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SupItsG
Profile Joined March 2011
United States59 Posts
September 04 2012 20:17 GMT
#2601
I think you are all missing the point because you are arguing about the realism of the fictional units in a fictional space video game.
Ianoren
Profile Joined May 2011
United States9 Posts
September 04 2012 20:21 GMT
#2602
The real problem I have with the Warhound is that by design it is made to make mech not need the siege tank in TvP especially. This is just silly becuase that is THE mech unit. Then in TvT its use is to counter siege tanks. Siege tanks should not be countered by going straight at them, but rather circumventing them or using air play to pick it apart, drops were great in BW.
Buchan
Profile Joined July 2011
Canada184 Posts
September 04 2012 20:21 GMT
#2603
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-04 20:26:37
September 04 2012 20:23 GMT
#2604
On September 05 2012 05:17 SupItsG wrote:
I think you are all missing the point because you are arguing about the realism of the fictional units in a fictional space video game.

Exactly.

On September 05 2012 05:21 Ianoren wrote:
The real problem I have with the Warhound is that by design it is made to make mech not need the siege tank in TvP especially. This is just silly becuase that is THE mech unit. Then in TvT its use is to counter siege tanks. Siege tanks should not be countered by going straight at them, but rather circumventing them or using air play to pick it apart, drops were great in BW.

I am pretty sure that they will nerf the Warhound, because right now, it is imbalanced as f**k, and it will be good, buffer unit for a Siege Tanks. Currently yes, you don't need Siege Tanks, but to be honest, you don't even need the Marines or Battle Hellions, or Thors, Warhound is just that good. Even with Air units, you can't kill them before they destroy all your ground units and half of your base. So they are definitely gonna be nerfed, and I think that we will see true mech with introduction of Battle Hellions and Warhounds.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
NATO
Profile Joined April 2010
United States459 Posts
September 04 2012 20:24 GMT
#2605
On September 05 2012 05:21 Ianoren wrote:
The real problem I have with the Warhound is that by design it is made to make mech not need the siege tank in TvP especially. This is just silly becuase that is THE mech unit. Then in TvT its use is to counter siege tanks. Siege tanks should not be countered by going straight at them, but rather circumventing them or using air play to pick it apart, drops were great in BW.


Terran never 'needed' tanks in TvP. Tanks are terrible - they aren't even useful.
archonOOid
Profile Blog Joined March 2011
1983 Posts
September 04 2012 20:25 GMT
#2606
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?
I'm Quotable (IQ)
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 04 2012 20:28 GMT
#2607
On September 05 2012 05:24 NATO wrote:
Show nested quote +
On September 05 2012 05:21 Ianoren wrote:
The real problem I have with the Warhound is that by design it is made to make mech not need the siege tank in TvP especially. This is just silly becuase that is THE mech unit. Then in TvT its use is to counter siege tanks. Siege tanks should not be countered by going straight at them, but rather circumventing them or using air play to pick it apart, drops were great in BW.


Terran never 'needed' tanks in TvP. Tanks are terrible - they aren't even useful.


Buff tanks!
MMA: The true King of Wings
Ramiz1989
Profile Joined July 2012
12124 Posts
September 04 2012 20:28 GMT
#2608
On September 05 2012 05:25 archonOOid wrote:
Show nested quote +
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 04 2012 20:29 GMT
#2609
On September 05 2012 05:24 NATO wrote:
Show nested quote +
On September 05 2012 05:21 Ianoren wrote:
The real problem I have with the Warhound is that by design it is made to make mech not need the siege tank in TvP especially. This is just silly becuase that is THE mech unit. Then in TvT its use is to counter siege tanks. Siege tanks should not be countered by going straight at them, but rather circumventing them or using air play to pick it apart, drops were great in BW.


Terran never 'needed' tanks in TvP. Tanks are terrible - they aren't even useful.


so true, name a sinlge protoss unit that is not good in some way vs siegetanks except sentries and stalkers on movecommand.

i really dont know what the warhound is for... in tvt mass tanks are never a problem because of your own tanks, drops, runbys, airtech switches
in tvz there are no mechanical units.
in tvp, do they want us to use them vs stalkers and colossi? colossi have way too much range and stalkers are already countered by bio.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
NATO
Profile Joined April 2010
United States459 Posts
Last Edited: 2012-09-04 20:36:16
September 04 2012 20:29 GMT
#2610
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


Hahaha, I setup the same thing with zerglings and immortals. Zerglings won, therefore they must be OP. Oh wait, I'm not a bronze scrub, so no.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 04 2012 20:30 GMT
#2611
On September 05 2012 05:29 NATO wrote:
Show nested quote +
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


Hahaha, I setup the same thing with zerglings and immortals. Zerglings one, therefore they must be OP. Oh wait, I'm not a bronze scrub, so no.


