
but nobody gives a fuck to what i say nor answer my questions, so i guess i don't count

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PePe QuiCoSE
Argentina1204 Posts
![]() but nobody gives a fuck to what i say nor answer my questions, so i guess i don't count ![]() | ||
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alffla
Hong Kong20321 Posts
![]() baezzi leaving saddens me too ![]() psychotemplar ill play vs you 10 games non stop if u wanted to >< | ||
Scorpion
United States1974 Posts
On May 02 2008 02:47 Chill wrote: They're prettier, but there isn't more work put into them. What? Doesn't making it prettier = having to put more work into it? XD Plus, to get the map known far and wide and/or at least popular is very hard to do as well. Look at what PsychoTemplar did, he got a commentator, made a thread with a banner, a hype video, and had to play a lot of games on it just to make it somewhat appealing. None of it pays out in the end since nobody will play it, we'll just bash it and go back to Longinus and Python. You might say "Well, the Korean mappers have to take balance into consideration blah blah blah more time put into it than the foreigners", but, really, they can just label the map as "experimental [insert starcraft league here] map" and give it to the pros/semi pros and have them rape the shit out of every nook and cranny in the map and test it out. Then they add balance changes later on, once the map has been raped enough. Foreign mappers have us... and we all pretty much just say the map sucks compared to [korean map] and will not play on it, which is what the creator wants really. In order to fix balance problems, people need to play on it and see what's up. If nobody plays on it, it's impossible to fix balance problems... ._.! In other words, lost cause. | ||
Chef
10810 Posts
psychotemplar ill play vs you 10 games non stop if u wanted to >< I will take you up on that offer ![]() | ||
SpiritoftheTunA
United States20903 Posts
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PePe QuiCoSE
Argentina1204 Posts
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randombum
United States2378 Posts
On May 02 2008 04:21 SpiritoftheTuna wrote: i think faoi is a pretty cool guy, eh spams tl.net and doesnt afraid of anything ![]() | ||
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alffla
Hong Kong20321 Posts
well it's 8:45pm for me right now when exactly do you wanna play? | ||
Chef
10810 Posts
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alffla
Hong Kong20321 Posts
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Chef
10810 Posts
All I'm saying is I want more testing. | ||
Nightmarjoo
United States3360 Posts
On May 02 2008 00:56 Chill wrote: Show nested quote + On April 30 2008 09:11 Nightmarjoo wrote: On April 30 2008 07:45 PsycHOTemplar wrote: What I will say is this: It's become obvious just how much certain mappers (coughnightmarjoocough) have hurt the foreign community's outlook on their mappers. I got so much hate last night, I ended up just feeling awful, and when I'm trying to play like that, I just don't feel good even if I think I put up a fight. I got all this garbage from people telling me "LOL FOREIGN MAPPERS SO DUMB! THEY THINK THEIR MAPS ARE BETTER THAN KOREAN BUT THEY'RE ALL IMBA LOL IM A CUNT" When I personally have said no such thing. Somehow BWMN has gotten such an awful reputation, that just posting your maps there seems to warrant everyone belittling you for a good hour or so. If you try to defend yourself, you're outnumbered by the bandwagon, and if you just let it go on, you feel miserable, and they accuse you of being an asshole anyway for saying nothing. I welcome criticism on my map, but not criticism of me personally (ad hominem, I mean), and I felt pretty hurt by what was said last night. Want some ad hominem action? Seriously, fuck off. You have been around long enough that should have seen the bias against "foreign" and "amateur" maps long before I made Faoi. I recall vividly mappers trying to get people to play their maps, and in response to "why" they'd point out positional and/or racial imbalances in "pro" maps, and point out the elleged lack of, in their maps, and non-mappers began to flame foreign mappers for saying their maps were so much better, and that they were saying pro maps sucked, etc. I have never seen a single mapper suggest that, yet the prejudice remains. Why would you associate any of that with me? All I ever did was spam "PLAY ON FAOI" in an event where people were expected to spam. I fail to see at all why people hate me/faoi for spamming, when 39 other voices were drowning me out. That's even if I managed to get into the channel of 40 -.