• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:57
CET 04:57
KST 12:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2322 users

Dustin Browder On the Infestor - Page 20

Forum Index > Closed
Post a Reply
Prev 1 18 19 20 21 22 37 Next All
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 16:41 GMT
#381
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?


Do they play NR30 on the Korean ladder now? Oh, by the way, I am a 4 time GSL Champ.
NobodyImportant
Profile Joined October 2012
Canada8 Posts
November 08 2012 16:41 GMT
#382
On November 09 2012 01:26 convention wrote:
Show nested quote +
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?

The problem is the end game happens so fast with zegs explosive economy. When you say midgame, you mean you are doing a prehive timing. If you don't hit that timing, I guarentee no matter what army you were able to produce, no matter how greedy you were in getting that army, you will lose. Try beating zerg without using your prehive timing. Try getting any army in the game you want. Try winning without effectively killing zerg before BLs (with your timing), and you will see why people compain.

I too am pretty good against zergs, because I am good at 2-base all ins, and on ladder where you rarely meet the same person twice, it is hard to stop. That doesn't mean I should say infestors/BLs aren't a problem guys, because you should just do an allin. The problem is good players figure out the allins, the timings, and you are left with having to contend with an unkillable army. And every game should not boil down to: which 2-base allin, or 3 base timing will protoss do to kill or severely cripple zerg.

The key in SC (at a higher level) that protoss fail to realize is that protoss economy actually grows faster then zerg economy. I know - shocking right?
What I mean by this is that Protoss can make army +economy at the same time, while zerg has to pick between 1 or the other, so this transitions into me saying that in the midgame, you are suppose to be harassing the zerg into making an army that is essentially useless (other then defending the harassment), while you get your economy up. Pre-broodlord timings are just one sort of timing atk that is convenient to hit, other timing atks include pre-60drone timing attacks, pre-third base timing attacks, finding a strat that can hit at all these different timing enables your economy to be much further then zerg and so you actually should hit the end game composition earlier then zerg (this is the case for my PvZ strat).
Also, when zerg gets hive, if you get stargate right at that time, your mothership is out with 100 energy by the time zerg has like 5 broods, so sometimes, if i dont wanna hit a pre-brood timing atk, i choose to hit a 100energy mothership timing attack. both extremely strong
NobodyImportant
Profile Joined October 2012
Canada8 Posts
November 08 2012 16:42 GMT
#383
On November 09 2012 01:41 vthree wrote:
Show nested quote +
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?


Do they play NR30 on the Korean ladder now? Oh, by the way, I am a 4 time GSL Champ.

Extremely good contribution to the discussion. Thanks for the great insight.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 16:49 GMT
#384
On November 09 2012 01:42 NobodyImportant wrote:
Show nested quote +
On November 09 2012 01:41 vthree wrote:
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?


Do they play NR30 on the Korean ladder now? Oh, by the way, I am a 4 time GSL Champ.

Extremely good contribution to the discussion. Thanks for the great insight.


No offense. But your post just reeks of elitism but saying you were Low GM Protoss on Korean server. And that only you had theorycraft the Protoss END game strategy. You then go on about the Protoss being able to do a half dozen things to slow down the Zerg so Protoss can get their ultimate comp out faster than the zergs. But in 95% + of the pro games we see, Zerg has that infestor BL army out before we see that ULTIMATE Protoss comp. why is that?
forsooth
Profile Joined February 2011
United States3648 Posts
November 08 2012 16:53 GMT
#385
On November 08 2012 11:28 eviltomahawk wrote:
Show nested quote +
On November 08 2012 11:20 IAmMajiC wrote:
Zerg players keep talking about how they need the infestor to win. If that was the case, why was ZvT one of the most balanced matchup in late 2011, where muta/ling/bling was the dominant unit composition. Infestors aren't needed, they're just easier to use.

Also keep in mind that Terrans have gotten a lot better at countering muta/ling/bane compared to before. Marine splitting micro has improved tremendously among most Terran pros in particular, and many Terrans have gotten better at deflecting Muta harass.

