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Are you Waiting to Panic? YOU WILL BE :O - Page 4

Forum Index > BW General
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Chill
Profile Blog Joined January 2005
Calgary25998 Posts
April 28 2008 15:10 GMT
#61
Your answers to LastWish's questions are not satisfactory. Probes CLEARLY don't get to the Colony before it morphs. Taking half your Probes and countering obviously doesn't work because the rush distance is insane.
Moderator
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
April 28 2008 15:21 GMT
#62
I reread my posts and they sound so negative. I think it's an interesting map and I like the concept of everything except the Sunken rush.
Moderator
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-05-02 17:05:31
April 28 2008 15:37 GMT
#63
--Just gonna nuke my own posts--
LEGEND!! LEGEND!!
LastWish
Profile Blog Joined September 2004
2015 Posts
April 28 2008 15:55 GMT
#64
I have an idea let's say some channel on b-net (and porbably time) +
people who want to play some games on it gather around, because eigher way I don't think a random pub-person is going to play this map.

Empirical testing is indeed needed.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Chef
Profile Blog Joined August 2005
10810 Posts
April 28 2008 16:01 GMT
#65
If you can organise it, go for excellence, but I think the best shot is just to hang around in TL-West and ask people if they wanna play it. Or PM each other in this thread (those who are saying they like it, and want to play).

I'm done my exams, so I'll be able to go on tonight (-5GMT) and play some games (although I really would like to see people other than myself playing lol).
LEGEND!! LEGEND!!
Xeofreestyler
Profile Blog Joined June 2005
Belgium6775 Posts
April 28 2008 16:29 GMT
#66
I've played rage on it last night but it was first time + I was baked
we still kinda need to get the hang of it, if we get any ggs I'll upload rep
Graphics
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 28 2008 16:34 GMT
#67
On April 28 2008 10:55 PsycHOTemplar wrote:
Hiding your tech in the centre of the map probably isn't the smartest of things to do.


Obviously you haven't witnessed my hidden Spire tech on Colosseum, ask FakeSteve or DeadVessel about it
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
Last Edited: 2008-04-28 20:32:58
April 28 2008 20:30 GMT
#68
--- Nuked ---
noobienoob
Profile Joined July 2007
United States1173 Posts
April 28 2008 23:23 GMT
#69
On April 29 2008 00:37 PsycHOTemplar wrote:
Show nested quote +
Questions:-With the doodads behind the minerals, you can jump a Drone over?

Nope.
That's false, I just tried it several times with the newest version of the map, and it's very easy to jump a drone over the doodad. In the earlier version of the map drone hopping was very hard to execute practically because there were a lot of minerals set up hugging the doodads, but in this version you can get a drone to jump over with almost no effort.
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
Last Edited: 2008-04-28 23:37:53
April 28 2008 23:33 GMT
#70
wouldn't terran be able to use the barrack landing trick to squeeze a marine into the center (over the mineral wall), and later on, a tank, before zerg is able to get drops up? zerg can't squeeze zerglings into the center can they?..

edit: nm, seems like u can't squeeze shit through.
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-04-29 00:29:06
April 28 2008 23:36 GMT
#71
On April 29 2008 08:33 Polyphasic wrote:
wouldn't terran be able to use the barrack landing trick to squeeze a marine into the center (over the mineral wall), and later on, a tank, before zerg is able to get drops up? zerg can't squeeze zerglings into the center can they?..
At least try playing the map before you comment about things like that. You can walk into the middle, there's an opening where the disruption web is. :/

edit:
Here's an example of a decent BO for zerg that utilizes drone hopping to build a sunken at the enemies min line really early without sacrificing econ.. http://www.panschk.de/mappage/replays/dronehop.rep
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-04-28 23:56:10
April 28 2008 23:42 GMT
#72
Polyphasic... Why do you, and 50 other people, think that the centre is blocked off? It seriously makes no sense. Just look at the damn map picture or something.

That's false, I just tried it several times with the newest version of the map, and it's very easy to jump a drone over the doodad. In the earlier version of the map drone hopping was very hard to execute practically because there were a lot of minerals set up hugging the doodads, but in this version you can get a drone to jump over with almost no effort.

