blink stalkers biggest fear was fungal and that was nerfed which means stalkers already had a buff this patch no?
Stalker Attack Delay - The Protoss Fix - Page 8
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MorroW
Sweden3522 Posts
blink stalkers biggest fear was fungal and that was nerfed which means stalkers already had a buff this patch no? | ||
Amui
Canada10567 Posts
On September 24 2011 07:35 Elean wrote: No more overkill with stalkers is probably too much of a buff. People need to understand. Stalkers still fire a PROJECTILE. NOTHING about the projectile has changed. The projectile just leaves the stalker about .1 seconds faster, Absolutely ZERO DPS change, once a fight starts you are looking at maybe one stalker getting off one more shot before it dies. In very rare cases it will make the difference, but treat it as Protoss can actually force static D against gasless. | ||
KiWiKaKi
Canada691 Posts
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izgodlee
Canada133 Posts
On September 24 2011 05:43 Rachnar wrote: say that say to a ... mothership ? or corruptor ? corruptor dps > stalkers, now you realize how bad stalkers are. | ||
clusen
Germany8702 Posts
On September 24 2011 07:36 VTPerfect wrote: i've been complaining about the stalker attack animation since release, Really this is the greatest change imaginable because it increases the skill cap of the game by a sizable margin and actually rewards good micro. It was never fair that rines/marauders/roaches can stutter step ur zealots to no tomorrow and the +1 range of stalker was always canceled out by the horrible attack animation. It doesn't raise the skill cap in any way, it just makes kiting in early game stronger. Many Toss can already kite well. It does not make Stalker harder to use. btw: Stalker can kite Zealots really easy aswell lol, there is your fairness. @izgodlee Stalkers are better in dps per cost :p | ||
thriles
1 Post
Considering I haven't actually played this map as I'm at work and I'm working off the comments, it sounds like something that, if we reduced it slightly, somewhere inbetween what it originally was and how it is in this map, it might be decent. Personally as a zerg player, if we did this I'd like some kind of addition to the roach aswell. While it's an alright unit, I'd like some changes too. | ||
axellerate
Canada179 Posts
On September 24 2011 07:40 MorroW wrote: if stalkers had 5 more damage it would also help? i dont understand your way of balancing the game. protoss just had a nice patch why dont we test this out and see if stalkers are too bad? blink stalkers biggest fear was fungal and that was nerfed which means stalkers already had a buff this patch no? It takes the same number of FG's to kill a stalker pre and post patch. | ||
Elean
689 Posts
On September 24 2011 07:42 Amui wrote: People need to understand. Stalkers still fire a PROJECTILE. NOTHING about the projectile has changed. The projectile just leaves the stalker about .1 seconds faster, Absolutely ZERO DPS change, once a fight starts you are looking at maybe one stalker getting off one more shot before it dies. In very rare cases it will make the difference, but treat it as Protoss can actually force static D against gasless. No YOU NEED TO UNDERSTAND. If the projectile leaves 0.1 faster, it kills the target 0.1 faster, which means that all the other stalkers firing during this 0.1 time window will attack another target instead of wasting their dps. This makes a huge DPS buff, on marines it represent almost 3 attacks upgrades (http://www.teamliquid.net/forum/viewmessage.php?topic_id=198860), on stalkers it would probably be equivalent to 4 or 5 attack upgrades. | ||
Noocta
France12578 Posts
Let the patch get played a bit. Perhaps what has be done is just what was needed. | ||
pallad
Poland1958 Posts
On September 24 2011 05:38 coddan wrote: Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future. Stalkers need a buff haha i laught so hard . Skilled player can do miracle things whit stalkers + sentry , or even only blink stalkers , and you wanna buff them ? get real , or try play zerg..vs toss. | ||
emc
United States3088 Posts
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kilergrunt
United States263 Posts
On September 24 2011 07:52 axellerate wrote: It takes the same number of FG's to kill a stalker pre and post patch. Maybe with perfect fungals but that is almost impossible to full off. For those of us without perfect micro it will take 5 fungals now. | ||
VTPerfect
United States487 Posts
On September 24 2011 07:48 clusen wrote: It doesn't raise the skill cap in any way, it just makes kiting in early game stronger. Many Toss can already kite well. It does not make Stalker harder to use. btw: Stalker can kite Zealots really easy aswell lol, there is your fairness. Actually it does by alot. Search for the custom map named Darglein's Micro Trainer and select Blink Stalker Challenge. You will then play Blink Stalkers vs increasing numbers of slow roaches. The game nicely also displays the Resource disparity in the armies. Kiwi was a professional Orc player in Wc3, thus he is capable of perfect stutter stepping as well as very high level blink + blinkdodge + focus firing. The amount of Raw skill and APM required as well as map space needed to make blink stalkers even with slow roaches is ridiculous while all the AI is doing is attack move. The other alternative is turning the stalker into a dragoon so we can all 1a roaches and dragoons together, but things like this are necessary to Sc2 to last as the premier esport. | ||
Qikz
United Kingdom12022 Posts
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Teoita
Italy12246 Posts
On September 24 2011 07:59 Qikz wrote: I think that would basically turn TvP into Broodwar again. It'll mean early bio attacks will just be shut down completely, but early protoss attacks will be stronger. There still is concussive shells. I think it might be an interesting changes if it turns out p is too vulnerable in early game; with the newest patch released it might take some time to let the dust settle but it's definitely an interesting change to improve p if needed. | ||
two.watup
United States371 Posts
An un-nerf, if you will. | ||
hi im new
Germany150 Posts
HORRIBLE dps HORRIBLE cost HORRIBLE scaling with upgrades (lol +1) and ontop of that they don't even respond to micro attempts very well. they're better than goons at least in one area i guess. it amazes me that people think they're actually any good at all. this change would be pretty good. does anyone have a video showing it? | ||
Sabu113
United States11035 Posts
On September 24 2011 07:58 kilergrunt wrote: Maybe with perfect fungals but that is almost impossible to full off. For those of us without perfect micro it will take 5 fungals now. Woah there. Don't strain yourself landing a spell on units that can't move out of it. edit: Why do no Zergs or Terrans ever say things in good faith. Christ. I hope you atleast appreciate the irony of your post. | ||
Papulatus
United States669 Posts
On September 24 2011 07:33 NinetySix_ wrote: No amount of innovation can out micro marines with stalkers. Its as if you don't even take the existence of ZvP into consideration. Blink stalkers are already the best unit in that match up so why do they need a buff? | ||
axellerate
Canada179 Posts
On September 24 2011 08:04 Sabu113 wrote: Woah there. Don't strain yourself landing a spell on units that can't move out of it. Almost sounded like a Garfield Comic ahahha ![]() | ||
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