• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:50
CET 19:50
KST 03:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
battle.net problems BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement Gypsy to Korea
Tourneys
ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1851 users

Stalker Attack Delay - The Protoss Fix - Page 10

Forum Index > Closed
Post a Reply
Prev 1 8 9 10 11 Next All
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 23 2011 23:25 GMT
#181
On September 24 2011 08:05 Papulatus wrote:
Show nested quote +
On September 24 2011 07:33 NinetySix_ wrote:
On September 24 2011 07:30 Papulatus wrote:
Protoss doesn't need more buffs.

Jesus, I don't know what you people are thinking. Toss has been going through hard times for ~5 weeks now. How long did zerg go through hard times? 5-6 months?

Learn to adapt and innovate like us zergs did, and stop looking for "balance" fixes.

Just because Protoss is no longer blatantly OP and you need to work for your wins doesnt mean your race is under powered.


No amount of innovation can out micro marines with stalkers.


Its as if you don't even take the existence of ZvP into consideration. Blink stalkers are already the best unit in that match up so why do they need a buff?

Really?

1. Blink just got a timing nerf.
2. Ever play a PvZ? There's no way you can leave your base with blink stalkers when infestors are out, and they both appear at basically the same time.
Knowing is half the battle... the other half is lasers.
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 23:26 GMT
#182
On September 24 2011 08:24 common_cider wrote:
If the stalkers get this buff, their movement speed must be nerfed and blink cooldown increased


The DPS isn't increased by this change, only the rate at with the stalker turns around and fires its projective. It just allows for higher skill caps in terms of harassment and micro abilities of a harass unit.
MrDudeMan
Profile Joined April 2011
Canada973 Posts
September 23 2011 23:31 GMT
#183
On September 24 2011 08:25 tehemperorer wrote:
Show nested quote +
On September 24 2011 08:05 Papulatus wrote:
On September 24 2011 07:33 NinetySix_ wrote:
On September 24 2011 07:30 Papulatus wrote:
Protoss doesn't need more buffs.

Jesus, I don't know what you people are thinking. Toss has been going through hard times for ~5 weeks now. How long did zerg go through hard times? 5-6 months?

Learn to adapt and innovate like us zergs did, and stop looking for "balance" fixes.

Just because Protoss is no longer blatantly OP and you need to work for your wins doesnt mean your race is under powered.


No amount of innovation can out micro marines with stalkers.


Its as if you don't even take the existence of ZvP into consideration. Blink stalkers are already the best unit in that match up so why do they need a buff?

Really?

1. Blink just got a timing nerf.
2. Ever play a PvZ? There's no way you can leave your base with blink stalkers when infestors are out, and they both appear at basically the same time.


Yes, but the number of infestors zerg can now get is much lower than before because of the NP change. Blink timing shouldnt really be a concern, unless you are doing some sort of all in.
Stanlot
Profile Joined December 2010
United States5742 Posts
September 23 2011 23:33 GMT
#184
Great investigative work
This seems like a good way to "buff" stalkers without actually buffing them. They'll be more useful in the hands of a skillful player to micro and it would give stalkers better utility in the early game without breaking them in the late game.
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 23 2011 23:36 GMT
#185
On September 24 2011 08:26 axellerate wrote:
Show nested quote +
On September 24 2011 08:24 common_cider wrote:
If the stalkers get this buff, their movement speed must be nerfed and blink cooldown increased


The DPS isn't increased by this change, only the rate at with the stalker turns around and fires its projective. It just allows for higher skill caps in terms of harassment and micro abilities of a harass unit.

Ofcourse something would need to be changed. You are basically proposing protoss dominance for the first few minutes if t/z dare go econ build order. I don't think blink would be an issue(since this would really only effect early game, or rather mid/lategame both races can deal with it), but some stat of the unit would need to suffer.
I agree though, it'd improve the harass potential, though concerning the skill cap, early game it'd most certainly lower the skill cap, since you'd obviously micro a lot... well a lot of people are content with calling it 'smoother', but it's just a pretty word for 'making it easier'. Lategame skill cap would be higher however.
Roblin
Profile Joined April 2010
Sweden948 Posts
September 23 2011 23:36 GMT
#186
I think this would make stalkers OP in PvZ in the extremely early stages, i.e. before zergling speed, this would mean that the stalker would be

* faster
* longer range
* can attack while moving with extremely low decrease in dps aka: they can attack while moving.

in other words completely unkillable with zerglings or workers or queens (which is everything you have as zerg in that stage.)

this change could just as well be identical to:
- given attention, stalkers can no longer be killed in the first 5 minutes of PvZ.

this seems too powerful in my eyes and would force the zerg to either put down a spine crawler or accept the loss of a few workers in the beginning of the game. seems unfair to me.
I'm better today than I was yesterday!
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 23:39 GMT
#187
On September 24 2011 08:36 Roblin wrote:
I think this would make stalkers OP in PvZ in the extremely early stages, i.e. before zergling speed, this would mean that the stalker would be

* faster
* longer range
* can attack while moving with extremely low decrease in dps aka: they can attack while moving.

in other words completely unkillable with zerglings or workers or queens (which is everything you have as zerg in that stage.)

this change could just as well be identical to:
- given attention, stalkers can no longer be killed in the first 5 minutes of PvZ.

this seems too powerful in my eyes and would force the zerg to either put down a spine crawler or accept the loss of a few workers in the beginning of the game. seems unfair to me.



