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Patch 1.4 PTR Notes (updated 9/8) - Page 371

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
WeaVerPrime
Profile Joined May 2011
34 Posts
Last Edited: 2011-09-10 15:55:35
September 10 2011 15:02 GMT
#7401
On September 10 2011 23:32 TheSubtleArt wrote:
Show nested quote +
On September 10 2011 23:28 WeaVerPrime wrote:
On September 10 2011 22:24 Goliathsorrow wrote:
A protoss deathball WITH HTs is still the strongest army, BUT, HTs right now sucks balls to use compared to ghosts and infestors... they do not cloak, they need 33 seconds to be able to do 1 storm after being warped, they are too slow which mean you cannot retreat from a battle without losing most of them or all of them and they are really hard to split because of this slow speed and they always stay behind compared to the army and bringing them in front or/middle army makes them too easy to just immediately die to broodlords and/or fungaled and not able to throw decent storms.

Also (at least this is true vs Z) you cannoy really rely on pure zealot late game so you gotta dump gas in other units that are not high templars so you will never match the number of infestors he has with your hts which renders the thing harder.

PvT is probably even worst (althought you have more gas to use in hts and archons) since EMP is so effective, ghosts are now much more easier to mass with the new cost they have frigging cloak which is easy to abuse by throwing all those 1000 scans terrans have late game and snipe the obvserver which have way too less hp to be microed around and must be put in front cuz of EMP's huge range.

I'm biased more than probably but the problem is that HT are not good enough compared to infestors and ghosts right now.



That's the right way to explain the status-quo of Protoss... It's supposed to have the greatest lategame army when in fact Terran and Zerg are just strongeer cause of ghost and Infestor.

We can see games with mass infestor, mass ghost (mvp vs july 4-5 days ago) but i'll never see mass HT... they're a step behind

Anyway the infestor NP's nerf will not affect Protoss deathball... the fungal still online and deal 10 dps... remember that


Lol Protoss lategame < T / Z lategame because mass HT < mass infestor / ghost is such a terrible oversimplification -_-.


never said only that...
i said that we'll never see mass HT cause they are weaker than their counterparts ... made a mass of HT is junk, made 15 infestor is still an optimal choice, and that's is strange referring to the fact that they are designed to be SUPPORT units and not core units


Masq
Profile Blog Joined March 2009
Canada1792 Posts
September 10 2011 15:08 GMT
#7402
Zergs stomping their feet at the infestor nerf.
Terrans and Protoss' cheering, all is right within the world.
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
September 10 2011 15:50 GMT
#7403
On September 10 2011 23:32 TheSubtleArt wrote:
Show nested quote +
On September 10 2011 23:28 WeaVerPrime wrote:
On September 10 2011 22:24 Goliathsorrow wrote:
A protoss deathball WITH HTs is still the strongest army, BUT, HTs right now sucks balls to use compared to ghosts and infestors... they do not cloak, they need 33 seconds to be able to do 1 storm after being warped, they are too slow which mean you cannot retreat from a battle without losing most of them or all of them and they are really hard to split because of this slow speed and they always stay behind compared to the army and bringing them in front or/middle army makes them too easy to just immediately die to broodlords and/or fungaled and not able to throw decent storms.

Also (at least this is true vs Z) you cannoy really rely on pure zealot late game so you gotta dump gas in other units that are not high templars so you will never match the number of infestors he has with your hts which renders the thing harder.

PvT is probably even worst (althought you have more gas to use in hts and archons) since EMP is so effective, ghosts are now much more easier to mass with the new cost they have frigging cloak which is easy to abuse by throwing all those 1000 scans terrans have late game and snipe the obvserver which have way too less hp to be microed around and must be put in front cuz of EMP's huge range.

I'm biased more than probably but the problem is that HT are not good enough compared to infestors and ghosts right now.



That's the right way to explain the status-quo of Protoss... It's supposed to have the greatest lategame army when in fact Terran and Zerg are just strongeer cause of ghost and Infestor.

We can see games with mass infestor, mass ghost (mvp vs july 4-5 days ago) but i'll never see mass HT... they're a step behind

Anyway the infestor NP's nerf will not affect Protoss deathball... the fungal still online and deal 10 dps... remember that


Lol Protoss lategame < T / Z lategame because mass HT < mass infestor / ghost is such a terrible oversimplification -_-.

If a thing is simple it doesn't mean it's wrong.

