin you.

Then with 10 minutes to go in the round spend your last tokens, buy as many vests as you can, admire your big score and accept the praise (bitching) of the dopewars forums.
Never give up on something that you can't go a day without thinking about.
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 06 2008 23:44 GMT
#192
Also it seems like a cartel full of gunners is the way to play.. near the end you make much more money gunning and using that for junkies than trying to lab/book it up.
Never give up on something that you can't go a day without thinking about.
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-07 00:17:07
March 07 2008 00:16 GMT
#193
I already proposed to have a few more people in the cartel to be full gunners along with one of my accounts in the next round. Hopefully the more active/knowledgeable ones will join.
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 07 2008 00:20 GMT
#194
I'd be more than happy to be the farmer, and just get labs and junkies. After a few days, my production alone would be a decent bonus to the rest of you.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 07 2008 00:25 GMT
#195
It's actually better to organize so that all the farmers get in the same cartel, and all the gunners in a separate one. You get bonuses in your cartel based on what other people in your cartel do.. so for everyone in your cartel with XXXXXXXX guns you get XX bonus to your guns, etc.. Obviously everything makes money, but you get drugs if other people in your cartel are making drugs, etc etc.
Never give up on something that you can't go a day without thinking about.
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-07 00:32:46
March 07 2008 00:27 GMT
#196
High Scores and Top Players/Cartels, Month of Jan, 2008
http://forum.oddthought.com/showthread.php?t=13755

Just look at the worth of all these players, and you'll notice a lot of people are just hoarding money right now.

We are playing in B12, so we're under the catergory "Game B V2"
This is the most recent results which ended Feb 15th, 2008.
http://forum.oddthought.com/showthread.php?t=14332
靈魂交響曲
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 07 2008 00:37 GMT
#197
It's best to as a cartel choose which way you're gonna go, cos you get bonuses from other cartel members for gunning, and then also for production.

So you'd prob want a gunner cartel and a worth cartel.
Their are four errors in this sentance.
Fishball
Profile Joined December 2005
Canada4788 Posts
March 07 2008 00:40 GMT
#198
TeamLiquid has 3 Cartels with 1 and 2 maxed out.
We need to make the call soon, before the 15th.
靈魂交響曲
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
March 07 2008 01:52 GMT
#199
if you say had 575 gunpresses and max shopclass how many guns you get per token?
OMG you nasty gurl
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 07 2008 15:28 GMT
#200
On March 07 2008 09:40 Fishball wrote:
TeamLiquid has 3 Cartels with 1 and 2 maxed out.
We need to make the call soon, before the 15th.

Yeah, we ought to figure out who's doing what before hand.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 07 2008 17:13 GMT
#201
Willing to gun, but someone'll have to gimme a quick runthrough of what to do for that.
oraoraoraoraoraoraoraora
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 07 2008 17:38 GMT
#202
You buy a small lab for some base money every turn, probably 15~ squares, and buy guns with your money instead of vests... pump theft/shakes and beat down kids... you can buy junkies with turns too, but you dont need to waste turns on lab space or textbooks or machines since you'll be able to just pilfer shit..

I believe this is the "basics"
Never give up on something that you can't go a day without thinking about.
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 07 2008 17:42 GMT
#203
Righto, I can try that next round :<
oraoraoraoraoraoraoraora
Fishball
Profile Joined December 2005
Canada4788 Posts
March 07 2008 17:47 GMT
#204
Some shit head jumped me last night

Fri Mar 7, 7:11 AM
• JuggaloWarrior (#411) jumped you, but you were able to fight him off. In the shoot-out you lost 674 guns and 612 vests. Your opponent lost 1,107 guns and 1,173 vests.

Yeah, I was able to fend him off, but that was like 150K of worth gone.
!@#$, was so close to 7M worth
靈魂交響曲
LeafHouse
Profile Joined June 2007
United States185 Posts
Last Edited: 2008-03-07 18:06:11
March 07 2008 17:49 GMT
#205
I'm almost certain it's better for everyone to do the 1:17 ratio at first and then at 1.5 million worth or so start gunning primarily.

At that point you spend your extra tokens on recruiting junkies at certain intervals to allow your stamina to rise (using the money earned during those times to purchase guns). Then with every 60 credits or so jump 4 people (at even intervals), usually winning labspace enough to support junkies.

If we randomly jump people and find who yields a good jump result, we can farm those people and search for more. With an entire team searching it shouldn't be too hard to maximize the worth of each jump. A good jump is worth incredibly more than 4 credits.

My current earnings/credit:

* Lab Production: 646 (646)
* Junkie Payout: 559
* Junkie Revenue: $219,854
* Guns Produced: 62
* Vests Produced: 72

An average/decent jump (one such as other cartel members could find):
You jump Bloghairy (#429) and won $3,349,444, 11 junkies and 2 sq. ft. of labspace! In the battle you lost 2,154 guns and 1,032 vests, but destroyed 1,134 guns and 1,742 vests from your enemy.


And a rare, very good random jump that a bunch of people got a piece of:
You jump justice (#78) and won $16,360,893, 25 junkies and 6 sq. ft. of labspace! In the battle you lost 982 guns and 1,222 vests, but destroyed 741 guns and 666 vests from your enemy.


The 1:17 ratio farming idea is good, but I think a gunner in this manner will surpass the abilities of a 1:17 farmer to farm for the sake of the cartel.

So, essentially, I think we ought to not farm space and junkies, but people!

What do you think? We're definitely smart enough to win the server next season. Any thoughts or additions to this theory?
Fishball
Profile Joined December 2005
Canada4788 Posts
March 07 2008 18:13 GMT
#206
On March 08 2008 02:49 LeafHouse wrote:
I'm almost certain it's much better for everyone to do the 1:17 ratio at first and then at 1.5 million worth or so start gunning primarily.

At that point you spend your extra tokens on recruiting junkies at certain intervals to allow your stamina to rise (using the money earned during those times to purchase guns). Then with every 60 credits or so jump 4 people (at even intervals), usually winning labspace enough to support junkies.

If we randomly jump people and find who yields a good jump result, we can farm those people and search for more. With an entire team searching it shouldn't be too hard to maximize the worth of each jump. A good jump is worth incredibly more than 4 credits.

My current earnings/credit:

* Lab Production: 646 (646)
* Junkie Payout: 559
* Junkie Revenue: $219,854
* Guns Produced: 62
* Vests Produced: 72

An average/decent jump (one such as other cartel members could find):
You jump Bloghairy (#429) and won $3,349,444, 11 junkies and 2 sq. ft. of labspace! In the battle you lost 2,154 guns and 1,032 vests, but destroyed 1,134 guns and 1,742 vests from your enemy.


And a rare, very good random jump that a bunch of people got a piece of:
You jump justice (#78) and won $16,360,893, 25 junkies and 6 sq. ft. of labspace! In the battle you lost 982 guns and 1,222 vests, but destroyed 741 guns and 666 vests from your enemy.


The 1:17 ratio farming idea is good, but I think a gunner in this manner will surpass the abilities of a 1:17 farmer to farm for the sake of the cartel.

So, essentially, I think we ought to not farm space and junkies, but people!

What do you think? We're definitely smart enough to win the server next season. Any thoughts or additions to this theory?


It won't be as easy as it seems.

Most of the cartels that have won in the past consists of both Offensive and Defensive stategies.
Look in my other post for the list of past winning cartels and players.

A lot of strategy comes into play, including timing, such as when to make a move; And there are some cartels that actually have sub teams to do the dirty work.

Junkie/Lab players will always keep their worth count with vests slightly higher than the no.1 player highest ranked with the amount of guns on the scoreboard. It is impossible to eliminate all chances of losing a battle, but you can always minimize the threats.

As for Gunners, don't go for any Vests at all.

Just look at the current standings and scoreboard in the game we're in; Search the guys with most guns/vests/money etc. and see what cartels they're in, and you'll have a good picture with what is going on.
靈魂交響曲
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-07 18:37:22
March 07 2008 18:20 GMT
#207
The more "serious" players should get together as one cartel, since this games actually needs some monitoring, planning and good execution. Hmm sounds like starcraft?

Other "casual" players could get together as another group and support the main group, like screw around with other rival players and cartels, jump them... sabatoge their machines...Yeah...