Im sorry, but I don't think you even attempted to try out the custom game. They aren't "unkillable with zerglings or workers or queens" or cant "attack while moving with extremely low decrease in dps aka: they can attack while moving."

They aren't marines!
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2011-09-23 23:42:26
September 23 2011 23:39 GMT
#188
On September 24 2011 08:26 axellerate wrote:
Show nested quote +
On September 24 2011 08:24 common_cider wrote:
If the stalkers get this buff, their movement speed must be nerfed and blink cooldown increased


The DPS isn't increased by this change, only the rate at with the stalker turns around and fires its projective. It just allows for higher skill caps in terms of harassment and micro abilities of a harass unit.

And that is not a buff to the damage a Stalker dishes out how? If it does not need to turn around it does more damage whenever it had to before, don't you think?

€
I don't say that the changes are bad, I just disagree with all the whiny Toss here that think that Stalker are bad units. Just ask yourself one question: would you change them with Hydras? No? Thought so.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 23:40 GMT
#189
We really need a video of this, too many peoplke are commenting without trying.
But oh well, to be fair the OP described it as if it was the greatest thing since sliced bread.

Overall its just something that makes Stalker Micro easier. Bad players will still take damage, good players will have much more breathing room. I still feel discussing changes that we want on the game is useless. I doubt Blizzard reads this threads looking for suggestions.
"Its easy, just trust your CPU".-Boxer on being good at games
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
September 23 2011 23:42 GMT
#190
I'd love to see a video of this
:)
Bagi
Profile Joined August 2010
Germany6799 Posts
September 23 2011 23:44 GMT
#191
On September 24 2011 08:14 Dhalphir wrote:
Its hilarious how many of you fucking idiots are making sweeping comments without trying out the custom map with the stalker change live.

It makes no difference in the power of the unit. It simply makes it more fun to control.

How can you call people fucking idiots and then say something that is blatantly wrong?

It doesn't simply make them more "fun" to control, it makes it a lot easier for stalkers to kite units when you can keep moving much faster. Obviously since the stalker is already faster and has more range than units like roaches and marines, this is a very significant buff.
Daralii
Profile Joined March 2010
United States16991 Posts
September 23 2011 23:44 GMT
#192
On September 24 2011 08:36 Roblin wrote:
I think this would make stalkers OP in PvZ in the extremely early stages, i.e. before zergling speed, this would mean that the stalker would be

* faster
* longer range
* can attack while moving with extremely low decrease in dps aka: they can attack while moving.

in other words completely unkillable with zerglings or workers or queens (which is everything you have as zerg in that stage.)

this change could just as well be identical to:
- given attention, stalkers can no longer be killed in the first 5 minutes of PvZ.

this seems too powerful in my eyes and would force the zerg to either put down a spine crawler or accept the loss of a few workers in the beginning of the game. seems unfair to me.

... Needing to build a single spine for defense is unfair? It's one drone, a minor mineral investment, and you can move it elsewhere as the game goes on should it survive. With bunkers being salvageable and crawlers being able to reposition, I don't see anything wrong with giving toss a way to put some early pressure on without it being an all-in.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Stanlot
Profile Joined December 2010
United States5742 Posts
September 23 2011 23:46 GMT
#193
On September 24 2011 08:39 clusen wrote:
Show nested quote +
On September 24 2011 08:26 axellerate wrote:
On September 24 2011 08:24 common_cider wrote:
If the stalkers get this buff, their movement speed must be nerfed and blink cooldown increased


The DPS isn't increased by this change, only the rate at with the stalker turns around and fires its projective. It just allows for higher skill caps in terms of harassment and micro abilities of a harass unit.

And that is not a buff to the damage a Stalker dishes out how? If it does not need to turn around it does more damage whenever it had to before, don't you think?


Technically, the DPS doesn't actually change. If you told it to attack something for 30 seconds, it would still do the same amount of damage if it had that slight delay because it's still firing shots at the same rate. The only difference would be the start up time of the first attack.
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
September 23 2011 23:46 GMT
#194
i always thought their attack animation was weird and needed a change. the proposition of that guy looks solid to me. hope blizzard is going to do sometihng of that sort in the forseeable future
Ryndika
Profile Blog Joined August 2010
1489 Posts
September 23 2011 23:48 GMT
#195
On September 24 2011 06:00 axellerate wrote:
Show nested quote +
On September 24 2011 05:58 windsupernova wrote:
On September 24 2011 05:54 Whitewing wrote:
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.


Yeah, why buff the unit with the worst DPS/cost ratio in the entire game?


Because DPS/Cost Ratio don't tell everything about the unit?

Stalkers have a huge mobility advantage in early game, with Blink they even have a higher mobility. Not everything is about A moving shit into each other.

As I said Stalkers may not be the BEST UNIT OMG AWESOME, but they are pretty solid as a unit.



