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On June 26 2019 02:15 AntiHack wrote:Show nested quote +On June 25 2019 23:40 Jealous wrote:On June 25 2019 22:10 AntiHack wrote:On June 24 2019 18:54 Wombat_NI wrote: I feel the genre of RTS isn’t super popular anyway, and BW is bloody difficult to play
Some changes aren’t going to keep people sticking around anyway, and may risk alienating the folks who already exist
What I do feel is 100% missing and is absolutely not going to actually affect the game itself is an in-client central resource for those wanting to learn how to play competitive 1v1
A lot of the game is bugs that became features they didn’t change, but to actually find them all yourself intuitively is not going to happen.
Perhaps including a whole bunch of stuff in a central place in the client, sort of a ‘melee boot camp’ kind of thing with tutorials and examples and a chance to play challenge scenarios yourself to learn would help a lot.
You could do it in a UMS map but it becomes a matter of the players you want to find it actually finding it.
All the micro tricks, stacking mutas or corsairs, building certain walls and sim cities that aren’t intuitive at all, etc. Maybe you could tie this in with some basic standard build orders too.
I think the catchment area for growth is hardcore RTS fans, or people who like competitive 1v1 games and want a new challenge, but the knowledge barrier is huge and that task is made harder by that knowledge being spread all over the place.
Even something as simple as walling an FFE can be wonky, in SC2 I can look at something and go ‘that’s a wall’, in BW not quite that simple. Knowledge makes the game deeper and adds to the value of learning it, but maybe I have a Korean mindset. It's true that the guilds where the source of knowledge back in the days and that nowadays people tend to find informations by themselves on social media. That's why a guild system and a comfortable, warm and attractive chat channels environmrnt are so important for this game. This is Starcraft Classic, the social aspect should be a huge and solid pillar of the game. EDIT: Hopefully after Carbot release the team will work on sprites for us to personalise the *Personal* channel (that doesn't even exist anymore), and the *Guild* channels (that only existed thx to bots). I mean, even just reusing Carbot assets and maybe just changing the size might be a great start for the idea of housing mentioned above. Unless you mean something I'm not aware of, "personal" channels still exist. You mean channels you can meet in with your friends that are not the main channels, right? Those are still there. In 1.16 You could type your name as a channel and it automatically turned you admin. Aaah, like op AntiHack? Ok. Don't really know anyone that used that but I can see how it can be useful.
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On June 25 2019 06:37 Dazed. wrote:Show nested quote +On June 23 2019 12:11 iPlaY.NettleS wrote:On June 23 2019 08:52 Dazed. wrote: I literally had eight real life friends who were heavily into broodwar at one point, every single one of them quit citing a stale map pool and meta as the reason. I've seen dozens of players come and go for the same reason. Well plenty quit SC2 and that game was changing all the time.The expansions were literally seperate games. But anyway, blizzard has agreed to patch Warcraft 3 balance. So we will see if it makes any difference to an old games playerbase long term. My guess is it won't make a meaningful difference. I played sc2 for years and the games issue wasnt the revolving meta, it was fundamental design issues from the jump. Anyone whos played sc2 extensively will tell you the same. and bw would be lucky to get sc2s numbers outside of korea. the population is so tiny on the ladder i know familiar faces at my mmr, its just me and a few people pinging around. Show nested quote +On June 24 2019 19:21 jinjin5000 wrote:On June 23 2019 08:52 Dazed. wrote: I literally had eight real life friends who were heavily into broodwar at one point, every single one of them quit citing a stale map pool and meta as the reason. I've seen dozens of players come and go for the same reason. This is nonsense, honestly. Its not a debate. You either reform and possibly the game has new life breathed into it, or the game dies in a few years but peters on like a wraith for a while. We are currently in a state of no growth for players, snail like paced growth in the meta, using a decade+ old map pool, all the famous and well liked players are nearing their 30s, and are walking with severe injuries that may knock them out of the game entirely. The onus is on us to argue against the status quo? You'd have to be pretty blind not to see that broodwars scene isnt in a good place. The status quo is death, and we can always play older patches if we walk into a disaster, or patch out disasters anyway. Change or die. uh no, maybe composition wise and mappool you have a point, but meta has not been "stale" Theres more changes to meta now than for 7-8 years before. Theres new builds coming out all the time, new adaptions to current meta. 2012-2015 before flash had terran on that undominant spot and labelled as a joke race, and now flash and his new revolutionary builds are changing meta every time he plays. few recent examples: TvZ: Mech play became once again standard part of terran play in regular maps when it was thought out to be only viable on selective maps, 1010 fast gas builds are part of terran arsenal, 2/3 port wraith are coming back with new optimizations, Soma has been showing that 2h plays can pressure top terrans more than 3h builds, and aggressive 2h builds are a very viable thing. Theres also the whole mech switch before meta for while before switching to neo sk and then battlecruiser based SK recently, if you want to argue about unit compositions/gameflow being stale TvP The new bunker expand completely eclipsed other macro terran openers from before as the new gold standard due to relevance of fast nexus and speed shuttle play. Bunker expand into academy armory or vult 1fact1port or 2fact openers are the meta for tvp, when previously it was just 2 marine double and FD, and new variants of biomech timings coming out. and thats just for terran side alone. This mech crap your referring to began in 2010, on identical maps to what we play now, has already largely been eclipsed, and were still playing around the same fundamentals. I mean fuck your glorious tvp example is that terrans expand with bunkers now? colour me shocked thats been going on for almost ten years now. Its more common, and? Not exactly surprising that the game will have faster macro openings if we play the exact same maps forever and ever. Minor efficiency improvements are not conducive to creativity or actual meta shifts. Its trivial. Only a fanatic would think something trivial like that is substantial, and thats why the bw population is so tiny. Only fanatics are left. And most of these fanatics are still too blind to see they are playing a dead game in a stale meta, stamp their foot and refuse any changes that might maintain the very game they 'love'.
On June 23 2019 03:51 Dazed. wrote:Show nested quote +On June 22 2019 23:42 JonttuTonttu wrote: It's funny how much more the Korean audience seems to be open minded when it comes to StarCraft and potential for *gasp* change for the better. Seems like they are more interested in the game rather than seeing the scene as some sort of hipster elitist club past time or whatever it is for some people, I just can't figure out what some people think the danger is in trying to better some aspects of the game or alternatively offering rational arguments to the contrary based on sound logic, for example by citing examples. Well, think of it this way: Starcraft was niche across the west, so it attracted a certain personality type. Then, the game declined gradually as games expanded, like, the map aeon of strife turned into an entire genre. So a lot of casuals leave. The game is pretty small, so people who tend to take things very seriously, repeat things endlessly, fetishize and even worship the game, have an out sized impact on the scene. Not only do they drive out casuals by their attitude and the maps and before match maker, often the lopsided match ups in the scene, they reinforce each other. Elitists meet elitists and it grows. You get leagues where people are 'coached' the game. Practice practice practice. Your right on the money of course, the foreign broodwar scene is inundated with reactionary elitists who scorn all change or innovation. Often you will find they arent even very good players, they just know a couple builds on a couple maps really well...pathological thinking is all the craze here. You will honestly see people claim the game is perfectly balanced [all while their arguments circularly hinge on the games balance being contingent on changing map variables], or perfect in general. Its a bit of a cult if were honest.
I feel a Castle-like reaction to your replies here, however, since we have to maintain a veneer of civility, I'd like to explain why I think you are wrong here.
What you are essentially forming here is an argumentative style called a "kafka trap", where the more someone disagrees with you, the more it affirms how correct you are. For example, if you said "Hey, we should buff scouts so more people would use scouts, and if you disagree with me, you're an elitist who clings to a hollow, stale meta" and I present a case against the buffing of scouts, you could respond with "See? You don't want to change the meta." That sort of thinking is counter-productive to making an argument in favor of something.
I would possibly be able to discuss a potential balance change if you actually made one, but you have not done so. You've argued nothing in a lot of words, but did manage to get in some jabs at the imaginary "bw elitist" boogeyman that is supposedly ruining the game. You've presented us with your anecdotal story about your "8 irl friends" who were so into Brood War that they quit(?). I'm not sure what I'm supposed to do with this information. I don't know what anyone is supposed to do with this information. I mean, let's say everyone on this forum said "We're all in agreement: we need to make some arbitrary changes to the game." If for some reason Activision Blizzard even looked at this forum, they would still have to consider how that would change the game for the Korean gamers that comprise 99% of the population playing the game.
I'll say this again: there is no evidence that balance changes will bring people into the game. The only thing that grows a game's audience is publicity, which can come by way of advertisements, viral marketing, word-of-mouth, and so on. I've played a bunch of games where there have been lots of balance changes, and for some reason, the population still goes down.
If you want balance changes and a new meta, email Blizzard. It's that simple! Post on the Blizzard forums even. If you're feeling really obsessive, start stalking the developers in real life (my lawyer has advised me to say that's I'm kidding, and tell you not to do this). You may go "Well, they're gonna want the community to be behind those changes I propose.", and if you're saying this, then you should be trying to persuade the community to see what you see. Right now, you're calling everyone who disagrees with you 'elitist', 'part of a cult', 'someone who worships the game', 'reactionaries', 'fetishists', and so on. Not really good ways to win people over, I've found. I would highly recommend you change the way you communicate your ideas to the TL community, because so far, your current method does not seem to be working very well.
I'd leave you with that, but I want to mention a few miscellaneous things:
- DotA was a fluke. There are thousands of UMS maps that have not developed into their own games/genres. - If the statement "Only fanatics are left." is correct, then holy shit, what are you doing - You are more than welcome to make UMS maps with any balance changes you want. In fact, I encourage it. - When we're talking about the "meta", that applies almost exclusively to 1v1 games. A casual player is not going to do well in 1v1 games regardless of whether or not the meta changes, because they are a casual player. - Casual players will NEVER stick around no matter what, because they are casual players. - A small internet forum is not responsible for voluntarily growing a large corporation's game's player-base.
If you have stuff that you want to discuss about the game's balance and meta, feel free to open a thread, and write out, in specific detail, what you'd like to see happen.
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What makes BW/SC:R what it is, and almost always has been is the fact that you have decades of intense study and passion that went into figuring out the game void of any balance changes. If you don't keep up with the pro scene or if you aren't knowledgable enough in the game, I can see how it looks stale and boring to the untrained eye. In the era of streaming, the shared information across top pros makes the meta shift exponentially faster as opposed to the past where teams literally hid their strategies in preparation against each other. There's hardly any other games that can boast the longevity and success of competition in the pro scene that continues to develop to this day. To appreciate the depth of all that is being passionate and appreciative of a great game, not elitist. This game is hard, and doesn't fit what the masses want in gaming today. "Balancing" the game doesn't change that.
