[Passive] Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal damage to those targets they consume the Sunlight debuff to deal additional magic damage. Bonus damage is 20/35/50/65/80/95/110/125/140 (upgrades every 2 levels).
[Q] Leona's next autoattack deals an additional 40/70/100/130/160 (+0.3) magic damage and stuns the target for 1.25 seconds. * 45/50/55/60/65 Mana * 12/11/10/9/8 sec Cooldown
[W] Leona raises her shield to gain 30/40/50/60/70 bonus Armor and Magic Resistance for 3 seconds. When the effect ends she deals 60/110/160/210/260 (+0.4) magic damage to nearby enemies and prolongs the effect for a bonus 3 seconds if any enemies are struck. * 60 Mana * 14 sec Cooldown
[E] Leona projects a solar image of her sword which deals 60/100/140/180/220 (+0.4) magic damage to all enemies in a line. When the image fades the last enemy champion struck will be briefly immobilized and Leona will dash to them. * 60/65/70/75/80 Mana * 13/12/11/10/9 sec Cooldown * 700 range
[R] After a brief delay Leona calls down a beam of solar energy to deal 150/250/350 (+0.8) magic damage and slow enemies by 80% for 1.5 seconds. Enemies in the center of the effect are stunned instead of slowed. * 100/150/200 Mana * 105/90/75 sec Cooldown * 1200 range
Build (Under construction, feedback is appreciated as well!) + Show Spoiler +
Summoner Spells Exhaust - I take Exhaust on Leona, and use it defensively to protect the carries. The exhaust lasts almost as long as your Q's cooldown, so you can stun, exhaust, stun the enemy. You can also use it offensively, but I'd recommend you save it for your carries because you're there to protect them!
Flash - Flash works for every champion, and it's never a bad choice.
Masteries 9/0/21 - These masteries focus on maximum cooldown reduction, move speed, and give you a little extra magic pen, which helps if you take Armor Pen runes.
0/21/9 - These masteries make you a more durable, but they don't give you the cooldown reduction or move speed.
Runes Reds Armor Penetration - Helps with last hitting quite a bit Magic Penetration - Makes Leona's spells hit harder, but she really isn't there to do damage. These aren't a bad choice if you think you can last hit without Armor Pen.
Yellows Armor - You're a tank, so tanky yellow runes are always good. HP/level - An alternative if you don't have Armor runes. Dodge - If you're a fan of dodge, go ahead and use them. Personally, I'm not.
Blues Magic Resist/level - MR/level on tank characters is always the best choice. Cooldown Reduction - If you want to use Cooldown Reduction, that's also a solid choice. If you took utility masteries, you could skip getting a Kindle Gem if you took these instead.
Quints Flat HP - Always a solid choice on a tank character. Movement Speed - Leona feels kind of slow, and these can help a lot, if you have them.
Skilling Priority and Order Usually you would follow this:
R > W > E > Q
But the first 3 levels should be E, Q, then start leveling W. Her root and stun can set up some pretty good kills in the first levels. Just don't be overzealous and get killed!
Item Build Starting Items
First Few Times Back Early game, Leona's ability to farm is horrible. You'll need a few gp/5 items to help you keep up.
Mid-Game Items Both Kindlegem and Glacial Shroud give you a ton of CDR, which is necessary on Leona. The more CDR Leona has, the more uptime on her W, and the more stuns and snares you will have. Rushing the Negatron cloak before both CDR items is optional, if they have a lot of hard-hitting AP champions.
Late-Game Items If you took the Utility Masteries, buying both Shurelya's Reverie and Frozen Heart will put you over the CDR limit, FYI. I usually just leave my Glacial Shroud as it is, and aim for a Sunfire Cape if I need more armor, since it also adds some DPS. Force of Nature is always a great item, and if you haven't won the game and you have the money, might as well get a Trinity Force.
Hum, only difference I would do is getting the Q up instead of the E. Also the sunfire cape is an amazing compliment to the W, so I would say its a mid-game item.
So I've been playing her mostly bot lane with a support. Supports often get the kills because of passive but it's still really strong. Skills: E level 1, Q level 2, W level 3, R>W>E>Q W max only if you have a lane with a CC'er who can make sure it gets off. This is important because you want to take as little damage as possible in an exchange when you fight. Often ranged carries have to run but then get to damage you on the way to the brush when your CDs are down so thats when the extra resists kick in big time. Max W last if you are in a solo lane. I don't see why you want to max Q first mostly you just get all your abilities off once and want to maximize that burst. My build is something like
Dshield HoG Philo if needed (janna lane or something) If you do get it, build Shurelya's at some point. Boots either mercs, cdr, or ninja tabi decide for yourself Wits end Phage
Then you can get either a: Trinity force b: Frozen mallet Decide again which is best. Finish off with randuins and Atmas Impaler. If they are magic heavy you can pick up a negatron earlier and build it into a force of nature or something. I've been playing vs physical heavy teams recently.
I know it's not a "tank" build but I hate not dealing damage I find that I never die anyway unless my team dies. If you need to be really tanky get sunfire, but mostly what I see is that farmed lanes who get full tank builds usually just waste it getting poked down and staying in range of the range carry all the time instead of playing the more refined tanky dps style where you go for the ranged carry when they push in to get to you or others.
At the start of the fight focus on getting a good ultimate off and stunning anyone going for your carry or any likely focus targets. You can intiate with E or save it to go for their ranged carry. (They have a lot of trouble with you with your imba resists on W and how well your passive means anyone can switch to them if they go for you without running away first.
FoN, Warmogs, Last whisper all good last item choices. Sunfire is only an early/midgame item because 35 magic damage falls off really fast and I prefer to be less of a full tank and more of a "You can't kill me because you'll waste time and I'll flash out and my team has higher priority targets".
But then I've been playing normals 5's and solo queue with her, I imagine in ranked play you need to be a bit tankier but I think the build itself works on champs like irelia so I think it should be OK. If you just want her base spells you can play her as a support, I'm not a big fan of so called "pure tank" builds. If you think getting a stun every 5 seconds is amazing you should try udyr who has a potential 5 stuns every 6 seconds. The gapcloser is barely a cc although your ultimate is awesome you can only get 1 per teamfight. I guess the added effect of getting 40% cdr is that your passive procs like a mad man.
