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On May 14 2012 13:11 Alryk wrote:Show nested quote +On May 14 2012 12:58 shockaslim wrote:On May 14 2012 12:56 Luepert wrote: Damn, why so much colossus hate? It is a boring unit that literally destroys anything on the ground. Could be replaced with siege tank... (Not making balance comments or saying one is better than the other. But siege tanks destroy like all ground  )
siege tanks have a downside though, the only downside for a colossus is its cost
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I think colossus are cool and interesting. I'm obviously the minority on this though T_T
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On May 14 2012 14:01 CrazyF1r3f0x wrote: I think colossus are cool and interesting. I'm obviously the minority on this though T_T
how? they require minimal micro, you can barely harass with them, they're literally a 'force multiplier', aka protoss is too weak against a mass army mid game or something, so we needed a mathematical solution to that, introducing the colossus.
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Collossus/marauder/corrupter and warpgates are all miserable failures. Infestor could definitely use some tweaking, but it's not terrible.
The roach is a very bland unit, it's not ruining the game, but it definitely doesn't add anything either. Obviously not all units need to be game changers per say, but the roach is the main unit in ZvZ and most of the time in ZvP as well making for two very uninteresting matchups a good portion of the time.
Just for clarification, these are units/mechanics which detract from gameplay, not units which may be over or under powered.
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Baneling, yo. Or rather, I'd like to see it replaced with a better unit.
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Where is the sentry ? And the Immortal ?... Those 3 units (counting colossus) combined are seriously so fucking annoying to play against. Also infestors, and then there's the roach which is a pretty boring unit. But much needed to counter most gate's units composition until upgrades / blink...
Anyway, the FF from the sentry is by far the most annoying spell i've ever seen on a RTS game. I know without it you would lose a LOT of games, but seriously i really hate when sometimes the game is decided by how well you can control the FFs no matter what your opponent does...
On May 14 2012 14:05 stormfoxSC wrote: Baneling, yo. Or rather, I'd like to see it replaced with a better unit. Also this. ZvZ banes war is just frustrating. TvZ against banes is really a pain in the ass to play against. God there's too much things i hate, should take some Diablo3 holidays !
Peace.
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On May 14 2012 14:03 dreamsmasher wrote:Show nested quote +On May 14 2012 14:01 CrazyF1r3f0x wrote: I think colossus are cool and interesting. I'm obviously the minority on this though T_T how? they require minimal micro, you can barely harass with them, they're literally a 'force multiplier', aka protoss is too weak against a mass army mid game or something, so we needed a mathematical solution to that, introducing the colossus. I think he is in the masses which Dustin Browder tends to the most, the noobs. The ones, which like to only see big fights happen where everything is exploding and lasers are flying all over the place from side to side. They also rarely use Teamliquid.
For me, the most hated unit is colossus. The second-most hated unit would be marine, it's just sick how a 50-mineral-unit can destroy anything that is not AoE, way over its original cost. 8 marine drops (vs Z) are the one of the most feared drops, especially in the lategame with blord infestor.
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None of them.
Okay ... maybe destructible rocks ^.^
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I don't want any unit removed, I like them all. Above all, I want them to keep the carrier and the overseer.
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Colossus because its the main reason that protoss is a death balling race. If they removed the colosus and gave Protoss more units that are effective in small numbers or don't become insanely broken once they hit critical mass (nerf HP and/or attackspeed). To make up for the nerf, they should increase the movement speed, to reward micro. If they removed the Colossus they should just give the Protoss more viable early game harass opportunities, from the robo.
I feel nothing else needs to be really removed, as there is always a reasonable counter to each and every unit.
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On May 14 2012 14:10 figq wrote: I don't want any unit removed, I like them all. Above all, I want them to keep the carrier and the overseer. He likes the collossus !! BURN HIM
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Colossus. It's incredibly boring as a toss player.
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Just throwing it out there.
If colossi were removed and reavers added... would protoss players not protect them in a death-ball like way? I imagine reavers being protected in the same way that immortals are.
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Haha, nothing new, all people hate all the stupid 1a anti ground op anti micro units: collosi, marauder, roach.
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As a Protoss I find it incredibly hard to NOT vote for the Colossus. Nothing like a singular unit to make every matchup the same unit composition with the only variable being "WELL HOW MANY COLOSSI DO I WANT YO?" (IE different number for every matchup composition )
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On May 14 2012 14:00 NachiMe wrote:Show nested quote +On May 14 2012 13:54 Nonexistent wrote: How is the brood lord not on the list? It wrecks everything. And the reaper needs to be removed too. the queen range upg was the last nail in that coffin. Oh and battlecruisers should be removed too. Why are all the useless units not on the poll? the broodlord is interesting and fulfills a lategame role for zerg against protoss and terran. Reaper being removed is debatable, with some minor tweaks it might see some confined play again. Battlecruisers are getting retooled for hots so we can see what happens after that
I agree, they definetely need a lategame artillery. But the broodling spawn is so epic!
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The Collosus and Marauder are both dogshit units, get rid of them both.
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On May 14 2012 14:03 dreamsmasher wrote:Show nested quote +On May 14 2012 14:01 CrazyF1r3f0x wrote: I think colossus are cool and interesting. I'm obviously the minority on this though T_T how? they require minimal micro, you can barely harass with them, they're literally a 'force multiplier', aka protoss is too weak against a mass army mid game or something, so we needed a mathematical solution to that, introducing the colossus. Well, there is micro, targeting clumps of units, along with positioning, pulling back colossus that are being sniped or shot at by vikings; so it's not like there is 0 micro. You can harass with it if you have a speed warp prism, not to mention they are a great unit to be aggressive with in PvT--bc FF + colossus can be very cost efficient, so you can be pretty aggressive. I used to not like them for the longest time, 4 months ago I would probably agree they should go; but now I think they are just to staple of a unit.
EDIT: also I think cliff walking is really cool.
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Not too surprised to see the colossus in first place.
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On May 14 2012 14:06 RaiZ wrote:Where is the sentry ? And the Immortal ?... Those 3 units (counting colossus) combined are seriously so fucking annoying to play against. Also infestors, and then there's the roach which is a pretty boring unit. But much needed to counter most gate's units composition until upgrades / blink... Anyway, the FF from the sentry is by far the most annoying spell i've ever seen on a RTS game. I know without it you would lose a LOT of games, but seriously i really hate when sometimes the game is decided by how well you can control the FFs no matter what your opponent does... Show nested quote +On May 14 2012 14:05 stormfoxSC wrote: Baneling, yo. Or rather, I'd like to see it replaced with a better unit. Also this. ZvZ banes war is just frustrating. TvZ against banes is really a pain in the ass to play against. God there's too much things i hate, should take some Diablo3 holidays ! Peace. 
I actually love baneling wars, the amount of micro that is required just feels fucking awesome when you are able to pull it off well. Then again,sometimes you just flop and lose 50+ lings to like 3 banes lol
The colossus is the most hated unit I think because it requires no micro, does ABSURD damage, and works in literally any army composition. It just sucks losing a game because the first row of units in your army just gets annihilated, and then he wins because he has a larger army that kinda just walks over yours with not micro other than a few FFs.
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