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Banshee versus Dark Templar [Extended Serious] - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
razy
Profile Joined February 2010
Russian Federation899 Posts
March 10 2011 11:48 GMT
#41
DTs should have badass blink so that incontrol becomes happy panda :3
Dommk
Profile Joined May 2010
Australia4865 Posts
March 10 2011 11:48 GMT
#42
On March 10 2011 20:44 NB wrote:
last time i check DTs 2 hit scv, not 1 hit... confirm?

1 hit for 0/0 DT vs 0/0 SCV
2 hits for 0/0 DT vs 0/1 SCV
1 hit for 1/0 DT vs 0/3 SCV
Armsved
Profile Joined May 2010
Denmark642 Posts
March 10 2011 11:48 GMT
#43
If I had to chose between 1 DT and 1 banchee I would take banchee, but the thing is it takes 60 sec to build a banchee and you need one starport with techlab to do it.

Where as you can just warpin as many DTs as you feel like when you get up your dark shrine.

So I prefere DTs
YOOO
hoby2000
Profile Blog Joined April 2010
United States918 Posts
March 10 2011 11:49 GMT
#44
On March 10 2011 20:31 Sporadic44 wrote:
Show nested quote +
On March 10 2011 20:22 Barett wrote:
I do understand both arguments, but just pure statistics it is way easier to transition out of Banshees without being way behind.

Every time any Protoss goes DT's and does no damage you are pretty far behind. Banshees you are also behind, I realize that, but you are not really far behind, you just teched a little faster then normal and spent little more money on 2 Banshees/cloak. It isn't near as much of a investment as DT's are.

The fact that Banhsees are ranged and flying is a huge bonus too. Pretty easy to get them away without loosing them.


did you watch the series between san and scf0u? i think he proved the utility of dts with that series alone.


You mean against a player who had poor control? That same player was able to eliminate DTs instantly as long as he had a Raven, and even AFTER that he just used scans. In late game, scans aren't a big deal to have because you have a multiple OC's going on at once.

The ONLY reason sanZenith was able to have map control through DTs was because sCfou didn't control is Raven well.

A lesson without pain is meaningless for nothing can be gained without giving something in return.
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
March 10 2011 11:50 GMT
#45
Banshees duh, look at the pilot, hot stuff
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2011-03-10 12:00:22
March 10 2011 12:00 GMT
#46
Hey guys, zealot or zergling?

Siege tank or colossus?

Apple or orange?
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
March 10 2011 12:05 GMT
#47
On March 10 2011 21:00 Bagi wrote:
Hey guys, zealot or zergling?

Siege tank or colossus?

Apple or orange?



Zealot, colossus, apple.

But really everyone knows it's a joke question. Nobody is serious about it (i hope), but it's still fun to discuss.
If wishes were horses we'd be eating steak right now.
StallingHard
Profile Joined February 2011
144 Posts
March 10 2011 12:05 GMT
#48
I'm laughing at how horribly biased the OP is.

On-topic: I would prefer to have banshees (I'm a random player and bancheese is much easier for me to transition from than DT cheese which leaves you pretty all-in gateway only)
Dezire
Profile Joined December 2010
Netherlands640 Posts
March 10 2011 12:07 GMT
#49
i prefer dt's. the only thing i have against it is when you use it as an opening and fails, u pretty much lost the game. cant say the same for a banshee opening tbh
BoxeR, HuK, IdrA, Minigun, MVP <3
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
March 10 2011 12:08 GMT
#50
The thing about banshees is that in TvP, if the toss doesnt get a robo fast enough, hes fucked.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
March 10 2011 12:10 GMT
#51
OP isn't biased at all. ~~

On March 10 2011 20:48 Armsved wrote:
If I had to chose between 1 DT and 1 banchee I would take banchee, but the thing is it takes 60 sec to build a banchee and you need one starport with techlab to do it.

Where as you can just warpin as many DTs as you feel like when you get up your dark shrine.

So I prefere DTs


Why does everyone has this misconception that Protoss units have no build time? It takes 5 seconds to warp in a DT and then the Warp Gate is occupied for 45 seconds.

So to build a DT it takes 50 seconds total. And a DT cuts into your core unit production where as a Banshee only cuts into Vikings/Medievacs/etc.
I have a beard. I'm unprofessional.
zivac
Profile Joined October 2010
Croatia389 Posts
March 10 2011 12:10 GMT
#52
ofcourse banshee, ranged cloaked unit that is usefull in direct battles with raven as well
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
March 10 2011 12:10 GMT
#53
On March 10 2011 21:08 sickle wrote:
The thing about banshees is that in TvP, if the toss doesnt get a robo fast enough, hes fucked.



Well same thing goes for DTs in PvP?
If wishes were horses we'd be eating steak right now.
ZeGzoR
Profile Joined April 2010
Sweden307 Posts
March 10 2011 12:10 GMT
#54
Banshee is clearly superior as a build order because u can transition to other then just one unit. Also banshee for the mobility.
yeah yeah im going
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
March 10 2011 12:11 GMT
#55
When playing terran you must have detection at 7:30, no matter what. The same isn't valid in PvX, so early game, definitely Banshees. In late game however dt's are superior.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
March 10 2011 12:11 GMT
#56
On March 10 2011 20:44 NB wrote:
last time i check DTs 2 hit scv, not 1 hit... confirm?

they might 2 shot them with armour upgrades or something. i think anyway
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
Last Edited: 2011-03-10 12:12:43
March 10 2011 12:11 GMT
#57
On March 10 2011 21:10 Deadlyfish wrote:
Show nested quote +
On March 10 2011 21:08 sickle wrote:
The thing about banshees is that in TvP, if the toss doesnt get a robo fast enough, hes fucked.



Well same thing goes for DTs in PvP?


4-gate is just too fast, but rushing dts could work although its much more risky than opening banshees.
Z-R0E
Profile Joined April 2009
United States147 Posts
March 10 2011 12:12 GMT
#58
I vote for the LEGO banshee. It's the strongest because when you kill it, it just rebuilds itself.
The Z-g0d http://atZinc.org
zivac
Profile Joined October 2010
Croatia389 Posts
March 10 2011 12:12 GMT
#59
On March 10 2011 21:11 sickle wrote:
Show nested quote +
On March 10 2011 21:10 Deadlyfish wrote:
On March 10 2011 21:08 sickle wrote:
The thing about banshees is that in TvP, if the toss doesnt get a robo fast enough, hes fucked.



Well same thing goes for DTs in PvP?


4-gate is just too fast


true its to much risk when i play pvp
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
March 10 2011 12:13 GMT
#60
DT's are cute but I would rather have a banshee in my protoss arsenal. Flying DT that can damage without minimal losses. DT's are still nice however I think banshees are more cost efficient.
Flying, sOs, free, Light, Soulkey & ZerO
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