Stalker Attack Delay - The Protoss Fix - Page 4
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Kettchup
United States1911 Posts
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Moosy
Canada396 Posts
User was temp banned for this post. | ||
Yoshi Kirishima
United States10292 Posts
The 1 range vs Marines is enough. | ||
Telcontar
United Kingdom16710 Posts
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Hyperionnn
Turkey4968 Posts
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Zaphid
Czech Republic1860 Posts
On September 24 2011 05:46 FeyFey wrote: how about we give all ranged units the voidray mechanic, shooting in the front while moving ? you know this change would be accompanied by a range nerf to 5 in order for marines and roaches to be not super hard contert ? You shouldn't think one sided when thinking about changes :3. I like the current kiting it takes way more to do, those changes just sound like easy mode. I was always missing the ranged upgrade for stalkers in the core, though that would mean halluzination would never be researched lol. Stalkers would need wheels to make it work | ||
Enhancer_
Canada320 Posts
Even Stalkers against slow Roaches, which Stalkers seem to be able to kite really, really well because of their faster attack/movement speeds and longer range (not sure if they can kite without taking damage ever in small fights atm) would seem to be all too good. | ||
R0YAL
United States1768 Posts
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Toadvine
Poland2234 Posts
Ditto for Zergs complaining about Stalkers having too much mobility. I don't even think there's any point to discussing any buff or nerf to anything on TL. If someone made a thread campaigning for Carrier buffs, I'm certain there'd be a ton of "Carriers are too good already, and you want to buff them?!?" replies. Sigh. | ||
Destro
Netherlands1206 Posts
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Kaitokid
Germany1327 Posts
On September 24 2011 05:39 Rob28 wrote: I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it? .... roaches also have that delay. Also, bad idea. Stalkers are fine. | ||
MMello
279 Posts
On September 24 2011 06:12 Moosy wrote: huk can micro stalkers well. l2p Lol... You may be the one that needs to l2p. User was temp banned for this post. | ||
Bobster
Germany3075 Posts
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ProxyKnoxy
United Kingdom2576 Posts
Blizzard obviously put the delay in for a reason (saying that maybe they didn't) | ||
zhooter
Sweden15 Posts
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Amui
Canada10567 Posts
On September 24 2011 06:16 R0YAL wrote: A Stalker can already kill infinite amount of marines if microd properly and given enough room to maneuver. I would prefer to see a slight added attack delay to the marines, it actually doesnt take that much skill to studder-step marines because they react instantaneously. If you've ever actually tried in a game, a stalker doesn't kill infinite marines. Even with perfect stutter step the marine that gets shot by the stalker can ALWAYS shoot back, and usually the marines to the left and right of that guy also gets to shoot. Sure you could kill infinite marines on a completely open large map and a dumb opponent, but in reality you won't do very much damage to a gasless FE with a well placed bunker. | ||
thesauceishot
Canada333 Posts
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Sbrubbles
Brazil5775 Posts
Off topic: I wonder how much the roach would change if the attack damage was dealt instantaneously instead of only when the projectile reached the target. In other words, how much would the roach change is there was no overkill? | ||
cmen15
United States1519 Posts
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Sabu113
United States11035 Posts
On September 24 2011 06:20 Amui wrote: If you've ever actually tried in a game, a stalker doesn't kill infinite marines. Even with perfect stutter step the marine that gets shot by the stalker can ALWAYS shoot back, and usually the marines to the left and right of that guy also gets to shoot. Sure you could kill infinite marines on a completely open large map and a dumb opponent, but in reality you won't do very much damage to a gasless FE with a well placed bunker. I think he's confused with this: + Show Spoiler + Mn might even make dances with concussive marauders more interesting. | ||
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