• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:08
CEST 12:08
KST 19:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!23Weekly Cups (August 17-23): Zerg dominate the week3Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! 25 Years Since Brood War Patch 1.08 BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group F Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group E Escore Tournament - Season 3
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3775 users

TvP Lategame comment from Blizzard - Page 80

Forum Index > Closed
Post a Reply
Prev 1 78 79 80 81 82 112 Next
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
May 08 2012 21:11 GMT
#1581
On May 09 2012 05:57 Treehead wrote:
Show nested quote +
On May 09 2012 05:40 captainwaffles wrote:
On May 09 2012 05:27 Treehead wrote:
On May 09 2012 04:42 captainwaffles wrote:

1. Not fair- By this I simply mean Terran has more actions to perform than protoss at any given point in the game, in a sense terran has to "work harder" for the win than toss. For the better part of a year this infuriated me but now I don't care, it is what it is.



So you mean to say here that, at the highest level of play, protoss players who have equivalent APM to their terran counterparts but are still losing the game are wasting their APM on things they don't "have to do" (whatever that means)?

Or are you talking about a lower level of play (at which point, I will add: 1-1-1)?

Do you have anything new to indicate that this sentiment (which just about every terran and just about no protoss agrees with) is anything more than bias?



Open up a TvP replay and see for yourself, or play some TvP's with a friend. It simply takes more APM to play Terran. Its not bias, it...it just is.

You add 1/1/1? I will add any number of toss allins... an allin is easy (comparatively to the other player) to execute- that is a reason why they're so effective, easier to execute, harder to defend.



The reason I added 1-1-1 was that it's still quite effective at high levels (though not the highest levels) even if they know it's coming. The fact that the Toss allins you mentioned were not once dominating high level PvTs means they are something different: a build which is only powerful because it wasn't scouted. You find the proxy stargate in time - you hold the rush. Holding 1-1-1 is much more difficult - so difficult in fact that scouting 1 bunker and 2 depots sends a protoss into 1-1-1 defense mode (because otherwise they'll die).

I've watched TvPs before. I've played TvPs before. I'm not a pro but I don't think this thread was created because pro terrans were doing so terribly (they're not). I'll assume the sentiment "it just is" to means "no, I have nothing to indicate this is bias - and also I'm ignoring your points about protoss pros with high APM because I can't refute them."


It just is meant exactly that. I didn't want to spell it out, but very well:

It takes more APM to control a Terran army effectively in the TvP match up than it does for Protoss to control their army. There, that is it.

You can scout a 1/1/1 just like T as you mentioned can scout a proxy stargate or robo or w/e. I think the lack of toss allins lately is as simple as this: (from P perspective) Why would I try to end the game early, when the longer the game goes on (provided I play well ie, defend against drops etc) the more it goes in my favor.

And dude, of course if you don't scout the allin and don't react.... it will kill the race and map is not even noteworthy in this scenario you presented.
https://x.com/CaptainWaffless
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 08 2012 21:21 GMT
#1582
On May 09 2012 06:11 captainwaffles wrote:
Show nested quote +
On May 09 2012 05:57 Treehead wrote:
On May 09 2012 05:40 captainwaffles wrote:
On May 09 2012 05:27 Treehead wrote:
On May 09 2012 04:42 captainwaffles wrote:

1. Not fair- By this I simply mean Terran has more actions to perform than protoss at any given point in the game, in a sense terran has to "work harder" for the win than toss. For the better part of a year this infuriated me but now I don't care, it is what it is.



So you mean to say here that, at the highest level of play, protoss players who have equivalent APM to their terran counterparts but are still losing the game are wasting their APM on things they don't "have to do" (whatever that means)?

Or are you talking about a lower level of play (at which point, I will add: 1-1-1)?

Do you have anything new to indicate that this sentiment (which just about every terran and just about no protoss agrees with) is anything more than bias?



Open up a TvP replay and see for yourself, or play some TvP's with a friend. It simply takes more APM to play Terran. Its not bias, it...it just is.

You add 1/1/1? I will add any number of toss allins... an allin is easy (comparatively to the other player) to execute- that is a reason why they're so effective, easier to execute, harder to defend.