On July 17 2011 07:01 rwrzr wrote: Her passive really neuters her damage. Shen gets free unconditional free damage. Leona needs an ally to get free damage.
Are kills made with leona passive rewarded to leona or to ally?
It's rewarded to leona. It's like the #1 ks move lol.
On July 17 2011 07:01 rwrzr wrote: Her passive really neuters her damage. Shen gets free unconditional free damage. Leona needs an ally to get free damage.
Are kills made with leona passive rewarded to leona or to ally?
It triggers on ANY damage, just convince one of your teammates to buy sunfire cape. If you add the passive to her abilities you REALLY can´t say she doesn´t do damage.
On July 17 2011 07:01 rwrzr wrote: Her passive really neuters her damage. Shen gets free unconditional free damage. Leona needs an ally to get free damage.
Are kills made with leona passive rewarded to leona or to ally?
It's rewarded to leona. It's like the #1 ks move lol.
It's rewarded to the ally, my jannas and tarics have been getting so many kills because of my passive, it's the #1 anti ks move.
On July 17 2011 07:01 rwrzr wrote: Her passive really neuters her damage. Shen gets free unconditional free damage. Leona needs an ally to get free damage.
Are kills made with leona passive rewarded to leona or to ally?
It's rewarded to leona. It's like the #1 ks move lol.
It's rewarded to the ally, my jannas and tarics have been getting so many kills because of my passive, it's the #1 anti ks move.
Wut? Didn't even Smash say he would get random kills from her passive? And on streams Leona could walk half way across the lane away from the fight they just had and get a kill because her ally illuminated her passive and it killed the enemy. o_o Someone please confirm now??
I wouldn't get a Sunfire Cape that late in the game. 35 AoE magic DPS around you is really nice early midgame, where it'll help you deal with minions, jungle monsters, champions, etc. for a long time, but lategame the damage is barely noticeable and Randuin's Omen is a better item (even if you're wasting the CDR by going over the cap).
On July 17 2011 03:31 Javadocs wrote: Runes Reds Armor Penetration - Helps with last hitting quite a bit
You might want to revise this. Minions have 0 armor at the start of the game, so Armor Penetration doesn't help you last hit at all. Flat AD would be a lot better for this purpose. In general, ArPen runes are good when you have champion abilities that deal large amounts of physical damage; they don't make much sense on Leona, IMO.
On July 17 2011 08:57 BlackPaladin wrote: Wut? Didn't even Smash say he would get random kills from her passive? And on streams Leona could walk half way across the lane away from the fight they just had and get a kill because her ally illuminated her passive and it killed the enemy. o_o Someone please confirm now??
I'd assume there's some order in which they trigger--either passive first, then ability damage, or ability damage then Leona's passive--whichever does the lethal damage gets the kill.
On July 17 2011 11:51 lynx.oblige wrote: The first image is way too pic (I could re-size it for you, if you like) but other than that, this thread already looks better than the last one lol..
It doesn't resize it for you? It does for me. I'll edit a smaller version soon then.
Just gonna copy pasta some stuff I typed in Gen Disc.
Leona Duo Lane Build:
Runes: Mpen reds, Armor yellows, MR/lvl Blues, MS quints.
Masteries: 9-21-0 (mpen in offense)
Summoners: Flash/Ignite or exhaust (whichever your lane partner didnt get).
Skill order:
R>W>E>Q. Going QEW for first three levels. Then max W followed by E so you can have at least a bit of farming capability. Maxing Q does reduce cd, but its scaling is so poor and the stun duration remains the same, so I find it not worthwhile. Maxing E second gives you more burst (for duo lane domination) and reduces its cd so you can initiate fights down bot far more often. Reasons for maxing W first is self explanatory.
Item build:
Open Regrowth+pots, Philo+boots on first B preferably, Build Sheen Merc treads then a) Proceed to complete triforce if you can survive fights with only W b) If not Randuins (if auto attacks)/Sunfire (if phys deeps)/ FoN/BV, w/e suits the situation. Finish Shurelia's Complete whatever option/defense items you didnt select above Finish with Atmas
Laning:
Play super aggressive - with Leona's passive your laning burst is really strong. I personally troll lane with a mate running Garen, Xin, Twitch(yes twitch), Maokai, or w/e early game burst champ. Remember play aggressive, but play smart (ward bot brush etcetc).
You shouldn't really fear harass due to your Regrowth, and even less once you get your philo. If you haven't drawn FB, then preferably they'll be <50% hp, and once you hit lvl 3 do the cookie cutter combo, W->E->Q(during e)->Ignite->Lane partner's exhaust. Not calculating the passive procs from your lane partner, this combo does ~300 burst. Plenty to draw FB with if not already taken.
Also if you're both > 60% hp and you've harassed the opposing laners to ~50% -as long as its not someone gay such as Janna or Zil at level6, feel free to dive as the Amor+MR from W is quite hefty and allows you to tank quite a bit of tower hits. Flash out if you can, other wise type "Worth it" in all chat, as your tower diving bravery deserves credit.
In the case of a scrub jungler ganking at ~60%hp just kill him lol.
Midgame:
Stick with your team, initiate fights with e (applying passive), then q the squishiest followed by an ult on top -> use shurelia's if you've got it. R is also good to followup something like GP ult/Tibbers initiation/Maokai root,etc. Its relatively hard to land a spot-on R against decent players so I tend to save it for garentee'd stuns, since the CD is quite long.
Leona's also a pretty good peeler/deterrent for your carries/AP so make sure to save them as often as possible, its always worth it if you die in order to stop that diver from killing them. Remember as Leona you're there to apply the passive as much as possible not to get kills/fear death.
Late game:
Same thing, but focusing on baron control. Feel free to suicide and draw aggro in fights as you're just there for the passive. Make sure to spam Shurelia's and Randuins if you have it.
On July 17 2011 16:09 unichan wrote: I like ur banners they are very cute~
Possibly the most helpful Leona tip ever. Cute banners are the foundation upon which to build greatness.
Also I don't want to start this argument again but wouldn't FLAT MR be better than SCALING in a duo lane given your playstyle? I only say this because if you plan on being aggressive early having MR earlier would leave you with more HP. Especially in lanes with any of the supports. (Sona, Janna, Taric, Karma) Because they all do Magic DMG?
