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Banshee versus Dark Templar [Extended Serious] - Page 4

Forum Index > Closed
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kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 10 2011 12:13 GMT
#61
Banshees are worse IMHO, cuz in a big fight with PDD, they are ridiculously good as well...

Btw. why doesn't Zerg has a Unit that is comparable with those?
https://soundcloud.com/thesamplethief
cordlc
Profile Joined November 2010
United States360 Posts
Last Edited: 2011-03-10 12:14:40
March 10 2011 12:14 GMT
#62
PainUser isn't arguing between Banshee and DT opening, just the unit's importance overall in the matchup.

Like others have said, they serve different purposes, so the comparison is kind of pointless. The Banshee is obviously better mixing in with fighting units - but when it comes to harassing / map control in late game PvT, DT's are more powerful, no question.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
March 10 2011 12:14 GMT
#63
On March 10 2011 21:13 kickinhead wrote:
Banshees are worse IMHO, cuz in a big fight with PDD, they are ridiculously good as well...

Btw. why doesn't Zerg has a Unit that is comparable with those?

I think lurker should fill that role. Maybe in HotS ^^
Flying, sOs, free, Light, Soulkey & ZerO
SeriouR
Profile Joined November 2010
Spain622 Posts
March 10 2011 12:15 GMT
#64
Everyone is wishing what the other have got. Lol
Trance music makes the fairys dance
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
March 10 2011 12:15 GMT
#65
The way the OP formulated his post makes it look biased imo.
What I would like to point out is that teching to banshee is a lot less risky and can be much more rewarding that rushing to DTs (mostly in TvP).
Also the fact that banshees are flyers and have range makes them much better early/mid game.

Wraiths (and flying units in general) in SC:BW did very low (9) damage to ground which in my personal opinion it was much more better.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
March 10 2011 12:16 GMT
#66
On March 10 2011 21:13 kickinhead wrote:
Banshees are worse IMHO, cuz in a big fight with PDD, they are ridiculously good as well...

Btw. why doesn't Zerg has a Unit that is comparable with those?


They have static cloak on all their ground units. And two of them can move while cloaked.
I have a beard. I'm unprofessional.
Jarmam
Profile Joined June 2010
Denmark140 Posts
March 10 2011 12:20 GMT
#67
On March 10 2011 20:50 Dante08 wrote:
Banshees duh, look at the pilot, hot stuff


Strong argumentation.... still the DT pulls a win due to having a wristblade lightsaber made of thought - or a double-bladed scythe-lightsaber.

...

...I mean look at him! He has a double-bladed scythe-lightsaber. He could only be more awesome if he had tits and was on fire!
"Freedom for Colossus" - White-Ra
Bergys
Profile Joined September 2010
Sweden337 Posts
March 10 2011 12:25 GMT
#68
I do agree with PainUser as a protoss player. The DT serves the role as a you have no-detectionimgoingtorapeyourface unit. They give much more map control and the terran cannot move out unless he has a raven or alot of scans saved up basically which is very useful to secure an expand or something like that.

Sure, banshees can be a pain in the ass but protoss has mobile detection in the form of observers which are easily accessable. I feel that the banshee is more of a combat/stealth unit and DTs are pure stealth unit, so obviously they excel at that. I feel that the use of banshees is more harass until they have sufficient detection and then retreat with them and keep them in your army. DTs are more map control/harrasment based and they do a better job at it, which I think is PainUsers argument.
Nis
Profile Joined August 2010
Singapore45 Posts
March 10 2011 12:30 GMT
#69
The biggest difference between DT and banshees imo is that banshees, after been chased away from the mineral line, they can still fly to the airspace behind the enemy's and hover out of sight, ready to threaten the mineral line again if the opponent moves out and dont leave enough behind. Air units which can be harder at times to get, depending on your choice of build, are required to flush them and even then, they can often get away with cloak
On the other hand, DTs once discovered in the mineral line, have usually nowhere to go and will be hunted down and killed, ending the threat once and for all (well not really but the immediate threat is gone, unlike banshees)
Also, banshees make much stronger fighters than DTs when theres detection out in the field so really, i would very much prefer banshees over DTs.
Logros
Profile Joined September 2010
Netherlands9913 Posts
Last Edited: 2011-03-10 12:37:45
March 10 2011 12:35 GMT
#70
Just look at what tech route you have to take to get banshees and what to get for DTs. Teching to DTs leave you completely open and 1 missile turret at your ramp or mineral line counters it. Banshees can still do a ton of damage without even researching cloak and you build them out of the same building as you get medivacs and vikings from. Granted late-late game DTs can be more usefull but again, turrets/PF shut it down completely.

