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Let's keep it on track this time, guys!
![[image loading]](http://i.imgur.com/6JSIw.jpg) [Passive] Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal damage to those targets they consume the Sunlight debuff to deal additional magic damage. Bonus damage is 20/35/50/65/80/95/110/125/140 (upgrades every 2 levels).
![[image loading]](http://i.imgur.com/kgCQm.jpg) [Q] Leona's next autoattack deals an additional 40/70/100/130/160 (+0.3) magic damage and stuns the target for 1.25 seconds. * 45/50/55/60/65 Mana * 12/11/10/9/8 sec Cooldown
![[image loading]](http://i.imgur.com/P8jzJ.jpg) [W] Leona raises her shield to gain 30/40/50/60/70 bonus Armor and Magic Resistance for 3 seconds. When the effect ends she deals 60/110/160/210/260 (+0.4) magic damage to nearby enemies and prolongs the effect for a bonus 3 seconds if any enemies are struck. * 60 Mana * 14 sec Cooldown
![[image loading]](http://i.imgur.com/4CGOF.jpg) [E] Leona projects a solar image of her sword which deals 60/100/140/180/220 (+0.4) magic damage to all enemies in a line. When the image fades the last enemy champion struck will be briefly immobilized and Leona will dash to them. * 60/65/70/75/80 Mana * 13/12/11/10/9 sec Cooldown * 700 range
![[image loading]](http://i.imgur.com/LZb7N.jpg) [R] After a brief delay Leona calls down a beam of solar energy to deal 150/250/350 (+0.8) magic damage and slow enemies by 80% for 1.5 seconds. Enemies in the center of the effect are stunned instead of slowed. * 100/150/200 Mana * 105/90/75 sec Cooldown * 1200 range
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Build (Under construction, feedback is appreciated as well!) + Show Spoiler +Summoner SpellsExhaust - I take Exhaust on Leona, and use it defensively to protect the carries. The exhaust lasts almost as long as your Q's cooldown, so you can stun, exhaust, stun the enemy. You can also use it offensively, but I'd recommend you save it for your carries because you're there to protect them! Flash - Flash works for every champion, and it's never a bad choice. Masteries9/0/21 - These masteries focus on maximum cooldown reduction, move speed, and give you a little extra magic pen, which helps if you take Armor Pen runes. 0/21/9 - These masteries make you a more durable, but they don't give you the cooldown reduction or move speed. RunesRedsArmor Penetration - Helps with last hitting quite a bit Magic Penetration - Makes Leona's spells hit harder, but she really isn't there to do damage. These aren't a bad choice if you think you can last hit without Armor Pen. YellowsArmor - You're a tank, so tanky yellow runes are always good. HP/level - An alternative if you don't have Armor runes. Dodge - If you're a fan of dodge, go ahead and use them. Personally, I'm not. BluesMagic Resist/level - MR/level on tank characters is always the best choice. Cooldown Reduction - If you want to use Cooldown Reduction, that's also a solid choice. If you took utility masteries, you could skip getting a Kindle Gem if you took these instead. QuintsFlat HP - Always a solid choice on a tank character. Movement Speed - Leona feels kind of slow, and these can help a lot, if you have them. Skilling Priority and OrderUsually you would follow this: R > W > E > Q But the first 3 levels should be E, Q, then start leveling W. Her root and stun can set up some pretty good kills in the first levels. Just don't be overzealous and get killed! Item BuildStarting Items![[image loading]](http://edge2.mobafire.com/images/item/regrowth-pendant.gif) First Few Times Back![[image loading]](http://edge2.mobafire.com/images/item/philosophers-stone.gif) ![[image loading]](http://edge1.mobafire.com/images/item/boots-of-speed.gif) ![[image loading]](http://edge2.mobafire.com/images/item/heart-of-gold.gif) Early game, Leona's ability to farm is horrible. You'll need a few gp/5 items to help you keep up. Mid-Game Items![[image loading]](http://edge2.mobafire.com/images/item/kindlegem.gif) ![[image loading]](http://edge1.mobafire.com/images/item/mercurys-treads.gif) ![[image loading]](http://edge2.mobafire.com/images/item/glacial-shroud.gif) ![[image loading]](http://edge1.mobafire.com/images/item/negatron-cloak.gif) Both Kindlegem and Glacial Shroud give you a ton of CDR, which is necessary on Leona. The more CDR Leona has, the more uptime on her W, and the more stuns and snares you will have. Rushing the Negatron cloak before both CDR items is optional, if they have a lot of hard-hitting AP champions. Late-Game Items![[image loading]](http://edge1.mobafire.com/images/item/shurelyas-reverie.gif) ![[image loading]](http://edge1.mobafire.com/images/item/force-of-nature.gif) ![[image loading]](http://edge2.mobafire.com/images/item/frozen-heart.gif) ![[image loading]](http://edge2.mobafire.com/images/item/sunfire-cape.gif) ![[image loading]](http://edge1.mobafire.com/images/item/trinity-force.gif) If you took the Utility Masteries, buying both Shurelya's Reverie and Frozen Heart will put you over the CDR limit, FYI. I usually just leave my Glacial Shroud as it is, and aim for a Sunfire Cape if I need more armor, since it also adds some DPS. Force of Nature is always a great item, and if you haven't won the game and you have the money, might as well get a Trinity Force.
