• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:28
CEST 00:28
KST 07:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes39Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ Snow On New ASL S22 Map, Zerg Nerf First season(s) of tastosis gomtv gsl vods?
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14235 users

Stalker Attack Delay - The Protoss Fix - Page 7

Forum Index > Closed
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 22:15 GMT
#121
On September 24 2011 07:06 Buddhist wrote:
I played the map, and this change is actually very minor. You still have to stop your stalkers for a considerable amount of time to allow them to fire, even if they technically have 0 attack delay. Same for sentries. If you move them too quickly, even if you see the bubbles on the target, you will cancel the damage from going through.

If blizzard had implemented this change, I think no one would have noticed the differences except at maybe high level PvP, and people who are particularly sensitive to annoying little delays.


I´ll have to disagree, its pretty noticeable. Kiting marines feels much more forgivable, but yeah its quite nice and it doesn´t feel that bad?

but as I have said in the hands of someone with awesome Micro it might become much more stronger.
"Its easy, just trust your CPU".-Boxer on being good at games
eloist
Profile Joined September 2010
United States1017 Posts
September 23 2011 22:16 GMT
#122
On September 24 2011 07:06 PHILtheTANK wrote:
Show nested quote +
On September 24 2011 07:02 eloist wrote:
On September 24 2011 06:34 Iamyournoob wrote:
I really believe that anything that rewards micro or skill is a great addition to SC2.

Microable units actually that you can get a lot out of, if you are good enough, is a mean to overcome balance issues. Terran units have great micro potential, so that good terrans can make them even more powerful than they already are.

Giving the stalker the possibility to profit more from skill is a good way to race the skill ceiling of SC2 which it badly needs.

Some say it might force speedling openers every game from zerg or kill certain terran openers... Why is this a bad thing???

When I watch BW, the basic builds in any match up are pretty much the same and still BW is the best competitive RTS ever created. It is the execution and the nuances that made BW what it is now - not the fact that you had a game of dice rolling at the start of each game which build players would go.

SC2 does not need a raised skill ceiling for micro. Maybe when protoss players actually start to send zealots in first, we can talk.

Removing the attack delay does not increase the micro skill ceiling for stalkers at all. Just like how the delay makes using hellions against lings non-trivial.


Good protoss players do send their zealots in first, stop with this trash.

It's an example, no need to get hostile. The actual point in my post is that an attack delay does not necessarily mean that a unit is easier to use. On the contrary actually.
Buddhist
Profile Joined April 2010
United States658 Posts
September 23 2011 22:16 GMT
#123
On September 24 2011 07:11 DNA61289 wrote:
I tested it and unless you have perfect micro a roach can still get a hit on a stalker. People are completely overreacting to a small change like this.

Yep. In moderate numbers, like 8 vs 8, it's almost impossible to avoid hits against Roaches even with the change.

Play the map before saying it'd be OP. Chances are, you won't even be able to tell there's a difference.
Hoon
Profile Joined December 2010
Brazil891 Posts
September 23 2011 22:16 GMT
#124
On September 24 2011 05:35 axellerate wrote:
- I'm seeing a lot of, well the stalker would just own zerg early game and it would be too easy. Folks, stalkers can kite slow roaches or slow lings anyways. Its very easy and the game seems to be fine in that regard right now.

LOL nice logic.
"Stalkers can easily kite stuff as it is right now, it won't change anything by making them easier to stutter step micro with."
It's like saying that marines w/o Stim are the same as with Stim. "They are already easy to stutter step. Making it easier to do it won't change anything". o_o
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
acidstormy
Profile Joined January 2011
United States191 Posts
September 23 2011 22:19 GMT
#125
OMG i was so skeptic when i first read this, but this improvement to the stalkers would help SO MUCH!
Its like trying to find a needle in a stack of needles
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
September 23 2011 22:22 GMT
#126
"Can bring protoss back into the game" - You got a fucking patch a few days ago, can you at least wait for that to settle in before demanding more buffs?
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-09-23 22:26:30
September 23 2011 22:24 GMT
#127
I approve... It simply makes for a slightly more thoughtful build order from the other two races, and make gasless builds slightly more dangerous since Protoss is the only race that can't live long without gas but the other two can go for minutes on end without it.
Knowing is half the battle... the other half is lasers.
IKenshinI
Profile Joined April 2010
United States132 Posts
September 23 2011 22:25 GMT
#128
On September 24 2011 07:16 Hoon wrote:
Show nested quote +
On September 24 2011 05:35 axellerate wrote:
- I'm seeing a lot of, well the stalker would just own zerg early game and it would be too easy. Folks, stalkers can kite slow roaches or slow lings anyways. Its very easy and the game seems to be fine in that regard right now.

