• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:31
CET 09:31
KST 17:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
What happened to TvZ on Retro? FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1745 users

Stalker Attack Delay - The Protoss Fix - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Elite__
Profile Joined February 2011
Canada976 Posts
Last Edited: 2011-09-23 20:52:24
September 23 2011 20:51 GMT
#21
i just played the custom game, and i have to agree that it does feel better to control it but i think thats kind of a given.

i don't think this is needed to be honest. stalkers would be too dominant in the early game and it would force different openings from both zerg and terran to compensate - and when i think about it, stalkers would probably do guaranteed damage in zvp before speed is done
Orangu
Profile Joined March 2010
Canada198 Posts
September 23 2011 20:52 GMT
#22
On September 24 2011 05:46 axellerate wrote:
Show nested quote +
On September 24 2011 05:45 windsupernova wrote:
On September 24 2011 05:39 Rob28 wrote:
I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it?



Stalkers can Kite perfectly fine though...



Stalkers cannot kite marines because of their attack delay. Its impossible, they will always take damage.


Kiting doesn't mean taking no damage, just less damage. taking no damage while killing the other unit is hard countering and that is boring.
THESE PRETZELS ARE MAKING ME THIRSTY!
TimeSpiral
Profile Joined January 2011
United States1010 Posts
September 23 2011 20:52 GMT
#23
Ha.

Armored, all-purpose, 6range, teleporting robots with the attack delay of a Marine and improved turn speed! Yeah ... I doubt it. But we can dream, right?

Post the attack delay before, and after, as well as the regular attack cooldown. I'd be willing to bet this actually increases DPS also.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 20:53 GMT
#24
On September 24 2011 05:51 windsupernova wrote:
Show nested quote +
On September 24 2011 05:46 axellerate wrote:
On September 24 2011 05:45 windsupernova wrote:
On September 24 2011 05:39 Rob28 wrote:
I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it?



Stalkers can Kite perfectly fine though...



Stalkers cannot kite marines because of their attack delay. Its impossible, they will always take damage.


They can get away with receiving only Shield damage, and Shields are now much better in SC2 when you compare it to BW. If anything(because I have been thinking about this too) I'd prefer a Stalker range upgrade but that would probably break PvZ.

hmmm, maybe I dunno. I think Stalkers are ok as they are now. They might need some tweaks but overall they feel pretty ... solid


The problem is, 3 stalkers vs 9 marines, and the marines deal enough dps to negate kiting all together. Stalkers don't have enough shields to be able to even come close to winning the battle. They can single target and nearly 1 hit the stalkers dead.

This is why marine all in's of any kind are very hard to deal with.
SolidMoose
Profile Joined June 2011
United States1240 Posts
September 23 2011 20:53 GMT
#25
Stalkers kiting even better seems ridiculous. It works fine for marines because they are not that fast, and stim is only temporary + damage. Stalkers are WAY faster and with blink can avoid an insane amount of damage if micro'd.
rd
Profile Blog Joined July 2010
United States2586 Posts
September 23 2011 20:53 GMT
#26
On September 24 2011 05:51 Elite__ wrote:
i just played the custom game, and i have to agree that it does feel better to control it but i think thats kind of a given.

i don't think this is needed to be honest. stalkers would be too dominant in the early game and it would force different openings from both zerg and terran to compensate - and when i think about it, stalkers would probably do guaranteed damage in zvp before speed is done


They usually always guarentee damage with no spines.
galtdunn
Profile Joined March 2011
United States977 Posts
September 23 2011 20:53 GMT
#27
This would fix PvT, but break PvZ... blink stalker pushes just got nerfed and now you wanna buff them even more?

If this happened with stalkers you would have to apply it to roaches and infestors too.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Whitewing
Profile Joined October 2010
United States7483 Posts
September 23 2011 20:54 GMT
#28
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.


Yeah, why buff the unit with the worst DPS/cost ratio in the entire game?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
September 23 2011 20:54 GMT
#29
This would be great. It's would also finally add an early game APM sink unit, that isn't the phoenix. It'd be a great early game help vs terran, and mid-late game you could offset the ability to kite so well by increasing the blink cooldown.
Manager, Team RIP ZeeZ
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 23 2011 20:56 GMT
#30
I would love to see a video on this, seems interesting. I always found stalker micro very frustrating compared to Dragoons from BW.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 20:56 GMT
#31
Speedlings with the blink timing now pushed back can easily negate blink stalker all in's with a couple spines. You can cost effectively hold it off even with the buff. I tested it.
eloist
Profile Joined September 2010
United States1017 Posts
September 23 2011 20:56 GMT
#32
Gateway units hardly need a buff. Don't roaches behave the same? Range 6 and blink makes stalkers annoying to deal with as is.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-09-23 21:02:39
September 23 2011 20:58 GMT
#33
Maybe a better fix would be for Marines to be nerfed, rather than for Stalkers to be buffed if you think the relationship has a problem.

