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On June 21 2019 00:55 Jealous wrote:Show nested quote +On June 21 2019 00:43 AntiHack wrote:On June 21 2019 00:29 Jealous wrote:On June 21 2019 00:26 Lorch wrote: As long as they don't add worker count to the obs interface I am ok with both changes. I'd be okay with making it toggle-able. Throughout the years we have had tools that do this, Korean leagues that chose to add or remove similar metrics from their obs mode, etc. For example, I forget which leagues this was in specifically, but they would compare income of minerals and gas between the two players, and I don't recall hearing many complaints about that (nor did I find it abhorrent myself). That is basically just a slightly more contextual worker+base count in most cases. Would I want it used in ASL? Probably not. Would I want it for my own obsing of casual/practice games? I would like to have the option, for learning purposes. Let me know your thoughts. It's a dangerous way to take. The community is not reliable and they might trigger casters and observer to keep the tool and use it all the time. I think that the Korean tournament organizers will not be that swayed by the common players' personal preferences for their casual game watching, and will do what they think is best while keeping the history of how BW was presented to audiences in mind, but you're right that the risk is there.
but they literally have in-game observer during ASL to drag over workers to count worker count to do quick head math to see how many workers died after vulture harass? How would it make a difference in casting other than making it faster?
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On June 21 2019 02:17 jinjin5000 wrote:Show nested quote +On June 21 2019 00:55 Jealous wrote:On June 21 2019 00:43 AntiHack wrote:On June 21 2019 00:29 Jealous wrote:On June 21 2019 00:26 Lorch wrote: As long as they don't add worker count to the obs interface I am ok with both changes. I'd be okay with making it toggle-able. Throughout the years we have had tools that do this, Korean leagues that chose to add or remove similar metrics from their obs mode, etc. For example, I forget which leagues this was in specifically, but they would compare income of minerals and gas between the two players, and I don't recall hearing many complaints about that (nor did I find it abhorrent myself). That is basically just a slightly more contextual worker+base count in most cases. Would I want it used in ASL? Probably not. Would I want it for my own obsing of casual/practice games? I would like to have the option, for learning purposes. Let me know your thoughts. It's a dangerous way to take. The community is not reliable and they might trigger casters and observer to keep the tool and use it all the time. I think that the Korean tournament organizers will not be that swayed by the common players' personal preferences for their casual game watching, and will do what they think is best while keeping the history of how BW was presented to audiences in mind, but you're right that the risk is there. but they literally have in-game observer drag over workers to count worker count to do quick head math to see how many workers died after vulture harass? How would it make a difference in casting other than making it faster? I only respect the hardcore viewers, who can do the math necessary to watch Brood War themselves.
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On June 21 2019 02:00 sM.Zik wrote: Why are they even making these polls if they don't use the result? 2-3 months ago they made a poll for the input bug, I believe 97% we're for, and they never added it into the game.
You saying that was scrapped? I thought they were waiting next patch to be implemented lol.
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On June 21 2019 02:29 Wrath wrote:Show nested quote +On June 21 2019 02:00 sM.Zik wrote: Why are they even making these polls if they don't use the result? 2-3 months ago they made a poll for the input bug, I believe 97% we're for, and they never added it into the game. You saying that was scrapped? I thought they were waiting next patch to be implemented lol.
I don't think it was scrapped, it's just taking a while. We had a patch since this was on the PTR.
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On June 21 2019 02:17 jinjin5000 wrote:Show nested quote +On June 21 2019 00:55 Jealous wrote:On June 21 2019 00:43 AntiHack wrote:On June 21 2019 00:29 Jealous wrote:On June 21 2019 00:26 Lorch wrote: As long as they don't add worker count to the obs interface I am ok with both changes. I'd be okay with making it toggle-able. Throughout the years we have had tools that do this, Korean leagues that chose to add or remove similar metrics from their obs mode, etc. For example, I forget which leagues this was in specifically, but they would compare income of minerals and gas between the two players, and I don't recall hearing many complaints about that (nor did I find it abhorrent myself). That is basically just a slightly more contextual worker+base count in most cases. Would I want it used in ASL? Probably not. Would I want it for my own obsing of casual/practice games? I would like to have the option, for learning purposes. Let me know your thoughts. It's a dangerous way to take. The community is not reliable and they might trigger casters and observer to keep the tool and use it all the time. I think that the Korean tournament organizers will not be that swayed by the common players' personal preferences for their casual game watching, and will do what they think is best while keeping the history of how BW was presented to audiences in mind, but you're right that the risk is there. but they literally have in-game observer drag over workers to count worker count to do quick head math to see how many workers died after vulture harass? How would it make a difference in casting other than making it faster? That is only one unique situation. The main reason, from what I understand, that they have never displayed worker count is because it kills the suspense in terms of whether an opponent can make a comeback, or how all-in they are, etc. It's not about any one interaction.