- I have only specifically mentioned Faoi in tl threads in threads about maps. It's hardly a non sequator to talk about a map in a thread about maps, and I was joking in all those threads (wcg map thread for example, rofl). Then I get flamed for saying I think TSL has a boring mappool, it has three maps, which are all played a lot, and offer nothing special, why do I get flamed for saying that, even when others next to me agree or say the same thing? And now it's my fault that people won't play YOUR map? My map is in ICCup and no one plays it. I even made a new version which is 100% better, but yello-ant won't update it in the iccup mappool because "everyone already loves faoi" rofl. Sorry for double post, but I figured Chill or Hot_Bid would nuke this post, and my previous post had some thread-relevant material ._. Look, you've obviously gone up against someone who doesn't agree with your position before. And it's going to keep happening in your life in the future. In my eyes, as a map maker, you basically have a couple choices: - You can accept that your map isn't going to to change the game, and be fine with it going vastly unplayed. - You can complain that your map doesn't get played. - You can promote the shit out of it and try to get exposure. Now doing any of these doesn't mean people aren't going to call a spade a spade. So when I see you spamming the shit out of this forum, or our stream, do you expect me to go "tee hee, there's that silly Nightmarjoo again. Everyone go play his map."? I think your map is bland, imbalanced, and I find you promoting it extremely annoying. So that's what my comments are going to reflect. If I liked your map I would help you promote it but putting it on the show, but I don't, so I didnt. That doesn't mean you should stop promoting it. Maybe it's difficult to tell how far you can push it, considering I have told you I find you annoying. Being annoying isn't doing anything wrong. Part of your job is to be as annoying promoting your map as possible to give it exposure. Part of my job as a moderator is to tell you whe you've crossed the line (with a warning/ban). That doesn't mean I can't still say personally I find your promotion annoying and I wish you would stop. So don't try to play the martyr. I've found you personally annoying for months and you haven't even received a warning. "Wah Hot_Bid / Chill are going to nuke me". Well that's because you've done nothing for our community but spam your map for months. But that's the game map makers have to play if you truly believe in your map. Ask me the name of a foreign map made in the last two years and I can only answer Faoi. I don't mind you telling me to stop spamming, that's your job, and I said I'd stop spamming before I crossed a line. I'm sorry I've become annoying; I think all the faoi hate is what prompted me to spam the map more. I think my approach to promotion has simply been wrong, but being a mapper isn't easy. Look at templar, he's got 6 pages of comments mostly saying they like the map, but few reps are appearing for it outside of the ones he himself played. I got the stupid map into iccup and as far as I know no one plays the map. The version in iccup imo sucks, but yello-ant won't put the much improved version in. The map has been called bad, but no one will tell me why, no one will play it, I see games on it on iccup every now and then but no replays show up when I ask for them. There just is a brick wall in front of all foreign mappers, one that seemingly didn't exist (or atleast that wall had some cracks) during pgt. As for foreign maps made in the last two years, Artist, Nazca, Arena, Sattarchasm, Shine, Calypso, Survivor, On The Rocks, Technetium, Osom, Trench Warfare, Sleeping Sun, Nightlight, King of the Abyss, Crusader, Roads to Antiga Prime, Thunder, Cryptic Island, Fallen Matrix, Kingdom of Zerus, River of Gods, Mars Attacks, White Lies, Regnum Noctis, Aphrodite, Gotterdammerung, Dirz, Kingdom of Aruga, Goddess of Day, Amistad, Space River, Rubi, Avatar, Undying Lands, Taklamakan, FeedSomebodySSoul, Jericho, Angband 3600 ft 1.2, Dreamcatcher, Scope Lens, Morris Plains, Memory Cell, along with many MOTWs and MOTMs from bwm have all been used in some league or tournament or another, some lucky enough to get into iccup, wgt, and/or pgt. Some are maybe three years old at most, most are within the last two years. My point is just that I wish the foreign community's power, the sites, were more friendly towards the foreign mapping community. This does NOT necessarily mean putting maps into TLA or TSL just for the hell of it, but it could include perhaps helping the mappers (who usually lack good connections) organize showmatches, not calling mappers annoying (public figures are often expected to display restraint when it comes to voicing their opinions, as they are so influencial) even if you think it's true (there's a difference from telling Nightmarjoo he should stop spamming as it is disruptive and unproductive to the site and telling Nightmarjoo he's annoying, which means everyone who doesn't know Nightmarjoo or Faoi automatically connects both with annoyance upon seeing your post). I see your side of course, and will drastically reconsider my approach to attempting to promote my personal map, and the maps of others. Oh and, you said you think Faoi is bland and imbalanced? I understand bland in that conceptually it's pretty similar to many of the standard maps (this done on purpose, in an attempt to make a map more player while making something different, to try and make players more likely to play on it), but I'd like to know what you think is imbalanced about this. I really get absolutely no feedback on the map, despite some initial concerns which I believe I have addressed in my edits, so anything you can say is helpful. On May 02 2008 03:44 Scorpion wrote: Show nested quote + On May 02 2008 02:47 Chill wrote: They're prettier, but there isn't more work put into them. What? Doesn't making it prettier = having to put more work into it? XD Plus, to get the map known far and wide and/or at least popular is very hard to do as well. Look at what PsychoTemplar did, he got a commentator, made a thread with a banner, a hype video, and had to play a lot of games on it just to make it somewhat appealing. None of it pays out in the end since nobody will play it, we'll just bash it and go back to Longinus and Python. You might say "Well, the Korean mappers have to take balance into consideration blah blah blah more time put into it than the foreigners", but, really, they can just label the map as "experimental [insert starcraft league here] map" and give it to the pros/semi pros and have them rape the shit out of every nook and cranny in the map and test it out. Then they add balance changes later on, once the map has been raped enough. Foreign mappers have us... and we all pretty much just say the map sucks compared to [korean map] and will not play on it, which is what the creator wants really. In order to fix balance problems, people need to play on it and see what's up. If nobody plays on it, it's impossible to fix balance problems... ._.! In other words, lost cause. I can tell you, the pro mappers definitely put a LOT more time and work into their maps. While making, testing, and modifying a map can take a couple weeks to create a "final" product at the foreign level, the korean pro mappers can spend MONTHS tweaking and testing their maps. The testing process can be a little easier for them because they have good connections, but they still spend way more work on their maps to get them into the final product the pros play on the big screen. I'd have to disagree with you on the "lost cause" aspect. I see what you're saying, but bare in mind that pgt's MOTS came from broodwarmaps.net, and many people played on that map daily. As for the "prettier" thing, foreign mappers try to address all the little complaints people have about the pro maps (this concept is a little dated as korean mappers have changed their outlook on mapping), eg. visual aesthetics, positional imbalance, and other things, in an attempt to make their maps stand out and give players a reason to play on them. Templar will always have trouble getting a map like Waiting to Panic played, it's just superficially so radically different than the modern map that players would be afraid to play it. During the age of Bifrost the map would probably be well-received ._. Though imo the map really isn't that different, it keeps a lot of the macro orientation, but creates a very micro-friendly environment players seem to notice first. edit: templar I can play the map with you if you want, or you can put me against someone else on the map, etc. | ||
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Chill
Calgary25980 Posts
On May 02 2008 06:18 PsycHOTemplar wrote: Played two games of TvZ with a more standard 9/10/13 build (which are uploaded), and it was much easier than when I was doing BBS. Obviously Alfgau isn't as good as Chill, but I don't know. Conflicting results are confusing, and I think with a dominant strategy, even people who aren't as good should be able to win with it (if I was able to beat Chill, it would make sense that a strat is dominant, but him beating me doesn't prove that much to me). *Prepares to hear comments about how stubborn I am* All I'm saying is I want more testing. What did he do? I'd imagine 7 Pool -> Sunken would still crush 9/10. I'd advise all Zergs when playing against Terran to try 7 Pool -> Sunken and see what your win rate is like. If he blocks you Sunkening his minerals, Sunken his arch, use the Zerglings to defend it until it's a Sunken, then kill the SCV, then Sunken his minerals and play normally. | ||
ShaLLoW[baY]
Canada12499 Posts
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alffla
Hong Kong20321 Posts