Don't forget that maps are significantly bigger and allow Zerg to get better economy and production than before, which permits the more swarmy, cost-inefficient style Zerg is supposed to have. We still see the style work well when employed, it's just that Zerg players have gotten lazy and overly dependent on fungal/gglord armies that don't require a fraction of the skill to use that hatch/lair tech armies do.
NobodyImportant
Profile Joined October 2012
Canada8 Posts
Last Edited: 2012-11-08 18:19:09
November 08 2012 16:54 GMT
#386
On November 09 2012 01:49 vthree wrote:
Show nested quote +
On November 09 2012 01:42 NobodyImportant wrote:
On November 09 2012 01:41 vthree wrote:
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?


Do they play NR30 on the Korean ladder now? Oh, by the way, I am a 4 time GSL Champ.

Extremely good contribution to the discussion. Thanks for the great insight.


No offense. But your post just reeks of elitism but saying you were Low GM Protoss on Korean server. And that only you had theorycraft the Protoss END game strategy. You then go on about the Protoss being able to do a half dozen things to slow down the Zerg so Protoss can get their ultimate comp out faster than the zergs. But in 95% + of the pro games we see, Zerg has that infestor BL army out before we see that ULTIMATE Protoss comp. why is that?

Well lets think of why this is:
Claim: 99% of progamers these days (excluding KeSPA players) are not innovators and pretty stupid relative to real intellect and innovation that is required in SC2/thrived in sc1
Proof: The progamers of SC2 were B-teamers in SC1, these players were NOT the innovators of sc1 strats and were pretty much a joke to the Code-S players. Hence, these players 'innovative' strats in sc2 are really not that innovative.
Now that the KeSPA players (all the code-S players) have switched over to sc2, we will truly see the metagame shift properly.
What I'm trying to get at is, most players these days don't really know how to play and just rely on raw mechanics to get them the win, VERY FEW players seriously innovate. I apologize if I showed eliteism with my post, I just wanted to emphasize that I know what I'm talking about. I consider myself an innovator, I have 120apm roughly, consistently being able to beat players with 300+ apm - mainly because I have a very intimate and deep understanding about the protoss matchups - I know you will ask who I am, but I want to keep my identity private.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2012-11-08 17:07:18
November 08 2012 16:59 GMT
#387
On November 09 2012 01:54 NobodyImportant wrote:
Show nested quote +
On November 09 2012 01:49 vthree wrote:
On November 09 2012 01:42 NobodyImportant wrote:
On November 09 2012 01:41 vthree wrote:
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?


Do they play NR30 on the Korean ladder now? Oh, by the way, I am a 4 time GSL Champ.

Extremely good contribution to the discussion. Thanks for the great insight.


No offense. But your post just reeks of elitism but saying you were Low GM Protoss on Korean server. And that only you had theorycraft the Protoss END game strategy. You then go on about the Protoss being able to do a half dozen things to slow down the Zerg so Protoss can get their ultimate comp out faster than the zergs. But in 95% + of the pro games we see, Zerg has that infestor BL army out before we see that ULTIMATE Protoss comp. why is that?

Well lets think of why this is:
Claim: 99% of progamers these days (excluding KeSPA players) are not innovators and pretty stupid relative to real intellect and innovation that is required in SC2/thrived in sc1
Proof: The progamers of SC2 were B-teamers in SC1, these players were NOT the innovators of sc1 strats and were pretty much a joke to the Code-S players. Hence, these players 'innovative' strats in sc2 are really not that innovative.
Now that the KeSPA players (all the code-S players) have switched over to sc2, we will truly see the metagame shift properly.
What I'm trying to get at is, most players these days don't really know how to play and just rely on raw mechanics to get them the win, VERY FEW players seriously innovate. I apologize if I showed eliteism with my post, I just wanted to emphasize that I know what I'm talking about. I consider myself an innovator, I have 120apm roughly, consistently being able to beat players with 300+ apm - mainly because I have a very intimate and deep understanding about the protoss matchups - I know you will ask who I am, but I want to keep my identity private.



But you are a professional player?

I Like what youre saying, even on my low level of the game I have always felt that theres something more to the PvZ matchup that should make it possible to take them to a better standpoint rather than kinda throw midgame units on the zerg and hope for the best thus falling behind unless it works very well.

Do you feel like T could do something similar instead of rely on throwing hellion/marauder/marine/banshee attacks early game thus falling behind late; perhaps utilizing mules and /or supply drops and implement more ghosts/ravens to deal with infestors?