Edit: And don't get me wrong here, I don't mean any extreme.

By "serious", I mean people who are willing to do a bit of research and discussion with their cartel members, and are willing to check the game a couple times a day.

By "casual", I mean people who have an account but check the game once every couple days and doesn't give a damn what is going on .
靈魂交響曲
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 07 2008 19:22 GMT
#208
I can be one of the more "serious" players since Im logged in about 6 days per week.
Well, I think gunning is not for me. I think "farming" works out for me better. And I agree, TL can definitely be up the ranks next season.
TeamLiquid CJ Entusman #26
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 07 2008 19:37 GMT
#209
On March 08 2008 02:13 Southlight wrote:
Willing to gun, but someone'll have to gimme a quick runthrough of what to do for that.

I think something posted on the previous page said to buy lab space and junkies in the usual 1:17 ratio until you have 18 lab space and 306 junkies, and then start buying guns with your money.

I'm not sure if it's worth it to buy theft credits and all that.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 07 2008 19:45 GMT
#210
I guess I'd be a more "serious" player, as I'm typically on and off the computer all day long. I'll say right now I'd prefer to be more of a farmer, as I think I've got a good plan:

1. Spend tokens on 1:17 labs:junkies.
2. Buy credits to increase junkie efficiency to increase income to...
3. Buy credits to increase lab efficiency to increase lab output to sell to the dealer to increase income to ...
4. Buy credits to decrease Val*Mart costs to...
5. Spend excess money on guns/vests

The whole time I'd just try to keep my stamina up, keep my credits up to par, and so forth. I don't really see the machines being worthwhile, as not only do they soak up tokens, you need to spend a lot on credits to make them worthwhile.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 07 2008 19:57 GMT
#211
On March 08 2008 04:45 rpf wrote:
I guess I'd be a more "serious" player, as I'm typically on and off the computer all day long. I'll say right now I'd prefer to be more of a farmer, as I think I've got a good plan:

1. Spend tokens on 1:17 labs:junkies.
2. Buy credits to increase junkie efficiency to increase income to...
3. Buy credits to increase lab efficiency to increase lab output to sell to the dealer to increase income to ...
4. Buy credits to decrease Val*Mart costs to...
5. Spend excess money on guns/vests

The whole time I'd just try to keep my stamina up, keep my credits up to par, and so forth. I don't really see the machines being worthwhile, as not only do they soak up tokens, you need to spend a lot on credits to make them worthwhile.


I agree. I guess Id spent most of my money on maximizing Pimpology+Theft. Second to that would be botany credits. While the rest of the money would go into Vests.
TeamLiquid CJ Entusman #26
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 08 2008 03:14 GMT
#212
aw yeah bitches, fakesteve catching back up

4th in TeamLiquid with $8,298,058 in worth, almost 139k vests and more to come 798 working junkies but a drug production rate of about 2500 per token, so i still need way more junkies
Moderatormy tatsu loops r fuckin nice
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-08 04:16:32
March 08 2008 04:02 GMT
#213
I would have beaten defenestrate (#878) in TL1 if I started on the same day with you guys!!!
Excluding my 2nd account who is in 2nd place in TL2, I have 2M lead of worth on the 3rd guy

Rank 204-218:

204 defenestrate (#878) TeamLiquid (#106) $8,796,657
205 cochezz (#140) C.D.C. PUSHERS (#14) $8,700,679
206 Tenacity (#761) Cartel Corner (#94) $8,687,706
207 Kaos J (#92) policedogz swat (#8) $8,685,138
208 keppley (#54) THE OLD SCHOOL (#11) $8,612,410
209 termin8r (#322) 420 4 LIFE (#73) $8,573,550
210 sadir (#860) TeamLiquid (#106) $8,530,935
211 Bockit (#840) TeamLiquid (#106) $8,507,446
212 mrp9ink (#357) None $8,398,651
213 Your Mother And I Have Something To Tell You (#617) policedogz swat (#8) $8,386,642
214 Lucifer666 (#623) Goon Balloon (#74) $8,334,792
215 cooter (#382) 420 4 LIFE (#73) $8,312,703
216 FakeSteve (#838) TeamLiquid (#106) $8,298,058
217 Gravien (#913) TeamLiquid2 (#117) $8,139,934
218 Fishball (#912) TeamLiquid2 (#117) $7,869,923

Lets see if both TL1 and TL2 could make it into the top 75 cartels at the end or not.

Bastards need to stop jumping me and lowering my worth. Another reason to go gunner next round...
靈魂交響曲
smurfingchobo
Profile Joined April 2004
833 Posts
March 08 2008 04:26 GMT
#214
Current earnings

* Lab Production: 1,258 (1,258)
* Junkie Payout: 564
* Junkie Revenue: $354,945
* Guns Produced: 320
* Vests Produced: 8

I plan on being a 'serious' gunner for the next round. Gunners seem to have less worth than people going for plain vests.
Teach me PvZ~
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
Last Edited: 2008-03-08 09:08:22
March 08 2008 09:04 GMT
#215
I fucked up in this season... started with farming junkies/lab space then went for gunning mid season and now reverting back again to farming. Now I have mixed number of uni credits, almost the same number of vests and guns with some factories.

But I did managed to catch up with the junkies/lab space ratio, am now at 729 junkies (680 working/49 training) at 55 lab space (Additional 15 were won via jumps).

I really fucked up my net worth...

Current earnings
* Lab Production: 1,174 (1,174)
* Junkie Payout: 720
* Junkie Revenue: $335,772
* Guns Produced: 14
* Vests Produced: 27
TeamLiquid CJ Entusman #26
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 08 2008 10:05 GMT
#216
passed 9 million worth
Moderatormy tatsu loops r fuckin nice
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 08 2008 12:37 GMT
#217
You jump homicide crew (#917) and won $2,920,485, 11 junkies and 4 sq. ft. of labspace! In the battle you lost 165 guns and 30 vests, but destroyed 0 guns and 0 vests from your enemy.

You jump homicide crew (#917) and won $1,982,132, 7 junkies and 3 sq. ft. of labspace! In the battle you lost 155 guns and 23 vests, but destroyed 0 guns and 0 vests from your enemy.

You jump homicide crew (#917) and won $2,248,983, 5 junkies and 2 sq. ft. of labspace! In the battle you lost 203 guns and 29 vests, but destroyed 0 guns and 0 vests from your enemy.

You jump homicide crew (#917) and won $1,858,762, 4 junkies and 1 sq. ft. of labspace! In the battle you lost 171 guns and 22 vests, but destroyed 0 guns and 0 vests from your enemy.

You jump homicide crew (#917) and won $1,797,092, 2 junkies and 1 sq. ft. of labspace! In the battle you lost 411 guns and 28 vests, but destroyed 0 guns and 0 vests from your enemy.

That's how you grow!
oraoraoraoraoraoraoraora
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
Last Edited: 2008-03-08 13:23:39
March 08 2008 13:21 GMT
#218
hehe fucked it up so badly
had no drugs to pay my junkies:
don't ever do this
it will decrease your income to 0.2 or sth like this O_o
and the shit lasts about 50 rounds ^.^

btw it's funny how long all the people in my score range that are not in TL are playing
they have numbers like 50-400
and then comes TL with all 850+
LeafHouse
Profile Joined June 2007
United States185 Posts
Last Edited: 2008-03-08 16:54:39
March 08 2008 15:05 GMT
#219
On March 08 2008 03:13 Fishball wrote:
It won't be as easy as it seems.

Most of the cartels that have won in the past consists of both Offensive and Defensive stategies.
Look in my other post for the list of past winning cartels and players.

A lot of strategy comes into play, including timing, such as when to make a move; And there are some cartels that actually have sub teams to do the dirty work.

Just look at the current standings and scoreboard in the game we're in; Search the guys with most guns/vests/money etc. and see what cartels they're in, and you'll have a good picture with what is going on.


Yeah.. alright. I'm down with figuring out some kind of offensive/defensive thing, but I'm not sure how to go about it.

EDIT: woah... I had a bunch of extra credits in home economics because I've been trying out a bunch of different things to see how they affect worth growth and just sold them by accident for a $50 dollar profiet each. I guess the black market in the B servers might be another way to earn cash to buy vests and things. Would somebody help me figure out how to use this feature to see if it's worth the time/effort working in the credit market?