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Champion Spotlight + Show Spoiler +
Stats + Show Spoiler + Leona @ level 1:
310 MS 125 range 517 HP (+87/lvl) 275 MP (+40/lvl) 9.85 HP5 (+0.85/lvl) 7.70 MP5 (+0.70/lvl) 21.10 armor (+3.10/lvl) 30.00 MR (+0.00/lvl) 58.00 damage (+3.00/lvl) 0.625 AS (+2.900%/lvl)
Leona @ level 18:
310 MS 125 range 1996 HP 955 MP 24.30 HP5 19.60 MP5 73.80 armor 30.00 MR 109.00 damage 0.933 AS
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Hum, only difference I would do is getting the Q up instead of the E. Also the sunfire cape is an amazing compliment to the W, so I would say its a mid-game item.
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So I've been playing her mostly bot lane with a support. Supports often get the kills because of passive but it's still really strong. Skills: E level 1, Q level 2, W level 3, R>W>E>Q W max only if you have a lane with a CC'er who can make sure it gets off. This is important because you want to take as little damage as possible in an exchange when you fight. Often ranged carries have to run but then get to damage you on the way to the brush when your CDs are down so thats when the extra resists kick in big time. Max W last if you are in a solo lane. I don't see why you want to max Q first mostly you just get all your abilities off once and want to maximize that burst. My build is something like
Dshield HoG Philo if needed (janna lane or something) If you do get it, build Shurelya's at some point. Boots either mercs, cdr, or ninja tabi decide for yourself Wits end Phage
Then you can get either a: Trinity force b: Frozen mallet Decide again which is best. Finish off with randuins and Atmas Impaler. If they are magic heavy you can pick up a negatron earlier and build it into a force of nature or something. I've been playing vs physical heavy teams recently.
I know it's not a "tank" build but I hate not dealing damage I find that I never die anyway unless my team dies. If you need to be really tanky get sunfire, but mostly what I see is that farmed lanes who get full tank builds usually just waste it getting poked down and staying in range of the range carry all the time instead of playing the more refined tanky dps style where you go for the ranged carry when they push in to get to you or others.
At the start of the fight focus on getting a good ultimate off and stunning anyone going for your carry or any likely focus targets. You can intiate with E or save it to go for their ranged carry. (They have a lot of trouble with you with your imba resists on W and how well your passive means anyone can switch to them if they go for you without running away first.
FoN, Warmogs, Last whisper all good last item choices. Sunfire is only an early/midgame item because 35 magic damage falls off really fast and I prefer to be less of a full tank and more of a "You can't kill me because you'll waste time and I'll flash out and my team has higher priority targets".
But then I've been playing normals 5's and solo queue with her, I imagine in ranked play you need to be a bit tankier but I think the build itself works on champs like irelia so I think it should be OK. If you just want her base spells you can play her as a support, I'm not a big fan of so called "pure tank" builds. If you think getting a stun every 5 seconds is amazing you should try udyr who has a potential 5 stuns every 6 seconds. The gapcloser is barely a cc although your ultimate is awesome you can only get 1 per teamfight. I guess the added effect of getting 40% cdr is that your passive procs like a mad man.
