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Active: 1229 users

Stalker Attack Delay - The Protoss Fix - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
iblink
Profile Joined September 2011
Netherlands36 Posts
September 23 2011 21:02 GMT
#41
i think this would be an awesome change to implement, protoss really needs that imo
just do it
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
September 23 2011 21:03 GMT
#42
Could someone please make a video, it's not hosted on EU...
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 21:03 GMT
#43
If anything I would like more of a nerf to marines(make then have 1 less range but add an 50/50 upgrade a la concusive shell to get it back) so that they don't feel so godly early game XD.But oh well theres no point in discussing that because I am not making the game

I just tried it and yeah, they (Stalkers) obviously feel much better to control, but I fear what this would do in the hands of a competent progamer.
"Its easy, just trust your CPU".-Boxer on being good at games
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 21:04 GMT
#44
If someone could make a video (im at work) and send me a PM, I would gladly put it into the OP.

awu25
Profile Joined April 2010
United States2003 Posts
Last Edited: 2011-09-23 21:18:22
September 23 2011 21:04 GMT
#45
Suggestion threads are not allowed on TL. If you feel like this is worth discussing, go discuss it where it was originally posted

Also, we definitely need to see a video doing comparisons. It's one thing to read about the changes, it's another to actually see them
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 21:04 GMT
#46
On September 24 2011 06:00 axellerate wrote:
Show nested quote +
On September 24 2011 05:58 windsupernova wrote:
On September 24 2011 05:54 Whitewing wrote:
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.


Yeah, why buff the unit with the worst DPS/cost ratio in the entire game?


Because DPS/Cost Ratio don't tell everything about the unit?

Stalkers have a huge mobility advantage in early game, with Blink they even have a higher mobility. Not everything is about A moving shit into each other.

As I said Stalkers may not be the BEST UNIT OMG AWESOME, but they are pretty solid as a unit.



They lose to any composition of speed roaches, speedlings, marines or marauders every single time cost inefficiently.


What does that have to do with mobility?_?

I didn't claim that they were Cost effective in direct fights....
"Its easy, just trust your CPU".-Boxer on being good at games
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2011-09-23 21:07:06
September 23 2011 21:05 GMT
#47
Stalkers would be ridiculously OP without an attack delay. Their combination of high speed, range, and shields already make them the best hit and run unit in the game. With basic micro, they can already kite marines and speedless lings very easily as is, taking minimal damage.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Obaten
Profile Joined December 2010
United States730 Posts
September 23 2011 21:05 GMT
#48
On September 24 2011 06:01 bucckevin wrote:
I was experimenting with the galaxy editor and I decided to give marines grenade launchers to go along with their assault rifle and it felt natural and 100% better than normal marines. It was even better when I changed it to fire 2 grenades at the same time! You guys should test it out. I think blizzard should adopt this change so stalkers cant kite them.


I think you're missing the point of this thread. It's not like the OP added concussive shells to stalkers or anything like that, this is just a discussion on removing the attack delay on them. It's the same as if the attack delay was removed on hellions, they would feel much smoother to control.
Bagi
Profile Joined August 2010
Germany6799 Posts
September 23 2011 21:06 GMT
#49
Blink stalkers are possibly the most massable unit in the game, so its hard to justify buffing them.
axellerate
Profile Joined October 2010
Canada179 Posts
Last Edited: 2011-09-23 21:07:57
September 23 2011 21:07 GMT
#50
On September 24 2011 06:04 windsupernova wrote:
Show nested quote +
On September 24 2011 06:00 axellerate wrote:
On September 24 2011 05:58 windsupernova wrote:
On September 24 2011 05:54 Whitewing wrote:
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.


Yeah, why buff the unit with the worst DPS/cost ratio in the entire game?


Because DPS/Cost Ratio don't tell everything about the unit?

Stalkers have a huge mobility advantage in early game, with Blink they even have a higher mobility. Not everything is about A moving shit into each other.

As I said Stalkers may not be the BEST UNIT OMG AWESOME, but they are pretty solid as a unit.



They lose to any composition of speed roaches, speedlings, marines or marauders every single time cost inefficiently.


