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Stalker Attack Delay - The Protoss Fix - Page 8

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MorroW
Profile Joined August 2008
Sweden3522 Posts
September 23 2011 22:40 GMT
#141
if stalkers had 5 more damage it would also help? i dont understand your way of balancing the game. protoss just had a nice patch why dont we test this out and see if stalkers are too bad?

blink stalkers biggest fear was fungal and that was nerfed which means stalkers already had a buff this patch no?
Progamerpls no copy pasterino
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 23 2011 22:42 GMT
#142
On September 24 2011 07:35 Elean wrote:
No more overkill with stalkers is probably too much of a buff.


People need to understand.

Stalkers still fire a PROJECTILE. NOTHING about the projectile has changed. The projectile just leaves the stalker about .1 seconds faster, Absolutely ZERO DPS change, once a fight starts you are looking at maybe one stalker getting off one more shot before it dies. In very rare cases it will make the difference, but treat it as Protoss can actually force static D against gasless.
Porouscloud - NA LoL
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
September 23 2011 22:42 GMT
#143
i support this
ur pro or ur noob , thats life
izgodlee
Profile Joined December 2010
Canada133 Posts
Last Edited: 2011-09-23 22:48:01
September 23 2011 22:47 GMT
#144
On September 24 2011 05:43 Rachnar wrote:
Show nested quote +
On September 24 2011 05:41 Fig wrote:
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.

Stalkers have the worst DPS/cost ratio of any unit in the game, I think making the micro for them more important would do wonders for them, and the race as a whole. I mean marines have this and they are the exact opposite, highest DPS/cost ratio unit in the game.


say that say to a ... mothership ? or corruptor ?


corruptor dps > stalkers, now you realize how bad stalkers are.
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2011-09-23 22:59:19
September 23 2011 22:48 GMT
#145
On September 24 2011 07:36 VTPerfect wrote:
i've been complaining about the stalker attack animation since release, Really this is the greatest change imaginable because it increases the skill cap of the game by a sizable margin and actually rewards good micro. It was never fair that rines/marauders/roaches can stutter step ur zealots to no tomorrow and the +1 range of stalker was always canceled out by the horrible attack animation.

It doesn't raise the skill cap in any way, it just makes kiting in early game stronger. Many Toss can already kite well. It does not make Stalker harder to use.

btw: Stalker can kite Zealots really easy aswell lol, there is your fairness.
@izgodlee
Stalkers are better in dps per cost :p
thriles
Profile Joined September 2011
1 Post
September 23 2011 22:51 GMT
#146
If the complaints are this might make it OP, why don't we change it a little?

Considering I haven't actually played this map as I'm at work and I'm working off the comments, it sounds like something that, if we reduced it slightly, somewhere inbetween what it originally was and how it is in this map, it might be decent.

Personally as a zerg player, if we did this I'd like some kind of addition to the roach aswell.
While it's an alright unit, I'd like some changes too.
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 22:52 GMT
#147
On September 24 2011 07:40 MorroW wrote:
if stalkers had 5 more damage it would also help? i dont understand your way of balancing the game. protoss just had a nice patch why dont we test this out and see if stalkers are too bad?

blink stalkers biggest fear was fungal and that was nerfed which means stalkers already had a buff this patch no?


It takes the same number of FG's to kill a stalker pre and post patch.
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2011-09-23 22:56:33
September 23 2011 22:54 GMT
#148
On September 24 2011 07:42 Amui wrote:
Show nested quote +
On September 24 2011 07:35 Elean wrote:
No more overkill with stalkers is probably too much of a buff.


People need to understand.

Stalkers still fire a PROJECTILE. NOTHING about the projectile has changed. The projectile just leaves the stalker about .1 seconds faster, Absolutely ZERO DPS change, once a fight starts you are looking at maybe one stalker getting off one more shot before it dies. In very rare cases it will make the difference, but treat it as Protoss can actually force static D against gasless.

No YOU NEED TO UNDERSTAND.
If the projectile leaves 0.1 faster, it kills the target 0.1 faster, which means that all the other stalkers firing during this 0.1 time window will attack another target instead of wasting their dps.
This makes a huge DPS buff, on marines it represent almost 3 attacks upgrades (http://www.teamliquid.net/forum/viewmessage.php?topic_id=198860), on stalkers it would probably be equivalent to 4 or 5 attack upgrades.
Noocta
Profile Joined June 2010
France12578 Posts
September 23 2011 22:56 GMT
#149
People seriously need to stop seraching any weird thing to fix to buff protoss.
Let the patch get played a bit. Perhaps what has be done is just what was needed.
" I'm not gonna fight you. I'm gonna kick your ass ! "
pallad
Profile Joined September 2010
Poland1958 Posts
September 23 2011 22:57 GMT
#150
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.


Stalkers need a buff haha i laught so hard . Skilled player can do miracle things whit stalkers + sentry , or even only blink stalkers , and you wanna buff them ? get real , or try play zerg..vs toss.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
emc
Profile Joined September 2010
United States3088 Posts
September 23 2011 22:57 GMT
#151
its the hydra that needs it's stutter step fixed, right now if you try to the hydra loses a ton of DPS because there is also a delay like the stalkers.
kilergrunt
Profile Joined July 2011
United States263 Posts
September 23 2011 22:58 GMT
#152
On September 24 2011 07:52 axellerate wrote:
Show nested quote +
On September 24 2011 07:40 MorroW wrote:
if stalkers had 5 more damage it would also help? i dont understand your way of balancing the game. protoss just had a nice patch why dont we test this out and see if stalkers are too bad?

blink stalkers biggest fear was fungal and that was nerfed which means stalkers already had a buff this patch no?


