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Forum Index > BW General
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InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2008-04-27 21:42:00
April 27 2008 20:46 GMT
#21
That's like one took bloodbath made it aesthetically pleasant and added a lot of diversity
And some sick promotion right there. I liked it ;P
shimmy
Profile Blog Joined May 2003
Poland997 Posts
April 27 2008 21:09 GMT
#22
The map looks very interesting.
Hell hath no fury like the vast robot armies of a woman scorned.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6787 Posts
April 27 2008 21:29 GMT
#23
LOL sick promo
Graphics
Aux1
Profile Blog Joined June 2007
United States780 Posts
April 27 2008 21:35 GMT
#24
map looks entertaining, but zerg would win 90% of the time if they dont die to rush
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-04-27 21:38:16
April 27 2008 21:36 GMT
#25
zerg would win 90% of the time if they dont die to rush

This just isn't true. Not in my theory, nor in my practice.

LOL sick promo

Thanks I thought the bagpipes were a nice change from Linkin Park and Nightwish.
LEGEND!! LEGEND!!
Aux1
Profile Blog Joined June 2007
United States780 Posts
April 27 2008 21:41 GMT
#26
On April 28 2008 06:36 PsycHOTemplar wrote:
Show nested quote +
zerg would win 90% of the time if they dont die to rush

This just isn't true. Not in my theory, nor in my practice.

Show nested quote +
LOL sick promo

Thanks I thought the bagpipes were a nice change from Linkin Park and Nightwish.

if zerg survives a rush and gaing map conrol they can just sunk behind mins easy win. its not like it matters, not a serious map anyways, like i said it is fun and entertaining
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-04-27 21:47:21
April 27 2008 21:46 GMT
#27
The thing is, I've played a lot of games with Z in it, and you're just wrong. Z can go 6pool or 9pool if he wants, and be invulnerable to whatever rush you're talking about, and even sunk rush without too much difficulty, but that only halves the enemy's economy. Which is essentially like fast expoing on a normal map (since on this map trying to fast expo is extremely difficult given the vulnerable natural).

Just play some games and you'll see, there's more to this map than all-ins.
LEGEND!! LEGEND!!
MuShu
Profile Joined March 2005
United States3223 Posts
April 27 2008 21:48 GMT
#28
lol, I remember this map, has potential for some wacky games.
Aux1
Profile Blog Joined June 2007
United States780 Posts
Last Edited: 2008-04-27 22:18:07
April 27 2008 22:17 GMT
#29
On April 28 2008 06:48 MuShu wrote:
lol, I remember this map, has potential for some wacky games.

you "remember" this map that was just made a topic about today? -_-
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 27 2008 22:18 GMT
#30
On April 28 2008 07:17 Aux1 wrote:
Show nested quote +
On April 28 2008 06:48 MuShu wrote:
lol, I remember this map, has potential for some wacky games.

you "remember" this map that was just made a topic about today? -_-


http://www.teamliquid.net/forum/viewmessage.php?topic_id=60390
My dick, your ass!
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-04-27 22:22:06
April 27 2008 22:21 GMT
#31
The map is actually pretty old (some months), aux. There's even thread about the old version, but on that one Zerg sunk rush was too powerful, and had to be nerfed (result is this version). This version has been ready for awhile, but I wanted to wait for Wolf to have time to make a commentary, since he offered. Then I made that promotional video, and right now I figure if all this isn't enough to get some people to try my map, it's going to be actually impossible for anyone like me to get their map played, and so there's no point in a lot of people mapping.
LEGEND!! LEGEND!!
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
April 27 2008 22:33 GMT
#32
Cool map, good job making it
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-04-27 22:36:29
April 27 2008 22:35 GMT
#33
:O I remember this map, hehe.

I remembered trying to hop over the wall behind the mineral line for a really fast sunken behind the minerals, only for it to get stuck in the doodads (though every once in a while it'd get lucky and hop all the way over, but I couldn't get the drone to do it every time practically ).

Cool stuff, glad to see everyone likes it this time around.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
April 27 2008 22:41 GMT
#34
Looks very cool, I just wish it was part of ICCUP or something so you actually had a chance to play on it.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-04-27 22:45:25
April 27 2008 22:45 GMT
#35
I'm sure it could be if enough people said they wanted it.
LEGEND!! LEGEND!!
Carefree
Profile Blog Joined November 2007
United States1571 Posts
April 27 2008 22:48 GMT
#36
Looks very interesting.
DebOnAire - 「 Bisu[Shield] 」
TryThis
Profile Joined February 2007
Canada1522 Posts
April 27 2008 23:05 GMT
#37
That sounds really cool, i'm gnna have to try it out for myself tonight
Dwell
Aux1
Profile Blog Joined June 2007
United States780 Posts
April 27 2008 23:05 GMT
#38
On April 28 2008 07:45 PsycHOTemplar wrote:
I'm sure it could be if enough people said they wanted it.

unless you know iccup head admins, or it gets really popular, i doubt it =[
MeriaDoKk
Profile Blog Joined July 2007
Chile1726 Posts
April 27 2008 23:20 GMT
#39
P > T always on this map :S
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 27 2008 23:27 GMT
#40
i really like this map
played a ZvT on it earlier good map
Artillery spawned from the forges of Hell
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