The reason I added 1-1-1 was that it's still quite effective at high levels (though not the highest levels) even if they know it's coming. The fact that the Toss allins you mentioned were not once dominating high level PvTs means they are something different: a build which is only powerful because it wasn't scouted. You find the proxy stargate in time - you hold the rush. Holding 1-1-1 is much more difficult - so difficult in fact that scouting 1 bunker and 2 depots sends a protoss into 1-1-1 defense mode (because otherwise they'll die).

I've watched TvPs before. I've played TvPs before. I'm not a pro but I don't think this thread was created because pro terrans were doing so terribly (they're not). I'll assume the sentiment "it just is" to means "no, I have nothing to indicate this is bias - and also I'm ignoring your points about protoss pros with high APM because I can't refute them."


It just is meant exactly that. I didn't want to spell it out, but very well:

It takes more APM to control a Terran army effectively in the TvP match up than it does for Protoss to control their army. There, that is it.

You can scout a 1/1/1 just like T as you mentioned can scout a proxy stargate or robo or w/e. I think the lack of toss allins lately is as simple as this: (from P perspective) Why would I try to end the game early, when the longer the game goes on (provided I play well ie, defend against drops etc) the more it goes in my favor.

And dude, of course if you don't scout the allin and don't react.... it will kill the race and map is not even noteworthy in this scenario you presented.


Stating something is fact does not make it so. That is not how proving things works. No one has ever shown that that the terran army requires more skill to control effectively that the protoss army. The few examples people have posted, the terran has played so poorly that the protoss was able to simple 1-a over the army with a huge economic advantage.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
xrapture
Profile Blog Joined December 2011
United States1644 Posts
May 08 2012 21:33 GMT
#1583
On May 09 2012 06:06 Plansix wrote:
Show nested quote +
On May 09 2012 05:40 captainwaffles wrote:
On May 09 2012 05:27 Treehead wrote:
On May 09 2012 04:42 captainwaffles wrote:

1. Not fair- By this I simply mean Terran has more actions to perform than protoss at any given point in the game, in a sense terran has to "work harder" for the win than toss. For the better part of a year this infuriated me but now I don't care, it is what it is.



So you mean to say here that, at the highest level of play, protoss players who have equivalent APM to their terran counterparts but are still losing the game are wasting their APM on things they don't "have to do" (whatever that means)?

Or are you talking about a lower level of play (at which point, I will add: 1-1-1)?

Do you have anything new to indicate that this sentiment (which just about every terran and just about no protoss agrees with) is anything more than bias?



Open up a TvP replay and see for yourself, or play some TvP's with a friend. It simply takes more APM to play Terran. Its not bias, it...it just is.

You add 1/1/1? I will add any number of toss allins... an allin is easy (comparatively to the other player) to execute- that is a reason why they're so effective, easier to execute, harder to defend.



How about this, since you made the claim, you post the replay of a protoss player with significantly less APM beating a terran in an even match up? Maybe you have higher AMP, but you're really bad at controling you units. It is possible to be really, really fast and also have crappy control.


basically every pro tournament, Terran and Zerg players have higher average apm than protoss players. go download any replay pack.

axslav said his is 93...
Everyone is either delusional, a nihlilst, or dead from suicide.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
Last Edited: 2012-05-08 21:42:01
May 08 2012 21:37 GMT
#1584
On May 09 2012 06:21 Plansix wrote:
Show nested quote +
On May 09 2012 06:11 captainwaffles wrote:
On May 09 2012 05:57 Treehead wrote:
On May 09 2012 05:40 captainwaffles wrote:
On May 09 2012 05:27 Treehead wrote:
On May 09 2012 04:42 captainwaffles wrote:

1. Not fair- By this I simply mean Terran has more actions to perform than protoss at any given point in the game, in a sense terran has to "work harder" for the win than toss. For the better part of a year this infuriated me but now I don't care, it is what it is.



So you mean to say here that, at the highest level of play, protoss players who have equivalent APM to their terran counterparts but are still losing the game are wasting their APM on things they don't "have to do" (whatever that means)?

Or are you talking about a lower level of play (at which point, I will add: 1-1-1)?

Do you have anything new to indicate that this sentiment (which just about every terran and just about no protoss agrees with) is anything more than bias?



Open up a TvP replay and see for yourself, or play some TvP's with a friend. It simply takes more APM to play Terran. Its not bias, it...it just is.