It takes the same number of FG's to kill a stalker pre and post patch.

Maybe with perfect fungals but that is almost impossible to full off. For those of us without perfect micro it will take 5 fungals now.
Select | iNkA | Tyler | Huk | Idra | Polt | NaNiwa | PuMa | Spanishiwa | DeMusliM | Slush
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
September 23 2011 22:58 GMT
#153
On September 24 2011 07:48 clusen wrote:
Show nested quote +
On September 24 2011 07:36 VTPerfect wrote:
i've been complaining about the stalker attack animation since release, Really this is the greatest change imaginable because it increases the skill cap of the game by a sizable margin and actually rewards good micro. It was never fair that rines/marauders/roaches can stutter step ur zealots to no tomorrow and the +1 range of stalker was always canceled out by the horrible attack animation.

It doesn't raise the skill cap in any way, it just makes kiting in early game stronger. Many Toss can already kite well. It does not make Stalker harder to use.

btw: Stalker can kite Zealots really easy aswell lol, there is your fairness.


Actually it does by alot. Search for the custom map named Darglein's Micro Trainer and select Blink Stalker Challenge. You will then play Blink Stalkers vs increasing numbers of slow roaches. The game nicely also displays the Resource disparity in the armies. Kiwi was a professional Orc player in Wc3, thus he is capable of perfect stutter stepping as well as very high level blink + blinkdodge + focus firing. The amount of Raw skill and APM required as well as map space needed to make blink stalkers even with slow roaches is ridiculous while all the AI is doing is attack move. The other alternative is turning the stalker into a dragoon so we can all 1a roaches and dragoons together, but things like this are necessary to Sc2 to last as the premier esport.
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
September 23 2011 22:59 GMT
#154
I think that would basically turn TvP into Broodwar again. It'll mean early bio attacks will just be shut down completely, but early protoss attacks will be stronger.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
September 23 2011 23:02 GMT
#155
On September 24 2011 07:59 Qikz wrote:
I think that would basically turn TvP into Broodwar again. It'll mean early bio attacks will just be shut down completely, but early protoss attacks will be stronger.


There still is concussive shells.
I think it might be an interesting changes if it turns out p is too vulnerable in early game; with the newest patch released it might take some time to let the dust settle but it's definitely an interesting change to improve p if needed.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
two.watup
Profile Joined March 2011
United States371 Posts
September 23 2011 23:02 GMT
#156
This isn't a buff, it's something that should have existed upon release.

An un-nerf, if you will.
hi im new
Profile Joined May 2010
Germany150 Posts
September 23 2011 23:03 GMT
#157
stalkers are a bad unit.
HORRIBLE dps HORRIBLE cost HORRIBLE scaling with upgrades (lol +1) and ontop of that they don't even respond to micro attempts very well. they're better than goons at least in one area i guess.
it amazes me that people think they're actually any good at all.

this change would be pretty good. does anyone have a video showing it?
Sabu113
Profile Blog Joined August 2009
United States11112 Posts
Last Edited: 2011-09-23 23:05:56
September 23 2011 23:04 GMT
#158
On September 24 2011 07:58 kilergrunt wrote:
Show nested quote +
On September 24 2011 07:52 axellerate wrote:
On September 24 2011 07:40 MorroW wrote:
if stalkers had 5 more damage it would also help? i dont understand your way of balancing the game. protoss just had a nice patch why dont we test this out and see if stalkers are too bad?

blink stalkers biggest fear was fungal and that was nerfed which means stalkers already had a buff this patch no?


It takes the same number of FG's to kill a stalker pre and post patch.

Maybe with perfect fungals but that is almost impossible to full off. For those of us without perfect micro it will take 5 fungals now.


Woah there. Don't strain yourself landing a spell on units that can't move out of it.

edit: Why do no Zergs or Terrans ever say things in good faith. Christ. I hope you atleast appreciate the irony of your post.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Papulatus
Profile Joined July 2010
United States669 Posts
September 23 2011 23:05 GMT
#159
On September 24 2011 07:33 NinetySix_ wrote:
Show nested quote +
On September 24 2011 07:30 Papulatus wrote:
Protoss doesn't need more buffs.

Jesus, I don't know what you people are thinking. Toss has been going through hard times for ~5 weeks now. How long did zerg go through hard times? 5-6 months?

Learn to adapt and innovate like us zergs did, and stop looking for "balance" fixes.

Just because Protoss is no longer blatantly OP and you need to work for your wins doesnt mean your race is under powered.


No amount of innovation can out micro marines with stalkers.


Its as if you don't even take the existence of ZvP into consideration. Blink stalkers are already the best unit in that match up so why do they need a buff?
4 Corners in a day.
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 23:05 GMT
#160
On September 24 2011 08:04 Sabu113 wrote:
Show nested quote +
On September 24 2011 07:58 kilergrunt wrote:
On September 24 2011 07:52 axellerate wrote:
On September 24 2011 07:40 MorroW wrote:
if stalkers had 5 more damage it would also help? i dont understand your way of balancing the game. protoss just had a nice patch why dont we test this out and see if stalkers are too bad?

blink stalkers biggest fear was fungal and that was nerfed which means stalkers already had a buff this patch no?


It takes the same number of FG's to kill a stalker pre and post patch.

Maybe with perfect fungals but that is almost impossible to full off. For those of us without perfect micro it will take 5 fungals now.


Woah there. Don't strain yourself landing a spell on units that can't move out of it.



Almost sounded like a Garfield Comic ahahha
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