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Active: 3731 users

Stalker Attack Delay - The Protoss Fix - Page 2

Forum Index > Closed
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Elite__
Profile Joined February 2011
Canada976 Posts
Last Edited: 2011-09-23 20:52:24
September 23 2011 20:51 GMT
#21
i just played the custom game, and i have to agree that it does feel better to control it but i think thats kind of a given.

i don't think this is needed to be honest. stalkers would be too dominant in the early game and it would force different openings from both zerg and terran to compensate - and when i think about it, stalkers would probably do guaranteed damage in zvp before speed is done
Orangu
Profile Joined March 2010
Canada198 Posts
September 23 2011 20:52 GMT
#22
On September 24 2011 05:46 axellerate wrote:
Show nested quote +
On September 24 2011 05:45 windsupernova wrote:
On September 24 2011 05:39 Rob28 wrote:
I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it?



Stalkers can Kite perfectly fine though...



Stalkers cannot kite marines because of their attack delay. Its impossible, they will always take damage.


Kiting doesn't mean taking no damage, just less damage. taking no damage while killing the other unit is hard countering and that is boring.
THESE PRETZELS ARE MAKING ME THIRSTY!
TimeSpiral
Profile Joined January 2011
United States1010 Posts
September 23 2011 20:52 GMT
#23
Ha.

Armored, all-purpose, 6range, teleporting robots with the attack delay of a Marine and improved turn speed! Yeah ... I doubt it. But we can dream, right?

Post the attack delay before, and after, as well as the regular attack cooldown. I'd be willing to bet this actually increases DPS also.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 20:53 GMT
#24
On September 24 2011 05:51 windsupernova wrote:
Show nested quote +
On September 24 2011 05:46 axellerate wrote:
On September 24 2011 05:45 windsupernova wrote:
On September 24 2011 05:39 Rob28 wrote:
I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it?



Stalkers can Kite perfectly fine though...



Stalkers cannot kite marines because of their attack delay. Its impossible, they will always take damage.


They can get away with receiving only Shield damage, and Shields are now much better in SC2 when you compare it to BW. If anything(because I have been thinking about this too) I'd prefer a Stalker range upgrade but that would probably break PvZ.

hmmm, maybe I dunno. I think Stalkers are ok as they are now. They might need some tweaks but overall they feel pretty ... solid


The problem is, 3 stalkers vs 9 marines, and the marines deal enough dps to negate kiting all together. Stalkers don't have enough shields to be able to even come close to winning the battle. They can single target and nearly 1 hit the stalkers dead.

This is why marine all in's of any kind are very hard to deal with.
SolidMoose
Profile Joined June 2011
United States1240 Posts
September 23 2011 20:53 GMT
#25
Stalkers kiting even better seems ridiculous. It works fine for marines because they are not that fast, and stim is only temporary + damage. Stalkers are WAY faster and with blink can avoid an insane amount of damage if micro'd.
rd
Profile Blog Joined July 2010
United States2586 Posts
September 23 2011 20:53 GMT
#26
On September 24 2011 05:51 Elite__ wrote:
i just played the custom game, and i have to agree that it does feel better to control it but i think thats kind of a given.

i don't think this is needed to be honest. stalkers would be too dominant in the early game and it would force different openings from both zerg and terran to compensate - and when i think about it, stalkers would probably do guaranteed damage in zvp before speed is done


They usually always guarentee damage with no spines.
galtdunn
Profile Joined March 2011
United States977 Posts
September 23 2011 20:53 GMT
#27
This would fix PvT, but break PvZ... blink stalker pushes just got nerfed and now you wanna buff them even more?

If this happened with stalkers you would have to apply it to roaches and infestors too.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Whitewing
Profile Joined October 2010
United States7483 Posts
September 23 2011 20:54 GMT
#28
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.