This might be a way for teamliquid #1 to earn extra cash while earning vests/junkies/lab space without jumping anybody.

Also, I'd love to be on the more serious team when we start up next season.

rpf
Profile Blog Joined January 2007
United States2705 Posts
March 08 2008 18:16 GMT
#220
Well, the problem with farming credits is you really ought to buy a bunch of textbooks first, which takes a lot of time. And then you have to spend tokens to get credits.

I'd much rather just buy them directly, and spend my tokens on labs and junkies.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 08 2008 18:26 GMT
#221
So what do you guys think about machines? I can see why they'd be useful if you have their production up to 175% with like, 100 machines or more.

I have 151 gun machines on one account with 175% production, and I get 57 guns per token. It adds up, but I think it's probably better to take the money you'd buy credits with, invest in theft credits, and then just buy the guns and vests directly.

Oh, and can someone explain how guns, vests, and stamina work when jumping someone?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-08 19:07:49
March 08 2008 18:54 GMT
#222
So I got jumped by one of the "bigger" guns, taking my first lost. Considering I had 180K vests at the time. Good thing I didn't save up any money.

Sat Mar 8, 12:33 PM
• Doctor Gunz (#676) jumped you and was able to beat you down. They made off with 37 junkies, $49 and 2 square feet worth of drug lab equipement. In the shoot-out you lost 340 guns and 4,087 vests. Your opponent lost 5,179 guns and 441 vests.

Shit. Seems like that the two jumps on me in 3 days lowered Gravien's worth by 500K. Would have been close to 10M worth.
靈魂交響曲
Fishball
Profile Joined December 2005
Canada4788 Posts
March 08 2008 19:12 GMT
#223
On March 09 2008 03:26 rpf wrote:
So what do you guys think about machines? I can see why they'd be useful if you have their production up to 175% with like, 100 machines or more.

I have 151 gun machines on one account with 175% production, and I get 57 guns per token. It adds up, but I think it's probably better to take the money you'd buy credits with, invest in theft credits, and then just buy the guns and vests directly.

Oh, and can someone explain how guns, vests, and stamina work when jumping someone?


Just Google it, it is all over the place.
I'll just tell you what I remember. The greater amount of guns you have is quite obvious as it increases your chance of jumping someone.
If you are a full time gunner, don't even get any vests, my third time saying this already
Stamina also increases your chance of jumping somebody. Gives a bonus to the jumping "power". Keep Stamina at 200% all times before jumping someone. Don't really remember the smaller details on this one, so you gotta Google it.
靈魂交響曲
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 08 2008 23:07 GMT
#224
Keeping stamina at 200% is so hard -_-
oraoraoraoraoraoraoraora
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 08 2008 23:14 GMT
#225
God, there are so many versions of DopeWars I'm having trouble finding a guide for the browser version. -_-

So yeah, what are we planning for when the server restarts?

I went gunning on one account, and it's fun, but keeping stamina up is going to be a bitch.

Just a question: whether you farm or go guns, are you supposed to budget tokens into more than one thing? Meaning, if you're gunning, should you only spend tokens on jumping?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
nAi.CyrAx
Profile Blog Joined June 2007
United States122 Posts
March 08 2008 23:23 GMT
#226
i remember this was on my cell phone 5 years ago back when i was actually doing it (and not playing bw)

funny shit
rpf
Profile Blog Joined January 2007
United States2705 Posts
Last Edited: 2008-03-09 00:16:12
March 08 2008 23:41 GMT
#227
Okay, so I've tried a couple of things:

1. Buying lots and lots of gun machines: It works well after a while, as each new machine you buy gets you a crapload of guns. Excess money can be spent on even more guns.

2. Buying credits to increase production, using money to buy guns, and using tokens to jump: works well, too.

Both are working, but of course in the long run I'll have more guns with the account with gun machines.

I did notice, though, that the person with the most guns is also the person with the most gun machines.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
LandenC
Profile Joined February 2008
Canada55 Posts
Last Edited: 2008-03-09 00:41:53
March 09 2008 00:23 GMT
#228
LandenC is my name in game and i will join the Cartel now.

[Edit] Cartel TL 3 is at 17 people right now. TL1 and 2 are full.
LeafHouse
Profile Joined June 2007
United States185 Posts
March 09 2008 00:59 GMT
#229
On March 09 2008 03:16 rpf wrote:
Well, the problem with farming credits is you really ought to buy a bunch of textbooks first, which takes a lot of time. And then you have to spend tokens to get credits.

I'd much rather just buy them directly, and spend my tokens on labs and junkies.


Yeah, earning credits with textbooks is a terrible idea, but what about buying credits on the market and selling them? I'm looking at it now, but I'm pretty sure there are a lot of benefits to doing this, especially if your job is farming junkies/space/vests.

1. If your money is in the form of credits it doesn't directly translate to vests thereby allowing you to do something beneficial with your money without being put on the leaderboard (and therefore drawing unwanted attention)
*of course you'd want to have a certain number of vests for defense.

2. you can saturate the market, buying all the credits possible and selling them when appropriate- turning the profeits you can no longer invest into vests, keeping as much money in the cycle as possible.

The profeit/credit would be small, which is why you have to invest a lot of money. And also, like playing any market, it is a game of buying and selling at the right times.

oh... 3. If your worth is low, maxing out theivery would be cheaper, therefore allowing you to buy the maximum amount of vests each time you buy them with market money.


I don't know yet how the market fluctuates or why... if it's based on real market kinds of things or just on random decisions of the game.


Just a thought... I'm trying this out now to see if it works. If it does it might give those doing just farming another thing to do with the added benefits of staying low and earning extra cash that translates into extra vests.
------

Also, I propose TL has three teams. One who's goal is to beat the server by just farming (and maybe playing the market),

one who plays the role of gunner team which strategically helps the first team as they reach the top levels of the server.

one for people who are casually playing

------

ok, one more thing and then I'm done spamming this- if we separated the teams into gunner and regular teams, we should somehow protect the gunner team from being jumped themselves (as they probably won't have many vests). We could see if we could name both teams teamliquid using a L for one "liquid" and an upper case I for the other "liquid", making both teams indistinguishable on the score board...

alright, I'm done. Thanks



rpf
Profile Blog Joined January 2007
United States2705 Posts
March 09 2008 01:40 GMT
#230
I agree with leaf's idea of the three teams. One time can focus on being players 1-20 at the end of the round, and the second team can beat down any threats. :D
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 09 2008 02:21 GMT
#231
I'm up for gunning.

Should we have a separate, non-cluttered thread to organize this? 'cause this thread is too filled with other stuff (strats et all) to really organize this.
oraoraoraoraoraoraoraora
ulszz
Profile Blog Joined June 2007
Jamaica1787 Posts
Last Edited: 2008-03-09 04:25:58
March 09 2008 04:25 GMT
#232
This game is pretty fun. I'm currently at around 2-3 million worth on all three of my accounts, and have positions 2-4 in TeamLiquid3. I'm kind of a gunner on all 3. I just test the waters by randomly jumping people, once I get a good jump I rape them until they are a bloody pulp and can no longer be jumped xD. I agree with LeafHouse on the text books, much better to just invest in junkies/labspace and then buy credits of the black market.
everliving, everfaithful, eversure
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 09 2008 05:59 GMT
#233
Yeah, buying textbooks is a waste of tokens and time, franlkly. It's one thing on an A server, but it's useless on the B servers.

So how is everyone planning to play come the 15th?

How are most of you spending tokens?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
SiZ.FaNtAsY
Profile Blog Joined January 2007
Korea (South)1497 Posts
March 09 2008 06:06 GMT
#234
Bleh
Karma is a bitch
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 09 2008 18:05 GMT
#235
I think I'm gonna have to be careful to not use all my turns or I'll be too high worth. -_-

I wasted almost 50 turns on books, and 10 turns on machines, 4 turns on moving locations, and tons of money on coats/theft credits too early....... Still near top of cartel. Kind of scary to imagine if I did everything right.
Never give up on something that you can't go a day without thinking about.
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 09 2008 21:43 GMT
#236
Yeah, I'm definitely going to be a farmer next game. Gunning is fun, but it seems more involved than I really want to be.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 10 2008 00:57 GMT
#237
If you are looking for someone to fuck up, #739 is getting tag teamed by TL2
ModeratorGodfather
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 10 2008 01:21 GMT
#238
i would kill that guy but i dont have guns, ima vest whore
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-10 01:33:38
March 10 2008 01:33 GMT
#239
I need major help with #676
He managed to beat me twice when I had 200K + vests...
Gunners please gang bang him please~
Argh !@#$
靈魂交響曲
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 10 2008 02:13 GMT
#240
#862, Kennigit, needs to get his shit pushed. Attack him or be banned.
ModeratorGodfather
TopGear
Profile Joined November 2005
United Kingdom796 Posts
March 10 2008 03:15 GMT
#241
Joined TL3 as TopGear!