If HTs being weaker than the other big casters makes the late game hard how can it be an oversimplification ?
atavus
Profile Joined March 2011
France60 Posts
Last Edited: 2011-09-10 16:09:31
September 10 2011 16:09 GMT
#7404
On September 11 2011 00:08 Masq wrote:
Zergs stomping their feet at the infestor nerf.
Terrans and Protoss' cheering, all is right within the world.

QTF i lol'ed so hard
Gheed
Profile Blog Joined September 2010
United States972 Posts
September 10 2011 16:10 GMT
#7405
On September 11 2011 01:09 atavus wrote:
Show nested quote +
On September 11 2011 00:08 Masq wrote:
Zergs stomping their feet at the infestor nerf.
Terrans and Protoss' cheering, all is right within the world.

QTF

"Quoth the fuck"?
Dommk
Profile Joined May 2010
Australia4865 Posts
September 10 2011 16:11 GMT
#7406
On September 10 2011 23:38 RieuK wrote:
I just played a pvz on ptr and the zerg used neural parasite on my collossus. I thought NP couldn't be used on massive units...

Doesn't work in custom games, only ladder
Pujolskid
Profile Joined June 2011
United States56 Posts
September 10 2011 16:12 GMT
#7407
On September 11 2011 00:08 Masq wrote:
Zergs stomping their feet at the infestor nerf.
Terrans and Protoss' cheering, all is right within the world.


The funny part is that terran has had a higher win percentage in ZvT every month since release so they should not be complaining.
twitch.tv/pujolskid
Philip2110
Profile Joined April 2010
Scotland798 Posts
September 10 2011 16:16 GMT
#7408
On September 11 2011 01:10 Gheed wrote:
Show nested quote +
On September 11 2011 01:09 atavus wrote:
On September 11 2011 00:08 Masq wrote:
Zergs stomping their feet at the infestor nerf.
Terrans and Protoss' cheering, all is right within the world.

QTF

"Quoth the fuck"?


Quoted for truth
Master Sc2 - Diamond LoL - Eu W
Gheed
Profile Blog Joined September 2010
United States972 Posts
September 10 2011 16:17 GMT
#7409
On September 11 2011 01:16 Philip2110 wrote:
Show nested quote +
On September 11 2011 01:10 Gheed wrote:
On September 11 2011 01:09 atavus wrote:
On September 11 2011 00:08 Masq wrote:
Zergs stomping their feet at the infestor nerf.
Terrans and Protoss' cheering, all is right within the world.

QTF

"Quoth the fuck"?


Quoted for truth


I was subtly making fun of him for making a typo in a 3 letter post.
Philip2110
Profile Joined April 2010
Scotland798 Posts
September 10 2011 16:20 GMT
#7410
On September 11 2011 01:17 Gheed wrote:
Show nested quote +
On September 11 2011 01:16 Philip2110 wrote:
On September 11 2011 01:10 Gheed wrote:
On September 11 2011 01:09 atavus wrote:
On September 11 2011 00:08 Masq wrote:
Zergs stomping their feet at the infestor nerf.
Terrans and Protoss' cheering, all is right within the world.

QTF

"Quoth the fuck"?


Quoted for truth


I was subtly making fun of him for making a typo in a 3 letter post.


Haha im not paying enough attention to realize
Master Sc2 - Diamond LoL - Eu W
RMmanlots
Profile Joined May 2010
United States95 Posts
September 10 2011 16:21 GMT
#7411
Anyone remember the beta days of Neural Parasite glory? 50 energy, unlimited duration, no upgrade, it worked on all (non flying) units. Zerg always used their imba roaches, so every protoss blindly 1 gated to immortals. Ling/infestor was pretty much an auto win back then in zvp.
Do you want to live forever?
atavus
Profile Joined March 2011
France60 Posts
September 10 2011 16:22 GMT
#7412
On September 11 2011 01:20 Philip2110 wrote:
Show nested quote +
On September 11 2011 01:17 Gheed wrote:
On September 11 2011 01:16 Philip2110 wrote:
On September 11 2011 01:10 Gheed wrote:
On September 11 2011 01:09 atavus wrote:
On September 11 2011 00:08 Masq wrote:
Zergs stomping their feet at the infestor nerf.
Terrans and Protoss' cheering, all is right within the world.

QTF

"Quoth the fuck"?