On May 02 2008 06:51 Chill wrote: Show nested quote + On May 02 2008 06:18 PsycHOTemplar wrote: Played two games of TvZ with a more standard 9/10/13 build (which are uploaded), and it was much easier than when I was doing BBS. Obviously Alfgau isn't as good as Chill, but I don't know. Conflicting results are confusing, and I think with a dominant strategy, even people who aren't as good should be able to win with it (if I was able to beat Chill, it would make sense that a strat is dominant, but him beating me doesn't prove that much to me). *Prepares to hear comments about how stubborn I am* All I'm saying is I want more testing. What did he do? I'd imagine 7 Pool -> Sunken would still crush 9/10. I'd advise all Zergs when playing against Terran to try 7 Pool -> Sunken and see what your win rate is like. If he blocks you Sunkening his minerals, Sunken his arch, use the Zerglings to defend it until it's a Sunken, then kill the SCV, then Sunken his minerals and play normally. lol alfgau is Me XDD well basically i played like a noob -_- did everything wrong, i played very hungry zerg made too many lings (useless because bunkers surrounded by 2 rax and depot is imba) i think i also should've reinforced the sunk defending his 'arch' entrance thing with more sunks. i also tried to play 1 hatchery lurker which failed lol because i made too many lings which were useless so i had drones slow ![]() also @ nightmarjoo's post i agree with many of the points you've made :o i feel quite sorry for the 'foreign' mapmaker scene lol. i mean you guys just make all these maps and for what? there's no chance that they'll become maps for the next PL OSL MSL or whatever, and there's not even any support for these maps from the foreign scene itself ![]() | ||
Chef
10810 Posts
What did he do? I'd imagine 7 Pool -> Sunken would still crush 9/10. I'd advise all Zergs when playing against Terran to try 7 Pool -> Sunken and see what your win rate is like. If he blocks you Sunkening his minerals, Sunken his arch, use the Zerglings to defend it until it's a Sunken, then kill the SCV, then Sunken his minerals and play normally. I instructed him to do exactly that, as that's the strategy that you've told me is dominant. Both replays are on the map page (linked to in the OP post). You can view them and tell me what he screwed up most, but it's hard for me personally to tell (although I haven't checked the replays yet, just what I recall from playing). | ||
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Chill
Calgary25980 Posts
On May 02 2008 06:42 Nightmarjoo wrote: Show nested quote + On May 02 2008 00:56 Chill wrote: On April 30 2008 09:11 Nightmarjoo wrote: On April 30 2008 07:45 PsycHOTemplar wrote: What I will say is this: It's become obvious just how much certain mappers (coughnightmarjoocough) have hurt the foreign community's outlook on their mappers. I got so much hate last night, I ended up just feeling awful, and when I'm trying to play like that, I just don't feel good even if I think I put up a fight. I got all this garbage from people telling me "LOL FOREIGN MAPPERS SO DUMB! THEY THINK THEIR MAPS ARE BETTER THAN KOREAN BUT THEY'RE ALL IMBA LOL IM A CUNT" When I personally have said no such thing. Somehow BWMN has gotten such an awful reputation, that just posting your maps there seems to warrant everyone belittling you for a good hour or so. If you try to defend yourself, you're outnumbered by the bandwagon, and if you just let it go on, you feel miserable, and they accuse you of being an asshole anyway for saying nothing. I welcome criticism on my map, but not criticism of me personally (ad hominem, I mean), and I felt pretty hurt by what was said last night. Want some ad hominem action? Seriously, fuck off. You have been around long enough that should have seen the bias against "foreign" and "amateur" maps long before I made Faoi. I recall vividly mappers trying to get people to play their maps, and in response to "why" they'd point out positional and/or racial imbalances in "pro" maps, and point out the elleged lack of, in their maps, and non-mappers began to flame foreign mappers for saying their maps were so much better, and that they were saying pro maps sucked, etc. I have never seen a single mapper suggest that, yet the prejudice remains. Why would you associate any of that with me? All I ever did was spam "PLAY ON FAOI" in an event where people were expected to spam. I fail to see at all why people hate me/faoi for spamming, when 39 other voices were drowning me out. That's even if I managed to get into the channel of 40 -.- I have only specifically mentioned Faoi in tl threads in threads about maps. It's hardly a non sequator to talk about a map in a thread about maps, and I was joking in all those threads (wcg map thread for example, rofl). Then I get flamed for saying I think TSL has a boring mappool, it has three maps, which are all played a lot, and offer nothing special, why do I get flamed for saying that, even when others next to me agree or say the same thing? And now it's my fault that people won't play YOUR map? My map is in ICCup and no one plays it. I even made a new version which is 100% better, but yello-ant won't update it in the iccup mappool because "everyone already loves faoi" rofl. Sorry for double post, but I figured Chill or Hot_Bid would nuke this post, and my previous post had some thread-relevant material ._. Look, you've obviously gone up against someone who doesn't agree with your position before. And it's going to keep happening in your life in the future. In my eyes, as a map maker, you basically have a couple choices: - You can accept that your map isn't going to to change the game, and be fine with it going vastly unplayed. - You can complain that your map doesn't get played. - You can promote the shit out of it and try to get exposure. Now doing any of these doesn't mean people aren't going to call a spade a spade. So when I see you spamming the shit out of this forum, or our stream, do you expect me to go "tee hee, there's that silly Nightmarjoo again. Everyone go play his map."