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Banshee versus Dark Templar [Extended Serious] - Page 5

Forum Index > Closed
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Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
March 10 2011 15:00 GMT
#81
wow that lego banshee is badass!!! i want one too now.

i voted for banshees, more mobile.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
bmg4ever
Profile Joined April 2010
Germany74 Posts
March 10 2011 15:01 GMT
#82
On March 10 2011 21:42 Rabiator wrote:
Show nested quote +
On March 10 2011 21:13 kickinhead wrote:
Banshees are worse IMHO, cuz in a big fight with PDD, they are ridiculously good as well...

Btw. why doesn't Zerg has a Unit that is comparable with those?

Burrowed Roach / Infestor play? These too force your opponent to invest in detection, so the role is the same except that too few Zerg bother with researching the awesome burrow upgrade.


dont forget burrowed bainlings in strategically good places.
Whizon
Profile Joined May 2010
Netherlands64 Posts
March 10 2011 15:14 GMT
#83
Banshees for me. I don't play Terran, but as others have stated as well, if the surprise effect is caught, or dealt with easily then DTs feel like a big waste. Banshees are ranged and fly. The whole stealth aspect doesn't need to be a issue for Banshees, but provides a pretty nice "bonus" in terms of harassment. The fact that they aren't exactly super fast compensates in the defense of Banshee, so that's when stealth gets a bigger bonus value.

Banshees can be mixed in with a Terran army fairly well. While I agree DTs opened up the tech for chargelots, I don't think it's a really good argument. If the DTs didn't require the Dark Shrine, but would be in similar tech path as they were in BW, then I'd say DTs hands down. But as it stands the argument of chargelots is kinda weak I think, since you're investing in a hard hitting melee unit - which fails - but you get the option to invest in a more solid tanking melee unit after that. It almost seems like it's not worth the risk. Whereas Banshees can always float of your tank/bio/thor/whatever army and shoot from the air with ranged attacks, cloaked or not. DTs are a lot less useful once the enemy knows they're there. Regarding tech: apart from the cloak research the tech lab isn't a waste since it allows Ravens to be built (and BCs), and the Starport can be lifted off and switched with a Factory or Barracks afterward. The Dark Shrine cannot be attached to a Stargate or Gateway.

All in all I think the things I mentioned make the Banshee better overall than the DT. Is the DT therefore completely useless, and the Banshee an overpowered piece of ass*? Nope, not by a long shot (though I do find Banshees powerful for sure, but perhaps my Protoss genes are speaking here). Since it's hardly ever a case of only building only DTs/Banshees.

*: I am saying ass here cause I dare not insult that foxy lady flying the Banshee!
Live and learn.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-10 15:22:25
March 10 2011 15:17 GMT
#84
dt is all-in and a coinflip, banshees are not.

though permanent cloak is assumed to be an advantage of DTs just think how long a regular DT lives when used for harass and compare that to Banshees. (obviously a Banshee in most cases will outlive a dT)

The flying DTs aka Banshees have here the advantage cause they can harass and retreat without being killed making it free damage.

While each DT has to do atleast (125/125) additional to be even costeffectiv.
Banshees on the other side are also really good battleunits.

so the point is without cloak/or with detection, Banshees still are a good Unit, while DT are nothing more than 2 additional Zealots damagewise.


Sanguinarius
Profile Joined January 2010
United States3427 Posts
March 10 2011 15:22 GMT
#85
DTs are more awesome, but banchees are just too useful with their mobility. Plus DT is very all in ish.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 10 2011 15:22 GMT
#86
Banshees, there is more micro that can be done with them, and they fly
[TLNY]Mahjong Club Thread
stk01001
Profile Joined September 2007
United States786 Posts
Last Edited: 2011-03-10 15:25:55
March 10 2011 15:22 GMT
#87
notice how zerg doesn't have an equivelent "worker slaughtering" harass unit with cloak, how is that fair!! as a zerg user they're both ridiculous.. I've lost more games to DT's though... being able to instantly warp in 4 DT's and simultaneously send them to every single opposing base is pretty sick... can't really do that with banshees..
a.k.a reLapSe ---
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 10 2011 15:23 GMT
#88
They are just different.

Ofcourse you shouldn't be rushing to DT's on one base as toss, since that is so easy to shut down, in the same way that you shouldn't suddenly make 2 banshees with cloak in the mid to lategame against toss since that will be easy to shut down (he will have obs/cannons and warpins).

That is just where they are different, banshees are an early game harass unit, that try's to set your opponent back in the early game and punishes him for skipping detection or going for eco over tech (for example a zerg who delays his lair).

The DT on the other hand is more of a mid to lategame unit, when you already have the twilight council up for blink/charge and further upgrades, and you are on 3 bases, it doesn't take that much effort to make 4 DT's and just run one to each base.