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Her passive really neuters her damage. Shen gets free unconditional free damage. Leona needs an ally to get free damage. 
Are kills made with leona passive rewarded to leona or to ally?
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On July 17 2011 07:01 rwrzr wrote:Her passive really neuters her damage. Shen gets free unconditional free damage. Leona needs an ally to get free damage.  Are kills made with leona passive rewarded to leona or to ally?
It's rewarded to leona. It's like the #1 ks move lol.
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On July 17 2011 07:01 rwrzr wrote:Her passive really neuters her damage. Shen gets free unconditional free damage. Leona needs an ally to get free damage.  Are kills made with leona passive rewarded to leona or to ally?
It triggers on ANY damage, just convince one of your teammates to buy sunfire cape. If you add the passive to her abilities you REALLY can´t say she doesn´t do damage.
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It's honestly not hard to auto hit targets you are attacking, you don't need to go as far as sunfire capes.
On July 17 2011 07:07 BlackPaladin wrote:Show nested quote +On July 17 2011 07:01 rwrzr wrote:Her passive really neuters her damage. Shen gets free unconditional free damage. Leona needs an ally to get free damage.  Are kills made with leona passive rewarded to leona or to ally? It's rewarded to leona.  It's like the #1 ks move lol.
It's rewarded to the ally, my jannas and tarics have been getting so many kills because of my passive, it's the #1 anti ks move.
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On July 17 2011 08:38 Slayer91 wrote:It's honestly not hard to auto hit targets you are attacking, you don't need to go as far as sunfire capes. Show nested quote +On July 17 2011 07:07 BlackPaladin wrote:On July 17 2011 07:01 rwrzr wrote:Her passive really neuters her damage. Shen gets free unconditional free damage. Leona needs an ally to get free damage.  Are kills made with leona passive rewarded to leona or to ally? It's rewarded to leona.  It's like the #1 ks move lol. It's rewarded to the ally, my jannas and tarics have been getting so many kills because of my passive, it's the #1 anti ks move.
Wut? Didn't even Smash say he would get random kills from her passive? And on streams Leona could walk half way across the lane away from the fight they just had and get a kill because her ally illuminated her passive and it killed the enemy. o_o Someone please confirm now??
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I wouldn't get a Sunfire Cape that late in the game. 35 AoE magic DPS around you is really nice early midgame, where it'll help you deal with minions, jungle monsters, champions, etc. for a long time, but lategame the damage is barely noticeable and Randuin's Omen is a better item (even if you're wasting the CDR by going over the cap).
On July 17 2011 03:31 Javadocs wrote: Runes Reds Armor Penetration - Helps with last hitting quite a bit You might want to revise this. Minions have 0 armor at the start of the game, so Armor Penetration doesn't help you last hit at all. Flat AD would be a lot better for this purpose. In general, ArPen runes are good when you have champion abilities that deal large amounts of physical damage; they don't make much sense on Leona, IMO.
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United States47024 Posts
On July 17 2011 08:57 BlackPaladin wrote: Wut? Didn't even Smash say he would get random kills from her passive? And on streams Leona could walk half way across the lane away from the fight they just had and get a kill because her ally illuminated her passive and it killed the enemy. o_o Someone please confirm now??
I'd assume there's some order in which they trigger--either passive first, then ability damage, or ability damage then Leona's passive--whichever does the lethal damage gets the kill.
Which order it is, I'm not sure.
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The first image is way too pic (I could re-size it for you, if you like) but other than that, this thread already looks better than the last one lol..
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On July 17 2011 11:51 lynx.oblige wrote: The first image is way too pic (I could re-size it for you, if you like) but other than that, this thread already looks better than the last one lol.. It doesn't resize it for you? It does for me. I'll edit a smaller version soon then.
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Just gonna copy pasta some stuff I typed in Gen Disc.
Leona Duo Lane Build:
Runes: Mpen reds, Armor yellows, MR/lvl Blues, MS quints.
Masteries: 9-21-0 (mpen in offense)
Summoners: Flash/Ignite or exhaust (whichever your lane partner didnt get).
