• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:17
CET 12:17
KST 20:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down22ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War How SKT1 S-Tiers Felt To Be Swept By Flash Top Players of October 2026 (EBPD Rankings) BW General Discussion Sagi.gg Launcher Released
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [IPSL] IPSL Winter 26-27 Ro24 is HERE!
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11606 users

Stalker Attack Delay - The Protoss Fix - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
NormandyBoy
Profile Joined May 2010
France200 Posts
September 23 2011 21:26 GMT
#81
You know, stalkers can't be too smart or agile, they come from the dragoon, they can't shit on their roots...Everyone loves his family, even if it's a retarded family.
DNA61289
Profile Joined August 2010
United States665 Posts
Last Edited: 2011-09-23 21:27:19
September 23 2011 21:26 GMT
#82
This has always been my biggest problem with the stalker. This attack delay means that no matter how good your micro is you will always receive damage from marine and roaches. This change just makes stalkers more of a rewarding unit to use.

I would love to see this change implemented.
But yeah being a Korean gamer is very imba. If you're a non-korean gamer you have to balance your game playing with earning money and your real life. If you're Korean you just sit around playing games all day eating 2 cent ramyun and becoming gosu.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-09-23 21:32:32
September 23 2011 21:28 GMT
#83
One problem I see with this is making stalkers too strong against zealots in PvP, nobody will build zealots if they are so easy to kite, and blink stalker builds will be infinitely more powerful as a result. It also means you can snipe immortals much better than you normally would as retreating is a lot easier.

Also it removes a bit of skill from the game, think back to the slowest, most unreliable unit in Brood War, the reaver. The reaver was awesome precisely because of how difficult it was to control/use, it made players work on their shuttle micro (shuttles themselves having terrible turning and acceleration) to incorporate reaver play. It does feel nicer to micro more nimble stalkers, but it is also a lot easier which lowers the skill needed to micro them properly.
Soulforged
Profile Blog Joined February 2007
Latvia984 Posts
September 23 2011 21:30 GMT
#84
I'd probably give away blink to have no attack delay and better turning speed / 360 degree attack
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-09-23 21:33:18
September 23 2011 21:31 GMT
#85
I think it's extremely important and worth noting that focus firing with stalkers reduces their effectiveness due to attack delay.

This is obviously not true in all cases (in very small scale fights, e.g. less than 5 stalkers, it is not that case), but is true for any decent number of stalkers (8+).

Go into a unit tester (like unit_test_map_solo) and just try to focus fire one group of stalkers vs. another. The focus firing group ALWAYS LOSES (assuming no other micro), because of overkill and wasted attack-delay (if you tell a stalker to change target before it's able to fire, it has to do the attack delay all over again).

Seriously, go try it yourself, it's dumb.

On September 24 2011 06:28 XenoX101 wrote:
One problem I see with this is making stalkers too strong against zealots in PvP, nobody will build zealots if they are so easy to kite, and blink stalker builds will be infinitely more powerful as a result. It also means you can snipe immortals much better than you normally would as retreating is a lot easier.

Immortals have equal range now, so it shouldn't matter. It's true about zealots, but honestly that doesn't seem like such a huge problem. Stalkers already dominate early game PvP.

I feel like this change to stalkers simply puts more control into the hands of the player.
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 21:33 GMT
#86
On September 24 2011 06:28 XenoX101 wrote:
One problem I see with this is making stalkers too strong against zealots in PvP, nobody will build zealots if they are so easy to kite, and blink stalker builds will be infinitely more powerful as a result. It also means you can snipe immortals much better than you normally would as retreating is a lot easier.

Also it removes a bit of skill from the game, think back to the slowest, most unreliable unit in Brood War, the reaver. The reaver was awesome precisely because of how difficult it was to control/use, it made players work on their shuttle micro (shuttles themselves having terrible turning and acceleration) to incorporate reaver play. It does feel nicer to micro more nimble stalkers, but it is also a lot easier which lowers the skill needed to micro them properly.