You add 1/1/1? I will add any number of toss allins... an allin is easy (comparatively to the other player) to execute- that is a reason why they're so effective, easier to execute, harder to defend.



The reason I added 1-1-1 was that it's still quite effective at high levels (though not the highest levels) even if they know it's coming. The fact that the Toss allins you mentioned were not once dominating high level PvTs means they are something different: a build which is only powerful because it wasn't scouted. You find the proxy stargate in time - you hold the rush. Holding 1-1-1 is much more difficult - so difficult in fact that scouting 1 bunker and 2 depots sends a protoss into 1-1-1 defense mode (because otherwise they'll die).

I've watched TvPs before. I've played TvPs before. I'm not a pro but I don't think this thread was created because pro terrans were doing so terribly (they're not). I'll assume the sentiment "it just is" to means "no, I have nothing to indicate this is bias - and also I'm ignoring your points about protoss pros with high APM because I can't refute them."


It just is meant exactly that. I didn't want to spell it out, but very well:

It takes more APM to control a Terran army effectively in the TvP match up than it does for Protoss to control their army. There, that is it.

You can scout a 1/1/1 just like T as you mentioned can scout a proxy stargate or robo or w/e. I think the lack of toss allins lately is as simple as this: (from P perspective) Why would I try to end the game early, when the longer the game goes on (provided I play well ie, defend against drops etc) the more it goes in my favor.

And dude, of course if you don't scout the allin and don't react.... it will kill the race and map is not even noteworthy in this scenario you presented.


Stating something is fact does not make it so. That is not how proving things works. No one has ever shown that that the terran army requires more skill to control effectively that the protoss army. The few examples people have posted, the terran has played so poorly that the protoss was able to simple 1-a over the army with a huge economic advantage.



We can just break it down unit by unit-

Marine> Insane micro potential, needed to not die to Toss AOE, Constant kiting needed
Marauder> same as marine
Medivac> Keeping them behind your infantry, using them to lift up after FF were thrown down, Keeping an eye on them when they're out to drop, making sure they don't die.
Viking> Same spread techniques you would use with bio units (avoid storm and don't clump when archons are present)
Ghost> can't stim, so not much in terms the actual unit, the APM for this one comes from its abilities, spamming EMPS and snipes to try and negate storm.


Zealot> spread to avoid EMP, don't let them get stuck behind other units, after that its an A move unit.
Stalker> Blink ability, scouts for the main army, used to pick off stray units, focus fire vikings, good drop deterrent (not defense)
Sentry> precision required for FF, GS takes 1 click, Hallucination is...not seen often enough for me to take it into account (for this MU at least)
Colossus> A move unit, try to avoid vikings
HT> Spread to avoid EMP,But even if the EMPs land it is GENERALLY not as bad as Terran letting storms land on his army. Storm on the biggest clumps of infantry you see then morph to archon, outside the main battles, used to feed back medivacs
Archon> A move unit, no interesting micro worth noting (except that banshee snipe sase got on his stream a few days ago by having 2 archons attack each other, was pretty sick)

You guys think its like some kind of insult that a toss army requires less APM? I use to think that it was a negative as well but that's just the way the game is designed, I'm not trying to start flame wars here I'm stating observations. When the battle goes down, Terran is the one expending more effort.

EDIT- As for your request about the reps, one word- Elfi.
https://x.com/CaptainWaffless
EmilA
Profile Joined October 2010
Denmark4618 Posts
May 08 2012 21:42 GMT
#1585
Whenever I lose to protoss I begin spamming when the various GoT characters die in the books. Blizzard's stance on balance is outright retarded and I doubt SC2 will ever take off in Korea as long as you can't have drawn out macro games going either way.
http://dotabuff.com/players/122305951 playing other games
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2012-05-08 21:58:38
May 08 2012 21:52 GMT
#1586
I wouldnt worry of it as being a fact. Thing is there are S class terrans with over 70% ratio against protoss. They wouldnt be in such place only by playing bit-by-bit style. There are a lot of reasons to it. And even if blizzard named a few, certainly there is much more to it. Get serious.
GRCJH
Profile Joined May 2012
Canada76 Posts
May 08 2012 22:02 GMT
#1587
lol @ all protosses just saying "I don't understand the problem"
you were born too soon, you'll never explore the galaxy
Blyadischa
Profile Joined April 2010
419 Posts
May 08 2012 22:10 GMT
#1588
Blizzard has acknowledged the fact that given equal footing through the early and mid game that a late game protoss has a significant and distinct advantage over the late game army of terran.

