i voted for banshees, more mobile.
Banshee versus Dark Templar [Extended Serious] - Page 5
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Nagisama
Canada4481 Posts
i voted for banshees, more mobile. | ||
bmg4ever
Germany74 Posts
On March 10 2011 21:42 Rabiator wrote: Burrowed Roach / Infestor play? These too force your opponent to invest in detection, so the role is the same except that too few Zerg bother with researching the awesome burrow upgrade. dont forget burrowed bainlings in strategically good places. | ||
Whizon
Netherlands64 Posts
Banshees can be mixed in with a Terran army fairly well. While I agree DTs opened up the tech for chargelots, I don't think it's a really good argument. If the DTs didn't require the Dark Shrine, but would be in similar tech path as they were in BW, then I'd say DTs hands down. But as it stands the argument of chargelots is kinda weak I think, since you're investing in a hard hitting melee unit - which fails - but you get the option to invest in a more solid tanking melee unit after that. It almost seems like it's not worth the risk. Whereas Banshees can always float of your tank/bio/thor/whatever army and shoot from the air with ranged attacks, cloaked or not. DTs are a lot less useful once the enemy knows they're there. Regarding tech: apart from the cloak research the tech lab isn't a waste since it allows Ravens to be built (and BCs), and the Starport can be lifted off and switched with a Factory or Barracks afterward. The Dark Shrine cannot be attached to a Stargate or Gateway. All in all I think the things I mentioned make the Banshee better overall than the DT. Is the DT therefore completely useless, and the Banshee an overpowered piece of ass*? Nope, not by a long shot (though I do find Banshees powerful for sure, but perhaps my Protoss genes are speaking here). Since it's hardly ever a case of only building only DTs/Banshees. *: I am saying ass here cause I dare not insult that foxy lady flying the Banshee! ![]() | ||
freetgy
1720 Posts
though permanent cloak is assumed to be an advantage of DTs just think how long a regular DT lives when used for harass and compare that to Banshees. (obviously a Banshee in most cases will outlive a dT) The flying DTs aka Banshees have here the advantage cause they can harass and retreat without being killed making it free damage. While each DT has to do atleast (125/125) additional to be even costeffectiv. Banshees on the other side are also really good battleunits. so the point is without cloak/or with detection, Banshees still are a good Unit, while DT are nothing more than 2 additional Zealots damagewise. | ||
Sanguinarius
United States3427 Posts
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Blasterion
China10272 Posts
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stk01001
United States786 Posts
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Icx
Belgium853 Posts
Ofcourse you shouldn't be rushing to DT's on one base as toss, since that is so easy to shut down, in the same way that you shouldn't suddenly make 2 banshees with cloak in the mid to lategame against toss since that will be easy to shut down (he will have obs/cannons and warpins). That is just where they are different, banshees are an early game harass unit, that try's to set your opponent back in the early game and punishes him for skipping detection or going for eco over tech (for example a zerg who delays his lair). The DT on the other hand is more of a mid to lategame unit, when you already have the twilight council up for blink/charge and further upgrades, and you are on 3 bases, it doesn't take that much effort to make 4 DT's and just run one to each base. And again Zerg and terran probably won't have a lot of detection (or if you see they are greedy and not getting it, just go dt). Now suddenly they have to deal with DT's oneshotting drones/probes at every base, have to get sudden detection up at every base, and have to split up their army to every base to deal with the DT's. Now this suddenly gives you such a nice window to attack since almost every player is now scrambling to get everything up again, drones/scv's to their place, getting up missile turrets, their army is split up, and they are probably paying more attention to that. So a banshee isn't better then a DT, a DT isn't better then a banshee, you could say that they are the same, a cloaked harass unit, but they have their uses at different points in the game. I guess this banshee > DT mostly comes from the fact that a cloaked banshee can autowin a game in the early game where a DT cannot, but a DT is more potent towards the lategame. and since this game is still (but becoming better because of the new maps) such an allin, try to autowin on ladder, I guess people just prefer banshees. Painuser his point, if I understand him correctly is just that he prefers the lategame power of the DT over the more early game power of the banshee since he doesn't like rush to cloak banshee shennanigans anyway. And see this is the exactly the problem, look at what Freetgy said. People are just trying to use DT's as an early game all unit and try to use it as a banshee, but that is just not it's role, it's just to easily shut down for it to work, it's just not it's strength. so obviously those people prefer the banshee. (since it can fly, can actually come back into the army, isn't such a big investment in the early game etc). | ||
Rob28
Canada705 Posts
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esre
Ireland109 Posts
Its easier to get 1 Banshee than 1 DT. Starport can be used for other things(medivac , BC etc) , DT Shrine can't. It doesnt even unlock anymore tech/upgrades. | ||
SaetZero
United States855 Posts
basically they end up being a squishier zealot, without charge, and requires a lil detection to kill. having some kind of detection isnt that hard to come by so if i had a army, at whatever point in the game, any point in the game... would i rather have banshees or dts in it? banshees, for sure ranged is easier to work with, while dts die the moment they get spotted making them into archons needs to be done more, but thats not done enough honestly. for harass, i wouldnt be able to choose one or the other, they do different jobs and have different pros and cons. so the breaking point to me is which is more versatile. which banshees win with the increased mobility and the fact they have a reasonable range to their attack. | ||
EliteReplay
Dominican Republic913 Posts
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Gigaudas
Sweden1213 Posts
The units in this game aren't equal, some our better than other. Banshees > DTs, Marines > Hydras, the list goes on. DTs don't have any situational strengths that would make them better for any of the three races, imo. | ||
EmilA
Denmark4618 Posts
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Maximumraver
Netherlands123 Posts
On March 10 2011 21:20 Jarmam wrote: He could only be more awesome if he had tits and was on fire! Nice ZP reference ^^! | ||
TheTenthDoc
United States9561 Posts
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derpzzz
20 Posts
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NikonTC
United Kingdom418 Posts
Awesome models btw ![]() | ||
a_flayer
Netherlands2826 Posts
DTs are more annoying late game if you haven't properly prepared for them. I wish I had a unit that could attack when cloaked. | ||
tomatriedes
New Zealand5356 Posts
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