Perhaps try to hit before infestors are out and more so feign pressure than actually comitting which would force lots of larvae usage? same with when 3rd is done and should be saturated perhaps? Clearly I have no idea what im talking about xD
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 17:10 GMT
#388
On November 09 2012 01:59 NEEDZMOAR wrote:
Show nested quote +
On November 09 2012 01:54 NobodyImportant wrote:
On November 09 2012 01:49 vthree wrote:
On November 09 2012 01:42 NobodyImportant wrote:
On November 09 2012 01:41 vthree wrote:
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?


Do they play NR30 on the Korean ladder now? Oh, by the way, I am a 4 time GSL Champ.

Extremely good contribution to the discussion. Thanks for the great insight.


No offense. But your post just reeks of elitism but saying you were Low GM Protoss on Korean server. And that only you had theorycraft the Protoss END game strategy. You then go on about the Protoss being able to do a half dozen things to slow down the Zerg so Protoss can get their ultimate comp out faster than the zergs. But in 95% + of the pro games we see, Zerg has that infestor BL army out before we see that ULTIMATE Protoss comp. why is that?

Well lets think of why this is:
Claim: 99% of progamers these days (excluding KeSPA players) are not innovators and pretty stupid relative to real intellect and innovation that is required in SC2/thrived in sc1
Proof: The progamers of SC2 were B-teamers in SC1, these players were NOT the innovators of sc1 strats and were pretty much a joke to the Code-S players. Hence, these players 'innovative' strats in sc2 are really not that innovative.
Now that the KeSPA players (all the code-S players) have switched over to sc2, we will truly see the metagame shift properly.
What I'm trying to get at is, most players these days don't really know how to play and just rely on raw mechanics to get them the win, VERY FEW players seriously innovate. I apologize if I showed eliteism with my post, I just wanted to emphasize that I know what I'm talking about. I consider myself an innovator, I have 120apm roughly, consistently being able to beat players with 300+ apm - mainly because I have a very intimate and deep understanding about the protoss matchups - I know you will ask who I am, but I want to keep my identity private.



But you are a professional player?


Well, if he is a low GM on Korean ladder like he 'claims', he is one of the top 200 players in the world. And maybe even higher than that since a lot of players have multiple accounts. But I really doubt it since he called all the eSF players bad and not innovate and put the Kespa players on a pedestal. His remarks about innovator shows that he didn't really understand the progaming scene. A lot of the 'builds' we saw in BW did not just come from the S Class players. S Class players had both the mechanics and the innovation. But a lot of B teamers were just as innovative but lacked the mechanics.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
November 08 2012 17:11 GMT
#389
On November 09 2012 02:10 vthree wrote:
Show nested quote +
On November 09 2012 01:59 NEEDZMOAR wrote:
On November 09 2012 01:54 NobodyImportant wrote:
On November 09 2012 01:49 vthree wrote:
On November 09 2012 01:42 NobodyImportant wrote:
On November 09 2012 01:41 vthree wrote:
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?


Do they play NR30 on the Korean ladder now? Oh, by the way, I am a 4 time GSL Champ.

Extremely good contribution to the discussion. Thanks for the great insight.


No offense. But your post just reeks of elitism but saying you were Low GM Protoss on Korean server. And that only you had theorycraft the Protoss END game strategy. You then go on about the Protoss being able to do a half dozen things to slow down the Zerg so Protoss can get their ultimate comp out faster than the zergs. But in 95% + of the pro games we see, Zerg has that infestor BL army out before we see that ULTIMATE Protoss comp. why is that?

Well lets think of why this is:
Claim: 99% of progamers these days (excluding KeSPA players) are not innovators and pretty stupid relative to real intellect and innovation that is required in SC2/thrived in sc1
Proof: The progamers of SC2 were B-teamers in SC1, these players were NOT the innovators of sc1 strats and were pretty much a joke to the Code-S players. Hence, these players 'innovative' strats in sc2 are really not that innovative.
Now that the KeSPA players (all the code-S players) have switched over to sc2, we will truly see the metagame shift properly.
What I'm trying to get at is, most players these days don't really know how to play and just rely on raw mechanics to get them the win, VERY FEW players seriously innovate. I apologize if I showed eliteism with my post, I just wanted to emphasize that I know what I'm talking about. I consider myself an innovator, I have 120apm roughly, consistently being able to beat players with 300+ apm - mainly because I have a very intimate and deep understanding about the protoss matchups - I know you will ask who I am, but I want to keep my identity private.



