• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:42
CEST 17:42
KST 00:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War645.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released ChatGPT cheats at StarSkirmish SCAI tournament Rollback Netcode in Brood War BW General Discussion TL Sidebar missing streams
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8343 users

Dustin Browder On the Infestor - Page 18

Forum Index > Closed
Post a Reply
Prev 1 16 17 18 19 20 37 Next All
S_SienZ
Profile Joined September 2011
1878 Posts
November 08 2012 14:57 GMT
#341
On November 08 2012 23:55 Tuczniak wrote:
Show nested quote +
On November 08 2012 23:52 S_SienZ wrote:
On November 08 2012 23:46 Tuczniak wrote:
On November 08 2012 23:11 xAdra wrote:
What I don't understand is this: People have said the ghost snipe era displayed massive imbalance in terran's favour, fair enough. The common explanation is that with ghost snipes, a terran can essentially vaporize a zerg's entire T3 army within the span of seconds.

Now explain this:
Sniping 10 broodlords, just once each, would require 20 actions (press snipe hotkey and click on broodlord), and is extremely APM intensive.
To fungal 10 marines, you need 2 actions (fungal hotkey+click on clump of marines). The "clicking" portion is FAR easier than clicking on individual broodlords, due to the area-of-effect possessed by fungal growth.

How is it that the ghost was seen as "extremely imbalanced" if the rapid sniping was so difficult to pull off as opposed to simply clicking the area and mass of units that were to be fungaled?

It really doesn't make sense to me, and is an elephant in the room.
Though sc2 is apm intensive. It's not a game about who can click 20 times faster with a group of units.

Not true. Unless it's at the highest level where the faster player is mostly needlessly spamming, a player playing 20x faster than his opponent will win every single time.
I meant "who can click 20 times in shorter time". It's obvious that talking about match with players with 10apm and 200apm is pointless

20 blink stalkers v 20 blink stalkers, you honestly believe that "who can click 20 times in shorter time" won't make a difference?
SXGCoil
Profile Joined February 2012
United States341 Posts
November 08 2012 15:02 GMT
#342
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.
Eviscerador
Profile Joined October 2011
Spain286 Posts
November 08 2012 15:05 GMT
#343
On November 08 2012 23:53 vthree wrote:
Show nested quote +
On November 08 2012 23:44 Eviscerador wrote:
On November 08 2012 23:42 Mementoss wrote:
On November 08 2012 23:40 Fr0d0 wrote:
On November 08 2012 23:30 Qwerty85 wrote:
It is pretty obvious that infestor is too versatile unit. It deals against any playstyle well, it doesn't require zerg to react by scouting because it is useful (in TvZ for example) against pure bio, marine-tank, mech playstyles, even late game terran vs zerg deathball style.

Fungal is in my opinion broken spell because, if we assume equal/similar skill levels of players, it is too unforgiving for the opponent. One fungal roots and stops move commands, making every clumping of units fatal mistake.

If siege tanks or thors could for example root infestors, banes or mutas and also deal splash damage at the same time, it would be considered extremely overpowered. You fly in thor range with mutas, all mutas dead. You come too close to tanks with infestors, all infestors dead. It would simply be too unforgiving.

You could also make similar comparison with ghost/infestor. Ghost was widely used vs zerg because how good it was against almost everything zerg could throw at terran player. Ghosts were made useless in TvZ, they are even unable to counter unit like infestor which they are supposed to counter.

Not to mention that infestor usage in every single matchup and vs every single playstyle makes games repetitive and boring to watch. ZvZ is the best example of that argument.

It seems like double standards to me. And now when we have 8/9 zergs advancing in next stage of Code S it is pretty obvious that zerg is the race that deals best results in Starcraft 2.

Does that make the race imbalanced, you be the judge of that...


>60% of terrans in GSL Ro4 for 2 years - balance, terrans just are better players.
50% of zergs in Ro16 for 1 round - endless whine.
Freaking retards...