It's like wanting to change a classic game like chess to make the pieces do different things just to inspire new strategy. Seriously, just make a new game at that point. You can alter units on UMS - if it's as popular and in-demand as you think, then make it and see how many people play it.
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On random note, I don't know why people think guardian is so bad. Whenever PvZ goes to ultra late game it's one of the more common ways that I lose from my own experience. There are many zerg who love 2 hatch muta into guardian, which is a pain to deal with. The only unit I think is truly unusable in almost all circumstances is the scout (ghost is also really bad but lockdown and nuke are decent when they work).
There was actually a poll a few months ago about whether people were okay with changing the stats of unused units (like nukes, scouts, guardians). Anyway, admittedly the question that the poll was asking is not exactly the same thing as making a major patch (although I'm pretty sure that would have even less support) but changing unit stats is fundamentally similar to patching in the sense that they both affect meta/balance. 77% were against changing unused unit stats and 23% were for it so there is good reason to suspect the BW community would not be in favour of changing balance/meta through patches.
https://tl.net/forum/brood-war/544549-can-we-talk-about-broodwars-underused-units
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On June 26 2019 09:24 Jaeyun wrote: What makes BW/SC:R what it is, and almost always has been is the fact that you have decades of intense study and passion that went into figuring out the game void of any balance changes. If you don't keep up with the pro scene or if you aren't knowledgable enough in the game, I can see how it looks stale and boring to the untrained eye. In the era of streaming, the shared information across top pros makes the meta shift exponentially faster as opposed to the past where teams literally hid their strategies in preparation against each other. There's hardly any other games that can boast the longevity and success of competition in the pro scene that continues to develop to this day. To appreciate the depth of all that is being passionate and appreciative of a great game, not elitist. This game is hard, and doesn't fit what the masses want in gaming today. "Balancing" the game doesn't change that.
It's like wanting to change a classic game like chess to make the pieces do different things just to inspire new strategy. Seriously, just make a new game at that point. You can alter units on UMS - if it's as popular and in-demand as you think, then make it and see how many people play it. Great point here. I may add that "other games" not having a history that is about players talent and discoveries just like any other sport is very unfortunate. Honestly I would be embarrassed proposing my game to the Olympics while it's a "sport" completely owned by his creator and subjected to constant changes to keep it exciting which really is something disgusting from Real Life Sports point of view.
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On June 26 2019 03:01 Jealous wrote:Show nested quote +On June 26 2019 02:15 AntiHack wrote:On June 25 2019 23:40 Jealous wrote:On June 25 2019 22:10 AntiHack wrote:On June 24 2019 18:54 Wombat_NI wrote: I feel the genre of RTS isn’t super popular anyway, and BW is bloody difficult to play
Some changes aren’t going to keep people sticking around anyway, and may risk alienating the folks who already exist
What I do feel is 100% missing and is absolutely not going to actually affect the game itself is an in-client central resource for those wanting to learn how to play competitive 1v1
A lot of the game is bugs that became features they didn’t change, but to actually find them all yourself intuitively is not going to happen.
Perhaps including a whole bunch of stuff in a central place in the client, sort of a ‘melee boot camp’ kind of thing with tutorials and examples and a chance to play challenge scenarios yourself to learn would help a lot.
You could do it in a UMS map but it becomes a matter of the players you want to find it actually finding it.
All the micro tricks, stacking mutas or corsairs, building certain walls and sim cities that aren’t intuitive at all, etc. Maybe you could tie this in with some basic standard build orders too.
I think the catchment area for growth is hardcore RTS fans, or people who like competitive 1v1 games and want a new challenge, but the knowledge barrier is huge and that task is made harder by that knowledge being spread all over the place.
Even something as simple as walling an FFE can be wonky, in SC2 I can look at something and go ‘that’s a wall’, in BW not quite that simple. Knowledge makes the game deeper and adds to the value of learning it, but maybe I have a Korean mindset. It's true that the guilds where the source of knowledge back in the days and that nowadays people tend to find informations by themselves on social media. That's why a guild system and a comfortable, warm and attractive chat channels environmrnt are so important for this game. This is Starcraft Classic, the social aspect should be a huge and solid pillar of the game. EDIT: Hopefully after Carbot release the team will work on sprites for us to personalise the *Personal* channel (that doesn't even exist anymore), and the *Guild* channels (that only existed thx to bots). I mean, even just reusing Carbot assets and maybe just changing the size might be a great start for the idea of housing mentioned above. Unless you mean something I'm not aware of, "personal" channels still exist. You mean channels you can meet in with your friends that are not the main channels, right? Those are still there. In 1.16 You could type your name as a channel and it automatically turned you admin. Aaah, like op AntiHack? Ok. Don't really know anyone that used that but I can see how it can be useful. It was used all the time, at last in EU
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On June 26 2019 07:23 ninazerg wrote:Show nested quote +On June 25 2019 06:37 Dazed. wrote:On June 23 2019 12:11 iPlaY.NettleS wrote:On June 23 2019 08:52 Dazed. wrote: I literally had eight real life friends who were heavily into broodwar at one point, every single one of them quit citing a stale map pool and meta as the reason. I've seen dozens of players come and go for the same reason. Well plenty quit SC2 and that game was changing all the time.The expansions were literally seperate games. But anyway, blizzard has agreed to patch Warcraft 3 balance. So we will see if it makes any difference to an old games playerbase long term. My guess is it won't make a meaningful difference. I played sc2 for years and the games issue wasnt the revolving meta, it was fundamental design issues from the jump. Anyone whos played sc2 extensively will tell you the same. and bw would be lucky to get sc2s numbers outside of korea. the population is so tiny on the ladder i know familiar faces at my mmr, its just me and a few people pinging around. On June 24 2019 19:21 jinjin5000 wrote:On June 23 2019 08:52 Dazed. wrote: I literally had eight real life friends who were heavily into broodwar at one point, every single one of them quit citing a stale map pool and meta as the reason. I've seen dozens of players come and go for the same reason. This is nonsense, honestly. Its not a debate. You either reform and possibly the game has new life breathed into it, or the game dies in a few years but peters on like a wraith for a while. We are currently in a state of no growth for players, snail like paced growth in the meta, using a decade+ old map pool, all the famous and well liked players are nearing their 30s, and are walking with severe injuries that may knock them out of the game entirely. The onus is on us to argue against the status quo? You'd have to be pretty blind not to see that broodwars scene isnt in a good place. The status quo is death, and we can always play older patches if we walk into a disaster, or patch out disasters anyway. Change or die. uh no, maybe composition wise and mappool you have a point, but meta has not been "stale" Theres more changes to meta now than for 7-8 years before. Theres new builds coming out all the time, new adaptions to current meta. 2012-2015 before flash had terran on that undominant spot and labelled as a joke race, and now flash and his new revolutionary builds are changing meta every time he plays. few recent examples: TvZ: Mech play became once again standard part of terran play in regular maps when it was thought out to be only viable on selective maps, 1010 fast gas builds are part of terran arsenal, 2/3 port wraith are coming back with new optimizations, Soma has been showing that 2h plays can pressure top terrans more than 3h builds, and aggressive 2h builds are a very viable thing. Theres also the whole mech switch before meta for while before switching to neo sk and then battlecruiser based SK recently, if you want to argue about unit compositions/gameflow being stale TvP The new bunker expand completely eclipsed other macro terran openers from before as the new gold standard due to relevance of fast nexus and speed shuttle play. Bunker expand into academy armory or vult 1fact1port or 2fact openers are the meta for tvp, when previously it was just 2 marine double and FD, and new variants of biomech timings coming out. and thats just for terran side alone. This mech crap your referring to began in 2010, on identical maps to what we play now, has already largely been eclipsed, and were still playing around the same fundamentals. I mean fuck your glorious tvp example is that terrans expand with bunkers now? colour me shocked thats been going on for almost ten years now. Its more common, and? Not exactly surprising that the game will have faster macro openings if we play the exact same maps forever and ever. Minor efficiency improvements are not conducive to creativity or actual meta shifts. Its trivial. Only a fanatic would think something trivial like that is substantial, and thats why the bw population is so tiny. Only fanatics are left. And most of these fanatics are still too blind to see they are playing a dead game in a stale meta, stamp their foot and refuse any changes that might maintain the very game they 'love'. Show nested quote +On June 23 2019 03:51 Dazed. wrote:On June 22 2019 23:42 JonttuTonttu wrote: It's funny how much more the Korean audience seems to be open minded when it comes to StarCraft and potential for *gasp* change for the better. Seems like they are more interested in the game rather than seeing the scene as some sort of hipster elitist club past time or whatever it is for some people, I just can't figure out what some people think the danger is in trying to better some aspects of the game or alternatively offering rational arguments to the contrary based on sound logic, for example by citing examples. Well, think of it this way: Starcraft was niche across the west, so it attracted a certain personality type. Then, the game declined gradually as games expanded, like, the map aeon of strife turned into an entire genre. So a lot of casuals leave. The game is pretty small, so people who tend to take things very seriously, repeat things endlessly, fetishize and even worship the game, have an out sized impact on the scene. Not only do they drive out casuals by their attitude and the maps and before match maker, often the lopsided match ups in the scene, they reinforce each other. Elitists meet elitists and it grows. You get leagues where people are 'coached' the game. Practice practice practice. Your right on the money of course, the foreign broodwar scene is inundated with reactionary elitists who scorn all change or innovation. Often you will find they arent even very good players, they just know a couple builds on a couple maps really well...pathological thinking is all the craze here. You will honestly see people claim the game is perfectly balanced [all while their arguments circularly hinge on the games balance being contingent on changing map variables], or perfect in general. Its a bit of a cult if were honest. I feel a Castle-like reaction to your replies here, however, since we have to maintain a veneer of civility, I'd like to explain why I think you are wrong here. + Show Spoiler [Aesthetic spoiler] +What you are essentially forming here is an argumentative style called a "kafka trap", where the more someone disagrees with you, the more it affirms how correct you are. For example, if you said "Hey, we should buff scouts so more people would use scouts, and if you disagree with me, you're an elitist who clings to a hollow, stale meta" and I present a case against the buffing of scouts, you could respond with "See? You don't want to change the meta." That sort of thinking is counter-productive to making an argument in favor of something.
I would possibly be able to discuss a potential balance change if you actually made one, but you have not done so. You've argued nothing in a lot of words, but did manage to get in some jabs at the imaginary "bw elitist" boogeyman that is supposedly ruining the game. You've presented us with your anecdotal story about your "8 irl friends" who were so into Brood War that they quit(?). I'm not sure what I'm supposed to do with this information. I don't know what anyone is supposed to do with this information. I mean, let's say everyone on this forum said "We're all in agreement: we need to make some arbitrary changes to the game." If for some reason Activision Blizzard even looked at this forum, they would still have to consider how that would change the game for the Korean gamers that comprise 99% of the population playing the game.
