• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:45
CET 22:45
KST 06:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
About SC2SEA.COM US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2308 users

Dustin Browder On the Infestor - Page 18

Forum Index > Closed
Post a Reply
Prev 1 16 17 18 19 20 37 Next All
S_SienZ
Profile Joined September 2011
1878 Posts
November 08 2012 14:57 GMT
#341
On November 08 2012 23:55 Tuczniak wrote:
Show nested quote +
On November 08 2012 23:52 S_SienZ wrote:
On November 08 2012 23:46 Tuczniak wrote:
On November 08 2012 23:11 xAdra wrote:
What I don't understand is this: People have said the ghost snipe era displayed massive imbalance in terran's favour, fair enough. The common explanation is that with ghost snipes, a terran can essentially vaporize a zerg's entire T3 army within the span of seconds.

Now explain this:
Sniping 10 broodlords, just once each, would require 20 actions (press snipe hotkey and click on broodlord), and is extremely APM intensive.
To fungal 10 marines, you need 2 actions (fungal hotkey+click on clump of marines). The "clicking" portion is FAR easier than clicking on individual broodlords, due to the area-of-effect possessed by fungal growth.

How is it that the ghost was seen as "extremely imbalanced" if the rapid sniping was so difficult to pull off as opposed to simply clicking the area and mass of units that were to be fungaled?

It really doesn't make sense to me, and is an elephant in the room.
Though sc2 is apm intensive. It's not a game about who can click 20 times faster with a group of units.

Not true. Unless it's at the highest level where the faster player is mostly needlessly spamming, a player playing 20x faster than his opponent will win every single time.
I meant "who can click 20 times in shorter time". It's obvious that talking about match with players with 10apm and 200apm is pointless

20 blink stalkers v 20 blink stalkers, you honestly believe that "who can click 20 times in shorter time" won't make a difference?
SXGCoil
Profile Joined February 2012
United States341 Posts
November 08 2012 15:02 GMT
#342
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.
Eviscerador
Profile Joined October 2011
Spain286 Posts
November 08 2012 15:05 GMT
#343
On November 08 2012 23:53 vthree wrote:
Show nested quote +
On November 08 2012 23:44 Eviscerador wrote:
On November 08 2012 23:42 Mementoss wrote:
On November 08 2012 23:40 Fr0d0 wrote:
On November 08 2012 23:30 Qwerty85 wrote:
It is pretty obvious that infestor is too versatile unit. It deals against any playstyle well, it doesn't require zerg to react by scouting because it is useful (in TvZ for example) against pure bio, marine-tank, mech playstyles, even late game terran vs zerg deathball style.

Fungal is in my opinion broken spell because, if we assume equal/similar skill levels of players, it is too unforgiving for the opponent. One fungal roots and stops move commands, making every clumping of units fatal mistake.

If siege tanks or thors could for example root infestors, banes or mutas and also deal splash damage at the same time, it would be considered extremely overpowered. You fly in thor range with mutas, all mutas dead. You come too close to tanks with infestors, all infestors dead. It would simply be too unforgiving.

You could also make similar comparison with ghost/infestor. Ghost was widely used vs zerg because how good it was against almost everything zerg could throw at terran player. Ghosts were made useless in TvZ, they are even unable to counter unit like infestor which they are supposed to counter.

Not to mention that infestor usage in every single matchup and vs every single playstyle makes games repetitive and boring to watch. ZvZ is the best example of that argument.

It seems like double standards to me. And now when we have 8/9 zergs advancing in next stage of Code S it is pretty obvious that zerg is the race that deals best results in Starcraft 2.

Does that make the race imbalanced, you be the judge of that...


>60% of terrans in GSL Ro4 for 2 years - balance, terrans just are better players.
50% of zergs in Ro16 for 1 round - endless whine.
Freaking retards...


You are 100% missing the point. The point is, can you name 1 situation late game where proper use of infestors wouldn't win? They have spells that are good at every point adn situation. Rather than requiring players to chose what units to build and having different ways to use them.