You are 100% missing the point. The point is, can you name 1 situation late game where proper use of infestors wouldn't win? They have spells that are good at every point adn situation. Rather than requiring players to chose what units to build and having different ways to use them.

I will ask you the same, but in other way. Can you name 1 situation late game where not having infestors can win the game to the zerg?


Most people are not asking for a straight removal of the infestor or fungal. We would just like to make it less effective. Amulet was nerfed for HTs and people still build them. Bunkers and rax were nerfed and they are still used.

I know, and I'm the first in the list who wants to have more options to play into mid/late game aside from infestors. But if you want to win, you need them. Or just heavily outplay your opponent.

The problem is, how to twitch the infestor without breaking the game MUs, since right now you need the infestor to engage terran and protoss armies.

Without FG, it is impossible to engage terran marine tank, cost efficiently, and since today terran macro is almost in par with zerg macro, is not like you can rely in mutas sniping tanks .

Same for the Blink stalker blob, or the dreaded collosus / void ray ball.

I was really happy with the original FG, with 30 damage over 8 secs and root. Perfect positional and crowd control spell. But I just died to protoss deathballs (and the inmortal had 5 range then...) and it was nearly impossible to deal with them, since any kind of AA the zerg had desintegrate to collosus AoE (Hidra) or Voids (Corruptor) or Stalkers (Mutas), so you need AoE to deal with it.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 15:09 GMT
#344
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.
Latty
Profile Joined October 2010
Germany567 Posts
November 08 2012 15:13 GMT
#345
so how would the late game work without infestors then? basically zerg gets army, army gets killed, opponent wins. beside when the opponent messes up horribly.

"Nice, *claps* gogo kill kill, yeah bane speed, nice EU Power" Dimaga
Eviscerador
Profile Joined October 2011
Spain286 Posts
November 08 2012 15:13 GMT
#346
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


They were buffed, the fungal DPS was doubled against armored targets. Before the buff, fungal damage was a nice thing, but secondary. The root was the main objective of the spell. I saw a lot of stalkers or terran bio just melting lings/ blings because even if they were root, the damage was slow, and they could keep firing for more time.

Now it is also a DPS spell, but it is because +2 blink timings and void/colo ball forced them to buff the only AoE zerg has (aside from banelings)
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Eviscerador
Profile Joined October 2011
Spain286 Posts
November 08 2012 15:17 GMT
#347
On November 09 2012 00:09 vthree wrote:
Show nested quote +
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.


I have to disagree with the queen here. It is not that the zerg is now safe, is that before the zerg buff, the terrans could just win a game with 4 hellions, and contain the zerg into two bases forever while getting its own xpansion and even a fast third with a triple Orbital. Then attack at 9:00 with marine / tank and profit.

Now that the terrans have to invest more than 400 mins into harassing, they are chosing to make greedy triple orbital builds and play on the zerg ground.

Also, the queen in PvZ games has nothing to do since protoss just FFE straight in every match.

A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
November 08 2012 15:17 GMT
#348
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.

The problem is that (mediocre) players are just streaming to the strategy they see as the strongest. So while we saw a good mixture of muta play vs infestor play back then, nowadays the mutaplay diminished and we see Infestors everywhere. This is just as boring as MMM all the time.

It is also a bit strange to see Zerg, who have the best production capacities until the very late game, have the arguably best late game composition. It just doesn't add up nicely. And this breaks way.
Countdown to victory: 1 200!
Fik-cz
Profile Joined August 2010
Czech Republic43 Posts
November 08 2012 15:18 GMT
#349
On November 08 2012 09:17 Jetaap wrote:
Show nested quote +
On November 08 2012 09:15 Zeborg wrote:
The point isn't that fungal growth is overpowered, the point is that it's boring and uninspiring to watch. Just like force fields.

Buuuut you miss the point it's all about those numbers >_<. As long as winrates are in the 45-55% range it's all good, doesn't matter if the game is terrible.