But you are a professional player?


Well, if he is a low GM on Korean ladder like he 'claims', he is one of the top 200 players in the world. And maybe even higher than that since a lot of players have multiple accounts. But I really doubt it since he called all the eSF players bad and not innovate and put the Kespa players on a pedestal. His remarks about innovator shows that he didn't really understand the progaming scene. A lot of the 'builds' we saw in BW did not just come from the S Class players. S Class players had both the mechanics and the innovation. But a lot of B teamers were just as innovative but lacked the mechanics.

that is true, Nestea being one of them tbh.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
November 08 2012 17:16 GMT
#390
Buff carriers, problem solved. Also more interesting with carriers on the field. In my lowly non-pro master ranking (I'm glad we're qualifying our play levels now...) I enjoy liberal use of carriers to beat the composition. Sure it's not fail-proof and the times we've seen it at a pro-level the toss ends up losing, but it's fun and can win at a level short of pro.

Terran should get a buff to viking ground damage as well. I have no idea what it would do, but I'd find it interesting to see them on the ground more often and have it be part of the game to determine how you want your vikings to exist, and have them be caught off guard on the ground/air.
Manager, Team RIP ZeeZ
tripper688
Profile Joined January 2011
United States569 Posts
November 08 2012 17:20 GMT
#391
On November 08 2012 11:28 Lunareste wrote:
Show nested quote +
On November 08 2012 11:26 Wombat_NI wrote:
On November 08 2012 11:05 XXXSmOke wrote:
Right Approach.

Bad Timing.

BL/Infestor has been strong for well over a year.

It should not take that long to figure that its imbalanced. A year of Z's having extremely good results that I am sure if you did the stats of mass infestor would be in 95% of those games.

Its a good approach if they apply this after a couple of months, like they did when the Z Queen and creep problems were happening.

Sorry Blizz BL/Infestor already made deep impacts on the overall shittyness and how stale the game has become. Fix it now, but next time quicker.


Timing is pretty sensible, I mean their flagship WCS finals are pretty soon right? Would be pretty harsh on the Zerg that made it to throw such a potentially huge nerf into the mix just before that


It was pretty harsh to buff the queen and overlord just before a GSL season started, too. Didn't stop them.


lol...how bout changing barracks to cc -> supply -> rax in the middle of a GSL season?
"Excuse me I gotta do some vacuuming really fast *vrrrrrrmmmmmmmmm*" Day[9]
iamthedave
Profile Joined February 2011
England2814 Posts
November 08 2012 17:25 GMT
#392
On November 09 2012 01:54 NobodyImportant wrote:
Show nested quote +
On November 09 2012 01:49 vthree wrote:
On November 09 2012 01:42 NobodyImportant wrote:
On November 09 2012 01:41 vthree wrote:
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?


Do they play NR30 on the Korean ladder now? Oh, by the way, I am a 4 time GSL Champ.

Extremely good contribution to the discussion. Thanks for the great insight.


No offense. But your post just reeks of elitism but saying you were Low GM Protoss on Korean server. And that only you had theorycraft the Protoss END game strategy. You then go on about the Protoss being able to do a half dozen things to slow down the Zerg so Protoss can get their ultimate comp out faster than the zergs. But in 95% + of the pro games we see, Zerg has that infestor BL army out before we see that ULTIMATE Protoss comp. why is that?

Well lets think of why this is:
Claim: 99% of progamers these days (excluding KeSPA players) are not innovators and pretty stupid relative to real intellect and innovation that is required in SC2/thrived in sc1
Proof: The progamers of SC2 were B-teamers in SC1, these players were NOT the innovators of sc1 strats and were pretty much a joke to the Code-S players. Hence, these players 'innovative' strats in sc2 are really not that innovative.
Now that the KeSPA players (all the code-S players) have switched over to sc2, we will truly see the metagame shift properly.
What I'm trying to get at is, most players these days don't really know how to play and just rely on raw mechanics to get them the win, VERY FEW players seriously innovate. I apologize if I showed eliteism with my post, I just wanted to emphasize that I know what I'm talking about. I consider myself an innovator, I have 120apm roughly, consistently being able to beat players with 300+ apm - mainly because I have a very intimate and deep understanding about the protoss matchups - I know you will ask who I am, but I want to keep my identity private.


