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Fungal Growth
Profile Joined November 2010
United States434 Posts
September 04 2012 23:16 GMT
#2701
Pretty funny viper vs viper video:

emc
Profile Joined September 2010
United States3088 Posts
September 04 2012 23:25 GMT
#2702
HAHA, YES. I figured out how to play against AI (although they are incredibly stupid), i wont post the directions here, but if you pm me i can help you out.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-09-04 23:42:21
September 04 2012 23:39 GMT
#2703
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
September 04 2012 23:43 GMT
#2704
On September 05 2012 07:28 transcendent one wrote:
Show nested quote +
On September 05 2012 07:24 Snowbear wrote:
On September 05 2012 05:39 Brahoono wrote:
On September 05 2012 05:34 Garmer wrote:
On September 05 2012 05:28 Ramiz1989 wrote:
On September 05 2012 05:25 archonOOid wrote:
On September 05 2012 05:21 Buchan wrote:
So i just set up 8 warhounds vs 14 stalkers and crushes through them with my warhounds. I loved it haha


what if you micro your stalkers then?

You can't... Stalkers have 2.95 movement speed, Warhounds have 2.81, and have 7 range, Haywire missiles have 9, while Stalkers have 6 range and stat wise are completely inferior to Warhounds, and cost 25/25 less... Warhounds definitely need nerf, and I would support the unit.

nerf is not needed, warhound is intended to be so strong vs stalker



Yeah thats another thing thats wrong with that unit. It ULTRA hardcounters some units without any micro involved...its not even funny.


Upon seeing the reaction here I'm fairly certain though that this unit won't make it in the game ~~.


Like immortals ULTRA hardcounter tanks and thors? Or like collossae ULTRA hardcounter marines? Or like HT's ultra hardcounter marines?


cmon dont be stupid. that can be said at a lot of units of each race.

marines ultra hardcounter anything that is not aoe.
marauders ultra hardcounter stalkers.

etc etc.

i get it that you hate protoss but you need better arguments than that. if protoss didn't have those aoe tools mass marine+medivac would destroy protoss without any micro, with stim+amove.

The problem with the warhound isn't that it hard counters stalkers, it's that it is basically cost effective vs every ground unit. It is fast, has high DPS and high HP, and is incredibly supply efficient - literally its only weakness is that it can't shoot air.
vibeo gane,
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 04 2012 23:43 GMT
#2705
On September 05 2012 08:39 emc wrote:
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg


Whoa, they really nerfed the shield/hp of the Mothership Core O_O

Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units?
MMA: The true King of Wings
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2012-09-04 23:45:11
September 04 2012 23:44 GMT
#2706
On September 05 2012 08:39 emc wrote:
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg

Proof of what ? You merged some MPQs, like some of us did like 12 hours ago. What's your point ? o_O
http://www.reddit.com/r/starcraft/comments/zcl42/how_to_set_up_custom_map_that_works_with_hots/
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 04 2012 23:48 GMT
#2707
On September 05 2012 08:43 SarcasmMonster wrote:
Show nested quote +
On September 05 2012 08:39 emc wrote:
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg


Whoa, they really nerfed the shield/hp of the Mothership Core O_O

Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units?


That mothership core is the most expensive sentry I have ever seen. I also like that is has a "grow up" or become "awesome button".

If the widow mine has range six like before, there are only a handful of units that could kill it without setting it off.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
emc
Profile Joined September 2010
United States3088 Posts
September 04 2012 23:50 GMT
#2708
On September 05 2012 08:43 SarcasmMonster wrote:
Show nested quote +
On September 05 2012 08:39 emc wrote:
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg


Whoa, they really nerfed the shield/hp of the Mothership Core O_O

Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units?


mines now detonate immediately, i dont think you can stop them, but I'm not sure, the AI is so stupid that it runs away from it and doesn't even try to attack rofl
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-09-04 23:51:11
September 04 2012 23:50 GMT
#2709
On September 05 2012 08:44 Shade_CsT wrote:
Show nested quote +
On September 05 2012 08:39 emc wrote:
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg

Proof of what ? You merged some MPQs, like some of us did like 12 hours ago. What's your point ? o_O
http://www.reddit.com/r/starcraft/comments/zcl42/how_to_set_up_custom_map_that_works_with_hots/


that I can practice builds? i've seen that thread, but i've also noticed you can't play on a real map and practice builds and such. and my way is super easy sauce
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 04 2012 23:51 GMT
#2710
On September 05 2012 08:48 Plansix wrote:
Show nested quote +
On September 05 2012 08:43 SarcasmMonster wrote:
On September 05 2012 08:39 emc wrote:
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg


Whoa, they really nerfed the shield/hp of the Mothership Core O_O

Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units?