Even winrates mean nothing when you have matchmaking system, witch force it to be 45-55%. For me, as a terran player i thing problem with infestors is that they are really good against bio and mech. They shud be good vs bio and ok vs mech or ok vs Bio and good vs mech. atm, they kind of counter everything.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 15:19 GMT
#350
On November 09 2012 00:13 Latty wrote:
so how would the late game work without infestors then? basically zerg gets army, army gets killed, opponent wins. beside when the opponent messes up horribly.



How would Terran games work without barracks? Make SCVs, supply depot and get killed? A slight nerf to infestor doesn't make it useless...
Vandrad
Profile Joined November 2011
Germany951 Posts
November 08 2012 15:20 GMT
#351
On November 08 2012 09:15 Zeborg wrote:
The point isn't that fungal growth is overpowered, the point is that it's boring and uninspiring to watch. Just like force fields.


yes we need more emphasis on spells like psy storm
They make for great games.
And who are you, the proud lord said, that I must bow so low?
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2012-11-08 15:21:25
November 08 2012 15:21 GMT
#352
On November 09 2012 00:19 vthree wrote:
Show nested quote +
On November 09 2012 00:13 Latty wrote:
so how would the late game work without infestors then? basically zerg gets army, army gets killed, opponent wins. beside when the opponent messes up horribly.



How would Terran games work without barracks? Make SCVs, supply depot and get killed? A slight nerf to infestor doesn't make it useless...

Or maybe play a midgame with muta/ling as before and try to get an advantage? E: at least ZvT
Countdown to victory: 1 200!
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 15:31 GMT
#353
On November 09 2012 00:17 Eviscerador wrote:
Show nested quote +
On November 09 2012 00:09 vthree wrote:
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.


I have to disagree with the queen here. It is not that the zerg is now safe, is that before the zerg buff, the terrans could just win a game with 4 hellions, and contain the zerg into two bases forever while getting its own xpansion and even a fast third with a triple Orbital. Then attack at 9:00 with marine / tank and profit.

Now that the terrans have to invest more than 400 mins into harassing, they are chosing to make greedy triple orbital builds and play on the zerg ground.

Also, the queen in PvZ games has nothing to do since protoss just FFE straight in every match.



Why do you think terrans are choosing to do the greedy 3 OC build? Because any aggressive besides maybe all ins with SCV pulls have also 0 chance of working. The only early Zerg loses (before 3 base for both sides) is the 11-11 with SCV pull or a totally messed up hellion defends which leads to quick gg. Queens and plus a small ground army will how any 2 base pressure. You don't even see zergs make spines anymore against bio play.

So I stand by my statements that zergs are expanding and teching much more quickly. If you look at the infestation pit and hive timings compare to the beginning of the early, you will see this. This is also why muta play has fallen out of favor.

As for PvZ , the queen made scouting harder for Protoss and overlord speed made scouting easier for Zerg. Although the effect is smaller. We now rarely see those +1 zealot timings, early Protoss timings anymore. It is all the sentry immortal or the 3 base pre hive.

Maps also play a pretty important role.
TheDwf
Profile Joined November 2011
France19747 Posts
November 08 2012 15:35 GMT
#354
On November 09 2012 00:17 Eviscerador wrote:
Show nested quote +
On November 09 2012 00:09 vthree wrote:
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.


I have to disagree with the queen here. It is not that the zerg is now safe, is that before the zerg buff, the terrans could just win a game with 4 hellions, and contain the zerg into two bases forever while getting its own xpansion and even a fast third with a triple Orbital. Then attack at 9:00 with marine / tank and profit.

Now that the terrans have to invest more than 400 mins into harassing, they are chosing to make greedy triple orbital builds and play on the zerg ground.

Also, the queen in PvZ games has nothing to do since protoss just FFE straight in every match.


Nice fallacies.