Quoted for truth


I was subtly making fun of him for making a typo in a 3 letter post.


Haha im not paying enough attention to realize


Me neither XD
Beyond Magic
Profile Joined August 2011
Finland130 Posts
September 10 2011 16:25 GMT
#7413
most of you don't seem to realize that protoss has lot of ways to prevent/stop infestors from controlling colossus's with NP.

if you have several colossus on the field, not each one of em is gona get NP'd unless your greatly behind, usually half of the colossus are not controlled and can easily kill the infestors.

theres also feedback and blink stalkers, i've seen in several high lvl replays/streams where protosses micro small groups of blink stalkers to kill the infestors which have NP'd colossus/archon.
gg
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 10 2011 16:26 GMT
#7414
On September 11 2011 01:21 RMmanlots wrote:
Anyone remember the beta days of Neural Parasite glory? 50 energy, unlimited duration, no upgrade, it worked on all (non flying) units. Zerg always used their imba roaches, so every protoss blindly 1 gated to immortals. Ling/infestor was pretty much an auto win back then in zvp.


Obviously NP needed a nerf from that level. But if this new change goes through (which i think is about 95% unlikely), then any people playing against zerg can just mass massives without zerg really having any economic way to counter it.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
_-NoMaN-_
Profile Joined May 2011
Canada250 Posts
September 10 2011 16:26 GMT
#7415
On September 11 2011 01:25 Beyond Magic wrote:
most of you don't seem to realize that protoss has lot of ways to prevent/stop infestors from controlling colossus's with NP.

if you have several colossus on the field, not each one of em is gona get NP'd unless your greatly behind, usually half of the colossus are not controlled and can easily kill the infestors.

theres also feedback and blink stalkers, i've seen in several high lvl replays/streams where protosses micro small groups of blink stalkers to kill the infestors which have NP'd colossus/archon.

not to mention graviton beam breaks neural... :/
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
September 10 2011 16:36 GMT
#7416
im glad about the broodlord fix, sucked how carriers would be revealed and broods wouldnt when firing

as for the NP thing: Infestors NEEDED a change. Even top zerg players like idra knew they are too strong. But to stop it working on massive is a bit much. What is worth NP now? immortal? siege tank?..........

its fungal and infested terran that needed changing imo, in PvZ at least, i hear that NP on thors can be good in ZvT
kef
Profile Joined September 2010
283 Posts
September 10 2011 16:38 GMT
#7417
I always felt like having an ability that lets you control an opponent's unit would be very difficult to balance, and as far as I can tell it has been. If neural parasite can no longer be used on massive enemies it looks like it's going to be almost useless. Pretty much the only units worth using it on at that point are siege tanks (which is obviously difficult to do because of their range) and immortals (which aren't that common in zvp because collosi are so much better). There are probably some more gimmicky uses for it but I don't think that makes the research worth getting, even with the FG nerf.

That being said, even as a zerg I felt like infestors were a bit OP, and I'd rather have FG changed to do less damage overall but freeze units in place longer. But that's another debate altogether.

Also, thank god they're nerfing blue flame hellions. I think that makes the infestor nerfs worth it.
There are two kinds of people in this world: people who say there are two kinds of people in the world and people who know the first group of people are full of shit.
izgodlee
Profile Joined December 2010
Canada133 Posts
September 10 2011 16:41 GMT
#7418
infestors taking control of 300/200 T3 units when gateway units are so bad was just silly.
Xequecal
Profile Joined October 2010
United States473 Posts
September 10 2011 16:44 GMT
#7419
On September 11 2011 01:26 Ghad wrote:
Show nested quote +
On September 11 2011 01:21 RMmanlots wrote:
Anyone remember the beta days of Neural Parasite glory? 50 energy, unlimited duration, no upgrade, it worked on all (non flying) units. Zerg always used their imba roaches, so every protoss blindly 1 gated to immortals. Ling/infestor was pretty much an auto win back then in zvp.


Obviously NP needed a nerf from that level. But if this new change goes through (which i think is about 95% unlikely), then any people playing against zerg can just mass massives without zerg really having any economic way to counter it.


You're not supposed to have an economic way to counter it because you're supposed to have more resources.
Nillinch
Profile Joined July 2010
Poland147 Posts
September 10 2011 16:49 GMT
#7420
There is no way that NP change going to through. Don't wary guys.
¯\_(ツ)_/¯
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