Fucking confused, but have played Earth 2015, Travian and Astroempires!
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
March 10 2008 04:59 GMT
#242
there is an assasination plot in the works for whom tho i will name no names, but on another topic we needa get organized for the game reset and make sure cartels are like 1 or 2 for gunners and the rest are junkie/vest whores to get max benifits, i want to see team liquid 1 2 and 3 in the top 10 next round
OMG you nasty gurl
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 10 2008 07:11 GMT
#243
At this rate TL1 could make the top 10...
Their are four errors in this sentance.
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 10 2008 21:27 GMT
#244
You jump BloodyC0bbler (#893) and won $34, 37 junkies and 2 sq. ft. of labspace! In the battle you lost 1,670 guns and 16 vests, but destroyed 0 guns and 1,368 vests from your enemy.

Brutality.
oraoraoraoraoraoraoraora
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 10 2008 21:36 GMT
#245
Yeah, I saw you post that. I was like, "holy shit." None of my jumps are ever that good.

So out of the ~60 of us playing, who intends to play next round? If FakeSteve doesn't, I can start a new thread to start planning the next round so that on day one we're all on the same page.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 10 2008 22:33 GMT
#246
Yeah I was like, whoever it was asking if it's okay to be beating on the guy I ate a few days ago, this is why I don't care, lawl.

I'm intending to play :<
oraoraoraoraoraoraoraora
smurfingchobo
Profile Joined April 2004
833 Posts
March 10 2008 23:26 GMT
#247
I intend on being a gunner again when the new round starts.
Teach me PvZ~
randombum
Profile Blog Joined April 2007
United States2378 Posts
March 10 2008 23:44 GMT
#248
Being a gunner is fun.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
March 10 2008 23:48 GMT
#249
Hmm, looks like fun, and I've played TEQ Team-Server before. I might join up for the next round.
Trust in Bayes.
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 11 2008 00:16 GMT
#250
junkie farmer here
TeamLiquid CJ Entusman #26
Sky
Profile Blog Joined July 2004
Jordan812 Posts
Last Edited: 2008-03-11 00:35:17
March 11 2008 00:29 GMT
#251
TL3 is full.

Spring break starts the 15th, so good luck to anyone who plays during their vacation (or lack of it).

I'll be up for a April 15th season if anyone decides to do it then.
...jumping into cold water whenever I get the chance.
LeafHouse
Profile Joined June 2007
United States185 Posts
March 11 2008 00:49 GMT
#252
I think I want to farm.

<3
Fishball
Profile Joined December 2005
Canada4788 Posts
March 11 2008 01:01 GMT
#253
Made room in cartel: TL2
Kicked 2 inactive players that was sitting at $0 worth and a whooping $69k worth for 5 days.
Feel free to join, and help us(TL2) make top 100 before this game ends!
靈魂交響曲
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 11 2008 01:08 GMT
#254
im rampaging on kennigit.
ModeratorGodfather
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 11 2008 01:09 GMT
#255
Left 3 and joined 2 to see how big people were.
Never give up on something that you can't go a day without thinking about.
HotZhot
Profile Blog Joined February 2008
Colombia677 Posts
March 11 2008 02:16 GMT
#256
Man being a gunner is the best.
I only smile in the darK [] sAviOr//JaeDong Fan 4 Ever ~ CJ Entusman # 7
Tusk
Profile Joined February 2007
Canada427 Posts
March 11 2008 02:34 GMT
#257
So the scores will reset soon?
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 11 2008 02:47 GMT
#258
Gunner is fun until you start getting hit. When you notice even a rank 2000 can slam you and your lack of vests it's not so fun.
oraoraoraoraoraoraoraora
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
March 11 2008 06:21 GMT
#259
On March 11 2008 11:47 Southlight wrote:
Gunner is fun until you start getting hit. When you notice even a rank 2000 can slam you and your lack of vests it's not so fun.


thats why u need a big scary cartel behind you full of gunners and some pms of relentless assraping if u touch my junkies
OMG you nasty gurl
Southlight
Profile Blog Joined August 2007
United States11766 Posts
Last Edited: 2008-03-11 06:27:06
March 11 2008 06:24 GMT
#260
Well I mean when it comes down into a slugfest, gunners get owned. That's why a full gunner cartel's not likely to hit top 5. But it's a good support cartel. Because the reality is, at a certain point, if you strike an opposing cartel, it can easily escalate into a feud. And pure gunners, although they can cripple the stronger opponents, the relative lack of vests can, in turn, allow even their weakest to buy a few guns and cripple you back.

EDIT:
I'll also mention that the strength of a mixed cartel is that even if you get crippled as a gunner economy-wise, you can get enough income from your farmer cartel-mates to feed you more guns. Several times this season already, in the few days I've played, I've found a pot of several million waiting for me when the stronger farming players used their tokens.

So as much as I'm in favour of the 1-2-3 teams, it comes with the caveat that it's highly unlikely you can secure slots 1 and 2 due to the defensively weak nature of a pure gunner team.
oraoraoraoraoraoraoraora
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 11 2008 06:38 GMT
#261
On March 11 2008 06:27 Southlight wrote:
You jump BloodyC0bbler (#893) and won $34, 37 junkies and 2 sq. ft. of labspace! In the battle you lost 1,670 guns and 16 vests, but destroyed 0 guns and 1,368 vests from your enemy.

Brutality.


your lucky thats my name i fucked up so badly i stopped using
otherwise id be raping you to the ground ;p
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 11 2008 06:47 GMT
#262
Not my fault it has no cartel ;p
oraoraoraoraoraoraoraora
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 11 2008 06:51 GMT
#263
easiest way to win is to probably create a bunch of farm accounts that produce a lot of gold, and then just attack your farm accounts a lot
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
March 11 2008 07:09 GMT
#264
On March 11 2008 15:51 azndsh wrote:
easiest way to win is to probably create a bunch of farm accounts that produce a lot of gold, and then just attack your farm accounts a lot


severall ppl have been acused of cheating like that on the high scores
OMG you nasty gurl
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 11 2008 11:55 GMT
#265
Zeratul (#900) jumped you and was able to beat you down. They made off with 33 junkies, $1,592 and 2 square feet worth of drug lab equipement. In the shoot-out you lost 745 guns and 666 vests. Your opponent lost 1,098 guns and 719 vests.

We're jumping each other now? Okay; it's on.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Yuljan
Profile Blog Joined March 2004
2196 Posts
March 11 2008 12:06 GMT
#266
zeratul did that since the start
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 11 2008 12:08 GMT
#267
Oh, that bastard.

Does the number of vests you have mean anything when you jump someone else?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
March 11 2008 12:18 GMT
#268
No
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 11 2008 15:20 GMT
#269
How can I defend against thugs?

And I'm definitely going farm/vests next round. After getting jumped a couple of times with a low vest count, I'm set back quite a few tokens worth.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 11 2008 16:18 GMT
#270
Get moar thugs.
oraoraoraoraoraoraoraora
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 11 2008 18:07 GMT
#271
Im also definitely going farming and vest hugging next round... Btw, someone should immediately start a thread/cartel once the server resets so that we can start immediately.

Im also thinking that pure junkie farming alone won't get you to the top fast. I think farmers should also jump once in a while, milking other farmers who neglect vests....
TeamLiquid CJ Entusman #26
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
March 11 2008 21:26 GMT
#272
On March 12 2008 03:07 dyodyo wrote:
Im also definitely going farming and vest hugging next round... Btw, someone should immediately start a thread/cartel once the server resets so that we can start immediately.

Im also thinking that pure junkie farming alone won't get you to the top fast. I think farmers should also jump once in a while, milking other farmers who neglect vests....