That mothership core is the most expensive sentry I have ever seen. I also like that is has a "grow up" or become "awesome button".

If the widow mine has range six like before, there are only a handful of units that could kill it without setting it off.


The range is 5 from a few months ago link

My question is whether or not you can take out the mine between delay of setting it off and impact. For example, in BW, when you go within the range of Spider Mines, you still have a fraction of a second to take them out. I was wondering if it is the same for Widow Mines so that if you trip them, you can still neutralize them.
MMA: The true King of Wings
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 04 2012 23:53 GMT
#2711
On September 05 2012 08:50 emc wrote:
Show nested quote +
On September 05 2012 08:43 SarcasmMonster wrote:
On September 05 2012 08:39 emc wrote:
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg


Whoa, they really nerfed the shield/hp of the Mothership Core O_O

Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units?


mines now detonate immediately, i dont think you can stop them, but I'm not sure, the AI is so stupid that it runs away from it and doesn't even try to attack rofl


That's unfortunate. I'll wait for more definitive confirmation before I start pouring the QQ.
MMA: The true King of Wings
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-09-05 00:09:07
September 04 2012 23:54 GMT
#2712
check the comment below:

LINK TO CRACK REMOVED

it's easy as hell

User was warned for this post
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 04 2012 23:55 GMT
#2713
On September 05 2012 08:51 SarcasmMonster wrote:
Show nested quote +
On September 05 2012 08:48 Plansix wrote:
On September 05 2012 08:43 SarcasmMonster wrote:
On September 05 2012 08:39 emc wrote:
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg


Whoa, they really nerfed the shield/hp of the Mothership Core O_O

Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units?


That mothership core is the most expensive sentry I have ever seen. I also like that is has a "grow up" or become "awesome button".

If the widow mine has range six like before, there are only a handful of units that could kill it without setting it off.


The range is 5 from a few months ago link

My question is whether or not you can take out the mine between delay of setting it off and impact. For example, in BW, when you go within the range of Spider Mines, you still have a fraction of a second to take them out. I was wondering if it is the same for Widow Mines so that if you trip them, you can still neutralize them.


I would hope so, it would be a real bummer if they just automatically hit, with no chance to focus them down on the way in. They should be treated as an "enemy unit" imo, but force a player to issue the attack command on them. Rude if you are not looking or on move command. Manageable if your on the ball with your scouting unit.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
emc
Profile Joined September 2010
United States3088 Posts
September 04 2012 23:57 GMT
#2714
On September 05 2012 08:55 Plansix wrote:
Show nested quote +
On September 05 2012 08:51 SarcasmMonster wrote:
On September 05 2012 08:48 Plansix wrote:
On September 05 2012 08:43 SarcasmMonster wrote:
On September 05 2012 08:39 emc wrote:
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg


Whoa, they really nerfed the shield/hp of the Mothership Core O_O

Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units?


That mothership core is the most expensive sentry I have ever seen. I also like that is has a "grow up" or become "awesome button".

If the widow mine has range six like before, there are only a handful of units that could kill it without setting it off.


The range is 5 from a few months ago link

My question is whether or not you can take out the mine between delay of setting it off and impact. For example, in BW, when you go within the range of Spider Mines, you still have a fraction of a second to take them out. I was wondering if it is the same for Widow Mines so that if you trip them, you can still neutralize them.