If you don't see this then you're an idiot.
Shiori
Profile Blog Joined July 2011
3815 Posts
May 08 2012 23:05 GMT
#1589
On May 09 2012 06:33 xrapture wrote:
Show nested quote +
On May 09 2012 06:06 Plansix wrote:
On May 09 2012 05:40 captainwaffles wrote:
On May 09 2012 05:27 Treehead wrote:
On May 09 2012 04:42 captainwaffles wrote:

1. Not fair- By this I simply mean Terran has more actions to perform than protoss at any given point in the game, in a sense terran has to "work harder" for the win than toss. For the better part of a year this infuriated me but now I don't care, it is what it is.



So you mean to say here that, at the highest level of play, protoss players who have equivalent APM to their terran counterparts but are still losing the game are wasting their APM on things they don't "have to do" (whatever that means)?

Or are you talking about a lower level of play (at which point, I will add: 1-1-1)?

Do you have anything new to indicate that this sentiment (which just about every terran and just about no protoss agrees with) is anything more than bias?



Open up a TvP replay and see for yourself, or play some TvP's with a friend. It simply takes more APM to play Terran. Its not bias, it...it just is.

You add 1/1/1? I will add any number of toss allins... an allin is easy (comparatively to the other player) to execute- that is a reason why they're so effective, easier to execute, harder to defend.



How about this, since you made the claim, you post the replay of a protoss player with significantly less APM beating a terran in an even match up? Maybe you have higher AMP, but you're really bad at controling you units. It is possible to be really, really fast and also have crappy control.


basically every pro tournament, Terran and Zerg players have higher average apm than protoss players. go download any replay pack.

axslav said his is 93...

Parting's APM is huge.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
May 08 2012 23:06 GMT
#1590
I still think nerfing the marauder a little bit would be the better way to go, while buffing some high tier units to compensate. Although marines have an insane burst of dps due to stim, they are very very squishy. Marauders on the otherhand are too tanky and kill almost all armoured foes on ground. I still think this sudden burst of dps due to stim should be neutered abit in return for other units(high tier) to have bigger roles as the game unfolds to the end game..

And i cant believe people are arguing how P requires smiliar micro control as a T does in an engagement. Its blindingly obvious that due to the unit design, no matter how you micro the P units, most of them will increase their effectiveness only a little bit. I dont really like this design but its the way it is compared to T units where the cost effectiveness is dependant on the players micro control. The ceiling for the T is huge in comparison to P players and thats somewhat of a problem since the T requires more effort to stay even in some engagements.
Apus
Profile Joined November 2010
New Zealand74 Posts
May 08 2012 23:36 GMT
#1591
Personally I feel like Terran has too few options in TvP. Why would you go anything other than MMM? You see guys like MVP and MKP dabbling a bit more with Tanks, but it seems if the Protoss pressures early and kills a couple, or sniffs it out and gets Immortals they'll just roll through it (map dependant of course). I'm leaning more towards a buff to Mech for Terran, but I don't know how you'd do it without breaking TvT and TvZ, or nerfing the Immortal (potentially breaking PvZ 12min Roach?). Personally I don't really like the Immortal, even as a Protoss I feel it's too good against the things it's good against. It only adds a boring dynamic to the game for me.

Buffing Mech or nerfing the Immortal will give Terrans another genuine option, and Protoss will have to keep that in mind. Hopefully that'll mean they won't be able to play so greedy and/or cut corners which is what's happening now because all Protoss needs to worry about is a bio army, and if it's not that, getting out an army to roll anything Tank based is easy enough on larger maps.

Currently the only reason Terran has to really tech is to counter Protoss tech, which is kind of weird. Why would you get Vikings if you knew there'd be no Colossi, same for Ghosts and HTs. Seems a bit out of whack to me.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
Last Edited: 2012-05-08 23:46:06
May 08 2012 23:43 GMT
#1592
On May 09 2012 06:42 EmilA wrote:
Whenever I lose to protoss I begin spamming when the various GoT characters die in the books. Blizzard's stance on balance is outright retarded and I doubt SC2 will ever take off in Korea as long as you can't have drawn out macro games going either way.