He's not saying that.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 04 2012 20:31 GMT
#2612
On September 05 2012 05:25 archonOOid wrote:
Show nested quote +
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?


Considering the warhound has longer range, does more damage and moves around the same speed, the stalkers get mauled with or without micro. However, the warhound will never teleport or have shields, so it could level out. Also, the building that makes the Warhound costs gas, gateways don’t.

I we will have to see, but warhounds hate stalkers with the fire of a nova.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Ramiz1989
Profile Joined July 2012
12124 Posts
September 04 2012 20:34 GMT
#2613
On September 05 2012 05:29 NATO wrote:
Show nested quote +
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


Hahaha, I setup the same thing with zerglings and immortals. Zerglings one, therefore they must be OP. Oh wait, I'm not a bronze scrub, so no.

Reading comprehension = 0.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-09-04 20:35:29
September 04 2012 20:34 GMT
#2614
On September 05 2012 05:28 Ramiz1989 wrote:
Show nested quote +
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker
pmp10
Profile Joined April 2012
3380 Posts
September 04 2012 20:35 GMT
#2615
On September 05 2012 05:29 graNite wrote:
Show nested quote +
On September 05 2012 05:24 NATO wrote:
On September 05 2012 05:21 Ianoren wrote:
The real problem I have with the Warhound is that by design it is made to make mech not need the siege tank in TvP especially. This is just silly becuase that is THE mech unit. Then in TvT its use is to counter siege tanks. Siege tanks should not be countered by going straight at them, but rather circumventing them or using air play to pick it apart, drops were great in BW.


Terran never 'needed' tanks in TvP. Tanks are terrible - they aren't even useful.


so true, name a sinlge protoss unit that is not good in some way vs siegetanks except sentries and stalkers on movecommand.

i really dont know what the warhound is for... in tvt mass tanks are never a problem because of your own tanks, drops, runbys, airtech switches
in tvz there are no mechanical units.
in tvp, do they want us to use them vs stalkers and colossi? colossi have way too much range and stalkers are already countered by bio.

They are meant to counter immortals just as battle hellions are meant to counter chargelots.
And of course if you go about nerfing them terran just may go back to marauders and bio.
Natural result of role overlap in such a design.
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 04 2012 20:37 GMT
#2616
On September 05 2012 04:54 gedatsu wrote:
Show nested quote +
On September 05 2012 04:51 acrimoneyius wrote:
On September 05 2012 04:44 gedatsu wrote:
On September 05 2012 04:40 acrimoneyius wrote:
On September 05 2012 04:30 gedatsu wrote:
I'm a bit concerned about the number of walkers in the mech lineup. It's nothing big, since it doesn't affect gameplay or anything. But still. There are now a whole 4 walking robots (Thor, Viking, Battle Hellion, Warhound), but only one unit on wheels and one unit on tracks. Not even mentioning that the terrans aren't supposed to be that technologically advanced (it's not warhammer 40k), but from an engineering POV I know that legs are far inferior to wheels or tracks. It just doesn't make sense to me that almost every non-flying war machine they build would have legs.

On September 05 2012 04:26 WickedBit wrote:
On September 05 2012 04:14 gedatsu wrote:
On September 05 2012 04:01 WickedBit wrote:
On September 05 2012 03:59 gedatsu wrote:
On September 05 2012 03:20 a176 wrote:
[quote]

i can live with the warhound if tempest is removed ;d

I don't get the tempest hate at all. Archon toilet will no longer be a thing, so something else has to take care of BLs and that thing is the Tempest. Mech in TvP is going to be strong (battle hellions against chargelots) which means you'll see a lot of siege lines, and the Tempest is the thing that can break those too. Tempest will be a great toss unit. With its low single-target dps it is thematically different from both tanks (high dps and splash) and BLs (high dps, disruption).