Honestly supports don't do all that damage that having 10 more mr is needed while later on most of the burst damage is magic and that's much more important.
If you are running 21 points into the defense tree, then I don't feel there's a need to run flat armor seals. You only need to be tanky up to a certain point in a 2v2 lane, and moreover you take little damage from minion aggro from having harden skin (3/3) and defensive mastery (2/2).
Run HP/level seals instead, as you'll get better synergy with your W later on.
If you are laning with a support against a carry/ad your farming ability relies totally on your ability to commit to a fight when they try to harass you. Since I tend to get philo, hog, wits end and frozen mallet as next items I find the armour really important.
Well, people overestimate the effect of armor and underestimate the effect of HP/level, even for early game.
At level 3, HP/level still gives you a nice 30 extra HP whereas assuming against full armor pen AD, u'll still reduce their attacks by maybe 6-10 damage a pop.
On July 19 2011 02:33 Juicyfruit wrote: Well, people overestimate the effect of armor and underestimate the effect of HP/level, even for early game.
At level 3, HP/level still gives you a nice 30 extra HP whereas assuming against full armor pen AD, u'll still reduce their attacks by maybe 6-10 damage a pop.
The problem with HP in lane is that its value is very little while if you have high armour regen becomes much more useful since the time it takes to regen every auto hit is drastically reduced.
On July 19 2011 02:33 Juicyfruit wrote: Well, people overestimate the effect of armor and underestimate the effect of HP/level, even for early game.
At level 3, HP/level still gives you a nice 30 extra HP whereas assuming against full armor pen AD, u'll still reduce their attacks by maybe 6-10 damage a pop.
The problem with HP in lane is that its value is very little while if you have high armour regen becomes much more useful since the time it takes to regen every auto hit is drastically reduced.
I understand that, but "drastically reduced is a little of an overstatement". Even assuming the ideal value, it's little more than 15% physical damage reduction (most likely less). You'd be taking around 200 worth of physical damage to get the same padding as 30 extra HP, which is two cycles of autoattack from both enemies.
If you start with over 25HP/5 (SoS factored in) with an additional 0.9 every level, well let's just say favoring armor over HP/level would maybe give you 5 seconds less downtime after taking 4 pokes. It's not insignificant, but would it really make much of a difference for laning?
As you said, the most important thing is to be tanky enough so that when you engage, you are winning that engagement, and it's going to be more or less the same regardless whether you pick armor or HP/level beyond level 3.
If a character isn't using defense masteries, then I think armor can be a bigger deal for reducing minion aggro. However, with 21-defense it's not as much of a big deal.
Moreover, there's the issue of mana to worry about, because until she has her philo stone she can't cycle through her combo more than a couple of times. Add to that the liability of having a lanemate that's squishier than you, and that's why I think there's a point at which the armor won't make much of a difference either way.
There are other factors to consider, and I'm sure I have not thought it thoroughly. Just give HP/level seals a try and let me know how it works out.
Flat MR kinda diminishes on Leona because you already have a crapload of MR on demand from W. And in lane...you have like a regrowth...so at max supports will harass you for a third of your hp if you pop w upon seeing them coming, which kinda equates to chilling for ~20s in lane to be back at full. In foresight the extra MR lategame is probably more useful. But to each his own - and I can see the reasoning behind your argument,
HP/Lvl is good, tbh I only run armor seals for more tower diving.
If you're not getting kills you're doing it right.
I think Leona was mis-categorised as a tank. She's really a support character: all she has to offer in a team fight are her passive and her CC train. Especially mid-to-late game, you just don't get targeted if you build for survivability.
I've been moving away from survivability and more towards items that benefit the team. Standard opening with Regen pendant -> Philo Stone & Boots -> Kindlegem -> Merc Treads -> Shurelia's, then into Aegis of the Legion. After that an Emblem of Valor -> Stark's if you're being ignored and have a physical-heavy team. If the match drags on I might even consider a Will of the Ancients for your AP characters. If you are being targeted, then you'll have to put some priority into armor or mres to endure more and take more advantage of your CC. Glacial Shroud is nice but optional (depends on enemy team comp) if you already have a Shurelia's, CD reduction blues and some CD masteries. Good defensive items (because they play nice with your team) are Frozen Heart and Randuin's.
I can see a Trinity Force build being fairly murderous in early and mid-game, but it really peters out in late game. You have to be paired with a strong bot lane and a team that can translate a small advantage into map control to really work.
Well she's fairly farm independent I think. You just act as a buffer in teamfights, being vigilant about peeling but capable of threatening the squishies with a cc which means you can present yourself as a target to soak up a couple of attacks, but nothing too crippling.
The important thing is that the carries can't just run past you because then you can just Q->stun them
She is kind of like Shen, but overall better minus the global ult, and her kit lets her play out like Shen without the amount of farm Shen requires to be tanky enough to do anything.
Anyone else feel like her ratios are piss poor? I've run her a couple times in this free week, and any AP items at all just feel like a complete waste. She has her stuns, but I agree that mid/late game there's just no reason to target her at all because you aren't outputting much damage nor are you being much of a pain in their ass.
>.> Her baseline burst is crazy good with her passive, and three of them are AoE, meaning she's definitely doing her share of the damage, but it's too much of a pain in the ass to stop her at the same time.
She doesn't scale with damage or AP at all, but there's always the choice of going heavy-CDR / triforce or warmogs.
AP is mostly wasted on Leona, agreed. Sheen -> Triforce builds allow her to put out more respectable damage by mid-game, but this doesn't scale well into late-game. If you're past the 30 minute mark, the gold you spent on those items isn't going to be doing a lot of good.
While you could build her with damage items that scale better, Leona doesn't have synergy with any damage stats. It's a bit like building AD on Soraka, Janna or Sona: you can, and if you're fed enough you could even win games with it (I've seen it happen), but you would do a much better job with a ranged carry.
The baseline damage on Leona's abilities is good and her AP ratios are bad, so the only decent way to buff her ability damage is with Magic Pen (like old Annie) and CDR. It's hard to build magic pen though (limited itemisation), and I find the CC component (and applying the passive) of Leona's abilities to be more important, so I favour CDR.