1) Zergs who lost to a 4 Hellions runby just played horribly.
2) Zergs who allowed 4 Hellions to contain them were doing so willingly because as far as I know, Roach Warren already existed these days.
3) No build allows you to get Hellions, a third and a sizeable 9:00 Marine/Tanks push which would threaten a Zerg. Nice try though.
4) Marines/Tanks pushes had already fallen into oblivion for months because of how easily defeated they are by +1 armor Zerglings.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 15:35 GMT
#355
On November 09 2012 00:17 Eviscerador wrote:
Show nested quote +
On November 09 2012 00:09 vthree wrote:
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.


I have to disagree with the queen here. It is not that the zerg is now safe, is that before the zerg buff, the terrans could just win a game with 4 hellions, and contain the zerg into two bases forever while getting its own xpansion and even a fast third with a triple Orbital. Then attack at 9:00 with marine / tank and profit.

Now that the terrans have to invest more than 400 mins into harassing, they are chosing to make greedy triple orbital builds and play on the zerg ground.

Also, the queen in PvZ games has nothing to do since protoss just FFE straight in every match.



And your 9:00 marine tank push example proves my point. It is pretty much the Terran version of the wonwonwon if you will. Push with some superior tech units before infestors. But with the hellion contain not effective, that timing just isn't there anymore. Third has already kicked in, too much creep. So zergs are getting to infestors tech without too much of a threat from terrans, thus 'safer'.
ETisME
Profile Blog Joined April 2011
12889 Posts
Last Edited: 2012-11-08 15:47:07
November 08 2012 15:38 GMT
#356
On November 09 2012 00:19 vthree wrote:
Show nested quote +
On November 09 2012 00:13 Latty wrote:
so how would the late game work without infestors then? basically zerg gets army, army gets killed, opponent wins. beside when the opponent messes up horribly.



How would Terran games work without barracks? Make SCVs, supply depot and get killed? A slight nerf to infestor doesn't make it useless...

terran without barracks will be similar to zerg not having zerglings.
medivac would be a better unit to use.

infestors were already nerfed, np got nerfed and its movement speed got nerfed, fungal was nerfed in patch 1.3.3 and 1.4

I find it funny that no one complained about infestors much when ghost pretty much countered all T3 zerg units with snipe and after the nerf, no terran gets ghost against zerg and now you say "a slight nerf to infestor doesn't make it useless..."? lol

the problem doesn't lie in infestors, the problem is how fast zerg can get the ball out and then can grow its size faster than opponent can catchup

the 2011 tvz we saw tonnes of all ins from zerg going roach ling baneling bust due to how greedy terran can be played and how difficult it was to scout an all in from terran (mass blueflame hellions; 2 port banshee; marauder hellion etc) and that was balanced?

Getting roaches delayed the 3rd and loses to an earlier siege tank marine push often
the mvp vs life final show how even after the buffs, terran can have such diverse opening even if the initial buildings were the same and losing to mass blue flame hellions.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
0x64
Profile Blog Joined September 2002
Finland4647 Posts
November 08 2012 15:40 GMT
#357
Justin Browder on the infestor: "The infestor ROCKS"
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Eviscerador
Profile Joined October 2011
Spain286 Posts
November 08 2012 15:41 GMT
#358
On November 09 2012 00:35 TheDwf wrote:
Show nested quote +
On November 09 2012 00:17 Eviscerador wrote:
On November 09 2012 00:09 vthree wrote:
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.


I have to disagree with the queen here. It is not that the zerg is now safe, is that before the zerg buff, the terrans could just win a game with 4 hellions, and contain the zerg into two bases forever while getting its own xpansion and even a fast third with a triple Orbital. Then attack at 9:00 with marine / tank and profit.

Now that the terrans have to invest more than 400 mins into harassing, they are chosing to make greedy triple orbital builds and play on the zerg ground.

Also, the queen in PvZ games has nothing to do since protoss just FFE straight in every match.


Nice fallacies.