? I think your map is bland, imbalanced, and I find you promoting it extremely annoying. So that's what my comments are going to reflect. If I liked your map I would help you promote it but putting it on the show, but I don't, so I didnt. That doesn't mean you should stop promoting it. Maybe it's difficult to tell how far you can push it, considering I have told you I find you annoying. Being annoying isn't doing anything wrong. Part of your job is to be as annoying promoting your map as possible to give it exposure. Part of my job as a moderator is to tell you whe you've crossed the line (with a warning/ban). That doesn't mean I can't still say personally I find your promotion annoying and I wish you would stop. So don't try to play the martyr. I've found you personally annoying for months and you haven't even received a warning. "Wah Hot_Bid / Chill are going to nuke me". Well that's because you've done nothing for our community but spam your map for months. But that's the game map makers have to play if you truly believe in your map. Ask me the name of a foreign map made in the last two years and I can only answer Faoi. I don't mind you telling me to stop spamming, that's your job, and I said I'd stop spamming before I crossed a line. I'm sorry I've become annoying; I think all the faoi hate is what prompted me to spam the map more. I think my approach to promotion has simply been wrong, but being a mapper isn't easy. Look at templar, he's got 6 pages of comments mostly saying they like the map, but few reps are appearing for it outside of the ones he himself played. I got the stupid map into iccup and as far as I know no one plays the map. The version in iccup imo sucks, but yello-ant won't put the much improved version in. The map has been called bad, but no one will tell me why, no one will play it, I see games on it on iccup every now and then but no replays show up when I ask for them. There just is a brick wall in front of all foreign mappers, one that seemingly didn't exist (or atleast that wall had some cracks) during pgt. As for foreign maps made in the last two years, Artist, Nazca, Arena, Sattarchasm, Shine, Calypso, Survivor, On The Rocks, Technetium, Osom, Trench Warfare, Sleeping Sun, Nightlight, King of the Abyss, Crusader, Roads to Antiga Prime, Thunder, Cryptic Island, Fallen Matrix, Kingdom of Zerus, River of Gods, Mars Attacks, White Lies, Regnum Noctis, Aphrodite, Gotterdammerung, Dirz, Kingdom of Aruga, Goddess of Day, Amistad, Space River, Rubi, Avatar, Undying Lands, Taklamakan, FeedSomebodySSoul, Jericho, Angband 3600 ft 1.2, Dreamcatcher, Scope Lens, Morris Plains, Memory Cell, along with many MOTWs and MOTMs from bwm have all been used in some league or tournament or another, some lucky enough to get into iccup, wgt, and/or pgt. Some are maybe three years old at most, most are within the last two years. My point is just that I wish the foreign community's power, the sites, were more friendly towards the foreign mapping community. This does NOT necessarily mean putting maps into TLA or TSL just for the hell of it, but it could include perhaps helping the mappers (who usually lack good connections) organize showmatches, not calling mappers annoying (public figures are often expected to display restraint when it comes to voicing their opinions, as they are so influencial) even if you think it's true (there's a difference from telling Nightmarjoo he should stop spamming as it is disruptive and unproductive to the site and telling Nightmarjoo he's annoying, which means everyone who doesn't know Nightmarjoo or Faoi automatically connects both with annoyance upon seeing your post). I see your side of course, and will drastically reconsider my approach to attempting to promote my personal map, and the maps of others. Oh and, you said you think Faoi is bland and imbalanced? I understand bland in that conceptually it's pretty similar to many of the standard maps (this done on purpose, in an attempt to make a map more player while making something different, to try and make players more likely to play on it), but I'd like to know what you think is imbalanced about this. I really get absolutely no feedback on the map, despite some initial concerns which I believe I have addressed in my edits, so anything you can say is helpful. Show nested quote + On May 02 2008 03:44 Scorpion wrote: On May 02 2008 02:47 Chill wrote: They're prettier, but there isn't more work put into them. What? Doesn't making it prettier = having to put more work into it? XD Plus, to get the map known far and wide and/or at least popular is very hard to do as well. Look at what PsychoTemplar did, he got a commentator, made a thread with a banner, a hype