Skill order:
R>W>E>Q. Going QEW for first three levels. Then max W followed by E so you can have at least a bit of farming capability. Maxing Q does reduce cd, but its scaling is so poor and the stun duration remains the same, so I find it not worthwhile. Maxing E second gives you more burst (for duo lane domination) and reduces its cd so you can initiate fights down bot far more often. Reasons for maxing W first is self explanatory.
Item build:
Open Regrowth+pots, Philo+boots on first B preferably, Build Sheen Merc treads then a) Proceed to complete triforce if you can survive fights with only W b) If not Randuins (if auto attacks)/Sunfire (if phys deeps)/ FoN/BV, w/e suits the situation. Finish Shurelia's Complete whatever option/defense items you didnt select above Finish with Atmas
Laning:
Play super aggressive - with Leona's passive your laning burst is really strong. I personally troll lane with a mate running Garen, Xin, Twitch(yes twitch), Maokai, or w/e early game burst champ. Remember play aggressive, but play smart (ward bot brush etcetc).
You shouldn't really fear harass due to your Regrowth, and even less once you get your philo. If you haven't drawn FB, then preferably they'll be <50% hp, and once you hit lvl 3 do the cookie cutter combo, W->E->Q(during e)->Ignite->Lane partner's exhaust. Not calculating the passive procs from your lane partner, this combo does ~300 burst. Plenty to draw FB with if not already taken.
Also if you're both > 60% hp and you've harassed the opposing laners to ~50% -as long as its not someone gay such as Janna or Zil at level6, feel free to dive as the Amor+MR from W is quite hefty and allows you to tank quite a bit of tower hits. Flash out if you can, other wise type "Worth it" in all chat, as your tower diving bravery deserves credit.
In the case of a scrub jungler ganking at ~60%hp just kill him lol.
Midgame:
Stick with your team, initiate fights with e (applying passive), then q the squishiest followed by an ult on top -> use shurelia's if you've got it. R is also good to followup something like GP ult/Tibbers initiation/Maokai root,etc. Its relatively hard to land a spot-on R against decent players so I tend to save it for garentee'd stuns, since the CD is quite long.
Leona's also a pretty good peeler/deterrent for your carries/AP so make sure to save them as often as possible, its always worth it if you die in order to stop that diver from killing them. Remember as Leona you're there to apply the passive as much as possible not to get kills/fear death.
Late game:
Same thing, but focusing on baron control. Feel free to suicide and draw aggro in fights as you're just there for the passive. Make sure to spam Shurelia's and Randuins if you have it.
Also, make sure to spam /l whenever possible.
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I like ur banners they are very cute~
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On July 17 2011 16:09 unichan wrote: I like ur banners they are very cute~
Possibly the most helpful Leona tip ever. Cute banners are the foundation upon which to build greatness.
Also I don't want to start this argument again but wouldn't FLAT MR be better than SCALING in a duo lane given your playstyle? I only say this because if you plan on being aggressive early having MR earlier would leave you with more HP. Especially in lanes with any of the supports. (Sona, Janna, Taric, Karma) Because they all do Magic DMG?
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Honestly supports don't do all that damage that having 10 more mr is needed while later on most of the burst damage is magic and that's much more important.
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If you are running 21 points into the defense tree, then I don't feel there's a need to run flat armor seals. You only need to be tanky up to a certain point in a 2v2 lane, and moreover you take little damage from minion aggro from having harden skin (3/3) and defensive mastery (2/2).
Run HP/level seals instead, as you'll get better synergy with your W later on.
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If you are laning with a support against a carry/ad your farming ability relies totally on your ability to commit to a fight when they try to harass you. Since I tend to get philo, hog, wits end and frozen mallet as next items I find the armour really important.
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Well, people overestimate the effect of armor and underestimate the effect of HP/level, even for early game.
At level 3, HP/level still gives you a nice 30 extra HP whereas assuming against full armor pen AD, u'll still reduce their attacks by maybe 6-10 damage a pop.
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Russian Federation4235 Posts
I just went 0-3-25 in a game with this bitch. Beaten even Janna to assists but lol Leona seems impossible to get kills with.
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