• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:23
CEST 13:23
KST 20:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection4Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer TL.net Map Contest #22 - Voting & Ladder Map Selection TL Poll: How do you feel about the 5.0.16 PTR balance changes? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Tesagi Viewer - A new era of replay watching 14k games analyzed: Cross Spawn Nexus first good? FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6269 users

Heart of the Swarm beta coming soon! - Page 135

Forum Index > Closed
Post a Reply
Prev 1 133 134 135 136 137 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
pmp10
Profile Joined April 2012
3396 Posts
September 04 2012 22:08 GMT
#2681
On September 05 2012 06:38 Erik.TheRed wrote:
Show nested quote +
On September 05 2012 06:21 Odecey wrote:
I just thought of something: Wouldn't it be a good solution to not introduce the Warhound, but instead give the Tank the extra damage to Mechanical(Possibly as an upgrade to prevent 1/1/1 and the like from becoming even stronger)? It wouldn't change a thing in TvZ, while at the same time giving the tank a use in TvP. With the Battle Hellions to combat Zealots, I think mech would become a strong alternative in PvT.

Sounds like a cool idea,
But then terran would only get 1.5 new units and casuals would flip out

You can't fix mech in TvP without addressing the immortal.

People spend too much time worrying about units rather than logic that spawned them.
When brood lords become a problem because they are a flying siege unit with a lot of range blizzard introduces the tempest which is another flying siege unit only with even more range. When hellions get nerfed so that they cannot handle chargelots anymore blizzard introduces new kind of hellions that they will need to nerf later. When immortal hardened-shields special ability counters tanks too strongly blizzard introduces new haywire-missile special ability to bypass it.
Worry about the thought-process not it's immediate results.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 04 2012 22:18 GMT
#2682
On September 05 2012 05:51 Fionn wrote:
I love the warhound.

I hope Blizzard buffs them more and gives them blink.

Or seeker missile.

They remind me of SC:BW
Head Coach Park: "They should buff tanks!"
architecture
Profile Blog Joined May 2008
United States643 Posts
September 04 2012 22:23 GMT
#2683
On September 05 2012 07:08 pmp10 wrote:
Show nested quote +
On September 05 2012 06:38 Erik.TheRed wrote:
On September 05 2012 06:21 Odecey wrote:
I just thought of something: Wouldn't it be a good solution to not introduce the Warhound, but instead give the Tank the extra damage to Mechanical(Possibly as an upgrade to prevent 1/1/1 and the like from becoming even stronger)? It wouldn't change a thing in TvZ, while at the same time giving the tank a use in TvP. With the Battle Hellions to combat Zealots, I think mech would become a strong alternative in PvT.

Sounds like a cool idea,
But then terran would only get 1.5 new units and casuals would flip out

You can't fix mech in TvP without addressing the immortal.

People spend too much time worrying about units rather than logic that spawned them.
When brood lords become a problem because they are a flying siege unit with a lot of range blizzard introduces the tempest which is another flying siege unit only with even more range. When hellions get nerfed so that they cannot handle chargelots anymore blizzard introduces new kind of hellions that they will need to nerf later. When immortal hardened-shields special ability counters tanks too strongly blizzard introduces new haywire-missile special ability to bypass it.
Worry about the thought-process not it's immediate results.


Still wouldn't be hard. Make it a siege tank upgrade that gets a flat haywire spell component vs mechanical, and that will solve the immortal problem too.

So tank shot would be 35+15+(20 magic vs mech).
tpfkan
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
September 04 2012 22:24 GMT
#2684
On September 05 2012 05:39 Brahoono wrote:
Show nested quote +
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?
TheDougler
Profile Joined April 2010
Canada8309 Posts
September 04 2012 22:27 GMT
#2685
On September 05 2012 07:18 Sapphire.lux wrote:
Show nested quote +
On September 05 2012 05:51 Fionn wrote:
I love the warhound.

I hope Blizzard buffs them more and gives them blink.

Or seeker missile.

They remind me of SC:BW


More cool and fun than carriers really.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Evangelist
Profile Blog Joined June 2011
1246 Posts
Last Edited: 2012-09-04 22:29:07
September 04 2012 22:27 GMT
#2686
Nothing wrong with the intent of the Warhound - big beefy unit that can deal with large numbers of stalkers/colossi etc. Just worried about the Haywire Missile. I think the Warhound as it is will be more than enough to break tank lines directly without necessarily being better at a Marauders job than a Marauder is.

