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SupItsG
United States59 Posts
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Ianoren
United States9 Posts
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Buchan
Canada184 Posts
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Ramiz1989
12124 Posts
On September 05 2012 05:17 SupItsG wrote: I think you are all missing the point because you are arguing about the realism of the fictional units in a fictional space video game. Exactly. On September 05 2012 05:21 Ianoren wrote: The real problem I have with the Warhound is that by design it is made to make mech not need the siege tank in TvP especially. This is just silly becuase that is THE mech unit. Then in TvT its use is to counter siege tanks. Siege tanks should not be countered by going straight at them, but rather circumventing them or using air play to pick it apart, drops were great in BW. I am pretty sure that they will nerf the Warhound, because right now, it is imbalanced as f**k, and it will be good, buffer unit for a Siege Tanks. Currently yes, you don't need Siege Tanks, but to be honest, you don't even need the Marines or Battle Hellions, or Thors, Warhound is just that good. Even with Air units, you can't kill them before they destroy all your ground units and half of your base. So they are definitely gonna be nerfed, and I think that we will see true mech with introduction of Battle Hellions and Warhounds. | ||
NATO
United States459 Posts
On September 05 2012 05:21 Ianoren wrote: The real problem I have with the Warhound is that by design it is made to make mech not need the siege tank in TvP especially. This is just silly becuase that is THE mech unit. Then in TvT its use is to counter siege tanks. Siege tanks should not be countered by going straight at them, but rather circumventing them or using air play to pick it apart, drops were great in BW. Terran never 'needed' tanks in TvP. Tanks are terrible - they aren't even useful. | ||
archonOOid
1983 Posts
On September 05 2012 05:21 Buchan wrote: So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha what if you micro your stalkers then? | ||
SarcasmMonster
3136 Posts
On September 05 2012 05:24 NATO wrote: Terran never 'needed' tanks in TvP. Tanks are terrible - they aren't even useful. Buff tanks! | ||
Ramiz1989
12124 Posts
On September 05 2012 05:25 archonOOid wrote: what if you micro your stalkers then? You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit. | ||
graNite
Germany4434 Posts
On September 05 2012 05:24 NATO wrote: Terran never 'needed' tanks in TvP. Tanks are terrible - they aren't even useful. so true, name a sinlge protoss unit that is not good in some way vs siegetanks except sentries and stalkers on movecommand. i really dont know what the warhound is for... in tvt mass tanks are never a problem because of your own tanks, drops, runbys, airtech switches in tvz there are no mechanical units. in tvp, do they want us to use them vs stalkers and colossi? colossi have way too much range and stalkers are already countered by bio. | ||
NATO
United States459 Posts
On September 05 2012 05:21 Buchan wrote: So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha Hahaha, I setup the same thing with zerglings and immortals. Zerglings won, therefore they must be OP. Oh wait, I'm not a bronze scrub, so no. | ||
Torte de Lini
Germany38463 Posts
On September 05 2012 05:29 NATO wrote: Hahaha, I setup the same thing with zerglings and immortals. Zerglings one, therefore they must be OP. Oh wait, I'm not a bronze scrub, so no. He's not saying that. | ||
Plansix
United States60190 Posts
On September 05 2012 05:25 archonOOid wrote: what if you micro your stalkers then? Considering the warhound has longer range, does more damage and moves around the same speed, the stalkers get mauled with or without micro. However, the warhound will never teleport or have shields, so it could level out. Also, the building that makes the Warhound costs gas, gateways don’t. I we will have to see, but warhounds hate stalkers with the fire of a nova. | ||
Ramiz1989
12124 Posts
On September 05 2012 05:29 NATO wrote: Hahaha, I setup the same thing with zerglings and immortals. Zerglings one, therefore they must be OP. Oh wait, I'm not a bronze scrub, so no. Reading comprehension = 0. | ||
Garmer
1286 Posts
On September 05 2012 05:28 Ramiz1989 wrote: You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit. nerf is not needed, warhound is intended to be so strong vs stalker | ||
pmp10
3239 Posts
On September 05 2012 05:29 graNite wrote: so true, name a sinlge protoss unit that is not good in some way vs siegetanks except sentries and stalkers on movecommand. i really dont know what the warhound is for... in tvt mass tanks are never a problem because of your own tanks, drops, runbys, airtech switches in tvz there are no mechanical units. in tvp, do they want us to use them vs stalkers and colossi? colossi have way too much range and stalkers are already countered by bio. They are meant to counter immortals just as battle hellions are meant to counter chargelots. And of course if you go about nerfing them terran just may go back to marauders and bio. Natural result of role overlap in such a design. | ||
Blacklizard
United States1194 Posts
On September 05 2012 04:54 gedatsu wrote: You're missing the point. I'm not saying that there won't be better walkers in 400 years than there are now. I'm saying legs aren't better than wheels. Wheels will continue to be better in 400 years. Maybe it was found that creep causes more maintenance costs on vehicles with wheels and treads. Maybe they get all gummed up, start wasting lotsa fuel, and finally break down. ![]() As such, maybe it's time for Protoss and zerg to start making tripwires that work against mech. | ||
Brahoono
119 Posts
On September 05 2012 05:34 Garmer wrote: nerf is not needed, warhound is intended to be so strong vs stalker Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny. Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~. | ||
Herect
Brazil216 Posts
On September 05 2012 05:28 Ramiz1989 wrote: You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit. Hummm... Maybe Blink? | ||
Plansix
United States60190 Posts
On September 05 2012 05:28 Ramiz1989 wrote: You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit. Well, you are limited as to the number of warhounds you can get due to the need to get a factory and a tech lab. Both of those cost a bit of gas. Still we will have to see how the unit works out, but its base damage may be a bit much. | ||
JackDT
724 Posts
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