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Active: 1285 users

Which unit would you most like to see removed? - Page 8

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ipwntbarney
Profile Joined September 2011
United States141 Posts
May 14 2012 05:40 GMT
#141
I know it's been beaten into the ground already, but I really think the colossus needs to go. Watching Protoss play a zealot/archon/HT type build is sooooo much more interesting than watching them turtle up to that stalker/sentry/colossus deathball.
Killerkrack
Profile Joined August 2010
664 Posts
May 14 2012 05:41 GMT
#142
Colossus...my reasoning behind this doesn't need explained.
Ryze
Profile Joined August 2010
Canada234 Posts
May 14 2012 05:43 GMT
#143
if they removed colossus i would like to see dark shrne removed and have templar archives make both high templar and dt available like it should do in the first place

i would way prefer high templar over collo, storm is great AOE and takes skill to lay down good storms but can also be micro'd againmst
www.twitch.tv/colryze twitter.com/colryze acelessons.com/lessons/colryze/
vicml21
Profile Joined May 2007
Canada165 Posts
May 14 2012 05:43 GMT
#144
I say Void Ray first or Phoenix. But among that list, Colossus.
"Meow" - Probe
paintfive
Profile Joined September 2011
785 Posts
May 14 2012 05:43 GMT
#145
Colossus is a bit boring but you CAN micro them and against them. Watch PuMa do his insane bio splits against colossus or nani destory greedy tosses with no-range colossus.

But, they screw with the game because the only counter to colossus is viking or corruptors. or more colossus. With the colossus there would be no need for hard anti-air units which would lead to more stargate and starport play.
CHOMPMannER
Profile Joined September 2011
Canada175 Posts
May 14 2012 05:44 GMT
#146
Nydus Worm isn't a unit. It is a structure.
http://www.ipstarcraft.com/ --iPCHOMP
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
May 14 2012 05:44 GMT
#147
Corruptor for me. It truly is the most dull unit. You can't even make fun of it for being OP like the Colossus.
Someone call down the Thunder?
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
May 14 2012 05:45 GMT
#148
I'd like unit clumping removed and death ball syndrome...
FlashDave.999 aka Star
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 14 2012 05:47 GMT
#149
On May 14 2012 14:44 RaiKageRyu wrote:
Corruptor for me. It truly is the most dull unit. You can't even make fun of it for being OP like the Colossus.

I actually like the Corruptor's appearance. It's so abstract compared to the other Zerg units, and watching the tentacles when it's turning through the air is very mesmerizing.

I would much rather for Blizzard to keep the model but change whatever else.
ㅇㅅㅌㅅ
bittman
Profile Joined February 2011
Australia8759 Posts
May 14 2012 05:48 GMT
#150
Man, people are so unimaginative when it comes to balance.

Removing a unit provides no solution, it just leaves a hole that most likely needs to be filled with a similar unit.

Why not simply (and I actually literally mean "simply") evolve the unit. The collosus has an interesting concept behind it as a cliff-walking AOE tier 3 unit, but it's never anything but a-move with occasional micro to make sure it doesn't derp into the opponent's army.

Do the same thing I suggest doing with the hydra: evolve it. Give it some abilities or a secondary purpose. At the moment single-purpose ability-less units are useless in the game. Not "useless" as in "Better remove them so we can put in a useful unit", but more "Why don't they just make this have variety like other units?".

I honestly wish no unit was removed, but rather that a lot more were added and that we had a huge mix of variety. Instead people think balance is practically the marine-zealot-zergling triangle and that the rest is almost superfluous. If the downside you see to having "many more units" is "hard to balance" then you're looking at this game wrong to begin with. If a unit is boring then it means something can definitely be changed.

I wish sc2 had more unit variety, not less =(
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
sunprince
Profile Joined January 2011
United States2258 Posts
Last Edited: 2012-05-14 05:51:13
May 14 2012 05:48 GMT
#151
On May 14 2012 14:39 dgwow wrote:
Banelings are amazing, what are you talking about. Without that where will we see awesome marine splitting?


