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Banshee versus Dark Templar [Extended Serious] - Page 10

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CoMMoDuS
Profile Joined February 2010
Germany507 Posts
March 10 2011 19:56 GMT
#181
i think the banshee is the better harrassment unit and might win you more games straight away, because you do not only need detection but also antiair (which is probably only an issue). however i think the DT is the more variable unit since it fits in better with the actual army and can be more effective lategame harrassing expos all over the map with very little supply.
There is no unemployment amongst overlords-Artosis
Barca
Profile Blog Joined October 2010
United States418 Posts
Last Edited: 2011-03-10 19:57:38
March 10 2011 19:56 GMT
#182
What a biased OP, hahahaha

Yeah Banshees are awesome. God I wish I could make them.

...but I'd take a Lurker over both of them any day :D

EDIT: Super funny how this is it's own thread
- I hate threads that end with "Thoughts?" -
Rob28
Profile Joined November 2010
Canada705 Posts
March 10 2011 19:57 GMT
#183
On March 11 2011 02:52 Zeri wrote:
Show nested quote +
On March 11 2011 02:46 crms wrote:
On March 10 2011 20:22 coddan wrote:
I think your pros and cons aren't very fair. You only list the good things about the DT, while you list several of the bad things about the banshee. Why would you list Startport+Tech Lab as something bad, when it's way more handicapping to tech to Dark Srhine?




my first problem with this post as well... very intellectually dishonest representation of the two.




Yup. "made from most common protoss building" I guess thats technically true but it sounds like saying:

Yea I ALWAYS have a dark shrine in my build. its pretty much a given. like a pylon bro.


Hilarious.
"power overwhelming"... work, dammit, work!
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 10 2011 19:58 GMT
#184
My eyes still go 6_9 when Terran players say, "I can't waste my Starport on Banshees! I need Vikings to counter the Protoss's Colossi!"
My strategy is to fork people.
Redlol
Profile Joined June 2010
United States181 Posts
March 10 2011 20:03 GMT
#185
Late game DT's are far, far stronger than late game DT's, too many people are trying to generalize the two units into the cheeses that incorporate each.
Using DT's for map control and harassment late game is often a staple in Protoss play, whereas we only occasionally see late game Banshee harass in TvT(this often leads to a full on Banshee transition if you've won the air battle already).
There have been some games lately where players are using mid to late game Banshee harass to secure minor advantages though, and it makes for very interesting games.

I think the way that the game is currently played, Banshees are a stronger cheese unit and DT's have a better place in the mid to late game, but we might see that change in the future as Terrans really begin to branch out and reach the potential of the race(something unseen as of yet).
teamsolid
Profile Joined October 2007
Canada3668 Posts
March 10 2011 20:03 GMT
#186
On March 10 2011 20:25 Consolidate wrote:
San vs scfou series just showed the power of dts.

Yea, because we haven't seen banshees win a game.... ever. *cough*Alicia vs SuperNova*cough*
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 10 2011 20:09 GMT
#187
Painuser's argument is basically that DTs are better than banshees because Terran detection is worse than Protoss detection. Whether that's true or false, it's irrelevant to the issue at hand. DTs and banshees are used in all 3 MU's.

For a more direct comparison, let's ask our Terran friends:

Do you, as a Terran player, run into cloaked banshees or DTs more often, and which do you find easier to beat?

At high levels, cloaked banshees are a fairly standard TvT opener while in PvT, a DT rush is considered cheese. I think that pretty well sums up the issue. DTs are good if your opponent screws up and gets surprised. Cloaked banshees are just plain good.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 10 2011 20:13 GMT
#188
Dont make terrible threads like this.
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