video, and had to play a lot of games on it just to make it somewhat appealing. None of it pays out in the end since nobody will play it, we'll just bash it and go back to Longinus and Python. You might say "Well, the Korean mappers have to take balance into consideration blah blah blah more time put into it than the foreigners", but, really, they can just label the map as "experimental [insert starcraft league here] map" and give it to the pros/semi pros and have them rape the shit out of every nook and cranny in the map and test it out. Then they add balance changes later on, once the map has been raped enough. Foreign mappers have us... and we all pretty much just say the map sucks compared to [korean map] and will not play on it, which is what the creator wants really. In order to fix balance problems, people need to play on it and see what's up. If nobody plays on it, it's impossible to fix balance problems... ._.! In other words, lost cause. I can tell you, the pro mappers definitely put a LOT more time and work into their maps. While making, testing, and modifying a map can take a couple weeks to create a "final" product at the foreign level, the korean pro mappers can spend MONTHS tweaking and testing their maps. The testing process can be a little easier for them because they have good connections, but they still spend way more work on their maps to get them into the final product the pros play on the big screen. I'd have to disagree with you on the "lost cause" aspect. I see what you're saying, but bare in mind that pgt's MOTS came from broodwarmaps.net, and many people played on that map daily. As for the "prettier" thing, foreign mappers try to address all the little complaints people have about the pro maps (this concept is a little dated as korean mappers have changed their outlook on mapping), eg. visual aesthetics, positional imbalance, and other things, in an attempt to make their maps stand out and give players a reason to play on them. Templar will always have trouble getting a map like Waiting to Panic played, it's just superficially so radically different than the modern map that players would be afraid to play it. During the age of Bifrost the map would probably be well-received ._. Though imo the map really isn't that different, it keeps a lot of the macro orientation, but creates a very micro-friendly environment players seem to notice first. edit: templar I can play the map with you if you want, or you can put me against someone else on the map, etc. Most maps don't focus on position so much. In some sense, the farther you retreat, the better your situation becomes. This is pivotal because it lets you get back in the game. Although it may not be instantly clear, let's look at some examples: Blue Storm - The middle ramp shifts from disadvatge to advantage the farther back you go. Again, if you retreat to your natural or any expansion from the middle, you pass through a choke. Longinus - You have a "safe" double gas expansion in your "territory". If someone camps the higher ground, you can build up from the double gas and break out. Python - The middle is completely open, no one receives a bonus from retreating/defending. Katrina - Many ramps favour a retreat, including your ramp into your main. Ungoru Crater - Your natural's ramp and the many chokes in the middle. Zodiac - The choke to your natural and the ramps to your third. What I'm trying to say is that on any of these maps, someone can give up position for macro, defend while retreating, and then break out. The terrain isn't shaped poorly enough to make position that important in all but a few cases. On your map, once I lose my high ground what do I do? Although it may seem like the Longinus case, it's much different (in my eyes). On Longinus, I can give up my high ground, still have access to 4 bases and 4 geysers, and then I can focus my attack on either of the large ramps. On Faoi, if I lose my high ground, what can I do? I have access to 2 bases and 2 geysers. I have basically only one breakout option, since the other ramp is so small. So the game becomes a race to sacrifice expansions for position. Again, this is all theory craft but I think it's accurate. The solution? Move the mineral-only I guess, but that's basically a key feature in the map, so I don't know what you can do. | ||
Chef
10810 Posts
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Chill
Calgary25980 Posts
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Chef
10810 Posts
EDIT: Ah, probably only for ZvT lol Wasn't even thinking about ZvP (although I guess taking another main's natural is pretty popular too). EDIT again: By the way, I'd like to apologise to NightmarJoo. It was stupid and immature of me to name names, and I really didn't need to finger him out like that. What he's done had no foul intentions, and really shit just happened. It wasn't the best way to go about things, but it's not hard to imagine myself or someone well respected to have been caught in the same sort of fiasco. | ||
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