http://www.panschk.de/mappage/repupload.php?mapid=2559
Are you Waiting to Panic? YOU WILL BE :O - Page 3
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Chef
10810 Posts
http://www.panschk.de/mappage/repupload.php?mapid=2559 | ||
LastWish
2013 Posts
Ok zerg opens with 9 pool speed or overpool speed. Protoss cannot defend the mid, since the buildings can be destroyed, cannot rush, cannot cannon rush. Protoss becomes sunkened -> 5 minerals only to mine from. Protoss must go forge and cannons since there in no choke and will have to make cannon near nexus. Protoss cannot FE since there is 2 ways to go to main. -> weak eco, passive toss; zerg now can take expo and go 2-3 hatch hydras to win easily | ||
phase
United States399 Posts
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Chef
10810 Posts
If I opened Gate forge, I'd try to turtle and expo, maybe even pressure with cannons in min line for defence, and offensive cannon + zealot on offence. If I opened tech (as I probably would NOT do vs Zerg), I'd hope to get my DT out fast enough that I can still find holes in Z defence. Also, if you see the colony in time, and it's not accompanied by lings, you can just send out probes to kill it before it finishes morphing. Only many games will tell if it's too hard, but so far I've played equal numbers of games with zerg winning over toss, and toss winning over zerg. | ||
Lemonwalrus
United States5465 Posts
I just remember playing the comp to see the layout of the map and spending like 30 minutes trying to kill a dead zerg comp because it had build a spawning pool in the center of the map for some reason. ![]() | ||
zobz
Canada2175 Posts
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Kwidowmaker
Canada978 Posts
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Chef
10810 Posts
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Kwidowmaker
Canada978 Posts
Seriously though, couldn't a spire fit undetected in the top left if you were blue, or bottom right if you were red? | ||
Nightmarjoo
United States3360 Posts
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Dazed.
Canada3301 Posts
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chamois
Canada21 Posts
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Chef
10810 Posts
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Equinox_kr
United States7395 Posts
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SayaSP
Laos5494 Posts
On April 28 2008 11:56 chamois wrote: I was liking this until I watched the lastshadow commentary now not only do i now have an irrational hatred for all starcraft maps, i also hate nautical and road maps what? | ||
Equinox_kr
United States7395 Posts
I had no idea, either ![]() | ||
LastWish
2013 Posts
Would want to play some games on it to test it but with who? a where? | ||
Bub
United States3518 Posts
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PePe QuiCoSE
Argentina1204 Posts
If they don't, i can't see how a P can hold off a good Z. Say, 9 pool, sunk rush (P has half economy - could also sunk the choke to the creep in the middle) and then Z can open another entrance to P's main. Hydras or lurkers on min line will ensue. If they do attack, P does get half economy but can somewhat get a FE. Susceptible to a lurk on cliff or muta harass. Maybe a cannon should be able to fit there, specially since the gas is the most exposed. A safer 9 pool approach: sunk the dweb choke and put lings there so that zealots can't attack that and afterwards sunk the min line. I'm not sure of all this since i haven't played on the map (no time really) but when Z has even more options against P early game, it makes me weep ![]() | ||
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Chill
Calgary25980 Posts
-With the doodads behind the minerals, you can jump a Drone over? -Assuming the base is closed (the map's original form), when I move a unit from my base to his, which path does it take? -Assuming the map is compeletely opened, when I move a unit from my base to his, which path does it take? Issues: -I know you really want to believe a Sunken rush isn't imbalanced, but I can't see any race living it. If I 9 Pool and send two Drones, you're fucked. My first Drone builds a Sunken behind your minerals, and the second sits under the arch by the Disruption Web. Terran can't get through until Marines are out (due to the Disruption Web blocking melee attacks), and Protoss can't get out until they kill a generator. You can't simply "let it go" because you need to run around the entire map and kill another 800 HP generator to get to me. Plus you're mining off 4 patches, so I don't even need to expand. -This is going to be an issue all game. My Mutas are out, and you return home to defend, putting up Turrets. Oh whoops, I made 2 Sunkens back there while harassing and now you're fucked. Why does the creep need to extend right to the minerals? Can't you have that creep go everywhere but make the area behind the minerals unbuildable? Why does there have to be creep back there in the first place? I know you say it's not an issue, but I can't get over it. It seems to be a huge issue to me. When you say "there are two entrances" you neglect to mention you need to run more than an entire map width and kill a building to take the alternate route. | ||
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