LOL nice logic.
"Stalkers can easily kite stuff as it is right now, it won't change anything by making them easier to stutter step micro with."
It's like saying that marines w/o Stim are the same as with Stim. "They are already easy to stutter step. Making it easier to do it won't change anything". o_o


Agreed. This will make it nearly impossible to hold off early game stalker aggression without heavy losses (until speed finishes).
A cat is fine too
PHILtheTANK
Profile Joined March 2011
United States1834 Posts
September 23 2011 22:26 GMT
#129
On September 24 2011 07:16 eloist wrote:
Show nested quote +
On September 24 2011 07:06 PHILtheTANK wrote:
On September 24 2011 07:02 eloist wrote:
On September 24 2011 06:34 Iamyournoob wrote:
I really believe that anything that rewards micro or skill is a great addition to SC2.

Microable units actually that you can get a lot out of, if you are good enough, is a mean to overcome balance issues. Terran units have great micro potential, so that good terrans can make them even more powerful than they already are.

Giving the stalker the possibility to profit more from skill is a good way to race the skill ceiling of SC2 which it badly needs.

Some say it might force speedling openers every game from zerg or kill certain terran openers... Why is this a bad thing???

When I watch BW, the basic builds in any match up are pretty much the same and still BW is the best competitive RTS ever created. It is the execution and the nuances that made BW what it is now - not the fact that you had a game of dice rolling at the start of each game which build players would go.

SC2 does not need a raised skill ceiling for micro. Maybe when protoss players actually start to send zealots in first, we can talk.

Removing the attack delay does not increase the micro skill ceiling for stalkers at all. Just like how the delay makes using hellions against lings non-trivial.


Good protoss players do send their zealots in first, stop with this trash.

It's an example, no need to get hostile. The actual point in my post is that an attack delay does not necessarily mean that a unit is easier to use. On the contrary actually.


It reallyy wouldn't make them harder or easier to use...... it would just make them better. Its a given that when you're stalker kiting you'll take hits, with this change you'd takke a lot less.
Jieun <3
Buddhist
Profile Joined April 2010
United States658 Posts
September 23 2011 22:27 GMT
#130
On September 24 2011 07:16 Hoon wrote:
Show nested quote +
On September 24 2011 05:35 axellerate wrote:
- I'm seeing a lot of, well the stalker would just own zerg early game and it would be too easy. Folks, stalkers can kite slow roaches or slow lings anyways. Its very easy and the game seems to be fine in that regard right now.

LOL nice logic.
"Stalkers can easily kite stuff as it is right now, it won't change anything by making them easier to stutter step micro with."
It's like saying that marines w/o Stim are the same as with Stim. "They are already easy to stutter step. Making it easier to do it won't change anything". o_o

Except stim increases dps by 50%, and this change increases dps by 0%.

Play the map and try it yourself, you won't even see a difference.
Cuiu
Profile Joined March 2011
Germany410 Posts
September 23 2011 22:27 GMT
#131
i like the idea
maybe with the toss expo you guys get something like that
dLKnighT
Profile Blog Joined October 2010
Canada735 Posts
September 23 2011 22:28 GMT
#132
Petition to Blizzard time.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 23 2011 22:28 GMT
#133
On September 24 2011 07:25 IKenshinI wrote:
Show nested quote +
On September 24 2011 07:16 Hoon wrote:
On September 24 2011 05:35 axellerate wrote:
- I'm seeing a lot of, well the stalker would just own zerg early game and it would be too easy. Folks, stalkers can kite slow roaches or slow lings anyways. Its very easy and the game seems to be fine in that regard right now.

LOL nice logic.
"Stalkers can easily kite stuff as it is right now, it won't change anything by making them easier to stutter step micro with."
It's like saying that marines w/o Stim are the same as with Stim. "They are already easy to stutter step. Making it easier to do it won't change anything". o_o


Agreed. This will make it nearly impossible to hold off early game stalker aggression without heavy losses (until speed finishes).