You are a terrible person and you should feel terrible. No, really. I'm completely serious. This doesn't even have anything to do with balance or anything SC2 related. Who does that? Fucking get your worthless ego together and get over yourself. Jesus christ. IMO spoiling a story for someone is one of the absolute lowest things you can do, because it's irreversible. My philosophy is that fiction is one of the beautiful things we can cherish as humans, and experiencing any great work of fiction is a truly unique life experience. I fall and scrape my knee, it heals. If I get a great story spoiled, it's never going to be the same (unless I literally wait years and years until I - hopefully - completely forget everything, which is extremely infeasible). Seriously, if you actually do that, then fuck you.
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-05-08 23:59:56
May 08 2012 23:54 GMT
#1593
On May 09 2012 04:45 nOondn wrote:
Show nested quote +
On May 09 2012 04:36 Plansix wrote:
On May 09 2012 04:18 nOondn wrote:
On May 09 2012 03:38 Plansix wrote:
On May 09 2012 03:18 nOondn wrote:
On May 09 2012 03:09 zmansman17 wrote:
On May 09 2012 02:26 Plansix wrote:
On May 09 2012 02:21 InoyouS2 wrote:
Protoss posters, (especially Fencer710) are just trying to stir the pot, they see the imbalance, it's clear enough, but they don't care because it helps their ladder rating. How about the Protoss players here try a bit of TvP for once? I know, I know, you're spoiled by your warp gates and chrono boosts and chargelot 1-a, and you don't want your ladder rating to drop :D, but until I see some replays from someone in this thread who has said something along the lines of "build more ghosts" you have zero credibility and nobody will listen to you.

Back to the problem at hand:
Nerf bio play, it's fucking boring, buff Terran T3.

Bio play's strength is in mobility, therefore it does not need to be a full army composition, you should just be able to start with bio and tech to a more cost effective army comp. This also means Blizzard can nerf bio to hell (nerf marauder damage, nerf marine damage, nerf marauder HP...) and it won't have that big of an effect on the match-up because bio's strength is in avoiding engagements.

Lets see some mech, some skyterran, something other than retarded bioballs, bring some element of positioning and tactics to TvP...



Fencer710 plays terran...


I just added him on Bnet. He is a 400 pt low master Terran. I'm sure he knows more about late game TvP then all of us rank 1 master and gm terrans.

yes ,he is lol.


So wait, you are saying that because you have a higher rank than him but you are in the same league, his argument is invalid? Isn't his argument that he emulates the play styles of pros that are having success in the match up? Could you expand on how that is a bad argument?

Did you think korean master = Na master ? lol.



Ah, well I was not aware you were masters on the Korea server. That you are most likely more experienced and shoudl have a better understanding of the match up. Still, I prefer the attitude of Fencer710, who seems more interested in improving and helping others improve or try to understand the match up better. You may have a higher level of play than him, better control, macro or understanding, but he appears to be willing to cut his teeth on trying new things and improving his play.
He did not try to understand the match up better, you can judge from his post ... He is truly TvP Bonjowa lol,He act like he know shit everything but If you have a plenty of time you should watch his replay (http://drop.sc/169864) and you will know that he didn't even know about how to play in the early game (blindly play i would say)

Show nested quote +
I open with LastShadow's CC first into 6 barracks, he opens up 1gate FE and plays defensively. I decide not to push with marine/scv at his front because I don't know what kind of tech he's going for if any, and do a 12 minute timing push at his front


This is not how to play the game if you truely know about this match up .He didn't even scout/scan/bunker at all lol.


Yeah his replays were terrible and it was clear he took a lot for granted and didn't seem to make strategic decisions throughout the game. I think plansix just enjoys stirring the pot and is trying to derail the thread, like my earlier posts and focus on petty disagreements
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
May 08 2012 23:55 GMT
#1594
On May 09 2012 05:27 Treehead wrote:
Show nested quote +
On May 09 2012 04:42 captainwaffles wrote:

1. Not fair- By this I simply mean Terran has more actions to perform than protoss at any given point in the game, in a sense terran has to "work harder" for the win than toss. For the better part of a year this infuriated me but now I don't care, it is what it is.



