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Shiori
3815 Posts
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maybenexttime
Poland5417 Posts
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ragnorr
Denmark6097 Posts
On September 05 2012 06:06 SarcasmMonster wrote: Stalkers might look stupid but Dragoons were literally stupid. The raindance to the gods continues to be seen as a sign of stupidity ![]() The warhound do look like the most boring concept of a unit i have seen in ages tho | ||
Plansix
United States60190 Posts
On September 05 2012 06:06 SarcasmMonster wrote: Stalkers might look stupid but Dragoons were literally stupid. Ah, someone who remembers the pathing of good old brood war. When you are screaming at your screen when three dragoons are trying to go up a ramp: “No. No. No no no no no NO! One at a time, come on! No, just you. No, stop it, DAMN IT. THIS IS WHY WE CAN’T HAVE NICE THINGS!” | ||
TheDougler
Canada8302 Posts
On September 05 2012 05:45 Godwrath wrote: Hai, chargelolz, archons, colossi, inmortals may want to have some words with you. Woh now, don't go lumping Immortals in with units that don't require micro. Immortals are among the most micro intensive units in the protoss arsenal. Play a PvZ or two if you think otherwise. In other news this is almost a bit much: On September 05 2012 04:22 L3gendary wrote: No? You still have to box ur workers and send them to the minerals. With this you won't. That is unless blizzard worded it incorrectly. I'm fine with simplifying the game for lower leagues but that's starting to get a little silly... On the other hand, if initial workers start mining I guess that takes out a bit of the initial lag factor and that's kinda helpful. | ||
Roxor9999
Netherlands771 Posts
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SarcasmMonster
3136 Posts
On September 05 2012 06:14 Roxor9999 wrote: The animation of the widow mine is really cool. Yeah, it's really well done. I think Widow Mines alone compensates for all the negatives feelings I have for the Warhound. | ||
Achaia
United States643 Posts
On September 05 2012 05:56 witktom wrote: Siege tanks are the worst possible thing to have against protoss after early allins like 1/1/1. EVERYTHING with stalkers involved just rapes them. Marauders aren't mech, and the point of putting warhounds in is just to make mech against protoss viable. Makes sense? No, because with other options vs Stalkers (i.e. Siege Tanks and Marauders) why wouldn't you put a unit in that fills the roles that are needed to make mech play viable without overlapping with Siege Tanks. Obviously you're not going to build just a mass army of Siege Tanks but as it is now there's no reason to build them at all from what I can gather. Just build mass Warhounds and Battle Hellions with maybe some Viking/Raven support. If the Warhounds weren't so good against stalkers you would still have to make Siege tanks making the mech army more diverse and it would make positional play with mech important whereas with mass Warhound/Battle Hellion it would be more of a 1-a blob. No need to be so condescending either by the way dude. It's just a simple discussion. Obviously no one really knows (yourself included) how this will effect the game so we're all just theory crafting with the information given to us. | ||
Odecey
Norway27 Posts
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archonOOid
1983 Posts
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Plansix
United States60190 Posts
On September 05 2012 06:14 TheDougler wrote: Woh now, don't go lumping Immortals in with units that don't require micro. Immortals are among the most micro intensive units in the protoss arsenal. Play a PvZ or two if you think otherwise. You don’t understand. The Immortal has the two features that make it as skillless-A-move-Unit: A: it is not a terran unit B: You can use the A-move command to make it attack-move This is what is required to be a skillless-A-move-unit. Really, some terran players will not be happy until they remove the attack-move command from all protoss and zerg units. And control groups. | ||
unteqair
United States308 Posts
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DuckNuked
France60 Posts
On September 05 2012 06:14 TheDougler wrote: Woh now, don't go lumping Immortals in with units that don't require micro. Immortals are among the most micro intensive units in the protoss arsenal. Play a PvZ or two if you think otherwise. But it's true. Without Micro involved, Immortals counter mech core army, as Stalker does, or chargelott, or collossus. Put any thing in Protoss arsenal and it will counter mech easily, and, for most of them, without involving micro. So, if it's not the siege tank, Terran mech NEED one or two great units who stop that. Hi warhound, hi batlle hellion. As Bli² don't want to buff tanks. It's the only way to make TvP out of this stupid bio bullshit. | ||