Maybe instead of the Haywire Missile, it could get some kind of defensive ability or something? I mean it's got a fuck off big shield on its right arm. Why not use that? If Mech needs more damage I'd much rather than buff the Siege Tank.

Immortals are easy to deal with anyway with Mech, or at least, they will be. Hellions aren't armoured atm and I don't think they are in HoTS either. Immortals don't get bonus damage against them.
transcendent one
Profile Joined July 2012
251 Posts
September 04 2012 22:28 GMT
#2687
On September 05 2012 07:24 Snowbear wrote:
Show nested quote +
On September 05 2012 05:39 Brahoono wrote:
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?


cmon dont be stupid. that can be said at a lot of units of each race.

marines ultra hardcounter anything that is not aoe.
marauders ultra hardcounter stalkers.

etc etc.

i get it that you hate protoss but you need better arguments than that. if protoss didn't have those aoe tools mass marine+medivac would destroy protoss without any micro, with stim+amove.
architecture
Profile Blog Joined May 2008
United States643 Posts
September 04 2012 22:30 GMT
#2688
Actually I just realized why haywire doesn't exist on tanks, and why you can't just buff tank vs mechanical.

A huge component of mech's viability in HOTS is going to be the huge 200+ hp on the 2 food warhound.

Boosting tank damage won't compensate for the huge gain in survivability - you are getting MORE THAN TWO times the HP / food.
tpfkan
Brahoono
Profile Joined September 2012
119 Posts
September 04 2012 22:34 GMT
#2689
On September 05 2012 07:24 Snowbear wrote:
Show nested quote +
On September 05 2012 05:39 Brahoono wrote:
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?



You can micro a lot against HTs to reduce the effect of storms a lot.

Other than that I'm happy you get my point. These super hardcounters suck a lot. Thats another reason why one should hate colossi :o
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2012-09-04 22:37:11
September 04 2012 22:35 GMT
#2690
On September 05 2012 07:28 transcendent one wrote:
Show nested quote +
On September 05 2012 07:24 Snowbear wrote:
On September 05 2012 05:39 Brahoono wrote:
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?


cmon dont be stupid. that can be said at a lot of units of each race.

marines ultra hardcounter anything that is not aoe.
marauders ultra hardcounter stalkers.

etc etc.

i get it that you hate protoss but you need better arguments than that. if protoss didn't have those aoe tools mass marine+medivac would destroy protoss without any micro, with stim+amove.

You don't understand the point he's trying to make. He's saying that all those units 'ULTRA hard counter' the other ones, but they're fine in the game, so you don't need to deal with the Immortal necessarily to make mech viable.

EDIT: Ok maybe the guy is just crazy.
Lunareste
Profile Joined July 2011
United States3596 Posts
September 04 2012 22:35 GMT
#2691
On September 05 2012 07:28 transcendent one wrote:
Show nested quote +
On September 05 2012 07:24 Snowbear wrote:
On September 05 2012 05:39 Brahoono wrote:
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?


cmon dont be stupid. that can be said at a lot of units of each race.

marines ultra hardcounter anything that is not aoe.
marauders ultra hardcounter stalkers.

etc etc.

i get it that you hate protoss but you need better arguments than that. if protoss didn't have those aoe tools mass marine+medivac would destroy protoss without any micro, with stim+amove.


I don't understand. He was making the point that there is a precedent for units giving extreme counters to each other and listed a few examples. You're resorting to balance whining.
KT FlaSh FOREVER
transcendent one
Profile Joined July 2012
251 Posts
September 04 2012 22:38 GMT
#2692
On September 05 2012 07:30 architecture wrote:
Actually I just realized why haywire doesn't exist on tanks, and why you can't just buff tank vs mechanical.

A huge component of mech's viability in HOTS is going to be the huge 200+ hp on the 2 food warhound.

