Stalker Attack Delay - The Protoss Fix - Page 3
Forum Index > Closed |
iblink
Netherlands36 Posts
| ||
solidbebe
Netherlands4921 Posts
| ||
windsupernova
Mexico5280 Posts
I just tried it and yeah, they (Stalkers) obviously feel much better to control, but I fear what this would do in the hands of a competent progamer. | ||
axellerate
Canada179 Posts
| ||
awu25
United States2003 Posts
Also, we definitely need to see a video doing comparisons. It's one thing to read about the changes, it's another to actually see them | ||
windsupernova
Mexico5280 Posts
On September 24 2011 06:00 axellerate wrote: They lose to any composition of speed roaches, speedlings, marines or marauders every single time cost inefficiently. What does that have to do with mobility?_? I didn't claim that they were Cost effective in direct fights.... | ||
link0
United States1071 Posts
| ||
Obaten
United States730 Posts
On September 24 2011 06:01 bucckevin wrote: I was experimenting with the galaxy editor and I decided to give marines grenade launchers to go along with their assault rifle and it felt natural and 100% better than normal marines. It was even better when I changed it to fire 2 grenades at the same time! You guys should test it out. I think blizzard should adopt this change so stalkers cant kite them. I think you're missing the point of this thread. It's not like the OP added concussive shells to stalkers or anything like that, this is just a discussion on removing the attack delay on them. It's the same as if the attack delay was removed on hellions, they would feel much smoother to control. | ||
Bagi
Germany6799 Posts
| ||
axellerate
Canada179 Posts
On September 24 2011 06:04 windsupernova wrote: What does that have to do with mobility?_? I didn't claim that they were Cost effective in direct fights.... I was just pointing out that they lose cost inefficiently even with their mobility. The unit has to attack sometime. And this wont change even after this alteration. Also, I decided to post it on TL because the comments here are highly constructive and its the best community to help produce constructive feedback on such a change. | ||
Sabu113
United States11035 Posts
On September 24 2011 06:00 axellerate wrote: They lose to any composition of speed roaches, speedlings, marines or marauders every single time cost inefficiently. God help us if Toss had more viable units or could put pressure on in the early game. MIght not be able to 1rax fe and a-move across the map. You would think that the most expensive "basic" unit would have some direct confrontation ability. On September 24 2011 06:06 Bagi wrote: Blink stalkers are possibly the most massable unit in the game, so its hard to justify buffing them. This is all sorts of ironic. | ||
solidbebe
Netherlands4921 Posts
| ||
0neder
United States3733 Posts
On September 24 2011 05:38 coddan wrote: Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future. Stalkers are horribly weak. They need to be since they have blink. That's why the Immortal is the real spiritual successor to the dragoon. | ||
PHILtheTANK
United States1834 Posts
| ||
blacklist_member
Australia318 Posts
| ||
Whiplash
United States2928 Posts
| ||
MisterTea
United Kingdom1047 Posts
On September 24 2011 05:40 Rachnar wrote: it would make it so they can kite marines early game without even being hit ... on a map like taldarim that'd be pretty imba no it would force terrans to experiment and do other stuff other than mass marine all ins i think this would be an excellent change if this were to happen, but knowing blizzard it will remain unnoticed and unchanged | ||
TRAP[yoo]
Hungary6026 Posts
| ||
Amui
Canada10567 Posts
On September 24 2011 06:09 PHILtheTANK wrote: I don't know about this. Yes it would be nice to have better control of stalkers but it would completely ruin pvt early game. The only viable opening for terran would be fast conc shell + marauder. Or you could get a bunker...... 1rax FE stops a zealot stalker poke by getting a bunker. This doesn't actually do much to change that. Every time a stalker goes in to shoot at the bunker it will still get shot x4 by marines. What it will allow is for stalkers to very effectively punish gasless zerg and terran builds. I personally don't think that's a bad thing, zergs and terran have been getting a bit complacent about protoss early pressure because quite frankly it isn't scary. | ||
Bagi
Germany6799 Posts
Please do elaborate. | ||
| ||