What does that have to do with mobility?_?

I didn't claim that they were Cost effective in direct fights....


I was just pointing out that they lose cost inefficiently even with their mobility. The unit has to attack sometime. And this wont change even after this alteration.

Also, I decided to post it on TL because the comments here are highly constructive and its the best community to help produce constructive feedback on such a change.
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
Last Edited: 2011-09-23 21:08:29
September 23 2011 21:07 GMT
#51
On September 24 2011 06:00 axellerate wrote:
Show nested quote +
On September 24 2011 05:58 windsupernova wrote:
On September 24 2011 05:54 Whitewing wrote:
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.


Yeah, why buff the unit with the worst DPS/cost ratio in the entire game?


Because DPS/Cost Ratio don't tell everything about the unit?

Stalkers have a huge mobility advantage in early game, with Blink they even have a higher mobility. Not everything is about A moving shit into each other.

As I said Stalkers may not be the BEST UNIT OMG AWESOME, but they are pretty solid as a unit.



They lose to any composition of speed roaches, speedlings, marines or marauders every single time cost inefficiently.


God help us if Toss had more viable units or could put pressure on in the early game. MIght not be able to 1rax fe and a-move across the map. You would think that the most expensive "basic" unit would have some direct confrontation ability.

On September 24 2011 06:06 Bagi wrote:
Blink stalkers are possibly the most massable unit in the game, so its hard to justify buffing them.


This is all sorts of ironic.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
September 23 2011 21:07 GMT
#52
Okay why would you make all this stuff and then not make a 15 second video showing anyone who comes by here what its about???
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
0neder
Profile Joined July 2009
United States3733 Posts
September 23 2011 21:08 GMT
#53
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.

Stalkers are horribly weak. They need to be since they have blink. That's why the Immortal is the real spiritual successor to the dragoon.
PHILtheTANK
Profile Joined March 2011
United States1834 Posts
September 23 2011 21:09 GMT
#54
I don't know about this. Yes it would be nice to have better control of stalkers but it would completely ruin pvt early game. The only viable opening for terran would be fast conc shell + marauder.
Jieun <3
blacklist_member
Profile Joined January 2011
Australia318 Posts
September 23 2011 21:09 GMT
#55
That seems pretty cool, wish that mod was on EU so i can test it out tho :/
MC and MKP fighting ^^
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
September 23 2011 21:09 GMT
#56
Eh tbh I didn't feel that much of a difference. I think if it was added in it wouldn't change too much, people worried over a small trivial change.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
September 23 2011 21:10 GMT
#57
On September 24 2011 05:40 Rachnar wrote:
it would make it so they can kite marines early game without even being hit ... on a map like taldarim that'd be pretty imba

no it would force terrans to experiment and do other stuff other than mass marine all ins
i think this would be an excellent change if this were to happen, but knowing blizzard it will remain unnoticed and unchanged
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
September 23 2011 21:10 GMT
#58
wow i have to test it out. sounds very promising!
FTD
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2011-09-23 21:14:27
September 23 2011 21:10 GMT
#59
On September 24 2011 06:09 PHILtheTANK wrote:
I don't know about this. Yes it would be nice to have better control of stalkers but it would completely ruin pvt early game. The only viable opening for terran would be fast conc shell + marauder.


Or you could get a bunker......

1rax FE stops a zealot stalker poke by getting a bunker. This doesn't actually do much to change that. Every time a stalker goes in to shoot at the bunker it will still get shot x4 by marines. What it will allow is for stalkers to very effectively punish gasless zerg and terran builds. I personally don't think that's a bad thing, zergs and terran have been getting a bit complacent about protoss early pressure because quite frankly it isn't scary.
Porouscloud - NA LoL
Bagi
Profile Joined August 2010
Germany6799 Posts
September 23 2011 21:11 GMT
#60
On September 24 2011 06:07 Sabu113 wrote:

Show nested quote +
On September 24 2011 06:06 Bagi wrote:
Blink stalkers are possibly the most massable unit in the game, so its hard to justify buffing them.


This is all sorts of ironic.

Please do elaborate.
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