Boosting tank damage won't compensate for the huge gain in survivability - you are getting MORE THAN TWO times the HP / food.


aoe damage is nerfed compared to BW a lot because units are much much more clumped up.

tanks, storm do much less damage

also colossus compared to reaver etc etc

reaver would destroy 15 marines with 1 shot with the current engine in sc2 it would destroy 4 marines in bw.

also a siege tank does damage to 9 zerglings now while it did greater damage to 3 zerglings in bw.

ofc numbers pulled out of my ass but you get the picture. they are not just random nerfs. 70 damage tanks would be ridiculously retardedly overpowered with the clump mechanics in sc2.
transcendent one
Profile Joined July 2012
251 Posts
September 04 2012 22:40 GMT
#2693
On September 05 2012 07:35 Lunareste wrote:
Show nested quote +
On September 05 2012 07:28 transcendent one wrote:
On September 05 2012 07:24 Snowbear wrote:
On September 05 2012 05:39 Brahoono wrote:
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?


cmon dont be stupid. that can be said at a lot of units of each race.

marines ultra hardcounter anything that is not aoe.
marauders ultra hardcounter stalkers.

etc etc.

i get it that you hate protoss but you need better arguments than that. if protoss didn't have those aoe tools mass marine+medivac would destroy protoss without any micro, with stim+amove.


I don't understand. He was making the point that there is a precedent for units giving extreme counters to each other and listed a few examples. You're resorting to balance whining.


yeah i didn't understand him exactly, i'm really tired of the decade old discussion "yeah x counters my y" "but then your y counters my z" and so on
Shiori
Profile Blog Joined July 2011
3815 Posts
September 04 2012 22:41 GMT
#2694
On September 05 2012 07:24 Snowbear wrote:
Show nested quote +
On September 05 2012 05:39 Brahoono wrote:
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?

The difference here is that Colossi have a feasible weakness against bio armies (they're slow, not amazing against Marauders, take a long time to produce, and require a buff/forcefields to be really effective) whereas the Warhound doesn't appear to have any disadvantages whatsoever. There's basically nothing the Protoss can make against it that forces you to do anything other than change the hotkey you're hitting on the Factory. And that sucks. At least in current TvP, it's about managing the Viking and Ghost numbers, vying for position, sniping Obs/Colossi, and so on.
artosismermaid
Profile Joined May 2011
213 Posts
September 04 2012 22:45 GMT
#2695
all this blah blah blah about warhounds must not be coming from real terrans, all terrans really want is a way to kill broodlords without having to micro like a korean gsl champion, this expansion does not seem to solve this.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
September 04 2012 22:50 GMT
#2696
On September 05 2012 07:35 ZAiNs wrote:
Show nested quote +
On September 05 2012 07:28 transcendent one wrote:
On September 05 2012 07:24 Snowbear wrote:
On September 05 2012 05:39 Brahoono wrote:
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?


cmon dont be stupid. that can be said at a lot of units of each race.

marines ultra hardcounter anything that is not aoe.
marauders ultra hardcounter stalkers.

etc etc.

i get it that you hate protoss but you need better arguments than that. if protoss didn't have those aoe tools mass marine+medivac would destroy protoss without any micro, with stim+amove.

You don't understand the point he's trying to make. He's saying that all those units 'ULTRA hard counter' the other ones, but they're fine in the game, so you don't need to deal with the Immortal necessarily to make mech viable.

EDIT: Ok maybe the guy is just crazy.


It's indeed the point I wanted to make. There are a ton of ultra hardcounters in the game, and it's fine as it is.
Zane
Profile Joined January 2011
Romania3916 Posts
Last Edited: 2012-09-04 22:52:22
September 04 2012 22:50 GMT
#2697
You guys seem to have figured out the warhound before the game even hit closed beta. That's pretty impressive.
Godwrath
Profile Joined August 2012
Spain10142 Posts
Last Edited: 2012-09-04 22:55:06
September 04 2012 22:52 GMT
#2698
On September 05 2012 07:40 transcendent one wrote:
Show nested quote +
On September 05 2012 07:35 Lunareste wrote:
On September 05 2012 07:28 transcendent one wrote:
On September 05 2012 07:24 Snowbear wrote:
On September 05 2012 05:39 Brahoono wrote:
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?


cmon dont be stupid. that can be said at a lot of units of each race.

marines ultra hardcounter anything that is not aoe.
marauders ultra hardcounter stalkers.

etc etc.

i get it that you hate protoss but you need better arguments than that. if protoss didn't have those aoe tools mass marine+medivac would destroy protoss without any micro, with stim+amove.


