Are you Waiting to Panic? YOU WILL BE :O - Page 4
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Chill
Calgary25980 Posts
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Chill
Calgary25980 Posts
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Chef
10810 Posts
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LastWish
2013 Posts
people who want to play some games on it gather around, because eigher way I don't think a random pub-person is going to play this map. Empirical testing is indeed needed. | ||
Chef
10810 Posts
I'm done my exams, so I'll be able to go on tonight (-5GMT) and play some games (although I really would like to see people other than myself playing lol). | ||
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Xeofreestyler
Belgium6771 Posts
we still kinda need to get the hang of it, if we get any ggs I'll upload rep ![]() | ||
ShaLLoW[baY]
Canada12499 Posts
On April 28 2008 10:55 PsycHOTemplar wrote: Hiding your tech in the centre of the map probably isn't the smartest of things to do. Obviously you haven't witnessed my hidden Spire tech on Colosseum, ask FakeSteve or DeadVessel about it ![]() | ||
LazySCV
United States2942 Posts
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noobienoob
United States1173 Posts
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Polyphasic
United States841 Posts
edit: nm, seems like u can't squeeze shit through. | ||
noobienoob
United States1173 Posts
On April 29 2008 08:33 Polyphasic wrote: At least try playing the map before you comment about things like that. You can walk into the middle, there's an opening where the disruption web is. :/wouldn't terran be able to use the barrack landing trick to squeeze a marine into the center (over the mineral wall), and later on, a tank, before zerg is able to get drops up? zerg can't squeeze zerglings into the center can they?.. edit: Here's an example of a decent BO for zerg that utilizes drone hopping to build a sunken at the enemies min line really early without sacrificing econ.. ![]() | ||
Chef
10810 Posts
That's false, I just tried it several times with the newest version of the map, and it's very easy to jump a drone over the doodad. In the earlier version of the map drone hopping was very hard to execute practically because there were a lot of minerals set up hugging the doodads, but in this version you can get a drone to jump over with almost no effort. I only checked in the old version, and it seems you're right :O With a little practice, it can be done consistently, but I think that this is really a good thing for Toss and Terran, because it means they can't be blocked off from entering the centre, and they can send a peon to harass any drone trying to make a creep colony, without losing as much trying to preemptively predict it without any real reason to believe it will happen. It opens up some options (although if you try to hope over the wrong patch, you can still get stuck). I don't understand why, since in order to get pathing to work properly I have to make those rocks block the minerals entirely. I thought it would be guaranteed that they couldn't do that. I could maybe fix it if need be, but right now I'm willing to let it be a part of the map until I get some replays in. Mineral hoping: + Show Spoiler + ![]() ![]() | ||
Chef
10810 Posts
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funkie
Venezuela9374 Posts
My SC won't connect to west ![]() ![]() | ||
funkie
Venezuela9374 Posts
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funkie
Venezuela9374 Posts
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FusionCutter
Canada974 Posts
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Chill
Calgary25980 Posts
- You can't play this map without some variant of cheese, which is bad - ZvT, 7 Pool into middle Sunken is a dominant, kill-all strategy. Terran has to 8 Rax as is, and send an SCV to block a mineral Sunken. Your Overlord sees the SCV, so you can instead Sunken his arch, and then send another Drone to Sunken his minerals. If Terran let's either of these Sunkens finish, he automatically loses. If Terran sends 2 SCVs to block Drones, he's now mining with 6 SCV and facing 6 Zerglings; Zerg can use the Zerglings to kill the SCVs and then continue Sunkening. The only viable build I see is 8 Rax into Bunker into Factory. Get Siege Tanks and Siege mode, clear the Sunken, make 4 Vultures with Mines, push them through your minerals and mine the choke and control his minerals, then use the Tank to break through the arch Sunken and play normally. - ZvP cannot be lost. 7 Pool, send 2 Drones. The first one sits under the arch to block Probes / Zealots. The second one Sunkens the minerals. Protoss can't drill because he has no vision. His only chance is to jump his minerals and block the Sunken (temporary solution until Zerg has Zerglings out) or use that Probe to open the arch and let the Zealot through. - TvP cannot be lost. 8 Rax your own arch, under the Disruption Web. Send another SCV to deal with Probe harass and to repair. Once the Barracks is complete, send both SCVs to his arch, under the web. Send your first Marine to this blockade. Send the second SCV to repair the generators and use the Marine to stop Zealots. Now use your Marine to stop mining from 5 of his patches. Play normally and you've won. Basically every matchup on this map has a dominant strategy and they're all cheese. I'll be interested to see how you fix this. | ||
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NonY
8748 Posts
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diggurd
Norway346 Posts
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