1) Zergs who lost to a 4 Hellions runby just played horribly.
2) Zergs who allowed 4 Hellions to contain them were doing so willingly because as far as I know, Roach Warren already existed these days.
3) No build allows you to get Hellions, a third and a sizeable 9:00 Marine/Tanks push which would threaten a Zerg. Nice try though.
4) Marines/Tanks pushes had already fallen into oblivion for months because of how easily defeated they are by +1 armor Zerglings.

1) If a single misclick is playing horribly, then yeah.
2) The point of the hellion harassing was just that, to force the zerg to be always behind in eco. And don't get me started with the Marauder, hellion push at 2 bases...
3) My fault, I meant a fast third or a 9:00 marine tank push. Not both.
4) Last time I checked, 2 base terrans use those pushes to punish early third by zergs, with some of the surviving hellions mixed.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
November 08 2012 15:44 GMT
#359
Infestors got a slight nerf after some huge buffs. And the Snipe nerf wasn't slightly, but huge. We knew that back when they issued the nerf. Some slight infestor nerf could be: make fungal a projectile, decrease movement speed, increase IT energy 25-> 30, fungal doesn't root but slows by 75% and disables blink etc.etc.
Countdown to victory: 1 200!
Destroyr
Profile Joined November 2011
Germany299 Posts
November 08 2012 15:47 GMT
#360
On November 09 2012 00:17 Hryul wrote:
Show nested quote +
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.

The problem is that (mediocre) players are just streaming to the strategy they see as the strongest. So while we saw a good mixture of muta play vs infestor play back then, nowadays the mutaplay diminished and we see Infestors everywhere. This is just as boring as MMM all the time.

It is also a bit strange to see Zerg, who have the best production capacities until the very late game, have the arguably best late game composition. It just doesn't add up nicely. And this breaks way.


Good points. It is strange that blizzard denies the months of infestor dominance we have seen before. I personally feel in the scrappy range i am playing the infestor is the most powerfull unit. And if i see a poor toss going in GSL carrier... vs infestor it is redundant. Fungal and infested terrans can dominate whole games and the did this already month before on every level. It is just that SC 2 is complex enough that you can also mess this up but if it comes to a situation your infestor can make itself count huge in every situation you are not screwing around with your army. For a pro with good control this is an easy task.
Prev 1 16 17 18 19 20 37 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
00:00
Patch Clash S1 Special #1
RotterdaM515
IndyStarCraft 69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 515
Reynor 259
ByuN 253
TKL 200
Railgan 77
IndyStarCraft 69
Codebar 50
BRAT_OK 34
StarCraft: Brood War
Britney 56937
Bisu 3125
Calm 2200
FanTaSy 1014
Stork 789
Rush 413
hero 363
firebathero 186
actioN 120
Snow 110
[ Show more ]
Sharp 105
Free 56
Sea.KH 56
ToSsGirL 37
Pusan 35
Trap 35
Mong 27
Aegong 24
soO 22
Rock 21
Sexy 19
HiyA 16
Terrorterran 16
Hm[arnc] 15
Shine 11
IntoTheRainbow 9
Noble 9
scan(afreeca) 9
Sacsri 8
Dota 2
Gorgc9314
Dendi966
Counter-Strike
fl0m4943
Super Smash Bros
Mew2King106
Heroes of the Storm
MindelVK3
Other Games
singsing2170
Liquid`RaSZi1494
B2W.Neo768
Beastyqt566
olofmeister498
Mlord454
Khaldor405
KnowMe300
crisheroes178
Organizations
Other Games
BasetradeTV267
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 8
• Hinosc 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
• Reevou 0
StarCraft: Brood War
• FT.aCt)Sony6
• niya90s 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV512
League of Legends
• Nemesis2901
Counter-Strike
• C_a_k_e 1667
Other Games
• Shiphtur61
Upcoming Events
BSL Open Qualifier
3h 18m
BSL Open Qualifier
3h 18m
OSC
7h 18m
Replay Cast
7h 18m
OSC
20h 18m
WardiTV Weekly
1d 19h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
[ Show More ]
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
5 days
BSL Open Qualifier
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.