As for not targeting you if you don't do damage- that's why I've been building Aegis of the Legion and other aura items. Your gold gives your team more benefit if it's spent on helping champions that get more use out of stats than you.
Leona's a lot of fun to play (love CCing New Tryndamere to death), but I don't think she's very good.
On July 28 2011 00:07 Black Paper Moon wrote: I think Leona was mis-categorised as a tank. She's really a support character: all she has to offer in a team fight are her passive and her CC train. Especially mid-to-late game, you just don't get targeted if you build for survivability.
I've been moving away from survivability and more towards items that benefit the team. Standard opening with Regen pendant -> Philo Stone & Boots -> Kindlegem -> Merc Treads -> Shurelia's, then into Aegis of the Legion. After that an Emblem of Valor -> Stark's if you're being ignored and have a physical-heavy team. If the match drags on I might even consider a Will of the Ancients for your AP characters. If you are being targeted, then you'll have to put some priority into armor or mres to endure more and take more advantage of your CC. Glacial Shroud is nice but optional (depends on enemy team comp) if you already have a Shurelia's, CD reduction blues and some CD masteries. Good defensive items (because they play nice with your team) are Frozen Heart and Randuin's.
I can see a Trinity Force build being fairly murderous in early and mid-game, but it really peters out in late game. You have to be paired with a strong bot lane and a team that can translate a small advantage into map control to really work.
Supports generally have heals. Leona has none :\
Leona's best as a CDR/aurabot tank that sits next to your carries and stuns shit while giving them tons of auras. That said, her ulti is pretty strong as a initiation or a follow up to a stronger initiation like Amumu. Imo they should either increase the stun/slow duration on the ult, OR make the aoe larger (not both)
Oh My God I LOVE THIS CHAMP! I bought her today because I wanted to actually try to master a tank/support char and she seemed cool. Damn her abilities are just awesome! Love them all. 2nd game I had some moments of pure awesome. I can't wait to be better with her!
On August 27 2011 04:38 Slaughter wrote: Oh My God I LOVE THIS CHAMP! I bought her today because I wanted to actually try to master a tank/support char and she seemed cool. Damn her abilities are just awesome! Love them all. 2nd game I had some moments of pure awesome. I can't wait to be better with her!
You may be the first person I've met that's happy with Leona, haha.
On August 27 2011 04:38 Slaughter wrote: Oh My God I LOVE THIS CHAMP! I bought her today because I wanted to actually try to master a tank/support char and she seemed cool. Damn her abilities are just awesome! Love them all. 2nd game I had some moments of pure awesome. I can't wait to be better with her!
You may be the first person I've met that's happy with Leona, haha.
glgl
Its not that she´s bad... Its just that there is no lane for her...
On August 27 2011 04:38 Slaughter wrote: Oh My God I LOVE THIS CHAMP! I bought her today because I wanted to actually try to master a tank/support char and she seemed cool. Damn her abilities are just awesome! Love them all. 2nd game I had some moments of pure awesome. I can't wait to be better with her!
You may be the first person I've met that's happy with Leona, haha.
glgl
Its not that she´s bad... Its just that there is no lane for her...
Bot lane is only lane for her. She might be ok now that supports don't heal up the wazoo.
On August 27 2011 04:38 Slaughter wrote: Oh My God I LOVE THIS CHAMP! I bought her today because I wanted to actually try to master a tank/support char and she seemed cool. Damn her abilities are just awesome! Love them all. 2nd game I had some moments of pure awesome. I can't wait to be better with her!
You may be the first person I've met that's happy with Leona, haha.
glgl
Its not that she´s bad... Its just that there is no lane for her...
Bot lane is only lane for her. She might be ok now that supports don't heal up the wazoo.
Healing is dead. The new era of supports is now utility. :D Maybe Leona will now be viable as a support?
she still basically just begs the question "why not taric?" though. He's got better AP scaling and as far as I can tell is just better until level 6, at which point, I guess I can see the appeal of Leona.
On August 27 2011 05:31 Mogwai wrote: she still basically just begs the question "why not taric?" though. He's got better AP scaling and as far as I can tell is just better until level 6, at which point, I guess I can see the appeal of Leona.
DX The real appeal to Leona is the Valkyrie skin...nothing related to her gameplay.
On August 27 2011 05:31 Mogwai wrote: she still basically just begs the question "why not taric?" though. He's got better AP scaling and as far as I can tell is just better until level 6, at which point, I guess I can see the appeal of Leona.
On August 27 2011 05:45 Mogwai wrote: Taric does too. It gives your whole team a free 15/35/45 AD and makes you unkillable. I honestly don't get why people hate Taric's ult so much.
Taric's ult doesn't have that "wow" factor that most ults have. Yeah, you personally become almost unkillable, but your team gets some flat bonus and your model shines a bit. Not very impressive. Compared to many other champions who drop lazers from the sky or teddy bears or spin around or what not. Obviously, the ult is still useful in some situations. It just isn't the best thing ever.
Taric's other skills are clearly his bread and butter. The ult is just icing on the cake.
On August 27 2011 05:45 Mogwai wrote: Taric does too. It gives your whole team a free 15/35/45 AD and makes you unkillable. I honestly don't get why people hate Taric's ult so much.
Eats mana so fast that you can't cast any of your other spells. zz
On August 27 2011 04:38 Slaughter wrote: Oh My God I LOVE THIS CHAMP! I bought her today because I wanted to actually try to master a tank/support char and she seemed cool. Damn her abilities are just awesome! Love them all. 2nd game I had some moments of pure awesome. I can't wait to be better with her!
You may be the first person I've met that's happy with Leona, haha.
glgl
Hah its more that I just find her abilities fun to use. I played 3 games with her and did bad in 2 and awesome in 1. I don't play ranked games so maybe with the generally crappy players I play with and against I can have some fun with her and do decent when I learn to use her to a decent level.
With the heal nerfs, most are gonna use offensive/tanky supports. Seen SK skirmish today and they are using Leona. Her stuns aren't that bad and she is tanky.