So you mean to say here that, at the highest level of play, protoss players who have equivalent APM to their terran counterparts but are still losing the game are wasting their APM on things they don't "have to do" (whatever that means)?

Or are you talking about a lower level of play (at which point, I will add: 1-1-1)?

Do you have anything new to indicate that this sentiment (which just about every terran and just about no protoss agrees with) is anything more than bias?


Why do you assume 1-1-1 is a lower level of play? Seems like fallacious reasoning to me
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Penecks
Profile Joined August 2010
United States600 Posts
May 09 2012 00:11 GMT
#1595
On May 09 2012 06:42 EmilA wrote:
Whenever I lose to protoss I begin spamming when the various GoT characters die in the books. Blizzard's stance on balance is outright retarded and I doubt SC2 will ever take off in Korea as long as you can't have drawn out macro games going either way.

Holy hell, that's brilliant. I do wonder if more Koreans will start to speak up about this though, or if they will just strive for better micro to overcome it.
straight poppin
WombaT
Profile Blog Joined May 2010
Northern Ireland27286 Posts
May 09 2012 00:26 GMT
#1596
On May 09 2012 08:05 Shiori wrote:
Show nested quote +
On May 09 2012 06:33 xrapture wrote:
On May 09 2012 06:06 Plansix wrote:
On May 09 2012 05:40 captainwaffles wrote:
On May 09 2012 05:27 Treehead wrote:
On May 09 2012 04:42 captainwaffles wrote:

1. Not fair- By this I simply mean Terran has more actions to perform than protoss at any given point in the game, in a sense terran has to "work harder" for the win than toss. For the better part of a year this infuriated me but now I don't care, it is what it is.



So you mean to say here that, at the highest level of play, protoss players who have equivalent APM to their terran counterparts but are still losing the game are wasting their APM on things they don't "have to do" (whatever that means)?

Or are you talking about a lower level of play (at which point, I will add: 1-1-1)?

Do you have anything new to indicate that this sentiment (which just about every terran and just about no protoss agrees with) is anything more than bias?



Open up a TvP replay and see for yourself, or play some TvP's with a friend. It simply takes more APM to play Terran. Its not bias, it...it just is.

You add 1/1/1? I will add any number of toss allins... an allin is easy (comparatively to the other player) to execute- that is a reason why they're so effective, easier to execute, harder to defend.



How about this, since you made the claim, you post the replay of a protoss player with significantly less APM beating a terran in an even match up? Maybe you have higher AMP, but you're really bad at controling you units. It is possible to be really, really fast and also have crappy control.


basically every pro tournament, Terran and Zerg players have higher average apm than protoss players. go download any replay pack.

axslav said his is 93...

Parting's APM is huge.

APM argument is distorted anyway, Zerg especially tend to produce more units in a game, especially if going ling-heavy so that in itself equals more actions.

That said I think Protoss should require more micro/control, which they do if you don't build collosi. PvT without that unit is actually a pretty good matchup to watch. Regardless of what you think of storms, it's still more of a skill than a-moving Collosi.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 09 2012 01:12 GMT
#1597
On May 09 2012 08:54 zmansman17 wrote:
Show nested quote +
On May 09 2012 04:45 nOondn wrote:
On May 09 2012 04:36 Plansix wrote:
On May 09 2012 04:18 nOondn wrote:
On May 09 2012 03:38 Plansix wrote:
On May 09 2012 03:18 nOondn wrote:
On May 09 2012 03:09 zmansman17 wrote:
On May 09 2012 02:26 Plansix wrote:
On May 09 2012 02:21 InoyouS2 wrote:
Protoss posters, (especially Fencer710) are just trying to stir the pot, they see the imbalance, it's clear enough, but they don't care because it helps their ladder rating. How about the Protoss players here try a bit of TvP for once? I know, I know, you're spoiled by your warp gates and chrono boosts and chargelot 1-a, and you don't want your ladder rating to drop :D, but until I see some replays from someone in this thread who has said something along the lines of "build more ghosts" you have zero credibility and nobody will listen to you.

Back to the problem at hand:
Nerf bio play, it's fucking boring, buff Terran T3.