Without Banelings and Colossi, people might realize how much marines warp the game. Marines are one of the the sacred cows that Blizzard has been unwilling to touch since the beta, but if you compare marines/zerglings/zealots to their BW counterparts you'll see why marines have drastically altered the game and forced changes like nerfed SCVs, overpowered AoE units, tougher buildings, and overpowered macro mechanics for Zerg/Protoss.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
May 14 2012 05:49 GMT
#152
Too bad I can't select terran XD

But seriously, it was a tie between marauders and roaches. I wouldn't pick colossi as my first choice, because using lasers are fun. Pew pew. But roaches define match-ups while being both boring, uncreative, simple, micro-less, and as a spectator a roach army is BORING to watch. No sick maneuvers, almost no flanks, rarely kiting (because it's so hard and pointless for them :/) essentially no cool or strategic things except burrow-move, which nobody uses in the first place. Also, making a lot of them is really punishing unless you are going for an early max (and another boring fight), and the upside of the roaches leads to boring games. Also, they have no utility. Screw roaches.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Boblhead
Profile Joined August 2010
United States2577 Posts
May 14 2012 05:49 GMT
#153
I thought i was the only one who thought colossus was a terrible unit!
RezChi
Profile Blog Joined January 2010
Canada2368 Posts
May 14 2012 05:50 GMT
#154
I'm a protoss and I say Collossus sucks
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
Last Edited: 2012-05-14 05:55:26
May 14 2012 05:51 GMT
#155
-Colossi +Reaver. It's so sad how Blizzard came up with the idea to remove Reaver in favour of Colossi. I'm so glad so many people feel this way. And for you guys who don't know why we do - please tune in to Proleague on the 20th and hope for Protoss games during the BW side of the Proleague and you will see why.

(Or maybe some fine soul in here can post up some good vods on awesome reaver+shuttle play!)

[13:40] <Qbek> gosi i dreanmt about you
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
May 14 2012 05:53 GMT
#156
On May 14 2012 14:48 bittman wrote:
Man, people are so unimaginative when it comes to balance.

Removing a unit provides no solution, it just leaves a hole that most likely needs to be filled with a similar unit.

Why not simply (and I actually literally mean "simply") evolve the unit. The collosus has an interesting concept behind it as a cliff-walking AOE tier 3 unit, but it's never anything but a-move with occasional micro to make sure it doesn't derp into the opponent's army.

Do the same thing I suggest doing with the hydra: evolve it. Give it some abilities or a secondary purpose. At the moment single-purpose ability-less units are useless in the game. Not "useless" as in "Better remove them so we can put in a useful unit", but more "Why don't they just make this have variety like other units?".

I honestly wish no unit was removed, but rather that a lot more were added and that we had a huge mix of variety. Instead people think balance is practically the marine-zealot-zergling triangle and that the rest is almost superfluous. If the downside you see to having "many more units" is "hard to balance" then you're looking at this game wrong to begin with. If a unit is boring then it means something can definitely be changed.

I wish sc2 had more unit variety, not less =(


Exactly. This is why the Ghost used to be my favorite unit until Blizzard narrowed snipe to a specific usage (bad move there Blizz). So many things could be done with it in all matchups, it had interesting and fun spells that made the dynamic of the game change and kept things exciting. Oh yeah, it was also OP
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
sevia
Profile Joined May 2010
United States954 Posts
May 14 2012 05:53 GMT
#157
I think it be would be easy enough to fill the holes left if they just straight up removed colossi from the game. They break PvP, they overlap with high templar in PvZ, and in PvT they're used in limited numbers because of vikings.

As is, the unit is a boring a-move machine that only strengthens the deathball mentality of SC2.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
ragnorr
Profile Joined April 2011
Denmark6097 Posts
Last Edited: 2012-05-14 05:57:19
May 14 2012 05:55 GMT
#158
Colossus just because it has no interesting features(You cant drop it as it is worthless when alone, it has no micro features), it also ruins PvP
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-05-14 05:58:03
May 14 2012 05:56 GMT
#159
Not even a contest,colossus does not belong in starcraft.
I'm a protoss and I hate the unit from the bottom of my heart.
Cackle™
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 14 2012 05:59 GMT
#160
On May 14 2012 12:58 calgar wrote:
I'm not sure I really understand all the colossus hate. Can someone try and explain how it is more generic than the rest of the units in the game?

The way I see it - it has the unique cliffwalking mechanism and no other unit in the game has that. Doesn't that bring some variety? Doesn't the whole colossus-forces-anti air counters like vikings/corruptors meta game add a little depth to the strategy in the match up? How is this less generic than the marauder or roach?

The counter to colossus pvp is build more colossi.

Colossi force vikings or corruptors, and leads to stupid situations where you have one big trade and whomever wins, wins the game because whomever gets rolled ends up with not enough time to re-place the units needed to deal with the remnants (i.e cant get new colossi in time to deal with the bio, cant get new vikings in time to deal with colossus/units).

Just a huge snowball unit that is fine in small numbers and then becomes absurd.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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