Also, it's funny you mention
- Must be created in a Starport with Tech lab addon

But imply that DTs are made from gateways, while you need to tech through TC and Dark Shrine which takes soooooo long to build.
PieShopPwner
Profile Joined June 2010
United States75 Posts
March 10 2011 12:39 GMT
#71
how is this a question? The only argument people make about a dt is that it is perma cloaked. Really the banshee can FLY and cloak at will (energy permitting) not to mention even if you get detection banshees are still very annoying as you have to keep your army seperated. cannons are great but at 8 mins in you shouldnt be investing monies into cannons, your main army will suffer greatly. All terran has to do is build a turret at ur front and each CC and ur safe from dts pretty much. Dts are really useless against zerg until late game and even then it questionable whether those warpins/gas spending is worth it.

Banshees mixed in with your with ur reg army is super strong throw in a raven to snipe detection and pdd and say good night to protoss. Watch any of pain user games against toss in the last MLG to see how good this things are.
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
March 10 2011 12:39 GMT
#72
As an opening (2/3 gate DT expand), it's rather risky unlike 1/1/1 into cloaked banshees. With protoss warp-ins I feel DT's are much more effective than banshees late game as a means of map control and harassment.

I'd still take banshees though.
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
March 10 2011 12:40 GMT
#73
Banshees are actually some what strong in a real army for a terran player. Dt's are so low health that even the high dmg doesn't make up for it. It's a late game catch up unit
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
March 10 2011 12:41 GMT
#74
OP needs more description for each unit

Such as cost, move speed, reusability, etc
I'm like badass squared | KeitZer.489
ellmo
Profile Joined March 2011
Poland6 Posts
March 10 2011 12:41 GMT
#75
On March 10 2011 20:27 Zefa wrote:
I predict 33% (Terran) vote for dts and 67% (Zerg and Protoss) vote for banshees
This.
I'd prefer Banshees over DT, simply because they are more mobile, and they are not the awful Protoss.
Rabiator
Profile Joined March 2010
Germany3948 Posts
March 10 2011 12:42 GMT
#76
On March 10 2011 21:13 kickinhead wrote:
Banshees are worse IMHO, cuz in a big fight with PDD, they are ridiculously good as well...

Btw. why doesn't Zerg has a Unit that is comparable with those?

Burrowed Roach / Infestor play? These too force your opponent to invest in detection, so the role is the same except that too few Zerg bother with researching the awesome burrow upgrade.
If you cant say what you're meaning, you can never mean what you're saying.
Defrag
Profile Joined February 2010
Poland414 Posts
March 10 2011 14:52 GMT
#77
Your pros and cons in OP are terribly biased and point towards Dark templear so much.

I mean, pointing out that Dark Templears spawn from the base structure, while they still require tech path longer then Banshees?
Zeon0
Profile Joined September 2010
Austria2995 Posts
March 10 2011 14:55 GMT
#78
man, you Terrans and Protosses have worries ... which of our imba units are the most imba ones!?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
March 10 2011 14:56 GMT
#79
On March 10 2011 20:15 dacthehork wrote:

- Created from the most common Protoss Building



you might want to add:

- Needs the most uncommon Protoss tech-building which is extremely expensive and takes half a year to build.
Kevmeister @ Dota2
zooalt
Profile Joined July 2010
104 Posts
March 10 2011 14:58 GMT
#80
Banshees are flying DTs with range.
Some say I'm crazy, I guess I'll always be.
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