Bio play's strength is in mobility, therefore it does not need to be a full army composition, you should just be able to start with bio and tech to a more cost effective army comp. This also means Blizzard can nerf bio to hell (nerf marauder damage, nerf marine damage, nerf marauder HP...) and it won't have that big of an effect on the match-up because bio's strength is in avoiding engagements.

Lets see some mech, some skyterran, something other than retarded bioballs, bring some element of positioning and tactics to TvP...



Fencer710 plays terran...


I just added him on Bnet. He is a 400 pt low master Terran. I'm sure he knows more about late game TvP then all of us rank 1 master and gm terrans.

yes ,he is lol.


So wait, you are saying that because you have a higher rank than him but you are in the same league, his argument is invalid? Isn't his argument that he emulates the play styles of pros that are having success in the match up? Could you expand on how that is a bad argument?

Did you think korean master = Na master ? lol.



Ah, well I was not aware you were masters on the Korea server. That you are most likely more experienced and shoudl have a better understanding of the match up. Still, I prefer the attitude of Fencer710, who seems more interested in improving and helping others improve or try to understand the match up better. You may have a higher level of play than him, better control, macro or understanding, but he appears to be willing to cut his teeth on trying new things and improving his play.
He did not try to understand the match up better, you can judge from his post ... He is truly TvP Bonjowa lol,He act like he know shit everything but If you have a plenty of time you should watch his replay (http://drop.sc/169864) and you will know that he didn't even know about how to play in the early game (blindly play i would say)

I open with LastShadow's CC first into 6 barracks, he opens up 1gate FE and plays defensively. I decide not to push with marine/scv at his front because I don't know what kind of tech he's going for if any, and do a 12 minute timing push at his front


This is not how to play the game if you truely know about this match up .He didn't even scout/scan/bunker at all lol.


Yeah his replays were terrible and it was clear he took a lot for granted and didn't seem to make strategic decisions throughout the game. I think plansix just enjoys stirring the pot and is trying to derail the thread, like my earlier posts and focus on petty disagreements


I do enjoy stirring the pot a bit in these "Terran suffer so much, it takes so much effort to win against x-race, we need so much micro and perfect macro" arguments. Some of the posters are so whiny (nOondn excluded, he is pretty good about making good points) it makes my skin crawl. I have had a pretty rough time against zerg and terran time with SC2, but I never thought felt that I should post "Their race requires no skill or APM. They just stim/max roachs and a-move over me for the ez-pz win. It is fact".

I do think that AMP is a horrible way to see how much "control" an army requires. Getting a good hellon surround with zerglings does not require a large number of actions, but one decisive one. A good set of forcefields requires 3-5 evenly spaces movements as a specific moment to get a specific split. The banshee requires "less" AMP that the marine, but that is only because its attack and turn speed is slower than the marine. But no terran is going to argue that the banshee requires less control than the marine. They are both units that you need to practice with to use. One bad blink can lose you a lot of stalkers and there is almost nothing that can be done to recover from it.

All AMP was not created equal. There is quality over quantity in SC2.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
xrapture
Profile Blog Joined December 2011
United States1644 Posts
May 09 2012 01:15 GMT
#1598
On May 09 2012 08:43 HolyArrow wrote:
Show nested quote +
On May 09 2012 06:42 EmilA wrote:
Whenever I lose to protoss I begin spamming when the various GoT characters die in the books. Blizzard's stance on balance is outright retarded and I doubt SC2 will ever take off in Korea as long as you can't have drawn out macro games going either way.


You are a terrible person and you should feel terrible. No, really. I'm completely serious. This doesn't even have anything to do with balance or anything SC2 related. Who does that? Fucking get your worthless ego together and get over yourself. Jesus christ. IMO spoiling a story for someone is one of the absolute lowest things you can do, because it's irreversible. My philosophy is that fiction is one of the beautiful things we can cherish as humans, and experiencing any great work of fiction is a truly unique life experience. I fall and scrape my knee, it heals. If I get a great story spoiled, it's never going to be the same (unless I literally wait years and years until I - hopefully - completely forget everything, which is extremely infeasible). Seriously, if you actually do that, then fuck you.


or you could, you know, actually read the books? but ha, readings too hard, right?
Everyone is either delusional, a nihlilst, or dead from suicide.
Shiori
Profile Blog Joined July 2011
3815 Posts
May 09 2012 01:17 GMT
#1599
On May 09 2012 10:15 xrapture wrote:
Show nested quote +
On May 09 2012 08:43 HolyArrow wrote:
On May 09 2012 06:42 EmilA wrote:
Whenever I lose to protoss I begin spamming when the various GoT characters die in the books. Blizzard's stance on balance is outright retarded and I doubt SC2 will ever take off in Korea as long as you can't have drawn out macro games going either way.