I m no expert but I am quite sure farming AND jumping does not work
you want all your money into vest to be save against enemy jumpers
(constantly loosing to jumpers will hurt you quite hard)
and therefore you will have no weapons to attack anybody, except ppl with about 25% of your worth or sth like this, but this won't pay off
I think have about 400.000 vests atm, but only 15.000 weapons
I suppose I wouldn't be able to jump anybody out of TL1 cartell

btw: anybody knows where I can see more than top 5 cartells?


Fishball
Profile Joined December 2005
Canada4788 Posts
March 11 2008 21:33 GMT
#273
Still one spot open in TL2
Need a billionaire to help us boost our ranks
靈魂交響曲
LeafHouse
Profile Joined June 2007
United States185 Posts
Last Edited: 2008-03-12 00:53:49
March 12 2008 00:52 GMT
#274
oh crap.
I just jumped a guy 5 or 6 times and it says,

"You cannot jump this player any more because he is now dead. This action will be reviewed by the moderators and your account most likely banned from Dope Wars."

edit: I killed him. This is how the serious men play now.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 12 2008 01:01 GMT
#275
hahahaha wow, you KILLED a guy

mad props, LeafHouse
Moderatormy tatsu loops r fuckin nice
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 12 2008 01:05 GMT
#276
Wow wtf, i only managed to send kennigit to the hospital. Kennigit, im going to KILL YOU.
ModeratorGodfather
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 12 2008 01:19 GMT
#277
hahahahaha

I'm curious how you managed to do that.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
Last Edited: 2008-03-12 01:24:36
March 12 2008 01:20 GMT
#278
On March 12 2008 06:26 Sadir wrote:
Show nested quote +
On March 12 2008 03:07 dyodyo wrote:
Im also definitely going farming and vest hugging next round... Btw, someone should immediately start a thread/cartel once the server resets so that we can start immediately.

Im also thinking that pure junkie farming alone won't get you to the top fast. I think farmers should also jump once in a while, milking other farmers who neglect vests....


I m no expert but I am quite sure farming AND jumping does not work
you want all your money into vest to be save against enemy jumpers
(constantly loosing to jumpers will hurt you quite hard)
and therefore you will have no weapons to attack anybody, except ppl with about 25% of your worth or sth like this, but this won't pay off
I think have about 400.000 vests atm, but only 15.000 weapons
I suppose I wouldn't be able to jump anybody out of TL1 cartell

btw: anybody knows where I can see more than top 5 cartells?


What I meant was you just get some decent number of guns to supplement your vests (instead of none at all), say have 10-15% guns and the rest, 85-90%, go into vests. This way you can still "milk" the people at the lower end of your worth bracket. The trick is to find the right people to jump. I mean in my current worth bracket I still find those that I am able to jump quite profitably (1.3 mil or 10+ junkies) without having too many guns. I currently have around 50K guns and ~200K vests (2:8 ratio).

Farming would still be your primary source of net worth while the "jumping" would just to shoo away the boredom when it kicks in. I mean there will come a time when the same routine (junkies... lab.. shakes... credits... junkies... lab.. shakes etc) would bore even the best and determined players. Jumping just makes the game more fun.

Of course, finding that elusive "Balance" is still the key to wiining.. which makes the game much much more fun (just like starcraft)

edit: I dont think there is a scoreboard for the top 6+ cartels. Although they post the complete scores at the end of each round.
Here are links to the previous scores (round 1-6):
Linky
TeamLiquid CJ Entusman #26
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 12 2008 01:30 GMT
#279
FakeSteve, can you start a new thread for the next round's planning? (You introduced the game to us, so I'd feel like a jerk starting a new thread.)
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
randombum
Profile Blog Joined April 2007
United States2378 Posts
March 12 2008 02:24 GMT
#280
HAHA you KILLED him. That's so sweet. I'm assuming that person was being farmed by the higher ups or something.
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-12 18:57:43
March 12 2008 18:49 GMT
#281
Jebus fudging titty christ

Wed Mar 12, 2:33 PM
• LSD_Lotus (#703) jumped you and was able to beat you down. They made off with 46 junkies, $4 and 2 square feet worth of drug lab equipement. In the shoot-out you lost 0 guns and 4,728 vests. Your opponent lost 5,005 guns and 5,290 vests.
Wed Mar 12, 2:31 PM
• LSD_Lotus (#703) jumped you and was able to beat you down. They made off with 52 junkies, $5 and 3 square feet worth of drug lab equipement. In the shoot-out you lost 1,381 guns and 3,902 vests. Your opponent lost 5,023 guns and 4,189 vests.

Dropped my worth by 1.5 mil

Wow, fucker actually jumped 2 of my accounts, 4 times total

• LSD_Lotus (#703) jumped you and was able to beat you down. They made off with 41 junkies, $48 and 2 square feet worth of drug lab equipement. In the shoot-out you lost 0 guns and 4,006 vests. Your opponent lost 5,831 guns and 5,181 vests.
Wed Mar 12, 2:29 PM
• LSD_Lotus (#703) jumped you and was able to beat you down. They made off with 50 junkies, $50 and 3 square feet worth of drug lab equipement. In the shoot-out you lost 794 guns and 4,364 vests. Your opponent lost 5,395 guns and 5,512 vests.
靈魂交響曲
Fishball
Profile Joined December 2005
Canada4788 Posts
March 12 2008 18:55 GMT
#282
They should hit the top leaders in TL1
Why hit me?! Geez

Only way I can catch up with sadir and Bockit
靈魂交響曲
Tusk
Profile Joined February 2007
Canada427 Posts
Last Edited: 2008-03-12 20:23:24
March 12 2008 19:53 GMT
#283
TL2 Cartel's newest member, Tusk.

Where are we mostly located, that would be a good place to leave our characters at when we go afk, no?
LeafHouse
Profile Joined June 2007
United States185 Posts
March 12 2008 23:08 GMT
#284

You know that market idea? Dumb as hell. I sunk like 30 million into home economics at $380 thinking, "well, it'll go up a few bucks and I'll sell 'em"

no. Home Ec's price is at $155 right now. Should've payed closer attention before playing the market...

But don't let that fool you. I'm trying again. As chill said the second TL-Attack, "If you've committed to doing something retarded, you'd better go through with it."


At least I killed a man. Always been a dream of mine.
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 13 2008 00:38 GMT
#285
On March 12 2008 10:20 dyodyo wrote:
Show nested quote +
On March 12 2008 06:26 Sadir wrote:
On March 12 2008 03:07 dyodyo wrote:
Im also definitely going farming and vest hugging next round... Btw, someone should immediately start a thread/cartel once the server resets so that we can start immediately.

Im also thinking that pure junkie farming alone won't get you to the top fast. I think farmers should also jump once in a while, milking other farmers who neglect vests....


I m no expert but I am quite sure farming AND jumping does not work
you want all your money into vest to be save against enemy jumpers
(constantly loosing to jumpers will hurt you quite hard)
and therefore you will have no weapons to attack anybody, except ppl with about 25% of your worth or sth like this, but this won't pay off
I think have about 400.000 vests atm, but only 15.000 weapons
I suppose I wouldn't be able to jump anybody out of TL1 cartell

btw: anybody knows where I can see more than top 5 cartells?


What I meant was you just get some decent number of guns to supplement your vests (instead of none at all), say have 10-15% guns and the rest, 85-90%, go into vests. This way you can still "milk" the people at the lower end of your worth bracket. The trick is to find the right people to jump. I mean in my current worth bracket I still find those that I am able to jump quite profitably (1.3 mil or 10+ junkies) without having too many guns. I currently have around 50K guns and ~200K vests (2:8 ratio).

Farming would still be your primary source of net worth while the "jumping" would just to shoo away the boredom when it kicks in. I mean there will come a time when the same routine (junkies... lab.. shakes... credits... junkies... lab.. shakes etc) would bore even the best and determined players. Jumping just makes the game more fun.

Of course, finding that elusive "Balance" is still the key to wiining.. which makes the game much much more fun (just like starcraft)

edit: I dont think there is a scoreboard for the top 6+ cartels. Although they post the complete scores at the end of each round.
Here are links to the previous scores (round 1-6):
Linky


It's not likely to be worth it the higher you get because you're gonna be losing thousands of vests per jump.
Their are four errors in this sentance.
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 13 2008 00:40 GMT
#286
On March 13 2008 08:08 LeafHouse wrote:

You know that market idea? Dumb as hell. I sunk like 30 million into home economics at $380 thinking, "well, it'll go up a few bucks and I'll sell 'em"

no. Home Ec's price is at $155 right now. Should've payed closer attention before playing the market...