Leona is extremely fun to play with a solid cc/nuking lane partner like Ryze. Also had good results laning with Kog. Lategame I feel a bit useless sometimes, not having a killer ult like Amumu or Galio, nor having solid damage output, I'm mostly just stuck stunning their carry as much as I can.
On August 27 2011 05:45 Mogwai wrote: Taric does too. It gives your whole team a free 15/35/45 AD and makes you unkillable. I honestly don't get why people hate Taric's ult so much.
Eats mana so fast that you can't cast any of your other spells. zz
3 d-rings or chalice literally makes this a non-issue tbh Like, chalice is real good on taric. Credit to Niton
On August 27 2011 06:40 DarkRise wrote: With the heal nerfs, most are gonna use offensive/tanky supports. Seen SK skirmish today and they are using Leona. Her stuns aren't that bad and she is tanky.
Does this mean Renek is better? I like him a lot as well.
The one game where I did really well I had a lot of squishies who put out a lot of dmg and I basically just stunned a lot and me and Gangplank raped the bot lane vs Morde/vayne (they must have been baaaad). Also I love her ult for chasing people. I actually killed someone with it who got away but I predicted where she would be around a corner and cast it for the kill :D. But I still play her too much like I play Panth and thats not good. Tank/support seems to be a different mindset and I have not gotten over it as of yet (why I suck with Tanks).
On August 27 2011 06:48 Mastermyth wrote: Leona is extremely fun to play with a solid cc/nuking lane partner like Ryze. Also had good results laning with Kog. Lategame I feel a bit useless sometimes, not having a killer ult like Amumu or Galio, nor having solid damage output, I'm mostly just stuck stunning their carry as much as I can.
Agreed. I have been having fun with running a loena annie lane. Sadly it is around lvl 17 and i highly doubt that once we hit people that are good it will actually work.
The fun part is that once we hit lvl 6 we are for sure to get a kill or two (3 stuns ) and it looks quite beautiful as different skills fall from the sky on the enemy (enemies if they are stupid enough to get caught in the tibbers stun) stunning them to death.
Combo is quite easy: Leona e + q and activate w. Annie then gets there and casts her full combo (r + q + w + ignite) Time leona ulti so it hits as annie stun is about to be over. ------------------------------------------- Dead enemy
Only downside to her is she really has no dmg and if your playing solo and your team continually gimps out on you in team fights you get left out to dry with little ways outside of flash to get out again or kill anyone.
On September 10 2011 01:38 Slaughter wrote: Only downside to her is she really has no dmg and if your playing solo and your team continually gimps out on you in team fights you get left out to dry with little ways outside of flash to get out again or kill anyone.
I agree, her damage past the laning phase is pretty negligible. But she has so much ability to just disrupt the enemy team (2 stuns, a massive slow, and a root with the ability to close right on their carry) and her passive amplifies the damage your team is doing pretty decently as well as long as you can keep getting your abilities off on targets.
That being said, her ability to compliment a gank / enhance harassment in the lane is pretty good. She can do a lot towards shutting down their bottom lane's farm while helping your carry farm up easily.
i don't get the hate on this hero. i've been running her bot lane as support, she hardly needs any farm at all to get extremely tanky thanks to 70 free armor/mr and her teamfighting ability is nuts.
Her stuns are not very long at all, and they're single target except her ultimate. I also find she uses mana pretty quickly in fights. I imagine by getting cooldown reduction she could be really annoying with her shield being up pretty much all the time, and her stun being spammable. On the other hand, compare what that would accomplish if I were to go cooldown reduction on Cho'gath, I can toss their entire team into the air and silence them all just about as often while doing a truckload of damage on top of that.
I think the fundamental reason why people don't like Leona is she does nothing especially well except be annoying by being in your face all of the time. She kind of needs mana, damage, cooldown reduction, and some survivability. However, her AP ratios are bad, she's not particularly great as an AD, and even if you get cooldown reduction she's more of an annoyance than someone you fear. She has nothing that can have a huge impact on a fight's positioning (think Alistar, Amumu, Signed, etc), although she has a strong followup with her ult if the positioning becomes favorable. She kind of works baby sitting carries, but she has no heal or shield for them.
I think buffing her damage a bit would go a long way.
her damage is actually kind of insane, it's just that the more people there are involved in a fight the stronger it gets. she does nothing 1 vs 1 and crushes 5 vs 5
I just played one of the funnest games in my time playing LoL with her. But I can see the problem with what you said. Late game I was basically immortal (no mana probelms) but damage wise was not that great and just became that annoying player that players could ignore and just take everyone else out. Didn't help we didn't have any really high dmg players though so several stuns didn't do shit in longer drawn out fights because we had lots of sustain but not much ability to close out fights and end game I would just be the last man standing on our team with 2 to 4 of their players up and doing nothing.
ok Iam finnaly hitting E with leona and had some really good games with her. I love her now really and I love to support with her (played only sona and a bit ali so far in ranked games). If you like to support and if you like to get into ppls faces then try her out pls, you won't be dissapointed. If you play her top solo then you probably will be, because she does not really provide enough damage to warrant so much farm, nor will you come up with any convenient item build that wouldn't be better on a different bruiser.
I can see the complaints about her being bad as a solo laner. there are enough posts here with good reasons for not playing her as a solo laner and I won't add anything to it now.
As a support she has great synergy because of 2 reasons:
1. she scales incredibly well with just HP and cdr 2. her passive and her base ability damage, her defense and her disables make her more dangerous than even taric/alistar
Look at her this way: she has the defense and disables of ali + the offense from taric but minus the sustain those champions provide.
Nr1 rule is to lane her with an aggressive AD carry (or AP carry if your cool and fancy). I've had great success with caitlyn and now also graves (who is possibly too strong). Vayne could work, trist could definitely work too. It is incredible how much she pressures in such a lane. Starting Items shoudl include a couple healpots allways. you can start with 2 wards 4 pots and the manareg thingy for your philostone for example. I run flat defense, magpen and ofc gp10 runes on her.