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On June 21 2019 03:01 Jealous wrote:Show nested quote +On June 21 2019 02:17 jinjin5000 wrote:On June 21 2019 00:55 Jealous wrote:On June 21 2019 00:43 AntiHack wrote:On June 21 2019 00:29 Jealous wrote:On June 21 2019 00:26 Lorch wrote: As long as they don't add worker count to the obs interface I am ok with both changes. I'd be okay with making it toggle-able. Throughout the years we have had tools that do this, Korean leagues that chose to add or remove similar metrics from their obs mode, etc. For example, I forget which leagues this was in specifically, but they would compare income of minerals and gas between the two players, and I don't recall hearing many complaints about that (nor did I find it abhorrent myself). That is basically just a slightly more contextual worker+base count in most cases. Would I want it used in ASL? Probably not. Would I want it for my own obsing of casual/practice games? I would like to have the option, for learning purposes. Let me know your thoughts. It's a dangerous way to take. The community is not reliable and they might trigger casters and observer to keep the tool and use it all the time. I think that the Korean tournament organizers will not be that swayed by the common players' personal preferences for their casual game watching, and will do what they think is best while keeping the history of how BW was presented to audiences in mind, but you're right that the risk is there. but they literally have in-game observer drag over workers to count worker count to do quick head math to see how many workers died after vulture harass? How would it make a difference in casting other than making it faster? That is only one unique situation. The main reason, from what I understand, that they have never displayed worker count is because it kills the suspense in terms of whether an opponent can make a comeback, or how all-in they are, etc. It's not about any one interaction.
maybe making it visible to only commentator would satisfy this while lessening burden on the casters. The stop-delay between casting is pretty noticeable after the initial AHHHHH screaming while they do math to count workers missing.
But the overall thing is these features being missing from replay, which i understand from reading korean forum posts, were present as features on wlauncher which is no longer available as of now. Readding these QoL that were already there for most part as part of "base" game in form of wlauncher would do a lot (along with clan system, ect)
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On June 21 2019 03:06 jinjin5000 wrote:Show nested quote +On June 21 2019 03:01 Jealous wrote:On June 21 2019 02:17 jinjin5000 wrote:On June 21 2019 00:55 Jealous wrote:On June 21 2019 00:43 AntiHack wrote:On June 21 2019 00:29 Jealous wrote:On June 21 2019 00:26 Lorch wrote: As long as they don't add worker count to the obs interface I am ok with both changes. I'd be okay with making it toggle-able. Throughout the years we have had tools that do this, Korean leagues that chose to add or remove similar metrics from their obs mode, etc. For example, I forget which leagues this was in specifically, but they would compare income of minerals and gas between the two players, and I don't recall hearing many complaints about that (nor did I find it abhorrent myself). That is basically just a slightly more contextual worker+base count in most cases. Would I want it used in ASL? Probably not. Would I want it for my own obsing of casual/practice games? I would like to have the option, for learning purposes. Let me know your thoughts. It's a dangerous way to take. The community is not reliable and they might trigger casters and observer to keep the tool and use it all the time. I think that the Korean tournament organizers will not be that swayed by the common players' personal preferences for their casual game watching, and will do what they think is best while keeping the history of how BW was presented to audiences in mind, but you're right that the risk is there. but they literally have in-game observer drag over workers to count worker count to do quick head math to see how many workers died after vulture harass? How would it make a difference in casting other than making it faster? That is only one unique situation. The main reason, from what I understand, that they have never displayed worker count is because it kills the suspense in terms of whether an opponent can make a comeback, or how all-in they are, etc. It's not about any one interaction. maybe making it visible to only commentator would satisfy this while lessening burden on the casters. The stop-delay between casting is pretty noticeable after the initial AHHHHH screaming while they do math to count workers missing. But the overall thing is these features being missing from replay, which i understand from reading korean forum posts, were present as features on wlauncher which is no longer available as of now. Readding these QoL that were already there for most part as part of "base" game in form of wlauncher would do a lot (along with clan system, ect) As I said before, I too would like to have these at least as replay options. I think that's practically a no-brainer. Foreigners had it in Chaos launcher as well.