But don't let that fool you. I'm trying again. As chill said the second TL-Attack, "If you've committed to doing something retarded, you'd better go through with it."


At least I killed a man. Always been a dream of mine.


It's not a good idea to invest in credits at the end of the game, where people are selling them at any price just to get some more money
Their are four errors in this sentance.
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 13 2008 00:50 GMT
#287
I don't think credits are very profitable at all. If you're farming, it's probably worth it to buy them from the black market, but if you're gunning I see no purpose for them at all.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
LeafHouse
Profile Joined June 2007
United States185 Posts
March 13 2008 01:22 GMT
#288
On March 13 2008 09:40 Bockit wrote:
It's not a good idea to invest in credits at the end of the game, where people are selling them at any price just to get some more money


Amen. Next time I might fool around with this a little at the beginning but not for long. I'm really excited for next round though. I hope we win.
Fishball
Profile Joined December 2005
Canada4788 Posts
March 13 2008 13:55 GMT
#289
Records -

Most Cocaine: kennigit

靈魂交響曲
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 13 2008 14:22 GMT
#290
On March 13 2008 22:55 Fishball wrote:
Records -

Most Cocaine: kennigit



haha! i thought it was rule number one to get off the records table so that the higher ups wouldn't have you in their scopes! Anyways the server resets later today so I guess its time for some planning!
TeamLiquid CJ Entusman #26
Puosu
Profile Blog Joined April 2007
6984 Posts
March 13 2008 15:33 GMT
#291
We're going to kick some ass after the reset, we did incredibly well even though we started in middle of the season and nobody of us had played before.

tl is like awesome yo
Tusk
Profile Joined February 2007
Canada427 Posts
March 14 2008 00:56 GMT
#292
Can Anyone streamline my business?

I got 62 Square Feet of Lab Space and 93 junkies.

I'm not quite sure of the ratio I should have.
HotZhot
Profile Blog Joined February 2008
Colombia677 Posts
March 14 2008 01:20 GMT
#293
1:17

When is ladder reset? I'm so gonna be a gunner
I only smile in the darK [] sAviOr//JaeDong Fan 4 Ever ~ CJ Entusman # 7
ulszz
Profile Blog Joined June 2007
Jamaica1787 Posts
March 14 2008 01:44 GMT
#294
What is TL1 and 2's current worth?
everliving, everfaithful, eversure
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
Last Edited: 2008-03-14 14:54:14
March 14 2008 03:02 GMT
#295
Overtook fakesteve, bout fucking time!

the thing resents soon, and looking at it, i think the top 20 tl members should be in the first cartel, as we seem to be the most active.


top ones atm seem to be
Dirtcheap
Bockit
Sadir
Gravien
randombum
Fishball
BloodyC0bbler
Fakesteve
individual
driftsx
dyodyotl
puosu
defenstrate
leafhouse
rise against
caller
last romance


those are the ones i can see atm
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
drftsx
Profile Blog Joined June 2007
United States152 Posts
March 14 2008 03:25 GMT
#296
tl 1's worth is $318,340,634 atm
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 14 2008 03:38 GMT
#297
shit ours is only 216,018,351

but we have aloooot of inactives now
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
randombum
Profile Blog Joined April 2007
United States2378 Posts
Last Edited: 2008-03-14 03:58:09
March 14 2008 03:49 GMT
#298
Haha spent my credits and jumped to 4th place Thats not too shabby a spot before the game ends.
Edit still have 24 hours left. I might make it to third!
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-14 04:08:41
March 14 2008 04:01 GMT
#299
Ok we still have 23hours and 59 minutes left until this round ends.
Expect a lot of moves being made among the top rankers...

Idle/Inactive people, remember to spend all your tokens if you see this post!

On a side note, I got jumped 4-6 times each on both of my accounts these couple days. Dropped my worth by like 5-6 Million. God damn it. Once you get successfully jumped, the chances are you are going to get jumped again...

Everyone becareful when heading into the next game. I was taken my chances not having 200% stamina. Last time I got jumped, I had 600K vests and still lost the battle. Will keep 200% stamina for sure next round in.
靈魂交響曲
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 14 2008 04:22 GMT
#300
Ugh stamina is such a bitch though hahahaha....

I sank prob 5mil into shakes then decided I cbf (this was around the time when people's worth was like, 1mil to 4mil)

As for being jumped, I got jumped twice overnight, but they seem to have stopped... lost 110~ junkies though only 3ft lab space? odd
Their are four errors in this sentance.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
March 14 2008 07:45 GMT
#301
ID=Requiem
Sign me up
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 14 2008 09:53 GMT
#302
I only have around 320K vests (since I fucked up on the first few days) but still have around 32mil in cash. I would spend it later when the market prices drops more.

Well I havent been jumped yet, I guess its either my worth is too small or too high for the gunners. I have no complaints though :D

Looking forward to the next round!
TeamLiquid CJ Entusman #26
white_box921
Profile Blog Joined November 2004
United Kingdom967 Posts
March 14 2008 13:52 GMT
#303
do we split into teams, where one is a more dedicated one and the other more casual?
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 14 2008 14:55 GMT
#304
On March 14 2008 22:52 white_box921 wrote:
do we split into teams, where one is a more dedicated one and the other more casual?



Im thinking tl1 next round should be for the top ranked members in total from tl1, 2 and 3

Most of thsoe are from 1 and 2, but it makes the most sense to have the most dedicated/skilled players in one group, and the casual in the other cartels
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
ulszz
Profile Blog Joined June 2007
Jamaica1787 Posts
March 14 2008 22:31 GMT
#305
my current worth on my best guy is $15,115,877 #1021, how does that compare to some peoples worth in TL1?
everliving, everfaithful, eversure
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 14 2008 22:43 GMT
#306
On March 14 2008 23:55 BloodyC0bbler wrote:
Show nested quote +
On March 14 2008 22:52 white_box921 wrote:
do we split into teams, where one is a more dedicated one and the other more casual?



Im thinking tl1 next round should be for the top ranked members in total from tl1, 2 and 3

Most of thsoe are from 1 and 2, but it makes the most sense to have the most dedicated/skilled players in one group, and the casual in the other cartels


Problem is you can't really tell this considering everyone didnt join the round at the same time. I'm the highest #1000+ rank in the game, but I'm the middle of TL2.
Never give up on something that you can't go a day without thinking about.
Tusk
Profile Joined February 2007
Canada427 Posts
March 14 2008 22:52 GMT
#307
I started a day ago and am not the worst in TL2.

Still need help streamlining my operation.
smurfingchobo
Profile Joined April 2004
833 Posts
March 14 2008 22:59 GMT
#308
Regardless of worth, I think the most active people should be in TL1.

Vests give a bigger worth boost than Guns so it's possible that people who joined much later than others have about the same or more worth than those to joined earlier. I'm currently at 640k guns and my worth is about 6mil less than bockit. I'm assuming he's gone Vests since he's got such a huge worth difference over me considering we joined at about the same time.

My stats:
Working Junkies 1,422
Training Junkies 24
Gun Machines 603
Sewing Machines 20
Drug Lab Size 156
Textbooks 5

Most of my lab space/junkies came from jumping people. I make about ~900k every time i use a token.
Teach me PvZ~
Fishball
Profile Joined December 2005
Canada4788 Posts
March 14 2008 23:04 GMT
#309
Only 5 hours left till round ends.
Do your thing people.
靈魂交響曲
Tusk
Profile Joined February 2007
Canada427 Posts
March 14 2008 23:11 GMT
#310
Rocking it.
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 14 2008 23:59 GMT
#311
Okay, we have four hours left.

Who is making which cartel? Who is joining which cartel? It's in our collective interests to know this ahead of time. ^_^
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
drftsx
Profile Blog Joined June 2007
United States152 Posts
March 15 2008 00:31 GMT
#312
im down for the next round let me know which cartel to join
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 00:43 GMT
#313
Do you intend on being a serious player?

