Tired of the same old maps? Want a change from the macro oriented style of today's most popular maps? Just like trying new things? Waiting to Panic.scx will fulfill all that and your wildest dreams.
Aggression. Skill. Cunning. Daring. All are rewarded on Waiting to Panic.scx
Need more? Watch this video to get yourself in the mood.
Confused on just how the hell this map works? Watch this commentary by SuperiorWolf to see this map in action before you try.
Watch the replays of ZvT ZvP on the map page (not against StarParty or MuShu, since those are old versions) if you're really worried about sunken rush, or just play the map. It's really been fairly even stats in the difference match-ups in the games I've played on 1.2.
SuperiorWolf wrote:Hittegods, how did you watch a 20 minute commentary in 5 minutes, hmm? Sunken rush doesn't work as long as the opponent plays standard for the map, which is BBS or any sort of fast rax (rarely do they depot first) and also for protoss you can get a forge and cannon rush them as well as having 1 gateway to pressure. With such a fast sunk rush (5 pool) or even 6 pool they have no eco to defend themselves so it's basically an automatic GG for whoever sunk rushes blindly. Also, the map is not imba, it just forces you to play differently than normal. You have to think outside of the box and play innovatively. If you just tested the map would you find how the map is not imba.
Thanks for those who complimented and are planning on playing. I hope you upload replays, as they will be much appreciated.
This map looks nuts. Can't a zerg go fast drops and build sunkens behind the main of opponent?
FYI you can actually just walk into the centre (see commentary if this map is confusing you, the game shown displays pretty much the whole map). So as much as Zerg could do that, Terran have a lot of options to harass with marines in Zerg do, as well as do Protoss.
Looks really interesting. I would love to see insane maps like this in proleague, those guys seem to know hot to adapt to things. :D
Sidenote: Why is it modern promaps are macro-focused? Is that more popular with Korean audiences? I ask because for me low-economy games with lots of action are the best games to watch, thats why old school games are so entertaining.
i like that there is even a promotional video, but i was disappointed that it didnt highlight more of the map itself other than tanking the main from the middle.
I thought that this map was about losing minerals as you walked around. Aka the zeals walked around -> you lose minerals, basically meaning that as soon as you leave your base, your min count will be reduced to zero. Basically, if you're going to attack, you might as well make it an all in because your macro's shot anyways.