I will ask you the same, but in other way. Can you name 1 situation late game where not having infestors can win the game to the zerg?


Most people are not asking for a straight removal of the infestor or fungal. We would just like to make it less effective. Amulet was nerfed for HTs and people still build them. Bunkers and rax were nerfed and they are still used.

I know, and I'm the first in the list who wants to have more options to play into mid/late game aside from infestors. But if you want to win, you need them. Or just heavily outplay your opponent.

The problem is, how to twitch the infestor without breaking the game MUs, since right now you need the infestor to engage terran and protoss armies.

Without FG, it is impossible to engage terran marine tank, cost efficiently, and since today terran macro is almost in par with zerg macro, is not like you can rely in mutas sniping tanks .

Same for the Blink stalker blob, or the dreaded collosus / void ray ball.

I was really happy with the original FG, with 30 damage over 8 secs and root. Perfect positional and crowd control spell. But I just died to protoss deathballs (and the inmortal had 5 range then...) and it was nearly impossible to deal with them, since any kind of AA the zerg had desintegrate to collosus AoE (Hidra) or Voids (Corruptor) or Stalkers (Mutas), so you need AoE to deal with it.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 15:09 GMT
#344
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.
Latty
Profile Joined October 2010
Germany567 Posts
November 08 2012 15:13 GMT
#345
so how would the late game work without infestors then? basically zerg gets army, army gets killed, opponent wins. beside when the opponent messes up horribly.

"Nice, *claps* gogo kill kill, yeah bane speed, nice EU Power" Dimaga
Eviscerador
Profile Joined October 2011
Spain286 Posts
November 08 2012 15:13 GMT
#346
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


They were buffed, the fungal DPS was doubled against armored targets. Before the buff, fungal damage was a nice thing, but secondary. The root was the main objective of the spell. I saw a lot of stalkers or terran bio just melting lings/ blings because even if they were root, the damage was slow, and they could keep firing for more time.

Now it is also a DPS spell, but it is because +2 blink timings and void/colo ball forced them to buff the only AoE zerg has (aside from banelings)
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Eviscerador
Profile Joined October 2011
Spain286 Posts
November 08 2012 15:17 GMT
#347
On November 09 2012 00:09 vthree wrote:
Show nested quote +
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.


I have to disagree with the queen here. It is not that the zerg is now safe, is that before the zerg buff, the terrans could just win a game with 4 hellions, and contain the zerg into two bases forever while getting its own xpansion and even a fast third with a triple Orbital. Then attack at 9:00 with marine / tank and profit.

Now that the terrans have to invest more than 400 mins into harassing, they are chosing to make greedy triple orbital builds and play on the zerg ground.

Also, the queen in PvZ games has nothing to do since protoss just FFE straight in every match.

A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
November 08 2012 15:17 GMT
#348
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.

The problem is that (mediocre) players are just streaming to the strategy they see as the strongest. So while we saw a good mixture of muta play vs infestor play back then, nowadays the mutaplay diminished and we see Infestors everywhere. This is just as boring as MMM all the time.

It is also a bit strange to see Zerg, who have the best production capacities until the very late game, have the arguably best late game composition. It just doesn't add up nicely. And this breaks way.
Countdown to victory: 1 200!
Fik-cz
Profile Joined August 2010
Czech Republic43 Posts
November 08 2012 15:18 GMT
#349
On November 08 2012 09:17 Jetaap wrote:
Show nested quote +
On November 08 2012 09:15 Zeborg wrote:
The point isn't that fungal growth is overpowered, the point is that it's boring and uninspiring to watch. Just like force fields.

Buuuut you miss the point it's all about those numbers >_<. As long as winrates are in the 45-55% range it's all good, doesn't matter if the game is terrible.


