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Are you Waiting to Panic? YOU WILL BE :O - Page 7

Forum Index > BW General
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Prev 1 5 6 7 8 Next All
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
May 02 2008 01:40 GMT
#121
I loved Coulee, but the rest of the foreign map makers aint getting much of my love. I dont blame most of em though, they never get (good) people to decently test them.

I do blame those that keep claiming that it's balanced when it's clearly not.
Moderatorsometimes I get intimidated by the size of my right testicle
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
Last Edited: 2008-05-02 03:25:07
May 02 2008 03:22 GMT
#122
--- Nuked ---
Southlight
Profile Blog Joined August 2007
United States11768 Posts
May 02 2008 04:52 GMT
#123
Maybe TL could reach out to the foreign map-making community and try to power it, that way? I mean, we have the community, we have a fair number of players willing to give these things a shot, and we have TL Attack AND the TSL to promote foreign maps... maybe a year down the line we would have an all-foreign map TSL and have a blast at it O_O Given the map database for TLPD I can't imagine (but I'm not coder or anything) the system would be THAT much more complicated?
oraoraoraoraoraoraoraora
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-05-02 17:02:09
May 02 2008 04:54 GMT
#124
--Just gonna nuke my own posts--
LEGEND!! LEGEND!!
Southlight
Profile Blog Joined August 2007
United States11768 Posts
May 02 2008 05:17 GMT
#125
My response to you is simply going to be,
Why would I care about BWMN?
And with the power of TLA and TSL, iCCup does not strike me as so stupidly stubborn that they'd turn down requests by TL, if TL so desired to push that sort of thing. TL has the clout, the community and the talent to drive forth foreign maps, I think. *shrugs*
oraoraoraoraoraoraoraora
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
May 02 2008 05:18 GMT
#126
hmm i acutally had a decent ZvZ on this, i misjudged the distance between the bases and got owned later on though, even though my harrass was somehow effective. Still a nice game, i can't wait to play some more on it, great map :D
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-05-02 17:01:26
May 02 2008 05:29 GMT
#127
--Just gonna nuke my own posts--
LEGEND!! LEGEND!!
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
May 02 2008 06:40 GMT
#128
it sucks that melee map making, especially if you cant speak korean, is such a fruitless passion
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
May 02 2008 07:20 GMT
#129
lol nice ;p
750/750 emotions fully stacked
OhThatDang
Profile Joined August 2004
United States4685 Posts
May 02 2008 07:41 GMT
#130
what was that one map from a looooooonnnnnnnnnnnnnggggggggggg time ago that actually did make it into the pro-scene or so think/.....its like star something right?
troi oi thang map nai!!!
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 02 2008 07:54 GMT
#131
PsychoTemplar, just letting you know , a big reason you may not be succesful as a map maker: you come off as a whiny faggot.

That's not a helpful quality when trying to get people to embrace your maps.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 02 2008 08:01 GMT
#132
now this is how u present a map : ) nice
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
May 02 2008 08:52 GMT
#133
On May 02 2008 16:54 TheFoReveRwaR wrote:
PsychoTemplar, just letting you know , a big reason you may not be succesful as a map maker: you come off as a whiny faggot.

That's not a helpful quality when trying to get people to embrace your maps.


i think we've been over that already :/
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
Last Edited: 2008-05-02 15:01:58
May 02 2008 12:51 GMT
#134
On May 02 2008 14:29 PsycHOTemplar wrote:
Show nested quote +
Sure, a lot of pro maps favor fast expansion style builds, but you do not always have to do fast expansion, or there's countless variations of the build and what the builds lead to, unlike always forcing fast sunkens, fast cannons, fast two rax marines into tanks w/ siege and so on like Waiting to Panic.

Fuck it. I want to address this specifically, because this is fucking bullshit. The 'variations' of build orders in pro StarCraft on promaps is generally non-existent. Zerg's will expand to their natural quickly every game, even if they 9 pool. The only reason Zerg's 9 pool like 30% or 40% of the time, is to let Terran's know they can't 14 CC every game, or Toss know they can't 13 Nexus every game (forcing them to send out a pretty early scout every game just to see if they can). In the one in five times a player will blindly do the riskiest version of a fast expansion, it's an easy steal for the Zerg, which makes it worth it. This isn't variety, this is just an imbalanced game of rock-paper-sissors in the first 2 minutes of StarCraft when your almost build order determines whether you're at an advantage, or a disadvantage before you've even scouted the enemy. The rest of the game, just like in any map you think 'forces' you to do a certain build, varies and is ultimately the fun part of the game (tactics, scouting). It's the same with cheese proxy 2 gate builds against Terrans and proxy 2rax against toss. The only reason they exist is to let the other player know that on the rare (maybe 1/6) games it happens, they're insta-losing if they expanded too aggressively (and while some players will do this anyway, especially in a match they didn't have enough time to practice for, it's bad for their overall record if they do it too often).

So, as a matter of fact, the variation in the times and types of first 4 buildings you build, are really not that dynamic in pro maps, and certainly not a beloved feature of the game. Aggressive builds punish greedy builds, greedy builds punish safe builds, safe builds punish aggressive builds. Scissors beats Paper, Paper beats Rock, Rock beats Scissors. Only difference in SC, is that Scissors and Paper might only happen 20% of the time, while 60% or more you're going Rock, because it gives you a fighting chance against everything, Wins you a big advantage rarely, scores you a disadvantage rarely, and mostly gives you an even fight.


Hahaha this proves you have no idea what you're talking about.

I'm done listening to you play the martyr. Tons of people are trying to help you and you're whining about how the community doesn't embrace you.

Edit: There's a saying in business: Don't burn your bridges. Well, you've pretty much torched all of yours, so good luck.
Moderator
diggurd
Profile Blog Joined May 2007
Norway346 Posts
May 02 2008 16:11 GMT
#135
cool, now i can build mine over his. try this new and better ver. of backdooru, im sorry psych. chill has too many posts to disagree.

http://www.panschk.de/mappage/backdooruSE.scx
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-05-02 17:00:51
May 02 2008 16:49 GMT
#136
--Just gonna nuke my own posts.--
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-05-02 17:15:10
May 02 2008 16:51 GMT
#137
Diggurd, if you don't edit that post to not be advertising your map in my thread (seriously?), and make a new thread of your own, your map may mysteriously disappear from the database :o

EDIT: As a gesture of good will, I deleted all my posts that could be construed as whiny. I'm pretty much a mentally unstable person, and I'm sorry you had to deal with me Sorry, TL!

Forgives me
LEGEND!! LEGEND!!
tKd_
Profile Joined February 2005
United States2916 Posts
May 02 2008 17:41 GMT
#138
how is zerg supposed to win on this map
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
May 02 2008 19:18 GMT
#139
On May 03 2008 01:49 PsycHOTemplar wrote:
--Just gonna nuke my own posts.--

lol good call on the edit. wink wink
Moderator
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
May 02 2008 20:29 GMT
#140
And now for something totally different, you could try to change the format of the announcement of maps. Like posting on different sites a small tourney (for MOTM or such) just for the sake of playing a new map. That way you'll get the replays of the game you want, you wont annoy people who aren't interested in new non-korean maps and you can a different take on your map than mappers do (who usually are the ones that comment on new maps).
This will require, of course, to make the appropriate changes to the map that the players ask.
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