It replaces a better unit which just needed some improving upon to make it more viable. Thats the reason for the hate. Also from the videos released so far there is nothing exciting about it from both a player and spectator stand point.
On the other hand I'm looking forward to using widow mines which are extremely cool.

Due to the smarter AI, Carriers have become much more vulnerable to marines and hydras than they used to be in BW. That's the reason it's getting removed. It's possible you could have fixed it by giving the interceptors longer shooting range, but I'm sure it would have looked quite silly to make those tiny ships shoot farther than the phoenix. I'm as bummed as you are about losing the carrier, especially since from our perspective it looks like Blizzard hasn't even tried to change it (but I'm sure they have done so internally), but take the Tempest for what it is. Stop looking at it as just the evil thing that killed your favorite unit. Start looking at it as a new unit.


Carriers have also become dumber than in BW. Interceptors don't heal and you can't micro the carriers.
The tempest is a unit which shoots big balls that do little damage at a slow rate. It will be effective against siege lines but seige tanks are not even used in PvT. In fact seige lines are not even a problem in any terran matchup. This means that the tempest is a purely vs zerg unit meant to pretty much combat broodlord/infestor. The tool it uses is its range but apart from that there is nothing exciting about it. I have a feeling zergs will just use a queen to transfuse and ignore the tempest completely. If blizzard buffs the tempest for better dps it will become overpowered due to its range. So its just a poorly thought off unit.
Also from a spectator point of view a unit which releases a swarm of interceptors is a lot more exciting to see than this.

It may be true what you say about the carrier. But I still think the interceptors are just too weak against marines and hydras to be viable without any serious changes.

But it was my point that sige tanks will be used in TvP. Until now it has been a poor investment to whoop out factories and siege tech because tanks are so vulnerable against zealots (and immortals, should they get close enough). But with battle hellions, you can take out those zealots (and warhounds can deal with immortals), making tanks a pretty strong unit again.

Like I've said earlier in this thread, it takes 8 tempest shots to kill a BL. If the zerg has a sizable BL force, you can definitely expect to have 4 tempests, making you two-shot the BLs. If nothing else, it's going to drain the queens dry of energy pretty fast. Probably faster than you can go in and take care of those tempests.


Search on youtube for "BigDog" Boston Dynamics. Mechanical legs are definitely not inferior to wheels or tracks. Quite the opposite.

No, not quite the opposite. It only takes a bent leg to mess up that robot. Not to mention that that thing weighs, what, 50 kgs? Try making a walking robot three times as tall as a man and you'll see it ain't so easy. And try making it go faster than I can jog.


Given the exponential acceleration of better technology and the time frame the starcraft universe takes place in. YES, quite the opposite. That thing can carry hundreds of pounds. If we can build something like that now, then what we can build in the future with that technology would be far superior.

You're missing the point. I'm not saying that there won't be better walkers in 400 years than there are now. I'm saying legs aren't better than wheels. Wheels will continue to be better in 400 years.


Maybe it was found that creep causes more maintenance costs on vehicles with wheels and treads. Maybe they get all gummed up, start wasting lotsa fuel, and finally break down. I also wonder if psychologically it's better for humans to be up higher in walkers so that zerglings aren't as scary and zealots don't seem so much bigger than us.

As such, maybe it's time for Protoss and zerg to start making tripwires that work against mech.
Brahoono
Profile Joined September 2012
119 Posts
September 04 2012 20:39 GMT
#2617
On September 05 2012 05:34 Garmer wrote:
Show nested quote +
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.
Herect
Profile Joined January 2012
Brazil216 Posts
September 04 2012 20:40 GMT
#2618
On September 05 2012 05:28 Ramiz1989 wrote:
Show nested quote +
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.


Hummm... Maybe Blink?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 04 2012 20:41 GMT
#2619
On September 05 2012 05:28 Ramiz1989 wrote:
Show nested quote +
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.


Well, you are limited as to the number of warhounds you can get due to the need to get a factory and a tech lab. Both of those cost a bit of gas. Still we will have to see how the unit works out, but its base damage may be a bit much.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-09-04 20:42:26
September 04 2012 20:42 GMT
#2620
I'd like to see Warhounds need to engage something like siege mode (transform or whatever) to use the anti-mech missiles. Maybe they can still move but VERY slowly in that mode. Adds even more positional play into the game.
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