Stalkers are an amazingly good unit, effective in almost any situation and can be used for almost any role. They are tough units (160hp, same as a Tank, though 1 armor only covers half, they have quickly regenerating shields) with good range (6, more than all other early units (including the Hydra) except the Marauder and now the Immortal), and very good mobility (fast moving with Blink optional). Their DPS and overall cost is really their only weakpoints.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
Last Edited: 2011-09-23 20:59:40
September 23 2011 20:58 GMT
#34
Stalkers have that restriction on them for a reason. They're already have the most utility and versitility out of all the Protoss units IMO. Imagine how powerful blink all in would be?

Hellions also have a ridiculous attack delay on them, which is the difference between hellions and vultures from sc1, and is what made vultures feel so much more responsive. However, with the change in their attack, they would be completely overpowered, especially against lings.

I think if Protoss were to be buffed, it would be in a way that wouldn't shut down all chances of expanding reasonably for other races.

ALSO, you should wait and see how much this immortal buff does for the protoss race before come up with more buffs. The immortal is a very powerful unit, and increasing the range increases the effective DPS and overall utility.

With their burst damage and range they should now be really useful in a Protoss deathball to combat units being healed with medivacs.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 20:58 GMT
#35
On September 24 2011 05:54 Whitewing wrote:
Show nested quote +
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.


Yeah, why buff the unit with the worst DPS/cost ratio in the entire game?


Because DPS/Cost Ratio don't tell everything about the unit?

Stalkers have a huge mobility advantage in early game, with Blink they even have a higher mobility. Not everything is about A moving shit into each other.

As I said Stalkers may not be the BEST UNIT OMG AWESOME, but they are pretty solid as a unit.
"Its easy, just trust your CPU".-Boxer on being good at games
Xyik
Profile Blog Joined November 2009
Canada728 Posts
September 23 2011 20:59 GMT
#36
This type of buff might cause blink to be nerfed. I don't think its a bad idea to buff stalkers though.
JayConn
Profile Blog Joined October 2010
United States408 Posts
September 23 2011 20:59 GMT
#37
I don't know if it's a good balance change or not, but they definitely feel way better to control like this.
ChineseWife
Profile Joined August 2010
United States373 Posts
September 23 2011 20:59 GMT
#38
just played the map and i think its completely unnecessary. stalkers arent marines and with blink in conjunction with movement speed they are a fine unit as is. i know it might seem unfair to lower level players who dont have the micro chops to stutter step stalkers when facing a marine scv allin, but its something you have to deal with if you want to improve as a player. this makes stalkers way too strong against small numbers of marines and roaches imo
Oops I made no units
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 21:00 GMT
#39
On September 24 2011 05:58 windsupernova wrote:
Show nested quote +
On September 24 2011 05:54 Whitewing wrote:
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.


Yeah, why buff the unit with the worst DPS/cost ratio in the entire game?


Because DPS/Cost Ratio don't tell everything about the unit?

Stalkers have a huge mobility advantage in early game, with Blink they even have a higher mobility. Not everything is about A moving shit into each other.

As I said Stalkers may not be the BEST UNIT OMG AWESOME, but they are pretty solid as a unit.



They lose to any composition of speed roaches, speedlings, marines or marauders every single time cost inefficiently.
bucckevin
Profile Joined April 2011
858 Posts
September 23 2011 21:01 GMT
#40
I was experimenting with the galaxy editor and I decided to give marines grenade launchers to go along with their assault rifle and it felt natural and 100% better than normal marines. It was even better when I changed it to fire 2 grenades at the same time! You guys should test it out. I think blizzard should adopt this change so stalkers cant kite them.
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 62
Nina 1
StarCraft: Brood War
Killer 269
EffOrt 241
Leta 194
Dewaltoss 57
ToSsGirL 33
Bale 27
ivOry 10
NaDa 10
Hm[arnc] 6
Hyun 0
Dota 2
XaKoH 655
League of Legends
JimRising 514
Counter-Strike
fl0m1331
shoxiejesuss279
allub63
Super Smash Bros
Mew2King67
Other Games
summit1g20981
FrodaN1032
crisheroes355
NeuroSwarm65
KnowMe25
Organizations
Other Games
gamesdonequick558
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH206
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21136
League of Legends
• Lourlo1627
• Stunt530
Upcoming Events
RSL Revival
1h 30m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3h 30m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
3h 30m
CranKy Ducklings
1d 1h
RSL Revival
1d 1h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 3h
Cure vs Reynor
IPSL
1d 8h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 11h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.