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Fungal Growth
United States434 Posts
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emc
United States3088 Posts
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emc
United States3088 Posts
http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg | ||
-NegativeZero-
United States2141 Posts
On September 05 2012 07:28 transcendent one wrote: cmon dont be stupid. that can be said at a lot of units of each race. marines ultra hardcounter anything that is not aoe. marauders ultra hardcounter stalkers. etc etc. i get it that you hate protoss but you need better arguments than that. if protoss didn't have those aoe tools mass marine+medivac would destroy protoss without any micro, with stim+amove. The problem with the warhound isn't that it hard counters stalkers, it's that it is basically cost effective vs every ground unit. It is fast, has high DPS and high HP, and is incredibly supply efficient - literally its only weakness is that it can't shoot air. | ||
SarcasmMonster
3136 Posts
On September 05 2012 08:39 emc wrote: here is my proof ladies and gentlemen: http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg Whoa, they really nerfed the shield/hp of the Mothership Core O_O Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units? | ||
Shade_FR
France378 Posts
On September 05 2012 08:39 emc wrote: here is my proof ladies and gentlemen: http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg Proof of what ? You merged some MPQs, like some of us did like 12 hours ago. What's your point ? o_O http://www.reddit.com/r/starcraft/comments/zcl42/how_to_set_up_custom_map_that_works_with_hots/ | ||
Plansix
United States60190 Posts
On September 05 2012 08:43 SarcasmMonster wrote: Whoa, they really nerfed the shield/hp of the Mothership Core O_O Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units? That mothership core is the most expensive sentry I have ever seen. I also like that is has a "grow up" or become "awesome button". If the widow mine has range six like before, there are only a handful of units that could kill it without setting it off. | ||
emc
United States3088 Posts
On September 05 2012 08:43 SarcasmMonster wrote: Whoa, they really nerfed the shield/hp of the Mothership Core O_O Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units? mines now detonate immediately, i dont think you can stop them, but I'm not sure, the AI is so stupid that it runs away from it and doesn't even try to attack rofl | ||
emc
United States3088 Posts
On September 05 2012 08:44 Shade_CsT wrote: Proof of what ? You merged some MPQs, like some of us did like 12 hours ago. What's your point ? o_O http://www.reddit.com/r/starcraft/comments/zcl42/how_to_set_up_custom_map_that_works_with_hots/ that I can practice builds? i've seen that thread, but i've also noticed you can't play on a real map and practice builds and such. and my way is super easy sauce | ||
SarcasmMonster
3136 Posts
On September 05 2012 08:48 Plansix wrote: That mothership core is the most expensive sentry I have ever seen. I also like that is has a "grow up" or become "awesome button". If the widow mine has range six like before, there are only a handful of units that could kill it without setting it off. The range is 5 from a few months ago link My question is whether or not you can take out the mine between delay of setting it off and impact. For example, in BW, when you go within the range of Spider Mines, you still have a fraction of a second to take them out. I was wondering if it is the same for Widow Mines so that if you trip them, you can still neutralize them. | ||
SarcasmMonster
3136 Posts
On September 05 2012 08:50 emc wrote: mines now detonate immediately, i dont think you can stop them, but I'm not sure, the AI is so stupid that it runs away from it and doesn't even try to attack rofl That's unfortunate. I'll wait for more definitive confirmation before I start pouring the QQ. | ||
emc
United States3088 Posts
LINK TO CRACK REMOVED it's easy as hell User was warned for this post | ||
Plansix
United States60190 Posts
On September 05 2012 08:51 SarcasmMonster wrote: The range is 5 from a few months ago link My question is whether or not you can take out the mine between delay of setting it off and impact. For example, in BW, when you go within the range of Spider Mines, you still have a fraction of a second to take them out. I was wondering if it is the same for Widow Mines so that if you trip them, you can still neutralize them. I would hope so, it would be a real bummer if they just automatically hit, with no chance to focus them down on the way in. They should be treated as an "enemy unit" imo, but force a player to issue the attack command on them. Rude if you are not looking or on move command. Manageable if your on the ball with your scouting unit. | ||
emc
United States3088 Posts
On September 05 2012 08:55 Plansix wrote: I would hope so, it would be a real bummer if they just automatically hit, with no chance to focus them down on the way in. They should be treated as an "enemy unit" imo, but force a player to issue the attack command on them. Rude if you are not looking or on move command. Manageable if your on the ball with your scouting unit. one thing to know, they now require armory and are 2 supply, they can still be made from reactors, but any early builds involving them died. | ||
Plansix
United States60190 Posts
On September 05 2012 08:57 emc wrote: one thing to know, they now require armory and are 2 supply, they can still be made from reactors, but any early builds involving them died. Yeah, I had a felling they would going to be pushed back in the tech tree. I don't know about 2 supply, but I guess we will need to see the glory of the AOE to decide that. Ever pro that played with them said they were super powerful and could totally you up in the early game. Hell, there was a report that Flash just lost to them flat out and laughed about it. | ||
Havik_
United States5585 Posts
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-NegativeZero-
United States2141 Posts
On September 05 2012 08:57 emc wrote: one thing to know, they now require armory and are 2 supply, they can still be made from reactors, but any early builds involving them died. For a unit that mostly sits around doing nothing and then suicides, that is way too supply heavy. | ||
Fungal Growth
United States434 Posts
http://www.twitch.tv/saucy_ Ultra charge really is slow now... | ||
stormchaser
Canada1009 Posts
On September 05 2012 09:12 Fungal Growth wrote: Don't know if it has been posted yet, but here is a twitch link to a guy playing with the new units: http://www.twitch.tv/saucy_ Ultra charge really is slow now... That is so damn slow, I can't believe it. | ||
Fungal Growth
United States434 Posts
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