I think TL1 should be serious players. Other cartels can be whatever. A lot of people went inactive in all of the cartels, if I've heard correctly.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 15 2008 01:12 GMT
#314
I am not sure if I want to play again. It doesn't seem like there's that much room for strategic deviation
ㅋㄲㅈㅁ
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 15 2008 01:25 GMT
#315
I wouldn't play again if I didn't have the process of gunning completely new to me next round.
Never give up on something that you can't go a day without thinking about.
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 15 2008 02:34 GMT
#316
On March 15 2008 07:31 ulszz wrote:
my current worth on my best guy is $15,115,877 #1021, how does that compare to some peoples worth in TL1?


DirtCheap (#880) $34,832,786
2 Bockit (#840) $31,795,825
3 randombum (#873) $28,075,347
4 sadir (#860) $28,028,182
5 drftsx (#870) $24,664,636
6 Individual (#842) $24,657,767
7 dyodyoTL (#889) $23,421,361
8 Puosu (#841) $22,269,662
9 FakeSteve (#838) $21,437,884 Yes
10 defenestrate (#878) $18,759,182
11 LeafHouse[killa] (#888) $18,392,684
12 Xsho123 (#850) $16,506,839
13 Yggdrasil (#872) $16,361,029
14 Yuljan (#892) $13,580,430
15 5HITCOMBO (#844) $10,756,260
16 hideo2 (#853) $7,433,063
17 CDRrules (#885) $7,053,164
18 cosmonaut (#867) $6,675,603
19 kennigit (#862) $4,512,331
20 Fantasy (#890) $810,885
Their are four errors in this sentance.
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 15 2008 02:36 GMT
#317
On March 15 2008 07:59 smurfingchobo wrote:
Regardless of worth, I think the most active people should be in TL1.

Vests give a bigger worth boost than Guns so it's possible that people who joined much later than others have about the same or more worth than those to joined earlier. I'm currently at 640k guns and my worth is about 6mil less than bockit. I'm assuming he's gone Vests since he's got such a huge worth difference over me considering we joined at about the same time.

My stats:
Working Junkies 1,422
Training Junkies 24
Gun Machines 603
Sewing Machines 20
Drug Lab Size 156
Textbooks 5

Most of my lab space/junkies came from jumping people. I make about ~900k every time i use a token.


Guns 167,932
Vests 600,339

Working Junkies 1,457
Training Junkies 46
Gun Machines 151
Sewing Machines 151
Drug Lab Size 90
Textbooks 2

I think one reason for the worth diff is your factories. I tried going down the factory route and then people started overtaking me in worth, so I decided to pull out and have been climbing back up.
Their are four errors in this sentance.
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 15 2008 03:31 GMT
#318
My Stats atm:

Working Junkies 1,576
Training Junkies 50
Gun Machines 30
Sewing Machines 56
Drug Lab Size 90
Textbooks 4

Guns 76,765
Vests 424,547
Thugs 552

Last time I used a token:
* Lab Production: 2,231 (1,626)
* Junkie Payout: 1,627
* Junkie Revenue: $987,261
* Guns Produced: 11
* Vests Produced: 21

About ~8 hours ago, I started selling all of my gun and sewing machine credits so that gun/vest production went down.

I guess the best thing is to sometimes stretch the 1:17 ratio to 1:25 or even 1:30 since about 40-60 junkies are always "in training" (unless you spend many tokens on other than recruiting junkies). Going down this route has sharply increased my worth this past 2 days. I went up from 10-11 to 6-8 in rank in TL1.

But if you do this you must be mindful of the drugs in your coat. Always calculate if you have enough drugs to feed your junkies when you spend your next token.

I am definitely going to play the next round. ~30 minutes to go, hussle people! :D
TeamLiquid CJ Entusman #26
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2008-03-15 03:41:36
March 15 2008 03:40 GMT
#319
Oh crap! DirtCheap vs me fighting for #1 spot

this is going badly for me, though.
ㅋㄲㅈㅁ
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 03:46 GMT
#320
I'm waiting for the new round to start. I intend to be active every day, and I intend to farm.

Oh, and epic lulz have been had.

+ Show Spoiler +
wtfdontbanme
Fri Mar 14, 11:37 PM
Player FakeSteve (#838)
Player Worth $21,437,884
Cartel TeamLiquid (#106)

Gooooooooooooooooooooooooooooooooooooooo!
Reply • Private Message
wtfdontbanme
Fri Mar 14, 11:40 PM
You jump FakeSteve (#838) and were overpowered! In the battle you lost 4,108 guns and 874 vests, but destroyed 616 guns and 3,462 vests from your enemy.

You jump FakeSteve (#838) and were overpowered! In the battle you lost 4,017 guns and 788 vests, but destroyed 455 guns and 2,719 vests from your enemy.

You jump FakeSteve (#838) and were overpowered! In the battle you lost 3,345 guns and 802 vests, but destroyed 698 guns and 2,693 vests from your enemy.

You jump FakeSteve (#838) and were overpowered! In the battle you lost 4,478 guns and 554 vests, but destroyed 534 guns and 2,710 vests from your enemy.

You jump FakeSteve (#838) and were overpowered! In the battle you lost 3,428 guns and 682 vests, but destroyed 521 guns and 3,740 vests from your enemy.

You cannot make this jump, you're in too much pain to from all your recent lost jumps!

T_______________________________T
Reply • Private Message
julyZzz
Fri Mar 14, 11:41 PM
"Told you so...".

How much did you loss on your net worth?
Reply • Private Message
RobF
Fri Mar 14, 11:43 PM
You jump FakeSteve (#838) and were overpowered! In the battle you lost 5,342 guns and 620 vests, but destroyed 394 guns and 3,135 vests from your enemy.

You jump FakeSteve (#838) and were overpowered! In the battle you lost 4,171 guns and 576 vests, but destroyed 544 guns and 3,566 vests from your enemy.

You jump FakeSteve (#838) and were overpowered! In the battle you lost 3,661 guns and 475 vests, but destroyed 369 guns and 2,731 vests from your enemy.

You jump FakeSteve (#838) and were overpowered! In the battle you lost 4,227 guns and 485 vests, but destroyed 494 guns and 3,623 vests from your enemy.

You cannot make this jump, you're in too much pain to from all your recent lost jumps!

I only lost a few hundred thousand worth on each account.
Reply • Private Message • Delete
wtfdontbanme
Fri Mar 14, 9:52 AM
So, are we hitting FakeSteve yet?
Reply • Private Message
July Bigs
Fri Mar 14, 10:37 PM
go for it fakesteve is our prize
Reply • Private Message
wtfdontbanme
Thu Mar 13, 8:47 PM
"You have purchased 75,986 weapons for a total cost of $71,578,812."

Booyah. FakeSteve, I'm coming for you. >
Reply • Private Message
julyZzz
Fri Mar 14, 12:37 PM
I'm also using the "dyodyoTL" account wchich is on TL1. I dont think 76K of guns would cut it against Fakesteve. His worth is 21mil so I guess he has at least 340K of vests. Im assmuming this since my "dyodyoTL" account has 342K vests and 76K guns.

So it would take, i think, at least that much guns plus 200% stamina if you wanna jump him. Am not prodding you though. :D

Anyways post here the results of your adventure.
Reply • Private Message
EndlessWar
Fri Mar 14, 6:14 PM
Last day.