Yeah, why buff the unit with the worst DPS/cost ratio in the entire game?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
September 23 2011 20:54 GMT
#29
This would be great. It's would also finally add an early game APM sink unit, that isn't the phoenix. It'd be a great early game help vs terran, and mid-late game you could offset the ability to kite so well by increasing the blink cooldown.
Manager, Team RIP ZeeZ
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 23 2011 20:56 GMT
#30
I would love to see a video on this, seems interesting. I always found stalker micro very frustrating compared to Dragoons from BW.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 20:56 GMT
#31
Speedlings with the blink timing now pushed back can easily negate blink stalker all in's with a couple spines. You can cost effectively hold it off even with the buff. I tested it.
eloist
Profile Joined September 2010
United States1017 Posts
September 23 2011 20:56 GMT
#32
Gateway units hardly need a buff. Don't roaches behave the same? Range 6 and blink makes stalkers annoying to deal with as is.
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2011-09-23 21:02:39
September 23 2011 20:58 GMT
#33
Maybe a better fix would be for Marines to be nerfed, rather than for Stalkers to be buffed if you think the relationship has a problem.

Stalkers are an amazingly good unit, effective in almost any situation and can be used for almost any role. They are tough units (160hp, same as a Tank, though 1 armor only covers half, they have quickly regenerating shields) with good range (6, more than all other early units (including the Hydra) except the Marauder and now the Immortal), and very good mobility (fast moving with Blink optional). Their DPS and overall cost is really their only weakpoints.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
Last Edited: 2011-09-23 20:59:40
September 23 2011 20:58 GMT
#34
Stalkers have that restriction on them for a reason. They're already have the most utility and versitility out of all the Protoss units IMO. Imagine how powerful blink all in would be?

Hellions also have a ridiculous attack delay on them, which is the difference between hellions and vultures from sc1, and is what made vultures feel so much more responsive. However, with the change in their attack, they would be completely overpowered, especially against lings.

I think if Protoss were to be buffed, it would be in a way that wouldn't shut down all chances of expanding reasonably for other races.

ALSO, you should wait and see how much this immortal buff does for the protoss race before come up with more buffs. The immortal is a very powerful unit, and increasing the range increases the effective DPS and overall utility.

With their burst damage and range they should now be really useful in a Protoss deathball to combat units being healed with medivacs.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 20:58 GMT
#35
On September 24 2011 05:54 Whitewing wrote:
Show nested quote +
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.


Yeah, why buff the unit with the worst DPS/cost ratio in the entire game?


Because DPS/Cost Ratio don't tell everything about the unit?

Stalkers have a huge mobility advantage in early game, with Blink they even have a higher mobility. Not everything is about A moving shit into each other.

As I said Stalkers may not be the BEST UNIT OMG AWESOME, but they are pretty solid as a unit.
"Its easy, just trust your CPU".-Boxer on being good at games
Xyik
Profile Blog Joined November 2009
Canada728 Posts
September 23 2011 20:59 GMT
#36
This type of buff might cause blink to be nerfed. I don't think its a bad idea to buff stalkers though.
JayConn
Profile Blog Joined October 2010
United States408 Posts
September 23 2011 20:59 GMT
#37
I don't know if it's a good balance change or not, but they definitely feel way better to control like this.
ChineseWife
Profile Joined August 2010
United States373 Posts
September 23 2011 20:59 GMT
#38
just played the map and i think its completely unnecessary. stalkers arent marines and with blink in conjunction with movement speed they are a fine unit as is. i know it might seem unfair to lower level players who dont have the micro chops to stutter step stalkers when facing a marine scv allin, but its something you have to deal with if you want to improve as a player. this makes stalkers way too strong against small numbers of marines and roaches imo
Oops I made no units
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 21:00 GMT
#39
On September 24 2011 05:58 windsupernova wrote:
Show nested quote +
On September 24 2011 05:54 Whitewing wrote:
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.


Yeah, why buff the unit with the worst DPS/cost ratio in the entire game?


Because DPS/Cost Ratio don't tell everything about the unit?

Stalkers have a huge mobility advantage in early game, with Blink they even have a higher mobility. Not everything is about A moving shit into each other.

As I said Stalkers may not be the BEST UNIT OMG AWESOME, but they are pretty solid as a unit.



They lose to any composition of speed roaches, speedlings, marines or marauders every single time cost inefficiently.
bucckevin
Profile Joined April 2011
858 Posts
September 23 2011 21:01 GMT
#40
I was experimenting with the galaxy editor and I decided to give marines grenade launchers to go along with their assault rifle and it felt natural and 100% better than normal marines. It was even better when I changed it to fire 2 grenades at the same time! You guys should test it out. I think blizzard should adopt this change so stalkers cant kite them.
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