Even winrates mean nothing when you have matchmaking system, witch force it to be 45-55%. For me, as a terran player i thing problem with infestors is that they are really good against bio and mech. They shud be good vs bio and ok vs mech or ok vs Bio and good vs mech. atm, they kind of counter everything.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 15:19 GMT
#350
On November 09 2012 00:13 Latty wrote:
so how would the late game work without infestors then? basically zerg gets army, army gets killed, opponent wins. beside when the opponent messes up horribly.



How would Terran games work without barracks? Make SCVs, supply depot and get killed? A slight nerf to infestor doesn't make it useless...
Vandrad
Profile Joined November 2011
Germany951 Posts
November 08 2012 15:20 GMT
#351
On November 08 2012 09:15 Zeborg wrote:
The point isn't that fungal growth is overpowered, the point is that it's boring and uninspiring to watch. Just like force fields.


yes we need more emphasis on spells like psy storm
They make for great games.
And who are you, the proud lord said, that I must bow so low?
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2012-11-08 15:21:25
November 08 2012 15:21 GMT
#352
On November 09 2012 00:19 vthree wrote:
Show nested quote +
On November 09 2012 00:13 Latty wrote:
so how would the late game work without infestors then? basically zerg gets army, army gets killed, opponent wins. beside when the opponent messes up horribly.



How would Terran games work without barracks? Make SCVs, supply depot and get killed? A slight nerf to infestor doesn't make it useless...

Or maybe play a midgame with muta/ling as before and try to get an advantage? E: at least ZvT
Countdown to victory: 1 200!
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 15:31 GMT
#353
On November 09 2012 00:17 Eviscerador wrote:
Show nested quote +
On November 09 2012 00:09 vthree wrote:
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.


I have to disagree with the queen here. It is not that the zerg is now safe, is that before the zerg buff, the terrans could just win a game with 4 hellions, and contain the zerg into two bases forever while getting its own xpansion and even a fast third with a triple Orbital. Then attack at 9:00 with marine / tank and profit.

Now that the terrans have to invest more than 400 mins into harassing, they are chosing to make greedy triple orbital builds and play on the zerg ground.

Also, the queen in PvZ games has nothing to do since protoss just FFE straight in every match.



Why do you think terrans are choosing to do the greedy 3 OC build? Because any aggressive besides maybe all ins with SCV pulls have also 0 chance of working. The only early Zerg loses (before 3 base for both sides) is the 11-11 with SCV pull or a totally messed up hellion defends which leads to quick gg. Queens and plus a small ground army will how any 2 base pressure. You don't even see zergs make spines anymore against bio play.

So I stand by my statements that zergs are expanding and teching much more quickly. If you look at the infestation pit and hive timings compare to the beginning of the early, you will see this. This is also why muta play has fallen out of favor.

As for PvZ , the queen made scouting harder for Protoss and overlord speed made scouting easier for Zerg. Although the effect is smaller. We now rarely see those +1 zealot timings, early Protoss timings anymore. It is all the sentry immortal or the 3 base pre hive.

Maps also play a pretty important role.
TheDwf
Profile Joined November 2011
France19747 Posts
November 08 2012 15:35 GMT
#354
On November 09 2012 00:17 Eviscerador wrote:
Show nested quote +
On November 09 2012 00:09 vthree wrote:
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.


I have to disagree with the queen here. It is not that the zerg is now safe, is that before the zerg buff, the terrans could just win a game with 4 hellions, and contain the zerg into two bases forever while getting its own xpansion and even a fast third with a triple Orbital. Then attack at 9:00 with marine / tank and profit.

Now that the terrans have to invest more than 400 mins into harassing, they are chosing to make greedy triple orbital builds and play on the zerg ground.

Also, the queen in PvZ games has nothing to do since protoss just FFE straight in every match.


Nice fallacies.