I'll say this again: there is no evidence that balance changes will bring people into the game. The only thing that grows a game's audience is publicity, which can come by way of advertisements, viral marketing, word-of-mouth, and so on. I've played a bunch of games where there have been lots of balance changes, and for some reason, the population still goes down.
If you want balance changes and a new meta, email Blizzard. It's that simple! Post on the Blizzard forums even. If you're feeling really obsessive, start stalking the developers in real life (my lawyer has advised me to say that's I'm kidding, and tell you not to do this). You may go "Well, they're gonna want the community to be behind those changes I propose.", and if you're saying this, then you should be trying to persuade the community to see what you see. Right now, you're calling everyone who disagrees with you 'elitist', 'part of a cult', 'someone who worships the game', 'reactionaries', 'fetishists', and so on. Not really good ways to win people over, I've found. I would highly recommend you change the way you communicate your ideas to the TL community, because so far, your current method does not seem to be working very well.
I'd leave you with that, but I want to mention a few miscellaneous things:
- DotA was a fluke. There are thousands of UMS maps that have not developed into their own games/genres. - If the statement "Only fanatics are left." is correct, then holy shit, what are you doing - You are more than welcome to make UMS maps with any balance changes you want. In fact, I encourage it. - When we're talking about the "meta", that applies almost exclusively to 1v1 games. A casual player is not going to do well in 1v1 games regardless of whether or not the meta changes, because they are a casual player. - Casual players will NEVER stick around no matter what, because they are casual players. - A small internet forum is not responsible for voluntarily growing a large corporation's game's player-base. If you have stuff that you want to discuss about the game's balance and meta, feel free to open a thread, and write out, in specific detail, what you'd like to see happen. Given our great success as an investigative team in the past, I thought the time was right to again combine your initial interest in a case with my weaponized autism sleuthing prowess.
The Stale Meta of Dazed's TL Posts
First and foremost, it makes sense to map out a behavioral pattern for the poster in question. Due to the chief complaint seeming to be "stale meta" or "stale map pool," I have taken the liberty of searching for every time Dazed has used the word to try and capture a trend for the usage of the term.
The first appearance of the term as used by Dazed in reference to Brood War was in April, 2008. It should be noted that Dazed had only been a member of TL for a month and change, and was already complaining about the staleness of the competitive map pool.
This provides us with three possible pieces of information:
1. If nothing else, Dazed's opinion of the map pool/meta is consistent. His opinion that the map pool is stale predates the first pro-level game played on Fighting Spirit by well over a year. As this was the first ever usage of the term by Dazed, is it safe to say that Dazed's opinion is proven to be staler than Fighting Spirit? We'll explore this more below.
2. The first professional game played on Python was on June 10th, 2007, meaning that within the scope of less than a year, Dazed had already determined that Python is "stale." This hypothetically puts the shelf life of any given map at around ten months before it goes "stale."
3. Dazed has been unhappy with the state of competitive Brood War for years before the match-fixing scandal, the hybrid league, post-KeSPA lack of new maps, etc. He was hinting at his unhappiness within two months of joining TL in 2008. This equates to over 11 years of playing and watching a game in which you are fundamentally unhappy with the community consensus on core elements and its general direction. Misattributed quotes about insanity aside, one has to question whether the feeling of staleness that Dazed has experienced throughout the years grew exponentially over time, whether each new map did anything to allay those issues (for 10 months or so), so on and so forth. One thing can be said for certain, however, is that Dazed's decision to stay despite a seemingly perpetual state of discontent means that he must be pretty comfortable with misery, which explains his lack of inhibition in sharing it with others through his posts - or, he is an addict, and Brood War is his drug of choice. Could be both. This is actually turning into a pretty tragic case. New title.
The Stale Tragedy of Dazed Did someone mention obsessive and fanatical?
To address the earlier quandary about whether or not the "staleness" of the game (along with the nature of his posts) according to Dazed is exponential, the above graph demonstrates that it is indeed the case. Perhaps this stands to logic that as a piece of bread stays out on the counter longer and longer, it becomes more and more stale, until it is eventually moldy and inedible. When will Dazed reach that level with Brood War, after over 11 years of nibbling on ever-staler bread? When will the TL community reach that level with Dazed's posts about staleness? When will the staleception become too much?
The outlook isn't good. My brief dive into Dazed's post history has unearthed what can only be described as a descent into madness combined with a caustic grumpy war veteran getting more and more fed up with his wife, to the point where civility has begun to elude him. Take a look at the progression (or regression?) of the rhetoric Dazed uses to cushion his claims of Brood War "staleness:"
+ Show Spoiler [The Descent] +On April 28 2008 11:42 Dazed. wrote: This looks very very fun. I hope ICCUP picks it up for the next season, or that I come across it at least once. I am tired of Python and other standard maps like that. It kind of gets stale, no? The first mention of the topic from Dazed, in a thread about a fan-made map. Here we see the beginnings of both the "staleness" trend, and the trend of Dazed bringing his opinion into vaguely related threads. The bread is fresh out of the bag at this point, and Dazed's post goes off without a hitch. Compare this with the following post, 10 years later: On August 29 2018 11:52 Dazed. wrote: if were gonna vent: started playing bw in 99 and started playing melee seriously in late 05. Never has the game been more stale in terms of the strategies people actually employ in the amateur scene, never has the scene been so stale both in map rotation and map type [can anyone honestly say fighting spirit is a distinct map from cb? im sorry they simply arent]. I thought unoriginal cookie cutter bitches who couldnt think their way out of a paper bag were a problem in 2007; I cant remember the last time I saw someone actually engage in creative thinking, least of all an original build. The issues of 2007 are magnified a million times. Stale games with macro bots who, in fact, have huge holes in their play because they only know one build, one map, no ability to deviate, no ability to think on their feet. Barely even a strategy game at this point. If i wanted mindless macro games I would of stuck to bgh. Notice the hostility, the self-righteous indignation which now consumes Dazed. Here are some more examples: On March 15 2018 07:10 Dazed. wrote:Show nested quote +On March 15 2018 03:40 onlystar wrote:On March 15 2018 02:46 Dazed. wrote: The truth of the matter is that historically broodwar allowed for innovative maps, that risked imbalance. It was only the twilight of broodwar where people became hyper conservative and advocated consistently for only the same basic concept map-- easy natural, stronger against muta harass than in the past, close third gases, wide open center. Why should we want such a ossified state to continue? Dust 2 anyone? Fuck that. Broodwar is a strategy game, its always been about the maps. You kiddies just grew up in a dark era, thats all. because the gameplay on those maps is utterly boring in the long run, you want youre opponent to be able to comeback in the game thus balanced maps provide better circumstances for that sure it will look cool and funny and new for the first couple of games on those new maps but in the long run not the same imbalanced features will be exploited resulting in the same dull game play for every matchup Have you played neo requiem? Not a balanced map, yet it isnt boring to play or watch, and the game play is hardly one dimensional. You dont know what your talking about. Show nested quote +On March 15 2018 05:45 Freakling wrote:On March 15 2018 02:46 Dazed. wrote: The truth of the matter is that historically broodwar allowed for innovative maps, that risked imbalance. It was only the twilight of broodwar where people became hyper conservative and advocated consistently for only the same basic concept map-- easy natural, stronger against muta harass than in the past, close third gases, wide open center. Why should we want such a ossified state to continue? Dust 2 anyone? Fuck that. Broodwar is a strategy game, its always been about the maps. You kiddies just grew up in a dark era, thats all. The issue is not Sparkle. Or Transistor. Or this new map. The issue is a map pack almost entirely consisting of these 3. Kespa had the common sense to spice up a solid map pack based on fairly standard 2 and 4 player maps with one or two less standard ones, even the occasional crazy experimental one, because they probably knew that it would be good for the meta, good for the show and good for the competition. What Afreeca is doing right now seems just desperate and chaotic, for whatever reason. They aren't so much helping evolve the game as smash most of the known meta with a sledgehammer, and no one can know where it is going from there. One major point of distinction is that in the kespa days the scene hadnt already ossified to the extent where the maps they were retaining had been there for an entire decade, nor were any of the standard maps simply replaceable without any real distinction--- cb and fs have their differences, to be sure, but they and maps of that era are some of the most bland, unoriginal, and similar maps in broodwar history. Played one, you played them all. And its been almost ten years. Ten years of staleness and you still have people complaining that change is happening too quickly. Genuinely pathetic. This post predates the former, and it shows a clear indicator of how severe the condition of cynicism has become in the afflicted. In March of 2018, he admits that CB and FS have their differences. Not even half a year later, he is challenging the TL population to "honestly say" that FS and CB are different maps. Within the span of a few months, Dazed has metaphorically gone from low key conversational racism to burning crosses. On March 15 2018 02:23 Dazed. wrote: Seems interesting. Finally we can move past the seven year stale boring ass meta game of FS and CB trash. I'd take anything over that. Another comment on a map thread. On August 03 2018 01:27 Dazed. wrote: Its awful. often laggy games, definitely never a consistent mmr. waste of time. bored of bw's stale meta anyway, ten years of the same maps. So long and thanks for all the fish! Predating the "venting" post by a few weeks, it seems that Dazed has had enough of Brood War and is moving on, using a famous Hitchhiker's Guide to the Galaxy quote - which, for those that are unaware, alludes contextually to dolphins (who are more intelligent than humans in this series) leaving the Earth. Dazed, perched upon his high throne of peerless intelligence and analysis of the Brood War meta, is bidding us farewell! Bye Dazed! On August 04 2018 06:17 Dazed. wrote: +- 600 mmr with endless rematches, all on decades old maps that were stale and uninspired the day they were released: thats ladder. Yipeee!! Nevermind, 29 hours later Dazed is back to do some more bitching and moaning. Welcome back, I guess! One has to wonder, how many losses does Dazed rack up in between these posts, or at least shortly before them? On September 07 2018 05:47 Dazed. wrote: my analysis: boring and stale. what a cock up given how great third world turned out. incompetents. In another map announcement thread, Dazed shares his peerless wisdom and insight on map making once more.
If Dazed's posting habits are to be seen as caused by his perception of the game's/map pool's staleness, then that presents us with an undeniable proof:
1. The longer FS and CB are in the map pool, the exponentially more stale they are according to Dazed. 2. The more stale they are according to Dazed, the exponentially greater quantity and lower quality of posts will be made by Dazed about their staleness. 3. The more Dazed posts about their staleness, his posts grow exponentially more stale as a result.