To that I would say that stalkers already kite zealots very very easily.
branflakes14
Profile Joined July 2010
2082 Posts
September 23 2011 21:33 GMT
#87
I wish we could just have Dragoons back. Even if all stats remained the same and they had to have their size reduced a little. Dragoons just look so badass.
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2011-09-23 21:34:11
September 23 2011 21:33 GMT
#88
Obviously I would love to see this change as a P, but I too think it may make Stalkers too strong during early game pressure (kiting/harassing marines and lings would be a lot easier), needs testing I guess..
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
FryktSkyene
Profile Joined December 2010
United States1327 Posts
September 23 2011 21:34 GMT
#89
On September 24 2011 06:28 XenoX101 wrote:
One problem I see with this is making stalkers too strong against zealots in PvP, nobody will build zealots if they are so easy to kite, and blink stalker builds will be infinitely more powerful as a result. It also means you can snipe immortals much better than you normally would as retreating is a lot easier.

Also it removes a bit of skill from the game, think back to the slowest, most unreliable unit in Brood War, the reaver. The reaver was awesome precisely because of how difficult it was to control/use, it made players work on their shuttle micro (shuttles themselves having terrible turning and acceleration) to incorporate reaver play. It does feel nicer to micro more nimble stalkers, but it is also a lot easier which lowers the skill needed to micro them properly.


Nobody builds zealots anyway in PvP unless your going for charge with almost negates blink as charge is so fast it hits you before you can blink away.
Snitches get stiches
Iamyournoob
Profile Joined August 2010
Germany595 Posts
September 23 2011 21:34 GMT
#90
I really believe that anything that rewards micro or skill is a great addition to SC2.

Microable units actually that you can get a lot out of, if you are good enough, is a mean to overcome balance issues. Terran units have great micro potential, so that good terrans can make them even more powerful than they already are.

Giving the stalker the possibility to profit more from skill is a good way to race the skill ceiling of SC2 which it badly needs.

Some say it might force speedling openers every game from zerg or kill certain terran openers... Why is this a bad thing???

When I watch BW, the basic builds in any match up are pretty much the same and still BW is the best competitive RTS ever created. It is the execution and the nuances that made BW what it is now - not the fact that you had a game of dice rolling at the start of each game which build players would go.
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-09-23 21:37:34
September 23 2011 21:35 GMT
#91
IMO if it makes stalkers too strong, it should still go into the game and stalkers should just get a slight damage nerf or something. Giving more control to players is always desirable, makes the game MUCH more fun and more skill-based.
FryktSkyene
Profile Joined December 2010
United States1327 Posts
September 23 2011 21:35 GMT
#92
Is This link
http://us.battle.net/sc2/en/forum/topic/3229385061
(Which is supposded to be the unit tester/custom map thing) not working for anyone else? I'd like to try out these stalkers :>
Snitches get stiches
galivet
Profile Joined February 2011
288 Posts
September 23 2011 21:35 GMT
#93
I would trade a tiny bit of stalker movement speed for this (enough that slow lings will get hits in against kiting stalkers instead of marines).

It doesn't have to be a pure buff; I'd trade some other piece of stalker "goodness" for this because it would make the game more fun.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
September 23 2011 21:39 GMT
#94
On September 24 2011 05:41 Fig wrote:
Show nested quote +
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.

Stalkers have the worst DPS/cost ratio of any unit in the game, I think making the micro for them more important would do wonders for them, and the race as a whole. I mean marines have this and they are the exact opposite, highest DPS/cost ratio unit in the game.


Actually motherships, archons, sentries and colossus all have lower dsp/cost ratios compared to the stalker. As do ghosts, hellions against not light, banelings against not light, ultralisks, and corruptors.
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
September 23 2011 21:40 GMT
#95
This could fix banshee tank marine allin.
Adding more skill to the game is definately a good idea. I am testing custom map right now.
lotrscwow
Profile Joined September 2011
Afghanistan27 Posts
September 23 2011 21:43 GMT
#96
i would be fine if they did this with stalkers if they also did it with roaches and hydras
RavenLoud
Profile Joined March 2011
Canada1100 Posts
September 23 2011 21:45 GMT
#97
You know, I would trade for any of these pro-micro gateway buffs for a colossus nerf anyday :D
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 23 2011 21:45 GMT
#98
On September 24 2011 05:35 axellerate wrote:
Original Thread By Arch (http://us.battle.net/sc2/en/forum/topic/3229374433):

This is something interesting to consider for stalkers. I was experimenting with the galaxy editor and I decided to remove the attack delay that occurs between the time when an attack command is issued and a laser is fired. To avoid confusion, this has nothing to do with the time in between each attack. It is a measure of how quickly the unit responds to the attack command.