It makes spines more crucial of a decision, and it makes speed for lings a more crucial decision. Even without speed 1 spine is enough to deter any stalker aggression; you can't really approach the hatch even if they don't have speed but just more lings and the queen is there.
Knowing is half the battle... the other half is lasers.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 23 2011 22:29 GMT
#134
On September 24 2011 07:27 Buddhist wrote:
Show nested quote +
On September 24 2011 07:16 Hoon wrote:
On September 24 2011 05:35 axellerate wrote:
- I'm seeing a lot of, well the stalker would just own zerg early game and it would be too easy. Folks, stalkers can kite slow roaches or slow lings anyways. Its very easy and the game seems to be fine in that regard right now.

LOL nice logic.
"Stalkers can easily kite stuff as it is right now, it won't change anything by making them easier to stutter step micro with."
It's like saying that marines w/o Stim are the same as with Stim. "They are already easy to stutter step. Making it easier to do it won't change anything". o_o

Except stim increases dps by 50%, and this change increases dps by 0%.

Play the map and try it yourself, you won't even see a difference.

Right, to clarify the damage measured isn't increased, just the start of when damage is measured occurs ever so slightly ahead of before.
Knowing is half the battle... the other half is lasers.
Holykitty
Profile Joined May 2011
Netherlands246 Posts
September 23 2011 22:29 GMT
#135
so how does this change affect stalker vs roach? its all well and good talking about pvt but stalkers with upgrades are already a pain for zerg to deal with in mass, if they were super easy to micro its gonna have an affect.

im all for changes that make micro more important but people dont seem to be talking about how it affects the whole game
Where there's smoke, there's me
Papulatus
Profile Joined July 2010
United States669 Posts
Last Edited: 2011-09-23 22:32:51
September 23 2011 22:30 GMT
#136
Protoss doesn't need more buffs.

Jesus, I don't know what you people are thinking. Toss has been going through hard times for ~5 weeks now. How long did zerg go through hard times? 5-6 months?

Learn to adapt and innovate like us zergs did, and stop looking for "balance" fixes.

Just because Protoss is no longer blatantly OP and you need to work for your wins doesnt mean your race is under powered.
4 Corners in a day.
NinetySix_
Profile Joined August 2011
4 Posts
September 23 2011 22:33 GMT
#137
On September 24 2011 07:30 Papulatus wrote:
Protoss doesn't need more buffs.

Jesus, I don't know what you people are thinking. Toss has been going through hard times for ~5 weeks now. How long did zerg go through hard times? 5-6 months?

Learn to adapt and innovate like us zergs did, and stop looking for "balance" fixes.

Just because Protoss is no longer blatantly OP and you need to work for your wins doesnt mean your race is under powered.


No amount of innovation can out micro marines with stalkers.
Elean
Profile Joined October 2010
689 Posts
September 23 2011 22:35 GMT
#138
No more overkill with stalkers is probably too much of a buff.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 22:35 GMT
#139
On September 24 2011 07:29 Holykitty wrote:
so how does this change affect stalker vs roach? its all well and good talking about pvt but stalkers with upgrades are already a pain for zerg to deal with in mass, if they were super easy to micro its gonna have an affect.

im all for changes that make micro more important but people dont seem to be talking about how it affects the whole game


This change only changes early game interactions. So Mass Blink Stalkers will still be the same or similar enough. I might try it later though
"Its easy, just trust your CPU".-Boxer on being good at games
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
September 23 2011 22:36 GMT
#140
i've been complaining about the stalker attack animation since release, Really this is the greatest change imaginable because it increases the skill cap of the game by a sizable margin and actually rewards good micro. It was never fair that rines/marauders/roaches can stutter step ur zealots to no tomorrow and the +1 range of stalker was always canceled out by the horrible attack animation.
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 611
ViBE124
ProTech99
StarCraft: Brood War
Jaedong 565
Artosis 353
Rush 177
Dewaltoss 98
Bale 10
Dota 2
XaKoH 428
Counter-Strike
summit1g7525
fl0m1409
Fnx 191
minikerr15
Super Smash Bros
hungrybox494
Mew2King166
PPMD25
Other Games
Grubby3364
C9.Mang0292
RotterdaM162
ToD134
Organizations
Other Games
gamesdonequick33973
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
1h 32m
The PondCast
11h 32m
Replay Cast
1d 10h
CrankTV Team League
1d 12h
OSC
1d 18h
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.