What we have here is a doubly exponential process. This gives us the following series of equations, and an alarming conclusion:
diosmio.png
For those of you not operating on near-Dazed levels of insight, this means that we will be rapidly approaching a singularity of staleness on TL as a result of Dazed's posts, unless FS and CB (and other "standard" "macro" maps) are expressly removed from the map pool. Considering this is entirely outside of our control, we have no option but to be idle observers of this catastrophe.
On Consistency
We have already addressed the fact that Dazed's opinion, since pre-FS times, has been unwavering. One thing we are missing from our current calculations, however, are all of the posts that allude to the deplorable state of affairs in the game that do not mention the word "stale." I have looked at Dazed's post history over the past 100 posts (~4 months), and have come up with an alarming statistic: If we exclude posts made in the Game of Thrones thread and the SC2 section, 53.75% of Dazed's posts allude to staleness in one way or another - 43 posts in total.
The staleness grows...
The number of posts he made alluding to the staleness of the game FAR outpace any non-Brood War content, and outpace the non-staleness discussion too. This includes throw-away posts like signing up for leagues, or simply saying "thank you," in response to someone as well.
We are past the half-way point. The only question is whether Dazed will increase the ratio of stale to non-stale posts, divert more attention to making stale posts in favor of Game of Thrones posts, make more posts overall, or all three? As we determined above, the staleness has shown no signs of stopping, so at least one of the above are on our radar in the near future. Keep your eyes peeled.
Let's take a breather for a moment and examine what happens when Dazed does make his stale posts. Do many of them go unanswered? Yes. I believe many posters have accepted that this is the natural state of things, that every topic that is even tangentially related to the state of Brood War will have a stale Dazed post in it, and that it is best to just ignore it. However, there have been times when people decided to call Dazed out on his assertions. Nina's post above is one example. At times, he has been addressed by numerous people (read on in the thread). One thing that has remained consistent about Dazed throughout these encounters where he gets btfo by players more knowledgeable than him, is that he just stops answering - he slithers away from whence he came, only to resurface a while later in a different thread, repeating the same things. He has done this when in other situations as well. I have personally asked him numerous times why he subjects himself to an environment in which he is unhappy, to no avail. In short, I think that given Dazed's consistency, Nina's queries will go unanswered.
More specifically to the content of Nina's post and initial inquiry in to this case: Nina suggests that Dazed make a thread with specific changes that he would suggest that would cure the staleness of Brood War. Of course, he has never done so. In fact, he has never made any thread at all. So, to those who are waiting for Dazed to explain how to deal with the staleness of Brood War (and thus, offer us an escape from the inevitable staleness armageddon), I would say do not hold your breath.
Finally, I would like to address a perplexing element of Dazed's remarkable consistency. Despite his statements claiming that the map pool hasn't significantly changed in 10 years, the options for Zerg have all been the same, and that the game is just generally stale, Dazed has not actually improved by any noticeable margin. This is evidenced by his continued participation in noob-oriented leagues for the vast majority of the past 10 years. This is by no means to shame any low level players out there - there is no shame in being a noob, even if you're a noob for 10 years. The main purpose is to raise a question. If everything is so stale, and we have determined that Dazed's staleness increases exponentially over time, shouldn't he be perfectly suited to this environment which he deplores? Is it perhaps the internal struggle of being stale but hating staleness that prevents him from unlocking his true powers and dominating the stale meta? Dare I say that this could all be borne of frustration from the staleness of his skill - losing in (seemingly) the same way every time for over a decade? Or is that the conundrum of staleness - that being more stale is equivalent to approaching a sort of baseline of staleness from which one can never escape? These are questions that unfortunately I do not have the qualifications to answer, but it is interesting to muse them nonetheless.
Conclusions
Dazed's spirit animal.
TL;DR: The "Stale" Apocalypse is coming, and there is nothing we can do to stop it. And it's Dazed's fault.
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Fuck tldr saved me from this
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Can a mod please lock this thread up? This is becoming stupid.
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On June 28 2019 04:30 Wrath wrote: Can a mod please lock this thread up? This is becoming stupid. The people demand to know what Dazed will do to avert the inevitable tragedy that looms over us.
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On June 28 2019 04:07 Jealous wrote:Show nested quote +On June 26 2019 07:23 ninazerg wrote:On June 25 2019 06:37 Dazed. wrote:On June 23 2019 12:11 iPlaY.NettleS wrote:On June 23 2019 08:52 Dazed. wrote: I literally had eight real life friends who were heavily into broodwar at one point, every single one of them quit citing a stale map pool and meta as the reason. I've seen dozens of players come and go for the same reason. Well plenty quit SC2 and that game was changing all the time.The expansions were literally seperate games. But anyway, blizzard has agreed to patch Warcraft 3 balance. So we will see if it makes any difference to an old games playerbase long term. My guess is it won't make a meaningful difference. I played sc2 for years and the games issue wasnt the revolving meta, it was fundamental design issues from the jump. Anyone whos played sc2 extensively will tell you the same. and bw would be lucky to get sc2s numbers outside of korea. the population is so tiny on the ladder i know familiar faces at my mmr, its just me and a few people pinging around. On June 24 2019 19:21 jinjin5000 wrote:On June 23 2019 08:52 Dazed. wrote: I literally had eight real life friends who were heavily into broodwar at one point, every single one of them quit citing a stale map pool and meta as the reason. I've seen dozens of players come and go for the same reason. This is nonsense, honestly. Its not a debate. You either reform and possibly the game has new life breathed into it, or the game dies in a few years but peters on like a wraith for a while. We are currently in a state of no growth for players, snail like paced growth in the meta, using a decade+ old map pool, all the famous and well liked players are nearing their 30s, and are walking with severe injuries that may knock them out of the game entirely. The onus is on us to argue against the status quo? You'd have to be pretty blind not to see that broodwars scene isnt in a good place. The status quo is death, and we can always play older patches if we walk into a disaster, or patch out disasters anyway. Change or die. uh no, maybe composition wise and mappool you have a point, but meta has not been "stale" Theres more changes to meta now than for 7-8 years before. Theres new builds coming out all the time, new adaptions to current meta. 2012-2015 before flash had terran on that undominant spot and labelled as a joke race, and now flash and his new revolutionary builds are changing meta every time he plays. few recent examples: TvZ: Mech play became once again standard part of terran play in regular maps when it was thought out to be only viable on selective maps, 1010 fast gas builds are part of terran arsenal, 2/3 port wraith are coming back with new optimizations, Soma has been showing that 2h plays can pressure top terrans more than 3h builds, and aggressive 2h builds are a very viable thing. Theres also the whole mech switch before meta for while before switching to neo sk and then battlecruiser based SK recently, if you want to argue about unit compositions/gameflow being stale TvP The new bunker expand completely eclipsed other macro terran openers from before as the new gold standard due to relevance of fast nexus and speed shuttle play. Bunker expand into academy armory or vult 1fact1port or 2fact openers are the meta for tvp, when previously it was just 2 marine double and FD, and new variants of biomech timings coming out. and thats just for terran side alone. This mech crap your referring to began in 2010, on identical maps to what we play now, has already largely been eclipsed, and were still playing around the same fundamentals. I mean fuck your glorious tvp example is that terrans expand with bunkers now? colour me shocked thats been going on for almost ten years now. Its more common, and? Not exactly surprising that the game will have faster macro openings if we play the exact same maps forever and ever. Minor efficiency improvements are not conducive to creativity or actual meta shifts. Its trivial. Only a fanatic would think something trivial like that is substantial, and thats why the bw population is so tiny. Only fanatics are left. And most of these fanatics are still too blind to see they are playing a dead game in a stale meta, stamp their foot and refuse any changes that might maintain the very game they 'love'. On June 23 2019 03:51 Dazed. wrote:On June 22 2019 23:42 JonttuTonttu wrote: It's funny how much more the Korean audience seems to be open minded when it comes to StarCraft and potential for *gasp* change for the better. Seems like they are more interested in the game rather than seeing the scene as some sort of hipster elitist club past time or whatever it is for some people, I just can't figure out what some people think the danger is in trying to better some aspects of the game or alternatively offering rational arguments to the contrary based on sound logic, for example by citing examples. Well, think of it this way: Starcraft was niche across the west, so it attracted a certain personality type. Then, the game declined gradually as games expanded, like, the map aeon of strife turned into an entire genre. So a lot of casuals leave. The game is pretty small, so people who tend to take things very seriously, repeat things endlessly, fetishize and even worship the game, have an out sized impact on the scene. Not only do they drive out casuals by their attitude and the maps and before match maker, often the lopsided match ups in the scene, they reinforce each other. Elitists meet elitists and it grows. You get leagues where people are 'coached' the game. Practice practice practice. Your right on the money of course, the foreign broodwar scene is inundated with reactionary elitists who scorn all change or innovation. Often you will find they arent even very good players, they just know a couple builds on a couple maps really well...pathological thinking is all the craze here. You will honestly see people claim the game is perfectly balanced [all while their arguments circularly hinge on the games balance being contingent on changing map variables], or perfect in general. Its a bit of a cult if were honest. I feel a Castle-like reaction to your replies here, however, since we have to maintain a veneer of civility, I'd like to explain why I think you are wrong here. + Show Spoiler [Aesthetic spoiler] +What you are essentially forming here is an argumentative style called a "kafka trap", where the more someone disagrees with you, the more it affirms how correct you are. For example, if you said "Hey, we should buff scouts so more people would use scouts, and if you disagree with me, you're an elitist who clings to a hollow, stale meta" and I present a case against the buffing of scouts, you could respond with "See? You don't want to change the meta." That sort of thinking is counter-productive to making an argument in favor of something.
I would possibly be able to discuss a potential balance change if you actually made one, but you have not done so. You've argued nothing in a lot of words, but did manage to get in some jabs at the imaginary "bw elitist" boogeyman that is supposedly ruining the game. You've presented us with your anecdotal story about your "8 irl friends" who were so into Brood War that they quit(?). I'm not sure what I'm supposed to do with this information. I don't know what anyone is supposed to do with this information. I mean, let's say everyone on this forum said "We're all in agreement: we need to make some arbitrary changes to the game." If for some reason Activision Blizzard even looked at this forum, they would still have to consider how that would change the game for the Korean gamers that comprise 99% of the population playing the game.
I'll say this again: there is no evidence that balance changes will bring people into the game. The only thing that grows a game's audience is publicity, which can come by way of advertisements, viral marketing, word-of-mouth, and so on. I've played a bunch of games where there have been lots of balance changes, and for some reason, the population still goes down.
