• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:22
CET 08:22
KST 16:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool21Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
JaeDong's form before ASL Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BSL Season 22
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3779 users

TvP Lategame comment from Blizzard - Page 112

Forum Index > Closed
Post a Reply
Prev 1 110 111 112
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
May 22 2012 13:35 GMT
#2221
On May 22 2012 21:42 AbuseYouMerc wrote:
If storm is the problem then its a matter of lowering dps while making it last longer.


Well storm and Colossi damage, what else would be the problem? I think Warpgate is messed up and forcefields aswell but I don't see either of those 2 being changed anytime soon...
"I am Day9, Holy shit!"
canikizu
Profile Joined September 2010
4860 Posts
May 22 2012 13:43 GMT
#2222
On May 22 2012 11:05 Kharnage wrote:
Show nested quote +
On May 22 2012 10:53 cydial wrote:
On May 22 2012 10:21 Kharnage wrote:
On May 22 2012 10:19 monkybone wrote:
On May 22 2012 10:05 Kharnage wrote:
The mule is pretty BS in certain situations. I saw an odd game in the GSL where a zerg got mutas REALLY fast and the terran had built mostly hellions (going mech). The mutas killed all the scvs and the hellions killed all the drones, but then a thor came out and was standing with turrets, so the mutas couldn't do anymore damage, and they came home, killed off hellions and both players were stable. However the terran dropped 2 mules and could make non stop scv production and pretty much got right back into the game. The zerg however only had enough mins to make 2 drones, and then had to wait for them to mine enough for another drone etc making what was a VERY even game to a solid lead for terran.


No, your argument is BS. Different races have different mechanics helping them out in different situations. I can name tons of things that Protoss and Zerg has that Terran doesn't have which gives them the advantage in other situations.


I'm sorry, but energy for minerals in low econ games is BS. In any low econ game terran has a HUGE advantage. So, low econ games, chrono boost is a huge help in helping you spend money you don't have really quickly. Awesome!


Do the math... the mule makes the terran EVEN with the other races in terms of eco considering...

-Terran has to lose mining time to make a building
-Spend money to get the orbital

Once terran actually starts to use the mule it's about even with the zerg and protoss that have been using their macro mechanics since the very beginning of the game...


Actually, after I think 7 minutes terran is ahead in TvP even if protoss uses all their chrono on probes. Someone did the math and yeah, mules are really good. Also once a base has more than 16 mineral workers mules become even better, because you can over saturate a mineral line.
Note that the advantage you're talking about isn't always available as protoss cause you need to use chrono on warp gate research etc so you don't die to really aggressive openings. getting an orbital and muling away has no negative effect on aggressive play, unlike using all your chrono on probes. for zerg this is even more true, you simply cannot be aggressive and take full advantage of faster drones. Likewise if you drone as hard as you can, you'll die to early aggression.

No, the math was that Terran is still behind Protoss's economy even after 3rd mules. The math was that you use the total mineral at the beginning of the game (1500 per batch x 8 patch) - total mineral in each batch at current time. You will always see that Terran is behind in economy even when he use energy for 3 mules. Protoss has better economy than Terran because of chronoboost which make Protoss always at least 2 probes ahead of Terran, moreover, Terran always has to dedicate at least 1 workers to build stuffs, so he has less scv to mine than in paper.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
May 22 2012 13:56 GMT
#2223
If we wanted all the races to be perfectly symmetrical, wouldn't we just be better off playing chess?
All the pros got dat Ichie.
Account252508
Profile Joined February 2012
3454 Posts
May 22 2012 13:57 GMT
#2224
--- Nuked ---
HeroMystic
Profile Joined March 2011
United States1217 Posts
May 22 2012 14:10 GMT
#2225
On May 22 2012 10:05 Kharnage wrote:
Show nested quote +
On May 21 2012 16:54 roymarthyup wrote:
On May 21 2012 16:33 ceaRshaf wrote:
On May 21 2012 16:11 Lore-Fighting wrote:
Why does nobody seem to accept that the whole "do nothing and mass up tier 1 and 2 units til my opponent has all his tech" should not win games!

If you are going to play low-tech, then you must do damage in the early to mid-game! The other races have accepted this.


Because terran players say that they are forced to stick to the 1,2 tier units the hole game. If this is true blizzard fucked up the design. But I am not completely sure this is the fact thought but more that tvp lategame needs to be reinvented.


pretty much feedback needs to be removed or BC's and thors need a "no energy" option. feedback is a horrible design element and if removed mech would become viable in the matchup instantly


How about change feedback to 25 energy, and remove the damage component. It just removes all energy on the unit. The thing everyone seems to be overlooking about feedbck is that it is absoloutly required to deal with ghosts, medivacs, ravens, infestors, phoenix, pretty much anything which can use a caster ability. Remove feedback and you remove one of protosses only micro abilities that deal with the super powerful caster units.