Then secondly as part of this particular experiment, I had increased the firing arc to 360 degrees. I figured this feature is what really made dragoons so badass, so I wanted to check out the stalkers with this feature.

The combined effect of these two tweaks was that the stalkers felt more smooth and responsive to commands, almost like driving a bmw compared to an old ford. The biggest consequence of the changes was that their "stutter step" capabilities were greatly improved. In the middle of a heated battle, I could move - shoot - move - shoot - move - shoot and maneuver around the battle pretty much without losing any dps. In my opinion the change gives the stalker the ability to use it's strong attributes (speed, mobility, and range) to their maximum potential in a way that is fun and demands micro.

Also, in my honest opinion, the change was not so extreme that the stalkers felt overpowered. It was still very tight to micro against marines, for example. But it made it doable. Stalkers vs marines currently, even with the 1 range differential, is near impossible to stutter-step micro because marines have 0 delay and a near immediate turning speed, meanwhile stalkers have a crippling attack delay, and a slower turning speed. I didn't take exact notes on the turning speed numbers, so you will have to forgive me on that one.

Also I should note that this change does not increase a stalkers dps. It decreases the *drop* in dps when stalkers are shooting on the move, and it does it in a way that scales with micro. IMO it's an awesome change.

So that was my experiment.

I think it would be cool if some of you out there could try out these settings in your editor and let me know what you think of it. Maybe it's the spark that stalkers needed to be appreciated.

Thanks for taking the time to read.


A dragoon that can fire as a fast a marine, brilliant.
starleague forever
hitpoint
Profile Joined October 2010
United States1511 Posts
September 23 2011 21:47 GMT
#99
If this is a problem, they should give the marine an attack delay. We don't need more broken units like the marine that can attack while moving. This change would be terrible.
It's spelled LOSE not LOOSE.
decaf
Profile Joined October 2010
Austria1797 Posts
September 23 2011 21:47 GMT
#100
this would make 2 stalker pressure against zerg who didn't open gas first overpowered.
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 3667
Bisu 3182
Jaedong 582
BeSt 300
firebathero 288
Mini 278
Stork 256
Rush 203
Leta 176
Hyuk 175
[ Show more ]
Light 166
Snow 158
Soulkey 122
ToSsGirL 89
Soma 82
ZerO 78
Mind 67
Hm[arnc] 58
Pusan 53
soO 38
Barracks 37
Hyun 37
Killer 34
Creator 34
Classic 30
hero 29
Bale 29
Sharp 26
Noble 25
sorry 21
Terrorterran 19
JYJ 18
Movie 14
yabsab 12
Dota 2
ODPixel500
League of Legends
Reynor128
Counter-Strike
fl0m4465
olofmeister998
Other Games
ceh9495
B2W.Neo457
Pyrionflax224
crisheroes221
dupreeh193
Mew2King69
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick427
Counter-Strike
PGL333
StarCraft: Brood War
lovetv 8
[ Show 12 non-featured ]
StarCraft 2
• killerbeecast11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt639
Other Games
• WagamamaTV164
Upcoming Events
Patches Events
1h 44m
PiGosaur Cup
13h 44m
Kung Fu Cup
23h 44m
Replay Cast
1d 11h
The PondCast
1d 22h
KCM Race Survival
1d 22h
OSC
2 days
IntoTheTV X SOOP
3 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
WardiTV Invitational
4 days
IPSL
4 days
WorsT vs nOmaD
Dewalt vs andersOn
[ Show More ]
IntoTheTV X SOOP
4 days
WardiTV Invitational
5 days
IPSL
5 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-02
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.