If you want balance changes and a new meta, email Blizzard. It's that simple! Post on the Blizzard forums even. If you're feeling really obsessive, start stalking the developers in real life (my lawyer has advised me to say that's I'm kidding, and tell you not to do this). You may go "Well, they're gonna want the community to be behind those changes I propose.", and if you're saying this, then you should be trying to persuade the community to see what you see. Right now, you're calling everyone who disagrees with you 'elitist', 'part of a cult', 'someone who worships the game', 'reactionaries', 'fetishists', and so on. Not really good ways to win people over, I've found. I would highly recommend you change the way you communicate your ideas to the TL community, because so far, your current method does not seem to be working very well.
I'd leave you with that, but I want to mention a few miscellaneous things:
- DotA was a fluke. There are thousands of UMS maps that have not developed into their own games/genres. - If the statement "Only fanatics are left." is correct, then holy shit, what are you doing - You are more than welcome to make UMS maps with any balance changes you want. In fact, I encourage it. - When we're talking about the "meta", that applies almost exclusively to 1v1 games. A casual player is not going to do well in 1v1 games regardless of whether or not the meta changes, because they are a casual player. - Casual players will NEVER stick around no matter what, because they are casual players. - A small internet forum is not responsible for voluntarily growing a large corporation's game's player-base. If you have stuff that you want to discuss about the game's balance and meta, feel free to open a thread, and write out, in specific detail, what you'd like to see happen. Given our great success as an investigative team in the past, I thought the time was right to again combine your initial interest in a case with my weaponized autism sleuthing prowess. The Stale Meta of Dazed's TL Posts First and foremost, it makes sense to map out a behavioral pattern for the poster in question. Due to the chief complaint seeming to be "stale meta" or "stale map pool," I have taken the liberty of searching for every time Dazed has used the word to try and capture a trend for the usage of the term. The first appearance of the term as used by Dazed in reference to Brood War was in April, 2008. It should be noted that Dazed had only been a member of TL for a month and change, and was already complaining about the staleness of the competitive map pool. This provides us with three possible pieces of information: 1. If nothing else, Dazed's opinion of the map pool/meta is consistent. His opinion that the map pool is stale predates the first pro-level game played on Fighting Spirit by well over a year. As this was the first ever usage of the term by Dazed, is it safe to say that Dazed's opinion is proven to be staler than Fighting Spirit? We'll explore this more below. 2. The first professional game played on Python was on June 10th, 2007, meaning that within the scope of less than a year, Dazed had already determined that Python is "stale." This hypothetically puts the shelf life of any given map at around ten months before it goes "stale." 3. Dazed has been unhappy with the state of competitive Brood War for years before the match-fixing scandal, the hybrid league, post-KeSPA lack of new maps, etc. He was hinting at his unhappiness within two months of joining TL in 2008. This equates to over 11 years of playing and watching a game in which you are fundamentally unhappy with the community consensus on core elements and its general direction. Misattributed quotes about insanity aside, one has to question whether the feeling of staleness that Dazed has experienced throughout the years grew exponentially over time, whether each new map did anything to allay those issues (for 10 months or so), so on and so forth. One thing can be said for certain, however, is that Dazed's decision to stay despite a seemingly perpetual state of discontent means that he must be pretty comfortable with misery, which explains his lack of inhibition in sharing it with others through his posts - or, he is an addict, and Brood War is his drug of choice. Could be both. This is actually turning into a pretty tragic case. New title. The Stale Tragedy of Dazed Did someone mention obsessive and fanatical? To address the earlier quandary about whether or not the "staleness" of the game (along with the nature of his posts) according to Dazed is exponential, the above graph demonstrates that it is indeed the case. Perhaps this stands to logic that as a piece of bread stays out on the counter longer and longer, it becomes more and more stale, until it is eventually moldy and inedible. When will Dazed reach that level with Brood War, after over 11 years of nibbling on ever-staler bread? When will the TL community reach that level with Dazed's posts about staleness? When will the staleception become too much? The outlook isn't good. My brief dive into Dazed's post history has unearthed what can only be described as a descent into madness combined with a caustic grumpy war veteran getting more and more fed up with his wife, to the point where civility has begun to elude him. Take a look at the progression (or regression?) of the rhetoric Dazed uses to cushion his claims of Brood War "staleness:" + Show Spoiler [The Descent] +On April 28 2008 11:42 Dazed. wrote: This looks very very fun. I hope ICCUP picks it up for the next season, or that I come across it at least once. I am tired of Python and other standard maps like that. It kind of gets stale, no? The first mention of the topic from Dazed, in a thread about a fan-made map. Here we see the beginnings of both the "staleness" trend, and the trend of Dazed bringing his opinion into vaguely related threads. The bread is fresh out of the bag at this point, and Dazed's post goes off without a hitch. Compare this with the following post, 10 years later: On August 29 2018 11:52 Dazed. wrote: if were gonna vent: started playing bw in 99 and started playing melee seriously in late 05. Never has the game been more stale in terms of the strategies people actually employ in the amateur scene, never has the scene been so stale both in map rotation and map type [can anyone honestly say fighting spirit is a distinct map from cb? im sorry they simply arent]. I thought unoriginal cookie cutter bitches who couldnt think their way out of a paper bag were a problem in 2007; I cant remember the last time I saw someone actually engage in creative thinking, least of all an original build. The issues of 2007 are magnified a million times. Stale games with macro bots who, in fact, have huge holes in their play because they only know one build, one map, no ability to deviate, no ability to think on their feet. Barely even a strategy game at this point. If i wanted mindless macro games I would of stuck to bgh. Notice the hostility, the self-righteous indignation which now consumes Dazed. Here are some more examples: On March 15 2018 07:10 Dazed. wrote:Show nested quote +On March 15 2018 03:40 onlystar wrote:On March 15 2018 02:46 Dazed. wrote: The truth of the matter is that historically broodwar allowed for innovative maps, that risked imbalance. It was only the twilight of broodwar where people became hyper conservative and advocated consistently for only the same basic concept map-- easy natural, stronger against muta harass than in the past, close third gases, wide open center. Why should we want such a ossified state to continue? Dust 2 anyone? Fuck that. Broodwar is a strategy game, its always been about the maps. You kiddies just grew up in a dark era, thats all. because the gameplay on those maps is utterly boring in the long run, you want youre opponent to be able to comeback in the game thus balanced maps provide better circumstances for that sure it will look cool and funny and new for the first couple of games on those new maps but in the long run not the same imbalanced features will be exploited resulting in the same dull game play for every matchup Have you played neo requiem? Not a balanced map, yet it isnt boring to play or watch, and the game play is hardly one dimensional. You dont know what your talking about. Show nested quote +On March 15 2018 05:45 Freakling wrote:On March 15 2018 02:46 Dazed. wrote: The truth of the matter is that historically broodwar allowed for innovative maps, that risked imbalance. It was only the twilight of broodwar where people became hyper conservative and advocated consistently for only the same basic concept map-- easy natural, stronger against muta harass than in the past, close third gases, wide open center. Why should we want such a ossified state to continue? Dust 2 anyone? Fuck that. Broodwar is a strategy game, its always been about the maps. You kiddies just grew up in a dark era, thats all. The issue is not Sparkle. Or Transistor. Or this new map. The issue is a map pack almost entirely consisting of these 3. Kespa had the common sense to spice up a solid map pack based on fairly standard 2 and 4 player maps with one or two less standard ones, even the occasional crazy experimental one, because they probably knew that it would be good for the meta, good for the show and good for the competition. What Afreeca is doing right now seems just desperate and chaotic, for whatever reason. They aren't so much helping evolve the game as smash most of the known meta with a sledgehammer, and no one can know where it is going from there. One major point of distinction is that in the kespa days the scene hadnt already ossified to the extent where the maps they were retaining had been there for an entire decade, nor were any of the standard maps simply replaceable without any real distinction--- cb and fs have their differences, to be sure, but they and maps of that era are some of the most bland, unoriginal, and similar maps in broodwar history. Played one, you played them all. And its been almost ten years. Ten years of staleness and you still have people complaining that change is happening too quickly. Genuinely pathetic. This post predates the former, and it shows a clear indicator of how severe the condition of cynicism has become in the afflicted. In March of 2018, he admits that CB and FS have their differences. Not even half a year later, he is challenging the TL population to "honestly say" that FS and CB are different maps. Within the span of a few months, Dazed has metaphorically gone from low key conversational racism to burning crosses. On March 15 2018 02:23 Dazed. wrote: Seems interesting. Finally we can move past the seven year stale boring ass meta game of FS and CB trash. I'd take anything over that. Another comment on a map thread. On August 03 2018 01:27 Dazed. wrote: Its awful. often laggy games, definitely never a consistent mmr. waste of time. bored of bw's stale meta anyway, ten years of the same maps. So long and thanks for all the fish! Predating the "venting" post by a few weeks, it seems that Dazed has had enough of Brood War and is moving on, using a famous Hitchhiker's Guide to the Galaxy quote - which, for those that are unaware, alludes contextually to dolphins (who are more intelligent than humans in this series) leaving the Earth. Dazed, perched upon his high throne of peerless intelligence and analysis of the Brood War meta, is bidding us farewell! Bye Dazed! On August 04 2018 06:17 Dazed. wrote: +- 600 mmr with endless rematches, all on decades old maps that were stale and uninspired the day they were released: thats ladder. Yipeee!! Nevermind, 29 hours later Dazed is back to do some more bitching and moaning. Welcome back, I guess! One has to wonder, how many losses does Dazed rack up in between these posts, or at least shortly before them? On September 07 2018 05:47 Dazed. wrote: my analysis: boring and stale. what a cock up given how great third world turned out. incompetents. In another map announcement thread, Dazed shares his peerless wisdom and insight on map making once more. If Dazed's posting habits are to be seen as caused by his perception of the game's/map pool's staleness, then that presents us with an undeniable proof: 1. The longer FS and CB are in the map pool, the exponentially more stale they are according to Dazed. 2. The more stale they are according to Dazed, the exponentially greater quantity and lower quality of posts will be made by Dazed about their staleness. 3. The more Dazed posts about their staleness, his posts grow exponentially more stale as a result. What we have here is a doubly exponential process. This gives us the following series of equations, and an alarming conclusion: diosmio.pngFor those of you not operating on near-Dazed levels of insight, this means that we will be rapidly approaching a singularity of staleness on TL as a result of Dazed's posts, unless FS and CB (and other "standard" "macro" maps) are expressly removed from the map pool. Considering this is entirely outside of our control, we have no option but to be idle observers of this catastrophe. On Consistency We have already addressed the fact that Dazed's opinion, since pre-FS times, has been unwavering. One thing we are missing from our current calculations, however, are all of the posts that allude to the deplorable state of affairs in the game that do not mention the word "stale." I have looked at Dazed's post history over the past 100 posts (~4 months), and have come up with an alarming statistic: If we exclude posts made in the Game of Thrones thread and the SC2 section, 53.75% of Dazed's posts allude to staleness in one way or another - 43 posts in total. The staleness grows...The number of posts he made alluding to the staleness of the game FAR outpace any non-Brood War content, and outpace the non-staleness discussion too. This includes throw-away posts like signing up for leagues, or simply saying "thank you," in response to someone as well. We are past the half-way point. The only question is whether Dazed will increase the ratio of stale to non-stale posts, divert more attention to making stale posts in favor of Game of Thrones posts, make more posts overall, or all three? As we determined above, the staleness has shown no signs of stopping, so at least one of the above are on our radar in the near future. Keep your eyes peeled. Let's take a breather for a moment and examine what happens when Dazed does make his stale posts. Do many of them go unanswered? Yes. I believe many posters have accepted that this is the natural state of things, that every topic that is even tangentially related to the state of Brood War will have a stale Dazed post in it, and that it is best to just ignore it. However, there have been times when people decided to call Dazed out on his assertions. Nina's post above is one example. At times, he has been addressed by numerous people (read on in the thread). One thing that has remained consistent about Dazed throughout these encounters where he gets btfo by players more knowledgeable than him, is that he just stops answering - he slithers away from whence he came, only to resurface a while later in a different thread, repeating the same things. He has done this when in other situations as well. I have personally asked him numerous times why he subjects himself to an environment in which he is unhappy, to no avail. In short, I think that given Dazed's consistency, Nina's queries will go unanswered. More specifically to the content of Nina's post and initial inquiry in to this case: Nina suggests that Dazed make a thread with specific changes that he would suggest that would cure the staleness of Brood War. Of course, he has never done so. In fact, he has never made any thread at all. So, to those who are waiting for Dazed to explain how to deal with the staleness of Brood War (and thus, offer us an escape from the inevitable staleness armageddon), I would say do not hold your breath. Finally, I would like to address a perplexing element of Dazed's remarkable consistency. Despite his statements claiming that the map pool hasn't significantly changed in 10 years, the options for Zerg have all been the same, and that the game is just generally stale, Dazed has not actually improved by any noticeable margin. This is evidenced by his continued participation in noob-oriented leagues for the vast majority of the past 10 years. This is by no means to shame any low level players out there - there is no shame in being a noob, even if you're a noob for 10 years. The main purpose is to raise a question. If everything is so stale, and we have determined that Dazed's staleness increases exponentially over time, shouldn't he be perfectly suited to this environment which he deplores? Is it perhaps the internal struggle of being stale but hating staleness that prevents him from unlocking his true powers and dominating the stale meta? Dare I say that this could all be borne of frustration from the staleness of his skill - losing in (seemingly) the same way every time for over a decade? Or is that the conundrum of staleness - that being more stale is equivalent to approaching a sort of baseline of staleness from which one can never escape? These are questions that unfortunately I do not have the qualifications to answer, but it is interesting to muse them nonetheless. Conclusions Dazed's spirit animal. TL;DR: The "Stale" Apocalypse is coming, and there is nothing we can do to stop it. And it's Dazed's fault.