As with every tanky support you start with (aside from pink/green ward spam +oracles): philo, hog, tanky boots but then you just buy 2 ruby cristals. I up them to soulshroud. Seems unusual but it gives you cdr+HP, which is all you need. At this point the game goes towards the end so cdr/hp elixiers are a must. The luxuries that provide the most for her are abyssmal (her passive gets triggered from your allies and their mpen is calculated, not yours) and ofc shureila's and randuin's which both again provide cdr and HP which are the stats you need the most while their actives are not only nice but insanely good on her too.
if you manage to max your cdr then your active defense from W is Almost allways up (71% of the time. It's only not up for 2.4s and it's up for 6s if you hit a thing with it). I don't see why you would get frozen heart on her tbh. The mana is wasted, it's an expensive item and your W makes HP much more costeffective. soulshroud+upgraded gp10 items give you that 30 cdr you need and a ton of HP if you have enough gold to dump into sth.
On October 21 2011 07:46 clickrush wrote:I don't see why you would get frozen heart on her tbh. The mana is wasted, it's an expensive item and your W makes HP much more costeffective. soulshroud+upgraded gp10 items give you that 30 cdr you need and a ton of HP if you have enough gold to dump into sth.
I don't feel the mana is wasted at all. Even with philo/shurelia's, Leona tends to have mana issues with the longer engagements and/or has to go back to fountain too often. She completely relies on her abilities to be any effective at all, and because of her supportive nature you want to be assisting in ganks/defense as much as possible. Usually in the midgame I find myself moving from lane to lane to help out, and just having philo/shurelia isn't nearly enough to keep repeating those w e q combos.
Odd that this got bumped, been seeing her a lot lately. She strikes me as a different (and maybe better) Cho'Gath. No real damage, but if one is in your team you basically win most teamfights because the enemy can't do anything. I'd not be surprised to see her more.
I was doing a normal draft yesterday (I find too many trolls in ranked so I avoid it) and I went Leona to be our tank when the enemy team picked annie as their AP carry. It turns out that Leona at level 3 can burst down over 2/3 of annie's HP in 1 combo.
This is the build I had going before they surrendered:
Start with Regrowth Pendant and 1 Potion.
First back: get Philo Stone, Level 1 boots, and 2 wards (one for each side of mid)
Next back: Eleisa's Miracle and CDR boots (The eleisa's miracle helps tremendously with the mana problems you run into as Leona and the CDR boots are self explanatory)
The next back I grabbed a Sheen (makes bursting anyone down so much easier) and started working towards a soul shroud. After this they surrendered though so I was only able to complete my soul shroud and couldn't get any AP or AD items (usually a deathcap or atma's).
The runes I was running were mainly armor pen, armor, MR/lvl, and Health quints. My masteries were 0/21/9 since I planned on going as a tank until I realized Leona can kill almost anyone 1v1 once you get a sheen (early game especially).
I am curious to see how Leona works vs other squishies in mid.
cdr boots are wrong on leona mercs are required, just like all front-line tanks most of Leona's builds are not MR-centric so cdr boots and elysai's is a poor substitute for mercs especially since so many of her core items give CDR maxing CDR isn't as important as actually being able to use your skills (though maxing CDR is probably second most important)
i think leona is the #1 champ in the game for carrying ruby (HP) crystals. pure HP is so good on her thanks to her shield and the fact that ruby crystals build so often into CDR items. i had one game where i just straight bought like 4 of them and was able to turn them all into something: kindlegem, heart of gold, kindlegem, soul shroud
leona is best laned with someone who can rhythmically output damage as opposed to a burster so that they can make the most of her passive. ezreal + leona is a disgustingly strong combination because of their mobility and sustained damage
For your style of play, you may find merc treads to be required but when you have other MR items in mind, you are fine with the tenacity from elesias and the cdr from the boots (as that can replace one of the more expensive CDR items and allow you to get something else).
I very rarely build up to the 40% cdr cap and usually stop at around 30%. This allows me to pretty much spam my Q and use my E and W regularly. Obviously I would not do the same build every game (cdr boots and elesias mainly, i always build a sheen to help with harass). If I play vs a team that is mainly AP then obviously I would build merc treads and just stop at a philo stone until mid-late game.
Leona can mid, top or play as a support tank on bot very well (especially bot and I agree with the ez + leona combo).
Please elaborate. Keep in mind that I do not play at a super high elo so if you play at a very high elo that could be why you have a different experience with her than I do.
By other MR items I mean things like a banshees veil and a FoN if it is needed since not every team is loaded with AP champs, MR isn't AS important as armor. For example the game that I was talking about with me shutting annie down in mid, they were Singed, GP, Ashe, Annie, and Shaco. They had a pretty bad team comp vs ours (Sion, Leona (me), Ashe, Sona, Renekton).
As for me not capping CDR at the 40% is because usually the support on team builds a soulshroud of their own so I get double the effects which puts me at the 40% cap and gives me a stun every 3.69 seconds or whatever it is.
The sheen is for games like the one I played where I can almost kill annie in 1 combo at level 3, so the sheen allows me to kill her before a tibbers is dropped on my head. Is it the best item to build on her? Of course not since there are better choices to make, but I prefer to be able to hold my own if need be.
As for mid and top, it all depends on the team comp of the other team vs yours.
I am interested to hear your takes on the points you brought up.
Is Leona jungle viable now with new masteries? If so, what build would be best to use? I know she'll prolly never be the "best" jungler, but seems a fun thing to try.
On November 01 2011 05:38 LeglessPuppy wrote: For your style of play, you may find merc treads to be required but when you have other MR items in mind, you are fine with the tenacity from elesias and the cdr from the boots (as that can replace one of the more expensive CDR items and allow you to get something else).
I very rarely build up to the 40% cdr cap and usually stop at around 30%. This allows me to pretty much spam my Q and use my E and W regularly. Obviously I would not do the same build every game (cdr boots and elesias mainly, i always build a sheen to help with harass). If I play vs a team that is mainly AP then obviously I would build merc treads and just stop at a philo stone until mid-late game.
Leona can mid, top or play as a support tank on bot very well (especially bot and I agree with the ez + leona combo).
Or you could get Tenacity from merc treads and CDR from Shurelias, while also providing your team with a shurelia's and giving yourself more HP, something Leona wants.