That would make sense if there weren't 7/8 Zergs in Code S RO16 this season.

It's not that innovation isn't possible, but it seems that WOL in its current state angles games down specific optimal angles, and the room for innovation is not all that deep. Can anybody innovate a truly viable sky Protoss build, for example? I don't think so. Maybe a gimmicky timing build, but anti-air counters are so efficient that innovation in this arena seems straight up impossible.

And of course there's the ancient 'can Terrans mech against Protoss?' question that seems to be consistently answered with 'lol no'.

I'm increasingly skeptical about the KeSPA pros triggering any significant metagame shift, too. Plenty of them are playing, but most of the time - at the top end - they're doing familiar strategies with greater efficiency and sweet sweet micro that make them more fun to watch.

I loved Baby's harass in this Code S, for example. Beautiful to watch. Still got him killed when his opponent just walked across the map and A-moved into his forces.

While I do think more KeSPA guys will trend upwards over the coming year, I don't think we'll see anything dramatically different out of them.
I'm not bad at Starcraft; I just think winning's rude.
TheDwf
Profile Joined November 2011
France19747 Posts
November 08 2012 17:30 GMT
#393
On November 09 2012 01:38 NEEDZMOAR wrote:
Show nested quote +
On November 09 2012 01:33 TheDwf wrote:
On November 09 2012 01:30 Bluerain wrote:
then ppl complain that not only is it good in every matchup but that its good in mass and in any situation. maybe thats cus the zerg race is so bland and theres no other good tier 2 options other than infestors.

Love Zergs trying to spread this fallacy. Meanwhile, you see people like DRG or Leenock win with constant tier2 agression against Terran or Protoss, whether it's Mutalisk or Roach-based. Guess that's your so-called “lack of other good tier2 options,” eh?



So you want a game that is built around midgame all-ins?


Meanwhile u see terrans like MVP and taeja win constantly against infestor play.

Where exactly did I speak about “all-ins”? But this sure shows something about the average Zerg mindset that you relate tier2 agression with all-in.
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
November 08 2012 17:34 GMT
#394
I like when they take thing slow when balancing the game. Also agree with him when he said he want to balance the game by balance the map first.
openbox1
Profile Joined March 2011
1393 Posts
Last Edited: 2012-11-08 17:36:26
November 08 2012 17:34 GMT
#395
On November 09 2012 02:10 vthree wrote:
Show nested quote +
On November 09 2012 01:59 NEEDZMOAR wrote:
On November 09 2012 01:54 NobodyImportant wrote:
On November 09 2012 01:49 vthree wrote:
On November 09 2012 01:42 NobodyImportant wrote:
On November 09 2012 01:41 vthree wrote:
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?


Do they play NR30 on the Korean ladder now? Oh, by the way, I am a 4 time GSL Champ.

Extremely good contribution to the discussion. Thanks for the great insight.


No offense. But your post just reeks of elitism but saying you were Low GM Protoss on Korean server. And that only you had theorycraft the Protoss END game strategy. You then go on about the Protoss being able to do a half dozen things to slow down the Zerg so Protoss can get their ultimate comp out faster than the zergs. But in 95% + of the pro games we see, Zerg has that infestor BL army out before we see that ULTIMATE Protoss comp. why is that?

Well lets think of why this is:
Claim: 99% of progamers these days (excluding KeSPA players) are not innovators and pretty stupid relative to real intellect and innovation that is required in SC2/thrived in sc1
Proof: The progamers of SC2 were B-teamers in SC1, these players were NOT the innovators of sc1 strats and were pretty much a joke to the Code-S players. Hence, these players 'innovative' strats in sc2 are really not that innovative.
Now that the KeSPA players (all the code-S players) have switched over to sc2, we will truly see the metagame shift properly.
What I'm trying to get at is, most players these days don't really know how to play and just rely on raw mechanics to get them the win, VERY FEW players seriously innovate. I apologize if I showed eliteism with my post, I just wanted to emphasize that I know what I'm talking about. I consider myself an innovator, I have 120apm roughly, consistently being able to beat players with 300+ apm - mainly because I have a very intimate and deep understanding about the protoss matchups - I know you will ask who I am, but I want to keep my identity private.