Is this really necessary jealous? I think it is fairly obvious to me that dazed was making nonsensical arguments and apparently made unreasonable accusations about “bw elitists. Nina already dismantled his statements. Is it necessary to search his posting history and try to prove.. what? Or is it just about mocking him? I agree on the point made by Nina but you're over the line here i feel.
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On June 28 2019 05:09 Cele wrote:Show nested quote +On June 28 2019 04:07 Jealous wrote:On June 26 2019 07:23 ninazerg wrote:On June 25 2019 06:37 Dazed. wrote:On June 23 2019 12:11 iPlaY.NettleS wrote:On June 23 2019 08:52 Dazed. wrote: I literally had eight real life friends who were heavily into broodwar at one point, every single one of them quit citing a stale map pool and meta as the reason. I've seen dozens of players come and go for the same reason. Well plenty quit SC2 and that game was changing all the time.The expansions were literally seperate games. But anyway, blizzard has agreed to patch Warcraft 3 balance. So we will see if it makes any difference to an old games playerbase long term. My guess is it won't make a meaningful difference. I played sc2 for years and the games issue wasnt the revolving meta, it was fundamental design issues from the jump. Anyone whos played sc2 extensively will tell you the same. and bw would be lucky to get sc2s numbers outside of korea. the population is so tiny on the ladder i know familiar faces at my mmr, its just me and a few people pinging around. On June 24 2019 19:21 jinjin5000 wrote:On June 23 2019 08:52 Dazed. wrote: I literally had eight real life friends who were heavily into broodwar at one point, every single one of them quit citing a stale map pool and meta as the reason. I've seen dozens of players come and go for the same reason. This is nonsense, honestly. Its not a debate. You either reform and possibly the game has new life breathed into it, or the game dies in a few years but peters on like a wraith for a while. We are currently in a state of no growth for players, snail like paced growth in the meta, using a decade+ old map pool, all the famous and well liked players are nearing their 30s, and are walking with severe injuries that may knock them out of the game entirely. The onus is on us to argue against the status quo? You'd have to be pretty blind not to see that broodwars scene isnt in a good place. The status quo is death, and we can always play older patches if we walk into a disaster, or patch out disasters anyway. Change or die. uh no, maybe composition wise and mappool you have a point, but meta has not been "stale" Theres more changes to meta now than for 7-8 years before. Theres new builds coming out all the time, new adaptions to current meta. 2012-2015 before flash had terran on that undominant spot and labelled as a joke race, and now flash and his new revolutionary builds are changing meta every time he plays. few recent examples: TvZ: Mech play became once again standard part of terran play in regular maps when it was thought out to be only viable on selective maps, 1010 fast gas builds are part of terran arsenal, 2/3 port wraith are coming back with new optimizations, Soma has been showing that 2h plays can pressure top terrans more than 3h builds, and aggressive 2h builds are a very viable thing. Theres also the whole mech switch before meta for while before switching to neo sk and then battlecruiser based SK recently, if you want to argue about unit compositions/gameflow being stale TvP The new bunker expand completely eclipsed other macro terran openers from before as the new gold standard due to relevance of fast nexus and speed shuttle play. Bunker expand into academy armory or vult 1fact1port or 2fact openers are the meta for tvp, when previously it was just 2 marine double and FD, and new variants of biomech timings coming out. and thats just for terran side alone. This mech crap your referring to began in 2010, on identical maps to what we play now, has already largely been eclipsed, and were still playing around the same fundamentals. I mean fuck your glorious tvp example is that terrans expand with bunkers now? colour me shocked thats been going on for almost ten years now. Its more common, and? Not exactly surprising that the game will have faster macro openings if we play the exact same maps forever and ever. Minor efficiency improvements are not conducive to creativity or actual meta shifts. Its trivial. Only a fanatic would think something trivial like that is substantial, and thats why the bw population is so tiny. Only fanatics are left. And most of these fanatics are still too blind to see they are playing a dead game in a stale meta, stamp their foot and refuse any changes that might maintain the very game they 'love'. On June 23 2019 03:51 Dazed. wrote:On June 22 2019 23:42 JonttuTonttu wrote: It's funny how much more the Korean audience seems to be open minded when it comes to StarCraft and potential for *gasp* change for the better. Seems like they are more interested in the game rather than seeing the scene as some sort of hipster elitist club past time or whatever it is for some people, I just can't figure out what some people think the danger is in trying to better some aspects of the game or alternatively offering rational arguments to the contrary based on sound logic, for example by citing examples. Well, think of it this way: Starcraft was niche across the west, so it attracted a certain personality type. Then, the game declined gradually as games expanded, like, the map aeon of strife turned into an entire genre. So a lot of casuals leave. The game is pretty small, so people who tend to take things very seriously, repeat things endlessly, fetishize and even worship the game, have an out sized impact on the scene. Not only do they drive out casuals by their attitude and the maps and before match maker, often the lopsided match ups in the scene, they reinforce each other. Elitists meet elitists and it grows. You get leagues where people are 'coached' the game. Practice practice practice. Your right on the money of course, the foreign broodwar scene is inundated with reactionary elitists who scorn all change or innovation. Often you will find they arent even very good players, they just know a couple builds on a couple maps really well...pathological thinking is all the craze here. You will honestly see people claim the game is perfectly balanced [all while their arguments circularly hinge on the games balance being contingent on changing map variables], or perfect in general. Its a bit of a cult if were honest. I feel a Castle-like reaction to your replies here, however, since we have to maintain a veneer of civility, I'd like to explain why I think you are wrong here. + Show Spoiler [Aesthetic spoiler] +What you are essentially forming here is an argumentative style called a "kafka trap", where the more someone disagrees with you, the more it affirms how correct you are. For example, if you said "Hey, we should buff scouts so more people would use scouts, and if you disagree with me, you're an elitist who clings to a hollow, stale meta" and I present a case against the buffing of scouts, you could respond with "See? You don't want to change the meta." That sort of thinking is counter-productive to making an argument in favor of something.
I would possibly be able to discuss a potential balance change if you actually made one, but you have not done so. You've argued nothing in a lot of words, but did manage to get in some jabs at the imaginary "bw elitist" boogeyman that is supposedly ruining the game. You've presented us with your anecdotal story about your "8 irl friends" who were so into Brood War that they quit(?). I'm not sure what I'm supposed to do with this information. I don't know what anyone is supposed to do with this information. I mean, let's say everyone on this forum said "We're all in agreement: we need to make some arbitrary changes to the game." If for some reason Activision Blizzard even looked at this forum, they would still have to consider how that would change the game for the Korean gamers that comprise 99% of the population playing the game.
I'll say this again: there is no evidence that balance changes will bring people into the game. The only thing that grows a game's audience is publicity, which can come by way of advertisements, viral marketing, word-of-mouth, and so on. I've played a bunch of games where there have been lots of balance changes, and for some reason, the population still goes down.
If you want balance changes and a new meta, email Blizzard. It's that simple! Post on the Blizzard forums even. If you're feeling really obsessive, start stalking the developers in real life (my lawyer has advised me to say that's I'm kidding, and tell you not to do this). You may go "Well, they're gonna want the community to be behind those changes I propose.", and if you're saying this, then you should be trying to persuade the community to see what you see. Right now, you're calling everyone who disagrees with you 'elitist', 'part of a cult', 'someone who worships the game', 'reactionaries', 'fetishists', and so on. Not really good ways to win people over, I've found. I would highly recommend you change the way you communicate your ideas to the TL community, because so far, your current method does not seem to be working very well.
