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Dustin Browder On the Infestor - Page 16

Forum Index > Closed
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vojnik
Profile Joined October 2010
Macedonia923 Posts
November 08 2012 12:07 GMT
#301
On November 08 2012 21:05 Solarist wrote:
Show nested quote +
On November 08 2012 21:03 vojnik wrote:
if people invested as much time in trying to develop new strategies as they do in whining all over the internet sc2 could be a better game...


Enlighten us then oh greatest of great strategist. What wonderfull ideas do you have that no pro players have thought about?


i didnt say i had all the strategies in my mind, but people used to complain about the sentry for a verrrry long time and just stopped and accepted that blizzard wont do anything which is a major design change in this game, do not expect major design change in WOL, try to work with what you got...
For the swarm!
Cele
Profile Blog Joined December 2008
Germany4016 Posts
November 08 2012 12:12 GMT
#302
On November 08 2012 21:07 vojnik wrote:
Show nested quote +
On November 08 2012 21:05 Solarist wrote:
On November 08 2012 21:03 vojnik wrote:
if people invested as much time in trying to develop new strategies as they do in whining all over the internet sc2 could be a better game...


Enlighten us then oh greatest of great strategist. What wonderfull ideas do you have that no pro players have thought about?


i didnt say i had all the strategies in my mind, but people used to complain about the sentry for a verrrry long time and just stopped and accepted that blizzard wont do anything which is a major design change in this game, do not expect major design change in WOL, try to work with what you got...


nonetheless the sentry IS a very bad design as discussed wide and abroad quite recently. That a unit can be left in the game with decent winratios doesnt mean it's a good design. However regarding your argument, i have the feeling that the deal with infestors is slightly different. Sentry's can be overcome by usage off higher tech (burrow/infestor, mediavec(partly) ghost). The infestor isnt necessarily really overcome by any tech as it beats both HT and Ghosts in efficiency and versatility in middle to late game.
Broodwar for life!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
November 08 2012 12:12 GMT
#303
This community is somewhat childish -_-". I am glad that Blizzard changed their stance on balance from kneejerk reaction like they did with BF and ghost to be a bit more cautious. Although, I still think Infestor will need to be tweaked in some way but I am willing to wait to see how it will work out in few months.
summerloud
Profile Joined March 2010
Austria1201 Posts
November 08 2012 12:20 GMT
#304
On November 08 2012 09:14 AnomalySC2 wrote:
This is a good approach to balance. Basically they're saying, we know that infestor builds have holes or weaknesses and we're just waiting for the community to find them. Please don't nerf stuff you know isn't OP. That said, fungal was changed from its original design, so it may very well be too good. Only david kim and co know for sure.


yeah only david kim and co could know, because so far they have shown an amazing ability to iron out all the annoying stuff and balance problems by continually adjusting bunker build time

im sure people that are playing this game for money or that are playing hours every day and spend more hours watching pros play and analyzing the game have no clue how this game works, its just too complicated. the only persons who can possible know anything about starcraft are browser and kim...
Antylamon
Profile Joined March 2011
United States1981 Posts
November 08 2012 12:23 GMT
#305
On November 08 2012 21:20 summerloud wrote:
Show nested quote +
On November 08 2012 09:14 AnomalySC2 wrote:
This is a good approach to balance. Basically they're saying, we know that infestor builds have holes or weaknesses and we're just waiting for the community to find them. Please don't nerf stuff you know isn't OP. That said, fungal was changed from its original design, so it may very well be too good. Only david kim and co know for sure.


yeah only david kim and co could know, because so far they have shown an amazing ability to iron out all the annoying stuff and balance problems by continually adjusting bunker build time

im sure people that are playing this game for money or that are playing hours every day and spend more hours watching pros play and analyzing the game have no clue how this game works, its just too complicated. the only persons who can possible know anything about starcraft are browser and kim...