Guns 264,147

When shall we do it?
Reply • Private Message
bealot
Fri Mar 14, 6:26 PM
jump the shit of of dr gunz 676 or someone in TL1
Reply • Private Message
RobF
Fri Mar 14, 7:55 PM
Well, we need TL1 player numbers, and I don't have any of them. T_T
Reply • Private Message • Delete
EndlessWar
Fri Mar 14, 9:34 PM
Aye, pick a number~
Reply • Private Message
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
HotZhot
Profile Blog Joined February 2008
Colombia677 Posts
March 15 2008 03:49 GMT
#321
LOL gf, get more guns, being a gunner is fun
I only smile in the darK [] sAviOr//JaeDong Fan 4 Ever ~ CJ Entusman # 7
Fishball
Profile Joined December 2005
Canada4788 Posts
March 15 2008 03:53 GMT
#322
"Should" be ending in 5 minutes
靈魂交響曲
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
March 15 2008 03:57 GMT
#323
i have jumped like 3-5 teamliquid members tonight and with that i bid you gg :D
OMG you nasty gurl
dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
March 15 2008 04:00 GMT
#324
nice round people! It was a nice 2 days for me. Lessened #1's lead from ~15mil to around ~9mil. Got from rank# 11-13 to #6 (atm)!
TeamLiquid CJ Entusman #26
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 04:01 GMT
#325
This is easier than reading than wall of text:

Cartel discussion about hitting FakeSteve the last day:
[image loading]

[image loading]

[image loading]


My two accounts:
[image loading]

[image loading]
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 04:01 GMT
#326
GO IT RESTARTED SDFASDFGS
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
smurfingchobo
Profile Joined April 2004
833 Posts
March 15 2008 04:03 GMT
#327
B12 again?
Teach me PvZ~
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
Last Edited: 2008-03-15 04:04:36
March 15 2008 04:03 GMT
#328
oh sure we didnt succesfully jump fakesteve but we buttfucked his networth by around a mil on the last day i say we succeeded enough :D, and there it is GG game over restarting now REFORM THE CARTELS!
OMG you nasty gurl
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 04:04 GMT
#329
Yeah, do B12 again, I guess.

I was player #6 to register.

asdf
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
March 15 2008 04:06 GMT
#330
remember it is B12
靈魂交響曲
smurfingchobo
Profile Joined April 2004
833 Posts
March 15 2008 04:06 GMT
#331
Sat Mar 15, 12:05 AM
• Tenacity (#2) jumped you, but you were able to fight him off. In the shoot-out you lost 5 guns and 4 vests. Your opponent lost 6 guns and 7 vests.

rofl
Teach me PvZ~
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 04:06 GMT
#332
Who's making TL1?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
March 15 2008 04:07 GMT
#333
14th, in b12 again
OMG you nasty gurl
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 04:07 GMT
#334
On March 15 2008 13:06 smurfingchobo wrote:
Sat Mar 15, 12:05 AM
• Tenacity (#2) jumped you, but you were able to fight him off. In the shoot-out you lost 5 guns and 4 vests. Your opponent lost 6 guns and 7 vests.

rofl

FUCKING ROFL

Already? Jesus.

Out of curiosity, when do you switch to gunning if you're going to do that? 18 labs or something?

I may still change my mind, but at least this way I have time to decide.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
March 15 2008 04:11 GMT
#335
Made "Team Liquid"

Password: notk
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
Last Edited: 2008-03-15 04:11:45
March 15 2008 04:11 GMT
#336
TeamLiquid1 / ilikerpf

Go ~

Edit: FUCK.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
March 15 2008 04:11 GMT
#337
I beat you to it, and mine looks better! join XD
靈魂交響曲
smurfingchobo
Profile Joined April 2004
833 Posts
March 15 2008 04:12 GMT
#338
Hah. I made TeamLiquid as well. Clan #5. Which should we use?
Teach me PvZ~
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 04:12 GMT
#339
Use Fishy's.

rofl

We need to plan this next time.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-15 04:13:51
March 15 2008 04:13 GMT
#340
Team Liquid
Team Liquid 2
Team Liquid 3
etc.

More formal and aesthetically pleasing with mine?

3 members now.
靈魂交響曲
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
March 15 2008 04:13 GMT
#341
ok decide now which cartel do we use teamliquid or teamliquid1
OMG you nasty gurl
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 04:14 GMT
#342
I agree. That and you did make your post before mine, so it's only fair we use yours.

But it does look better. ^_^
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 15 2008 04:14 GMT
#343
/victory! Highest worth of any TL player out of any cartel^^;
ㅋㄲㅈㅁ
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 04:14 GMT
#344
On March 15 2008 13:13 Kuja900 wrote:
ok decide now which cartel do we use teamliquid or teamliquid1

Use Fishy's:

Team Liquid // notk
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
March 15 2008 04:14 GMT
#345
Try NOT to spend your tokens until more people join.
I'm waiting for like 8-10.
靈魂交響曲
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-15 04:16:09
March 15 2008 04:15 GMT
#346
On March 15 2008 13:14 Last Romantic wrote:
/victory! Highest worth of any TL player out of any cartel^^;


Shadup and join! NOW!


Side note, password: notk, which means NO TEAM KILLING this round. If we get friendly fire I'm going to rape you with my gunner account.
靈魂交響曲
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
March 15 2008 04:15 GMT
#347
On March 15 2008 13:14 Fishball wrote:
Try NOT to spend your tokens until more people join.
I'm waiting for like 8-10.


im july bigz and alleyway jack in the cartel im still contemplating what strat to use, i joined quick cause i see some people already jumping i wanted protection lol
OMG you nasty gurl
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
March 15 2008 04:16 GMT
#348
On March 15 2008 13:14 Last Romantic wrote:
/victory! Highest worth of any TL player out of any cartel^^;


only because we didnt know your handle lol, teamliquid 3 all gunners gangbanged fakesteve for atleast a mil of his networth even tho no successful jumps
OMG you nasty gurl
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
March 15 2008 04:17 GMT
#349
On March 15 2008 13:15 Fishball wrote:
Show nested quote +
On March 15 2008 13:14 Last Romantic wrote:
/victory! Highest worth of any TL player out of any cartel^^;


Shadup and join! NOW!


Side note, password: notk, which means NO TEAM KILLING this round. If we get friendly fire I'm going to rape you with my gunner account.


does that include other teamliquid cartels cause well steve is nominated for biggest asshole of tl award i mean , no offense steve we share a birthday and i love yah at heart buuuuut lol
OMG you nasty gurl
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 04:18 GMT
#350
On March 15 2008 13:14 Fishball wrote:
Try NOT to spend your tokens until more people join.
I'm waiting for like 8-10.

Yeah, it's too bad we didn't plan these things out ahead of time. I doubt it'll make a significant difference in the long run, but it'd definitely be nice. I'm trying to wait until I have 19 tokens to spend any so things work out evenly for me.

I just have to remember now to keep $34,000 in the bank so I can buy another labspace.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Fishball
Profile Joined December 2005
Canada4788 Posts
March 15 2008 04:19 GMT
#351
Well whatever happened last game is over. We started halfway through, we learned a whole bunch, and that was the point.

This round, we are aiming for the win if possible. At least make it top 10 FFS.
靈魂交響曲
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-15 04:21:29
March 15 2008 04:20 GMT
#352
People in TeamLiquid leave and join us wtf.
4 members there. We have 6 in "Team Liquid"
靈魂交響曲
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 04:21 GMT
#353
Yeah, I hope people understand last round we didn't have a chance in hell of being in the top 10, so the jumping in the last 10 minutes of the round was purely for fun.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
Last Edited: 2008-03-15 04:21:59
March 15 2008 04:21 GMT
#354
On March 01 2008 07:46 CDRdude wrote:
I'm CDRrules. Sounds fun, but I might forget to play it.


jumped you to sorry buddy you picked a tl name i recognized
OMG you nasty gurl
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2008-03-15 04:23:45
March 15 2008 04:22 GMT
#355
We have 7 members now. Come on.

We are one of the "Top Cartels" currently lol

and who is Yggdrasil the legendary overlord?!
靈魂交響曲
white_box921
Profile Blog Joined November 2004
United Kingdom967 Posts
March 15 2008 04:22 GMT
#356
So Team Liquid is the main, right?
Can you give me another one for my second (gunner) to join?
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
Last Edited: 2008-03-15 04:37:45
March 15 2008 04:23 GMT
#357
On March 15 2008 13:19 Fishball wrote:
Well whatever happened last game is over. We started halfway through, we learned a whole bunch, and that was the point.

This round, we are aiming for the win if possible. At least make it top 10 FFS.


we need people to make their accoutns tommarow we needa establish our 3 cartels i want more then one top 10 spot

EDIT: GRATS BOY WE DID IT TEAM LIQUID IS NOW RANKED NUMBER 1
OMG you nasty gurl
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 15 2008 04:23 GMT
#358
I'll make Team Liquid 2. Same password.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
smurfingchobo
Profile Joined April 2004
833 Posts
March 15 2008 04:24 GMT
#359
We should use Team Liquid for farmers and TeamLiquid for gunning. Wasn't this idea thrown around a couple of pages back? Did we come to a conclusion?
Teach me PvZ~
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