I only checked in the old version, and it seems you're right :O With a little practice, it can be done consistently, but I think that this is really a good thing for Toss and Terran, because it means they can't be blocked off from entering the centre, and they can send a peon to harass any drone trying to make a creep colony, without losing as much trying to preemptively predict it without any real reason to believe it will happen. It opens up some options (although if you try to hope over the wrong patch, you can still get stuck). I don't understand why, since in order to get pathing to work properly I have to make those rocks block the minerals entirely. I thought it would be guaranteed that they couldn't do that. I could maybe fix it if need be, but right now I'm willing to let it be a part of the map until I get some replays in.


Mineral hoping:
+ Show Spoiler +
[image loading]

[image loading]
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-04-29 00:22:37
April 29 2008 00:22 GMT
#73
In TL-West as Zombie[sR] right now if anyone wants to game. Will wait 10 minutes.
LEGEND!! LEGEND!!
funkie
Profile Blog Joined November 2005
Venezuela9376 Posts
April 29 2008 00:32 GMT
#74
sdfasd why west.

My SC won't connect to west like so sad. and yes .
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
funkie
Profile Blog Joined November 2005
Venezuela9376 Posts
April 29 2008 00:35 GMT
#75
I'm still waiting for your announcement of making this a 2v2 map. ? please?
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
funkie
Profile Blog Joined November 2005
Venezuela9376 Posts
April 29 2008 00:36 GMT
#76
I'm there :D?!
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
FusionCutter
Profile Joined October 2004
Canada974 Posts
April 29 2008 01:11 GMT
#77
This map is pretty fun! Just played PyschTemp on it. It's hard to get used to, but very very interesting concept. I can see boxer owning on this map
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
April 29 2008 19:30 GMT
#78
Played it around 6 times. These are my conclusions:

- You can't play this map without some variant of cheese, which is bad
- ZvT, 7 Pool into middle Sunken is a dominant, kill-all strategy. Terran has to 8 Rax as is, and send an SCV to block a mineral Sunken. Your Overlord sees the SCV, so you can instead Sunken his arch, and then send another Drone to Sunken his minerals. If Terran let's either of these Sunkens finish, he automatically loses. If Terran sends 2 SCVs to block Drones, he's now mining with 6 SCV and facing 6 Zerglings; Zerg can use the Zerglings to kill the SCVs and then continue Sunkening. The only viable build I see is 8 Rax into Bunker into Factory. Get Siege Tanks and Siege mode, clear the Sunken, make 4 Vultures with Mines, push them through your minerals and mine the choke and control his minerals, then use the Tank to break through the arch Sunken and play normally.
- ZvP cannot be lost. 7 Pool, send 2 Drones. The first one sits under the arch to block Probes / Zealots. The second one Sunkens the minerals. Protoss can't drill because he has no vision. His only chance is to jump his minerals and block the Sunken (temporary solution until Zerg has Zerglings out) or use that Probe to open the arch and let the Zealot through.
- TvP cannot be lost. 8 Rax your own arch, under the Disruption Web. Send another SCV to deal with Probe harass and to repair. Once the Barracks is complete, send both SCVs to his arch, under the web. Send your first Marine to this blockade. Send the second SCV to repair the generators and use the Marine to stop Zealots. Now use your Marine to stop mining from 5 of his patches. Play normally and you've won.

Basically every matchup on this map has a dominant strategy and they're all cheese. I'll be interested to see how you fix this.
Moderator
NonY
Profile Blog Joined June 2007
8751 Posts
April 29 2008 19:51 GMT
#79
actually i think P would dominate Z with FE if Z does such a rush. 15 mineral patches and 2 gas are enough to kill you before you recover from your self-kill econ. extra cannon for eventual ling run-around would barely slow P down. but i think overpool --> kill building --> double expand (nat + corner) --> sunken in middle --> deny scouting = dead FE protoss.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
diggurd
Profile Blog Joined May 2007
Norway346 Posts
April 29 2008 21:15 GMT
#80
yeah PsycHOTemplar. this map looks so incredible, i really cant agree with what people are saying about balance. if the pros trained on that map, some insane matches would be played, im sure of it. too bad this map will die, like all the rest. i'm hoping tasteless is doing his part, talking to his contacts, so one day pros can play on a teamliquidian map.
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
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