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Active: 9432 users

Stalker Attack Delay - The Protoss Fix - Page 4

Forum Index > Closed
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Kettchup
Profile Joined October 2010
United States1911 Posts
September 23 2011 21:12 GMT
#61
The problem with making any adjustment to stalkers is that they're currently quite strong against zerg and quite weak against terran. You can't really do anything to them without messing up one of the match-ups.
Moosy
Profile Joined October 2010
Canada396 Posts
September 23 2011 21:12 GMT
#62
huk can micro stalkers well. l2p

User was temp banned for this post.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
September 23 2011 21:12 GMT
#63
Due to game design, Stalkers are really strong. They're expensive but due to mobility and versatility and blink and relatively low supply for a strong lategame composition, I really don't think they need to be buffed.

The 1 range vs Marines is enough.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 23 2011 21:12 GMT
#64
Didn't know there was a problem with current Marine vs Stalker micro. Yeah you take some damage, but that's what made the micro interesting. How much focus firing, pulling low hp stalker back, arc you managed to get...etc made it good. If you can kite marines now without taking any damage, it sort of makes it boring. Pros with great control already get a hell of a lot out of their stalkers vs unupgraded marines. If this was patched, it would almost be OP.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
September 23 2011 21:13 GMT
#65
can somebody put this map at eu server?
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
September 23 2011 21:15 GMT
#66
On September 24 2011 05:46 FeyFey wrote:
how about we give all ranged units the voidray mechanic, shooting in the front while moving ? you know this change would be accompanied by a range nerf to 5 in order for marines and roaches to be not super hard contert ?
You shouldn't think one sided when thinking about changes :3.
I like the current kiting it takes way more to do, those changes just sound like easy mode. I was always missing the ranged upgrade for stalkers in the core, though that would mean halluzination would never be researched lol.

Stalkers would need wheels to make it work
I will never ever play Mech against Protoss. - MVP
Enhancer_
Profile Joined May 2011
Canada320 Posts
September 23 2011 21:16 GMT
#67
I'm imagining Stalker pressure against Zergs who take late gasses and have to use slow Lings to chase aggressive Stalkers down where the Stalker can stutter without that quarter second of stopping time on the map. Scares me.

Even Stalkers against slow Roaches, which Stalkers seem to be able to kite really, really well because of their faster attack/movement speeds and longer range (not sure if they can kite without taking damage ever in small fights atm) would seem to be all too good.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
September 23 2011 21:16 GMT
#68
A Stalker can already kill infinite amount of marines if microd properly and given enough room to maneuver. I would prefer to see a slight added attack delay to the marines, it actually doesnt take that much skill to studder-step marines because they react instantaneously.
Absence of evidence is not evidence of absence.
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 23 2011 21:16 GMT
#69
Terrans saying Stalkers are too good against Marines honestly makes my head hurt.

Ditto for Zergs complaining about Stalkers having too much mobility.

I don't even think there's any point to discussing any buff or nerf to anything on TL. If someone made a thread campaigning for Carrier buffs, I'm certain there'd be a ton of "Carriers are too good already, and you want to buff them?!?" replies. Sigh.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Destro
Profile Joined September 2009
Netherlands1206 Posts
September 23 2011 21:17 GMT
#70
interesting. Would love to see how this can effect other units. Maybe make hydras more feesable as well? my zerg bias makes me think of my units.. and the hydra could use a change like this, would be cool if they could pop in and out of a colossi's lances. Damnit now im thinking about this a lot!
bring back weapon of choice for hots!
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
September 23 2011 21:17 GMT
#71
On September 24 2011 05:39 Rob28 wrote:
I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it?



.... roaches also have that delay.

Also, bad idea. Stalkers are fine.
MMello
Profile Joined October 2010
279 Posts
Last Edited: 2011-09-23 21:18:53
September 23 2011 21:18 GMT
#72
On September 24 2011 06:12 Moosy wrote:
huk can micro stalkers well. l2p

Lol... You may be the one that needs to l2p.

User was temp banned for this post.
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__ <- FXO Gaming house
Bobster
Profile Joined January 2011
Germany3075 Posts
September 23 2011 21:18 GMT
#73
It should be mandatory to show these changes in a Youtube video, would totally improve discussion if everyone is on the same page right from the start.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
September 23 2011 21:19 GMT
#74
Don't think this is a good idea. Without a bunker terran would lose the game instantly and you would be forced into fast stim/conc.

Blizzard obviously put the delay in for a reason (saying that maybe they didn't)
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
zhooter
Profile Joined April 2011
Sweden15 Posts
September 23 2011 21:19 GMT
#75
Microing stalkers against marines is one of the easiest things to do in this game, what league are you in?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 23 2011 21:20 GMT
#76
On September 24 2011 06:16 R0YAL wrote:
A Stalker can already kill infinite amount of marines if microd properly and given enough room to maneuver. I would prefer to see a slight added attack delay to the marines, it actually doesnt take that much skill to studder-step marines because they react instantaneously.


If you've ever actually tried in a game, a stalker doesn't kill infinite marines. Even with perfect stutter step the marine that gets shot by the stalker can ALWAYS shoot back, and usually the marines to the left and right of that guy also gets to shoot. Sure you could kill infinite marines on a completely open large map and a dumb opponent, but in reality you won't do very much damage to a gasless FE with a well placed bunker.
Porouscloud - NA LoL
thesauceishot
Profile Joined July 2010
Canada333 Posts
September 23 2011 21:21 GMT
#77
Just tried the map.. Stalkers feel reaaaaally nice. Very noticeable difference. Great for microing
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 23 2011 21:23 GMT
#78
Having instantaneous turning and no attack delay is what makes marines imba. I do think it would make it pretty damn hard to fight off a blink stalker rush with Zerg.

Off topic:
I wonder how much the roach would change if the attack damage was dealt instantaneously instead of only when the projectile reached the target. In other words, how much would the roach change is there was no overkill?
Bora Pain minha porra!
cmen15
Profile Blog Joined December 2010
United States1519 Posts
September 23 2011 21:23 GMT
#79
I tried out the map and had wayyy to much fun. Like others said I feel that this isn't the answer to the "protoss problems" and would make certain aspects of early game very OP for protoss. That being said i still feel this is really cool idea!
Greed leads to just about all losses.
Sabu113
Profile Blog Joined August 2009
United States11087 Posts
September 23 2011 21:24 GMT
#80
On September 24 2011 06:20 Amui wrote:
Show nested quote +
On September 24 2011 06:16 R0YAL wrote:
A Stalker can already kill infinite amount of marines if microd properly and given enough room to maneuver. I would prefer to see a slight added attack delay to the marines, it actually doesnt take that much skill to studder-step marines because they react instantaneously.


If you've ever actually tried in a game, a stalker doesn't kill infinite marines. Even with perfect stutter step the marine that gets shot by the stalker can ALWAYS shoot back, and usually the marines to the left and right of that guy also gets to shoot. Sure you could kill infinite marines on a completely open large map and a dumb opponent, but in reality you won't do very much damage to a gasless FE with a well placed bunker.


I think he's confused with this: + Show Spoiler +


Mn might even make dances with concussive marauders more interesting.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
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