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ThirdDegree
Profile Joined February 2011
United States329 Posts
September 04 2012 20:43 GMT
#2621
Does not being able to move the mothership core from nexus to nexus mean that we can only build one? or that each nexus can have one on there?
I am terrible
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 04 2012 20:45 GMT
#2622
On September 05 2012 05:43 ThirdDegree wrote:
Does not being able to move the mothership core from nexus to nexus mean that we can only build one? or that each nexus can have one on there?

You can only have one from what I understand.
Jaedong.
Godwrath
Profile Joined August 2012
Spain10141 Posts
September 04 2012 20:45 GMT
#2623
On September 05 2012 05:39 Brahoono wrote:
Show nested quote +
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Hai, chargelolz, archons, colossi, inmortals may want to have some words with you.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 04 2012 20:46 GMT
#2624
On September 05 2012 05:34 Garmer wrote:
Show nested quote +
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker

I am fine with countering Stalkers, I am not fine with the stat of the unit for its cost. I don't know if you have played the HOTS custom map made by Xenox with exactly same stats for every unit, Warhounds completely demolished everything. Even against the Zerg, where they aren't supposed to counter any units, they are really great. People were doing timing pushes with them and Marines on one base, and the only thing Protoss did to stop it from entering their base is forcefield the ramp, while Zerg couldn't even do that.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
witktom
Profile Joined September 2012
Poland3 Posts
September 04 2012 20:48 GMT
#2625
On September 05 2012 05:39 Brahoono wrote:
Show nested quote +
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Immortal also ultra hard counters any mech units (also roaches, while sitting behind FF), warhound has basicly the same function as Immortal. And he doesn't get imba shield thing. So, whats the problem? Why whinning before the release? What if they make stargate tech viable, and it will be super easy to counter that with voidrays and tempests? You can't be sure about changes in HotS so please wait.
archonOOid
Profile Blog Joined March 2011
1983 Posts
September 04 2012 20:48 GMT
#2626
On September 05 2012 05:40 Herect wrote:
Show nested quote +
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.


Hummm... Maybe Blink?


But can you use blink to dodge the haywire missile and if so is it even worthwhile in a battle?
I'm Quotable (IQ)
Fionn
Profile Blog Joined October 2009
United States23455 Posts
September 04 2012 20:51 GMT
#2627
I love the warhound.

I hope Blizzard buffs them more and gives them blink.

Or seeker missile.
Writerhttps://twitter.com/FionnOnFire
witktom
Profile Joined September 2012
Poland3 Posts
September 04 2012 20:51 GMT
#2628
What the hell, it is supposed to counter stalkers, stop finding way to kill warhounds with stalkers. You make chargelots instead. Every single bio unit is viable against warhounds... Immortal zealot will probably not totally crush the mech army, but make equal battles with warhounds in. Anyway, I agree that it is terribly designed unit.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 04 2012 20:52 GMT
#2629
On September 05 2012 05:48 archonOOid wrote:
Show nested quote +
On September 05 2012 05:40 Herect wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.


Hummm... Maybe Blink?


But can you use blink to dodge the haywire missile and if so is it even worthwhile in a battle?

You probably can, since they are usual missiles, but you would need really good reaction, since they are quite fast, and the problem is that Haywire missiles have lower cooldown than Blink. :/
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Achaia
Profile Joined July 2010
United States643 Posts
September 04 2012 20:54 GMT
#2630
On September 05 2012 05:34 Garmer wrote:
Show nested quote +
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker


Aren't Marauders and Siege Tanks already good vs Stalkers? Seems like a lot of overlap.
http://www.youtube.com/SCBattleGrounds
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 04 2012 20:55 GMT
#2631
On September 05 2012 05:51 Fionn wrote:
I love the warhound.

I hope Blizzard buffs them more and gives them blink.

Or seeker missile.


You are not welcomed in our secret club.
MMA: The true King of Wings
witktom
Profile Joined September 2012
Poland3 Posts
September 04 2012 20:56 GMT
#2632
On September 05 2012 05:54 Achaia wrote:
Show nested quote +
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker


Aren't Marauders and Siege Tanks already good vs Stalkers? Seems like a lot of overlap.


Siege tanks are the worst possible thing to have against protoss after early allins like 1/1/1. EVERYTHING with stalkers involved just rapes them. Marauders aren't mech, and the point of putting warhounds in is just to make mech against protoss viable. Makes sense?
unteqair
Profile Joined November 2011
United States308 Posts
September 04 2012 20:57 GMT
#2633
On September 05 2012 05:51 Fionn wrote:
I love the warhound.

