Which unit would you most like to see removed? - Page 8
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ipwntbarney
United States141 Posts
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Killerkrack
664 Posts
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Ryze
Canada234 Posts
i would way prefer high templar over collo, storm is great AOE and takes skill to lay down good storms but can also be micro'd againmst | ||
vicml21
Canada165 Posts
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paintfive
785 Posts
But, they screw with the game because the only counter to colossus is viking or corruptors. or more colossus. With the colossus there would be no need for hard anti-air units which would lead to more stargate and starport play. | ||
CHOMPMannER
Canada175 Posts
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RaiKageRyu
Canada4773 Posts
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aka_star
United Kingdom1546 Posts
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eviltomahawk
United States11133 Posts
On May 14 2012 14:44 RaiKageRyu wrote: Corruptor for me. It truly is the most dull unit. You can't even make fun of it for being OP like the Colossus. I actually like the Corruptor's appearance. It's so abstract compared to the other Zerg units, and watching the tentacles when it's turning through the air is very mesmerizing. I would much rather for Blizzard to keep the model but change whatever else. | ||
bittman
Australia8759 Posts
Removing a unit provides no solution, it just leaves a hole that most likely needs to be filled with a similar unit. Why not simply (and I actually literally mean "simply") evolve the unit. The collosus has an interesting concept behind it as a cliff-walking AOE tier 3 unit, but it's never anything but a-move with occasional micro to make sure it doesn't derp into the opponent's army. Do the same thing I suggest doing with the hydra: evolve it. Give it some abilities or a secondary purpose. At the moment single-purpose ability-less units are useless in the game. Not "useless" as in "Better remove them so we can put in a useful unit", but more "Why don't they just make this have variety like other units?". I honestly wish no unit was removed, but rather that a lot more were added and that we had a huge mix of variety. Instead people think balance is practically the marine-zealot-zergling triangle and that the rest is almost superfluous. If the downside you see to having "many more units" is "hard to balance" then you're looking at this game wrong to begin with. If a unit is boring then it means something can definitely be changed. I wish sc2 had more unit variety, not less =( | ||
sunprince
United States2258 Posts
On May 14 2012 14:39 dgwow wrote: Banelings are amazing, what are you talking about. Without that where will we see awesome marine splitting? Without Banelings and Colossi, people might realize how much marines warp the game. Marines are one of the the sacred cows that Blizzard has been unwilling to touch since the beta, but if you compare marines/zerglings/zealots to their BW counterparts you'll see why marines have drastically altered the game and forced changes like nerfed SCVs, overpowered AoE units, tougher buildings, and overpowered macro mechanics for Zerg/Protoss. | ||
GhandiEAGLE
United States20754 Posts
But seriously, it was a tie between marauders and roaches. I wouldn't pick colossi as my first choice, because using lasers are fun. Pew pew. But roaches define match-ups while being both boring, uncreative, simple, micro-less, and as a spectator a roach army is BORING to watch. No sick maneuvers, almost no flanks, rarely kiting (because it's so hard and pointless for them :/) essentially no cool or strategic things except burrow-move, which nobody uses in the first place. Also, making a lot of them is really punishing unless you are going for an early max (and another boring fight), and the upside of the roaches leads to boring games. Also, they have no utility. Screw roaches. | ||
Boblhead
United States2577 Posts
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RezChi
Canada2368 Posts
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Gosi
Sweden9072 Posts
(Or maybe some fine soul in here can post up some good vods on awesome reaver+shuttle play!) ![]() | ||
GhandiEAGLE
United States20754 Posts
On May 14 2012 14:48 bittman wrote: Man, people are so unimaginative when it comes to balance. Removing a unit provides no solution, it just leaves a hole that most likely needs to be filled with a similar unit. Why not simply (and I actually literally mean "simply") evolve the unit. The collosus has an interesting concept behind it as a cliff-walking AOE tier 3 unit, but it's never anything but a-move with occasional micro to make sure it doesn't derp into the opponent's army. Do the same thing I suggest doing with the hydra: evolve it. Give it some abilities or a secondary purpose. At the moment single-purpose ability-less units are useless in the game. Not "useless" as in "Better remove them so we can put in a useful unit", but more "Why don't they just make this have variety like other units?". I honestly wish no unit was removed, but rather that a lot more were added and that we had a huge mix of variety. Instead people think balance is practically the marine-zealot-zergling triangle and that the rest is almost superfluous. If the downside you see to having "many more units" is "hard to balance" then you're looking at this game wrong to begin with. If a unit is boring then it means something can definitely be changed. I wish sc2 had more unit variety, not less =( Exactly. This is why the Ghost used to be my favorite unit until Blizzard narrowed snipe to a specific usage (bad move there Blizz). So many things could be done with it in all matchups, it had interesting and fun spells that made the dynamic of the game change and kept things exciting. Oh yeah, it was also OP ![]() | ||
sevia
United States954 Posts
As is, the unit is a boring a-move machine that only strengthens the deathball mentality of SC2. | ||
ragnorr
Denmark6097 Posts
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TheKefka
Croatia11752 Posts
I'm a protoss and I hate the unit from the bottom of my heart. | ||
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Liquid`Jinro
Sweden33719 Posts
On May 14 2012 12:58 calgar wrote: I'm not sure I really understand all the colossus hate. Can someone try and explain how it is more generic than the rest of the units in the game? The way I see it - it has the unique cliffwalking mechanism and no other unit in the game has that. Doesn't that bring some variety? Doesn't the whole colossus-forces-anti air counters like vikings/corruptors meta game add a little depth to the strategy in the match up? How is this less generic than the marauder or roach? The counter to colossus pvp is build more colossi. Colossi force vikings or corruptors, and leads to stupid situations where you have one big trade and whomever wins, wins the game because whomever gets rolled ends up with not enough time to re-place the units needed to deal with the remnants (i.e cant get new colossi in time to deal with the bio, cant get new vikings in time to deal with colossus/units). Just a huge snowball unit that is fine in small numbers and then becomes absurd. | ||
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