TheDougler
Canada8302 Posts
On September 05 2012 06:22 archonOOid wrote: What if the the warhound could alternate between the haywire "anti mech" attack and the primary attack? That way you could pick a few warhounds to focus down an immortal and thereafter change back to target down a couple of zealots. Are you saying you want to make the warhound even stronger? | ||
Cloak
United States816 Posts
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Plansix
United States60190 Posts
On September 05 2012 06:26 Cloak wrote: Just use Zealots against Warhounds, it's a good thing they removed Battle Hellions from the game... oh wait... As long as we have sentries and force fields, I am sure protoss will figure out how to get those little cars with legs all by themselves. Then the zealots can deal with the warhounds. | ||
PauseBreak
United States270 Posts
On September 05 2012 06:07 Shiori wrote: The biggest problem with the Warhound isn't that it's overpowered (don't get me wrong: it is) but that it has no micro potential and is basically just an a-move unit, as far as has been presented so far. It's basically a Stimmed Marauder with more HP and with a different unit type. Except it doesn't seem to have any of the Marauders already few weaknesses, and, unlike Marauders, can be gotten alongside Tanks and BFHs without production problems. And Speed Zealots aren't A-move? Terran really needs something to either take care of the Zealots or Colossus. Blizzard decided to give Terran both but I think that's a little much. If Blizzard is going to dump either the Warhound or Battle Hellion. I'd much rather take the B.Hellion because it may help to clean up the Zealots and have uses in the TvZ match up. Whereas the Warhound is exclusively TvP. (Although I'm sure it could be used in a TvZ match up, its less likely to be used) Nothing is wrong with giving Terran an A-move unit. Zerg and Protoss (especially P) have their fair share of A-Mover's. | ||
transcendent one
251 Posts
On September 05 2012 06:14 TheDougler wrote: Woh now, don't go lumping Immortals in with units that don't require micro. Immortals are among the most micro intensive units in the protoss arsenal. Play a PvZ or two if you think otherwise. In other news this is almost a bit much: I'm fine with simplifying the game for lower leagues but that's starting to get a little silly... On the other hand, if initial workers start mining I guess that takes out a bit of the initial lag factor and that's kinda helpful. Immortals are not micro intensive. they're as micro intensive as any other unit with a range of 6. you just lose more rescources if you lose an immortal therefore it's advised to micro them. the other note i wanted to mention is that warhounds are the most cost efficient unit in the game vs mech and top3 cost efficient unit EVEN VS NON MECH. also the most supply efficient unit in the game. needs nerf of stats, current stats are unacceptable. | ||
Herect
Brazil216 Posts
On September 05 2012 06:21 Achaia wrote: No, because with other options vs Stalkers (i.e. Siege Tanks and Marauders) why wouldn't you put a unit in that fills the roles that are needed to make mech play viable without overlapping with Siege Tanks. Obviously you're not going to build just a mass army of Siege Tanks but as it is now there's no reason to build them at all from what I can gather. Just build mass Warhounds and Battle Hellions with maybe some Viking/Raven support. If the Warhounds weren't so good against stalkers you would still have to make Siege tanks making the mech army more diverse and it would make positional play with mech important whereas with mass Warhound/Battle Hellion it would be more of a 1-a blob. No need to be so condescending either by the way dude. It's just a simple discussion. Obviously no one really knows (yourself included) how this will effect the game so we're all just theory crafting with the information given to us. I'm tired to say that just Warhound/BH is a pretty retarded composition. It doesn't have AoE, it doesn't have ground control, it's a nightmare on chokepoints and doesn't have skirmish/sniping potential, and Hellions are the only way to Harass. Archons alone pretty much hard counter it, Storms and Massa chargelot are great too. You need tanks and/or mines to increase ground control/AoE. Warhound/BH it's just the meat shield against mass immortal and mass chargelot that pretty much roflstomp WoL Mech. | ||
archonOOid
1983 Posts
On September 05 2012 06:26 TheDougler wrote: Are you saying you want to make the warhound even stronger? I'm saying it would make it weaker and more inclined to micro. If you are commanding the haywire "anti mech" attack to be used when a handful of zerglings are attacking tour precious warhounds they won't attack since zerglings aren't mechanical units. | ||
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