1) Zergs who lost to a 4 Hellions runby just played horribly.
2) Zergs who allowed 4 Hellions to contain them were doing so willingly because as far as I know, Roach Warren already existed these days.
3) No build allows you to get Hellions, a third and a sizeable 9:00 Marine/Tanks push which would threaten a Zerg. Nice try though.
4) Marines/Tanks pushes had already fallen into oblivion for months because of how easily defeated they are by +1 armor Zerglings.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 15:35 GMT
#355
On November 09 2012 00:17 Eviscerador wrote:
Show nested quote +
On November 09 2012 00:09 vthree wrote:
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.


I have to disagree with the queen here. It is not that the zerg is now safe, is that before the zerg buff, the terrans could just win a game with 4 hellions, and contain the zerg into two bases forever while getting its own xpansion and even a fast third with a triple Orbital. Then attack at 9:00 with marine / tank and profit.

Now that the terrans have to invest more than 400 mins into harassing, they are chosing to make greedy triple orbital builds and play on the zerg ground.

Also, the queen in PvZ games has nothing to do since protoss just FFE straight in every match.



And your 9:00 marine tank push example proves my point. It is pretty much the Terran version of the wonwonwon if you will. Push with some superior tech units before infestors. But with the hellion contain not effective, that timing just isn't there anymore. Third has already kicked in, too much creep. So zergs are getting to infestors tech without too much of a threat from terrans, thus 'safer'.
ETisME
Profile Blog Joined April 2011
12523 Posts
Last Edited: 2012-11-08 15:47:07
November 08 2012 15:38 GMT
#356
On November 09 2012 00:19 vthree wrote:
Show nested quote +
On November 09 2012 00:13 Latty wrote:
so how would the late game work without infestors then? basically zerg gets army, army gets killed, opponent wins. beside when the opponent messes up horribly.



How would Terran games work without barracks? Make SCVs, supply depot and get killed? A slight nerf to infestor doesn't make it useless...

terran without barracks will be similar to zerg not having zerglings.
medivac would be a better unit to use.

infestors were already nerfed, np got nerfed and its movement speed got nerfed, fungal was nerfed in patch 1.3.3 and 1.4

I find it funny that no one complained about infestors much when ghost pretty much countered all T3 zerg units with snipe and after the nerf, no terran gets ghost against zerg and now you say "a slight nerf to infestor doesn't make it useless..."? lol

the problem doesn't lie in infestors, the problem is how fast zerg can get the ball out and then can grow its size faster than opponent can catchup

the 2011 tvz we saw tonnes of all ins from zerg going roach ling baneling bust due to how greedy terran can be played and how difficult it was to scout an all in from terran (mass blueflame hellions; 2 port banshee; marauder hellion etc) and that was balanced?

Getting roaches delayed the 3rd and loses to an earlier siege tank marine push often
the mvp vs life final show how even after the buffs, terran can have such diverse opening even if the initial buildings were the same and losing to mass blue flame hellions.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
0x64
Profile Blog Joined September 2002
Finland4583 Posts
November 08 2012 15:40 GMT
#357
Justin Browder on the infestor: "The infestor ROCKS"
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Eviscerador
Profile Joined October 2011
Spain286 Posts
November 08 2012 15:41 GMT
#358
On November 09 2012 00:35 TheDwf wrote:
Show nested quote +
On November 09 2012 00:17 Eviscerador wrote:
On November 09 2012 00:09 vthree wrote:
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.


You do realize that the Queen buff made it a lot easier to expand more aggressively and tech harder, right? So zergs are getting out their infestors (broodlords) out a lot faster and safer. Maps has also gotten bigger.

It would be like if Blizzard changed mules to be able to mine gas as well. We might see mech comps get overpowered even if the mech units themselves don't change.


I have to disagree with the queen here. It is not that the zerg is now safe, is that before the zerg buff, the terrans could just win a game with 4 hellions, and contain the zerg into two bases forever while getting its own xpansion and even a fast third with a triple Orbital. Then attack at 9:00 with marine / tank and profit.

Now that the terrans have to invest more than 400 mins into harassing, they are chosing to make greedy triple orbital builds and play on the zerg ground.