On November 17 2011 20:14 Fayfay wrote: Is Leona jungle viable now with new masteries? If so, what build would be best to use? I know she'll prolly never be the "best" jungler, but seems a fun thing to try.
crap aoe damage without blowing through your mana. you can probably do the jungle but clear speeds will be pathetic
played a game of leona since shes on free this week. does anyone ever build her pure ap for lols or are her ratios too shit? i played her tank and still did reasonable damage, insane survivability with defence steriod ;/but blowing people up is always fun
Leona's AP ratios about as bad as cow's so she basically doesn't scale with AP. At least half her damage comes from passive so as long as she's with teammates things will die but if your AD backs or you're the last one left on your team you can't really do anything.
leona does a nice double jungle tho also leona solo top does work tho it no is so great, it basically turns into a farm war or you pray for jungle ganks said ganks are like 90% guaranteed success tho
On December 07 2011 05:07 Mogwai wrote: I like Leona + Pantheon more than Leona + J4, but they're both exceptionally strong burst lanes.
I think the logic behind J4 + Leona lane is because they are both extremely strong team fight champions while having exceptional burst in lane. Pantheon have strong burst I believe but his team fight ability is weaker than J4, such is the trade off.
I recall Atlanta saying that whoever Leona or J4 ult it kinda marks the person for people to focus on, so it helps with coordination as well.
I'm just saying that leona can time her damage much closer together with a Pantheon lane because she can just combo while he casts HSS and you'll trigger her passive as many times as possible, whereas you need to space them out more with J4 to get all the triggers.
On December 07 2011 06:05 Mogwai wrote: I'm just saying that leona can time her damage much closer together with a Pantheon lane because she can just combo while he casts HSS and you'll trigger her passive as many times as possible, whereas you need to space them out more with J4 to get all the triggers.
Oh I don't disagree with you, I am just repeating what Atlanta said.
Although J4's CC especially at 6 should balance that out a bit and if Leona ult first -> J4 jump in(proc) -> Leona E in -> J4 right click(proc) -> Leona stun -> J4 flag(proc) -> Leona W -> J4 Q or another right click(proc) doesn't sound "that difficult. It feels pretty natural.
On November 01 2011 05:17 gtrsrs wrote: cdr boots are wrong on leona mercs are required, just like all front-line tanks most of Leona's builds are not MR-centric so cdr boots and elysai's is a poor substitute for mercs especially since so many of her core items give CDR maxing CDR isn't as important as actually being able to use your skills (though maxing CDR is probably second most important)
i think leona is the #1 champ in the game for carrying ruby (HP) crystals. pure HP is so good on her thanks to her shield and the fact that ruby crystals build so often into CDR items. i had one game where i just straight bought like 4 of them and was able to turn them all into something: kindlegem, heart of gold, kindlegem, soul shroud
leona is best laned with someone who can rhythmically output damage as opposed to a burster so that they can make the most of her passive. ezreal + leona is a disgustingly strong combination because of their mobility and sustained damage
this is correct. CDR boots are weak on leona. she needs the extra resist because she will be taking the frontloaded damage. getting HP on her is best although usually i start cloth armor/ward/pot at bottom because Ruby Crystal is too expensive.
if i'm doing well -> HoG, if not i go philo first. extra HP with her W on makes her near unkillable.
your job is to set up the team fight and stick on the most threatening target (usually the carry, this is also why her E lets you hop to the last champion hit). you don't do a lot of damage to begin with so sheen is worthless.
for reds though, i take flat AD. she has a pretty high base AD, with a little boost, she can hit pretty hard early.
I stick with 0/21/9. I also prefer merc treads, but if there isn't a whole ton of CC on the enemy team, I definitely consider getting CDR boots. I don't understand why you guys say CDR boots are weak on a CC machine like Leona. They're not as universally useful as mercs, but they're very good if you need to be more of a presence in teamfight imo.
I go with mpen reds because Sunlight's damage is very non-negligible, especially if you land your three aoe skills on a good number of people repeatedly.
On December 07 2011 16:27 infinitestory wrote: I stick with 0/21/9. I also prefer merc treads, but if there isn't a whole ton of CC on the enemy team, I definitely consider getting CDR boots. I don't understand why you guys say CDR boots are weak on a CC machine like Leona. They're not as universally useful as mercs, but they're very good if you need to be more of a presence in teamfight imo.
I go with mpen reds because Sunlight's damage is very non-negligible, especially if you land your three aoe skills on a good number of people repeatedly.
iirc there was a red post that confirmed that Sunlight counts as if it's damage were dealt by the person triggering it, not Leona. this was put in place so that Sunlight wouldn't KS your carry, but it does mean that it uses their MPen and not yours.
I dunno how you guys are playing her, but If I'm going support I get CDR boots. The higher level you get the more people ignore supports and generally when you identify people who go for supports you can bait them super hard to chase you in teamfights and you'll come out ahead.
I did get mercs//ninja tabi when I was doing my like, non support leona where I got farm bot lane with a support and went wits end+frozen mallet or trinity into warmogs and atmas, but thats because I'm an actual threat to kill the people I cc and not just to set them up for my team, in which case if you're taking damage you're either ccing at a point nobody is following up on it or the other team is stupid. (and if they have aoe like kennen ult I tend to stay away until they are used on basically all melees.
On December 07 2011 16:27 infinitestory wrote: I stick with 0/21/9. I also prefer merc treads, but if there isn't a whole ton of CC on the enemy team, I definitely consider getting CDR boots. I don't understand why you guys say CDR boots are weak on a CC machine like Leona. They're not as universally useful as mercs, but they're very good if you need to be more of a presence in teamfight imo.
I go with mpen reds because Sunlight's damage is very non-negligible, especially if you land your three aoe skills on a good number of people repeatedly.
iirc there was a red post that confirmed that Sunlight counts as if it's damage were dealt by the person triggering it, not Leona. this was put in place so that Sunlight wouldn't KS your carry, but it does mean that it uses their MPen and not yours.
You 100% sure on that? I get way too many KSes for that to be true, I think >_> EDIT: even if that's true, still most of my damage is magic, so mpen is fine
On December 07 2011 16:27 infinitestory wrote: I stick with 0/21/9. I also prefer merc treads, but if there isn't a whole ton of CC on the enemy team, I definitely consider getting CDR boots. I don't understand why you guys say CDR boots are weak on a CC machine like Leona. They're not as universally useful as mercs, but they're very good if you need to be more of a presence in teamfight imo.