And again Zerg and terran probably won't have a lot of detection (or if you see they are greedy and not getting it, just go dt).
Now suddenly they have to deal with DT's oneshotting drones/probes at every base, have to get sudden detection up at every base, and have to split up their army to every base to deal with the DT's.
Now this suddenly gives you such a nice window to attack since almost every player is now scrambling to get everything up again, drones/scv's to their place, getting up missile turrets, their army is split up, and they are probably paying more attention to that.


So a banshee isn't better then a DT, a DT isn't better then a banshee, you could say that they are the same, a cloaked harass unit, but they have their uses at different points in the game.

I guess this banshee > DT mostly comes from the fact that a cloaked banshee can autowin a game in the early game where a DT cannot, but a DT is more potent towards the lategame.
and since this game is still (but becoming better because of the new maps) such an allin, try to autowin on ladder, I guess people just prefer banshees.

Painuser his point, if I understand him correctly is just that he prefers the lategame power of the DT over the more early game power of the banshee since he doesn't like rush to cloak banshee shennanigans anyway.


And see this is the exactly the problem, look at what Freetgy said.

People are just trying to use DT's as an early game all unit and try to use it as a banshee, but that is just not it's role, it's just to easily shut down for it to work, it's just not it's strength.
so obviously those people prefer the banshee. (since it can fly, can actually come back into the army, isn't such a big investment in the early game etc).
Rob28
Profile Joined November 2010
Canada705 Posts
March 10 2011 15:25 GMT
#89
I'd say I've lost more games to unexpected banshees than unexpected DTs, but that may just be because more people use one over the other. That being said, the number of battles I've won on the backs of a few DTs thrown into the mix is pretty high.
"power overwhelming"... work, dammit, work!
esre
Profile Blog Joined September 2010
Ireland109 Posts
March 10 2011 15:27 GMT
#90
No only go you need detection for guard against banshees but you need AA. And Banshee's win 1v1 vs a queen so they are extremly powerful against zerg.

Its easier to get 1 Banshee than 1 DT.
Starport can be used for other things(medivac , BC etc) , DT Shrine can't. It doesnt even unlock anymore tech/upgrades.

"Personality should be irrelevant. This is a computer game tournament, not a dating show. -Idra"
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2011-03-10 15:29:54
March 10 2011 15:29 GMT
#91
biggest issue with dt's is the fact that mixing them into your army is very difficult

basically they end up being a squishier zealot, without charge, and requires a lil detection to kill. having some kind of detection isnt that hard to come by

so if i had a army, at whatever point in the game, any point in the game... would i rather have banshees or dts in it?

banshees, for sure

ranged is easier to work with, while dts die the moment they get spotted

making them into archons needs to be done more, but thats not done enough honestly.

for harass, i wouldnt be able to choose one or the other, they do different jobs and have different pros and cons. so the breaking point to me is which is more versatile. which banshees win with the increased mobility and the fact they have a reasonable range to their attack.
Never Forget. #TheRevolutionist
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
March 10 2011 15:30 GMT
#92
Banshee its the most powerfull unit after marauders in terran army...
if play random i can't call any race imba?
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
March 10 2011 15:34 GMT
#93
Banshees are flying DTs with better combat value per cost.

The units in this game aren't equal, some our better than other. Banshees > DTs, Marines > Hydras, the list goes on.

DTs don't have any situational strengths that would make them better for any of the three races, imo.
I
EmilA
Profile Joined October 2010
Denmark4618 Posts
March 10 2011 15:37 GMT
#94
DTs any day. Wreck shit much faster and you can instantly produce 3 of them and send them to various expansions.
http://dotabuff.com/players/122305951 playing other games
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
March 10 2011 15:38 GMT
#95
On March 10 2011 21:20 Jarmam wrote:
He could only be more awesome if he had tits and was on fire!


Nice ZP reference ^^!
(☞/  ̄ヮ ̄) ☞/
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
March 10 2011 15:40 GMT
#96
DTs lost me at least four separate games on Delta Quadrant, causing me to thumbs down the map, so I'm going to vote for DTs. I even knew they were coming in the last game but had just used a scan and was too far from Starport Tech to move out effectively...
derpzzz
Profile Joined March 2011
20 Posts
Last Edited: 2011-03-10 15:50:54
March 10 2011 15:41 GMT
#97
u cant compere them without mentioning absurd warp in mechanic
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
March 10 2011 15:51 GMT
#98
They're both great units at their role, two very cool units!

Awesome models btw voted banshee just to show some race pride :x
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
March 10 2011 15:51 GMT
#99
Banshees are more annoying early game if you haven't properly prepared for them.

DTs are more annoying late game if you haven't properly prepared for them.

I wish I had a unit that could attack when cloaked.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
March 10 2011 15:53 GMT
#100
What a ridiculously biased OP.
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