I hope Blizzard buffs them more and gives them blink.

Or seeker missile.

I'm with you on that!

Protoss players have always hated anything that counters stalkers. I say we remove stalkers from the game in order to punish them, and then grab some popcorn and repeatedly refresh the forums.
Lorch
Profile Joined June 2011
Germany3691 Posts
September 04 2012 20:59 GMT
#2634
On September 05 2012 05:57 unteqair wrote:
Show nested quote +
On September 05 2012 05:51 Fionn wrote:
I love the warhound.

I hope Blizzard buffs them more and gives them blink.

Or seeker missile.

I'm with you on that!

Protoss players have always hated anything that counters stalkers. I say we remove stalkers from the game in order to punish them, and then grab some popcorn and repeatedly refresh the forums.


Sure as long as goons finally make it through the warp gate
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 04 2012 21:00 GMT
#2635
On September 05 2012 05:46 Ramiz1989 wrote:
Show nested quote +
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker

I am fine with countering Stalkers, I am not fine with the stat of the unit for its cost. I don't know if you have played the HOTS custom map made by Xenox with exactly same stats for every unit, Warhounds completely demolished everything. Even against the Zerg, where they aren't supposed to counter any units, they are really great. People were doing timing pushes with them and Marines on one base, and the only thing Protoss did to stop it from entering their base is forcefield the ramp, while Zerg couldn't even do that.


I think people need to think outside the box when fighting the warhound and use a cheaper unit. Like the zealot, and add in voidrays or phoenixes, or some immortals. Or break out the golden oldies and forced field those warhounds away from the battle hellions, deal with the transformers and then kill battle tech walkers.

We are protoss. We will be all right.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
xNSwarm
Profile Joined December 2011
155 Posts
September 04 2012 21:03 GMT
#2636
I hope blizzard adds some more difficult campaign settings. When I first started the game, i went through on normal and it was slightly difficult. However, now im sure that I could beat brutal easily and I would love for the campaign to be a real challenge this time. Maybe add 2 more settings, one to challenge plat/diamonds and one to challenge masters.
perser84
Profile Joined October 2010
Germany399 Posts
September 04 2012 21:04 GMT
#2637
has any tried to counte rmass hellhound with mass banelings ?
unteqair
Profile Joined November 2011
United States308 Posts
Last Edited: 2012-09-04 21:05:35
September 04 2012 21:05 GMT
#2638
On September 05 2012 05:59 Lorch wrote:
Show nested quote +
On September 05 2012 05:57 unteqair wrote:
On September 05 2012 05:51 Fionn wrote:
I love the warhound.

I hope Blizzard buffs them more and gives them blink.

Or seeker missile.

I'm with you on that!

Protoss players have always hated anything that counters stalkers. I say we remove stalkers from the game in order to punish them, and then grab some popcorn and repeatedly refresh the forums.


Sure as long as goons finally make it through the warp gate

Seriously, I think dragoons are way cooler as a unit than stalkers. Dragoons look like fearsome, spider-like adversaries. Stalkers look like squid.
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
September 04 2012 21:05 GMT
#2639
On September 05 2012 05:51 Fionn wrote:
I love the warhound.

I hope Blizzard buffs them more and gives them blink.

Or seeker missile.


The warhound is basically a tank from BW when it comes to stalkers.

They blow them up the same way tanks would goo dragoons. Except, tanks were slow and took time to set up. Warhounds are fast and battle hellions kill the zealots that attack them.

Its pretty crazy. If you put spider mines in front of warhounds, they will be destroy a lot of the toss army that we use nowadays. The maps seem way too narrow in too many places to engage it well.

Based on what I have seen from numbers and videos. Of course I could be completely wrong but damn that warhound is strong against stalkers.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-09-04 21:07:00
September 04 2012 21:06 GMT
#2640
On September 05 2012 06:05 unteqair wrote:
Show nested quote +
On September 05 2012 05:59 Lorch wrote:
On September 05 2012 05:57 unteqair wrote:
On September 05 2012 05:51 Fionn wrote:
I love the warhound.

I hope Blizzard buffs them more and gives them blink.

Or seeker missile.

I'm with you on that!

Protoss players have always hated anything that counters stalkers. I say we remove stalkers from the game in order to punish them, and then grab some popcorn and repeatedly refresh the forums.


Sure as long as goons finally make it through the warp gate

Seriously, I think dragoons are way cooler as a unit than stalkers. Dragoons look like fearsome, spider-like adversaries. Stalkers look like squid.


Stalkers might look stupid but Dragoons were literally stupid.
MMA: The true King of Wings
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