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wonder how long it will take to catch up with pre-SCR feature lists on the launchers tho. If every feature needs poll, anything extra would probably be no-go even if its replay/non-game or obs related
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On June 21 2019 03:18 jinjin5000 wrote: wonder how long it will take to catch up with pre-SCR feature lists on the launchers tho. If every feature needs poll, anything extra would probably be no-go even if its replay/non-game or obs related 20 more years as it seems
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Northern Ireland20725 Posts
On June 21 2019 03:01 Jealous wrote:Show nested quote +On June 21 2019 02:17 jinjin5000 wrote:On June 21 2019 00:55 Jealous wrote:On June 21 2019 00:43 AntiHack wrote:On June 21 2019 00:29 Jealous wrote:On June 21 2019 00:26 Lorch wrote: As long as they don't add worker count to the obs interface I am ok with both changes. I'd be okay with making it toggle-able. Throughout the years we have had tools that do this, Korean leagues that chose to add or remove similar metrics from their obs mode, etc. For example, I forget which leagues this was in specifically, but they would compare income of minerals and gas between the two players, and I don't recall hearing many complaints about that (nor did I find it abhorrent myself). That is basically just a slightly more contextual worker+base count in most cases. Would I want it used in ASL? Probably not. Would I want it for my own obsing of casual/practice games? I would like to have the option, for learning purposes. Let me know your thoughts. It's a dangerous way to take. The community is not reliable and they might trigger casters and observer to keep the tool and use it all the time. I think that the Korean tournament organizers will not be that swayed by the common players' personal preferences for their casual game watching, and will do what they think is best while keeping the history of how BW was presented to audiences in mind, but you're right that the risk is there. but they literally have in-game observer drag over workers to count worker count to do quick head math to see how many workers died after vulture harass? How would it make a difference in casting other than making it faster? That is only one unique situation. The main reason, from what I understand, that they have never displayed worker count is because it kills the suspense in terms of whether an opponent can make a comeback, or how all-in they are, etc. It's not about any one interaction. I agree with it, as a non-hardcore BW Guy. I know quite a bit about the game, WC3 too, maybe not quite as much but close to SC2.
SC2 I feel there is way too much information available and it spoils my enjoyment of tournaments, as with the odd exception I feel I know who’s going to win way in advance of it happening, but it’s convention now and if a tournament occurred without the obs displaying production tab etc people would probably be complaining a lot if people experimented with a ‘less is actually more’ approach.
I don’t think the BW community would push for such things if they were optional, not sure though.
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WORKER COUNTS IN REPLAYS. Yes
PLAYERS LEAVING DURING COUNTDOWN. No
I've never left with any players, any races. I would like all of players like me. StarCraft is the life, it's not always as good as you want it. You have to accept that.
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On June 21 2019 16:02 bovienchien wrote: WORKER COUNTS IN REPLAYS. Yes
PLAYERS LEAVING DURING COUNTDOWN. No
I've never left with any players, any races. I would like all of players like me. StarCraft is the life, it's not always as good as you want it. You have to accept that.
How the fuck does this make sense? Most time this shit happens people quit and remake
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Isn't it the real problem that, with these polls on their official site, they don't reach 95% of people who play this game? Because their site offers little to no useful information to an active player 99% of the time?
If they wanted a good poll, they ought to ask everyone who plays BW via the Bnet-launcher or via a message with link when you log into a multiplayer realm (like the patch-log-message that shows up 10x every time you log on)...