I take it you haven't heard of the pro forum on BNet.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
November 08 2012 12:31 GMT
#306
Erm that main problem is that fungal stuns. If it didn't stun it would be fine.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Unshapely
Profile Joined November 2012
140 Posts
November 08 2012 12:31 GMT
#307
What concerns me is that the Development team did not wait to mitigate Psionic Storms and Ghost Snipe when that was considered to be over powered.

Now, not just pros but the entire community is screaming about infestor. The only problem I see with it is that usually such powerful units cannot attack air or have a long cool-down.

The infestor - on the other hand - can attack both air and ground units, can attack in a area of effect and also prevent all forms of micro management (undodgeable spell). A bit too much, really?
That is not dead which can eternal lie; and with strange aeons even death may die.
silent_owl
Profile Joined March 2011
Philippines3098 Posts
November 08 2012 12:35 GMT
#308
THANK GOD!
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
Flummie
Profile Joined August 2010
Netherlands417 Posts
November 08 2012 12:43 GMT
#309
This is what happens when Blizzard listens to the community:

http://www.gamersdailynews.com/userfiles/image/holy_shit_this_is_awesome.jpg

Please Blizzard we need Dinoriders with imba Lasers that can suicide themself by exploding.
Blizzard should just listen to progamers even though people will always be a bit biased about their own race.

I think Infestor could take a small nerf though, nothing big or gamebreaking.
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Fr0d0
Profile Joined May 2011
Belize37 Posts
November 08 2012 12:45 GMT
#310
On November 08 2012 21:31 Unshapely wrote:
What concerns me is that the Development team did not wait to mitigate Psionic Storms and Ghost Snipe when that was considered to be over powered.

Now, not just pros but the entire community is screaming about infestor. The only problem I see with it is that usually such powerful units cannot attack air or have a long cool-down.

The infestor - on the other hand - can attack both air and ground units, can attack in a area of effect and also prevent all forms of micro management (undodgeable spell). A bit too much, really?


Snipe was known to be overpowered for more then 1 year. It was not used often because terran had about 10 of other OP options before ghosts, which were nerfed.
I have no idea who made up the myth about immediate snipe nerf.
TaShadan
Profile Joined February 2010
Germany1978 Posts
November 08 2012 12:51 GMT
#311
browder knows whats going on with the balance
Total Annihilation Zero
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 13:02 GMT
#312
On November 08 2012 21:03 vojnik wrote:
if people invested as much time in trying to develop new strategies as they do in whining all over the internet sc2 could be a better game...


I don't think posters on here and Bnet are going to be developing new pro strategies anytime soon anyways. And eventhough pros talk about balance in interviews, they are all trying their best to find new strategies. These 2 aren't mutually exclusive. You can complain and hope for buffs/nerfs while trying to come up with new strategies.
n0ise
Profile Joined April 2010
3452 Posts
November 08 2012 13:12 GMT
#313
Perfectly reasonable post & commendable attitude, I fully support this. At the same time, one has to ask himself, how the fuck is it that when people QQ about Terran, Ghosts get nerfed immediately, Bunkers get nerfed, queens get buffed, ovies get buffed. But the other way around, we 'wait and see'.

Show some fkn consistency, at least from now on.
WombaT
Profile Blog Joined May 2010
Northern Ireland26304 Posts
November 08 2012 13:25 GMT
#314
On November 08 2012 21:45 Fr0d0 wrote:
Show nested quote +
On November 08 2012 21:31 Unshapely wrote:
What concerns me is that the Development team did not wait to mitigate Psionic Storms and Ghost Snipe when that was considered to be over powered.

Now, not just pros but the entire community is screaming about infestor. The only problem I see with it is that usually such powerful units cannot attack air or have a long cool-down.

The infestor - on the other hand - can attack both air and ground units, can attack in a area of effect and also prevent all forms of micro management (undodgeable spell). A bit too much, really?


Snipe was known to be overpowered for more then 1 year. It was not used often because terran had about 10 of other OP options before ghosts, which were nerfed.
I have no idea who made up the myth about immediate snipe nerf.