I don't understand. He was making the point that there is a precedent for units giving extreme counters to each other and listed a few examples. You're resorting to balance whining.


yeah i didn't understand him exactly, i'm really tired of the decade old discussion "yeah x counters my y" "but then your y counters my z" and so on



Yep, you didn't understood him, protoss players are QQying out loud because the warhound roflstomps stalkers with no/little micro involved, so he wrote a comparison with similar units, like how inmortals are insanely good against mech (high damage per shot and armored). Btw the inmortals still rolfstomp warhounds on mongo-no micro battles, if you were wondering.
transcendent one
Profile Joined July 2012
251 Posts
September 04 2012 22:53 GMT
#2699
On September 05 2012 07:50 Snowbear wrote:
Show nested quote +
On September 05 2012 07:35 ZAiNs wrote:
On September 05 2012 07:28 transcendent one wrote:
On September 05 2012 07:24 Snowbear wrote:
On September 05 2012 05:39 Brahoono wrote:
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?


cmon dont be stupid. that can be said at a lot of units of each race.

marines ultra hardcounter anything that is not aoe.
marauders ultra hardcounter stalkers.

etc etc.

i get it that you hate protoss but you need better arguments than that. if protoss didn't have those aoe tools mass marine+medivac would destroy protoss without any micro, with stim+amove.

You don't understand the point he's trying to make. He's saying that all those units 'ULTRA hard counter' the other ones, but they're fine in the game, so you don't need to deal with the Immortal necessarily to make mech viable.

EDIT: Ok maybe the guy is just crazy.


It's indeed the point I wanted to make. There are a ton of ultra hardcounters in the game, and it's fine as it is.


i'm not crazy lol i just didn't put what he said into right context and didn't edit what i wrote cuz i think thats lame
transcendent one
Profile Joined July 2012
251 Posts
September 04 2012 22:55 GMT
#2700
On September 05 2012 07:52 Godwrath wrote:
Show nested quote +
On September 05 2012 07:40 transcendent one wrote:
On September 05 2012 07:35 Lunareste wrote:
On September 05 2012 07:28 transcendent one wrote:
On September 05 2012 07:24 Snowbear wrote:
On September 05 2012 05:39 Brahoono wrote:
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?


cmon dont be stupid. that can be said at a lot of units of each race.

marines ultra hardcounter anything that is not aoe.
marauders ultra hardcounter stalkers.

etc etc.

i get it that you hate protoss but you need better arguments than that. if protoss didn't have those aoe tools mass marine+medivac would destroy protoss without any micro, with stim+amove.


I don't understand. He was making the point that there is a precedent for units giving extreme counters to each other and listed a few examples. You're resorting to balance whining.


yeah i didn't understand him exactly, i'm really tired of the decade old discussion "yeah x counters my y" "but then your y counters my z" and so on



Yep, you didn't understood him, protoss players are QQying out loud because the warhound roflstomps stalkers with no/little micro involved, so he wrote a comparison with similar units, like how inmortals are insanely good against mech (high damage per shot and armored). Btw the inmortals still rolfstomp warhounds, if you were wondering.


thanks for the verification

anyways immortal sucks ass vs anything else than armored while warhound is ridiculously good vs everything
Prev 1 133 134 135 136 137 144 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 161
BRAT_OK 41
StarCraft: Brood War
Britney 16406
Calm 10150
firebathero 547
Horang2 407
Soma 274
EffOrt 265
BeSt 217
Leta 150
Last 149
Mini 137
[ Show more ]
Zeus 127
Light 120
Hyun 115
scan(afreeca) 86
ZerO 77
910 56
Rush 54
ggaemo 50
Liquid`Ret 40
Mind 36
yabsab 19
Barracks 18
sorry 16
hero 14
Mong 12
GoRush 11
Sacsri 10
Dota 2
Gorgc3675
Dendi339
XcaliburYe79
Counter-Strike
fl0m4073
byalli512
zeus276
Super Smash Bros
Mew2King85
Heroes of the Storm
Khaldor101
Other Games
singsing2836
B2W.Neo836
Lowko242
Pyrionflax154
Sick142
KnowMe113
MindelVK17
OptimusSC27
ZerO(Twitch)7
Organizations
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2258
• Jankos1461
Upcoming Events
uThermal 2v2 Circuit
3h 37m
Grudge Match
4h 37m
FlaShFTW vs A.Alm
OSC
9h 37m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
20h 37m
herO vs Rogue
Maru vs Cure
Patches Events
1d 1h
uThermal 2v2 Circuit
1d 3h
BSL
1d 7h
Bonyth vs Dewalt
OSC
1d 12h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Maestros of the Game
4 days
Classic vs Lambo
Clem vs Maru
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.