Also, the queen in PvZ games has nothing to do since protoss just FFE straight in every match.


Nice fallacies.

1) Zergs who lost to a 4 Hellions runby just played horribly.
2) Zergs who allowed 4 Hellions to contain them were doing so willingly because as far as I know, Roach Warren already existed these days.
3) No build allows you to get Hellions, a third and a sizeable 9:00 Marine/Tanks push which would threaten a Zerg. Nice try though.
4) Marines/Tanks pushes had already fallen into oblivion for months because of how easily defeated they are by +1 armor Zerglings.

1) If a single misclick is playing horribly, then yeah.
2) The point of the hellion harassing was just that, to force the zerg to be always behind in eco. And don't get me started with the Marauder, hellion push at 2 bases...
3) My fault, I meant a fast third or a 9:00 marine tank push. Not both.
4) Last time I checked, 2 base terrans use those pushes to punish early third by zergs, with some of the surviving hellions mixed.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
November 08 2012 15:44 GMT
#359
Infestors got a slight nerf after some huge buffs. And the Snipe nerf wasn't slightly, but huge. We knew that back when they issued the nerf. Some slight infestor nerf could be: make fungal a projectile, decrease movement speed, increase IT energy 25-> 30, fungal doesn't root but slows by 75% and disables blink etc.etc.
Countdown to victory: 1 200!
Destroyr
Profile Joined November 2011
Germany299 Posts
November 08 2012 15:47 GMT
#360
On November 09 2012 00:17 Hryul wrote:
Show nested quote +
On November 09 2012 00:02 Brawny wrote:
I love how JUST NOW people are complaining about infestors when they have never once been buffed. Sure makes it seem like it's all bandwagon when it pops up out of nowhere.

The problem is that (mediocre) players are just streaming to the strategy they see as the strongest. So while we saw a good mixture of muta play vs infestor play back then, nowadays the mutaplay diminished and we see Infestors everywhere. This is just as boring as MMM all the time.

It is also a bit strange to see Zerg, who have the best production capacities until the very late game, have the arguably best late game composition. It just doesn't add up nicely. And this breaks way.


Good points. It is strange that blizzard denies the months of infestor dominance we have seen before. I personally feel in the scrappy range i am playing the infestor is the most powerfull unit. And if i see a poor toss going in GSL carrier... vs infestor it is redundant. Fungal and infested terrans can dominate whole games and the did this already month before on every level. It is just that SC 2 is complex enough that you can also mess this up but if it comes to a situation your infestor can make itself count huge in every situation you are not screwing around with your army. For a pro with good control this is an easy task.
Prev 1 16 17 18 19 20 37 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
20:00
Ro16 Group A
Dewalt vs WolFix
eOnzErG vs Bonyth
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group D
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
LiquipediaDiscussion
Online Event
18:00
Coaches Corner 2v2
RotterdaM606
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 606
Nathanias 96
DisKSc2 24
StarCraft: Brood War
ZZZero.O 279
yabsab 10
Dota 2
Pyrionflax232
League of Legends
JimRising 46
Counter-Strike
fl0m998
allub194
kRYSTAL_83
Super Smash Bros
hungrybox139
Heroes of the Storm
Khaldor256
Other Games
tarik_tv8110
gofns6705
Grubby5164
B2W.Neo607
Beastyqt412
ToD78
Maynarde0
Organizations
Other Games
EGCTV898
gamesdonequick763
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 40
• davetesta29
• Adnapsc2 9
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Airneanach81
• FirePhoenix14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2620
• Ler104
League of Legends
• Doublelift1851
Other Games
• imaqtpie1520
• Shiphtur242
Upcoming Events
Replay Cast
1h 15m
Wardi Open
14h 15m
Monday Night Weeklies
19h 15m
Replay Cast
1d 1h
WardiTV Korean Royale
1d 14h
BSL: GosuLeague
1d 23h
The PondCast
2 days
Replay Cast
3 days
RSL Revival
3 days
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.