But you are a professional player?


Well, if he is a low GM on Korean ladder like he 'claims', he is one of the top 200 players in the world. And maybe even higher than that since a lot of players have multiple accounts. But I really doubt it since he called all the eSF players bad and not innovate and put the Kespa players on a pedestal. His remarks about innovator shows that he didn't really understand the progaming scene. A lot of the 'builds' we saw in BW did not just come from the S Class players. S Class players had both the mechanics and the innovation. But a lot of B teamers were just as innovative but lacked the mechanics.


Low GM on Korean ladder from Canada.
NobodyImportant must be on par with Huk and Scarlett then

And of course, with 120apm.

Right...
archonOOid
Profile Blog Joined March 2011
1983 Posts
November 08 2012 17:36 GMT
#396
I wish Blizzard were in contact with the starcraft intelligentsia because they seem to lack a comprehensive understanding of the game in Anaheim.
I'm Quotable (IQ)
Fr0d0
Profile Joined May 2011
Belize37 Posts
November 08 2012 17:38 GMT
#397
On November 09 2012 02:20 tripper688 wrote:
Show nested quote +
On November 08 2012 11:28 Lunareste wrote:
On November 08 2012 11:26 Wombat_NI wrote:
On November 08 2012 11:05 XXXSmOke wrote:
Right Approach.

Bad Timing.

BL/Infestor has been strong for well over a year.

It should not take that long to figure that its imbalanced. A year of Z's having extremely good results that I am sure if you did the stats of mass infestor would be in 95% of those games.

Its a good approach if they apply this after a couple of months, like they did when the Z Queen and creep problems were happening.

Sorry Blizz BL/Infestor already made deep impacts on the overall shittyness and how stale the game has become. Fix it now, but next time quicker.


Timing is pretty sensible, I mean their flagship WCS finals are pretty soon right? Would be pretty harsh on the Zerg that made it to throw such a potentially huge nerf into the mix just before that


It was pretty harsh to buff the queen and overlord just before a GSL season started, too. Didn't stop them.


lol...how bout changing barracks to cc -> supply -> rax in the middle of a GSL season?


lol... how abut releasing the game which required about 20 major nerfs to terran and about 10 major nerfs to protoss to be about balanced ? How abut denying for 2 years that terran can blindly build whatever he want with 0 scouting and never get in trouble and dominate all major tournaments?
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
November 08 2012 17:39 GMT
#398
On November 09 2012 01:54 NobodyImportant wrote:
Show nested quote +
On November 09 2012 01:49 vthree wrote:
On November 09 2012 01:42 NobodyImportant wrote:
On November 09 2012 01:41 vthree wrote:
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?


Do they play NR30 on the Korean ladder now? Oh, by the way, I am a 4 time GSL Champ.

Extremely good contribution to the discussion. Thanks for the great insight.


No offense. But your post just reeks of elitism but saying you were Low GM Protoss on Korean server. And that only you had theorycraft the Protoss END game strategy. You then go on about the Protoss being able to do a half dozen things to slow down the Zerg so Protoss can get their ultimate comp out faster than the zergs. But in 95% + of the pro games we see, Zerg has that infestor BL army out before we see that ULTIMATE Protoss comp. why is that?

Well lets think of why this is:
Claim: 99% of progamers these days (excluding KeSPA players) are not innovators and pretty stupid relative to real intellect and innovation that is required in SC2/thrived in sc1
Proof: The progamers of SC2 were B-teamers in SC1, these players were NOT the innovators of sc1 strats and were pretty much a joke to the Code-S players. Hence, these players 'innovative' strats in sc2 are really not that innovative.
Now that the KeSPA players (all the code-S players) have switched over to sc2, we will truly see the metagame shift properly.
What I'm trying to get at is, most players these days don't really know how to play and just rely on raw mechanics to get them the win, VERY FEW players seriously innovate. I apologize if I showed eliteism with my post, I just wanted to emphasize that I know what I'm talking about. I consider myself an innovator, I have 120apm roughly, consistently being able to beat players with 300+ apm - mainly because I have a very intimate and deep understanding about the protoss matchups - I know you will ask who I am, but I want to keep my identity private.