They lose to any composition of speed roaches, speedlings, marines or marauders every single time cost inefficiently.

I don't think you should fight with only stalkers mate.
as useful as teasalt
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 23:49 GMT
#196
On September 24 2011 08:44 Bagi wrote:
Show nested quote +
On September 24 2011 08:14 Dhalphir wrote:
Its hilarious how many of you fucking idiots are making sweeping comments without trying out the custom map with the stalker change live.

It makes no difference in the power of the unit. It simply makes it more fun to control.

How can you call people fucking idiots and then say something that is blatantly wrong?

It doesn't simply make them more "fun" to control, it makes it a lot easier for stalkers to kite units when you can keep moving much faster. Obviously since the stalker is already faster and has more range than units like roaches and marines, this is a very significant buff.


I agree in that this indeed makes Stalkers better.To say it makes them just more ¨fun¨ is just.. well stupid.

But I really think you are overestimating how much of a change is this. But oh well we won´t see many Pros posting this, and they are the only ones who can show how significant this change would be. Gosh I need to stop discussing this hypothetical changes XD
"Its easy, just trust your CPU".-Boxer on being good at games
unit
Profile Blog Joined March 2009
United States2621 Posts
September 23 2011 23:50 GMT
#197
On September 24 2011 05:43 axellerate wrote:
Show nested quote +
On September 24 2011 05:42 ander wrote:
I'd be very interested to see a video on this. I don't know if this would be a good idea, and i don't know how it would fit in the current state of sc2, but it would still be very interesting to see. If done correctly this should not end up being a buff, but a lateral tweak.



Theres a custom game called Stutter Stalkers.

Play it, and you'll understand the change completely.


some of us are currently unable to get on sc2 to check the map, a video would be greatly appreciated
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2011-09-23 23:52:55
September 23 2011 23:50 GMT
#198
On September 24 2011 08:36 Roblin wrote:
I think this would make stalkers OP in PvZ in the extremely early stages, i.e. before zergling speed, this would mean that the stalker would be

* faster
* longer range
* can attack while moving with extremely low decrease in dps aka: they can attack while moving.

in other words completely unkillable with zerglings or workers or queens (which is everything you have as zerg in that stage.)

this change could just as well be identical to:
- given attention, stalkers can no longer be killed in the first 5 minutes of PvZ.

this seems too powerful in my eyes and would force the zerg to either put down a spine crawler or accept the loss of a few workers in the beginning of the game. seems unfair to me.

It's more like ~60 sc2 seconds if toss is cutting corners. Currently you need a spine vs reactor hellions why not the same for Stalkers?

I think the big change is still going to be in PvZ 2 base blink all in, rally Stalkers and basically any 1 base T build without stim.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
EnSky
Profile Joined June 2011
Philippines1003 Posts
September 23 2011 23:53 GMT
#199
This will just make stalkers OP early game. Stalkers can just easily poke on almost every unit early game and just take very minimal damage and escape.
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2011-09-23 23:54:00
September 23 2011 23:53 GMT
#200
On September 24 2011 08:46 Stanlot wrote:
Technically, the DPS doesn't actually change. If you told it to attack something for 30 seconds, it would still do the same amount of damage if it had that slight delay because it's still firing shots at the same rate. The only difference would be the start up time of the first attack.

DPS is not the only metric that says how much damage you actually deal, that was my point.

We are not talking about a Stalker firing at a Hatchery, nothing would change there, this change was implemented for easier micro and there can be many occasions where you would get one shot more off with this change while kiting or where you wouldn't even had shot at all before this change(changed firing arc). More shots=more damage, even with equal dps.

And you get less damage while kiting, so people can't tell me that this change is no buff but only makes handling Stalkers more fun.
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs ST
Freeedom33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 568
mouzHeroMarine 163
elazer 133
JuggernautJason87
Rex 72
BRAT_OK 63
MindelVK 32
EmSc Tv 21
StarCraft: Brood War
Sea 10172
nyoken 45
NaDa 34
Rock 33
Dota 2
Gorgc5172
qojqva1867
monkeys_forever159
BananaSlamJamma90
Counter-Strike
fl0m3429
Super Smash Bros
Mew2King77
Heroes of the Storm
Khaldor543
Liquid`Hasu417
Other Games
gofns43346
tarik_tv13960
summit1g2951
FrodaN2770
Grubby2347
Beastyqt430
Mlord412
KnowMe125
QueenE54
Organizations
Dota 2
PGL Dota 2 - Main Stream8398
Other Games
BasetradeTV134
StarCraft 2
EmSc Tv 21
EmSc2Tv 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• printf 43
• Adnapsc2 18
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 41
• FirePhoenix3
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis5070
• Shiphtur346
Other Games
• imaqtpie747
Upcoming Events
AI Arena Tournament
1h 10m
Patches Events
4h 10m
Replay Cast
5h 10m
Sparkling Tuna Cup
15h 10m
RSL Revival
15h 10m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
17h 10m
OSC
17h 40m
BSL
1d 1h
Replay Cast
1d 5h
Replay Cast
1d 14h
[ Show More ]
Monday Night Weeklies
1d 22h
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.