Show nested quote +
On May 22 2012 09:30 monkybone wrote:
On May 22 2012 08:42 canikizu wrote:
On May 22 2012 04:32 freetgy wrote:
On May 22 2012 04:20 Fencer710 wrote:
On May 22 2012 03:22 Endrew wrote:
On May 22 2012 01:54 TrickyGilligan wrote:
I'm glad you asked!

Here's how I know Terran early game is fine:

If terran were underpowered in both early and late game, we would be seeing results of that in statistics. Guess what, we don't. At all. Both tournament statistics and ladder statistics are close enough to 50/50 to be within the margin of error.

So if Protoss lategame is super OP as many are claiming in this thread, in order for the statistics to be 50/50 that means that for every game that Protoss gets an unstoppable deathball of doom, there has to be a game where they don't get that far and instead die.

If you want to claim Protoss lategame as OP, you have to also acknowledge that Terran early game is equally OP, or you have to admit that you don't really understand how statistics work.


First of all, latest stats released by Blizz show 50(Korea)-54-56% winrate in the TvP MU in favour of Protoss, not 50/50 across all regions.

What's more, do you know what's the average game length? For several events I checked on Liqupedia it was around 11-12 minutes. Is that a late game? No. So according to your logic it should favor Terran. How come it doesn't?

There are a number of Protoss all-in's and Immortal busts that can end the game early, as well as failed Terran all-in's that can contribute to the low average minute count.


yeah, but there is a reason, protoss don't do that.

if a protoss all-in fails, he will lose 95% against a good player.
if a terran player all-in fails, he will usually still have traded well enough by terran design (all units are cost effective) and can catch up thanks to mules and strong defensive options.

Not protoss, not zerg has that luxury.

People need to stop having perception that mules is op and can pull Terran back if the all in fail.
A mule can mine 270 mineral per 90sec, an scv/probe mines 40-45 minerals per 60sec. So it takes 6 scv/probe mining in 60sec = 1 mule in 90 sec.
Let's say, in some extreme all in, Terran pulls 12 scvs, and takes 30 second to Protoss's base. By the time Terran reach Protoss's base, Protoss should already mine enough mineral to make up for the Terran's mules, every mineral Protoss probes mine after that are free minerals. The longer Protoss can hold Terran army, the more cripple Terran's economy is gonna be. Don't forget that Protoss always has higher harvester count around those so called all-in.

See, the map getting bigger really hits Terran's all-in hard. The reason some 1-1-1 all-in still work because although it's all-in, Terran has already have all the tech tree, so he doesn't really fall behind in tech. Just try Terran's marines scv only all in, if it fails, Terran is gonna be so far behind that it's not funny anymore.


Why do people make it so complicated... 1 OC constantly muling gives the extra mining corresponding to 4 scvs. How can one relate to 6 scvs in 60 seconds per 90 seconds...

Thus if Terran pulls an all in with all his SCVs, the OC gives Terran the mineral income corresponding to 4 scvs. Not 6. On the flip side, if Protoss uses chrono boost 4 times, Protoss will have at least 4 extra probes compared to Terran (who had to build the OC for 150 minerals during 35 seconds), mining the equivalent of the Muling until full saturation.


The mule is pretty BS in certain situations. I saw an odd game in the GSL where a zerg got mutas REALLY fast and the terran had built mostly hellions (going mech). The mutas killed all the scvs and the hellions killed all the drones, but then a thor came out and was standing with turrets, so the mutas couldn't do anymore damage, and they came home, killed off hellions and both players were stable. However the terran dropped 2 mules and could make non stop scv production and pretty much got right back into the game. The zerg however only had enough mins to make 2 drones, and then had to wait for them to mine enough for another drone etc making what was a VERY even game to a solid lead for terran.


Just wanted to say that the GSL example is extremely flawed, purely because I know exactly the game he's talking about. It was Slayers_Yugioh vs MKP. Yugioh hardcountered MKP's build because MKP doesn't scout at all, and Yugioh pretty much should've won that game, however he failed to wall-in at his natural (A wall he already had with a Queen in fact), and while Yugioh's Mutalisks were attacking his SCVs, MKP's hellions roasted drones. So this is a terrible example for a bad arguement.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 22 2012 14:51 GMT
#2226
I think this thread has run its course.
Moderator
Prev 1 110 111 112
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup LATAM #5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Dewaltoss 103
Leta 81
ToSsGirL 53
Bale 28
Icarus 16
NotJumperer 4
Counter-Strike
Stewie2K1096
Super Smash Bros
C9.Mang0337
Mew2King86
Other Games
NeuroSwarm76
Sick62
Trikslyr24
Organizations
Other Games
gamesdonequick630
Dota 2
PGL Dota 2 - Main Stream200
StarCraft: Brood War
UltimateBattle 32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1458
Upcoming Events
KCM Race Survival
2h 38m
Protoss vs Terran
WardiTV Team League
4h 38m
Big Brain Bouts
9h 38m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
19h 38m
RSL Revival
1d 2h
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d 7h
BSL
1d 12h
RSL Revival
2 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Sharp vs Scan
Rain vs Mong
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
5 days
Afreeca Starleague
5 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.