I go with mpen reds because Sunlight's damage is very non-negligible, especially if you land your three aoe skills on a good number of people repeatedly.
iirc there was a red post that confirmed that Sunlight counts as if it's damage were dealt by the person triggering it, not Leona. this was put in place so that Sunlight wouldn't KS your carry, but it does mean that it uses their MPen and not yours.
You 100% sure on that? I get way too many KSes for that to be true, I think >_> EDIT: even if that's true, still most of my damage is magic, so mpen is fine
I actually almost never KS on leona I used to play like tons of leona+janna (always tower dive after level 3 never die huehuehue) or leona+support gp with buttersworth and he'd get kills and I'd get cs, was pretty funny having support gp with a <20 minute trinity in normals.
On December 08 2011 01:22 Slayer91 wrote: I actually almost never KS on leona I used to play like tons of leona+janna (always tower dive after level 3 never die huehuehue) or leona+support gp with buttersworth and he'd get kills and I'd get cs, was pretty funny having support gp with a <20 minute trinity in normals.
One of the most retarded things to see. But as Smash mentioned Panth+leona lane is pretty fucking insane. We shut down a vayne soraka lane really hard.
On December 08 2011 01:22 Slayer91 wrote: I actually almost never KS on leona I used to play like tons of leona+janna (always tower dive after level 3 never die huehuehue) or leona+support gp with buttersworth and he'd get kills and I'd get cs, was pretty funny having support gp with a <20 minute trinity in normals.
One of the most retarded things to see. But as Smash mentioned Panth+leona lane is pretty fucking insane. We shut down a vayne soraka lane really hard.
Too bad vayne still hit really hard. Like wtf.
completely raped trist/alistar out of the game with Pantheon Leona just now, it's so stupid.
stun punishes bads in lane. as well as bad team compositions. farming early game i.e gettings 20-30 more minion kills is overrated. as long as you dont feed and lose towers unnecessarily, leona does nothing. mst be playing low elo
Is panth Leona stronger than goose style jarvan Leona? I've been running jarvan Leona with my team and putting a strong ad lane top like vayne graves or Cait and its been working out amazing so far.
You know I can't tell if getpicture is a troll or if he's just stupid/bad/misinformed. Going through his post history just confuses me :[
Heal/CV Leona is like my favorite support atm. 3 stuns so many stuns. You can shut down someone for 4 seconds by yourself easy. With max cdr your Q is on a 4 second cd. 1.25 second stun every 4 second OP. Your passive also does ridic damage if they're not expecting it.
On December 11 2011 19:18 Hakker wrote: Is panth Leona stronger than goose style jarvan Leona? I've been running jarvan Leona with my team and putting a strong ad lane top like vayne graves or Cait and its been working out amazing so far.
It seems like Gosse style Jarvan/Leona is really about the cc chain and Jarvan's nice early game burst. I've never played it but I'd imagine that Panth/Leona would be just as strong or stronger. Jarvan's knockup is basically a 1 second stun. Panth has a 1 second stun that's arguably easier to land. Panth's also has a ton more damage than Jarvan.
On December 11 2011 20:07 Ryuu314 wrote: You know I can't tell if getpicture is a troll or if he's just stupid/bad/misinformed. Going through his post history just confuses me :[
Heal/CV Leona is like my favorite support atm. 3 stuns so many stuns. You can shut down someone for 4 seconds by yourself easy. With max cdr your Q is on a 4 second cd. 1.25 second stun every 4 second OP. Your passive also does ridic damage if they're not expecting it.
On December 11 2011 19:18 Hakker wrote: Is panth Leona stronger than goose style jarvan Leona? I've been running jarvan Leona with my team and putting a strong ad lane top like vayne graves or Cait and its been working out amazing so far.
It seems like Gosse style Jarvan/Leona is really about the cc chain and Jarvan's nice early game burst. I've never played it but I'd imagine that Panth/Leona would be just as strong or stronger. Jarvan's knockup is basically a 1 second stun. Panth has a 1 second stun that's arguably easier to land. Panth's also has a ton more damage than Jarvan.
I tried both after Mogwai mentioning it.
J4/Leona sacrifice a bit of early game dominance for team fighting abilities. Even if you don't win your lane as J4/Leona(you shouldn't), the amount of utility the two champions provide is huge in any team fight.
Pan/Leona is basically crushing the other lane, Mogwai is right that when you reach lvl 2 the other lane dies or you are doing it wrong. The downside of this I believe is that that team comp's team fight abilities is not as strong as J4/Leona.
So pick and choose, although I think Pantheon/Leona is stronger in solo queue just because how hard you roll the other bot lane while J4 is better in arranged.
Been having a blast w/support Leona in ranked - only three games, but I haven't actually died once, which beggars belief considering how often I get exploded as Alistar in similar situations.
These games have largely been over by the time I've finished Reverie/Mercs, maybe a HoG or Aegis, and I've been spamming wards+Oracles - however, if things go on for longer, should I save up towards Glacial Shroud/Frozen Heart, or just build a few Kindlegems for HP + CDR? Is it ever worth buying Soul Shroud?
Also - any good VoDs/replays of Mantheon/Jarman+Leona bot lane shenanigans? Haven't managed to persuade any randoms to give it a go at my ELO, alas.
with the new support items, i want to open up discussion on leona again.
my last game [summs: exhaust/ignite] (AD Nid/Leona vs Cait/Nunu): started with rejuv 2 wards 2 pots into straight emblem of valor. i was only able to afford it after winning 2 team fights. this isn't a typical lane though since nid is weak early game. once she hit 6, we won every team fight if i initiated with ult.
grabbed HoG and didn't build philo for a long time. i noticed i was starved on ward money. i usually only had a ward or two in my pocket the entire time until late game. overall i think it worked well. i want to try this start again with a more conventional lane (i think it can only get better anyway).
i cant see any significant differences in the animations except for q (the w fanning out has always been there iirc) still, sick skin, wish i had the RP for it :/
How does the new item, Locket of the Iron Solari, fit into leona's playstyle? It seems like its a pretty good aura for a support bot since leona has no direct heals and the on-use seems like a decent oh-shit button.