I'd leave you with that, but I want to mention a few miscellaneous things:
- DotA was a fluke. There are thousands of UMS maps that have not developed into their own games/genres. - If the statement "Only fanatics are left." is correct, then holy shit, what are you doing - You are more than welcome to make UMS maps with any balance changes you want. In fact, I encourage it. - When we're talking about the "meta", that applies almost exclusively to 1v1 games. A casual player is not going to do well in 1v1 games regardless of whether or not the meta changes, because they are a casual player. - Casual players will NEVER stick around no matter what, because they are casual players. - A small internet forum is not responsible for voluntarily growing a large corporation's game's player-base. If you have stuff that you want to discuss about the game's balance and meta, feel free to open a thread, and write out, in specific detail, what you'd like to see happen. Given our great success as an investigative team in the past, I thought the time was right to again combine your initial interest in a case with my weaponized autism sleuthing prowess. The Stale Meta of Dazed's TL Posts First and foremost, it makes sense to map out a behavioral pattern for the poster in question. Due to the chief complaint seeming to be "stale meta" or "stale map pool," I have taken the liberty of searching for every time Dazed has used the word to try and capture a trend for the usage of the term. The first appearance of the term as used by Dazed in reference to Brood War was in April, 2008. It should be noted that Dazed had only been a member of TL for a month and change, and was already complaining about the staleness of the competitive map pool. This provides us with three possible pieces of information: 1. If nothing else, Dazed's opinion of the map pool/meta is consistent. His opinion that the map pool is stale predates the first pro-level game played on Fighting Spirit by well over a year. As this was the first ever usage of the term by Dazed, is it safe to say that Dazed's opinion is proven to be staler than Fighting Spirit? We'll explore this more below. 2. The first professional game played on Python was on June 10th, 2007, meaning that within the scope of less than a year, Dazed had already determined that Python is "stale." This hypothetically puts the shelf life of any given map at around ten months before it goes "stale." 3. Dazed has been unhappy with the state of competitive Brood War for years before the match-fixing scandal, the hybrid league, post-KeSPA lack of new maps, etc. He was hinting at his unhappiness within two months of joining TL in 2008. This equates to over 11 years of playing and watching a game in which you are fundamentally unhappy with the community consensus on core elements and its general direction. Misattributed quotes about insanity aside, one has to question whether the feeling of staleness that Dazed has experienced throughout the years grew exponentially over time, whether each new map did anything to allay those issues (for 10 months or so), so on and so forth. One thing can be said for certain, however, is that Dazed's decision to stay despite a seemingly perpetual state of discontent means that he must be pretty comfortable with misery, which explains his lack of inhibition in sharing it with others through his posts - or, he is an addict, and Brood War is his drug of choice. Could be both. This is actually turning into a pretty tragic case. New title. The Stale Tragedy of Dazed Did someone mention obsessive and fanatical? To address the earlier quandary about whether or not the "staleness" of the game (along with the nature of his posts) according to Dazed is exponential, the above graph demonstrates that it is indeed the case. Perhaps this stands to logic that as a piece of bread stays out on the counter longer and longer, it becomes more and more stale, until it is eventually moldy and inedible. When will Dazed reach that level with Brood War, after over 11 years of nibbling on ever-staler bread? When will the TL community reach that level with Dazed's posts about staleness? When will the staleception become too much? The outlook isn't good. My brief dive into Dazed's post history has unearthed what can only be described as a descent into madness combined with a caustic grumpy war veteran getting more and more fed up with his wife, to the point where civility has begun to elude him. Take a look at the progression (or regression?) of the rhetoric Dazed uses to cushion his claims of Brood War "staleness:" + Show Spoiler [The Descent] +On April 28 2008 11:42 Dazed. wrote: This looks very very fun. I hope ICCUP picks it up for the next season, or that I come across it at least once. I am tired of Python and other standard maps like that. It kind of gets stale, no? The first mention of the topic from Dazed, in a thread about a fan-made map. Here we see the beginnings of both the "staleness" trend, and the trend of Dazed bringing his opinion into vaguely related threads. The bread is fresh out of the bag at this point, and Dazed's post goes off without a hitch. Compare this with the following post, 10 years later: On August 29 2018 11:52 Dazed. wrote: if were gonna vent: started playing bw in 99 and started playing melee seriously in late 05. Never has the game been more stale in terms of the strategies people actually employ in the amateur scene, never has the scene been so stale both in map rotation and map type [can anyone honestly say fighting spirit is a distinct map from cb? im sorry they simply arent]. I thought unoriginal cookie cutter bitches who couldnt think their way out of a paper bag were a problem in 2007; I cant remember the last time I saw someone actually engage in creative thinking, least of all an original build. The issues of 2007 are magnified a million times. Stale games with macro bots who, in fact, have huge holes in their play because they only know one build, one map, no ability to deviate, no ability to think on their feet. Barely even a strategy game at this point. If i wanted mindless macro games I would of stuck to bgh. Notice the hostility, the self-righteous indignation which now consumes Dazed. Here are some more examples: On March 15 2018 07:10 Dazed. wrote:Show nested quote +On March 15 2018 03:40 onlystar wrote:On March 15 2018 02:46 Dazed. wrote: The truth of the matter is that historically broodwar allowed for innovative maps, that risked imbalance. It was only the twilight of broodwar where people became hyper conservative and advocated consistently for only the same basic concept map-- easy natural, stronger against muta harass than in the past, close third gases, wide open center. Why should we want such a ossified state to continue? Dust 2 anyone? Fuck that. Broodwar is a strategy game, its always been about the maps. You kiddies just grew up in a dark era, thats all. because the gameplay on those maps is utterly boring in the long run, you want youre opponent to be able to comeback in the game thus balanced maps provide better circumstances for that sure it will look cool and funny and new for the first couple of games on those new maps but in the long run not the same imbalanced features will be exploited resulting in the same dull game play for every matchup Have you played neo requiem? Not a balanced map, yet it isnt boring to play or watch, and the game play is hardly one dimensional. You dont know what your talking about. Show nested quote +On March 15 2018 05:45 Freakling wrote:On March 15 2018 02:46 Dazed. wrote: The truth of the matter is that historically broodwar allowed for innovative maps, that risked imbalance. It was only the twilight of broodwar where people became hyper conservative and advocated consistently for only the same basic concept map-- easy natural, stronger against muta harass than in the past, close third gases, wide open center. Why should we want such a ossified state to continue? Dust 2 anyone? Fuck that. Broodwar is a strategy game, its always been about the maps. You kiddies just grew up in a dark era, thats all. The issue is not Sparkle. Or Transistor. Or this new map. The issue is a map pack almost entirely consisting of these 3. Kespa had the common sense to spice up a solid map pack based on fairly standard 2 and 4 player maps with one or two less standard ones, even the occasional crazy experimental one, because they probably knew that it would be good for the meta, good for the show and good for the competition. What Afreeca is doing right now seems just desperate and chaotic, for whatever reason. They aren't so much helping evolve the game as smash most of the known meta with a sledgehammer, and no one can know where it is going from there. One major point of distinction is that in the kespa days the scene hadnt already ossified to the extent where the maps they were retaining had been there for an entire decade, nor were any of the standard maps simply replaceable without any real distinction--- cb and fs have their differences, to be sure, but they and maps of that era are some of the most bland, unoriginal, and similar maps in broodwar history. Played one, you played them all. And its been almost ten years. Ten years of staleness and you still have people complaining that change is happening too quickly. Genuinely pathetic. This post predates the former, and it shows a clear indicator of how severe the condition of cynicism has become in the afflicted. In March of 2018, he admits that CB and FS have their differences. Not even half a year later, he is challenging the TL population to "honestly say" that FS and CB are different maps. Within the span of a few months, Dazed has metaphorically gone from low key conversational racism to burning crosses. On March 15 2018 02:23 Dazed. wrote: Seems interesting. Finally we can move past the seven year stale boring ass meta game of FS and CB trash. I'd take anything over that. Another comment on a map thread. On August 03 2018 01:27 Dazed. wrote: Its awful. often laggy games, definitely never a consistent mmr. waste of time. bored of bw's stale meta anyway, ten years of the same maps. So long and thanks for all the fish! Predating the "venting" post by a few weeks, it seems that Dazed has had enough of Brood War and is moving on, using a famous Hitchhiker's Guide to the Galaxy quote - which, for those that are unaware, alludes contextually to dolphins (who are more intelligent than humans in this series) leaving the Earth. Dazed, perched upon his high throne of peerless intelligence and analysis of the Brood War meta, is bidding us farewell! Bye Dazed! On August 04 2018 06:17 Dazed. wrote: +- 600 mmr with endless rematches, all on decades old maps that were stale and uninspired the day they were released: thats ladder. Yipeee!! Nevermind, 29 hours later Dazed is back to do some more bitching and moaning. Welcome back, I guess! One has to wonder, how many losses does Dazed rack up in between these posts, or at least shortly before them? On September 07 2018 05:47 Dazed. wrote: my analysis: boring and stale. what a cock up given how great third world turned out. incompetents. In another map announcement thread, Dazed shares his peerless wisdom and insight on map making once more. If Dazed's posting habits are to be seen as caused by his perception of the game's/map pool's staleness, then that presents us with an undeniable proof: 1. The longer FS and CB are in the map pool, the exponentially more stale they are according to Dazed. 2. The more stale they are according to Dazed, the exponentially greater quantity and lower quality of posts will be made by Dazed about their staleness. 3. The more Dazed posts about their staleness, his posts grow exponentially more stale as a result. What we have here is a doubly exponential process. This gives us the following series of equations, and an alarming conclusion: diosmio.pngFor those of you not operating on near-Dazed levels of insight, this means that we will be rapidly approaching a singularity of staleness on TL as a result of Dazed's posts, unless FS and CB (and other "standard" "macro" maps) are expressly removed from the map pool. Considering this is entirely outside of our control, we have no option but to be idle observers of this catastrophe. On Consistency We have already addressed the fact that Dazed's opinion, since pre-FS times, has been unwavering. One thing we are missing from our current calculations, however, are all of the posts that allude to the deplorable state of affairs in the game that do not mention the word "stale." I have looked at Dazed's post history over the past 100 posts (~4 months), and have come up with an alarming statistic: If we exclude posts made in the Game of Thrones thread and the SC2 section, 53.75% of Dazed's posts allude to staleness in one way or another - 43 posts in total. The staleness grows...The number of posts he made alluding to the staleness of the game FAR outpace any non-Brood War content, and outpace the non-staleness discussion too. This includes throw-away posts like signing up for leagues, or simply saying "thank you," in response to someone as well. We are past the half-way point. The only question is whether Dazed will increase the ratio of stale to non-stale posts, divert more attention to making stale posts in favor of Game of Thrones posts, make more posts overall, or all three? As we determined above, the staleness has shown no signs of stopping, so at least one of the above are on our radar in the near future. Keep your eyes peeled. Let's take a breather for a moment and examine what happens when Dazed does make his stale posts. Do many of them go unanswered? Yes. I believe many posters have accepted that this is the natural