You are a terrible person and you should feel terrible. No, really. I'm completely serious. This doesn't even have anything to do with balance or anything SC2 related. Who does that? Fucking get your worthless ego together and get over yourself. Jesus christ. IMO spoiling a story for someone is one of the absolute lowest things you can do, because it's irreversible. My philosophy is that fiction is one of the beautiful things we can cherish as humans, and experiencing any great work of fiction is a truly unique life experience. I fall and scrape my knee, it heals. If I get a great story spoiled, it's never going to be the same (unless I literally wait years and years until I - hopefully - completely forget everything, which is extremely infeasible). Seriously, if you actually do that, then fuck you.


or you could, you know, actually read the books? but ha, readings too hard, right?

Is this actually your response? Seriously? I know biased Terrans like to band together...but seriously?
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 09 2012 01:21 GMT
#1600
On May 09 2012 06:33 xrapture wrote:
Show nested quote +
On May 09 2012 06:06 Plansix wrote:
On May 09 2012 05:40 captainwaffles wrote:
On May 09 2012 05:27 Treehead wrote:
On May 09 2012 04:42 captainwaffles wrote:

1. Not fair- By this I simply mean Terran has more actions to perform than protoss at any given point in the game, in a sense terran has to "work harder" for the win than toss. For the better part of a year this infuriated me but now I don't care, it is what it is.



So you mean to say here that, at the highest level of play, protoss players who have equivalent APM to their terran counterparts but are still losing the game are wasting their APM on things they don't "have to do" (whatever that means)?

Or are you talking about a lower level of play (at which point, I will add: 1-1-1)?

Do you have anything new to indicate that this sentiment (which just about every terran and just about no protoss agrees with) is anything more than bias?



Open up a TvP replay and see for yourself, or play some TvP's with a friend. It simply takes more APM to play Terran. Its not bias, it...it just is.

You add 1/1/1? I will add any number of toss allins... an allin is easy (comparatively to the other player) to execute- that is a reason why they're so effective, easier to execute, harder to defend.



How about this, since you made the claim, you post the replay of a protoss player with significantly less APM beating a terran in an even match up? Maybe you have higher AMP, but you're really bad at controling you units. It is possible to be really, really fast and also have crappy control.


basically every pro tournament, Terran and Zerg players have higher average apm than protoss players. go download any replay pack.

axslav said his is 93...

Since when has APM mattered?

Everyone loves to cite that July got 818 APM in the OSL. What they don't say is he did it while suiciding mutas into Flash's turrets and losing the game one-sidedly.
Prev 1 78 79 80 81 82 112 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group F
Mini vs Calm
Queen vs EffOrt
Afreeca ASL 4156
StarCastTV_EN96
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 362
SortOf 155
Lowko126
StarCraft: Brood War
Britney 28222
Soulkey 6389
Bisu 2472
Horang2 1454
BeSt 1054
Hyuk 786
Killer 486
Pusan 234
Hm[arnc] 116
ToSsGirL 114
[ Show more ]
Mind 112
Zeus 110
Dewaltoss 91
Rush 53
Hyun 52
soO 38
Aegong 36
Free 20
Last 18
Sacsri 14
firebathero 0
Counter-Strike
fl0m1541
olofmeister922
shoxiejesuss917
Other Games
gofns11916
ceh9629
crisheroes277
Pyrionflax167
Sick152
Mew2King138
Organizations
StarCraft: Brood War
UltimateBattle 79
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV382
• lizZardDota2124
League of Legends
• Jankos1104
Upcoming Events
WardiTV Invitational
52m
ByuN vs herO
Classic vs SHIN
Patches Events
5h 52m
Replay Cast
13h 52m
The PondCast
23h 52m
Replay Cast
1d 13h
Escore
1d 23h
IntoTheTV X SOOP
2 days
Korean StarCraft League
2 days
GSL
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.