lol. You're obviously not GM on Korean server. Show some credentials or don't mention it at all.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 08 2012 17:40 GMT
#399
What are the pros in the private pros-only forums saying I wonder.
MMA: The true King of Wings
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
November 08 2012 17:43 GMT
#400
On November 09 2012 02:39 SupLilSon wrote:
Show nested quote +
On November 09 2012 01:54 NobodyImportant wrote:
On November 09 2012 01:49 vthree wrote:
On November 09 2012 01:42 NobodyImportant wrote:
On November 09 2012 01:41 vthree wrote:
On November 09 2012 01:19 NobodyImportant wrote:
Something many of you people are failing to realize is that broodlord/infestor is literally the ULTIMATE zerg composition, it is the END GAME composition of zerg, protoss players these days (I am a low GM on korean server, so I know what I'm talking about) fail to theorycraft protoss END game strats. They feel that since the mothership is an END GAME UNIT, they have an end game composition as long as they have colossus and templar and other expensive units.
NO - this is not the case. A protoss END GAME ARMY ideally consists of archons/templar/voidrays/mothership/carrier. A composition that dismantles the zerg END GAME army. Protoss players usually fail to recycle their units to get an end game composition that deals with infestor/broodlord properly.
I am a protoss player and my best matchup is PvZ, I have had no trouble (really ever after the neural nurf) with infestors. Early on, the infestor count is so low that they barely able to do anything, spreading your army pretty much nullifies fungal, and colossus or templar nullify infested terrans. Also blinking like 6 stalkers into infestors usually snipes 3-4 of them in the mid game which causes their count to be even lower.
Need I say more?


Do they play NR30 on the Korean ladder now? Oh, by the way, I am a 4 time GSL Champ.

Extremely good contribution to the discussion. Thanks for the great insight.


No offense. But your post just reeks of elitism but saying you were Low GM Protoss on Korean server. And that only you had theorycraft the Protoss END game strategy. You then go on about the Protoss being able to do a half dozen things to slow down the Zerg so Protoss can get their ultimate comp out faster than the zergs. But in 95% + of the pro games we see, Zerg has that infestor BL army out before we see that ULTIMATE Protoss comp. why is that?

Well lets think of why this is:
Claim: 99% of progamers these days (excluding KeSPA players) are not innovators and pretty stupid relative to real intellect and innovation that is required in SC2/thrived in sc1
Proof: The progamers of SC2 were B-teamers in SC1, these players were NOT the innovators of sc1 strats and were pretty much a joke to the Code-S players. Hence, these players 'innovative' strats in sc2 are really not that innovative.
Now that the KeSPA players (all the code-S players) have switched over to sc2, we will truly see the metagame shift properly.
What I'm trying to get at is, most players these days don't really know how to play and just rely on raw mechanics to get them the win, VERY FEW players seriously innovate. I apologize if I showed eliteism with my post, I just wanted to emphasize that I know what I'm talking about. I consider myself an innovator, I have 120apm roughly, consistently being able to beat players with 300+ apm - mainly because I have a very intimate and deep understanding about the protoss matchups - I know you will ask who I am, but I want to keep my identity private.

lol. You're obviously not GM on Korean server. Show some credentials or don't mention it at all.

His name has to be the most ironic thing I've ever seen....
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Prev 1 18 19 20 21 22 37 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #59
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group D
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 172
Ketroc 57
StarCraft: Brood War
Shuttle 1149
Leta 146
yabsab 80
Noble 74
ivOry 24
Icarus 8
Dota 2
monkeys_forever370
NeuroSwarm85
League of Legends
JimRising 719
Heroes of the Storm
Khaldor90
Other Games
summit1g15642
fl0m675
hungrybox616
WinterStarcraft215
Livibee60
Organizations
Other Games
gamesdonequick572
StarCraft: Brood War
UltimateBattle 45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 68
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21212
League of Legends
• Rush1131
• Lourlo395
• HappyZerGling151
Other Games
• Scarra1142
Upcoming Events
Wardi Open
8h 3m
Monday Night Weeklies
13h 3m
Replay Cast
19h 3m
WardiTV Korean Royale
1d 8h
BSL: GosuLeague
1d 17h
The PondCast
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.