state of things, that every topic that is even tangentially related to the state of Brood War will have a stale Dazed post in it, and that it is best to just ignore it. However, there have been times when people decided to call Dazed out on his assertions. Nina's post above is one example. At times, he has been addressed by numerous people (read on in the thread). One thing that has remained consistent about Dazed throughout these encounters where he gets btfo by players more knowledgeable than him, is that he just stops answering - he slithers away from whence he came, only to resurface a while later in a different thread, repeating the same things. He has done this when in other situations as well. I have personally asked him numerous times why he subjects himself to an environment in which he is unhappy, to no avail. In short, I think that given Dazed's consistency, Nina's queries will go unanswered. More specifically to the content of Nina's post and initial inquiry in to this case: Nina suggests that Dazed make a thread with specific changes that he would suggest that would cure the staleness of Brood War. Of course, he has never done so. In fact, he has never made any thread at all. So, to those who are waiting for Dazed to explain how to deal with the staleness of Brood War (and thus, offer us an escape from the inevitable staleness armageddon), I would say do not hold your breath. Finally, I would like to address a perplexing element of Dazed's remarkable consistency. Despite his statements claiming that the map pool hasn't significantly changed in 10 years, the options for Zerg have all been the same, and that the game is just generally stale, Dazed has not actually improved by any noticeable margin. This is evidenced by his continued participation in noob-oriented leagues for the vast majority of the past 10 years. This is by no means to shame any low level players out there - there is no shame in being a noob, even if you're a noob for 10 years. The main purpose is to raise a question. If everything is so stale, and we have determined that Dazed's staleness increases exponentially over time, shouldn't he be perfectly suited to this environment which he deplores? Is it perhaps the internal struggle of being stale but hating staleness that prevents him from unlocking his true powers and dominating the stale meta? Dare I say that this could all be borne of frustration from the staleness of his skill - losing in (seemingly) the same way every time for over a decade? Or is that the conundrum of staleness - that being more stale is equivalent to approaching a sort of baseline of staleness from which one can never escape? These are questions that unfortunately I do not have the qualifications to answer, but it is interesting to muse them nonetheless. Conclusions Dazed's spirit animal. TL;DR: The "Stale" Apocalypse is coming, and there is nothing we can do to stop it. And it's Dazed's fault. Is this really necessary jealous? I think it is fairly obvious to me that dazed was making nonsensical arguments and apparently made unreasonable accusations about “bw elitists. Nina already dismantled his statements. Is it necessary to search his posting history and try to prove.. what? Or is it just about mocking him? I agree on the point made by Nina but you're over the line here i feel. If people weren't meant to be held accountable for their posting history, there wouldn't be access to it on TL. I'm proving that no matter how much time people waste on answering his diatribes about the game that he still plays and watches and the community surrounding it, that he doesn't change and he will continue to spout the same nonsense. Perhaps we should all just move on to ignoring it since he apparently learned that attacking people while posting these things is what gets him banned, so he is probably going to continue skirting the ban line while trying to infect the forums with his drivel. By illuminating his MO, I have prepared everyone for the future - the fact that in about a week or a month's time, there will be another vaguely tangentially relevant thread, and he will again resurface to say the same tired shit, and there won't be any repercussions for it. People will waste their time and energy assailing his points, and he will just disappear as always, or simply say "no that's not right, that's still the same thing, the game doesn't change, ban FS, blah blah."
I'm doing community service. It's like informing parents that there is a sexual predator that lives a few blocks away from them. I'm informing the good people of TL that they shouldn't waste their time on Dazed's habitual whining.
EDIT: Also highlighting the tragic irony of the fact that the "stagnant" BW population/map pool/gameplay/whatever is actually outdone in that category by the stagnant nature of his own posts and his own BW play.
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OMG what a boss post from Jealous.
As a relative newcomer, I can honestly say that it's a pretty great time to be a noob at BW, definitely better than around the time RM came out. But I also thought I'd share this post from some new blood in BW who are running a "new player's club" daily stream (and are also part of the LMaster's Discord community) that to me really captures the soul of a major player base we are trying to expand to (at least on the melee/1v1 level):
https://www.reddit.com/r/broodwar/comments/c3whfv/a_glimmer_of_hope/erviff1?utm_source=share&utm_medium=web2x
It's worth reposting in its entirety here:
So, I am a competitive gamer. I take things pretty seriously for the most part. The game I was putting all my time and effort into completely collapsed. One minute I was on a team, competing in tournaments, try to qualify for LANS, running a pretty large streaming community, etc. The next minute the entire esports scene got gutted, the devs made some pretty poor (and in my opinion unethical) decisions, and the playerbase went to 0. I didn't realize how much of my happiness in the gaming realm was tied to that 1 game. When it went to 0, so did practicing with friends, so did theorycrafting in a call with a bunch of other people, just... everything basically (in the gaming sphere of my life).
After that, I kept my head up, and just tried to find a different game that I could plant roots in. That turned out to be a lot harder than I thought. Nothing really fit my personal criteria. A friend of mine who understood the situation and knows me well said "You know Starcraft Brood War got Remastered, maybe you give that a go?" We talked for a bit and he had me intrigued. I played the game on N64 when I was a boy, so there was a nostalgia factor, and if you are into esports at all you know of the games existence, you know it has a reputation for being a very respected thing, etc.
So I installed it, started playing some customs vs AI, listened to Day9 videos, and then pulled up some videos of modern day competitions etc. The combination of doing all those things really had me thinking "Man this game is really something!" The skill ceiling seems limitless! The depth seems... REALLY DEEP! You could play this game for years and years and still have so much left to work on! So all of these things, and similar things, led me to the actions I took next.
I started looking for discords so I could feel out the community. I found a few. LMaster discord, CPL, RSL, etc. I started asking a lot of questions. I got a lot of responses. People seemed more than willing to help and you could feel their passion through the monitor. They invited me to come play with them, they were cracking jokes with me (TESAGI etc), and I was just sold. Everything pointed to... THIS IS THE GAME I WANT TO PLAY LONG TERM. Everything since then has just reinforced that idea. So many passionate people are in this scene. THAT IS NOT COMMON.
There is more, but I am typing a novel. I hope this helped answer your question in some way. I am more than happy to answer any other specific questions. I guess just thanks everybody I've met so far for being so welcoming and caring so much about a game. It feels very good to be around people that seem to care as much about this stuff as I do.
As for new players getting destroyed on ladder, keep your head up. The ladder is a bit flawed from understanding. There are more smurfs in this game than any other game I've been apart of. You can make new ID's without any real barrier to entry. The game is 20 years old so even the lower players on the ladder still have a tremendous amount of experience in many cases. I have seen "Why even try, the game is 20 years old there is no way in hell i could be good!" That statement is COMPLETELY false, although I do understand where people are coming from when they say it. Join the discords I stated above, or DM me, or whatever you gotta do. I promise you, you can improve tremendously at Brood War and still have a very pleasant, fulfilling, and fun time doing so.
GL HF everybody.
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On June 28 2019 05:09 Cele wrote: Is this really necessary jealous? I think it is fairly obvious to me that dazed was making nonsensical arguments and apparently made unreasonable accusations about “bw elitists. Nina already dismantled his statements. Is it necessary to search his posting history and try to prove.. what? Or is it just about mocking him? I agree on the point made by Nina but you're over the line here i feel.
calling out on this type of thing is spirit of internet forums, just like how jealous got called out on his LAN thing. Fair game and especially for dazed since jealous revealed that he has been posting about stale meta since 2008
now every time dazed post about stale meta, he will be shut down with jealous's weaponized posts. We now have a definite answer to a veteran staleposter
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Well, he's right in that map making has so many rules now that the maps can be formulaic.Protoss needing to be able to wall natural easily, mains not being too close as to weaken the ling rush somewhat.Maps are generally symmetrical.The last non 128-128 map was Paranoid Android? Destination? whatever the case the vast majority of maps are the same size.
The map makers are trying to squeeze what they can from the strict parameters, like with Sparkle last year.Not a balanced map but good for a change i suppose.The level of skill required to make top level maps is extremely high, very few can do it now.
But he's talking about changing the meta, buffing scouts won't do that.A few minor changes to underused units won't really do that.He wants changes to core abilities and units which has zero chance of happening.Blizzard said no balance changes.The team struggles to achieve basic functionality two years after release they have no time for these balance changes and no will from the majority of the community.So it's a total waste of time to even be speculating on it.
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On June 28 2019 13:34 iPlaY.NettleS wrote: Well, he's right in that map making has so many rules now that the maps can be formulaic.Protoss needing to be able to wall natural easily, mains not being too close as to weaken the ling rush somewhat.Maps are generally symmetrical.The last non 128-128 map was Paranoid Android? Destination? whatever the case the vast majority of maps are the same size. Crossing Field is a good modern example.
I feel like size is barely a concern. There is enough variety within the boundaries that you can't say "all 128x128 maps are the same," or anything even close to that - even if they aren't island/semi-island or whatnot.
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i don't really agree with the view that the game needs more creativity and viable comps/builds to be fun. In my own case, there was a time where I got complacent after reaching 1800s (which is kind of sad I know but it was a goal I had for a while). I kind of didn't feel much of a desire to improve so I made an account where I did a lot of weird builds like double robo, mass goon PvZ, mass scouts PvZ, pure ling + static defense ZvP, mass BC TvZ, mass hydra ZvT etc
Reflecting on it, I found that it was sometimes kind of fun when the build worked but even then, the novelty doesn't last and I got very bored of the game as a whole until I started playing properly again. Looking back, I regret playing games in that manner because it was probably kind of disrespectful to my opponent and I stagnated skill-wise. I realized that normal play (by normal, I don't mean pure standard macro builds, just not the ridiculousness that I described earlier) against an opponent of similar skill is, for me, the most entertaining way of playing the game.
I don't speak for everyone but I think that is why there are people who insist on playing on standard maps with standard comps and normal builds. It's not because they are obsessed but I think they genuinely find the game more gratifying that way.
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Yes, i was merely saying that map sizes other than the standard 128x128 are rare due to the balance changes introduced by distances to mains.Just that it was another limitation on map makers, who do a pretty amazing job considered.If they can keep coming up with new mechanics on maps like gold rush (assimilators), whiteout (also used worse on demons forest) and the zerg only gas' on sparkle that may keep things interesting.
But if dazed would actually list some changes he wants to change up the meta that would be good. Or maybe start making a few maps himself.
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Can dazed go to the NYC LAN?
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