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On June 21 2019 17:15 Highgamer wrote: Isn't it the real problem that, with these polls on their official site, they don't reach 95% of people who play this game? Because their site offers little to no useful information to an active player 99% of the time?
If they wanted a good poll, they ought to ask everyone who plays BW via the Bnet-launcher or via a message when you log into a multiplayer realm (like the patch-log-message that shows up 10x every time you log on)... players would find that annoying
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On June 21 2019 17:15 Alejandrisha wrote:Show nested quote +On June 21 2019 17:15 Highgamer wrote: Isn't it the real problem that, with these polls on their official site, they don't reach 95% of people who play this game? Because their site offers little to no useful information to an active player 99% of the time?
If they wanted a good poll, they ought to ask everyone who plays BW via the Bnet-launcher or via a message when you log into a multiplayer realm (like the patch-log-message that shows up 10x every time you log on)... players would find that annoying
Did you even think before writing?.... one vote every 2-3 months.... to people who care about the game (mildly put)? Annoying?
In the launcher they could make it so that you can just click it away...
Annoying are the constant adds for other blizzard games even if I have SC:BW selected... not polls to help in remastering the game.
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Northern Ireland20725 Posts
Putting it in the launcher, with the news section or whatnot does seem more sensible to me, doesn’t have to be intrusive.
I’ve played Blizzard games online in some capacity since 1997 or something, I don’t think I’ve ever actually posted on the Bnet forums, I’ve only ever really read them for patch notes the odd time.
For WC3 I’ve had wcreplays, SC I’ve had TL etc
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Stop complaining - the other option is Twitter... ;(
Let's agree to disagree that blizzard are doing something.
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On June 21 2019 00:49 Moataz wrote: This kind of poll actually underestimates SCR players minds.
You know, do you want justice/democracy or you don't want it, vote for your nation destiny. Then you have to be able to tell us which answer to each question is justice or democracy at the very least. I of course have my own opinion regarding both polls and voted for change in both because I believe they would be better than what we have currently.
I can't think of any reason not to incorporate worker count into the game right next supply count. Example:
worker count/current supply used/current max supply, e.g: 12/16/18
Then again if it really ruins obsing the maybe no worker counts there but I feel like people are speculating a little when it comes to worker counts ruining the suspense?
On June 21 2019 02:15 sM.Zik wrote:Show nested quote +On June 21 2019 02:04 Jealous wrote:On June 21 2019 02:00 sM.Zik wrote: Why are they even making these polls if they don't use the result? 2-3 months ago they made a poll for the input bug, I believe 97% we're for, and they never added it into the game. You've been complaining about this in every thread I've seen you in and in every thread you get rational answers/explanations but then you just ignore them and keep complaining all over the place like a habitual Debbie Downer. Why would they implement something that affects the game mid-ladder-season? Also, why do you care so much? Progamers have been playing without this fix for decades. We only had rudimentary work-arounds in our launchers. Why not just take all the time you've spent crying, and invest it into learning how to click properly? It's 1a click 2a click 3a click, not 1a3 clickclick14a clickclickclick 214aclickclickclickclick31a2314a1a click. Ok first of all I posted in 2 thread about it, yes TWO WHOLE THREAD, definitely ALL over the place right? And the reason I did this is because I know sometimes they read the forums so I want it to be heard. Are you serious about this affecting the game...? It's such a minimal change overall, as you said it doesn't change anything for the progamers, they have pin point accuracy since they played this game 8 hours a day for decades. This is a change aimed for a better and smoother experience for the casual sc players, people like me who sit around 1800 mmr, where few times per games their actions doesn't record because we try to go too fast and it doesn't registered because of a miscalculation of timings in our inputs. We're not talking about a balance or maps change, I don't see any logical reason to wait so long for this, 97% we're for, they tested it in PTR for over a month now. They have been talking about changing this for nearly 4 months, I just don't get why it should be taking that long, that's all. Yea but if they fixed it then this guy couldn't s**t on the people that have problems with it anymore?
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Fuck supply count, fuck worker count, fuck all that extra info when game is LIVE! I wanna watch game, not analyze the shit out of it. Stop fucking turning this game and alienate it with SC2 BS. Add only for reps.
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