I would hope so, it would be a real bummer if they just automatically hit, with no chance to focus them down on the way in. They should be treated as an "enemy unit" imo, but force a player to issue the attack command on them. Rude if you are not looking or on move command. Manageable if your on the ball with your scouting unit.


one thing to know, they now require armory and are 2 supply, they can still be made from reactors, but any early builds involving them died.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 05 2012 00:03 GMT
#2715
On September 05 2012 08:57 emc wrote:
Show nested quote +
On September 05 2012 08:55 Plansix wrote:
On September 05 2012 08:51 SarcasmMonster wrote:
On September 05 2012 08:48 Plansix wrote:
On September 05 2012 08:43 SarcasmMonster wrote:
On September 05 2012 08:39 emc wrote:
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg


Whoa, they really nerfed the shield/hp of the Mothership Core O_O

Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units?


That mothership core is the most expensive sentry I have ever seen. I also like that is has a "grow up" or become "awesome button".

If the widow mine has range six like before, there are only a handful of units that could kill it without setting it off.


The range is 5 from a few months ago link

My question is whether or not you can take out the mine between delay of setting it off and impact. For example, in BW, when you go within the range of Spider Mines, you still have a fraction of a second to take them out. I was wondering if it is the same for Widow Mines so that if you trip them, you can still neutralize them.


I would hope so, it would be a real bummer if they just automatically hit, with no chance to focus them down on the way in. They should be treated as an "enemy unit" imo, but force a player to issue the attack command on them. Rude if you are not looking or on move command. Manageable if your on the ball with your scouting unit.


one thing to know, they now require armory and are 2 supply, they can still be made from reactors, but any early builds involving them died.


Yeah, I had a felling they would going to be pushed back in the tech tree. I don't know about 2 supply, but I guess we will need to see the glory of the AOE to decide that. Ever pro that played with them said they were super powerful and could totally you up in the early game. Hell, there was a report that Flash just lost to them flat out and laughed about it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Havik_
Profile Joined November 2011
United States5585 Posts
September 05 2012 00:07 GMT
#2716
So people already have the beta? Can't wait. Maybe its time to switch to Random like I should have done for WoL.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
September 05 2012 00:12 GMT
#2717
On September 05 2012 08:57 emc wrote:
Show nested quote +
On September 05 2012 08:55 Plansix wrote:
On September 05 2012 08:51 SarcasmMonster wrote:
On September 05 2012 08:48 Plansix wrote:
On September 05 2012 08:43 SarcasmMonster wrote:
On September 05 2012 08:39 emc wrote:
here is my proof ladies and gentlemen:

http://i273.photobucket.com/albums/jj226/Game650/hots_tl-1.jpg


Whoa, they really nerfed the shield/hp of the Mothership Core O_O

Can I ask you to test whether or not you can destroy Widow Mines, with no detection around, before they detonate on your units?


That mothership core is the most expensive sentry I have ever seen. I also like that is has a "grow up" or become "awesome button".

If the widow mine has range six like before, there are only a handful of units that could kill it without setting it off.


The range is 5 from a few months ago link

My question is whether or not you can take out the mine between delay of setting it off and impact. For example, in BW, when you go within the range of Spider Mines, you still have a fraction of a second to take them out. I was wondering if it is the same for Widow Mines so that if you trip them, you can still neutralize them.


I would hope so, it would be a real bummer if they just automatically hit, with no chance to focus them down on the way in. They should be treated as an "enemy unit" imo, but force a player to issue the attack command on them. Rude if you are not looking or on move command. Manageable if your on the ball with your scouting unit.


one thing to know, they now require armory and are 2 supply, they can still be made from reactors, but any early builds involving them died.

For a unit that mostly sits around doing nothing and then suicides, that is way too supply heavy.
vibeo gane,
Fungal Growth
Profile Joined November 2010
United States434 Posts
September 05 2012 00:12 GMT
#2718
Don't know if it has been posted yet, but here is a twitch link to a guy playing with the new units:

http://www.twitch.tv/saucy_

Ultra charge really is slow now...
stormchaser
Profile Joined January 2011
Canada1009 Posts
September 05 2012 00:13 GMT
#2719
On September 05 2012 09:12 Fungal Growth wrote:
Don't know if it has been posted yet, but here is a twitch link to a guy playing with the new units:

http://www.twitch.tv/saucy_

Ultra charge really is slow now...

That is so damn slow, I can't believe it.
Fungal Growth
Profile Joined November 2010
United States434 Posts
September 05 2012 00:22 GMT
#2720
Viper 'consume'? is really slow too. Blinding cloud didn't seem to effective...marines just stepped out of it
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