Terran had to gradually weave in Ghosts to get that composition which was incredibly strong granted. Similarly there are Terran lategame comps that are extremely good against Z lategame now, but are almost impossible to get to, like the Raven-centric lategame we're seeing. Terran's uber-comps are good, but so hard to get to that I'm not sure they justified all the nerfs
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
kyllinghest
Profile Joined December 2011
Norway1607 Posts
November 08 2012 13:28 GMT
#315
On November 08 2012 22:25 Wombat_NI wrote:
Show nested quote +
On November 08 2012 21:45 Fr0d0 wrote:
On November 08 2012 21:31 Unshapely wrote:
What concerns me is that the Development team did not wait to mitigate Psionic Storms and Ghost Snipe when that was considered to be over powered.

Now, not just pros but the entire community is screaming about infestor. The only problem I see with it is that usually such powerful units cannot attack air or have a long cool-down.

The infestor - on the other hand - can attack both air and ground units, can attack in a area of effect and also prevent all forms of micro management (undodgeable spell). A bit too much, really?


Snipe was known to be overpowered for more then 1 year. It was not used often because terran had about 10 of other OP options before ghosts, which were nerfed.
I have no idea who made up the myth about immediate snipe nerf.

Terran had to gradually weave in Ghosts to get that composition which was incredibly strong granted. Similarly there are Terran lategame comps that are extremely good against Z lategame now, but are almost impossible to get to, like the Raven-centric lategame we're seeing. Terran's uber-comps are good, but so hard to get to that I'm not sure they justified all the nerfs

And ironically that terran uber-comp gets demolished by infestors.
"NO" -Has
Latty
Profile Joined October 2010
Germany567 Posts
November 08 2012 13:30 GMT
#316
whenever i build infestors they die super fast, i miss every fungal and when i try to pop out infested terrans my infestors walk around like a dog chasing his tail ...

infestors are fine for me. dont fix plx
"Nice, *claps* gogo kill kill, yeah bane speed, nice EU Power" Dimaga
Fr0d0
Profile Joined May 2011
Belize37 Posts
Last Edited: 2012-11-08 14:02:53
November 08 2012 13:35 GMT
#317
On November 08 2012 22:12 n0ise wrote:
Perfectly reasonable post & commendable attitude, I fully support this. At the same time, one has to ask himself, how the fuck is it that when people QQ about Terran, Ghosts get nerfed immediately, Bunkers get nerfed, queens get buffed, ovies get buffed. But the other way around, we 'wait and see'.

Show some fkn consistency, at least from now on.


Dude, you are either ignorant or a hypocrite. Check State of the Game Episode 37 from 4 may 2011.
It took blizzard 1.5 years to fix all the shit disscused.
shadymmj
Profile Joined June 2010
1906 Posts
November 08 2012 13:50 GMT
#318
the fact is that infestors are by design boring. it's not fun to play against or watch because a large portion of units will just be stuck there forever without being able to do anything. the only plausible "big play" is by somehow managing to snag a ball of air units or bio and running in banes or infesteds which happens less and less nowadays.

mostly it's just about making their army stand still like an idiot and be slowly whittled to death by never ending broodlings, how is that fun?
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
November 08 2012 14:04 GMT
#319
The irony is that Blizzard wanted to make fungal not target air units, be a slow projectile and not root blink stalker (not all at once but they tried each of them individually) before/with the DPS buff. The community rejected all of them and now fungal simply has none of these weaknesses. Now the community demands changes but Blizzard is unwilling to for whatever reason.
UnholyRai
Profile Joined September 2010
720 Posts
November 08 2012 14:07 GMT
#320
On November 08 2012 23:04 SinCitta wrote:
The irony is that Blizzard wanted to make fungal not target air units, be a slow projectile and not root blink stalker (not all at once but they tried each of them individually) before/with the DPS buff. The community rejected all of them and now fungal simply has none of these weaknesses. Now the community demands changes but Blizzard is unwilling to for whatever reason.

True, but these changes were proposed at a time when Zerg was not performing so well.

If Blizzard were to make those changes now, they would surely be welcomed.
Gogo Grubby.
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